Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Official Update, July 27, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=33471)

BlackSix 07-27-2012 01:12 PM

Friday Official Update, July 27, 2012
 
4 Attachment(s)
Hello everyone!

We’ve just fixed the last major bug about five minutes ago. We are building the new patch right now, but we’d like to keep it in for Monday just in case something else comes up. We’d really like to avoid releasing it with some other unforeseen issue.

The good news is, the latest build incorporates a new optimization feature that deals with effects and clouds and increases FPS with barely any loss to graphical features. Setting Effects to Medium or Low in Video Settings will really smooth out the game. Some comparison screens are attached.

And finally, as usual, some shots from the upcoming sequel.

Have a great weekend!



Link to All Blacksix latest posts and updates.
http://forum.1cpublishing.eu/search....nduser&u=25185

BlackSix 07-27-2012 01:15 PM

4 Attachment(s)
+

BlackSix 07-27-2012 01:17 PM

5 Attachment(s)
++

BlackSix 07-27-2012 01:19 PM

5 Attachment(s)
+++

Toni74 07-27-2012 01:19 PM

Quote:

We’ve just fixed the last major bug about five minutes ago.
Hello Alexander, dou you speak about launcher crashes?

Thank you for the screenshots.

studiox19 07-27-2012 01:20 PM

great!

NSU 07-27-2012 01:21 PM

hope for Monday patch. :)

5./JG27.Farber 07-27-2012 01:24 PM

Hmm not a bad update. Thanks.

SNAFU 07-27-2012 01:25 PM

Thanks for the info, B6.

... but methinks someone will regret these words... :cool:

Quote:

Originally Posted by BlackSix (Post 448571)
We’ve just fixed the last major bug about five minutes ago.

:-):-P

kestrel79 07-27-2012 01:26 PM

Good news about the patch. Increasing fps through clouds and dust will really help. The only slight change I see in those pics is the cockpit glass shine doesn't look as sharp. I think I can live with that if it gives me some more fps through the clouds and on the ground with dust and smoke.

The sequel shots look nice. The fall terrain keeps getting more detail added. I see some green bushes in there mixed in with the trees now, looks more realistic with the different colored trees.

The river bank areas look better that CoD but the textures look a little low res. But WIP. Nice work! The IL2 looks great in that one shot in the sunlight on the wings. Really shows off the detail of the model.

Norseman 07-27-2012 01:28 PM

THX !
Now I can do what I should do this weekend..
Looking fwd :)

~S~

Bungmiester 07-27-2012 01:30 PM

Coming along nicely, and good news about the patch.:mrgreen:

holdenbj 07-27-2012 01:31 PM

Quote:

Originally Posted by NSU (Post 448577)
hope for Monday patch. :)

+1 & thanks for update B6, any chance of the patch readme?:-P

yobnaf 07-27-2012 01:33 PM

the patch is around the corner. Great work, B6 and team. This sim is so awesome !

Continu0 07-27-2012 01:34 PM

It is getting better and better, the landscape improves! I hope you can iron out the blue line...

B6, any words on the Radio-Commands?

Despite that, thank you for your work, it feels good to see some progress:)

ATAG_Septic 07-27-2012 01:35 PM

Thanks for the update Blacksix.


Septic.

skouras 07-27-2012 01:37 PM

thanks;)

pupaxx 07-27-2012 01:37 PM

Thank you BSix!
Just 1 thing I missed... it would be another beta patch or the official one?ThX

PS...your new avatar is way less theatening than previous!;)

garengarch 07-27-2012 01:39 PM

thanks

Taff in Exile 07-27-2012 01:40 PM

Thanks Blacksix.

U505 07-27-2012 01:42 PM

nice update. But could you show us the cockpit of the BF 109 ? Sure a lot of peoples will enjoy it you know ?

S

SiThSpAwN 07-27-2012 01:44 PM

Any chance we could see the specs of the machine those screen shot comparisons where done on?

Thanks for the update, cant wait for the next patch!

