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new prop visual effect = headache + ugly (and epilepsy trigger issue ?)
this long promised patch just doesnt cut it on my poor little i5 @ 3.6 (dual core) system (yes i have somewhat higher frame rates at +/- 35 now, but still the sim isnt perfectly fluid, and the scenery colours and textures look somewhat bland (even compared to the razor sharp but low resolution il-1946 sim)
but this the new prop spin visual effect is a headache (literally). what do you folks think ? i am partic interested in opinions from those that have been in smaller prop planes, and hence know what it should look like in real life. visually the new current prop visual effect has a strobe like lighting effect which is very unpleasant to look at, and significantly distracts from how clearly you should be able to look at objects directly in front of you (if anything in a modern game will pose an epilepsy danger for the few whom are prone to it, this one surely will). imho also looks like nothing that i have seen in real life in small prop planes. from my experience in small prop planes in real life, at high rpm the prop spin should just cause a small mild amount of blurring, and barely be visible. instead right now we have this massive strobe like flashing thing in front of us which blurs significantly what you can see, and makes it a very significant distraction. to me it is unpleasant, ugly and visually irritating to look at in the later versions of the previous il2 series, and in the current DCS p51 for ex, this prop spin visual effect was pretty good, mildly visible but not distracting or unpleasant. imo if ever there was going to be an epilepsy trigger concern in those that are prone to it, this current visual effect would be a perfect candidate specs: intel i5 @ 3.6 (dual core), 8 gb 1600 ram, ati 5770 (1 gb), win7 64 bit i also had high hopes this new patch (with the complete gfx engine rewrite) would bring back some of the scenery visual beauty that was present when this sim was first released last year (albeit a stuttering beauty with constant microfreezes for me, making it unplayable), sadly this is not the case so far. what do you folks think about this new prop spin visual effect ? |
Certainly with the sun your six the prop disk is very distracting since the last patch.
Don't know how realistic this effect is tho':confused: |
Certainly agree with the sun glare on the prop- its a nightmare.
Every so often I get a 'blip' in the prop animation. Not sure if its a stutter, whether its down to the throttle bug (I only fly RAF) or if its a 'feature'. Either way its annoying as hell. |
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JK'ing :) Agreed on the prop stuff. |
Actually I like the new effect. I don't know how realistic it is but I can imagine that the prop disc might be rather bright if the sun shines at it from the right angle.
Alexander |
Yes it does, and is also a potential epilepsy trigger in real life too.
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hi Zapatista!
i had the same issue as you, enabling Vsinc ended the strobe and the headaches issue. still in my opinion prop is way to visible, and prop reflection is visible on way to many situations. . |
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In some situations, notably on landing with the sun low through the prop (idling is the worst), or directly behind you, it can have a nasty hypnotic effect. I think the problem is worse in real life actually. |
I like the reflections, they can be seen on distant aircraft with the sun behind them, which might add a tactical consideration.
Cheers, Septic. |
I definitely don't care for it either. I have the same "stutter" in the prop animation as mentioned above. I'd prefer what was used in the game previous to the last patch.
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The new prop effect is retarded.
Good luck trying to bounce someone out of the sun. The moment you point the tail towards the sun the plane you want to bounce disapears in that blurry mess.:mad: Someone should send this guys up in a plane.:rolleyes: |
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tried the vsync, maybe it mildly reduced it (hard to tell) but still looks pretty bad to me. so bad in fact i'd call it unplayable in its current form (it actually gives me a headache). maybe my fpsec's are just not high enough for vsync to work ? (i though you needed to have 60+ fpsec for it ), my current fpsecs are between 25 and 45. not high enough i sspect. something needs to be done in the quality control department of 1c-CoD. there is barely a handfull of stubborn supporters left here who still hope/believe/think this sim will be fixed to become what it should be, and they are adding new major bugs instead ? i tried to compare if the direction of sunlight hitting the prop mattered, and it does increase/decrease the problem, but for me in ALL directions of sunlight the problem is to severe, to unrealistic, to unpleasant to look at, and it gives me a headache even just after a few minutes in its current state with the beta patch adding this strobe prop effect i find it unplayable |
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bugtracker maybe? |
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I'm not a real life pilot myself but i asked a mate of mine who is about is. He's flying regional airliners now, but going through his license training he accumulated quite some time on prop aircraft too. There's a mandatory transition from private to commercial to airline license and the "smaller" licenses have about 200 hours on prop planes, maybe more if you take instrument rating training into account. He told me that their instructors warned them about this and advised them to look ahead and through the prop disc, instead of focusing on it, when the sun was at their backs. So i guess it happens in reality as well. |
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Yeah.....I remember all those ww1 and ww2 fighter pilots memories, who all warned about avoiding attacks from the sun, because they'll instantly loose the enemy plane in the blurry prop disc and get epilepsy.:rolleyes: All fighter pilots talk about how dangerous it was to attack with the sun in your back. Dicta Boelke particulary warned about the great danger of attacking from the sun. RAF made posters with this warnings in ww2. http://img.photobucket.com/albums/v2.../04Hun2lge.jpg |
Yeah, I am a fan of the new prop look...
