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Blacksix - Fix multiplayer play & net-code
Hello Blacksix,
Can I make an appeal to the team to fix the COD net-code & online gameplay as a matter of priority please. There are so many online issues it's hard to know where to start, but some that spring to mind: * Static objects appear in single player missions but not in MP online mission (buildings, spline roads etc). * Static objects in a sub-mission are not loaded into MP online games. * Objects can be raised in height in single player missions but default to zero height in MP online mission. * The same mission plays differently in FMB preview, single player & MP online play, making it impossible to build consistent missions. * Several planes don't start or have non-working controls in MP online play (especially with latest patch). I'm sure others will be along shortly to sumarise net-code issues (?Bliss). Thankyou. |
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The game of "Whinge about CoD" seems to be in 100% working order... so why the whinging??
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I would be grateful if you didn't hijack this thread. Thankyou. |
Others would be grateful, if the same old bugs weren't regurgitated time after time after time and a visit, of said regurgitators, was made to the [s]Luth[/s] err, bug tracker site instead.... :cool:
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Maybe you spend too much time on this forum. |
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Hello Blacksix.
The comment of Salmo is very important, thank you. |
I think that the devs know this is big problem, and are working on it:)
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Good post Salmo.
I remember asking about the dedicated server stuff long before the game was ever released without ever getting an answer. I think the 1st thing we need is an actual dedicated server (like 99% of the other steam games use) Servers that act like clients are probably 1/2 the problems with the network stuff. I too hope some of the glaring bugs in the MP/Dedi world get fixed. This is the hugest limit on mission design. |
Blacksix, 2 important questions to back Salmo.
Blacksix,
I back the respectful Salmo's Question. I have about 800 flying hours now and maybe 1200 mission scripting hours for the onlinegaming community of IL2 COD. see below for shameless plug of latest mission to be released. http://theairtacticalassaultgroup.co...ommand&p=14828 I love the game, I have no problem with them taking time to fix it. I would like to know out of respect for putting sooo many hours into mission building to keep people interested and flying online. 1) Is there a major focus on the Multi Player Online coding to refine it ASAP? 2) Will they write in scripting so we can call to the Fuel to Refuel and Re-arm? Blacksix, please pass on our thanks for the new scripting that is available in new patch. One other note to everyone (Salmo also). I just decided to back up my ini files in CLOD directory and then Re-installed game and copied in new patch. Fixed the tree bug, Better sound, better quality and I got most of my High FPS back that I had been losing over the last few patches. Oh and after install. I did not just copy back in Ini files. I compared them and only copied back in Key binding commands. This fixed sound and graphics issues. took time but much smoother.. Wolf_rider your negative comments are not needed on this forum. Feel free to post somewhere else. HC_Wolf |
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Salmo, don't rise to it mate.
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Yeah it's not just the comment of Salmo, i'm agree with him
optimization is enough ( my old PC can run very well this game now , (and new game like 'spacemarines' suck ) we doesn't care to have 52 fps instead of 48... now their are a lot of bug / functionnality missing and difference between solo and multi like salmo said ( and the most of the script like OnCrashLanded() works only in solo campaign ) thanks for the optimization, next step please !!!!!! |
Good post Salmo, It is hard to ask these questions when you know many people are going to flame. Keep it up in the FMB, will keep an eye on this thread.
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I can't believe anyone would see Salmo's post as a whinge, perfectly polite and constructive.
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There are some on here that do nothing constructive or even add anything to this forum other than jump on people if they dont like the thread..WR fits this description very well..your thread was and is a genuine question but unfortunately gets jumped on by the wannabe sherrifs. Why they see it fit to even open the thread and feel the need to belittle and throw their weight about is beyond me....sad comes to mind |
Also Blacksix, do you know if the COOP's will be reworked for BOM?
(just a question, not getting into anything about COOP's in this thread) |
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good thread...
i have a similar problem with a mission i made, previously intended to be played online with my squad mates...unfortunately, half of the objects are not visible for anyone except the host...so therefore the mission is only usable for offline play only right now... http://forum.1cpublishing.eu/showthread.php?t=32902 |
This certainly has my vote too.
