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When is Storm of War: Battle of Britain going to be released?
Hi
I have asked the same question in the past on the other IL2 forums; When is Storm of War: Battle of Britain going to be released? Apart from the amazing attention to detail what else is holding this simulation back from being released? I know these are obvious questions to ask, however it would be nice to get some answers. I am not criticising Oleg and his brilliant team of developers. I really want to be flying this simulation, not debating about it:) |
patience.
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I think it will be released shortly after it's finished and gone gold.
My guess is, that this will happen before Christmas. What year I don't know, though. |
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I really feel that we will have it this fall...no good reason, just a feeling that I have :-P
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My guess is the end of this year. Olegs stated that the beta is getting closer every day and he may be able to post an idea of the computer specs required by this summer. So the end of this year is as good a guess as any barring any long delay BUGS.
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Q1 2009 (which also happens to be two weeks).
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Forgotten Battles was to be released by X Mas (to the best of my memory) but was released late February/March of 2003. I'm still betting on a holiday season 2008 release, but I wouldn't be surprised if you were right Avimimus. |
When Mercury and Venus are in conjunction.
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Don't expect anything before christmas 2008. Even any official statements.
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I feel/hope it will be released for Christmas 2008:)
Knowing the specs for the hardware needed would be useful. I have been putting off buying/building a new PC until I knew what was needed for BoB. |
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i expect a official announcement this june :-P:cool:
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Well, I've waited impatiently for so many games and most of those titles that were finally rushed out of the door to please the publisher and the community were a complete and utter disaster for all sides.
That taught me to wait for a good outcome. Besides that, I had the chance to work on several aspects of creating a (PC)Game 1st hand in the meanwhile, which is why I can very well imagine what is going on at 1C. ;) |
Christmas 2009 if everything goes well. Then the 4.09 patch will follow. :-)
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Uncle Oleg just phoned me and said: "In two weeks, be sure" :P
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Oleg is probably smart not to release. There are some big things going down.
As I understand nVidia bought out a physics engine, which may require some special software hooks and possibly hardware to use properly. If this physics engine is a part of BOB SOW it should take BOB SOW to a new realm. Then the BOB II WOV has a AI performance engine called the Merlin. The AI performance in the BOB II excels anything else available at this time. Effectively, what I'm saying is the bar keeps getting raised as a Benchmark for Combat Flight Sims. Hopefully, Oleg will be able to tap those resources to provide the best CFS. Oleg has always been far and away above the pack, so a more than excellent BOB SOW wouldn't be a surprise to me. The number of aircraft that participated in the BOB wasn't anywhere near as comprehensive as the IL2 series aircraft repository. Oleg, had the core stuff done graphically probably over a year or so ago. I would think he is really into some tough programming at this point. So, cut him some slack, you won't be disappointed. ;) |
The real money for this SOW project will probably come from CGI movies. It may be the reason there has been very little info on SOW to this point. Their competition isn't from any combat flight sims project I've seen, but from other CGI developers.
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Well let's hope not. CGI movies can have FPS of 1 frame per 5 minutes when being produced. When they are done no one can tell. Look up scanline flowline and some of the water graphics they do. 1 Frame per 4 minutes. Looks awesome when done, but I'd drink way too much beer if it where in a flight sim. |
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I doubt very much if they would enable the same options and features for both, but nothing says they couldn't use the same basic engine. |
I'm pretty sure that the CGI movies will be rendered against a real terrain as a backdrop and have more detailed models substituted and edited effects. The SoW:BoB engine only provides flight dynamics, physics and AI. At least thats what I gleaned from Oleg's single comment about it.
