Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

Sita 05-04-2012 07:00 AM

4.12 development update discussion and feedback
 
GooD!!!

Bob_Drugstore_Arp 05-04-2012 07:13 AM

COOL! With suomi subscribes m-mmm yummy-yummy))))))) Thank you DT!

Sita 05-04-2012 07:26 AM

it's will be only finnish variant ? or US or French or some other country variants?

EJGr.Ost_Caspar 05-04-2012 09:31 AM

The plan is to have at least a french cockpit in A-3/4 and maybe an additional A-2 for french and finns, plus a unique P-36A or C for the US. Main difference would be in armament and engines.
But maybe this is to much yet for 4.12.

Sita 05-04-2012 09:37 AM

French its GOOD!

viktor94 05-04-2012 10:44 AM

Please add it to the finnish DGEN campaign then

Mysticpuma 05-04-2012 01:06 PM

Hi TD.

It's great to have constant feedback from the IL2 team, it always makes a great impression.

Can I ask, in another thread there was talk that the p-47 cockpit and armament were going to be improved (make it actually look like a P-47 interior), however I cannot find any posts to back this up from TD.

Can I ask, even if it is not pencilled in for 4.12, is this something that is being considered?

Always pleased to see and hear news of the original (while CloD gets 'fixed')

Cheers, MP

JtD 05-04-2012 01:56 PM

4.12 development update discussion and feedback
 
Quote:

Originally Posted by Mysticpuma (Post 418883)
... the p-47 cockpit and armament ...

I wonder if you have noticed the changes to the armament done in 4.11. Have you?

Mysticpuma 05-04-2012 02:14 PM

Was hoping for a little extra in the tank ;)

http://www.sas1946.com/main/index.ph...c,19365.0.html

Also, was I just dreaming it or did the P-47 carry 2x 1000lb and 1x500lb. Don't see that listed on either, so maybe I am completely wrong?

Still, any help the P-47 can get is very much welcomed.....but those butt ugly cockpits :( please TD, show a little compassion! ;)

Cheers, MP

magot 05-04-2012 11:10 PM

Quote:

Originally Posted by Mysticpuma (Post 418938)
Was hoping for a little extra in the tank ;)

http://www.sas1946.com/main/index.ph...c,19365.0.html

Also, was I just dreaming it or did the P-47 carry 2x 1000lb and 1x500lb. Don't see that listed on either, so maybe I am completely wrong?

Still, any help the P-47 can get is very much welcomed.....but those butt ugly cockpits :( please TD, show a little compassion! ;)

Cheers, MP

P-47D pit re-work is on the way.
New US weapons and P-47 revision loadout will be propably too changed.
But am not sure about remove fixed racks.

Treetop64 05-05-2012 05:00 AM

Backwards is Forwards!
 
Do we get to see the backwards throttle in the French variant of the Hawk? :-P

Mysticpuma 05-05-2012 05:53 AM

Quote:

Originally Posted by magot (Post 419177)
P-47D pit re-work is on the way.
New US weapons and P-47 revision loadout will be propably too changed.
But am not sure about remove fixed racks.

That is music to my ears. I have longed to fly the P-47 in all it's glory and at long last it seems my dreams will come true!

Brilliant news, thanks for answering, cheers, MP

harryRIEDL 05-05-2012 10:48 AM

Is the SB being implemented into this patch Sita looked like he did a very good job on it.
being ever hopeful would love the B24 in this patch.
lastly on the ever longer list of the flyable would love an official U2/Po2 and an update on its model.

Sita 05-05-2012 12:26 PM

1 Attachment(s)
do you mean this? )))

kennel 05-05-2012 02:37 PM

Since Japancat is working in collaberation with TD or is part of TD, are there plans for the inclusion of the KI 44, the KI 100 Osue & the KI 61s he has done?
These planes really add to the PTO theatre & are sorely missed from stock installations of IL2.

nic727 05-05-2012 02:43 PM

Daidalos team. Do you found a way to have better water in DIrectX (and ship reflection) or just play the game and put some part in OpenGL like Water and smoke shadow from OpenGL and all the game in DirectX.

