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British FM killing the fun of the game for allied pilots.
Thanks 1C for the improved stability from latest beta patch.
Please work hard on the British FM as its killing the enjoyment of the game for many allied pilots. FM issues Engine overheating Loss of energy/momentum Bad climb rates Incorrect top speeds Incorrect acceleration. |
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I agree, there are many things wrong with the 109. But online play will be boring for you 109 flyers if there aren't any spits or hurris to shoot down.
I fly all the planes, and in my opinion the British fighters really need a lot of work. |
All this poll will do is get answers from red n blue pilots voting their side..I don't think its 'killing' the game..
I've seen the reds be a lot worse than what they are now and I've also seen the spit2 completely taken the pi## with its FM.. Both the reds and the 109 need tweaking and if you read the latest update they are indeed working on them afaik |
Latest update?
Link please. I'm just worried about this statement; " Please note that the general performance of the British aircraft is much closer to desired envelope" |
Are you saying 490 km/h indicated or true airspeed? Because if you can get up to 490 km/h @ 4000m indicated then the FM is almost on the mark.
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Unfortunately, a lot of red pilot air combat knowledge depleted therein(honorable exceptions),that pulls level,with extended flaps. I think first,should be practiced in the other air combat tactics,because that kills the game a lot better.
~S~ |
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From playability and 'fun' point of view, which I believe is what OP had in mind in the first place, there are serious issues for this performance gap that exists in game did not exist in so called real life. Hence the frustration of many red pilots. I fly both sides and I admit that unless I do silly stuff in my 109, the RAF can't touch me. |
Nitrous,
blue flyers responding to the poll will significantly distort the outcome of anything you are trying to achieve here :) |
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*edit - I am very happy that in the 1.08 beta, they changed the neg-G behaviour. That on itself increased the chances to survive quite a bit. What it was before was quite terrible :o |
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In my opinion, every reasonable 'blue pilot' should be able to see the difference and if a person cares (or wants) to try to walk in the others guys shoes, his opinion will be much more valuable. That goes for both red and blue, there is no difference to me. It's always easier to judge without trying - like strict blue saying the red tactics is wrong, or the red saying the 109 is doodle to fly. None of that is true actually but you can't explain that to someone who never tried. Just my 0.02 Eurocents ;) |
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I follow Robo : when i feel tired, i fly an 109 ! flying high, gaining speed, no doggy fly and i'm most of time able to let red fighters far away from my tail. More than speed, as a red fighter, the most annoying to face is increasing overheating past 10000ft. Under this altitude, tweak the mix, full throttle, full prop and no overheating. Over 10000ft, a SpitIIa is an half threat. Over 15000ft, the same Spit well handed is none a threat (except a bounce or wife or kids boring you).
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Maybe you want a arcade sim? Oh we have one....!?!:rolleyes: |
Doesn't matter, man. As soon as (if) 1C puts any red plane on a competitive level with 109s, good ol' ATAG will limit them to 3 or 4 per mission. So you won't get to fly them anyway...just like they did with the IIa in the steam release version.
Tell me I'm wrong, go ahead. |
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At one time they limited Spit II and BF109 E4's to 5 each side, stop spreading your BS everywhere. ATAG are not biased to either side, from what I have seen they have a similar number of red and blue pilots. You should be embarrassed with your behaviour its disgraceful. |
Nitrous, you should have ticked the "show who voted" box.
That way you could see if anyone was trying to mess with the results. |
I'm here to enjoy Cliffs of Dover. If Bue performs beter than Red in FM it doesn't bother me. And this Poll, although well meant, won't achieve anything.