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I agree ... The blades are painted black to minimize this effect also cited (real life) The rotation of the blade causes a slight blur |
Hi all,
Long time since my last post. I was simply reading and patiently waiting. But this topic is important, I think. First of all: I’m a pilot, and I’ve flown many different single engine light-planes in almost any conceivable lighting conditions. 90% of the time, even taxing with idling engine, the prop is simply invisible, particularly if the flat black paint on the prop blades is in good conditions. In some cases, the prop become visible, but the view you have in real life isn’t even remotely comparable to what you see on comp screens, even the better ones. In real life, it’s easy to focus beyond the prop. Looking at a comp screen it’s hard to impossible. That said, I know too well that’s impossible to make everyone happy. Someone likes the “stroboscopic” prop, someone don’t. At the same time, I think this is one of the most important single aspects in any simulator, making the difference from a pleasant gaming time and an unbearable experience. I believe that this is a case in which an option is the only solution. If there were an option, I would choose a markedly less visible prop. I understand that this could be an issue for online flyers, but the very fact that more prop visibility could represent a disadvantage is simply demonstrating how much important it’s the point. |
I don't have the latest beta patches installed, so I can't judge for myself but I swear when this game was release many people were angry with the exact opposite thing.
Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny. |
I like the new prop look a lot!!...I don't even notice a fit coming on at all.:grin:
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:rolleyes: Anyway In RL you barely see the prop as you focus beyond it. Certain lighting conditions and rpm's even weather can give reflections off the prop. Not sure what the thinking behind the new props visuals but they should make a clear animation for inside the pit and a film makers external prop effect outside the pit. . |
It looks a bit over done to me, attacking with the Sun behind you is now a problem.
Without Vsync the horizontal tearing was also a problem. Looking around I can cope with a bit of tearing but when the tearing was in my face all the time - awful. |
From some positions in the cockpit it almost looks like the way a digital camera captures prop rotation, that is, a series of lines moving from bottom to top, not rotational at all.
And I wonder how long it will be till some younger person that has only seen props captured with digital video complains that properly rendered props don't look... "real" ? You know the day is coming. :eek: |
I don't think there's much of a younger contingent here.
But I hope your wrong! |
I prefer the prop we had before the patch- i think the effect is somewhat overdone.