I really want this kind of smoke too.
http://img198.imageshack.us/img198/1539/23216852.jpg

harryRIEDL 05-05-2012 03:01 PM

Quote:

Originally Posted by Sita (Post 419365)
do you mean this? )))

http://www.sas1946.com/main/index.ph...34ce2e02e2542a I really like the SB.
That looks like U2 in a very early stage do like the idea of the most produced plane in history finally joining the flyable list.
Like many other I hope for a flyable British bomber a Wellington would be perfect.

EJGr.Ost_Caspar 05-05-2012 06:18 PM

Quote:

Originally Posted by Treetop64 (Post 419235)
Do we get to see the backwards throttle in the French variant of the Hawk? :-P

There will be unique cockpits for the french - so yes, this will be part of. :)

Flanker1985 05-06-2012 04:23 PM

Quote:

Originally Posted by Flanker1985 (Post 403750)
Wow!! This company is opening ask their fans for wish list?!!!
YOU GUYS ARE THE BEST!!!!!!! I LOVE YOU GUYS!!!!! I hope Bioware can do the same for Mass Effect 3 endings.

OK, I'll participate here too. OK, here it goes.
My wish for later version of the game are:

1: Since the current game already has 6 axis for the TrackIR, I hope Developing team can consider to give us the realistic bombsight for Pe-2

2: Realistic Mixture control

3: Tu-2 flyable

4: Realistic bomber crewman option for multiplayer. So we can let the forward gunner to be the bombardier.

5: The Soviet DGen campaign is not complete, after you take the Lvov back, the next campaign is Berlin. What about the liberation of Poland? Hungry? Romania? Yugoslavia?

6: The 3 Axis power, Italy is the only one which does not have a Campaign of its own. Can we have a Italy campaign, please?

7: Full Britain DGen Campaign, from North African to Operation Touch to Sicily landing to Liberation of Italy.

8: Beaufighter flyable, I mean the version with defencive gunner.

9: New high resolution detailed Lavochkin fighters models and cockpit models.

10: More historical campaign for Soviet.
Thanks for consideration. Thanks a lot, much appreciated.

Hi, guys, I posted this about 2 month ago, I just wonder if anyone of those are going to be in v4.12 or planed in future patches. Please let me know, if they are not, at least I know and will stop hoping. If it is, I can start to day dream about it. :-P
Thanks

Sita 05-06-2012 04:31 PM

Quote:

Originally Posted by Flanker1985 (Post 420440)
give us the realistic bombsight for Pe-2

obp-1 is not good?

csThor 05-06-2012 04:40 PM

Flanker: I suppose you are talking about DGen, aren't you? Well, then I have bad news for you: the old DGen is a dead end. There is someone developing a new version based on the original source code but he is doing this on his own and still has to go a long way. TD has no means to modify, enhance or correct the old campaigns of the old DGen nor can we create new ones - all possible campaign slots are taken and in some cases even twice or even tree times used by different campaign packs.

Flanker1985 05-06-2012 04:51 PM

1 Attachment(s)
Quote:

Originally Posted by Sita (Post 420447)
obp-1 is not good?

Because it is very obvious this is its true bombsight. It's more realistic if we have it. Also, it is hard to use the current one since I have no idea how my plane is flying when I look into the bombsight. :(

Flanker1985 05-06-2012 04:55 PM

Quote:

Originally Posted by csThor (Post 420454)
Flanker: I suppose you are talking about DGen, aren't you? Well, then I have bad news for you: the old DGen is a dead end. There is someone developing a new version based on the original source code but he is doing this on his own and still has to go a long way. TD has no means to modify, enhance or correct the old campaigns of the old DGen nor can we create new ones - all possible campaign slots are taken and in some cases even twice or even tree times used by different campaign packs.