Best Regards, MB_Avro |
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What bothers me in these debates is that the OP starts with a clearly biased statement. Yes, those things listed should be corrected but no mention of the things that are over modeled. Open canopies that induce no drag, flaps that can be dropped at any speed, turn/roll rates that are way over spec, wings that can have massive holes in them without loss of maneuverability, energy retention in high G turns. Problem is I think pilots have become so use to these things that if/when they are ever corrected there will be another wave of forum bitching and 1C conspiracy theorists. However, if these issues are not corrected in tandem with FM improvements then we go right back to the uber Spit IIa. There are 109 things that need corrected also. Leading edge slats that do nothing, rudder trimmed for too slow a speed, fuel tank that is maybe too vulnerable to rifle caliber hits (that goes for all fuel tanks in the sim) but the set and forget throttle should be corrected too as well as heavier elevators at high speed. I'm sure there are many blue pilots who cruise around at 1.35 ata at all times and will get quite a shock if complex engine management is ever actually made complex. Anyway, I vote yes because I want to see more Hurricanes. :) |
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I also fly both sides, and I'll add that many times I encountered 109 in low stall (1000-2000 ft) I climb a bit to avoid collision, he went out of stall very low so no chance to dive and gain speed, and I couldn't catch up with properly trimmed plane ( some of them I cought on second stall )) There is not a bigger mistake that 109 pilot can make,but I must add the sensitivity on rudder is still to big in my opinion and I asume that pilots with rudder on twist have a lot of trouble with it. Climbing ability of 109 is also too strong right now, even if on the same alt and E with spit or even 2 or 3 of them, spits can only defend and count maybe on some lucky shot. |
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The only thing 'killing' the game is unfounded claims
For example, note that no proof of any of the claims was provided! Which is not to say the claims are false! Only that no proof was provided! My point is simple Based on 20+ years of flight simming.. Most claims of FM errors turn out to be pilot errors! So, unless your collecting real time data while performing these tests, any and all claims will remain unfounded There are several C# scripts here that will collect test data during flight, FST has one, i.e. http://forum.1cpublishing.eu/showthread.php?t=27552 And klem who made changes to FST's script has one, i.e. http://forum.1cpublishing.eu/showthread.php?t=33661 Now only do this if you want your claims to be taken seriously and if you want to provide useful feedback! And don't stop there! Next provide the real world data your using in your claims that such and such is too this or that.. Because without real world data claims of such and such being too this or that is pretty meaningless! But if all you want to do is stir the RED vs. BLUE pot that please continue to make unfounded claims of FM errors! |
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In the 1.07 beta for example, the Spitfire was really turning very good and it was very difficult to get the plane into high-speed stall which was plain wrong. Luckily, this has been resolved in 1.08. I believe the Spitfire overall characteristics have been changed in a good way, except for high speed roll-rate which is still way too high. The Hurricane though is still a bit of a mess - the wing drops for no reason at all even at nice corner speed and there is no way you can get better turnrate than a Spitfire, which was the case in real life and it's well documented. Just an example regarding the turnrate while you mentioned that although the OP never mentioned it. The OP is not very clear in the forst post, just mentiones RAF FMs in general and one has to agree for it's very frustrating for any pilots who try to fly these machines. Mind you the biggest problem is the overheating of the Merlins and the so called CEM characteristics - this has been changed quite a few times recently and on pretty random basis. I don't mind exploring the changes everytime I install the new beta patch but it's quite unpleasant to see that while some things are being fixed and addressed, others are being broken in the process - and they were alright before! It leads to funny situations like when you have to fly at auto lean mixture if you want to engage emergency power, which is hilarious but there we go. Don't get me wrong, I appreciate the beta patches and I can see the devs are trying to improve things, but they are somehow not getting there. :grin: :grin: Have you tried fighting the enemy at 2200rpm csp? That does not make sense, but you have to do that otherwise you'll blow your engine up for no logical reason at all. At random altitudes, mind you. You are simply gonna die no matter what tactics you come up with... still fun. I am coping with that but I can tell you that it is really frustrating sometimes. Maybe difficult to see on the other side of the river where you can bang your Erhoehte Notleisung again and again and again and again. ;) I also like the general tweaks of the rudder response - this concerns all planes in new beta. It's still not perfect but much better than it was. Same with negative G and other tweaks. DM of the Spitfire needs lots of attention though, like wing thoughness and other important details like canopy drag, flaps behaviour etc etc etc. In general, I very much agree with Notafinger! and vranac, I typed too much already but no matter how you look at it, the Reds have got it more difficult at the moment due to constant changes and more silly FM issues (e.g. aggressive overheating). In my opinion of course, based on my red and blue experience. Let's better wait for next beta :grin: |