Ze-Jamz 07-27-2012 01:44 PM

Please release a Read-me with this mew patch..thanks

namroob 07-27-2012 01:44 PM

Many thanks BlackSix. Will be buying this potentially great sim now as soon as I get my new PC.

senseispcc 07-27-2012 01:45 PM

.
Thanks, waiting for the patch and the next module, once again many thanks.:-P

Ataros 07-27-2012 01:45 PM

Many thanks for update B6! Could you please remind luthier that community needs a sample of MP add-in to create a coop interface in Il-2 style in case you decided not to do it yourself for some reason.

CloD generated great screenshots already back in March 2011 but gameplay still almost non-existent up till now due to lack of coop mode in MP, AI issues in SP and stability in general.

@all
Please continue sending crash-dump and log files to ishevchenko@1cpublishing.eu as described here http://forum.1cpublishing.eu/showthr...ht=crash-dumps

MegOhm 07-27-2012 01:48 PM

Readme.. to pass the time
 
Perfect time for the Readme whilst we wait......

What say you B6? :cool:

Hippy Druid 07-27-2012 01:52 PM

Cool, nice update.
Whoever created the ground models and textures for the sequel deserves a drink or two. Looking good.

BH_woodstock 07-27-2012 01:54 PM

well.thank you for the update but i do see something that could be a problem.actually i see 2 things.

1st: look at the screens of the hurri (the 1st set) avg fps is 8 -11
you guys left the fps counter on and we can see there is no improvement in fps. I could be wrong and i hope i am.
2nd: problem is it is recomended that we set video graphic settings to low or medium?If we were to do that it would look terrible and i dont see the point.

CharveL 07-27-2012 01:55 PM

Whoa, 8fps in clouds and smoke effects!

I can hardly wait to try out this massive improvement!

BH_woodstock 07-27-2012 01:56 PM

Quote:

Originally Posted by SiThSpAwN (Post 448595)
Any chance we could see the specs of the machine those screen shot comparisons where done on?

Thanks for the update, cant wait for the next patch!


yes please share this info with us.this is vital information and needs to be shared.it should not be a secret.

Stealth_Eagle 07-27-2012 01:58 PM

Hi BlackSix. I'm glad that you are in high spirits and I have a small question: Is there any sort of publishable state of other controlled vehiciles like tanks and AA guns?

Flanker35M 07-27-2012 01:59 PM

S!

Thanks for update.

PotNoodles 07-27-2012 01:59 PM

Am I reading this right? That the average FPS are between 8 - 24 FPS? Because if this is correct then I'm sorry I don't feel 8 FPS is at all good. I would like to see a steady 30FPS across the board and I thought this is what they were working towards. I would like some specs of the computer this was tested on if Blacksix can provide that.

lensman1945 07-27-2012 02:01 PM

Quote:

Originally Posted by BH_woodstock (Post 448605)
yes please share this info with us.this is vital information and needs to be shared.it should not be a secret.

Indeed...it would put a lot of stuff in perspective ;)

banned 07-27-2012 02:04 PM

Quote:

Originally Posted by BlackSix (Post 448571)
Hello everyone!

We’ve just fixed the last major bug about five minutes ago. We are building the new patch right now, but we’d like to keep it in for Monday just in case something else comes up. We’d really like to avoid releasing it with some other unforeseen issue.

The good news is, the latest build incorporates a new optimization feature that deals with effects and clouds and increases FPS with barely any loss to graphical features. Setting Effects to Medium or Low in Video Settings will really smooth out the game. Some comparison screens are attached.

And finally, as usual, some shots from the upcoming sequel.

Have a great weekend!


Are you blokes fair dinkum? Just had three weeks holiday and you're bringing out the patch when I go back to work lol.

I won't be lowering my settings. They're fine maxed out. Just hope it works well for others so there's more people playing online.

Anyway, thanks for the update and us Aussies will check it out Tuesday cause you buggers are so far behind.

drewpee 07-27-2012 02:04 PM

The big question is what happened to your avatar?

Thanks for the update.