Though I fear that it might not be high priority at all if "The Sequel" turns out to be an MMO. Such games use totally different servers and networks which would mean they need to write new netcode all together and won't have the will or time to overhaul the CLOD code. I'll refrain form giving my view about MG coding and operating an MMO-network as it's pure speculation for now anyway. |
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TonyD, After re-install i had no tree issue and better sound. Remember it is the conf. and user .ini files that I kept the originals from install and only added back in my key bindings.
Sim looks great again. |
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as anyone who says they understand Beta's (and coding) should understand... always install the new update/ patch to a clean install |
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after a couple of patches it was 85fps then 65 fps Then with latest patch before reinstall 35-40 FPS After re-install 45-55FPS |
We're you always using high settings?
Before the beta patches I had everything between medium and high with shadows off and was getting 30/50 fps but now everything is on high (bar buildings) and shadows on and have a fairly constant 60fps dust still kills it and low near hawkinge with a large number of aircraft causes a drop too :( |
Yes I have been on full graphics from the start with the rig in my signature.
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----------- Here is a list of MP-related issues in the bugtracker. Everyone, please login, vote and add more http://www.il2bugtracker.com/project...ues?query_id=2 |
@ hc_wolf: I tried your suggestion, but it does not work. The autogen for the basic trees does not function, only the high detail LOD. If you start the quick mission over Dover, the trees that are present are those that would be loaded with whatever range setting for your aircraft in the starting position. If you fly inland they do not generate at the limit of original range, only the high detail final render in a LOD circle very close to the aircraft does. Thanks anyway though :)
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2) No. It's not planned Quote:
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(How did you even know there was new scripting?) |
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In regards to your answer for #1...There is a bugtracker # for it, someone will give a link to it for you. It is a big problem for on-line servers that have to join Steam, if I understand it correctly. |
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As far as don't understand the question: There's huge amounts of lag online. Ships fly in the air online. AI fly sideways online. The mine ship now goes across the channel upside down sometimes. We have no way to even warn someone of high ping. There is no client checks available for servers. This is a shame. If netcode isn't going to be touched, online will never go anywhere. As far as needing a mission for bugs: No you don't! A couple things you can do that take 2 minutes to see the bugs 1st hand. Set an AI ground convoy up - (Trucks with cargo/trailers) Load this simple mission through the FMB or in-game lobby. Everything works fine. Now load this same mission through Dserver.exe and all the cargo/trailers immediately fall off the trucks. The same can be said for any cargo. For instance, load up train cars with cargo and AAA guns. Load this through the FMB / in-game lobby and it works fine. Load it through the Dserver.exe and the train won't have any cargo or guns. The same can be said for spline roads. Make any road you want in the FMB. Load this mission in the FMB / in-game lobby and the road shows up. Load the same mission in the Dserver.exe and the spline roads do not show up. All hook type objects (hangers, piers, etc.) will not hook properly in the FMB. You get some of these basic errors fixed and I'll give you a laundry list to fix next. This is all stuff that has been pointed out for almost a year btw. How can you not know about it? Do you guys do any sort of testing the game with the Dserver.exe function at all? Do you guys realize the Dserver.exe connects to steam like a client unlike every other steam game where it's an actual dedicated server? These are GLARING problems. Perhaps you didn't know about any of these bugs and this isn't an attack on you. But is there a better place I could send these things to 1c? These are all bugs that have been long reported. Heck, I've personally reported these bugs about 10 times now. Maybe a native Russian speaker could translate this and post it on the Russian forums? |
And..
If there are no plans of improving the net code for CloD, that means the sequel will, again, have an untested code full of issues. |
------------------BLACKSIX------------------------
Copy the above post ^^^^^^^^^^^ and get someone translate it for you so you understand exactly what Bliss is saying.... Its been far too long and reported too many times for you to not know about these bugs |
B6 this is definitely the number 1 problem for Clod at this time...If you could just have Luthier read the post by Bliss, he would then know of the problem. A communication channel could then be opened with Luthier and the server operators, which would save much time. :)...B6..could you post here, so we know you did read the posts above. thanks!