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LOL! I really doubt that Oleg would miss the mark by THAT much! Oleg pretty much re-defined the whole "flight-combat" genre with "IL2" and I have complete confidence in his ability to deliver the goods with "BoB SoW"... |
"June, 16th, 2008 Oleg announces that the greatest inaccuracy in the sim "is players actions". SoW:BoB will be released only in a "non-interactive version", thus making another innovative landmark in game design philosophy and flightsim history"
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Salute
I am happy to say that IL-2 is the best flight sim ever made, but it has its share of flaws. AI behaviour is one of those. It has improved since the first days, but in many aspects it still lags behind such dinosaurs as BATTLE OF BRITAIN II. The offensive behavior of AI has improved, in the attack routines, now we are seeing proper boom and zoom tactics from less maneuverable aircraft, but the defensive behaviour of AI is really pathetic. That standard AI routine of 'do nothing till the human pilots gunsight comes into shooting position, then defensive barrel roll out of the gunsight' gets old pretty fast. How about some real defensive maneuvering which does not depend on psychic mind reading? Plus the suicidal behaviour of some damaged AI lacks any reality. Why would a pilot whose aircraft is on fire continue to attack? Or one who has taken engine damage, or whose fuel tanks have been hit... would they not try to exit the fight and return to base, rather than loitering over the combat area and eventually crashing? BATTLE OF BRITAIN II is way behind IL-2 in most aspects, but at least its fighter AI performs realistically. (not the case for Bombers in that sim... especially Stukas) The other major issue in IL-2 is the ability of AI gunners to fire despite being under tremendous G forces. How many times have you seen an Human flown bomber, with its tail cut off by cannon fire, in its death spiral, with all AI gunners doggedly sticking to their guns and firing away despite G forces which would have them bouncing off the ceiling? Watch out or you'll get Pk'd... ;) Or an human flown Bomber whose pilot executes a pullout at maximum G's, with the gunners flailing away with all their guns, when of course, they would in reality be crushed into the floor if not blacked out. In reality, it was difficult enough for a bomber gunner to shoot accurately with a bomber flying straight and level, any maneuvers made it pretty much impossible to hit anything, let alone being able to avoid getting thrown into a fuselage bulwark and knocked out. IL-2 is now a finished product, we won't see any more revisions, but lets hope that AI behaviour is more realistic in BoB. |
On the AI. The worse thing is theyfly into hill sides with no attempt to miss them. Lovely maps with trees and hills and valleys are of no use offline. Flying without hitting the ground should not be considered advanced AI. Pretty basic if you ask me.
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I heard on one of the forums it was going to be Feb 2010.
EDIT: Oh sorry that was on the 2010 Olympic forum. And they were talking about the Winter Olympics. |
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And everyone was telling me : "in two weeks !" .....:(
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New best is "two years!":cool:.
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:arrow:Two years, ya dont know what your talking about, I whent out and bought a copy yesterday from Happy shopper:rolleyes:
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Its a good job Oleg's lot weren't building real Spitfires or we would of been in the Poo! :):)
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However . . . . the whole online air combat community has been waiting for BoB SoW for so many years now with little or no clue ever being offered by Oleg as to when or even IF it will ever be published, that frankly I am starting to lose interest. I also fear from what I've seen of it, that by the time BoB is finally released, unless that is before 2010 it is going to be out of date and the market will have already moved on in new directions. For example, once the recently released Rise of Flight (formerly Knights of the Sky with a similar history of years of waiting) has worked out it's kinks and got a few more aircraft, it may well shift everyone's attention away from Oleg's stuff. Certainly every virtual air combat pilot that I know is buying Rise of Flight and I don't personally know any virtual pilots who are even asking about BoB SoW any more. Oleg is leaving it way too long for the market which is constantly moving on. Look at products like ARMA 2 for example and check the realism and quality of the landscapes over which flyable combat aircraft fly (admittedly with arcade level flight models but then these are primarily military ground infantry FPS games) or even the WW1 Flanders over which one flies in Rise of Flight. These are not rubbish generic landscapes with buildings that sit on the ground like lego bricks as in IL2 1946 but magnificent, believable, gorgeous, complex and destructible landscapes, with complex detailed towns and villages where almost every building is different and everything, right down to grass that blows in the wind, livestock in the fields, civilians in the towns, birds