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-   -   BETA PATCH v1.06.17582 + Mini FIX--Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=32039)

DroopSnoot 05-12-2012 03:39 PM

BETA PATCH v1.06.17582 + Mini FIX--Bug thread
 
Rather than spam up the update thread, Post bugs here but, also remember to send your crash logs to:

ishevchenko@1cpublishing.eu

pupo162 05-12-2012 03:47 PM

-no more bad quality pits are gone...
-we lost AA inside the pit. cockpits look jaggy again. they were soft at silk before

https://fbcdn-sphotos-a.akamaihd.net...59773033_n.jpg
(having an hard time uploading this in proper quality...)

so, 1 step forward 1 step backward.

GraveyardJimmy 05-12-2012 03:50 PM

Quote:

Originally Posted by pupo162 (Post 424345)
-no more bad quality pits are gone...
-we lost AA inside the pit. cockpits look jaggy again. they were soft at silk before

so, 1 step forward 1 step backward.

If as a video suggested it was a blur filter over the instruments that was the problem, then the blur would serve to reduce aliasing. Now the sharpness has returned, the edges are unsoftened. Proper aliasing is much preferable to a blur filter so we have to wait on that I think.

furbs 05-12-2012 03:53 PM

Installed mini update, cleared cache, started game, closed down and restarted...

Cockpit's better focus, no AA, clouds bring FPS from 60 to 20.

Menus messed up, buttons get covered up with a background image....

http://img444.imageshack.us/img444/2730/55748121.jpg
By furbs9999 at 2012-05-12

Map flickers and scroll in and out on its own.

2 CTD in 10 mins. :(

Look forward to the next mini fix.

BGs_Ricky 05-12-2012 03:54 PM

Just a quick test on the single player mission that gave me CTD's since last update:

-cockpit textures are back like before (and clouds too I'd reckon)
-good fps and no stutters
-no CTDs even with heavy zooming in/out and switching planes in little more than 10 min, with last update I had a CTD every time well before.

Will test again tonight.

So far looks promising

DroopSnoot 05-12-2012 04:02 PM

  • Blenheim cockpit still has some low res instruments

http://i50.tinypic.com/14tphqv.jpg

  • Also found that the Blenheim Mixture is wrongly labeled, weak should be rich & vice verse

http://i50.tinypic.com/35lhvgm.jpg
  • Sound breaks up on Blenheim when increasing throttle from idle to low rpm

http://www.youtube.com/watch?v=uOd3R...ature=youtu.be

SlipBall 05-12-2012 04:09 PM

Just a guess, but I think the mini was designed to address just the ctd...not fix the other issues for now...:grin:

pupo162 05-12-2012 04:12 PM

Quote:

Originally Posted by SlipBall (Post 424360)
Just a guess, but I think the mini was designed to address just the ctd...not fix the other issues for now...:grin:

"With that, we do have an update to the beta that should address the other crash bugs, and address some of the others like reduced quality cockpits."

fortunetly we were lucky to atleast have one other issue adressed.

steppie 05-12-2012 04:12 PM

Fps get as low as 1, Get flack, aircraft and over land and the fps drop between 1 & 10 fps, even over water in a dogfight i had trouble with fps.
To find aircraft i look around and when the fps drop that were they are.
When looking the bombs explode on the ground my fps dropped from 59fps to 2fps.
the low res i can live with but the fps as bad as they are make impossible the play.
this only happen on muliplayer

von Brühl 05-12-2012 04:29 PM

In the FMB, there's no double overlaid text, but skins do not show up on planes/objects with a choice in skins. No crash to desktop, so no log file generated right?

DroopSnoot 05-12-2012 04:34 PM

Quote:

Originally Posted by steppie (Post 424363)
Fps get as low as 1, Get flack, aircraft and over land and the fps drop between 1 & 10 fps, even over water in a dogfight i had trouble with fps.
To find aircraft i look around and when the fps drop that were they are.
When looking the bombs explode on the ground my fps dropped from 59fps to 2fps.
the low res i can live with but the fps as bad as they are make impossible the play

I have turned off grass, and buildings set to low. it has improved my fps.

Blackdog_kt 05-12-2012 04:39 PM

I run a few quick missions, seems fine so far.

The blurry textures remain, but i've had this since forever and not just with the latest alpha patch, so maybe it's also due to my low overall RAM. However, i was able to increase texture resolution from medium to high without losing any FPS and it made up for most of the blurriness. Some of the cockpits in twin engined aircraft still do it (eg, the bombardier's gauges in the Blenheim).

My specs:
i7 920 @ 2.7Ghz
3GB of RAM
Ati 4890 1GB
win7 x64

My settings:
1680x1050 resolution
Vsync, trees, roads, shadows ON
SSAO, epilepsy filter OFF
texture resolution, model detail, land shading HIGH
forests LOW
everything else MEDIUM.

Baszkupapa 05-12-2012 04:49 PM

I have the following problem with the game.

Two or three blue lines pop up in accordance of height(it's really visible under 500m), and it's visible through the control panel.
It's not just ugly it's really annoying too.
The thing is, this was already fixed once(probably unintentionally) but it's back now.
It was like this in the latest stable version, it was like this in the beta patch, and it's still like that with the new core.dll.