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Bliss, you have the patience of a saint(even if i can sense something else buliding underneath)
Luthier, Blacksix and 1C please listen to Bliss, without ATAG this last year, COD would of been dead a long time ago IMO. Anymod, this needs to be a sticky ASAP. |
I tried ATAG server with beta patch:
- i got 10 times more longer loading time to server ( ab. 10 minutes) - i got 50% fps lower at the ground ( AF) - a lot of stutters I went to Kampferband server and everything was much better - 40-60 fps, much less stutters. Offline game is quite good avg 40-60 fps even over cities with bombers and fighters ( occasionally stutters) I dunno why ATAG is such horrible ??? |
That's the difference clients make (aka - poor netcode)
You can join any server with 2-3 people on it and you will have much quicker loading times than a server with 40 players on it. The more players the less FPS you'll have as well. I hope you understand. |
IMHO I think we should leave this thread alone for the rest of the night. If we muddy it up, B6 may miss the bigger point...Luthier needs to read the thread also, so the basics are already in and stated here.:)
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Anyway, I can't see much improvement in net code since day 1. They are just struggling to recover FM and graphics so we will have to wait maybe 2 or 3 years to get it done proper... Be patient maybe in 2 weeks... |
Looks like I have to eat a little crow. I was in the process of making a video to show the differences and to my surprise some things now work. :mad:
So far with what I've tested, trailers now stay on vehicles and cargo stays on trains in dedi land. No spline roads yet, but I did get a hanger to hook/snap into itself for the 1st time ever. Other hookable buildings are not working though, sadly. http://www.youtube.com/watch?v=pi_Td...ature=youtu.be |
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ishevchenko@1cpublishing.eu http://il2bugtracker.com http://forum.1cpublishing.eu/showthread.php?t=32920 I can't say that our programmers are aware of this and what they do. It's not my job, I don't know these things. 2) I assume that the some network code will be corrected. But we won't change COOP. |
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#2 good that network code is being looked at :) |
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read that 2) again... "assume" does not mean "is", it means it is an assumption |
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lol, very true...B6 could you tell us if you asked Luthier to look through this thread. |
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But does this line indicate that the coop option will be porked on the Channel Map with no sign of correction? If so this is (in my opinion) one huge mistake as I feel that map (and the option of flying historical coops) is the main reason the majority of squad members purchased this expensive coffee cup mat in the first place. |
Blacksix. When you load a multiplayer game and you have slides in the briefing, they do not show the slides in multiplayer. The slides only show up in single player.
Could you pass on for this to be fixed, it is needed for people to put small screenshots of the map showing targets on the terrain. |
I support this cause for better net code and dedicated server files.
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Sometimes i think the developers there are the living proof of platos cave..
Blissy, f.y.i. we played yesterday @ KV13 with app. 25 ppl. from JG11, StG2, ZG26 and the lag was horrible, its definitely the net code... Greetz, Allons! |
Here's more proof of netcode:
Early version of the game, server was full - 125 players. Server bandwidth was 21mbps upload and 7.5mbps download when the snapshot was taken. http://img94.imageshack.us/img94/2103/bandwidth70.jpg Bandwidth screen shot taken just minutes ago. Notice how the upload is going to crap, and at one point, download bandwidth was almost the same as upload - a very very bad thing. At around 3mbps download the server should have been streaming roughly 7-9mpbs in upload. But upload just falls on it's face once the bottleneck takes over. Finally, I imagine as I wasn't there, enough people probably got fed up and left (lag/warping etc.) that the server started to go back to normal (4mbps upload 1mbps download). This sim will never go anywhere online until this gets resolved. It's a shame really. :( http://img842.imageshack.us/img842/6...dwidthnow1.png The least the developers could do is give the people running servers some sort of guide for netspeed settings, or well, any sort of guide for the servers. I've tried changing netspeed a million times and it doesn't seem to do anything. I understand that you guys are working on a million different issues, but if the devs aren't willing to have a read-me or a guide on these certain technical aspects, you guys are just shooting yourself in the foot. We are not mind readers. Blacksix, what should server netspeed be set to? (We have a 10gbps upload/download connection - server side) And before you ask, when the server is full it doesn't even use 7% of the cpu running this sim. The bottleneck has nada to do with us. Get this to fixed and I'll send you a case of the good stuff ;) http://pjensi.files.wordpress.com/2009/11/putinka_2.jpg |
Please DEV's help servers like ATAG, they keep your game alive! Thanks yo ATAG server some of my mates have bought your game.
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