in the sky, birdsong in the forests and every tree is modeled in detail with real physics. IMO I don't think Oleg has ever understood (or cared) how crucial to immersion great detailed and realistic landscapes are. After all every flight begins and ends on the ground and flies over it, often at tree top height in WW2 air combat. So generic landscapes and crumby blurry forests are just not acceptable any more, however good the flight models, however many rivets you can count or labels you can read in the photo-real cockpit. Look out of the window and the immersion is destroyed instantly. Also dynamic weather and a 24 hour day/night cycle is fast becoming a base standard in simulators of all kinds. While I am whinging, how come nobody ever mentions in FSX or Oleg's sims that when you look down with your track IR inside the cockpit, your seat is empty and your avatar's hands and feet are not on the controls???? Even though that avatar is clearly visible from outside the aircraft and can even have your own face? This is just DUMB IMO A classic case of "The Emperor's New Clothes" which nobody ever mentions don't exist. The avatars in add-on FSX aircraft are laughably unreal lego figures from 15 years ago, yet in FPS simulators these days the avatars are damned nearly photo-real, they even SWEAT and all their body actions are so well motion captured that game-play increasingly looks like documentary news footage. (vis. Far Cry 2, Modern Warfare 2, Assasin's Creed 2 etc.) Yet in the flight sim world we are expected to accept empty cockpits, empty bombers, empty passenger aircraft and deserted terminals, airfields and towns. Don't tell me that the detailed aircraft and flight models use all the CPU and RAm either because in some FPS sims now you can drive every hyper-detailed vehicle from a bicycle to an Apache combat chopper. If Bohemia Interactive can do ALL this in ARMA 2 then it IS possible, so why should we accept such stone age ommisions in our air combat sims? OK rant nearly over. I am just SICK of waiting for Battle of Britain Storm of War and totally pissed off at Oleg's failure to keep his fan base informed as to when we can expect it to be published, if ever. It has become "old" as the Americans say. If it is EVER published it will have to meet expectations that by now are already sky high and that I doubt anyone can deliver and if it disappoints Oleg's market will evaporate as there is a plethora of great sims in other genres out there now. Maybe Oleg knows all this and that's why it's taking so long but if it doesn't appear before 2010 I think I and a lot of other people, will just cease to care any more. PC games seem less affected by the recession as in bad times folk are more likely to stay home and play their sims, than go to the pub or club as they have little spare cash. As formerly one of his greatest advocates, I just hope Oleg is going to prove me wrong, as like every other virtual WW2 air combat pilot on earth I have been longing for Battle of Britain to be published for years and years now and have spent a fortune building a system with the controls and power to run it maxed out. [I can run FSX with all sliders maxed.] SO TELL US WHAT'S HAPPENING OLEG!!!! Or you are going to lose your fans and your market because we are fed up with living on hope and being left to guess. I am making this request in mid July 2009 :) P.S. Here's a multi-million dollar idea that I offer free to game developers in case they aren't already considering it. Why not start collaborating to develop "super-game-engines" that with a generational standardised modular coding structure to enable the products of different genres and houses to be dovetailed into each other as "Macro-add-ons" to create an alternate virtual world for any given period of combat history. The same code to be available to add-on and MOD developers, as the profits for EVERYONE are created by how many units every house sells. This is effectively what happened with Microsoft flight simulator which consequently helped breed an add-on sub-industry worth billions of dollars globally which now looks as if it will pay to keep the core sims going even after MS have pulled out of their own most successful game product ever. (How dumb is MS???? Oh wait I forgot! These are the same idiots who produced VISTA, the most obstructive OS for gamers in PC history!) Hell I'd like to see TV shows where characters from one appear in others in their same roles. |
If you had been following developments of BOB SOW over the years you would know the answers to most of your questions. Just because you haven't heard them doesn't mean Oleg has expressed them.
As far as Oleg not understanding or caring about terrain detail.... the IL-2 series had the most believable terrain in flight sims for its time, and has said that SOW will have cinematic terrain. The best terrain I've seen yet is the IL-2 BOP console sim terrain videos and have no doubt that SOW will far superior to even that. My only concern is I don't believe todays or even next years computers are capable of cinematic terrain, moving weather systems, hundreds of highly detailed aircraft, FM's, DM's, on large maps. Although the SOW team is capable of writing very tight code as seen in the IL-2 series. |
Yes, one of the best things about Il-2 was that it could run on low-end systems at release, but just kept looking better as we all upgraded.