And there are micro-stutters near ground, just like it was before. In this regard, the patch, and the patch update didn't change anything. Unfortunately.
It would be really nice if these problems would be fixed A.S.A.P.

http://noob.hu/2012/05/12/shot_20120512_181550.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg


& micro-stutters

http://www.youtube.com/watch?v=_pNalN_NtFs

SlipBall 05-12-2012 04:50 PM

An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f3...512_123547.jpg

http://i51.photobucket.com/albums/f3...512_123356.jpg

SEE 05-12-2012 04:55 PM

Mirrors rendering - Collision bug. (was there pre mini fix too)

Following a collision - mirrors if disabled, are enabled and render with exaggerated block colour tones.

JG52Krupi 05-12-2012 04:58 PM

Quote:

Originally Posted by SlipBall (Post 424389)
An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f3...512_123356.jpg

Nice effect of the pitot tube freezing over perhaps?

I very much doubt its a bug.

Kupsised 05-12-2012 05:02 PM

Quote:

Originally Posted by Baszkupapa (Post 424386)
I have the following problem with the game.

Two or three blue lines pop up in accordance of height(it's really visible under 500m), and it's visible through the control panel.
It's not just ugly it's really annoying too.
The thing is, this was already fixed once(probably unintentionally) but it's back now.
It was like this in the latest stable version, it was like this in the beta patch, and it's still like that with the new core.dll.

Same here. I have the same video card as you as well, that could be why. As far as I remember it was stated that it was an ATI problem, but I'd hoped they'd address it in this patch. Perhaps not, unless it's going to make its way into a later version.

JG52Uther 05-12-2012 05:07 PM

Quote:

Originally Posted by JG52Krupi (Post 424397)
Nice effect of the pitot tube freezing over perhaps?

Thats what I was thinking! If so, brilliant!

JG52Krupi 05-12-2012 05:12 PM

An easy way to see if it is a bug is to fly through the cloud with pitot heating on :D

DroopSnoot 05-12-2012 05:13 PM

Quote:

Originally Posted by SlipBall (Post 424389)
An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f3...512_123547.jpg

http://i51.photobucket.com/albums/f3...512_123356.jpg

Ive never understood this effect to be honest, clouds produce water on windscreens since that's what they are made of, only at higher altitudes would it freeze but after the water ended up on the windscreen.
I'd love to see this changed sometime to a nice water effect rather than the frost.

Blackdog_kt 05-12-2012 05:14 PM

Quote:

Originally Posted by DroopSnoot (Post 424358)
  • Also found that the Blenheim Throttle is now bugged like the Spitfire, either full weak or full rich.
  • Sound breaks up on Blenheim when increasing throttle from idle to low rpm

I've had sound issues like these since a couple patches ago and i can confirm it happens. I mostly get it on twins (eg, Blenheim, Ju88), there is no sound until i increase RPMs a little bit more.

About the throttle though, i don't see anything bugged. I just flew the stock cross country mission to test it.

The throttle moves correctly all across the range.

The mixture and prop pitch are the ones that have only two positions but that is historically correct. The Blenheim had two-position props (like the Spit 1 and the DH Hurricane we have in the sim), so it only has fine and coarse settings. It also had only two effective mixture settings, auto-rich and auto-lean, even though the lever moved all across the range the lower 50% was auto-rich and the upper 50% of the lever's travel was auto-lean.

To sum up, it was wrong before the patch, it is corrected now. Cheers ;)


Quote:

Originally Posted by SlipBall (Post 424389)
An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f3...512_123547.jpg

http://i51.photobucket.com/albums/f3...512_123356.jpg

Inaccurate and faulty instrument readings like these were there in previous versions too. It's not a bug, it simulates icing of the pitot tube.

Turn on your pitot heater and you'll see it indicating correctly again ;)

SlipBall 05-12-2012 05:18 PM

Quote:

Originally Posted by JG52Krupi (Post 424397)
Nice effect of the pitot tube freezing over perhaps?

I very much doubt its a bug.


Good feature, I like it...seems to clog a bit quickly though, I don't really remember the previous vershion as drastic

furbs 05-12-2012 05:18 PM

Quote:

Originally Posted by Blackdog_kt (Post 424408)
I've had sound issues like these since a couple patches ago and i can confirm it happens. I mostly get it on twins (eg, Blenheim, Ju88), there is no sound until i increase RPMs a little bit more.

About the throttle though, i don't see anything bugged. I just flew the stock cross country mission to test it.

The throttle moves correctly all across the range.

The mixture and prop pitch are the ones that have only two positions but that is historically correct. The Blenheim had two-position props (like the Spit 1 and the DH Hurricane we have in the sim), so it only has fine and coarse settings. It also had only two effective mixture settings, auto-rich and auto-lean, even though the lever moved all across the range the lower 50% was auto-rich and the upper 50% of the lever's travel was auto-lean.

To sum up, it was wrong before the patch, it is corrected now. Cheers ;)




Inaccurate and faulty instrument readings like these were there in previous versions too. It's not a bug, it simulates icing of the pitot tube.

Turn on your pitot heater and you'll see it indicating correctly again ;)


Correct, though why your cockpit glass would ice up at 500m in British summer is something for another thread.

bw_wolverine 05-12-2012 05:19 PM

Here's that bug with the reticle. Still not fixed:

http://401squadron.boardforum.ca/use...m/untitl10.jpg

SiThSpAwN 05-12-2012 05:29 PM

Anyone notice FPS drops when there is communication during single player? And maybe its me, but it seems worse when reporting enemy positions?