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I went thru the phases. Twisting joystick in open cockpit, Joint Ops school, closed cockpit and then waiting in HL for KG Alpha,nearmiss,Ament77,Starbo,sgt.Johnston and many more to take part in their coop missions.I don't give flying **** about grass or rivets on the Panzer III, what I need is continuation with more planes and some ORDER. One time Flanker35 told us that offline campaign is boring...I told Him, next time You land make sure ALL Your AI pilots land too....Flanker35 You were right about state of the game, at that time I was fanboy....I'm writing this cos somehow we've got sidetracked. One of us in the signature has this thing from Oleg about importance of pilot above the machine. I shot down him in La5 in vertical fight with his beloved Kurfürst... some European server upper right corner ,small map and ping like 200-Vancouverite here. Point is - to those table numbers armchair researchers - your data is for level flight ...the moment shit hits the fan is either 10 seconds or 3 minutes effort and then usually somebody on either side will "TRY" to HELP YOU. Sorry for crying but this thing reminds me moment when we switch from CFS3 to Sturmovik. As far as I'm concerned this game will need patch in the neighborhood of 10 Gigs something like UP or HSFX. nynek |
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Of course it applies to both sides. There are issues in RAF and LW fms. And we only discuss the fighters here... |
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nynek |
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nynek |
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But to answer your question - I almost always fly very high, no matter if RAF or LW and I happen to be shooting at e/a's in 6-7km (or 20k+) rather often. Why do you need to know and what does it has to do with anything discussed in tis thread? |
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nynek |
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nynek |
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And sorry I have no means or intentions of uploading youtube videos to prove something I know already. You don't have to repent, I don't mind at all. |
:wink:
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Also, our highly-esteemed mission designer has seen fit to improve the marksmanship of the bombers' gunners. No "Golden BB's", but it IS foolhardy to approach from dead astern at our accustomed closing speeds and expect to escape unscathed. (Which also made us target-fixated Red pilots easy pickings for escorting 109 pilots on high, anyway).
Instead, we're far better off employing the boom & zoom techniques which our Blue friends have mastered so well, including well-timed deflection shooting. Not only does that give far better odds against defending gunners and fighter escorts, it also gives far better angles on a bomber's vital parts in terms of Damage Modelling. But to do this, altitude is key. Don't need no steenkin' YouTube videos to prove THAT! LOL |
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Actually, it's because of good input like yours that we're using Server#2 to try to improve the online missions. We offer a warm invitation to you and everyone else here to give it a try and let us know what you think -- good and bad. It's continually being tweaked, but we rarely have more than 10 or 12 players on at a time. The load time is a little longer -- about a quick trip to the fridge for a....soda pop. ;) We need to see how it stacks up with more players before we move it over to Server#1. |
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Well, I voted yes finally.
Bring back the old Spit II and Rotol Hurri FMs I say. I wonder how they'd compare to the current 109s? Be nice to find out. ;) |
Salute
Anyone who looks at the historical tests of the Spitfire and Hurricane can see the current game FM's are completely out of whack. The fact you can't run the aircraft at 2700 rpm and +6 boost for ANY length of time without destroying your engine is clearly wrong. The fact none of the British aircraft can reach their historical max. climb or speed is another clue. And perhaps the 109's have some small details, but when compared to the British aircraft, they are far better off, in fact their ability to zoom climb with ZERO energy is highly suspect. Currently even those with a mediocre level of skill can fly the 109's successfully, those who have 10+ years in gaming will find the British aircraft not much good for anything but shooting down bombers, any attempt to engage an aware 109, even with energy and speed advantages, will result almost immediate reversal of the attacker/defender positions and a desperate fight to survive on the part of the British aircraft. This situation is far from being a realistic portrayal of the situation in the air in the Summer of 1940. If British aircraft performed this poorly, the RAF would have lost the BoB instead of shooting down far more German aircraft despite being completely outnumbered. |
The raf planes are good for nothing but shooting bombers at low altitude, and even then are pretty poor. The 109 climbing is just ridiculous and I think everyone agrees on the overheating merlin issue.