Thanks sir. At least now I know. But are they considering to add more non-DGen historical campaign? Like for British and Italians.

Sita 05-06-2012 05:07 PM

Quote:

Originally Posted by Flanker1985 (Post 420467)
Because it is very obvious this is its true bombsight. It's more realistic if we have it. Also, it is hard to use the current one since I have no idea how my plane is flying when I look into the bombsight. :(

:D
true bombsight stay near by navigator (gunner) position ...

that thing on the shot its a some kind of bomb sight for the pilot ( and i think its night sight)

OBP-1 is not in field of view ...

view through the scope is right

Flanker1985 05-06-2012 05:18 PM

Quote:

Originally Posted by Sita (Post 420479)
:D
true bombsight stay near by navigator (gunner) position ...

that thing on the shot its a some kind of bomb sight for the pilot ( and i think its night sight)

OBP-1 is not in field of view ...

view through the scope is right

I see, thanks for the information sir. So can we have a realistic bomb sight mode where the gunner use that OBP one and I use the one on the picture? :-P

IceFire 05-06-2012 05:23 PM

Quote:

Originally Posted by Flanker1985 (Post 420470)
Thanks sir. At least now I know. But are they considering to add more non-DGen historical campaign? Like for British and Italians.

Are you talking about dynamic campaigns or hand crafted ones?

I can see doing some hand crafted campaigns for the Regia Aeronautica and RAF on the new Tunisia map that's being worked on.

Flanker1985 05-06-2012 05:31 PM

Quote:

Originally Posted by IceFire (Post 420492)
Are you talking about dynamic campaigns or hand crafted ones?

I can see doing some hand crafted campaigns for the Regia Aeronautica and RAF on the new Tunisia map that's being worked on.

Both, as long as it is historical campaign.
Really? You are working on Italy and RAF campaign?! That's great!! Thanks sir!! Are you going to put Sicily landing and the liberation of Italy in it as well?

pencon 05-06-2012 09:54 PM

I think AI wingmen actually following orders and attacking your opponents and just generally being functional on both sides , should be the biggest priority in the offline mode .Right now they just all fly off in quick mission and are generally useless just like in Cliffs .

fruitbat 05-06-2012 09:55 PM

Quote:

Originally Posted by pencon (Post 420684)
I think AI wingmen actually following orders and attacking your opponents and just generally being functional on both sides , should be the biggest priority in the offline mode .Right now they just all fly off in quick mission and are generally useless just like in Cliffs .

disagree with this, AI can be commanded very successfully if you know how in il2.

padlock is your friend...

Treetop64 05-06-2012 10:00 PM

Quote:

Originally Posted by fruitbat (Post 420685)
disagree with this, AI can be commanded very successfully if you know how in il2.

padlock is your friend...

Truth.

pencon 05-06-2012 10:40 PM

How so Fruitbat ? In offline quick mission , every time I have wingmen they follow my formation command for a little while , then they take off leaving me to fight many planes by myself. The opposing AI is very aggressive but mine are always on siesta and are nowhere to be seen after a few minutes.For example if I set up a game with 16 planes on each side , after a short while all the planes on my side are gone and I'm fighting 16 planes by myself .And yes I have 4.11.1 installed .Even when I press Tab 7 which is anyone help me , they don't do it .

SPITACE 05-07-2012 06:24 PM

+1 on the Wellington it will be great to see more flyable British bombers in the sim also redo the 109 cockpit along with the p47:-P:razz::-P

pencon 05-08-2012 03:28 AM

Ok guys Obviously then , there's something wrong with my AI settings because when I give them a command to even change various formation requests, they just say yes they' ll follow they order, then they just don't respond .Also when you tell them to attack fighters ,they say they will ,and then just fly off .Is there something in the conf ini folder , that can change this?

Ace1staller 05-08-2012 12:45 PM

I can't wait to see the B-24 to be flyable (:

Whacker 05-11-2012 04:40 AM

Shared kills ahoy!!!