Also before patch I used to CTD sometimes when loading a track, now, so far, I have yet to have that happen, good thing! :)

Baszkupapa 05-12-2012 05:42 PM

Quote:

Originally Posted by Kupsised (Post 424399)
Same here. I have the same video card as you as well, that could be why. As far as I remember it was stated that it was an ATI problem, but I'd hoped they'd address it in this patch. Perhaps not, unless it's going to make its way into a later version.


If this was really a problem with ATI, then this bug would show up in AC-10, Black Shark, Flaming Cliffs 2 or even Call of Duty.
But in these games, and in any other games there are no problems, so I think it's NOT ATI's fault.
Fix it. I didn't hand out money to watch such a zebra-striped ***... :rolleyes:

bravoalpha 05-12-2012 05:46 PM

The problem is still exists...
http://forum.1cpublishing.eu/showpos...&postcount=394

DroopSnoot 05-12-2012 05:50 PM

Quote:

Originally Posted by Blackdog_kt (Post 424408)

The mixture and prop pitch are the ones that have only two positions but that is historically correct. The Blenheim had two-position props (like the Spit 1 and the DH Hurricane we have in the sim), so it only has fine and coarse settings. It also had only two effective mixture settings, auto-rich and auto-lean, even though the lever moved all across the range the lower 50% was auto-rich and the upper 50% of the lever's travel was auto-lean.

To sum up, it was wrong before the patch, it is corrected now. Cheers ;)

Nice one mate, thanks for the info, and you made me spot i put throttle instead of mixture, but since its a correction hey ho! Still labeled the wrong way round though, least i got something right lol :-P

Kupsised 05-12-2012 06:41 PM

Quote:

Originally Posted by Baszkupapa (Post 424430)
If this was really a problem with ATI, then this bug would show up in AC-10, Black Shark, Flaming Cliffs 2 or even Call of Duty.
But in these games, and in any other games there are no problems, so I think it's NOT ATI's fault.
Fix it. I didn't hand out money to watch such a zebra-striped ***... :rolleyes:

I didn't mean it was ATI's fault, but the problem lies with ATI cards in CLoD. It's either CLoD's fault or ATI's, but neither have offered a fix yet.

Steuben 05-12-2012 06:50 PM

Hmmmm so far couldnt host any games! Because of steam issues i thought! Now i can host!!

But no servers are showing in my list! Installed fix and deleted cache! Help!

Kupsised 05-12-2012 07:04 PM

One bug that I've found, not a serious one though, is when starting in the G.50 on the 'Cross Country' quick mission, the engine is already running. If, like me, you accidently left the throttle on full from the last sortie, and the parking breaks are on (which they are automatically) it immidiately nosedives into the dirt. Can anyone else test this?

I tried the mission again in a 109, the engine isn't running but the prop does spin a few times, maybe it didn't run fully because of fuel cocks. Anyway, like I said, not a serious issue, but an issue all the same.

SG1_Lud 05-12-2012 07:13 PM

Quote:

Originally Posted by Blackdog_kt (Post 424408)
I've had sound issues like these since a couple patches ago and i can confirm it happens. I mostly get it on twins (eg, Blenheim, Ju88), there is no sound until i increase RPMs a little bit more.


Hi buddy, hav you tried to increase the ingame volume slider. Lot of chaps in my squad were reporting missing sounds, untilthey cranked the slider up. There is a point, above which you recover sounds, and below which, you lose some.

You cant try in the field, if you can hear the magnetos click, the volume slide is above the critical point.

Hope it works.

Tigertooo 05-12-2012 07:15 PM

implemented mini fix.
not able anymore to join online server, tried 6 times in half an hour, rebooted and still no go

Steuben 05-12-2012 07:18 PM

Quote:

Originally Posted by Tigertooo (Post 424498)
implemented mini fix.
not able anymore to join online server, tried 6 times in half an hour, rebooted and still no go


Same Problem here! Joining over Hyperlobby works!

FFCW_Urizen 05-12-2012 07:20 PM

3 Attachment(s)
The following graphical Glitch occured on ATAG after my plane bounced into the air and was destroyed on the ground.
Specs are in my sig. one difference: i´m running catalyst 12.4 instead of whatever is listed there, i´m kinda lazy in keeping it up to date :-P .

Tigertooo 05-12-2012 07:22 PM

Quote:

Originally Posted by Steuben (Post 424499)
Same Problem here! Joining over Hyperlobby works!

thank god i'm not alone

smink1701 05-12-2012 07:26 PM

Thanks 6

GraveyardJimmy 05-12-2012 07:28 PM

Quote:

Originally Posted by FFCW_Urizen (Post 424500)
The following graphical Glitch occured on ATAG after my plane bounced into the air and was destroyed on the ground.

I have had this since before the rewrite. On crash it seems it draws a low res cockpit to save fps (not sure who for). As I crashed my blenheim on ATAG all the cockpit went low res including bombers station.

FFCW_Urizen 05-12-2012 07:50 PM

i meant the drawing of the roundel onto the canopy frame and the mirror being (despite being disabled) on lsd

BGs_Ricky 05-12-2012 07:53 PM

I had my Spitfire half buried in the ground after a crash landing, never had that before.
On the good side it seems that I have no more CTDs when playing offline again :grin:

SEE 05-12-2012 08:22 PM

No Servers Listed but could be a Steam issue.