ATAG_Doc 07-27-2012 02:05 PM

Good! Can't wait!

smink1701 07-27-2012 02:06 PM

Nice update. It's a shame that you never see things like trucks, tank, trains, people etc in the current game unless you are willing to build your own missions which I don't have the time or inclination to do.

pstyle 07-27-2012 02:07 PM

with respect to the FPS:
The way I understand the screen-grabs is that they show the FPS before AND after.
shot **703:
Before = av 8 FPS

shot **752:
After = av 26 FPS

anyone else also see it this way?

recoilfx 07-27-2012 02:08 PM

Quote:

Originally Posted by PotNoodles (Post 448609)
Am I reading this right? That the average FPS are between 8 - 24 FPS? If this is correct then I'm sorry I don't feel 8 FPS is at all good, if we are getting low FPS in clouds before the patch then they cannot be much lower then 8 FPS? I would like to see atleast a steady 30FPS across the board and I thought this is what they were working to do. I would like some specs of the computer this was tested on if Blacksix can provide that.

Ugghh... I believe those are comparison shots. That's massive boost from 8fps to 22fps in terms of percentage.

Since BlackSix said that they are compiling a new build just now, I assume those screenshots are made with development builds which are almost always much slower, hence the low average FPS.

pstyle 07-27-2012 02:08 PM

Quote:

Originally Posted by PotNoodles (Post 448609)
Am I reading this right? That the average FPS are between 8 - 24 FPS? If this is correct then I'm sorry I don't feel 8 FPS is at all good. I would like to see atleast a steady 30FPS across the board and I thought this is what they were working to do. I would like some specs of the computer this was tested on if Blacksix can provide that.

I think the screenies show before (8fps) and after (26fps), take the screenies in pairs.

SiThSpAwN 07-27-2012 02:09 PM

Yeah everyone needs to really look at the screenshots... there are 4... 2 are before, 2 are after... come on guys... use your heads...

macro 07-27-2012 02:12 PM

Exellent! I may be buying bom on release after all!

Cant wait!

kristorf 07-27-2012 02:22 PM

If it all works out many thanks, I truly hope it does

PotNoodles 07-27-2012 02:23 PM

Quote:

Originally Posted by SiThSpAwN (Post 448624)
Yeah everyone needs to really look at the screenshots... there are 4... 2 are before, 2 are after... come on guys... use your heads...

Soz my bad 26FPS is good enough for me in clouds :grin:

Skoshi Tiger 07-27-2012 02:28 PM

Thanks for the updates B6. Looking really good.

Did anyone else notice the individual number plates on the trucks? :)

http://forum.1cpublishing.eu/attachm...1&d=1343395019

kestrel79 07-27-2012 02:28 PM

Quote:

Originally Posted by smink1701 (Post 448620)
Nice update. It's a shame that you never see things like trucks, tank, trains, people etc in the current game unless you are willing to build your own missions which I don't have the time or inclination to do.

Agreed. If we had moving supply lines, tank columns, trains, ect to attack while online it would make me very happy.

Yeah I read those screenshots as before and after, I don't know how some of you guys didn't really grasp that concept. So now if I'm flying and go in the clouds instead of my fps dropping to 8 it will drop to 26? That's an improvement I'll take. Plus I'm sure most of us here have better PCs than what the devs are using maybe it will be even more smooth then? I'm an optimist :)

SiThSpAwN 07-27-2012 02:35 PM

Would love to see the test machines specs to get an idea of what kind of improvement we are really looking at on your end B6.

ATAG_Bliss 07-27-2012 02:36 PM

Quote:

Originally Posted by Skoshi Tiger (Post 448630)
Thanks for the updates B6. Looking really good.

Did anyone else notice the individual number plates on the trucks? :)

IL2COD is the same way. All license plates are different. I tried up to 1000 vehicles once and ran out of energy trying to find a duplicate :)

Thanks for the update. Performance improvements are a nice thing to see!

jayrc 07-27-2012 02:43 PM

Looking good guys, thanks for the update:grin:

JG52Krupi 07-27-2012 03:00 PM

Awesome thanks for the update B6

Sutts 07-27-2012 03:08 PM

Sounds great B6, looking forward to the patch.

Sequel looks great too.

VO101_Tom 07-27-2012 03:19 PM

Quote:

Originally Posted by BlackSix (Post 448571)
Hello everyone!
...