I would rather take a Blenheim into a dogfight than a hurricane in the game's current state. |
it's funny how you reds are continuously whining about red FMs..
should we start to cry about how we are outclimbed, no matter our energy state, by the red aircrafts? that we can also be outdived, outrolled and outspeeded? that negative Gs are not affecting you as much as it should? that our aircraft seem to be made from paper? that every historical way to escape red on your six is not working? not to mention the controversial ones.. like many 109 pilots saying that they could actually outturn spits in turning fights.. you are aware that those slats are not in there for nothing, right?!! |
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The 109 had a short range, and they used the wrong tactics (staying near the bombers and so on). When the RAF began to use the Big Wing tactic, the fate changed even more for the RAF. And because of their Radar, they knew where the enemie bombers would come from, and could guess where they would go to. They didn´t win because their planes were highly superior, but because of better tactics, and more luck. The Hurricane was, except for turning, outclassed by the 109 in everything, expect maybe for handling, and the Spitfire could turn better and was a bit faster below 4000m. But if they flew higher than 4000m the 109 was as fast as the Spit, even a bit faster. But I have to say, even if I mostly fly the German planes (and just to make the list complete, the 110 is nearly 50km/h to slow too), that it´s not much fun to fight with a Hurricane or Spitfire against a well flown 109. Not enough that I could bang my head against the canopy everytime I have to start the engine, which is every time a fight if it will keep running or not :evil: , but also during the normal flight and during a fight. I may have some problems with the red engines, but without doubt I can say, there´s something rotten in the case of red fighters. But!, like others said before, the blue planes don´t meet their real performance too. What I personally find very funny is, that over more than 10 years, it were mostly the blue planes who were undermodelled compared to the red (mostly Russian) planes (or maybe they were made better than they were:confused:), and now, we have a similar situation, although I think, it´s not so extreme like it was some years ago with old Il2. |
nothing to do with whiners or compare Blue vs Red planes. Original post is about historical accuracy. I think that we're all going to be winners if we could stay away from usuals rants and judgements.
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First: There is no such thing as "red FM" or "blue FM". There is "the FM" and it needs to be as accurate as possible.
BUT ... People here, on both sides, should take a step back and look at what they're expecting. I get the distinctive impression that some RAF fans want to see the historical outcome reflected in the FMs, at least subconsciously. [Sarcasm] Hey, we won! So our aircraft must be faster, more maneuverable and better climbing![/Sarcasm] And I see Luftwaffe fans who want to emulate the deeds of the classic LW aces. [Sarcasm]They shot down XYZ aircraft! The 109 must be faster/more maneuverable/better climbing/whatever![/Sarcasm] Well, to both sides, you can't! Best you can hope for is a field as accurate as possible, everything else depends on the mission builder and the players. But, unfortunately, the overwhelming majority likes its mindless clusterf*ck. :( |
Oh good, Buzzsaw is here, which means it's bias time!
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well, the 1C team has still a not short way to go, the FMs, Planesystems/-controls, AI, GUI, to name some things............