Kwiatek 05-12-2012 08:50 PM

Problem with server listed - moslty no servers found.

Also with good FPs no CTD there are some stutters.

Blackdog_kt 05-12-2012 08:53 PM

Quote:

Originally Posted by DroopSnoot (Post 424443)
Nice one mate, thanks for the info, and you made me spot i put throttle instead of mixture, but since its a correction hey ho! Still labeled the wrong way round though, least i got something right lol :-P

No worries ;)

Actually, the RAF levers were indeed backwards for keeping with older habits and not having older pilots learn new "muscle memory" in the cockpits.

Now, the reason any planes were made with reversed mixture levers in the first place? Well, to pull the mixture back to rich and prevent fuel starvation if the pilot throttled back abruptly (throttle and mixture had some sort of linkage, pulling the throttle back also moved the mix lever back, so they made rich to be backwards). You can see this animated in the Hurricanes in the sim if you look at your left cockpit wall.


Quote:

Originally Posted by SG1_Lud (Post 424494)
Hi buddy, hav you tried to increase the ingame volume slider. Lot of chaps in my squad were reporting missing sounds, untilthey cranked the slider up. There is a point, above which you recover sounds, and below which, you lose some.

You cant try in the field, if you can hear the magnetos click, the volume slide is above the critical point.

Hope it works.

Will try that. Now that you mention it, i think i got disappearing sounds once i tuned my sound levels for headphones. Cheers for the tip ;)

Anders_And 05-12-2012 08:55 PM

Quote:

Originally Posted by SlipBall (Post 424389)
An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f3...512_123547.jpg

http://i51.photobucket.com/albums/f3...512_123356.jpg

This is correct and models your pitot tube getting iced up! There is a switch to switch on pitot heating in the 109 ;)

Baron 05-12-2012 10:45 PM

STILL cant even start the game.

I give up.


P.S. No tips needed, iv tried everything, and i do mean EVERYTHNG.

ATAG_Bliss 05-12-2012 10:47 PM

Baron,

Hop on TS sometime. Keller has teamviewed into a few other's PCs to get people sorted. Most of the time it was a very simple user error that caused this. Better to just let someone else install it for you ;)

catsrfun 05-12-2012 10:50 PM

First post . Yeah!

Anyway , anybody else get a red block as the replacement for the aircraft with the cross hair logo as you start up the game? I have had it since the Alpha patch last week.

Baron 05-12-2012 10:55 PM

Quote:

Originally Posted by ATAG_Bliss (Post 424592)
Baron,

Hop on TS sometime. Keller has teamviewed into a few other's PCs to get people sorted. Most of the time it was a very simple user error that caused this. Better to just let someone else install it for you ;)


LoL, i know, the brain can take a day off sometimes, but trust me, there is no reason what so ever for the game NOT to start on my pc. Unless they patch is, well, lets say a bit buggy. :)


Trust me, there isnt anything you or anyone else can come up with that i havent tried yet, in any order, reversed or stacked on top of eachother. ;)


I just have to let you guys do the work and wait for the real patch, when ever that may be. I think ill survive. :) (But the problem in itselfe do pi** me of to the extreme lol)


P.S Haven got ts or mic at the moment.

ATAG_Bliss 05-12-2012 10:58 PM

I bet I could make it work for you. All I'm saying ;)

SEE 05-12-2012 11:02 PM

Quote:

Originally Posted by catsrfun (Post 424595)
First post . Yeah!

Anyway , anybody else get a red block as the replacement for the aircraft with the cross hair logo as you start up the game? I have had it since the Alpha patch last week.

Lots having red square. Setting to windowed or pseudo usually removes it but at the expense of being able to have Vertical Sync.

Probably something to with screens res settings but the red square doesn't affect the game so might as well ignore it.

Baron 05-12-2012 11:11 PM

Quote:

Originally Posted by ATAG_Bliss (Post 424601)
I bet I could make it work for you. All I'm saying ;)


At this stage, it wouldnt suprise me one bit if you could. :)

VO101_Tom 05-12-2012 11:19 PM

I notice a new graphic bug tonight (beta + bugfix). The Spitfire 3D modell is disappear between 2 km and 1 km distance. The effects – for example, the smoke of the firing, the tracers, etc. – remain visible.

Can someone verify this or that just me? Before the beta was definitely not the same problem, but I'm not sure about the clean beta (I flew a few times with it).

http://www.pumaszallas.hu/Private/VO...cs/LOD_bug.jpg

kilosierra 05-12-2012 11:26 PM

Quote:

Originally Posted by SEE (Post 424603)
Lots having red square. Setting to windowed or pseudo usually removes it but at the expense of being able to have Vertical Sync.

Probably something to with screens res settings but the red square doesn't affect the game so might as well ignore it.

I don`t even understand why so many people are reporting this, as it, as you already stated, does not in any way affect the sim. Completely irrelevant.

O_Smiladon 05-13-2012 12:48 AM

Quote:

Originally Posted by Baszkupapa (Post 424386)
I have the following problem with the game.

Two or three blue lines pop up in accordance of height(it's really visible under 500m), and it's visible through the control panel.
It's not just ugly it's really annoying too.
The thing is, this was already fixed once(probably unintentionally) but it's back now.
It was like this in the latest stable version, it was like this in the beta patch, and it's still like that with the new core.dll.


