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-   -   Why don't you find out for yourself. (http://forum.fulqrumpublishing.com/showthread.php?t=33256)

nearmiss 07-15-2012 01:13 AM

Why don't you find out for yourself.
 
http://www.youtube.com/watch?v=sWNGF1SkAAM

There are plenty of members in Moscow... All you have to do is make a trip by the devs office and find out for yourself. Maybe report back your findings on the forums and answer a few questions that many have. Mods will stick the thread.

catito14 07-15-2012 01:17 AM

Quote:

Originally Posted by nearmiss (Post 445099)
http://www.youtube.com/watch?v=sWNGF1SkAAM

There are plenty of members in Moscow... All they have to do is make a trip by the devs office and find out for yourself.

Because they didn´t give the address of the new office, i think :confused:

He111 07-15-2012 12:58 PM

Luthers' mum's basement ..

.

Kaiser 07-15-2012 01:25 PM

I do not see horror resettlement on a new place.
Moving shall not take more than one day.

Kaiser 07-15-2012 06:21 PM

Quote:

Originally Posted by nearmiss (Post 445099)
All you have to do is make a trip by the devs office and find out for yourself.

B6 said that fixed assets are thrown on "BoM", but correction the "BoB" will be continued by small forces

furbs 07-15-2012 07:23 PM

Who do we know in Moscow?

bongodriver 07-15-2012 07:32 PM

Quote:

Originally Posted by furbs (Post 445379)
Who do we know in Moscow?

I'm there from time to time....

furbs 07-15-2012 07:47 PM

Lockpick? bolt cutters? digicam?

No nipple clamps needed though.

Trumper 07-15-2012 07:56 PM

Quote:

Originally Posted by Kaiser (Post 445255)
I do not see horror resettlement on a new place.
Moving shall not take more than one day.

Are you one of the developers? how do you know the timespan they have to move?
If you are involved please ask someone to explain what exactly is going on Thanks :)

bongodriver 07-15-2012 08:07 PM

Quote:

Originally Posted by furbs (Post 445389)
Lockpick? bolt cutters? digicam?

No nipple clamps needed though.

You never know.....

furbs 07-15-2012 08:13 PM

Quote:

Originally Posted by bongodriver (Post 445402)
You never know.....

Only if you find Luthier working late there and we need him to "talk"....

bongodriver 07-15-2012 08:23 PM

Quote:

Originally Posted by furbs (Post 445405)
Only if you find Luthier working late there and we need him to "talk"....

That's a point.....better leave the 'ball gag' at home

Hood 07-15-2012 08:41 PM

Quote:

Originally Posted by nearmiss (Post 445099)
There are plenty of members in Moscow... All you have to do is make a trip by the devs office and find out for yourself.

What a useful suggestion. I'll just get my visa.

Hood

furbs 07-15-2012 08:56 PM

Quote:

Originally Posted by bongodriver (Post 445409)
That's a point.....better leave the 'ball gag' at home


Bongo, your painting a picture in my head that im not sure i want.:shock:

bongodriver 07-15-2012 09:28 PM

Quote:

Originally Posted by furbs (Post 445418)
Bongo, your painting a picture in my head that im not sure i want.:shock:

Come on....you've seen Tree in a tutu and leather....you must have a stronger stomach than you let on....

Kaiser 07-16-2012 05:27 AM

Quote:

Originally Posted by Trumper (Post 445392)
Are you one of the developers? how do you know the timespan they have to move?
If you are involved please ask someone to explain what exactly is going on Thanks :)

No, I am not a developer.

I do not understand, why normal moving became the base for concern.
Why earlier nobody paid attentions to it?

It is not necessary to scoop information from ОБС OGT (one grandma told). I hope that today we will receive information from official sources.

Feathered_IV 07-16-2012 06:22 AM

Relax. This is a nation that could move entire tank factories to the Urals in 30 days. How long could it possibly take them to move some office equipment, a dozen computers and bunch of collectible figurines?

Verhängnis 07-16-2012 06:33 AM

Bring the trolling to them, I like it!

