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Friday Official Update, June 29, 2012 DISCUSSION THREAD
Well, B6 just made his first post of what looks to be a nice update. Unfortunately that thread appears to be for him only (all good!). It will most probably be unlocked for questions for B6 and so on but to keep it uncluttered we can discuss the update here.
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Think its locked because he isnt done yet ;) |
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AH nice to see you fredrick old friend :)
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Second half coming soon.......:....
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Sorry for my lack of wartime knowledge, but is the '109 we're seeing a new aircraft or just an Ex series?
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I suppose that once B6 finishes appending his posts with whatever he wants to show us, the update tread will also be unlocked. Use that one for questions and this one for discussion. Thanks for playing along gentlemen, this thread is now sticky. ;) |
The 109 is an F-2 variant and the screenies look pretty good. Can't wait till I can fly them.
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That was exciting..pretty planes..but General..do they fly? Not buying a sequel until I KNOW Clod is fixed, absent the serious glitches, particle bugs and general fps hits on my pricey build which exceeds anything even available when the game was released.
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I really prefer the landscape of BoM to England in CloD, however the small lakes appear oddly lit (in the distance mainly), as well as the oddly bright trees. |
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Heh, heh! should've had a little wager there mate! :grin: |
I think the main problem with the trees is their density: it's incredibly hard to see tree-trunks when flying (certainly if I have flown over England, the trees just appear as clumps of dense foliage on the ground) so the team should really look into assessing how they look and interact together. The trees in RoF look great when flying, and despite being basic objects, look better to my eyes than CloD's trees.
Nice screenshots in this update. I'm awaiting the news on the patch more eagerly though. |
I can't understand why we have 2 same thread now about Friday update...
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is more to come for this week update?
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We have this one for discussion and your thread for questions (just like last week). |
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So does the 109F indicate a Barbarossa map and campaign?
Though it'ld be good in a 'leaning accross the Channel ' senario or North Africa as well. Oh do we know what model? |
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Does Lagg cockpit have less polygons than Spitfire's one for instance? I notice that canopy curves are more angular when viewed from the inside than in a Spit. I really hoped they would be more rounded.
Textures may be a bit worse because of worse Soviet paint. :grin: It is not a problem. Maybe it is just me. Love CloD's 109 and Spit cockpits - top notch work. |
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Eagle |
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Patch update! Patch update! Patch update! Patch update! Patch update! Patch update! Patch update! Patch update! Patch update!
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Probably an easy question for the 109 afficionados...
I always thought that the main difference was the type of nose gun (15mm in the F-2, 20mm in the F-4). So, apart from people telling us that the 109 in the screenshots is a specific model, are there any external differences between an F-2 and an F-4 that we may distinguish them ourselves? |
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The major difference between an F-2 and an F-4 was the engine, the former having a DB 601N (requiring C3 100oct fuel) while the latter had a more powerful DB 601E which had the added bonus of running on B4 fuel. The armament thing is not as clear-cut, even though the F-2 left the factory with the MG 151/15 and the F-4 with the MG 151/20. But because of the similarity of both weapons it became pretty common pretty soon to rebuild the original 15mm cannon with a new barrel and new breech parts into the more powerful MG 151/20 (the very first F-2 captured intact by the RAF already had a 20mm cannon). |
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For me there is not a big difference between the 1940 and 1941 for the German air force, the BF109 F2/F4 and some Ju88A4 but all other Cod planes were still in service if I am not mistaken! Some ground cooperation aircraft where of use and some BF110 had some new types. The FW190 was for 1942. ;) |
Guys! watch the patch tread, my coment, i downlaoded and test it, and GREAT NEWS all works WELL! or its Very Good! no compliments and no CTD
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My report on the new patch is as follows.... Flying around in my BF109, I was pleased to see that there is STILL transparent tubing in the cockpit enabling me to see the ground/air/sea through the hull. Still.. at least there is the performance boost...eh? EH? Any performance boost? Oh well.. nevermind then. Always nice to have the frame rate drop to 1fps whenever the comms kick in as ever! I would have really missed that 'feature', I can tell you. So glad I now have the opportunity to play CloD with EVEN LOWER settings and, somehow, have even less performance than with the alpha patch. I was going to post an amusing photo of my hat on a plate, perhaps with a knife and fork, some vinegar...... so glad I didn't as now I would REALLY be eating my hat. Not amused. I am honestly not seeing any signs of ANY work having been done on this. |
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You could try fiddling with settings or re-install (as a proper beta-tester would) before saying its unsatisfactory...within the first 20 minutes of patch release, by the way. |
True. But it's definitely not a problem at my end with the see-through tubing in the cockpit. lol Remember that the No.1 purpose was a graphics rewrite... and most, if not all, of the previously reported graphical problems are still very present. Not talking performance here (Which, as I said, is worse but I shall do a clean install and see what happens)... I'm talking graphics.