Hi BlackSix.
I saw the pictures, 15 to 22 and 7 to 11. I don't care how much whining here, the 47-53% prformance increase looks promising, especially in such a slow configuration. :cool:

But i compare these two pictures, and i didn't see any major differences. The smoke blurry a little, the cocpit glass refraction is different, and some harsh reflection is missing. So, the dynamic lights and effects caused the graphic issues? Or the materials?

BadAim 07-27-2012 03:30 PM

I was going to reply to the people who are complaining about things that B6 said that he didn't even say, but I'll just suffice it to say thanks to B6 for the update and good luck over the weekend getting this thing packed up without incident.

il_corleone 07-27-2012 03:31 PM

Great news, and good pictures!, one question, if we turn down the settings from High to Medium, we will have less efects in the other things like explosions,shoots and something? becose the screenshot only showed the clouds that still the same, thanks for the update

Force10 07-27-2012 03:44 PM

Quote:

Originally Posted by SiThSpAwN (Post 448624)
Yeah everyone needs to really look at the screenshots... there are 4... 2 are before, 2 are after... come on guys... use your heads...

Ok...what am I missing here? The second post that has the 2 pairs of screenies:

The one with the ground attack on the tanks...

Before? FPS 7 AVG. 16 Max 24

After? FPS 11 AVG. 12 Max 24


Where is the big boost in framerates you guys are seeing?

von Pilsner 07-27-2012 03:56 PM

Thanks for the update B6, looking forward to it. :D

Catseye 07-27-2012 03:57 PM

Very interesting subtle changes to achieve framerate boosts as shown.

I noticed differences in the following "glare/drawing" by flipping back and forth between the pics.

Cockpit glare different.
Antennal mast and cable different.
Pitot tube different.
Gun flash different.
Vehicle being shot different.
Some shiny objects reduced.

tintifaxl 07-27-2012 04:15 PM

Oh well, performance increase when turning down the grafics quality. :rolleyes:

B6, can you please ask Luthier if the grafics engine rewrite is finished now and the devs can continue/start to work on the gameplay issues?

Good looking IL2 'though.

planespotter 07-27-2012 04:19 PM

Can someone explain what to look for? I see two shots, average and max fps the same in both shots? only current fps different? But that bounces around like crazy anyway, so there is a difference, or not?

And, 16 fps is supposed to be GOOD? Fixed?

Give me a break!

smink1701 07-27-2012 04:21 PM

I wonder what the improved FPS would be with 20 planes, flying in / out of clouds and firing guns...7???

il_corleone 07-27-2012 04:26 PM

hey guys relax, all of this can be tested the monday (i hope) so lets get constructive till the monday, and later test it , take opinions

Tavingon 07-27-2012 04:28 PM

HORAY! Well there ya have it folks, more to look forward to on Monday!

Buchon 07-27-2012 04:42 PM

What we are seeing now is the reaching of last stages by new texture manager introduced along with the rewritten graphics engine.

The screenshots are almost equal but if you look closely you will see how the clouds, reflections, smoke and tracers are more blurry (for example), that's because now the effects option is tweaking down the textures resolution from the effects.

This is an improvement because tweaking down the effects in the official build have almost no impact, so it solves nothing for low profile PCs.

Ataros 07-27-2012 04:49 PM

Quote:

Originally Posted by Toni74 (Post 448665)
i even can't remember one single official answer about that issue. seems like they just ignore it.

It was discussed here that with deferred shading AA is not that easy to do as it was 5-10 years ago.

http://en.wikipedia.org/wiki/Deferred_shading
Quote:

One more rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results any more: although the first pass used when rendering the basic properties (diffuse, normal etc.) can use anti-aliasing, it's not until full lighting has been applied that anti-alias is needed. One of the usual techniques to overcome this limitation is using edge detection on the final image and then applying blur over the edges,[4] however recently more advanced post-process edge-smoothing techniques have been developed, such as MLAA[5] (used in Killzone 3 and Dragon Age 2, among others), FXAA[6] (used in Crysis 2, FEAR 3, Duke Nukem Forever), SRAA,[7] DLAA[8] (used in Star Wars: The Force Unleashed II), post MSAA (used in Crysis 2 as default anti-aliasing solution).
Thus MLAA or FXAA add-in is the way to go. I do not use it but it works good according to reports here. It is a shame though the devs did not built it in inside the game yet like other bigger studios did. Maybe it takes too much resources for a small team.

addman 07-27-2012 04:49 PM

Quote:

Originally Posted by CharveL (Post 448604)
Whoa, 8fps in clouds and smoke effects!