FS~Phat 07-16-2012 12:19 PM

The following is from my research and is my opinion based on this research.
I just want to show you guys some facts about 1C since most of you probably arent aware of it and just how BIG the 1C group is now...

Why is this important you might ask??

Well things are always changing in big companies.
Big companies can generally ride out the storm of recession and changes in market direction as they have sufficient revenues to go into new areas and fund R&D for new markets and areas of interest. It can also work the other way too sometimes I guess where companies change direction and decide to sell off or shutdown business units or projects.. "IL2" the brand, I believe is not in this later camp and for good reason.

With the merger of 1C with Maddox a few years ago and recently with Softclub, this shows a keen interest in the growth from the games market.
1C-Softclub is now the second largest gaming software company in Russia.

Why would they be shutting down a key project for what is clearly a long term investment in a massive growth area globally for one of their biggest selling brands "IL2"????

It is reported that 1C revenues topped $814.6 million last year, up 34 percent from 2010, and they have plans to go public by 2015. Most of that revenue is from their enterprise software arm but an increasing slice is from the games division with $US300M from 1C-Softclub last year.

The Russian game market is predicted to nearly double over the next three years – from $850 million to over $1.5 billion, according to projections from Electronic Arts and $1.7B according to PWC. Im sure thats a good reason to stay in the market and keep the "IL2" brand going for years to come, how many markets double in 3 years? Not many!

So I guess you could say they have reasonably deep pockets and an interest in the global and domestic growth of the games market as most of their enterprise products are focused on the domestic Russian market. (where they are the market leader for accounting software)

1C was listed as #59 for European software companies in 2010 and #2 for Russia behind Kaspersky. (based on revenues)

At home in Russia 1C became well known for its Russian accounting software but abroad it is better known as a games developer. 1C grew up meeting the needs of the domestic market and then branched out overseas and the gaming market is the biggest thrust of this global growth now.

And finally...

To quote the 1C founder and CEO Boris Nuraliev and his way of thinking...

"Plan A is not enough, there have to be plans B and C as well. Pessimistic provisions help to develop business steadily."

"Time spent on personnel is never wasted. All software companies have the same circumstances in the beginning. But the results depend on the people. Where the developers are more talented, better organized and motivated, the product is better."

"Ideas are nothing, implementation is everything. In Russia, there are always plenty of ideas. I have a list of 1600 ideas myself. It’s important to choose and then be persistent."

SlipBall 07-16-2012 12:24 PM

Quote:

Originally Posted by FS~Phat (Post 445549)
The following is from my research and is my opinion based on this research.
I just want to show you guys some facts about 1C since most of you probably arent aware of it and just how BIG the 1C group is now...

Why is this important you might ask??

Well things are always changing in big companies.
Big companies can generally ride out the storm of recession and changes in market direction as they have sufficient revenues to go into new areas and fund R&D for new markets and areas of interest. It can also work the other way too sometimes I guess where companies change direction and decide to sell off or shutdown business units or projects.. "IL2" the brand, I believe is not in this later camp and for good reason.

With the merger of 1C with Maddox a few years ago now and recently with Softclub, this shows a keen interest in the growth from the games market.
1C-Softclub is now the second largest gaming software company in Russia.

Why would they be shutting down a key project for what is clearly a long term investment in a massive growth area globally for one of their biggest selling brands "IL2"????

It is reported that 1C revenues topped $814.6 million last year, up 34 percent from 2010, and they have plans to go public by 2015. Most of that revenue is from their enterprise software arm but an increasing slice is from the games division with $US300M from 1C-Softclub last year.

The Russian game market is predicted to nearly double over the next three years – from $850 million to over $1.5 billion, according to projections from Electronic Arts and $1.7B according to PWC. Im sure thats a good reason to stay in the market and keep the "IL2" brand going for years to come, how many markets double in 3 years? Not many!

So I guess you could say they have reasonably deep pockets and an interest in the global and domestic growth of the games market as most of their enterprise products are focused on the domestic Russian market. (where they are the market leader for accounting software)

1C was listed as #49 for European software companies in 2010 and #2 for Russia behind Kaspersky. (based on revenues)

At home in Russia 1C became well known for its Russian accounting software but abroad it is better known as a games developer. 1C grew up meeting the needs of the domestic market and then branched out overseas and the gaming market is the biggest thrust of this global growth now.