I've flown a lot in single engine planes and it's rare to become aware of the prop in front of you. It does happen, but from a very limited angle and typically with a dark sky in front and sun behind. Usually once your engine has fired up the prop disappears into a faint disc that is practically invisible. I think it has something to do with seeing the prop's plane of travel from directly behind it (practically 90 degrees)- it is much easier to see the prop if you're seeing it from a slight angle, such as outside the plane or looking at a prop that's on the wing. By the way, the reason i'm not a qualified pilot is because i have epilepsy. Luckily for me flashing lights is not a trigger for my fits. I get annoyed the scar in my brain stops me from piloting for real and the idiotic warning at the start of CoD interferes with my virtual flying as well:rolleyes: |
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All i'm saying is, people who fly real aircraft say that it is an issue, it's pronounced enough to be mentioned in their training and it gets worse the lower the RPM is. If you want we could debate how well done the effect is, but i don't have any first hand experience to compare. There are some more people posting in the thread who fly real aircraft and they say it's overdone, so i'll go with that. They don't say non-existent mind you, they say it's overdone because in reality you can focus beyond the prop. In other words, you can ignore an existing effect in a real aircraft, but it's difficult to do so in a simulator due to the limitations of our displays. What is clear to me from people who do have flying experience is that there is such an effect and i'm not going to argue lightly against the opinion of someone who has a few hundred hours on props versus, well, zero of mine. Maybe it needs to be toned down, or maybe it should just be better represented. For example, taking the colour of the blades into account along with the ambient light conditions, RPM, etc, but i don't know how feasible this is in terms of processing power required. However, i'm not going to simply jump on the wagon and demand a completely invisible prop just because it spoils my aim a bit. If it spoiled the aim of real pilots i want it to spoil mine too. And since i don't like forcing my preferred way to fly the sim on others, maybe making it a realism option would be good. Cheers ;) |
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it is not because SOME individuals under certain specific conditions in SOME modern aircraft ( this is/was not a major issue reported by real ww2 pilots) can SOMETIMES see a mild degree of prop blurr under specific weather/light conditions , that this means that the new constant severe , ugly, and visibility-obscuring, visually-distracting and headache-creating visual effect we have now is somehow justified for me in its current state it makes the game unplayable, its that bad |
I didn't say it's completely invisible. It is rarely visible and not an issue at all. As most people already said, you don't focus on the prop, you focus far beyond it and the brain is very good at bluring things that are not in focus.
I've never read a single pilot say he lost the plane he was bouncing from the sun because of his prop reflections. Ever. |
Well ... in the positive side they are doing something to improve the props, in his official version they are far behind of RoF, DCS p51 or AoA Spit for example.
I think that what we are seeing now is a work-in-progress to a new version of props. |
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I think they are chopping stuff and make things simpler for performance reasons. The only problem is, I keep loosing performance from patch to patch and the game looks worse and worse.:( I got an average of 35 frames in ATAG last evening. I didn't have so low performance since I was playing on the old computer. |
Another possibility is that its just a bug due to the Alpha stage of the graphics engine, watch this screenshots :
http://img406.imageshack.us/img406/8209/69462015.jpg http://img29.imageshack.us/img29/6819/99905735.jpg is the texture of the prop effect pixelated due to a over scale issue ? If so that could explain why the effect is overdone ... |
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http://www.youtube.com/watch?v=xcm_5L6yZIY The epilepsy thing did more damage than the people think, but they are on the track again. Once the graphics engine gets fixed then there a way to step on. |
Buchon:
Those "cool" prop effects are still in the game. just redouce the game velocity to 1/2 or 1/4 speed and enjoy them. thats how these videos were made. |
Do remember that those "cinematic" prop effects that some seem to love so much are utterly wrong as well.
;) |
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Hmmm . Disturbing development and the risk of some kind of seizure is troubling. Perhaps MG could develop some kind of filter that we could activate in the game to screen us from the sort of visual effects that might cause epilepsy.
The limited exposure I've had to the sun glare on the props has demonstrated it to be a bit of a pain, but if, as bongo_driver reports, it is a genuine phenomenon then so be it. Luckily for me, MGs 'crap system' filter means playing the sim's a thankless and unrewarding experience at the moment, looking forward to the patch going 'retail.' |
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what bongo did say, is that (as most of us already know) in real life there can be some degree of a visual perception of having a prop spinning in front of you. lets not confuse that with little old ladies who are taking flying lessons whom are told by their instructors "not to focus on the spinning prop" but to look at the more distant objects in the open space in front of them (sky, clouds, other aircraft). similarly, when you drive your car, do you focus on the windscreen in front of you ? obviously not, yet it is there and you can see it if you want to focus on it, similar issue. as a computer SIMULATION of what a ww2 fighter pilot experienced, the sim should be focused on accurately representing what a fighter pilot could see from his cockpit, not turn this into a "windscreen sim" or a "prop sim". the current effect is not realistic, not simulation, ugly, headache inducing and a complete step backwards. its not because in real life you SOMETIMES can see an impression of a spinning prop in a real aircraft (under certain very limited and very specific light/weather conditions) that we now should get this ugly headache monstrosity that blurs our vision, and all suddenly pretend we are "full real" /me is getting frustrated |
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you are going to comment anyway about wanting it to stay the same as in the latest patch fiasco ? Quote:
people should differentiate between hoping to see some movie like prop spin effect they have seen in movies or from from video footage (which because of the film frame rate recording process significantly distorts what you then see on the screen), and what it really looks like in real life. the only thing this in-game visual effect needs to be compared to, is what is observed in real life. once we get to the level of "liking the movie effect and wanting it in-game" the discussion here is meaningless. |
Let us make a clear line between "I don't like the new prop effect" and "I suffer from it".