I can hardly wait to try out this massive improvement!

We have now passed double digits here gentlemen, give it another couple of years and we might actually be able to turn effects up to High again. This is some progress! Thanks B6!

6BL Bird-Dog 07-27-2012 05:04 PM

Black Six Suggestion to resovle XFIRE & SLI Issues
 
Hi Black Six,thanks for the update and Screen Shots.Looking foreward to testing the patch.
Could you please look at my post on the Q & A,July 25th,2012 Thread page 6 post 52 and ask Luthier if this could help in the advanced testing of any public patches to rectify SLI & XFire performance.Many thanks in advance.

SiThSpAwN 07-27-2012 05:05 PM

Quote:

Originally Posted by addman (Post 448680)
We are nearing double digits here gentlemen, give it another couple of years and we might actually be able to turn effects up to High again. This is some progress! Thanks B6!


That was the "before" screenshot...

ACE-OF-ACES 07-27-2012 05:08 PM

Quote:

Originally Posted by BlackSix (Post 448571)
We are building the new patch right now, but we’d like to keep it in for Monday just in case something else comes up.

Dang.. I am going to be gone all next week! ;)

But great news just the same!

Force10 07-27-2012 05:10 PM

Quote:

Originally Posted by SiThSpAwN (Post 448684)
That was the "before" screenshot...

As opposed to the after screenshot that has 11fps? And the cockpit glass is all pixely instead of smooth like the before. Chugging along on an attack run at 11 fps isn't exactly a remarkable improvement if you ask me.

AbortedMan 07-27-2012 05:10 PM

Bahaha, 1C never ceases to disappoint..."The new iteration of the patch is due next week!"..."Oh, JUST KIDDING LOLZ, GOT YOU!" Why even give a timeframe if it's just to disappoint people looking forward to it? That's horrible business.

For most, the weekend is prime time to really sit down and fly sorties. Waiting until Monday essentially means waiting another week due to work/gf/life.

What is the company going to accomplish regarding the patch over the weekend? Is everybody working overtime or something?

Buchon 07-27-2012 05:13 PM

Quote:

Originally Posted by SiThSpAwN (Post 448684)
That was the "before" screenshot...

Yeah, lol

They made an improvement and upload a comparison screenshots of what we have now and the archived improvement.

An our "fellas" just look at the screenshot of what we have now and try thrash the update.

There no more blind that who want not see.

ATAG_MajorBorris 07-27-2012 05:14 PM

Good news!

Bombers next please ;-)




.

ChrisDNT 07-27-2012 05:22 PM

Clouds, ok, clouds.
But clouds are not only puffy white things floating in clear blue sky.
Where are the overcasts, where are the bad weather clouds, cumulo-nimbus, alto-stratus etc... and not only these white "teletubbies" things.

addman 07-27-2012 05:23 PM

Quote:

Originally Posted by SiThSpAwN (Post 448684)
That was the "before" screenshot...

Quite right there, I have retracted, altered and republished my earlier comment.

SiThSpAwN 07-27-2012 05:25 PM

Ugh... nm

Blackdog_kt 07-27-2012 05:57 PM

Quote:

Originally Posted by AbortedMan (Post 448688)
Bahaha, 1C never ceases to disappoint..."The new iteration of the patch is due next week!"..."Oh, JUST KIDDING LOLZ, GOT YOU!" Why even give a timeframe if it's just to disappoint people looking forward to it? That's horrible business.

For most, the weekend is prime time to really sit down and fly sorties. Waiting until Monday essentially means waiting another week due to work/gf/life.

What is the company going to accomplish regarding the patch over the weekend? Is everybody working overtime or something?