And finally...

To quote the 1C founder and CEO Boris Nuraliev and his way of thinking...

"Plan A is not enough, there have to be plans B and C as well. Pessimistic provisions help to develop business steadily."

"Time spent on personnel is never wasted. All software companies have the same circumstances in the beginning. But the results depend on the people. Where the developers are more talented, better organized and motivated, the product is better."

"Ideas are nothing, implementation is everything. In Russia, there are always plenty of ideas. I have a list of 1600 ideas myself. It’s important to choose and then be persistent."


A very good post thanks!... people have a bad habit of fearing the unknown, communication is key

JG52Krupi 07-16-2012 12:30 PM

Very interesting, thanks phat.

theOden 07-16-2012 12:33 PM

Quote:

Originally Posted by FS~Phat (Post 445549)
.. "But the results depend on the people. Where the developers are more talented, better organized and motivated, the product is better."..

Says alot, doesn't it?

arthursmedley 07-16-2012 12:50 PM

Quote:

Originally Posted by SlipBall (Post 445553)
communication is key

Amen to that.

catito14 07-16-2012 01:16 PM

Quote:

Originally Posted by FS~Phat (Post 445549)
The following is from my research and is my opinion based on this research.
I just want to show you guys some facts about 1C since most of you probably arent aware of it and just how BIG the 1C group is now...

Why is this important you might ask??

Well things are always changing in big companies.
Big companies can generally ride out the storm of recession and changes in market direction as they have sufficient revenues to go into new areas and fund R&D for new markets and areas of interest. It can also work the other way too sometimes I guess where companies change direction and decide to sell off or shutdown business units or projects.. "IL2" the brand, I believe is not in this later camp and for good reason.

With the merger of 1C with Maddox a few years ago and recently with Softclub, this shows a keen interest in the growth from the games market.
1C-Softclub is now the second largest gaming software company in Russia.

Why would they be shutting down a key project for what is clearly a long term investment in a massive growth area globally for one of their biggest selling brands "IL2"????

It is reported that 1C revenues topped $814.6 million last year, up 34 percent from 2010, and they have plans to go public by 2015. Most of that revenue is from their enterprise software arm but an increasing slice is from the games division with $US300M from 1C-Softclub last year.

The Russian game market is predicted to nearly double over the next three years – from $850 million to over $1.5 billion, according to projections from Electronic Arts and $1.7B according to PWC. Im sure thats a good reason to stay in the market and keep the "IL2" brand going for years to come, how many markets double in 3 years? Not many!

So I guess you could say they have reasonably deep pockets and an interest in the global and domestic growth of the games market as most of their enterprise products are focused on the domestic Russian market. (where they are the market leader for accounting software)

1C was listed as #59 for European software companies in 2010 and #2 for Russia behind Kaspersky. (based on revenues)

At home in Russia 1C became well known for its Russian accounting software but abroad it is better known as a games developer. 1C grew up meeting the needs of the domestic market and then branched out overseas and the gaming market is the biggest thrust of this global growth now.

And finally...

To quote the 1C founder and CEO Boris Nuraliev and his way of thinking...

"Plan A is not enough, there have to be plans B and C as well. Pessimistic provisions help to develop business steadily."

"Time spent on personnel is never wasted. All software companies have the same circumstances in the beginning. But the results depend on the people. Where the developers are more talented, better organized and motivated, the product is better."

"Ideas are nothing, implementation is everything. In Russia, there are always plenty of ideas. I have a list of 1600 ideas myself. It’s important to choose and then be persistent."

http://sunglasses.name/gif/joker-clap.gif

FS~Phat 07-16-2012 01:34 PM

Quote:

Originally Posted by catito14 (Post 445570)

Very Sardonic... are you really that clever and superior? ;)

Codex 07-16-2012 02:24 PM

Quote:

Originally Posted by FS~Phat (Post 445549)
The following is from my research and is my opinion based on this research.
I just want to show you guys some facts about 1C since most of you probably arent aware of it and just how BIG the 1C group is now...