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- outclimbed, outspeeded and outrolled by the RAF? Probably not :grin: Unless you are doing something seriously wrong. - neg G has been fixed and reading the reports it seems that they're finally based on RL values. It was way too harsh in the previous patches. It is stil affecting the red fighters. - Bf 109 made of paper - depends, sometimes you can get lucky and make him B/O with short burst, sometimes you hit him with loooong one and he keeps going and outruns /outclimbs you with no problem. ;) I've been shot at by 109s I shot down in flames, but that goes for both sides I guess. I agree the 109 wings are too fragile when being hit by another 109 cannon and Spitfire wing is made too strong on the other hand. Escaping red on your six? Easy. Keep flying straight and / or start shallow climb. Depending on how fast he is in the first place, obviously.. Or just neg-G and dive, then climb. He won't follow you if he's good and he will get you eventually but that's the way it is in combat when you have good pilot on your six. Spiral climb works prety well, too. It is possible to get out of very disadvantageous situations just by using the 109 abilities (and yours of course) simply due to the performance gap between 109 and RAF fighters. This is historicaly based, so fair enough, except for the gap not being that big. I hope you see what I am trying to say here. ;) Quote:
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As for the atitude vs. speed when comparing the 109 and Spitfire - that was wrong way around actually and completely unhistorical. There is no altitude where Spitfire would enjoy speed superiority at all, and funnily enough, the only altitude where you can match the 109s was actually way above 4000m. I hope you get my point about the realtive FMs being completely wrong. Somehow they happen to be more frustrating for the red side at this moment, therefore I mostly agree with OP. Quote:
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*edit* spelling |
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What I do have problem with is the status of the FMs for they do not reflect the so called reality at all. The perfiormance gap was nowhere close to what we have got in the sim in 1.08. Yes, there are some improvements throughout the current betas with some random changes (especially for the RAF as there are 2 new versions) and the changes are in good direction. But new issues with mixture, overheating and general performance are spoiling the fun for the RAF, hence this thread. ;) And what I don't understand is that there are people who never actually fly these planes (probably never even tried to use them in proper combat) and all they are gonna tell you is yeah yeah whatever, but the 109 is also 50km/h slower. :-P |
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If you want to feel the frustration of the RAF lot, swap your 109 for a G.50 and fly 1 on 1 against some good Spitfire pilot :grin: (just joking of course) |
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Who are these people going to fly their beloved spitfires against if all the axis pilots leave, which is seemingly what they want? |
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Hmmm some people want accurate flight models and others want "balanced" FM's... this is interesting. I'd also like to see the correct roll rates and other things. |
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You took the 100 octane on the Blue side of the Repka server and I've seen you crawling on the deck with red spits. It's rather easy to be the only Spit on the blue side, picking the Spitfires that are involved in a fight with the Blue 109s and turn with them while they're being bounced. Very good tactics, I have no problem with that, just saying ;) You got some no-name pilots flying the Spitfires or 109s, turning on the deck. That is indeed a DF mince meat server with air-start and icons and any experienced pilot will do a lot of damage in such condition, no matter what he flies. You didn't get in fight with a single 109 flying higher up. Yet, with lots of shared kills I've seen you bailing out or crash landing very often (that wouldn't happen to you so often in a 109 you know that ;)), I personally happened to attack you only 3 times, everytime you've seen me and tried to break but I had no problem to hit you hard (and I was flying the E-3, not E-4 with Minengeschoss) and you had to bale out immediately, so I am not sure about the Spitfire damage resistance). It can take some serious damage in the wings, I agree and I hope they will fix that at some point with the fuel tanks and other DM issues. So again, get that Ia and fly some mid alt fights against good 109 pilot(s), chose Red when there are no 109s to help you and see how your K/D will be in that case. :grin: :grin: And try to do the same thing on a server with overheating ON, you'll cook your engine in no time. Just for the record - you can fly on Repka at 3000rpm all the time, but normally your limit is 2600 with slightly more for shor periods of time (like 2850 for few minutes) and that's it. The 109s though will fly same rpm on Repka on ATAG or anywhere because that's the way it is. |
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There are also many new pilots just learning how to fly, which is great as the community is growing and they also learn fast (no matter what they fly), so in the end it's quite difficult to find a 109 that doesn't know what to do on full real servers. Almost everybody is good enough to be a threat, especially so in the 109. So I don't quite understand where you're coming from with this 'no-skills newbies' stuff. Some of the best pilots I know are 109 jockeys, the reason being probably that once you're good you want a good ride, too. ;) |
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...again, +1 mate! |
Well, the Red FM's may be porked way beyond the pale, but let's look at the bright side of life: the negative g cutout on the Spits is fixed!!!! :)
And....possible bonus.....radiator air resistance may be modelled now. Just a rumour, mind you, no mention of it in the rather slim readme notes. :) |
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no only killing the fun, it completely killed the game for me. i'm not playing anymore recently. it's not just a matter of relative performance generally speaking, the worst is that the performance gap is most unfair when both red and blue have their E depleted and on deck, then the 109 can gain advantage over the Spit with ease, with just some silly small climbs, like that would have worked on RL (perhaps on WWI...)