What it's going to accomplish is cut down on my workload because people will only complain for two days due to waiting, instead of a bug getting missed and having them complain for lack of proper testing all the way until the next patch. So i fully endorse this decision :-P


Let me also say i support the next statement, at the very least the bombsights ;)

Quote:

Originally Posted by ATAG_MajorBorris (Post 448691)
Good news!

Bombers next please ;-)




.


BH_woodstock 07-27-2012 06:10 PM

Quote:

Originally Posted by PotNoodles (Post 448629)
Soz my bad 26FPS is good enough for me in clouds :grin:


what he said
+1

furbs 07-27-2012 06:20 PM

So Monday? good stuff, though you will understand if i wait untill i see and test the patch before i start getting all giddy.

Ataros 07-27-2012 06:45 PM

Quote:

Originally Posted by furbs (Post 448714)
So Monday? good stuff, though you will understand if i wait untill i see and test the patch before i start getting all giddy.

Monday is for testing. Beta release will be Tuesday only IF no bugs are found during testing as far as I got it from sukhoi.ru. But usually bugs are found. This is what testing is for :)

zakkandrachoff 07-27-2012 06:46 PM

Quote:

Originally Posted by ATAG_MajorBorris (Post 448691)
Good news!

Bombers next please ;-)




.

* BF109F Cockpit
* IAR80 ?
* maybe , bomber, will nice to see JU86 in stalingrad. (diesels engines)
* russian womans antiaircraft gunners:-P
* Yaks-7b & 1 & Bf109G-2 must be nad too the FW189

Toni74 07-27-2012 07:01 PM

Quote:

Originally Posted by zakkandrachoff (Post 448722)
* BF109F Cockpit
* IAR80 ?
* maybe , bomber, will nice to see JU86 in stalingrad. (diesels engines)
* russian womans antiaircraft gunners:-P
* Yaks-7b & 1 & Bf109G-2 must be nad too the FW189

at least woman figurine would be already finished :D

pupo162 07-27-2012 07:02 PM

Quote:

Originally Posted by zakkandrachoff (Post 448722)
* BF109F Cockpit
* IAR80 ?
* maybe , bomber, will nice to see JU86 in stalingrad. (diesels engines)
* russian womans antiaircraft gunners:-P
* Yaks-7b & 1 & Bf109G-2 must be nad too the FW189

he is talking about bomb-sight problems and others who make flyign bombers in this sim similar to making fighter sorties with no ammo.

Baron 07-27-2012 07:25 PM

Quote:

Originally Posted by Ataros (Post 448721)
Monday is for testing. Beta release will be Tuesday only IF no bugs are found during testing as far as I got it from sukhoi.ru. But usually bugs are found. This is what testing is for :)


So, next friday at the earliest.

And im more than willing to take any bets against that at 2for1 odds. :)

vranac 07-27-2012 08:12 PM

Thanks B6!

This screenshots were done in the debugging mode just to show difference between new and old version.

naryv, developer on sukhoi wrote:

Quote:

Optimization of particle effects and - optional, included in your effects. Screens with FPS-th made under debug, so FPS is so low is done to show the difference fps. In this version, flew for 1 hour on Repka 4, with optimization turned on and vsinkom without smoothing (as I usually fly) 60 FPS steady, average - 58, with anti-aliasing 8x - 45, average 40. i7 can not remember at what frequency, 4GB RAM Nvidia 570.
http://translate.googleusercontent.c...2WscbYD0HVrPYg

SiThSpAwN 07-27-2012 08:26 PM

Quote:

Originally Posted by vranac (Post 448747)
Thanks B6!

This screenshots were done in the debugging mode just to show difference between new and old version.

naryv, developer on sukhoi wrote:



http://translate.googleusercontent.c...2WscbYD0HVrPYg

Nice find, thanks!

priller26 07-27-2012 09:04 PM

Quote:

Originally Posted by Force10 (Post 448653)
Ok...what am I missing here? The second post that has the 2 pairs of screenies:

The one with the ground attack on the tanks...

Before? FPS 7 AVG. 16 Max 24

After? FPS 11 AVG. 12 Max 24


Where is the big boost in framerates you guys are seeing?



7 fps is a slideshow....11 fps is still a slideshow...why do so few people see this?