And there are micro-stutters near ground, just like it was before. In this regard, the patch, and the patch update didn't change anything. Unfortunately.
It would be really nice if these problems would be fixed A.S.A.P.

http://noob.hu/2012/05/12/shot_20120512_181550.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg


& micro-stutters

http://www.youtube.com/watch?v=_pNalN_NtFs

What this guy said.

I know about whats up and all, just putting my hand up to say me too.

But very good progress in just a week, thank you

O_Smiladon

Martin77 05-13-2012 02:12 AM

Quote:

Originally Posted by furbs (Post 424354)
Installed mini update, cleared cache, started game, closed down and restarted...

Cockpit's better focus, no AA, clouds bring FPS from 60 to 20.

Menus messed up, buttons get covered up with a background image....

http://img444.imageshack.us/img444/2730/55748121.jpg
By furbs9999 at 2012-05-12

Map flickers and scroll in and out on its own.

2 CTD in 10 mins. :(

Look forward to the next mini fix.

I have the same image in menus like you furbs when i use Bandicam in background. When i dont use it its fine

salmo 05-13-2012 02:34 AM

Installed mini-hotfix. Game crash 1st time I entered ATAG server, no crash since. However, severe drop in fps. was getting 60+fps now averaging 30-40fps & some micro-stutters. Crash file sent to Ilya

dragon9 05-13-2012 02:47 AM

First crash beta patch only happened when exiting game

Second crash BETA PATCH + SMALL FIX .....Rolled out of hanger and screen froze ........ had to ctrl alt delete to get back to desktop and found launcher crash also noticed Steam had shown update news screen


regards Dragon9

SEE 05-13-2012 02:53 AM

I have had those Steam pop ups crash my game many times in MP. I disabled it in steam......I wonder if the Devs have looked at that? Send your Dmp files and log too.

Ailantd 05-13-2012 03:15 AM

Good thing is I have no CTDs with this version so far. Before hotfix I CTD every 10 minutes.
But clouds are real frame killers.

Another thing is that your squad still crash land with you. I´m the one with half wing... I returned that way from mid sea and almost could land well enought.
Happened two of two times I tried :

http://download.ailantd.com/il2Cod/2012-05-13_00005.jpg

von Brühl 05-13-2012 03:52 AM

Quote:

Originally Posted by VO101_Tom (Post 424608)
I notice a new graphic bug tonight (beta + bugfix). The Spitfire 3D modell is disappear between 2 km and 1 km distance. The effects – for example, the smoke of the firing, the tracers, etc. – remain visible.

Can someone verify this or that just me? Before the beta was definitely not the same problem, but I'm not sure about the clean beta (I flew a few times with it).

http://www.pumaszallas.hu/Private/VO...cs/LOD_bug.jpg

Tom,

I was playing through one of the Wicks vs Dundas missions, one with tons of aircraft flying escort above a 2 flights of Stuka's on the way to bomb a convoy. As the different flights of escorts weaved around their positions, I could clearly see aircraft (all 109s in formations, so easy to track) appearing and disappearing from view. I think it has more to do with relative light and rendering, as the aircraft in line would all disappear and then reappear in roughly the same spots relative to my position.

GF_Mastiff 05-13-2012 04:02 AM

posted in wrong thread
 
bug report mini fix the whole squadron CTD'ed at the same time.
in report is the zip file


71st AH Squadron we all crashed at the same time with heavey action over Dover 9,000ft.

On ATAG beta patch server.

Sent ily a report on his email
Ill report here just incase his email is still full

http://forum.1cpublishing.eu/showpos...&postcount=400

klem 05-13-2012 06:15 AM

Quote:

Originally Posted by Tigertooo (Post 424498)
implemented mini fix.
not able anymore to join online server, tried 6 times in half an hour, rebooted and still no go

I had this last night when I first tried mini-patch (11pm UK time) but I was able to join by selecting Friends instead of Internet as a couple of the guys were in the ATAG server.

This morning it is working fine so perhaps it was a Steam+CoD problem?

Try again?

EDIT: It worked ok the first time I started it for this PC boot up. On the next game startup it didn't. On the next three game startups it was back to ok. Weird.

klem 05-13-2012 06:26 AM

Quote:

Originally Posted by salmo (Post 424654)
Installed mini-hotfix. Game crash 1st time I entered ATAG server, no crash since. However, severe drop in fps. was getting 60+fps now averaging 30-40fps & some micro-stutters. Crash file sent to Ilya

Do you have Vsynch on without Triple Buffering enabled?

salmo 05-13-2012 06:40 AM

Quote:

Originally Posted by klem (Post 424691)
Do you have Vsynch on without Triple Buffering enabled?

Vsynch is set to 'Use the 3D application setting' & triple buffering is OFF.

DroopSnoot 05-13-2012 08:35 AM

I still have huge lag spikes when nearing twin engine aircraft.

VO101_Tom 05-13-2012 08:48 AM

Quote:

Originally Posted by von Brühl (Post 424666)
Tom,

I was playing through one of the Wicks vs Dundas missions, one with tons of aircraft flying escort above a 2 flights of Stuka's on the way to bomb a convoy. As the different flights of escorts weaved around their positions, I could clearly see aircraft (all 109s in formations, so easy to track) appearing and disappearing from view. I think it has more to do with relative light and rendering, as the aircraft in line would all disappear and then reappear in roughly the same spots relative to my position.