:cool: :!: :-)

Juri_JS 05-11-2012 07:57 AM

Will 'shared kills' be an option that can be disabled? Shared kills are realistic for most Allied air forces, but not for the Luftwaffe. Moreover I wonder if the new scoring system will work in DGen campaigns.

Fighterace 05-11-2012 09:44 AM

Will 4.12 patch be as large as 4.11 or will be making smaller patches? Also will all updates be weekly?

mkubani 05-11-2012 12:36 PM

Hello, yes, we will try to release patches in shorter intervals. Meanwhile we will keep you informed on weekly or bi-weekly basis depending what content we have ready to present.

[URU]BlackFox 05-11-2012 01:17 PM

Even if it's only to say "We've got nothing new, but we keep working on it.", feedback is greatly appreciated.

Thx. TD.

nic727 05-11-2012 02:31 PM

The last update looks good :D

Next have to be for new smoke and use order in multiplayers.

Fafnir_6 05-11-2012 04:24 PM

Hey guys,

Where is the 4.12 dev update (it's not in the first post)? I would very much like to see it. Is the HS-123 getting a cockpit?

Cheers,

Fafnir_6

Edit: Sorry I just found it...It wasn't showing up when I posted :/

Wiesel 05-11-2012 06:14 PM

Thanks Daidalos, great! ;)

Kittle 05-11-2012 08:12 PM

Wow! Shared kills is something that needed doing for a very long time now. Not only is it historical, but it eliminates the 'kill stealing AI' and that's awesome!!! Also prevents me from stealing kills from the AI ;) hehe

Florinm352 05-12-2012 04:05 AM

Any word on a facelift on the 109's? After all you did the 110 so it shouldn't be much of a strain...

ECV56_Guevara 05-12-2012 04:34 AM

I have a question about the share kill..
is there a hit´s percentage to start counting a share? I mean, I hit an enemy plane with two bullets and my wingman damage him hard. The enemy goes down. Still would be a shared kill? In other way, my wingman hit an enemy, and when it is going down I shoot and hit him. If there´s no minimal Percentage of hits to start counting, this feature can eliminate the kill stealers, but the "half kill stealers" could survive.
Thanks. Great job as usual DT!

slm 05-12-2012 08:46 PM

Quote:

Originally Posted by Kittle (Post 423873)
Wow! Shared kills is something that needed doing for a very long time now. Not only is it historical, but it eliminates the 'kill stealing AI' and that's awesome!!! Also prevents me from stealing kills from the AI ;) hehe

Yes, shoulder shooting should happen less now when all hits count. I think this is a great improvement.

Pursuivant 05-13-2012 07:00 PM

The ability to share kills is great, but remember that it wasn't used by all air forces; notably the Luftwaffe, the Soviet Union and Japan. There should be some method of turning it off, just turning it off for one side, or linking it to nationality.

Also, I know it's just eye candy, but I'd love to see nation-specific kill symbols. - little Iron Crosses, Italian Fasces or Japanese flags if you're flying for the U.S. or Commonwealth, crysanthemums or cherry blossoms if you're flying for the Japanese, etc.

Pips 05-13-2012 11:00 PM

The Soviets did count shared claims, as illustrated below:
Pokryshkin - 53 individual / 6 shared
Rechkalov - 56/5
Gulayev - 57/3
Stepanenko - 33/8
Alelyukhin - 40/17
Borisov - 17/10
Korobov - 3/10

Interestingly Ivan Kozhedub didn't claim any shares in his amongst his 62 victories. A full breakdown of Soviet claims can be found here:
http://users.accesscomm.ca/magnusfamily/ww2urs.htm

IceFire 05-14-2012 12:18 AM

Quote:

Originally Posted by Florinm352 (Post 423976)
Any word on a facelift on the 109's? After all you did the 110 so it shouldn't be much of a strain...

Keep in mind there are 3 types of Bf110 in the game and 15 Bf109 variants. The effort involved will be substantially more if they go that route.