With the new beta patch, the new prop effect is introduced into the game. Some like it, some don't, some hate it. No problem, everyone should have his own opinion. I love reading an educated debate about the visibility of prop IRL. And what does "educated" mean? You respect the opinions which you don't agree to. Whining, trash-talking are not the way. Developers did and do hear the complains of players. If you don't like anything in this game, say it politely and hope that it will be fixed in the next patch. IMHO, prop effect is only a very tiny part of the game. It is by no means a gameplay-killer. If you do suffer from this, things are completely different. Health is not something you can carelessly play with. But again, one thing should be made clear: is the adverse effect universal or individual. If everyone is affected, developers should put it at top priority and take action immediately. If only a very small number of people are affected, ain't it just more simple that they quit playing game or at least limit their playing time. From what I read in this forum, so far only ONE individual suffers from these effects. Zapatista, I fully understand your frustration, but as this case seems, your health does not allow you to play this game. I strongly recommend you quitting this game and wish you finding another hobby soon. I myself suffer from motion sickness when playing Call of Duty and cannot play more than couple of hours. |
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the ONLY thing that matters here is, whether the current prop effect is anywhere close to representing what you see in real life when looking at a spinning prop, clearly it doesnt !! not one poster so far here has said it does, shouldnt that tell you something ? and "opinions" on this dont matter, neither does "liking it" or "not liking it" the purpose is to simulate what is seen from the cockpit in a real prop aircraft, the presumption is that people commenting on it being right/wrong will at least know what it looks like in real life and have some experience with it (and no, seeing it in the movies doesnt count for the previously cited reasons). by FAR, the previous milder prop effect was much closer to the real thing. anybody claiming otherwise needs to state their considerable personal RL experience to be taken seriously, and please remember we are talking about what the prop spin effect looks like MOST OF THE TIME under MOST WEATHER/LIGHT CONDITIONS, not the "well once i did see something like this, so lets make this extreme and unusual effect now a permanent and constant feature" and i challenge anybody with a medical degree to have a look at this new strobe prop effect and NOT believe there are health issues here, be this for "player comfort in long flying sessions", or the more extreme case of inducing headaches or even epileptic fits in those that are prone to it |
Sigh. It looks like that I misunderstood your point of view. Thank you that you now make it clear. To anyone who comes later:
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I'm sure that quite a lot of people would share my opinion. 2. What really concerns me is the potential negative effect of the new prop effect on my health. I play with the new patch quite a lot but never sensed any thing bad. But one cannot be so sure. I came here to see if there was anyone else suffered from it. As far as I can tell, the poor Zapatista is the sole unlucky guy sofar. From the scientific point of view, the new effect cannot be deemed harmful, yet. "Everything is toxic. It is the dosis that kills" |
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disclaimer: for anybody who has something relevant to contribute to this latest prop effect, plz do so. sadly some of the latest posts seem have to have been generated from an intellectual wasteland that just compounds the problem (ie the problem not getting resolved and distracting from a normal discussion on the topic) |
Ok, things are starting to heat up it seems, so let me just remind us all about a very simple truth.
It's a discussion forum and people will disagree with you/me. This is an exchange of ideas. It's not a "let me see how many people i can convince i'm right" contest. Zap, i can understand your frustration if this thing gives you a headache. That doesn't mean everyone has to agree with you, especially if they don't suffer from the same thing. Everyone else opposing Zap, you are entitled to your opinion and so is he. Let's not make this into yet another thread that devolves into pointless arguments and personal attacks, especially since it's been interesting thus far. If everyone on this forum could get past the "must convince" mindset and move to "let me say my piece and just see what others say about it", it would be a much friendlier place. Cheers ;) |
i think zapatista concern is justified. He is not alone in having a problem with the current lighting and or prop effects.After installing the beta (not hotifx) after 10 minutes of flying i became dizzy and felt sick. I thought it might have been my blood pressure or other medication i was on.As we get older our bodies are changing. If anyone feels strange after some flying time take a break and then come back to the game after you feel better.That epilepsy filter is there for a reason and i feel since this is the "only" game i have that has a filter in it the reason would most likely be from research if this happens naturally.I hope they correct the strobe effect so it can be more enjoyable and healthy.If there is ANYTHING that needs to be given up from a real experience in flying it would and should be this small sacrifice.
this is why game labels say these things |
Take easy guys, after looking closely at the effect I´m sure that is a over scaling bug.