I just dragged and dropped, after deleting the conf and cache. I shall do a verify of the cache and see what happens there but.... it really isn't looking good. I know I don't have the greatest PC on the planet but, when my performance is getting worse with each patch.... I'd be very interested to know how the Direct X 9 users are fairing. lol |
Sounds like you installed it wrong.
1st thing you want to do is verify the integrity of the game through steam. That will make the game vanilla. Then apply the patch / delete cache etc. |
Yup, transparent tubes in the pit still exist for the Hurricane on my system, performance feels the same as the previous beta, though that isn't unexpected, could not get the Hurricane ROTOL to start at all with CEM on, took a couple of attempts with that turned off. Dust still causes massive fps loss, didn't get close to any clouds to see if they did the same but I suspect that they do.
I verified game files and deleted the cache before installing too. |
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Transparent tubes in the cockpit are the least of this game's worries. I wouldn't even bother with mentioning them at this point...they're HARDLY game breaking...seriously. |
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This is what I fear. Just doesn't seem to be any graphical changes at all.... and I know it was just a rewrite of the engine so no aesthetic changes should be expected... but I kinda expected the glaring mistakes to get fixed along the way. We shall see... we shall see.... |
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:D LOL
That be some major trolling, Aborted Man :D Quoting the fact that I don't have the greatest PC in the world hardly rewrites history... ie... the 245 hours I've flown in CloD with sufficiently good enough FPS. :D |
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Have you tried deleting the Ubisoft intro video? It seems ATI cards get stuck in 2d mode and underclock themselves for the rest of the game sometimes when playing it. |
LOL Yep... got rid of the Ubisoft logo (Will they ever fix that one? lol Then again.. who wants their game associated with that bunch so they probably want us to delete the logo. :D).
Just did a clean install and popped the patch on top of that and..... ....believe it or not.. it's now even worse. Looks like my CloD days are well and truly over. :( Still.. I will say that HSFX 6.0 is the dogs doodahs so my flying days ain't over just yet, at least. lol |
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I actually laughed out loud at work, thanks for that. Go get yourself a decent video card, GTX 560s are fairly cheap these days and will do the job nicely, we need people to stay with this game, not abandon it! Stay away from ATI. |
Do not forget to defrag gamefiles with a 3rd party utility after installation. I do not trust Steam defrag.
You may also try to backup your controls and info-windows settings and then delete the whole Documents/1C-Softclub directory. |
Ok, I have just tried the new beta patch 1.07.xxx and there 3 new type of Hurricane and Spitfire for 100 octane fuel all seems OK and nice I did not test the FPS this is for later. I have tried mostly the Spitfire the MKII it is fats and powrful all glitches are gone. I could be mistaken.
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well update seems to be good AI fly nice no stutters finally feel like i can fly properly now he he only problem i have is every so often the launcher will crash n will have to restart the game not sure whats causing this
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Well CTD on start up all I get is
Description: Stopped working Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: launcher.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 4d6e3d08 Problem Signature 04: maddox Problem Signature 05: 1.0.0.0 Problem Signature 06: 4feda986 Problem Signature 07: 4a6 Problem Signature 08: 3e Problem Signature 09: System.IO.FileNotFoundException OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 2057 Clean install with new patch on top:confused: |
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Still drastic fps loss.
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Do you actually know what "Beta" means? Quote:
Clod will NOT receive any new ground objects, Bow on the other hand will. Given the fact you can merge both... |
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I mean inside the hangar it's not better, sometimes the aircraft is positionned so that it's very difficult to get out without touching the wings. Quote:
I'm honestly very disapointed. I upgraded my hardware because of CoD, thought it could have any effect, which it did not. |
To ensure you are not getting avoidable performance troubles, make sure you have a properly rebuilt cache.
1) Go into your documents\1c softclub\etc folder and clean the cache folder (delete everything) 2) Install the patch 3) Run the game. It will take a while the first time you load it, as it's rebuilding the cache. 4) Run a quick mission, eg free flight over London but don't use to benchmark. Just fly around. This will force any missing cache data to be added to the cache folder. 5) Restart the sim. Now you have a properly populated cache folder and you should be getting the patch's true performance. Otherwise, you might see that it's slower the first time you run it after installing the patch, because it's still populating the cache. |
Trying, thanks BD.