Why is this important you might ask??

Well things are always changing in big companies.
Big companies can generally ride out the storm of recession and changes in market direction as they have sufficient revenues to go into new areas and fund R&D for new markets and areas of interest. It can also work the other way too sometimes I guess where companies change direction and decide to sell off or shutdown business units or projects.. "IL2" the brand, I believe is not in this later camp and for good reason.

With the merger of 1C with Maddox a few years ago and recently with Softclub, this shows a keen interest in the growth from the games market.
1C-Softclub is now the second largest gaming software company in Russia.

Why would they be shutting down a key project for what is clearly a long term investment in a massive growth area globally for one of their biggest selling brands "IL2"????

It is reported that 1C revenues topped $814.6 million last year, up 34 percent from 2010, and they have plans to go public by 2015. Most of that revenue is from their enterprise software arm but an increasing slice is from the games division with $US300M from 1C-Softclub last year.

The Russian game market is predicted to nearly double over the next three years – from $850 million to over $1.5 billion, according to projections from Electronic Arts and $1.7B according to PWC. Im sure thats a good reason to stay in the market and keep the "IL2" brand going for years to come, how many markets double in 3 years? Not many!

So I guess you could say they have reasonably deep pockets and an interest in the global and domestic growth of the games market as most of their enterprise products are focused on the domestic Russian market. (where they are the market leader for accounting software)

1C was listed as #59 for European software companies in 2010 and #2 for Russia behind Kaspersky. (based on revenues)

At home in Russia 1C became well known for its Russian accounting software but abroad it is better known as a games developer. 1C grew up meeting the needs of the domestic market and then branched out overseas and the gaming market is the biggest thrust of this global growth now.

And finally...

To quote the 1C founder and CEO Boris Nuraliev and his way of thinking...

"Plan A is not enough, there have to be plans B and C as well. Pessimistic provisions help to develop business steadily."

"Time spent on personnel is never wasted. All software companies have the same circumstances in the beginning. But the results depend on the people. Where the developers are more talented, better organized and motivated, the product is better."

"Ideas are nothing, implementation is everything. In Russia, there are always plenty of ideas. I have a list of 1600 ideas myself. It’s important to choose and then be persistent."

I totally get what you're saying Phat and you've certainly thought that through. I just hope you're right.

From my own experience working as a data analyst and programmer for a major bank here in Australia, I've survived 4 restructures in the last 4 years. I've seen how quickly things can turn around, and I've seen 2 close work mates loose their jobs due to their business units becoming unprofitable. Despite the banks record $4 billion profit.

The fear that I have is CloD is becoming a financial black hole for 1C. I won't try and highlight all issues but the sore points for me aren't the graphics, but the missing or broken features. The AI sucks and frankley is the same as 1946. The full mission builder is not Full. The DM still is no where near complete and the network side is far from satisfactory. The FM is still incomplete and not all aircraft systems are modelled. But the biggest let down for me was and still is the lack of details about how to fly the aircraft. I had to rely on YouTube videos by some French dude to learn how to start the 110.

Not wanting bring kudos to the competition, but the DCS development and instructional videos are lightyears ahead of anything that shipped on day 1 with CloD and they were done in house. At this stage CloD is dead to me. I just hope something great comes when BoM comes along because it will take a lot of WOW factor to get me to buy in.

FS~Phat 07-16-2012 03:00 PM

Quote:

Originally Posted by Codex (Post 445589)
I totally get what you're saying Phat and you've certainly thought that through. I just hope you're right.

From my own experience working as a data analyst and programmer for a major bank here in Australia, I've survived 4 restructures in the last 4 years. I've seen how quickly things can turn around, and I've seen 2 close work mates loose their jobs due to their business becoming low profit businesses. Despite the banks record $4 billion
profit.