I notice this bug first time on ATAG, when my squad mate chasing by Spitfire. I lost the contact of the foe, but i saw 6 smoke-line, and tracers from nowhere. When i come closer, the Spit appear. Couple of hours later, i notice the same thing on the Repka (i made the screenshot there), only the Spits disappears.
I belive you, but i have problem only with Spitfire (as you see on the screenshot). I made a bugtracker ticket: http://www.il2bugtracker.com/issues/294

SlipBall 05-13-2012 09:58 AM

Quote:

Originally Posted by DroopSnoot (Post 424741)
I still have huge lag spikes when nearing twin engine aircraft.


Everyone on these boards should have their system listed in the signature...without that no help can be offered.:grin:

III/JG53_Don 05-13-2012 10:04 AM

Hm i hget nice fps like before but the stuttering is worse imho. I mean I have avg 40 fps + it barely goes under 30 but still annoying stutters even with trees completely off. low level fights are now definitely harder than with the normal Alpha Patch due to the stuttering.

AKA_Tenn 05-13-2012 10:05 AM

Quote:

Originally Posted by VO101_Tom (Post 424745)
I notice this bug first time on ATAG, when my squad mate chasing by Spitfire. I lost the contact of the foe, but i saw 6 smoke-line, and tracers from nowhere. When i come closer, the Spit appear. Couple of hours later, i notice the same thing on the Repka (i made the screenshot there), only the Spits disappears.
I belive you, but i have problem only with Spitfire (as you see on the screenshot). I made a bugtracker ticket: http://www.il2bugtracker.com/issues/294

that happened to me too, chasing a 109, he just completely disappeared at a certain range, and i just kept following his flight path where i thought he'd end up and sure enough when i got close enough he re-appeared...

Lookaloft 05-13-2012 12:01 PM

patch 17582
 
Quote:

Originally Posted by Baron (Post 424589)
STILL cant even start the game.

I give up.


P.S. No tips needed, iv tried everything, and i do mean EVERYTHNG.

Hi Baron,

One can never tell, but if you ever find a way to start up the game with the new patch, please let me know. I have been trying the whole week, following up all suggestions offered on this good Forum but no luck. I’m at the end of my tether now.

lookaloft

GTX480, Intel Core 2 Quad Q9300, 4GB (2x2GB) OCZ DDR2-800, Win 7 ultimate 64-bit, directx 11

Kwiatek 05-13-2012 12:12 PM

I got today 2 CTDs during online flying ATAG server :(

Where i could to send my crash logs?

SlipBall 05-13-2012 12:15 PM

Quote:

Originally Posted by Baron (Post 424605)
At this stage, it wouldnt suprise me one bit if you could. :)


Baron, why not list your spec's in your sig :confused::confused:

JG52Uther 05-13-2012 12:27 PM

Quote:

Originally Posted by Kwiatek (Post 424832)
I got 2 CTDs during online flying ATAG server :(

Where i could to send my crash logs?

Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu

Kwiatek 05-13-2012 12:28 PM

Quote:

Originally Posted by JG52Uther (Post 424841)
Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu

Ok thx i got logs - dmp files.

ATAG_Snapper 05-13-2012 12:30 PM

Quote:

Originally Posted by DroopSnoot (Post 424741)
I still have huge lag spikes when nearing twin engine aircraft.

Last night on the ATAG Server all Red RAF fighter pilots suffered huge lag over Manston during a sustained attack by manned 110's, Ju88's, and 109's.

Specifically, whenever a Red pilot would approach even a single manned multi-engine, his frame rate would abruptly drop to a 1 fps slideshow. For those that didn't then lose control and crash, the frame rate would gradually increase back to normal once the multi engine a/c had moved on.

I had my in-game setting set to "Medium" with SSAO turned "ON", then later in the evening SSAO was turned "OFF". The manned multi engine lag occurred every time as I drew near in my Spitfire IIa. Other Red pilots (6 pilots in all) on Teamspeak sustained the same lag with multi engine aircraft. In fact, to locate a multi engine aircraft fairly close by, we merely needed to pan around with our TrackIR's and if you noticed a sudden decrease in frame rate -- you were looking at a nearby multi engine a/c. This lag did not occur to nearly as bad a degree with single engine a/c (109's, Stukas). We had the whole gamut come at us at Manston last night -- it was fast 'n furious. The Radar Station at I12 (nearby Ramsgate) was knocked out and the Spits were powerless to stop them.

Strangely, there was no such problems with lag when attacking AI bomber formations last night.

pupo162 05-13-2012 01:05 PM

Quote:

Originally Posted by ATAG_Snapper (Post 424844)
I had my in-game setting set to "Medium" with SSAO turned "ON", then later ...

i would suggest you try to up a little bit your graphics to high, or ultra.

try everything maxed out but building quantity to high, and building quality to high.

i've less stutters and more FPS with good graphics than with medium.

7870, 2500k@stock, 8gb ddr3

ATAG_Snapper 05-13-2012 01:20 PM

Quote:

Originally Posted by pupo162 (Post 424856)
i would suggest you try to up a little bit your graphics to high, or ultra.

try everything maxed out but building quantity to high, and building quality to high.

i've less stutters and more FPS with good graphics than with medium.

7870, 2500k@stock, 8gb ddr3

Thanks, Pupo, will try that.

