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Tree have you tried opening a Steam help request?...have you seen this before or tried any of it: https://support.steampowered.com/kb_...7169-TIAV-5361 Troubleshooting Game Crashes I experience frequent crashes and/or lock-ups when running games - what should I do?
This article includes some instructions which are for advanced users - please consult the documentation for your motherboard before making any changes to your system BIOS settings. If you are overclocking any components on your computer, please revert the memory timing and voltage to the settings recommended by the hardware manufacturer. Crashes and system instability which result from overclocking will not be supported by Steam Support or your hardware's manufacturer. Basic Troubleshooting Please start with these steps when you are ready to troubleshoot the cause of the crashes you are experiencing.
After each of the steps below: Try launching the game to test - if you continue to experience crashes, proceed to the next set of troubleshooting recommendations.
Note:These recommendations are for advanced users - please do not make changes to your system BIOS until you are familiar with the documentation provided by your motherboard manufacturer.
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Excuse me Tree_UK, since several months you report your difficulties in running Clod on your machine, may I ask you your machine specs? Many of us (including me) with old rigs enjoy CloD despite the well known issues; you report also single player CDTs so, and I do not doubt about your problems with the game, I'm curious about the performance of your rig compared to similar machines of others among this community.
Cheers |
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i72600k CPU Overclocked to 4.7 GHz 16GB of Corsair Ram DDR3 1800 GTX680 Graphics card Asus sabertooth Motherboard 27 Inch dell monitor running at 1920x1200 Water Cooled CPU 2 x 1TB Western digital Hard Disks Games Currently played Battlefield 3 ROF World of Tanks COD World at War Il2 Sturm Forgotton Battles - Blackdeath track (vsync enabled) Max60fps Avg 60 FPS Min 57FPS |
And what setting are you using?
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Tree have you tried a different system. Arent you a system builder>? Or at the least rebuilding your system and maybe trying some different hardware to try narrow down the issue.
Ive just realised I had some windows performance counters stop working in my system from one of the many updates that every software vendor wants to throw at your system these days and I cant for the life of me work out how to fix it and Im a pretty advanced system and registry tweaker & troubleshooter. Ive tried rebuilding the counters, reinstalling all the .net software and something has just simply screwed some of my windows performance counters. (which I use for some monitoring of various things.) Tree youve been around PCs long enough to know that sometimes problems dont show up until certain conditions occur which can be very hard to pinpoint sometimes! So even though everything else in your system is working fine, it doesnt mean there cant be something broken somewhere! My system runs everything fine without CTDs but yet my performance counters inexplicably stopped working without any other signs of problems. |
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This is my current conf, please note I have turned everything back up since dumbing things down made little difference. UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=4 MeshStatics=2 MeshStaticsDetail=3 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=0 TexFlags.VSync=1 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=0 vgMaster=8 vgVoice=0 vgMusic=0 [game] mapPadX=0.05 mapPadY=0.1 |
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* note, when i swapped the video card from a 3GB GTX580 to a 2GB GTX680 pre patch I could fly for a lot longer online before I got the launcher CTD, since the Alpha my CTD's have gone back to normal* |
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Do something useful and submit your logs to 1c as they request and get on with playing this game or not. Don't bother with a comeback, just post your logs as a silent protest. |
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Here is mine which is brand new because I deleted all my ini files and turned off cloud sync and did a verify on steam to build new ones before I installed the latest patch. [BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1080 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 StereoMode=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=255 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=216.52.148.29 port=27016 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=1 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=1 [rts] ; tickLen=30 ; ProcessAffinityMask=15 ; maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=4 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=3 MeshStatics=3 MeshStaticsDetail=4 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=1 TexFlags.VSync=1 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 vgMaster=15 vgMusic=15 vgVoice=15 [game] mapPadX=0.5317708 mapPadY=0.003703704 |
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[BOB] EpilepsyFilter=0 [window] DepthBits=24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1200 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 StereoMode=0 [NET] speed=25000 localPort=27016 serverName=HyperLobby, hosted by =BKHZ=Tree serverDescription=Test serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=0 maxPlayers=8 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=216.52.148.29 port=27016 localHost= tryDirectConnect=1 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=1 [rts] ; 0 tickLen=30 ; ProcessAffinityMask=15 ; maxTimerTicksInRealTick=20 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=3 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=4 MeshStatics=2 MeshStaticsDetail=3 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=0 TexFlags.VSync=1 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=0 vgMaster=8 vgVoice=0 vgMusic=0 [game] mapPadX=0.05 mapPadY=0.1 |
ini looks clean to me.
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[rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 |
@Tree_uk,
thx, those are things that drive me crazy, why two guys with the same machine have so different experiences. Time ago I was tempted to upgrade my machine and your specs were my target! I think I'll keep my rig as it is for a while. last thing...your OS I think is a 64bit (according to your amount of RAM), XP or Win7? Cheers |
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After verifying my files this is my RTS command line
[rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 This was the previous one [rts] ; tickLen=30 ; ProcessAffinityMask=15 ; maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 The strange thing is that the game runs exactly the same with the whole Process affinity mask line missing? Just having another fly around its the smoke/clouds/particles that kill the FPS, and I am not seeing any FPS improvement whatsoever since the Alpha patch. |
Theyre commented out by the semicolon so they werent active anyway.
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I thought you knew everything? The process affinity mask has been disabled for some time... Its a relic. |
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no longer needed since the first patch IIRC. |
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Thanks for the guide. Added a link to it to my pre-flight checklist :) http://forum.1cpublishing.eu/showpos...4&postcount=13
(some info may be outdated in it). |
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