The fear that I have is CloD is becoming a financial black hole for 1C. I won't try and highlight all issues but the sore points for me aren't the graphics, but the missing or broken features. The AI sucks and frankley is the same as 1946. The full mission builder is not Full. The DM still is no where near complete and the network side is far from satisfactory. The FM is still incomplete and not all aircraft systems are modelled. But the biggest let down for me was and still is the lack of details about how to fly the aircraft. I had to rely on YouTube videos by some French dude to learn how to start the 110.

Not wanting bring kudos to the competition, but the DCS development and instructional videos are lightyears ahead of anything that shipped on day 1 with CloD and they were done in house. At this stage CloD is dead to me. I just hope something great comes when BoM comes along because it will take a lot of WOW factor to get me to buy in.

Yes I know the feeling. I was a victim of a senior management shakeup a few years ago after surviving 4 rounds of restructures in only 2 years. Things can change quickly.

Having said that, the Russian IT economy is through the worst of it. At the height of the GFC in 2009 RU IT revenues were DOWN by as much as 50% but they now have a different problem. Coping with the demand and growth and providing enough skilled IT workers, particularly around programming. 1C also bought a 51% stake in a cloud computing company Megaplan for their enterprise products.

No doubt some of this "cloud" knowledge and capability will make its way into the gaming division too since that's where everyone sees the games market heading too. (BTW Im a Cloud specialist and evangelist in my day job)

Some of the spin-off MMO stuff that has been hinted at is cloud gaming at its core, so dont throw the baby out with bath water just yet! ;) Development no doubt has to be focused on the sequel as thats where the future revenue is. The core game engine as far as we still know is where a lot of focus is going and the sequel depends on this and CLOD will get the benefit of this in performance and functionality. As I have mentioned earlier in another thread, the sequel is probably a year away at best and all the development for the core engine will go into CLOD as patches.

So for me I guess I see another year of patches at least, why would they stop fixes for CLOD if they still have another year or 2 of funding for the sequel before its ready. They may as well keep feeding these improvements into the current game (testing) to make sure the sequel is a success when its launched.

So maybe we did buy a rough release version of what the final product will be, I dont mind, I have other interests and this is a passion so i look at it for the long haul and its now playable online and the offline campaigns by disastersoft are unreal. In anycase I wont let a game ruin my life! ;)

Sure, It doesnt do everything well and theres still a lot on the wish list but the developers havent lost sight of this. The licensing and spin off of the assets will likely come in the form of the hinted MMO and a console port at some point too just like WOP/BOP. Im sure the bean counters have their eyes on this too as the payoff for getting it right. I bet my "lefty" thats why Oleg changed from OGL to DX and rewrote the game to be able to more easily spin off parts of it for other gaming avenues. (err.. revenues) :)

catito14 07-16-2012 04:33 PM

Quote:

Originally Posted by FS~Phat (Post 445577)
Very Sardonic... are you really that clever and superior? ;)

Phat ... i wasn´t be ironic ... I put that gif clapping you because i think exactly like you and it was a very good post showing a factic and rational theory.
Sorry if you think i was ironic. (I don´t know the meaning of "sardonic", sorry language barrier)

Regards

JG52Krupi 07-16-2012 04:59 PM

Quote:

Originally Posted by catito14 (Post 445622)
Phat ... i wasn´t be ironic ... I put that gif clapping you because i think exactly like you and it was a very good post showing a factic and rational theory.
Sorry if you think i was ironic. (I don´t know the meaning of "sardonic", sorry language barrier)

Regards

Just so you know in future that image is generally used to represent sarcastic clapping i.e. the expressionless face ;)

catito14 07-16-2012 05:07 PM

Quote:

Originally Posted by JG52Krupi (Post 445628)
Just so you know in future that image is generally used to represent sarcastic clapping i.e. the expressionless face ;)


Uops, my bad :oops: ... thanks for the advice, i just putted that image ´cause i like the joker lol.

Maybe this is better:

http://s2.favim.com/orig/28/clapping...com-239549.gif

TonyD 07-16-2012 05:48 PM

Thanks for that, Phat - it's nice to read something positive from someone who has some insight in the business :)

Buchon 07-16-2012 07:01 PM

Someone did his homework :)

BTW ... still stand the 3-way Projected Screen ?