[URU]BlackFox 05-14-2012 03:21 PM

About the shared kills...

I don't know if it's posible, but to avoid the "half-kill stealers", there should be some control over "when" the hits count.

Let me explain... After a wing comes off, any aditional hits shouldn't count, since that is a confirmed kill. Hits before this damage are ok, hits after that just a waste of ammo, and a chance for half-kill steal.

I've seen people shooting at planes falling without the tail section just to KS, that's why I make the suggestion.

Thx as usual and forgive my english if what I wrote is hard to understand.

Lagarto 05-14-2012 04:41 PM

Quote:

Originally Posted by [URU]BlackFox (Post 425407)
After a wing comes off, any aditional hits shouldn't count, since that is a confirmed kill.

Even more so in case of a single-engined a/c with its engine in flames. Many times I set my opponent's engine on fire and broke off, only to discover that some friendly AI put a few more bullets into it and stole my kill.

shelby 05-17-2012 04:08 PM

can you tell us the errors that the update fixes

Pursuivant 05-18-2012 01:05 AM

Quote:

Originally Posted by [URU]BlackFox (Post 425407)
I've seen people shooting at planes falling without the tail section just to KS, that's why I make the suggestion.

This is a well-known bug.

Sometimes you get kill credit immediately.

Other times you have to wait for minutes until the plane crashes or explodes.

Other times you have to wait until the plane"blows up" after it sinks well beneath the water. (Maybe it has to hit the bottom of the water?).

Sometimes, you get no credit at all, if the pilot successfully crash-lands his airplane - even if it's behind your own lines!

The way it should be is you should get instant kill credit for any one of the following "criticial hits" - Crew Bailing Out, Engine Inoperable, Plane on Fire, Pilot Killed, Plane Unflyable due to crash or missing parts.

Unless Team Daidalos really wants to wade into the swamp that is realistic historical kill/ damaged/ probable, scoring. . . . (Examples: You don't get credit because a) it's your first kill and you're flying for the Japanese. b) No friendly forces were able to confirm it. c) Your squadron records were lost. d) A higher-ranking officer also shot at the plane and hit it, even though you were closer and actually inflicted the lethal damage.)

Sita 05-18-2012 08:32 AM

interesting video)

Fenrir 05-18-2012 05:58 PM

Gentlemen, your latest vid has made me a very happy chap! I have long lamented the lack of taxi to takeoff as a mission builder, if not only for the sake of realism but also being restricted by runway length if you have a number of flights taking off at once from the same field - excellent work!

Now if the planes could arrange themselves into staggered pairs when pulling onto the runway and then take off in pairs too, that would be the piece de resistance!

Mysticpuma 05-18-2012 07:37 PM

Quote:

Originally Posted by Fenrir (Post 427278)
Gentlemen, your latest vid has made me a very happy chap! I have long lamented the lack of taxi to takeoff as a mission builder, if not only for the sake of realism but also being restricted by runway length if you have a number of flights taking off at once from the same field - excellent work!

Now if the planes could arrange themselves into staggered pairs when pulling onto the runway and then take off in pairs too, that would be the piece de resistance!

I cannot imagine a more brilliant piece of programming for FMB (or maybe even QMB) setups.

That really wood be brilliant and I agree totally ;)

Alien 05-18-2012 07:46 PM

Before I got here I had sadly noticed that a couple of hits (or maybe a cannon hit, I had attacked Betties in a Wildcat) on my wing had made my aircraft act like the entire wing was off for about 500m of losing altitude and then it had become normal. ??? Please get this weird error fixed, I'd be thankful. For the rest of the 4.111, I have absolutely no negative experiences. GOOD JOB!
And a question: when AIs taxi and the first one gets destroyed and just lays on the way, what do the others do? Do they take evasive action or do they just wait until they get hit as well? Or maybe they crash into each other? Pls show us this kind of situations, which surely will occur in a combat flight simulator with taxiing :D

Kittle 05-19-2012 01:48 AM

Yeah, I had this happen yesterday in my 109 while attacking Pe-2's. Hit me with 12.7 fire and she wouldn't straighten out until I rolled all the way to the right. Then I got control back of the aircraft. Thought it was just the 109 but the 190 did it as well. According to your report I think all aircraft suffer the same effect.