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Thanx Blackdog just downloaded the torrent...shortly, the install...appreciate the reminder on the cache.
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Those users post here regularly their results, as far as I could tell it takes a 570/6xx to notice any improvements - I therefore decided to wait - for either the devs to fix it or the prices to drop, lol. Quote:
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Not sure why but I can't delete everything in my cache folder, I have 8 .dds files which just show up as green squares and have strange numerical filenames theat just won't go because it says they are being used by windows explorer, but I dont have them open anywhere and steam is shut down......?
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tried a reboot already? |
Well as far as i tested
No small caliber bullets holes yet Tracers looks nice Performance seems a bit better over land at least over london this is still far for being complete but this is the first time i could see any improvement. Bug: Road in the middle of the channel (maybe is part of operation sea lion :-P) |
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Thanks Swiss and Meusli, problem solved with a reboot......doh!
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No comment........:(
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dx9 compatible
hi, is this patch already compatible with dx9 and so yes, do I need to install only this patch, or the 1.06 patch too?
thx in advance |
I give a slightly cautious thumbs up. I think a lot has been achieved that is not, perhaps, very obvious. No change to fps and still big drops in and around clouds but the game is so steady now that if you turned off the counter I very much doubt you would notice. I don't think any sim this complex can be made 100% smooth but for me it comes close.
The tracers are a work of art. If you take a screen shot of them they are perfect ping pong balls of light. The streak as they fly past your cockpit is all down to the actual movement. No star wars lazers here now. The lighting seems better in many ways such as reflections off glass. A lot is good but quite subtle. I also think the sound is a little better. Some stuff still not there yet or even slightly worse. Clouds not that better and still no cloud shadows on the ground. Trees in a small area right below my plane have worse flickering and still no reflections of trees and stuff on water as seen in IL2. I had a short time when I had a lot of flickering artifacts around the plane but that seems to have cleared and I get some odd corruptions in the menus and start up screens. So, I don't think you should be too hasty in writing anything off yet as it is a beta and I am sure they are still working hard on it. I could go on but would rather mess around with it some more. |
Not sure if anyone mentioned. The Sound from the Browning's on the spitfire really sounds great with the patch!
Really sounds like they pack a punch now! |
Clouds are soooo much better now, I can fly through medium cloud settings with passable framerates. No longer is every mission a cloudless SoCal day!
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Whats the tracer burn out range used for the .30 cal guns in game? Seems to be an awfully long range.
Looks good though, and the ricochet effect is really nice. Who knows, it might be playable some day after all! |
What I'm seeing (all online)
The Bad -Still terrible FPS hits on the ground especially with dust. -Clouds still cause an unacceptable FPS hit when an enemy is near and clouds don't really work anyways. Limited to 1500m in height and only a medium setting in FMB -Stutters seem the same / but seem to happen more randomly -netcode is still untouched / laggy/warping with 40+ players / AI fly sideways / Ships fly in the air / Ships don't sink sometimes. -LOD is terrible on distant aircraft. You might as well put a magnifying glass on your screen if you're playing at native resolution to spot a plane only 500m away. -Dot transition is still terrible. Absolutely no AA/AF at a distant contact. Zoom in and you think you're playing an Atari (while looking at a bogie) -New Stuka siren only heard by the pilot of that Stuka. No external siren at all. -New models of aircraft fail to have their engines start online -Same graphics bugs in various cables/controls in planes where you can see through them -default skins packs that came with the game still don't show up if server has skin download off -etc.,etc.,etc., -Basically - too many bugs to list. -I could write a page of bugs just in the FMB alone, but they've all been reported here time and time again. Good -Tracer distance looks nice. -Ricochets look nice -Game does "feel" more smooth -No CTD in 4 hours of play -UBI logo fixed -You can get out of a spin in a 109 now -stuka has a siren (in cockpit only) -can't think of anymore right now |
Can't start the Hurricane 100 octane on or off line.
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Hmmm, for me this patch brings nothing! Still flickering shadows, trees are popping on, many graphicbugs, graphics looks ugly imo, fps bad, etc, etc!
I´m deeply disappointed about the beta! Maybe i´m back in a few month to check the progress, maybe not!:(:confused: |
same here you are not the only one !