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OK, OK.......J/K everyone!!!!! (It was only 12 109's shot down apiece ;) ) |
Robo,
I think what Doggles was talking about was that most reds blame the aircraft fro not being up to scratch and consider flying a 109 "easy". I have been on the recieving end of comments like "you only shot me down because the flight models porked!". - when the guy didnt even see me comming :rolleyes: |
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Like it or not, Allied pilots need people to fly the 109 otherwise the online scene would collapse. Someone has to be the bad guy, but constantly being taunted gets old pretty fast. They just complain, complain, complain. Well, what are we supposed to do about it? Fly to Moscow and fix the flight models? Axis pilots are just as powerless as Allied pilots when it comes to getting the game fixed, but we're somehow on the receiving end of a lot of hate. Quote:
I've lost count of the number of times I spot a spitfire below me flying in a nice straight line and dive on him. I throttle down all the way to idle, because lots of cheaters fly around with their canopies open/jettisoned so that they can hear aircraft 500m behind them :rolleyes: I wait until I get to convergence and then open fire with all guns. He bails out and instead of "S~ Nice bounce" it's always something like "109 is a joke" or "fight like a man". Sour grapes. |
And how often have you lately succeeded in bouncing a 109 while in a Spitfire, sending it down in flames? And what words did you get when you did that?
Personally, I find weak opponents more annoying than strong ones, so if the poll question was "is the poor performance of RAF fighters killing the fun for Axis fighter pilots", I'd probably vote yes. But then, all this is secondary to my preference of historically correct performance, leaving the whole fun and balance issue to the mission maker. |
please fix the G 50!!!! 484 km/h at 5,000 m historical max speed. in game i cant go faster than 410 leveled
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Edit in case people still aren't clear: When JTD tries to turn around my comment by saying "how many times have you bounced a 109 flying a spit?" what he is doing is excusing peoples' bad attitudes and enabling their misbehaviour. It's okay to be frustrated at the state of the FMs. It's not okay to take that frustration out of people who have no control over how the flight models are written. |
i think is stupidity who killing the fun, just fly you'r favorite plane and not the best ingame...
i thook we are a mature community... :rolleyes: |
Those 8 guns are really really devastating in the right hands, tweaked belt loads, convergence adjustments and piloting skills...I wouldn't want one on my tail.:)
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But we're not talking about bad attitudes on all sides. We're talking about misdirected animosity directed towards 109 pilots, as if we're to blame for the crappy RAF FMs. Quote:
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Why do I get the feeling this simple thread is going to go the way of all the others?
Pretty pathetic really isn't it?? |
I think you are correct...
