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reflected 08-02-2012 10:23 AM

Suicide squad
 
Guys,

Everytime I fly a quick mission and I RTB, the whole Biggin Hill wing follows me in formation as I do my approach. In the end many of them crash and explode. Is there any way to avoid this? I can't seem to find the RTB radio command anymore.

Thanks!

sorak 08-02-2012 10:27 AM

Quote:

Originally Posted by reflected (Post 450308)
Guys,

Everytime I fly a quick mission and I RTB, the whole Biggin Hill wing follows me in formation as I do my approach. In the end many of them crash and explode. Is there any way to avoid this? I can't seem to find the RTB radio command anymore.

Thanks!

dont fly campaigns or quick missions because they dont work.

senseispcc 08-02-2012 10:34 AM

.
They and you land in reverse order than you fly in !
If you fly has leader you land last. If you fly has last you land first.
But there is a bug.
If you are the leader and you wait until everyone has landed and the game did land and parked planes of your wingmen they disappear and are counted as lost in the mission! :confused:

Anders_And 08-02-2012 10:42 AM

sounds like a great game!

zapatista 08-02-2012 12:06 PM

Quote:

Originally Posted by senseispcc (Post 450315)
.
They and you land in reverse order than you fly in !
If you fly has leader you land last. If you fly has last you land first.

but how can you tell them to land before you do if the radio commands dont work ?

thx for the tip 'neways, will try it

addman 08-02-2012 12:16 PM

Quote:

Originally Posted by reflected (Post 450308)
Guys,

Everytime I fly a quick mission and I RTB, the whole Biggin Hill wing follows me in formation as I do my approach. In the end many of them crash and explode. Is there any way to avoid this? I can't seem to find the RTB radio command anymore.

Thanks!

They're working on it..... ........ .............

naz 08-02-2012 12:49 PM

It often helps to order your AI flight mates to a far spacing (one of the few AI Comms commands that seems to work). That usually stops them flying into the ground as you land.

Hope that helps.

Blackdog_kt 08-02-2012 01:55 PM

In many cases, following the usual wartime procedure triggers the AI into landing mode. This works when landing at your designated home base (it has to have an airfield AI assigned to it in the mission editor).

What you do is that instead of simply flying an approach straight in, you overfly the field first. This also lets you see the proper runway direction to use, depending on wind. That is marked with a white T-shaped marker usually, signifying the runway (if more than one exist) and which end of it you should touch down: the landing/take-off direction is where the vertical line of the T-marker points. Then the AI gets into landing mode, they will peel off one by one and start making their individual approaches.

At that point you are free to either follow the drill yourself, or simply "overtake" your wingmen and just bring it in with a straight-in approach.

senseispcc 08-02-2012 02:08 PM

Quote:

Originally Posted by naz (Post 450348)
It often helps to order your AI flight mates to a far spacing (one of the few AI Comms commands that seems to work). That usually stops them flying into the ground as you land.

Hope that helps.

Not true at all, the wingmen do fly into the ground anyway! :rolleyes:
The only solution is to way until the last one is called to land and then land.
You can land before the last one once this wingmen is engaged in his circuit of the airfield. :eek:

naz 08-03-2012 03:22 AM

Hi senseispcc

I did a 30 or so mission campaign (Spitfire on my Tail by Bolox) and after I started directing my wingman to far spacing I can only recall him crashing into the ground once after I landed...so it did seem to work to some extent.

To be fair, the AI settings are not so "tweaked" in the stock standard Quick Missions as they are in a well made campaign so the suicide landings are no doubt more prevalent in those Quick Missions (I haven't bothered landing in a QM for ages)...so you are probably correct in that regard given the OP was referring to Quick Missions.

I also did the first half of the campaign pre the 1.07 patch and there was a distinct improvement in AI overall after 1.07 (still had some shocking RTB "stay in formation no matter what" behaviour generally however).

senseispcc 08-03-2012 06:59 AM

.
I am not speaking of one wingman but of a squadron when you are squadron leader. When you have five other pilots following you to land and you space them near or far has one consequence how is crashing! Number 2 and 3 or 4 and 5. But it also deepens of the level of the wingmen veterans are better than regular pilots.
COD is a very good game with some strange bahaviors. :-P:confused:


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