The abrupt lag problem upon approaching manned multi engine aircraft was affecting everyone last night (6 of us on Teamspeak). This happened repeatedly to each of us when we tried to engage. Our normal high frame rates would quickly return once we were clear of the manned multi engine bomber. This has me believing there's a problem with the code and not with each of our PC's.

JG52Krupi 05-13-2012 01:23 PM

Quote:

Originally Posted by ATAG_Snapper (Post 424860)
Thanks, Pupo, will try that.

The abrupt lag problem upon approaching manned multi engine aircraft was affecting everyone last night (6 of us on Teamspeak). This happened repeatedly to each of us when we tried to engage. Our normal high frame rates would quickly return once we were clear of the manned multi engine bomber. This has me believing there's a problem with the code and not with each of our PC's.

Same my fps would half itself near large AI bomber formations (pre mini fix, haven't had the time to try the fix yet).

pupo162 05-13-2012 01:24 PM

Quote:

Originally Posted by ATAG_Snapper (Post 424860)
Thanks, Pupo, will try that.

The abrupt lag problem upon approaching manned multi engine aircraft was affecting everyone last night (6 of us on Teamspeak). This happened repeatedly to each of us when we tried to engage. Our normal high frame rates would quickly return once we were clear of the manned multi engine bomber. This has me believing there's a problem with the code and not with each of our PC's.

yes , seems to be an issue http://www.il2bugtracker.com/issues/253

tough ive flow agaisnt 4 bombers yesterday and no issue arrised.

Also its strange, people on that formation didnt seem to have issues (otherwise they wouldnt be in the formation) but you did. mysteries of dover...

pupo162 05-13-2012 01:29 PM

Quote:

Originally Posted by pupo162 (Post 424863)
yes , seems to be an issue http://www.il2bugtracker.com/issues/253

tough ive flow agaisnt 4 bombers yesterday and no issue arrised.

Also its strange, people on that formation didnt seem to have issues (otherwise they wouldnt be in the formation) but you did. mysteries of dover...

OK LETS RUN A TEST:

try flying the quick mission "bomber intercept - Hawkinge"

fly as the hurricane and edit the enmy flight to:

24-heikel111

http://www.youtube.com/watch?v=3QQ0m...ature=youtu.be

do you still get slowdowns? i dont, so if you do, could be a system issue, if also dont have an issue, they it was probably a multiplayer issue.

ATAG_Snapper 05-13-2012 01:58 PM

Great idea, Pupo. I'm away from my PC right now (this is my iPad talking ;) ), but you've outline a good quick test for

1) large AI formation problem?

and

2) multiplayer problem with manned bombers?

As you pointed out, the human pilots/crew of the manned bombers didn't experience lag, but all the attacking Red pilots did. Plus the lag wasn't a mere slowdown in fps; we all experienced a game-crushing 1 fps slideshow. In my case the 1 fps only returned back to the normal 70 - 90 fps smooth play when the multi engined manned bomber(s) had flown out of the immediate vicinity.

Will try this later today at first opportunity and report back here with my results.

TRIK 05-13-2012 02:30 PM

Smooth as custard very happy chap

von Brühl 05-13-2012 04:40 PM

Quote:

Originally Posted by VO101_Tom (Post 424745)
I notice this bug first time on ATAG, when my squad mate chasing by Spitfire. I lost the contact of the foe, but i saw 6 smoke-line, and tracers from nowhere. When i come closer, the Spit appear. Couple of hours later, i notice the same thing on the Repka (i made the screenshot there), only the Spits disappears.
I belive you, but i have problem only with Spitfire (as you see on the screenshot). I made a bugtracker ticket: http://www.il2bugtracker.com/issues/294

I agree it's a bug (or at least a strange way of implementing light), but not just for Spitfires.

furbs 05-13-2012 04:55 PM

Black6-might be important info
 
Was having lots of crashes with the mini patch update, had tried most tips with no luck.
Then i disabled hyper threading on my i72600k and also turned off gamebooster and since then ive had no CTD's and much less stuttering.

Might be something to look into.

=XIII=Shea 05-13-2012 05:21 PM

1 Attachment(s)
Grapics went all weard when i crashed

JG52Krupi 05-13-2012 05:23 PM

Agreed it shouldn't be having such a huge effect on performance, no other game I have played has seen such an increase in performance after turning off hyper threading/ multi threading.

ATAG_Dutch 05-13-2012 05:24 PM

Just had the weirdest crash so far since hotfix.

Cache cleared out of habit, direct connect to ATAG 1, spawned, warmed up, climbed, alone in the sky and bang. Launcher crash.

Also any more than 1 on 1 combat turns into a slide show.

This has nothing to do with Furbs' post, but I felt like having a moan.

Feels like we've regressed 12 months. :(

Edit: 3 dump files and a log sent, before anyone asks!

ACE-OF-ACES 05-13-2012 06:13 PM

Quote:

Originally Posted by furbs (Post 425000)
Was having lots of crashes with the mini patch update, had tried most tips with no luck.
Then i disabled hyper threading on my i72600k and also turned off gamebooster and since then ive had no CTD's and much less stuttering.

Might be something to look into.

This is the 2nd person in the last few days that has reported having better results by configuirng their PC to turn off HT

Here is the one from a day to two ago on HT

http://forum.1cpublishing.eu/showthread.php?t=31976

Some good info there too

klem 05-13-2012 06:32 PM

Quote:

Originally Posted by salmo (Post 424696)
Vsynch is set to 'Use the 3D application setting' & triple buffering is OFF.