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I have a lot of respect for the 109 and the players who pilot them. I guarantee if there's a weapon in your aircraft's arsenal, and you know how to use it, you use it. They have nothing to be ashamed or repentant of in using the aircraft they've been given to the full extent of their ability to use it. That said, I also have a lot of respect for the Spitfire and Hurricane pilots. Night after night they go back up in the air and attempt to make the best of their aircraft in the face of, let's face it, not the best of odds. That's kind of in the spirit of the Battle of Britain, I'd say. The people who are flying these aircraft are more than likely people who love these aircraft, who have a deep affection and reverence for the people who fought the real Battle, and who desperately want to be able to touch a small part of that experience. I think it's in everyone's best interests to have a FM that 'feels' right first and gets as close as possible to the real numbers second. That's not a formula of exclusivity. It's a weighting. When you can read an account of a real pilot, try the same manoeuver, and get roughly the result you expect to get, that's 'feel'. We don't have that yet, but I'd like to get there. Lastly, I don't doubt that getting all these figures right in a complex simulation is not an easy job. You mess with one thing and something you never thought was connected gets thrown off. Hurricane start-up anyone? I hope that the people who have to work on the FM are getting the support and time they need. |
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The point I was trying to make was that every reasonable Axis pilot should be able to see and understand the frustration of the RAF pilots at current state of the FMs (which have nothing to do with Battle of Britain and so called real-life specs and for one reason or another are in huge favour of the Axis at the moment). Quote:
I'd be careful with calling the ppl with open canopies 'cheaters', not all of them enjoy the sonar capabilities... Same goes for the 109 - some folks jettison the canopy as they take off, very interesting. :o |
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There is no animosity towards 109 pilots in this thread, there are just these porked RAF fms (and the OP is addressing the devs, not the general 109 flying public). Quote:
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But on the other hand, when I fly the 109 and get a kill, I never know if I am really better than the other guy or if it's only mine and his ride. ;) |
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S!
Mostly a blue pilot but have now flown a few time with Spits and Hurris on ATAG. Shot down a few 109s (and got shot in return of course ;) ). No overheating issues, I could fly with the rated power all day long. Climb rates were enough to fight the 109 effectively. So I'll say "no". But generally all around FM improvements are ok of course. |
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I think the 109 guys who jettison their canopies are cheating too. I guess it's a leftover attitude from IL2FB. Guys used to tweak their config files so they could hear aircraft behind them. It was BS. |
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as for the rest.. may I laugh a little? - flying straight/shallow climb -> the spits will get closer to you before you'll finish to say "bummer!" - neg-G and dive -> the spits will outdive you before you'll finish to say "bummer!" - neg-G, dive and roll -> guess what? read above.. - spiral climb -> need I quote again from the first point above? guess not.. and remember, everything of the above with planes having approximately same energy. if the spit has more, then you'd better say your prayer.. and these were supposed to be 109's "hardware" strongest points.. if you'll go into a turn fight with a spit, then you deserve your funerary stele. yet, I'm not the best blue pilot around, and my viewpoint might be slightly biased. that's why I would only support historical data FM changes backed up by pilots constantly flying on both sides, or by the pilots from the other side (reds supporting blue FM changes, and viceversa). and in the end, it is not about the machines, as it is about the people who flew them. the better pilot would win more often, no matter how crappy is the machine he's flying on :) |
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One other thing I'd add to the list of unintentional cheats is the kill and damage info. That stuff should really be a server setting. When you've got a game that involves pilot kills and a detailed and sophisticated damage model, it's not right to give pilots ESP to know that their radiator has been perforated or that the level flying aircraft in front of them has a dead pilot in it after two bullets. Server side setting for this type of info would greatly enhance the full real servers, I think. |
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1C, please take note and scrap any idea of making edits in the Bugtracker, we don't need a new patch after all because adonys has shown us that we're just rubbish pilots.:rolleyes: |
Regarding wing damage for any plane;
Would have thought hitting the ammo belt/drums would have had seruous damage? Can imagin a 20mm goin off inside a wing would have blown it right off. Agree on spit also, sometimes looks like there is no surface of the wing left but still flies otherr times it gets cut off in 1 hit. Something deffo not right there |
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What you describe from Il-2 era is pathetic, but still no cheating per se. Cheating in flight sims is more like having different (better) FM than everybody else or having your guns 'tweaked', more or less based on altering game files. We had that before, I-16 climbing like MiG-15 - that is cheating. :eek: People are people and some guys will always try to use every advantage possible in order to be succesful - do you remember the good old prop pitch macro exploit on the Bf 109. It was a nasty exploit but didn't involve anything that the game wouldn't offer anyway. Same with everything else - flying with canopy open, overusing the Erhoehte Notleistung, using Spitfire flaps to turn better or using 100% M-geschoss loadout. That is the same thing for me. Game should resctrict that because people will exploit it if they get the chance. |
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