That photo looks that it will be a nice screen but to be sure I guess that is better test it in a white screen like a cloth or something before make the plexiglass screen, to look exactly how looks and make adjusts in size for example.

Codex 07-16-2012 10:47 PM

Quote:

Originally Posted by FS~Phat (Post 445596)
Yes I know the feeling. I was a victim of a senior management shakeup a few years ago after surviving 4 rounds of restructures in only 2 years. Things can change quickly.

Having said that, the Russian IT economy is through the worst of it. At the height of the GFC in 2009 RU IT revenues were DOWN by as much as 50% but they now have a different problem. Coping with the demand and growth and providing enough skilled IT workers, particularly around programming. 1C also bought a 51% stake in a cloud computing company Megaplan for their enterprise products.

No doubt some of this "cloud" knowledge and capability will make its way into the gaming division too since that's where everyone sees the games market heading too. (BTW Im a Cloud specialist and evangelist in my day job)

Some of the spin-off MMO stuff that has been hinted at is cloud gaming at its core, so dont throw the baby out with bath water just yet! ;) Development no doubt has to be focused on the sequel as thats where the future revenue is. The core game engine as far as we still know is where a lot of focus is going and the sequel depends on this and CLOD will get the benefit of this in performance and functionality. As I have mentioned earlier in another thread, the sequel is probably a year away at best and all the development for the core engine will go into CLOD as patches.

So for me I guess I see another year of patches at least, why would they stop fixes for CLOD if they still have another year or 2 of funding for the sequel before its ready. They may as well keep feeding these improvements into the current game (testing) to make sure the sequel is a success when its launched.

So maybe we did buy a rough release version of what the final product will be, I dont mind, I have other interests and this is a passion so i look at it for the long haul and its now playable online and the offline campaigns by disastersoft are unreal. In anycase I wont let a game ruin my life! ;)

Sure, It doesnt do everything well and theres still a lot on the wish list but the developers havent lost sight of this. The licensing and spin off of the assets will likely come in the form of the hinted MMO and a console port at some point too just like WOP/BOP. Im sure the bean counters have their eyes on this too as the payoff for getting it right. I bet my "lefty" thats why Oleg changed from OGL to DX and rewrote the game to be able to more easily spin off parts of it for other gaming avenues. (err.. revenues) :)

Well I don't know anything about the RU IT industry but it sounds like its doing well. Maybe I should learn Russian and pack up the wife and kids and head over there ;) Yeah I can see that conversation going down well with the wife … lol

The "cloud" tech IS the natural evolution of gaming in my eyes, another favourite RU title of mine (but a FPS) is going down the exact same route in developing a free MMO, so I see it will become the norm in how future games are developed.

I don't know much about cloud tech other than how it works, but is that why .NET is being used in CloD? It would certainly make development and deployment a lot simpler for client updates.

Re other interests: Well I am guilty of being a bit melodramatic about CloD at times but then again who doesn’t want CloD to provide the same experience as the previous series? But I concur, it isn’t the only sim out there and I have my scuba diving too.

Re: another year or two of development funding, well if that is true, then I’d be happy with that, I haven’t read that anywhere but then again I probably have missed it, at least I know what to expect with CloD in that case.

tintifaxl 07-17-2012 05:38 AM

Quote:

Originally Posted by FS~Phat (Post 445549)

"Time spent on personnel is never wasted. All software companies have the same circumstances in the beginning. But the results depend on the people. Where the developers are more talented, better organized and motivated, the product is better."

I think many of the talented people left MG and it shows.

FS~Phat 07-17-2012 05:47 AM

Quote:

Originally Posted by tintifaxl (Post 445762)
I think many of the talented people left MG and it shows.

Actually I think its probably more likely the opposite. The game was more broken when released than it is now. Maybe the current programmers dont have the long association with the IL2 franchise but they were hired for a reason and seem to have made a lot of progress in a relatively short amount of time compared to the very long development leading up to the original release.

I think you guys are a just a little impatient. ;) I understand though, its frustrating when something you love so much can be so damn annoying at times and yet so thrilling at the same time.