I'm not going to do a 250-line rant, I have Black Shark to play with in the meantime, but it would be nice to see something like one new screenshot every week. Emailed to me on Monday morning to cheer me up :) |
I have read that we will be playing SOW by the time the battle of britain anniversary in 2010 so im going to say Feb 2010
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My estimate is that the processor will be the big hit in SoW, i mean graphics will be great and huge, but there are gonna be more graphically demanding games out there than BOB by it's release(probably already is), even if BOB shall render a lot the processor / VRAM is probably whats gonna be crucial. |
Considering how long the development has taken I also share concerns about the game engine and what technology it is/was aimed at the time. If we go along with Oleg's theory that work did not start on SOW until late 2007 then the best GPU at the time was an 8800GTX and CPU's were intel dual core's with Quad's first appearing later the same year.
On the face of current information received i would estimate a release around late 2010 or maybe early 2011 though it is very difficult to get a real grasp of development with so little and often conflicting information. Hopefully when we see actual inflight shots in September we may get a better idea of development progress, or if we start to see some form of marketing i.e an official website which usually indicates a release within the next year or so. |
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I don't even worry anymore.I will wait till it come out,then buy it. If I live that long! |
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It's still going strong, that's all I need to know. I look forward to any information, but I don't do any estimates. It will be ready when it's ready. Nuf said. |
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Lets just hope that is not like the PC specs as that was supposed to come out three May's ago. In any case I don't doubt BOB will be released but my concern is how fickle the gamming market is especially the PC flight simming market. Our little corner is fairly small and needs good sims to attract new comers, RoF could be great if they iron out the wrinkles. I know Oleg knows what he's doing as far as designing a good flight sim, as IL2 has yet to be surpassed in its genre but I just hope Oleg doesn't try to bit off more than he can chew and ends up shooting himself in the foot and loose potential customers. We don't want the series to end with BoB. I'd have no problem if he released the sim with out some of the CPU sucking features that most would turn off anyway and not affect the graphics.
Flyingbullseye |
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shoot i forgot to ask about the release date!! so when? |
At this point, I come by here once a month or so to see if there's any news.
Same posters posting the same rhetoric. See ya next month. |
patient since 344 months now ;)
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I looked at many. ;)
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Description Nuclear Bomb Scene A barrel or two No physics here, but at least some rather fascinating grenades. It should not be beyond possible for Oleg & Co to implement a similar feature. |
STORM OF WAR : BATTLE OF BRITAIN serie is already done, or is a 98% done I think
The problem is that C1 and Oleg Team need to finish right now the rest of the scenarios of the other series and adapt that for the SORM OF WAR engine that we gonna buy in a few months whit the scenario Battle Of Britain. They don't want then a incompatibility or problem when we install Korea serie. Oleg won't admit any mistakes. I would like a little demo. At least, Fly the tiger in a airfield in a small island in middle of the water. |
I dont see any evidance that SOW is 98% finished, I would say more 50%, If it were truly nearly finished we would be seeing some proper video footage of waves of heinkels escorted by 109's heading across the channel or something like. Get real guys, this is still a way off yet.
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@tree uk
Me thinks you have a problem to understand what OM has said/written. He has repeatedly stated that he doesn't show that much because he wants to surprise everybody with a product that surpasses all reasonable expectations. Also he has stated when we will have that surprise latest. As long as this date hasn't passed, just pace yourself. |
lol, thats ok then. We buy the game in blind faith!! Some marketing tool that! :grin::grin:
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As a matter of fact, it is a proven marketing tool!
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All im saying Rob, is that we haven't seen any in game screenshots as of yet, there is no official website and no marketing of any type or form other than the WIP's we have been shown, Oleg stated last year that we would start to see 'in game shots in September' to date this has not happened, however you could be right Oleg maybe holding all the great stuff back, or it could be that he hasn't got the stuff to show. He all so stated that 'Sow needs to be finished this year' but 'need' and 'will' have two very different meanings.
