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For the Bomber Pilots!
Level bombing is now possible. ATAG_Watchman recently took up an He111(H2) to 5600m and devastated a target with perfect accuracy all within the bombsite.
Now, you may not think this is much of a feat, but think about this: Prior versions of the game, the targets would not render at that type of altitude. Now while using the bombsite A.) it doesn't CTD and B.) you can visually see and set the targets with amazing accuracy. So to all you low altitude, tree hugging bomber guys, get up to altitude and learn that bombsight! :) It's the best way to avoid the flak! |
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Did not really try level bombing so far i used to be quite good in1946 but without horizontal stabilizer i would not hit a thing cause i cannot trim my plane to fly straight and level neither i can fly the plane while trying to set up the bombsight.
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Sounds great. I might now try exercise a bit with the bombers.
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Are the bombsights fixed? IAS or true airspeed? Correct height etc etc.
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Please give us some take off runways Bliss, the He-111 is too nice to be relegated to air starts! (Yes I know it takes like 45 minutes to get to 7.5k, and yes, it will do that in the game, where it couldn't historically) |
Tramcourt has all Axis heavies on the ground (no airstarts).
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The Ju88 has the same but it's not usable yet because the gyroscopic compass is bugged and the autopilot works off of that one. I don't know much about the Br.20 since it's the aircraft i've probably flown the least so far. What i do know is that it has a simpler bombsight and not an automated, gyrostabilized unit like the ones found on luftwaffe bombers. Finally, the Blenheim bombsight is too inaccurate to bomb from high altitude, unless you have several wingmen in your flight and you carpet bomb. It is too the simple kind without stabilization. However, it works fine up to 5000-6000 feet. And let's be honest, going higher you'll be a suicidal 109/110 magnet :P Most Blenheim pilots go in at low altitude or even on the deck, just so that high patrolling fighters lose them against the ground (camo does work in this sim). There is a slight problem with the aircraft's tendency to roll and the lack of aileron trim, but you can overcome it by trimming some rudder. You end up flying with about 1 degree of side-slip during the bomb run, but the sight has a side-slip adjustment so it still aims and drops accurately. What i am interested to know is if they corrected the metric/imperial unit mix-up in the German bombsights. If they did, i'll be sure to try a 111 soon. |
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Can anyone comment on whether the sight calibration has been fixed? Haven't had much time lately but that might be just what I need to get back in the 'pit.
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Bomber's
Bomber's are going to become the set pieces they were meant to be in this sim very soon.
Nice work Watchman with the high alttitude acuracy testing:cool: Its good to know the devs are working on our bombers, we need them for the upcoming battles:!: |
Excellent news! Will take my He111 to the sky more often then!
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Could someone make a video tutorial on bombing using a gunsight? Will be a good promotional material IMO.
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I can confirm this, sunday night I was playing on ATAG and I was surprised to see the ships high up from 3-4k
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For anyone able to understand German, there are fantastic instructional videos to be found: http://forums-de.ubi.com/showthread....8-Ju-87-He-111
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Still wont be able to high lever bomb as still no ability to line up the target due to the bomb aimers panel and instrument panel. |
heres some excellent tutorials but unfortunately is in german
please someone makes some english one http://www.youtube.com/watch?v=9ZEt8Sk0RvE http://www.youtube.com/watch?v=YjKzsuDPuoM http://www.youtube.com/watch?v=DPN7QnAoh4A |
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No need to make new videos actually. If we could get English susbtitles for these it would be just fine.
Any German speaking members of the community willing to come up with a transcript and translation? If someone translated this, he could then send it to the youtube uploader to make it into on-screen annotations. On the Lofte bombsight issues excuse me for asking again, but i would really like a clear answer from someone who tested it.because i don't have a clear answer yet. Up till now, there was a mix-up between imperial and metric units in the sights: for some algorithms user inputs when calibrating the sight were treated as metric, for some others as imperial. One work-around was to bomb by converting speed from km/h to mph and input that into the sight. This method results in correct release point calculation because that algorithm "thinks" the speed we enter is in mph, so if we convert our speed to mph it will work correctly. However, it results in incorrect tracking of the target, because the other algorithm that pans the sight when automation is engaged "thinks" the speed we enter is in km/h. So, if we convert to mph the bombs will hit what the crosshairs aims at, but the crosshairs drift off the target and the player has to constantly disable automation, recenter crosshairs and re-enable automation. If we don't convert our speed but input it in km/h directly, the sight doesn't drift off the target but the release point is wrong. Has this been corrected? If it has then He111 here i come (at least until the 88 gets a working gyrocompass, in which case you can level bomb with that one too). It will be a blast to fly these properly. The 88 can't climb that easily, but you have the option of dive bombing. The He111 can't dive bomb but you can fly higher. |
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this videos is original edited by NSU from Desastersoft
it would be great to translate them for us:grin: |
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Good to hear in any case, as i really like the 88. I have a thing for all the multi-role twins like the 88, Mosquito, Beaufighter and so on. |
Keller and I worked on a 2 man operation last night. Will continue it tonight.
We were just long but left/right was good. Keller did an excellent job of keeping it steady and responding my directions when we arrived at the final IP. Just getting use to the sight. Think tonight will be the day that we'll drop it on target this way from high alt. Doc |
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I predict missions will be built and very elaborate, extremely detailed and historical and sold. Yes sold by mission designers. |
If you know the general vicinity of the target you will see the "dots" of the objects near or inside the buildings with enough time to make your final corrections. The buildings do still "pop" but as long as there's objects near or inside them you will see them.
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I've taken the 111 up to 7.5k (ran out of time to go higher) with the full bomb load in game, very unhistorical, but what a view :) |
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