I did explain it in my last post but not sure if its not clear enough or this thread is becoming a denial niche like others did in past. Anyway I had time to waste and do a graph of this bug and expose it clear, hope it informative :) As we can see in this screenshots the effect is over-scaled to the point of show pixels : http://img406.imageshack.us/img406/8209/69462015.jpghttp://img29.imageshack.us/img29/6819/99905735.jpg The inner zone of the effect disc have a transparent zone that is showing aliasing (as we can see) due the over-scaling, probability that zone is what is left there for the blade joints so we can have idea of what point is reached by this over-scaling issue, and its huge :!: Here a graph showing more or less what are we seeing : http://img191.imageshack.us/img191/2513/56435z.jpg As is show in the graph what we are seeing is the over-scaled inner zone of the disc effect, the most dark one is over-sized to the point of reach the pit view, the clear zone is out of the draw zone assigned to draw the prop effect so we cant see it. Im sure that this is what is happening here, watch it by your self, its a bug. Having said that I share the idea that the propellers effect should be improved in his pit view and external view, there room to reach a more realistic representation, it should be visible under low rpm but barely in high and be affected by sun reflections and rpm range to the point of feel that we are controlling it with our hand, bringing us a better immersion. |
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very glad,ty |
apparently you didnt get the memo that this was an alpha patch because impatent people like you wanted it out so quick maddox just threw it out there. there still working on the actual patch. this is not in anyway a completed product but since so many of you qq'd about stability, which i actually find worse now than it was before, im having crashes about every 10-15min both online and offline, when before i would get a crash roughly every 30-45min online and not one on offline mode so thanks to qquers like you i can't even play the damn game at all.
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Now it's been a while since I did my flying training, but we were warned about prop reflection. In civil aviation it is mainly a problem on early morning / late evening landings. Unfortunately for those people diving out of the sun on their hapless prey, you are conciously placing yourself in the very condidtions where the effect should be most noticable. Try varying your approach path so that during your actual firing stage your angle to the sun is bigger. Is it over done, probably? Gather some resources, post it on the bug tracker and until it is 'fixed' work around it. |
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you should be a comedian when you grow up |
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The reason i +1 his post has nothing to with the fact that I HAVE seen the effect, intentional or not, in the current patch. I +1 his opinion on something that hasn't got anything to do with the current effect to begin with. Spot the difference. An idea would be to wait until after the patch goes live to see if it is an actual effect that's suppose to be there at all. |
This is another realistic feature that programmers introduce, gamers hate, and hardcore simmers like...
That stutter happens in real life at some angles between the propeller and the sun, specially when watching it throught the propeller. It is so unpleasant that often I vary the heading to keep the sun away... So I'm glad this new realistic feature is included in CoD... |
yes tuckie it happens. but currently its overdone in game tuckie. it happens if the sun is on a 45+º 3d cone, of the sun.
i really doubt you would change the heading from 90 to 140 if the sun was raising, maybe 5º or so, but not 45. |
Waiting, and watching.
Have not played for a few months, just keep checking back here from time to time.. anyone else doing so?
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i can say when flying a simple piper warrior i tend to forget the prop is there till i see the outer edges.
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if you're getting tearing (horizontal lines) then its your frame rate, and you need to turn graphics settings down till you're getting 30 or 60 or 120 fps with adaptive vertical sync on... if you have an nvidia card anyway.... the screen tearing is only a result of the video card drawing frames at a different speed than your monitor displays them...
as for how shiny the propeller is... has anyone here used a prop with the kind of paint the props had back in the 40s? maybe the paint is more reflective? I do find the props bright with the sun behind me, but i can still ignore the prop as if it wasn't there... you could try adjusting your monitors contrast and gamma a bit... and as for the prop being a disadvantage... if everyone has a shiny prop, then everyone has the same disadvantage, and its not a disadvantage anymore. if you make it an optional thing, then some will have a disadvantage while others don't. and if your gonna have a seizure, your just as likely to have one from diablo 3, or any other game with lots of bright shiny flashing things as you are from this bright shiny flashy thing... but they don't put epilepsy filters on TV commercials and music videos... if your predisposed to epilepsy you should be avoiding TV and games, stick to books and non-fast moving stuff. |
Can we please paint the props flat black? This new prop thingy is awful. Yes realistic but it's like you can alter your course a whole 20 degrees left/right and that sun against the prop still messes with your visibility. It's not that wide of an angle.