SiThSpAwN 07-27-2012 09:05 PM

Quote:

Originally Posted by priller26 (Post 448764)
7 fps is a slideshow....11 fps is still a slideshow...why do so few people see this?

Cuz we now know more info on the testing environment... I'll let you find that... hint - look up...

Liz Lemon 07-27-2012 09:17 PM

Quote:

Originally Posted by adonys (Post 448743)
the same as the graphic "improvements". Cutting down visual effects for FPS gaining is not engine optimization, and I thought we were at that phase. Any half brain dead programmer can do that.

Actually that is often what optimization is. Cutting down the quality of effects to improve performance, but doing so in a way that has little perceivable visual impact.

Force10 07-27-2012 09:31 PM

It still doesn't explain why all the after screens have an average fps that is the same or actually lower. Degug mode was used for both tests so that kinda says that your avg fps will be the same or lower but with lower quality textures?

Feathered_IV 07-27-2012 11:31 PM

I'm somewhat hopeful here. My FPS have been frozen at 27 no matter what graphical combinations I choose, both low and high. "Five minutes" of testing does not seem very much, but if I can get just a little bit of en extra boost then the game might be playable for me at long last.

aus3620 07-27-2012 11:41 PM

Quote:

Originally Posted by Blackdog_kt (Post 448704)


Let me also say i support the next statement, at the very least the bombsights ;)

+1

Skoshi Tiger 07-27-2012 11:46 PM

Quote:

Originally Posted by AbortedMan (Post 448688)
Waiting until Monday essentially means waiting another week due to work/gf/life.

LOL!

Time to take responsiblity for your own life mate!

You need to set your priorities, time to stiffen up those sinues and tell those pencil pushers at work, and your girl friend that some thing more important has come up and you'll catch them on the flip side!

It's your life, get a grip on it!

[Skoshi tiger gingerly looks around to see if wife is reading over shoulder and clicks on Submit Reply]

mazex 07-28-2012 12:30 AM

As the panic is spreading (as usual) ;)

I guess the screens are from Luthiers old Core 2 Duo rig with a GTX275 (he has used that one before for screens posted here)...

And regarding the average FPS... As the screens are identical I guess they paused and then switched settings from "old mode" to "new mode" - so the average is still "the same"... How else should they be able to capture the same exact scene?

Just my .5

yobnaf 07-28-2012 12:44 AM

Quote:

Originally Posted by Force10 (Post 448653)
Ok...what am I missing here? The second post that has the 2 pairs of screenies:

The one with the ground attack on the tanks...

Before? FPS 7 AVG. 16 Max 24

After? FPS 11 AVG. 12 Max 24


Where is the big boost in framerates you guys are seeing?

That's about 50% more FPS and 30 % more AVG. A massive improvement! great work, luthier and team !

pencon 07-28-2012 12:59 AM

Next friday then ... or the one after that ..I'll believe Monday when I see it .

Feathered_IV 07-28-2012 01:02 AM

The average appears to be down however. Most perplexing. Just have to wait and see...

Liz Lemon 07-28-2012 02:43 AM

Quote:

Originally Posted by adonys (Post 448786)
lol.. don't tell that to anyone else.. they might lough at you :)

If people with no experience in game development want to laugh then let them.

But whenever you hear a developer talk about "optimizing" a game they mean not just cleaning up the code, but finding hackish solutions to decrease rendering time. Most of the time these solutions result in less accuracy but hopefully little visible difference.

Quote:

Originally Posted by Force10 (Post 448790)
Have you ever played a track? Haven't you noticed how the black death track switches camera angles and views around and they are built into the track? I don't think it's possible to get to the options menu while a track is paused. The shots are not exactly the same time....it's as if he was watching the numbers and pressed capture at approx the same time...hence why their different.

But the images are identical with regards to angle and timing. If you don't believe me then just open up two of them in separate tabs and switch back and forth.

And its from a dev build - we don't know if they can change settings while playing a track back or not (or even if this was a track being played back)

Hunden 07-28-2012 04:10 AM

WOW 8FPS, thats more than double now.:grin: LMAO someone forgot so shut off the FPS counter


All times are GMT. The time now is 05:54 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.