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6DOF getting "stuck" around the gunsight
S!
Just wondering if anyone else is having issues with the 6dof head tracking when moving head around? The issue I am having is something like this: Every time I move my head on the X,Y-plane (I have Z disabled), my virtual head gets somewhat stuck when the gunsight is on the center of the reflector glass (as in, virtual head pretty much centered). This "detent" is slightly to the right in the 109, corresponding to the sight being a bit on the right side. I can understand that the head stops if I move my head too far left, right or up, I hit the canopy of course, but what is this detent in the middle of the movement? It's quite annoying, causes my virtual head to bounce around when I try to get my head free from what ever is holding it still :) I have no deadzone in the tracking, only slight curving towards the middle, but I have also tested this to be present also with totally straight track curve. No such issues in old IL-2. |
Do you have your profile set up to be exclusive, or is perhaps another game being detected and run instead of CoD? I had a similar problem, and never figured out which game profile was being loaded, so I use the "smooth" profile set to exclusive when firing this game up.
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i have my trackir profile set to exclusive as well, otherwise it will just switch to the default profile automatically as soon as i start cliffs of dover(dont know the reason for that)
what i have done to avoid this center detent, is adjusting my profile according to it. the default trackir profiles,all have their curves ending in the center of the axis 0/0, or at least tend to increase the closer to the center they get. if you just have the pitch axis for example as a horizontal line, it will not stuck anymore in center view.or at least it will be not that apparent anymore and certainly not to an extent where it gets annoying. |
Might have something to do with when you are zoomed in (like in shift-f1 mode) it seems to restrict the movement ability (try using padlock view when zoomed in to see it) and you cant view past certain angles.
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S!
Oh, sorry, forgot to mention: FreeTrack ;) But I doubt that this is FT related. I of course have own profile for CoD which is the same as for old Il-2 except with all axes toned down as it seems CoD seems to translate the axes with more sensitivity. In some planes, especially roomier ones like He111 I don't have this detent. Quote:
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Clod using "IL-2 Forgotten Battles, ACE, Pacific Fighters" - profile for some reason. <S>koko |
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Hi,
are you sure that the smooth profile was saved correctly? Will you check it from Title tab. After change you have to restart the program. After restart you will see saved profile. It works perfectly for me. Sorry my bad english, i hope you undestand what i meant :) <S>koko |
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Yes, I'm sure the IL-2 1946 profile saves with the "Smooth" profile, but somehow it's not the smooth profile when I fire up CoD. It's much more similar to my racing profiles, which is why I think its either WRC, or maybe GTR2, or DIRT3. At any rate, it's easy to switch profile to exclusive when turning on TrackIR before I fire up CoD, so the problem is minor now. |
Could someone of you (TrackIR users) test this in the 109 + some other fighter, AND in some roomier plane, like 110 or He111. The detent problem only seems to trouble me in the 109 it seems, now that I tested it more.
I really don't see this could be any profile/curve related problem. If it would, I'd guess it should affect all planes. |
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I can say with certainty that on my setup, TrackIR does not have any pause/indent near the gunsight, 109 or otherwise. Strange that it would happen on only a single plane, but it doesn't exist with the Naturalpoint software.
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Untamo!
I have TrackIR5 and can confirm this from day one of the game. I made a post but no one else was having the problem as far as I was aware. Mostly the problem comes when you push the side of your head towards your shoulder then climb or dive and and move your head up or down... A quick shake of the head and it frees off. What is this called, yaw? I could net tell at first if it was a feature of High G and hanging in the belt or being squashed but im convinced its a bug now. My solution was to be less animated when flying :-P |
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Weird indeed. In my case it doesn't seem to be related to maneuvering, I can reproduce it even while on ground or in level flight. It seems that I can move my head freely around the gunsight (on the X,Y-plane), but when I get too close to be centered on the gunsight I feel like I bump my head into something and must either force my way through or go around :) ... It's a minor inconvenience, but still... comparing to old IL-2's totally fluid motion of the head it's a bit annoying. |
Untamo,
From jaydee as posted at ATAG: http://www.skiesoffire.org/phpBB3/vi...af6461daaf748a ~S~ Deacon |
Exactly the same thing here. Using TRACKIR 5, when throwing around hard ( 109) the gunsight hangs and like a previous poster, a quick shake of the head brings it back. Annoying for sure
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O.K. Gang try this: I had a similar issue (would freeze and stick)
Upper left corner is a clickable area called "Display" click and choose "Camera View" If you see ANY "Red" areas, that is ambient light bleeding in from either the side or behind. That RED will cause a freeze. The way my room is situated, and even with good window shades I cant use TrackIR until afternoon because of this bleeding light |
No problems with light bleed, I have 2 layers of diskette disc in front of the webcam that stop all visible light from getting into the camera. FT camera view screen shows only clear dots for the super bright IR leds that I use :) .. Light sources like lamps or reflection of sunlight don't show on it at all. Haven't ever pointed it directly to the sun, but if the sun would be directly behind, I wouldn't see anything on the screen anyways :)
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Well I use slightly modified default TIR profile with all the sims like A10, IL2, ROF, FS and so on but that doesn't work with Clod at all. X axis is totally out of whack, way too sensitive.
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