JtD 05-19-2012 05:17 AM

Do you have a track of that happening, can you produce one? It seems impossible to me to reproduce it myself, the aircraft behave as they should.

MrBaato 05-19-2012 07:09 AM

Quote:

Originally Posted by [URU]BlackFox (Post 425407)
About the shared kills...

I don't know if it's posible, but to avoid the "half-kill stealers", there should be some control over "when" the hits count.

Let me explain... After a wing comes off, any aditional hits shouldn't count, since that is a confirmed kill. Hits before this damage are ok, hits after that just a waste of ammo, and a chance for half-kill steal.

I've seen people shooting at planes falling without the tail section just to KS, that's why I make the suggestion.

Thx as usual and forgive my english if what I wrote is hard to understand.

+ 100000, couldnt agree more

EJGr.Ost_Caspar 05-19-2012 09:59 AM

Thats the way it is. Hits after deadly happening doesnt count.

6BL Bird-Dog 05-19-2012 11:28 AM

CheckRuntime=2 no longer keeping MODS out.
 
On Hyperlobby many are trying to host Coops but finding bugs with missions have set crt=2 to avoid mods joining and causing the anomolies.
Unfortunately we recently found out due to ever increasing weird hapenings in game that if a client joins a server and has wrote additional text in front of the CheckRuntime=2 line in the conf.ini ,I wont quote it here,that clients with mods can still join.
Can this be rectified in a patch or in 4.12 please as there is no concistancy in game play for those trying to run the official version ?

FC99 05-20-2012 04:44 PM

Quote:

Originally Posted by Fenrir (Post 427278)
Now if the planes could arrange themselves into staggered pairs when pulling onto the runway and then take off in pairs too, that would be the piece de resistance!

We plan to have all of the takeoff options that are available from "stationary" takeoff available after taxiing too. Just to make it clear, with staggered pairs you mean pair where planes are not exactly side by side ( like current Pair option in FMB) but the pair where wingman is on the side and slightly behind?

Quote:

Originally Posted by Alien (Post 427299)
And a question: when AIs taxi and the first one gets destroyed and just lays on the way, what do the others do? Do they take evasive action or do they just wait until they get hit as well? Or maybe they crash into each other? Pls show us this kind of situations, which surely will occur in a combat flight simulator with taxiing :D

This is under development, when we finish it we will probably show more exciting video than the one in current update.:)

Fenrir 05-20-2012 06:30 PM

Quote:

Originally Posted by FC99 (Post 427815)
We plan to have all of the takeoff options that are available from "stationary" takeoff available after taxiing too.

Wow, that's great news FC.

Quote:

Originally Posted by FC99 (Post 427815)
Just to make it clear, with staggered pairs you mean pair where planes are not exactly side by side ( like current Pair option in FMB) but the pair where wingman is on the side and slightly behind?

Yes, that's what i was hoping for - maybe a formation takeoff in pairs would be too much to ask for but it'd be lovely to see the aircraft arranged as a series of 'kette' so that we have effectively two offset lines - it would have the benefit of (a) looking like the real deal, (b) taking up less of the runway distance (not generally a problem if you're only in a flight of fighters but it's a serious consideration if you're at the head of a heavily laden squad of bombers and have your escorts lined up behind!) and (c) being offset it would be far easier to tell if in closed pit if there is an a/c in front of you and when the aircraft in front has cleared sufficiently for you to takeoff.

Be great to see it - if it's possible. Best of luck!

Quote:

Originally Posted by FC99 (Post 427815)
This is under development, when we finish it we will probably show more exciting video than the one in current update.:)

Look forward to it. Cheers FC!