Patience grasshopper.. ;) Dont mistake the defening silence for abandonment they are just busy and will get back to us when they have something to share after the office move.

omgclod 07-17-2012 08:41 AM

and we are a little impatient, rofl!

Attila 07-17-2012 08:52 AM

Sounds all good Phat, but one week ago a russian player told me on TS3, that Luthier is in the USA, to find some sponsors! Then two or three days later we hear that the company is moving in another office!
Is the bottle half full now, or is it half empty?? Sounds for me that they are running out of money and Luthier is trying to safe the sinking ship! It's just what i heared, don't know if it's realy true!:confused:

Wolf_Rider 07-17-2012 09:32 AM

Quote:

Originally Posted by catito14 (Post 445622)

Phat ... i wasn´t be ironic ... I put that gif clapping you because i think exactly like you and it was a very good post showing a factic and rational theory.
Sorry if you think i was ironic. (I don´t know the meaning of "sardonic", sorry language barrier)

Regards



type the word you're unsure of into a search engine your broswer uses...

type it as " define: sardonic " without the quotes

Sardonic is "scornful or cynical mocking" (and as we all know, sarcasm is the last bastion of the cynic :grin:

podvoxx 07-17-2012 09:43 AM

Quote:

Originally Posted by Attila (Post 445779)
Sounds all good Phat, but one week ago a russian player told me on TS3, that Luthier is in the USA, to find some sponsors!

This is not true.
They just moved into a bigger office. The old office was released to another department.

Wolf_Rider 07-17-2012 09:49 AM

looks like the "lets make something up to illicit a response" game might be afoot

Bewolf 07-17-2012 10:55 AM

Quote:

Originally Posted by podvoxx (Post 445787)
This is not true.
They just moved into a bigger office. The old office was released to another department.

And now you know how conspiracy theroies come into being. A little bit of misinformation here and there and rumors become a self runner, eventually developing into "facts".

I'll just sit and wait for the next news. But then again, I have a life.

Allons! 07-17-2012 10:56 AM

Thx Phat for your thoughts about the overall russian national economy and gaming industry combined with some strategic thoughts about cloud computing.

However, from a management perspective this team with their recent work on patches and read.me´s would best be set free to enhance their competitors projects..:evil::grin:

Greetz, Allons!

zapatista 07-17-2012 01:13 PM

Quote:

Originally Posted by podvoxx (Post 445787)
This is not true.
They just moved into a bigger office. The old office was released to another department.

thx for posting the info !

SiThSpAwN 07-17-2012 02:50 PM

At first my thoughts drifted to the worst case scenario, after all who wouldnt think the worst these days.

But perhaps this has to do with the upcoming announcement, maybe resources are going to be dumped into the team and the need a bigger space...

Or maybe I am a dreamer :D

Allons! 07-17-2012 03:08 PM

OK, but where is the announcement? We have a "summer hole" (as we say in Germany) and news are more likely to be heard then after holiday times are over. But still no news..

Pudfark 07-17-2012 03:13 PM

I believe/think that if the "news" was positive, it would be reported.

:(

David Hayward 07-17-2012 03:17 PM

Quote:

Originally Posted by Pudfark (Post 445836)
I believe/think that if the "news" was positive, it would be reported.

:(

And then you'll just twist it into something negative...

SiThSpAwN 07-17-2012 03:32 PM

Quote:

Originally Posted by Allons! (Post 445834)
OK, but where is the announcement? We have a "summer hole" (as we say in Germany) and news are more likely to be heard then after holiday times are over. But still no news..

I used to ask mom when dinner was going to be, she would always say when it was ready. ;)

addman 07-17-2012 06:26 PM

Quote:

Originally Posted by SiThSpAwN (Post 445842)
I used to ask mom when dinner was going to be, she would always say when it was ready. ;)

If CloD was your dinner, you would have starved to death by now....;)

SiThSpAwN 07-17-2012 06:29 PM

Quote:

Originally Posted by addman (Post 445896)
If CloD was your dinner, you would have starved to death by now....;)


if my mom developed Clod it would have been hot, delicious, on time, and more like FSX as she doesnt like guns :)


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