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A good point is the ease to direct the Spitfire and Hurricane on the ground now! The clouds are also very fine in mission medium clouds settings. Little by little the geme get better. It is hard work but with the help of every one even the negative ones like the original IL2 it shall get playable for all.:cool: |
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Well... I've got the game flyable(ish) now and, when it is behaving itself, I am getting slightly better fps. :)
The biggest problem is stability in that I am still getting heavy fps loss with clouds (Only when flying through them... but it was like that for me pre-alpha so...) and particles... in fact much worse since the patch, I've now had to turn grass off (Which is a step back) and I'm getting the disappearing and reappearing tree problem. Can't remember who mentioned that the cure for the trees was leaving the game and going back into it again? That definitely works at first but if I fly, for instance between Pihen and manston, I find that once I cross the channel all the trees have vanished again and, obviously, leaving the mission and restarting isn't really an option so I end up with a very boring landscape. I've also encountered incredibly heavy drops in fps (Down to single figures) over the channel which is odd to say the least. Still not entirely convinced by this patch.... |
The patch made the game playable for me for sure. The micro stutters are gone.......WAAAYY smoother.........
I've go a low to mid range rig....... i920 clocked to 3.2 Radeon 4870 - 1G |
I now have 5 hours offline play (Started a new 3. JG2 campaign from Desastersoft, full real except icons and autopilot on) under the belt with this patch.
* Not a single CTD. * Fluid fps, with an occasional micro stutter. Full HD, settings maxed out, SSAO off. 2x AA. * Radio comms still not working. Friendly AI doesn't react to attack commands, landing and takeoff requests. Still missing sound files. * No F16 barrel rolls encountered. They are improving. |
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Just some feedback re frame-rates:
Pre-patch 1.06.17582 - avr 45; max 114; min 5 Post-patch 1.06.17582 - avr 59; max 165; min 5 Post-new core.dll - avr 57: max 175; min 4 Post-patch 1.07.18301 - avr 40: max 115: min 5 Conclusion: reduction in avr & max framerates with latest patch. |
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Lower framerate for me as well. Love the new tracers. Lowered trees to very low and turned grass on and off and didnt seem to have much of an effect on my Framerates. If I had to guess, I would say I was getting high teen to Low 20ish FPS. Was probably in the High 20s to low 30s before. Stuttering was a little worse close to the ground.
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My FPS were probably lower as well, but honestly it seemed smoother, they dont seem to be jumping around as much as before.
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I'm surprised nobodys mentioned the "Ground Control->Request Targets" radio message.
I assume it was introduced in this patch! Has anyone found any of the other commands working? Cool! |
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Cheers! |
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Good one, thanks! |
patch works fine. Thx 1C
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Not tried to fly the hurricane on line yet then :rolleyes: |
I'm not sure if I'm in the minority or majority , but on the whole I think the game is a bit better with the patch...still lowere than desired FPS & will inevitably have to buy a new graphics card , but until this beta becomes official I'll live with it.
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I have recently upgraded to a Palit GTX 680 (2gb) graphics card and wow, runs with every setting on max and silky smooth. This latest veta patch has made no real difference to the performace and has added some nice touches like the tracers and clouds.
The problem is now the tree LOD, i have tried every suggested method of fixing it but no joy. That is now killing the game to such an extent I can not play again until this is fixed, it is horrendous. Please, Blacksix or anyone at 1c, this beta need a hotfix, if only for that issue in the meantime... Core i5 750 @3.8 ghz 8Gb, 1600 RAM Palit Jetstream GTX680 2Gb Windows 7, 64bit |
Could I have imagined it- I think I heard Stuka sirens for the first time in the Stuka Angriff Mission...1?
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I had my first couple of Blenhiem misssions on ATG last night, and all ran fairly smoothly. Though I did have problems washing off speed for landing. (I haven't flown the Blenhiem for a while so it could be me being a bit rusty.)
One thing that was funny is that the Spitfire that was escorting me complained on how fast I was going. Properly set up cruising along at wave top height 235mph and he was only getting 5mph faster than me. LOL Cheers! |
For me it is all positive, micro stutters almost non-existent, small increase in fps and the sounds seem to have improved. I'm off line only so can't say anything about online performance. Hope this is sign of all good things to come. Also added new Nvidia beta drivers (304.79) and didn't test prior to that so can't say with any certainty where the improvement has come from, but I'll take it where ever it comes from.
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Just thought I'd let you guys know that although max FPS is down AVG is definetly higher and more consistent with much smoother gameplay.
At least for me! I ran in 6048x1080 last night for a while and its finally playable with all settings on max with 2xAA. AVG 30FPS and lows 24 and max 80 in ATAG. With the last official patch (which I tried again back to back) I struggled to get 18FPS out of it so they have definetly done a lot of work on the code for that kind of improvement. Keep up the work guys and please fix the shadow/tree popup! ;) |
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