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-   -   Plane stoped middle air - online (http://forum.fulqrumpublishing.com/showthread.php?t=32573)

Lolsav 06-08-2012 01:14 PM

Plane stoped middle air - online
 
I was flying on ATAG server and coming back to base when this happened.

Little video shows it all. It has no sound, but notice the server information being displayed on top left.


http://youtu.be/mCzab6FX0Ks

PhilHL 06-08-2012 01:23 PM

+1 i had the same think also on ATAG!
Game was not crashed i was able to press "esc" and create a new plane!

Melbourne, FL 06-08-2012 01:28 PM

I had the same thing happening to me when playing offline using the new Alpha-Patch.

Alexander

5./JG27.Farber 06-08-2012 01:37 PM

I had the same thing before the patch! After around 5 mins I started flying again. :confused:

Ive also had my whole plane turn invisable like some kind of messed up despawn but I could still fly and shoot. It was pretty tricky flying with no instruments. After around 10 mins it came back... :confused:

Continu0 06-08-2012 02:47 PM

Strange: notice the Instruments (and throttle) keep working in the video!!!

ATAG_Bliss 06-08-2012 04:59 PM

Sweet net code.

Ailantd 06-08-2012 05:04 PM

I had this too. I flyed around the planes for a while and then I got a timeout conection error. So I think it happens because you lost contact with the server.

Lolsav 06-08-2012 06:07 PM

Pls notice that i had not lost contact with the server. I had this happening offline, but online it was the first time. Second, if you enable HD on youtube the top left corner of the video it will be readable, so you can notice i kept receiveing info. And the way i found to get out of this situation was to spawn a new plane. I didnt had to reconnect.

Ailantd 06-08-2012 06:32 PM

Quote:

Originally Posted by Lolsav (Post 433206)
Pls notice that i had not lost contact with the server. I had this happening offline, but online it was the first time. Second, if you enable HD on youtube the top left corner of the video it will be readable, so you can notice i kept receiveing info. And the way i found to get out of this situation was to spawn a new plane. I didnt had to reconnect.

Sorry, I had not seen the video yet when I answer. That is not what happened to me. My plane was flying fine, but I saw a bomber formation with every bomber pointing towards a weird direction and all them completely stuck in mid air. What was even more extrange was that they seemed to follow my plane in his very same relative position. So this may not be the same problem. This one never happend to me, but sometimes I have lost completely the plane cockpit while flying online and get stucked in midair with only the landscape.

Redroach 06-08-2012 10:17 PM

Just today I've been told about a script on ATAG that removes planes after a while after touching down for landing. But I hear it can 'bug' somewhat if you have a rough take-off and bounce at least once, with the script thinking you've gotten back already. Maybe it's that? Weird thing that steering still works, though.

Melbourne, FL 06-08-2012 10:36 PM

Quote:

Originally Posted by Continu0 (Post 433078)
Strange: notice the Instruments (and throttle) keep working in the video!!!

The same happened when my plane became stuck playing offline. All controls were still working.

Alexander

Lolsav 06-10-2012 02:48 PM

Just wondering if its a plane type specific error or just another mysterious bug...

I was flying a 109 when it happened. To all others what were you flying and where, i.e, online or offline?

retrojet 06-10-2012 04:40 PM

Well, try taking your foot off the airbrakes, guys... ;)

Blackdog_kt 06-10-2012 06:37 PM

Quote:

Originally Posted by Redroach (Post 433293)
Just today I've been told about a script on ATAG that removes planes after a while after touching down for landing. But I hear it can 'bug' somewhat if you have a rough take-off and bounce at least once, with the script thinking you've gotten back already. Maybe it's that? Weird thing that steering still works, though.

I've heard people discussing this on ATAG TS as well. It seems that if you bounce around too much on take-off, the script is getting fooled into thinking you touched down and starts the despawn timer. When the timer expires your plane disappears.

The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway.

Ailantd 06-11-2012 05:45 AM

Quote:

Originally Posted by Blackdog_kt (Post 433838)
I've heard people discussing this on ATAG TS as well. It seems that if you bounce around too much on take-off, the script is getting fooled into thinking you touched down and starts the despawn timer. When the timer expires your plane disappears.

The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway.

Script trying to know if you are landing by how much you bounce is really weird. It should be based in aircraft speed.

Melbourne, FL 06-11-2012 06:40 AM

Quote:

Originally Posted by Lolsav (Post 433790)
Just wondering if its a plane type specific error or just another mysterious bug...

I was flying a 109 when it happened. To all others what were you flying and where, i.e, online or offline?

I was in a 109 offline.

Alexander

pupo162 06-11-2012 10:20 AM

Quote:

Originally Posted by Blackdog_kt (Post 433838)
I've heard people discussing this on ATAG TS as well. It seems that if you bounce around too much on take-off, the script is getting fooled into thinking you touched down and starts the despawn timer. When the timer expires your plane disappears.

The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway.

Adding a check to see f the plane speed is higher than 50 km/h should be enough. pretty sure thats waht the E69-script has now.

ATAG_Doc 06-11-2012 12:44 PM

Deposit another .25 cents please :-)

ATAG_Bliss 06-11-2012 05:30 PM

Quote:

Originally Posted by Blackdog_kt (Post 433838)
I've heard people discussing this on ATAG TS as well. It seems that if you bounce around too much on take-off, the script is getting fooled into thinking you touched down and starts the despawn timer. When the timer expires your plane disappears.

The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway.

Quote:

Originally Posted by Ailantd (Post 433920)
Script trying to know if you are landing by how much you bounce is really weird. It should be based in aircraft speed.

Quote:

Originally Posted by Melbourne, FL (Post 433924)
I was in a 109 offline.

Alexander

The script only activates if you have landed, bailed out, or the player has exited the aircraft.

The bug that happens is sometimes you will spawn with your wheels off the ground. By the time it's bounced once, before even starting the engine, the game thinks you were flying and landed. A screen message with your name will also say you have landed/returned home etc. That's what is happening.

Easiest way to avoid it it check the messages when you spawn.

As far as the plane stuck in mid air, I have no idea.

Continu0 06-11-2012 08:22 PM

Quote:

Originally Posted by ATAG_Bliss (Post 434063)
The script only activates if you have landed, bailed out, or the player has exited the aircraft.

The bug that happens is sometimes you will spawn with your wheels off the ground. By the time it's bounced once, before even starting the engine, the game thinks you were flying and landed. A screen message with your name will also say you have landed/returned home etc. That's what is happening.

Easiest way to avoid it it check the messages when you spawn.

As far as the plane stuck in mid air, I have no idea.

Then the solution would be to change the script into one that starts after a certain time of inactivity....?

IMO Landing as a indicator for despawning doesn´t make sense if you want to take off again or keep rolling around on the airfield...

ATAG_Bliss 06-12-2012 12:46 AM

As far as I know there is no library callout in cliffs that will measure some sort of inactiveness of a player. There are several states but that. To understand why the script is used in its current context you would of had to play early on and witness airfields filled with planes.

But as I've already stated the problem isn't with the script. The problem is with the game spawns. Perhaps the game should be fixed then we wouldn't have to work around every MP issue with a piece of code? Just a thought on the real problem.

ATAG_Colander 06-12-2012 03:42 AM

Agree 100% with Bliss.

Solutions should not be workarounds. Solutions should be fixes.

Now, I can understand using a workaround while we wait for the fix, however, this is not the case.
When the script de-spawns a plane, the plane disappears and you end up stuck mid air with no plane around you. In this case, the plane was still there. This must be some other weird bug.

~S~


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