However I truly hope you are right, but until I see an 'in game' screenshot then I am not going to be as optimistic has your goodself. |
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Have we, what full terrain and everything. Thats very worrying. :(
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You know what, Tree? Why don't you just realise that you're not going to buy the game and stop whining on this forum. Then you could go and do something else and everyone would be happy. |
Ok grunch, if your so smart show me the 'in game' screen shot. Lets see it.
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I would wait and check the finished product instead .. complaining about some shots wich show a status nearly 1 year away from release....
you can complain about microsoft and Windows 7,8,9,10 cause you know it will not be better :-) But 1C Maddox ?! it`s a bit different .. just look at il2 wich was meant to be a only il2 simulator!!! and today we have some hundred birds to fly around the whole world .. best regards Martin |
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lol !! |
They are WIP shots you plum, not actual 'In game shots'. At least we agree on one thing, SOW is a long way off.
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Of course they are WIP shots as SoW:BoB IS WIP!!!
But those shots are made in the game engine -> in Game shots!!! |
They are not finished 'in game shots' though are they, Grunch was saying that we have shots with finished terrain, he's obviously very confused, ahh bless him.
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In case you hadn't noticed, I was replying to your initial comment that there had been no in-game screenshots posted, and you have attempted to make out that you were not wrong by changing your position to "with full terrain" after I disputed your initial post. |
Ok, my definition of an 'in game shot' is a screen shot taken from within a working game, Now there are a lot of folk on here who believe the sim is 98% finished and will be released in a couple of months time. Oleg himseld said he would show 'in game shots', not WIP's from september last year. At least we agree that it wont be released within a few months. And stop being so aggressive I've not insulted you. 'in game' means within the game not 'within unfinished game'. It really is self explanitary
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I just question why you post here, to be honest Tree. You come here, post something negative and completely unconstructive, reply to people's responses with something trite, incorrect and patronising, and then repeat. Why don't you just do something else like go to the pub or watch TV? Seriously. Do you just get a massive kick out of being a wanker? :confused: |
I post what my opinion is, which I am entitled to do under the rules of this forum. If you read my original post, I was neither being negative or insulting, I was posting 'my view'. Calling me a 'wanker' is being insulting, and does not justify your argument. It does however make you seem less educated.
This being my original posts that seems to have upset everyone, a post which you yourself have just agreed with, it seems that it is you who is being negative towards me. Quote:
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I have been banned once, for the record. And you should be ashamed, I have never called anyone on here a wanker.
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I would rather you justify how the post I made below makes me (a) A prick (B) A wanker and (C) whining and negative, when only a moment ago you just agreed with it.
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LOL....oh boy
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Is there still a place on the bandwagon?
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two weeks! i hope [some one got to say it] :rolleyes::-P
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One more offensive or offtop post and I'll close this thread!!!
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Simple question nike, do you intend to include maritime missions in a europe setting? they actually were a few ones like the destruction of the nimitz or even the extensive norway campaigns...
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I didn't know that the Nimitz took part in WWII, or even that it was destroyed. It might be that you think of Tirpitz, though. It was bombed into capsizing in Tromsø, Northern Norway. A map exctending that far would be... well.. enormous. Skarphol |
What an idiot!!! My apologies, of course it's the tripitz...LOL
I mean, there was a lot of maritime action in europe as well (even though we often regard the pacific as being the pinnacle of naval warfare), and also, the norway campaign is hugely exciting on a history basis... The bismark is still there, although as was pointed out in another thread, aside from the (yet decisive) sworfish engagement which handicaped the ship, this was majorly a ship to ship combat... |
I am hoping the release will be before the second coming of Christ
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just dont bet any money :grin:
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Atlantic Battle involved much more naval activity, of course, but for our Sim and the future SOW, it would be more appropiate from the Developers point of View to develop the MTO. Malta, Gibraltar, Operation Torch, Greece, Creta, the Balkans, Ploesti, Tarento, Operation Husky, Sicily-Lybia-Tunis convoy warfare, are there awaiting for us... Atlantic Battle aeronaval warfare would require a enormous map, (easier to make though, as 95% is water :) ) unless all aircraft took off from carriers or respawned in the air...:) I wish Oleg's next step after SOW:BoB is SOW:MTO :) |
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