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Putting aside for a moment the like-dislike debate, in real life the prop is completely invisible for 95% of sunlight angles. For the remaining 5% of case, you can focus your sight beyond sun reflection, a thing you cannot do with the same effectiveness watching a comp screen. Then there are the health-comforts issues. Epilepsy must be a primary concern, but we also should be concerned with other undesirable effects, such as headache, vertigo and nausea. Conclusion: for the sake of realism, and for health-comfort reasons, I’m asking for a much, much more subtle effect. However, I’m aware that other people have different tastes, and an option can be a solution for all needs. But the order of priority should be reversed. Realism and health-concerns ask for a subtler effect as standard. Option should be there for people who prefer a less realistic and more visible prop effect. |
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other then some people wanting to see altered movie effects in the sim instead of a real representation of what a spinning prop looks like in real life, or the one poser with limited real life experience who suddenly believes himself to be the lone expert on this on earth, most experienced pilots of smaller prop aircraft would agree it should only be barely visible under most normal conditions. its not really an issue that is disputed. Quote:
the single main issue is that in 95% of cases the prop should simply not be visible on a pc ww2 aircraft simulator, and if it can be achieved that under certain light or weather conditions the prob in real life does become somewhat visible, this does NOT mean we should have that "effect" imposed on players 100% of the time under all visibility/light/weather conditions for the sake of the fake-real crowd who want to see a prop spin (even if in real life you couldnt see the prop at all). |
Agree 100% zap.
Just another bogus "harder is more real" gamer misconception. |
I went for a fly today and had a play around with trying to get some Sun reflection on the prop. Images below with Sun direct 6 O'Clock about 15degress elevation
http://i40.photobucket.com/albums/e2...ak52glare2.jpg http://i40.photobucket.com/albums/e2...ak52glare1.jpg Prop is Matt Black on the rear surface. |
S!
What plane is that IvanK? Has the Russian Accelerometer so possibly a Yak? |
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Indeed YAK52 Here it is image taken from another YAK52
http://i40.photobucket.com/albums/e2...64/Yak5281.jpg |
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thanks for comparing a real life experience, and posting your information regretfully, as i am sure you already know, both recording video and taking digital images will only partially represent visually what it would look like with the naked eye in real life (in this case it will probably over represent what the prop blur looks like). even with the blur effect captured, it is nothing like the unpleasant visual effect we have now and the degree of distraction caused by the severe flashing strobe effect which is in CoD since the last patch can you please comment if in your experience with prop planes, is there a constant heavy blurring of your forward vision with a strobe like flickering of light/dark in your forward visual field like they have currently created in CoD since the latest patch, or do you barely notice the prop spin under most normal flying conditions (as has been my personal experience over many years, and as was modeled in previous versions of il2 and CoD). we all can agree there is SOME very mild indication there is a prop spinning in front of us, but in the same way you dont tell a learner-driver to "watch the windscreen" while driving (and they are not "distracted by the windscreen" during normal driving conditions), once with a prop aircraft you are under normal flight conditions (and no extreme light/sun effects), the prop should be barely visible and should not be experienced as a constant severe and uncomfortable strobe like device stuck to your forehead ps: beautiful aircraft there you lucky son of a gun, and is that the blue mountains area ? :) |
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Here’s another example of the difference between a camera and a human eye. I took this pic with a simple and completely automatic camera. I was not trying to portray the prop, because I was barely seeing it. What I know for sure is that I flew many different single engine planes, and I never saw anything remotely approaching the present in-game effect.
I agree that the Yak is a nice plane! |
At the time the images were taken the propeller disc was hardly noticeable at all. So far I am yet to see a sun glare affect as noticeable as in CLOD.
Location was in the lower area of the Blue mountains over Lake Burragorang approx location of the image S34.01 E150.43 |
thx for the feedback ivan !
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