Try in-game vsynch off and GPU 3D vsynch On and Triple Buffering on. Triple buffering helps prevent timing issues that can see your vsycnh halved if TB is not enabled. I don't know if the in-game vsynch invisibly handles its own triple buffering.

Insuber 05-13-2012 06:36 PM

I had a first: while flying on ATAG my 109 literally disappeared leaving my soul floating mid air ... first time really.

ATAG_Snapper 05-13-2012 07:58 PM

Quote:

Originally Posted by Insuber (Post 425050)
I had a first: while flying on ATAG my 109 literally disappeared leaving my soul floating mid air ... first time really.

Had the same happen to me right after wheels up at Manston in my Spit last week. What a strange thing to happen!

Someone explained that it had something to do with the server suddenly "not recognizing" the aircraft you had earlier spawned in! LOL. For me it was no big deal (other than a minute or two of time waste). I hit ESC and immediately went about respawning in a new Spitfire. Weird!

BTW, I saw you CTD in your G.50 today off Dover. Your plane was warping sideways and actually splashed in the drink!

ATAG_Bliss 05-13-2012 08:00 PM

Quote:

Originally Posted by Insuber (Post 425050)
I had a first: while flying on ATAG my 109 literally disappeared leaving my soul floating mid air ... first time really.

That's not related to the patch :) But I would call it a Bug.

Basically what happens is, very rarely when you spawn, the game thinks you've just landed, therefore it starts the despawn script, so just about the time you get in the air and headed out it destroys your plane ;)

I've had it happen to me a few times now and it took a bit to figure out what it was. But you'll always get a chat message saying "Insuber is safe on the ground/landed/returned to base" after you've spawned if it's going to happen.

I've kinda made it a habit to check the messages when I spawn to make sure it doesn't happen ;)

furbs 05-13-2012 08:02 PM

Spoke a little too soon, CTD after about a hour. Took much longer to CTD than before though.
Flying on ATAG, did 2 sorties and the FPS was great, pretty smooth all the way with almost no stutters or pauses.

Log sent.

ATAG_Snapper 05-13-2012 08:07 PM

Quote:

Originally Posted by pupo162 (Post 424868)
OK LETS RUN A TEST:

try flying the quick mission "bomber intercept - Hawkinge"

fly as the hurricane and edit the enmy flight to:

24-heikel111

http://www.youtube.com/watch?v=3QQ0m...ature=youtu.be

Tried it -- no slowdown at all. Offline and online AI bombers are no problem. Experienced 1 fps slowdown again today over Lympne. Big furball - 110's, 109
S, Spits. Other Red pilots on TS were complaining as well.

Your advice on stepping up settings worked. Picked Very High and still had good frame rates; minor stutters over Margate at rooftop level but
very flyable. Thanks for the suggestion!

.

C6_Werner 05-13-2012 08:53 PM

Hello.
Problem met during the patch and fix.

track black death.
14101: avg 46. max 116. mini 16.

14214 beta patch2: avg 44. max 98. mini 15.

14413 beta patch3: avg 45. max 108. mini 10

17582 + mini-fix. AAx8: avg 34. max 62. mini 5 :shock:
17582 + mini-fix. AA off: avg 36. max 66. mini 5 :(

Ugly and low texture fps :confused:
http://img338.imageshack.us/img338/9...stitre1bat.png

The solution, to delete the conf.ini in 1C SoftClub.

avg: 65. max: 129. mini: 5.
AAx8. avg: 58. max: 116. mini: 5.

:grin:
http://img209.imageshack.us/img209/8...stitre2xes.png

setting.
http://img802.imageshack.us/img802/7...nstitre3uw.png

ATAG_Snapper 05-13-2012 09:01 PM

Wow, C6_Werner, that's a great first post here -- thank you and welcome!!!!

For safety I'm going to rename my current config.ini folder, then let the new patch + Hotfix build me a new one and see how it compares. Even if it's worse for any reason, we still have the old (renamed) config.ini folder to put back in.

Good stuff, worth a try!

O_Smiladon 05-13-2012 09:03 PM

S

Still LOOSE alot of FPS when taxi behind someone and you hit there dust they throw up from the ground.:(

I have everything on MED and road,grass,shadows turned off.

Vsync on

p.s please help us ATI 69xx card users

O_Smiladon

=XIII=Shea 05-13-2012 09:14 PM

Quote:

Originally Posted by O_Smiladon (Post 425107)
S

Still LOOSE alot of FPS when taxi behind someone and you hit there dust they throw up from the ground.:(

I have everything on MED and road,grass,shadows turned off.

Vsync on

p.s please help us ATI 69xx card users

O_Smiladon

Having the same problem with my hd 6950,never gonna buy an ati card again

Tavingon 05-13-2012 09:36 PM

Blenhiem takeoff is like a brick for me after patch

GraveyardJimmy 05-13-2012 09:53 PM

Quote:

Originally Posted by Tavingon (Post 425122)
Blenhiem takeoff is like a brick for me after patch

Make sure engines are at warmed up temps.

Also, reduce fuel load. At full fuel and bombs it is above take off weight (!) Reduce the fuel and it handles better, have been trying it out on ATAG and didnt realise this at first.


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