Mysticpuma 05-20-2012 06:55 PM

Hope this works out, it will add so much to the realism rather than the 'straigh-line' we have endured forever... brilliant news, cheers, MP

ElAurens 05-20-2012 06:58 PM

Thank you so much for the Hawk 75s.

You know how I feel about my Curtiss Hawks... :cool:


So, I have to ask, how does she fly? I know about it's "on paper" performance, but there is more to how any aircraft flies than it's ROC and VNE numbers. It should have a fairly high roll rate, but, pilots in the day that transitioned from the P 36 to the P 40 considered the P 36 to be superior except in top speed. It will be interesting to see how it works out.

http://img811.imageshack.us/img811/6504/scan0003c.jpg

P 36s at the Cleveland National Air Races, 1939.

Treetop64 05-20-2012 09:00 PM

Just reading about some of the news regarding further tweaks of the AI (shared kills, etc.) and it's great. While reading about the shared kills I was wondering if it is possible to stop the AI from continuing to vigorously attack enemy aircraft that are already quite obviously in fatal distress (very heavily shot up and smoking badly, on fire, etc. but the crew not having actually bailed out). This can be quite annoying in that the AI tends to waste time and ammo pouncing all over an aircraft that is all but obliterated, while there are other enemy aircraft around that are in relatively good health that should be attended to.

As usual, thanks a gobgajillion for all the work you've into IL-2! :mrgreen:

SPITACE 05-21-2012 12:13 PM

hi all can team daidalos use the SAS 109 cockpit mods and put them into the 4.12 update? they look very good:-P:-P if not why not? i am sure SAS web site and daidalos can work together on this.

_1SMV_Gitano 05-21-2012 01:08 PM

Quote:

Originally Posted by SPITACE (Post 427989)
hi all can team daidalos use the SAS 109 cockpit mods and put them into the 4.12 update? they look very good:-P:-P if not why not? i am sure SAS web site and daidalos can work together on this.

From memory texture size limit is around 8 Mb and if I recall correctly those cockpits are 100 Mb each. Definitely too much. Moreover, 3D model may be not compliant to IL-2 official specifications...

stugumby 05-21-2012 06:42 PM

.50 cal HE rounds??
 
Just curious as i noticed on the read me the bit about the changed .50 cal belting. it mentions a He round, when did the m-2 ever have a explosive round? Im tracking AP (armor piercing) API (armor piercing incindiary) APIT(armor piercing incindiary tracer) and Ball. Just puzzled not strating to inflame another kills tigers display.

JtD 05-21-2012 07:46 PM

It never had in real life, it always had in game. Now it doesn't any more, but uses an API instead.

Treetop64 05-22-2012 10:19 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 428002)
From memory texture size limit is around 8 Mb and if I recall correctly those cockpits are 100 Mb each. Definitely too much. Moreover, 3D model may be not compliant to IL-2 official specifications...

Always suspected a hard limit set on on 3d modelling and texture size, and that's fine as long as we get consistent texture quality across a wide range of surfaces. And it doesn't have to be inefficient to look good. Just look a the cockpits of the I-185, Fw-190, Do-335, Tempest, Gladiator, etc. The I-185 pit in particular makes very clever use of textured 2D surfaces to depict what would otherwise be 3D objects. If only every plane in the game had that level of quality for it's cockpit...

Speaking of the I-185, it needs a key or button command to enable zooming in on the sights like all other panes in the sim. Though, on second thought, that might screw up the viewing angle of the "2D 3D objects" mentioned earlier. Hope not.

ArcticWolf 05-23-2012 05:03 AM

TY TD Can't wait for 4.12

Keep up the excellent work EH :grin:

Bearcat 05-23-2012 06:54 AM

Shared kills... and scoring... can you guys set up varied scoring in Coops & DF s? Like for instance .. the option to record kills and points by individuals or teams.. or both? At the end of a mission you would see either pilot x 500, pilot z 400... or Red 900 Blue 600 (you could even break it down a decimal point for team points.. ) or some combination of the two..

harryRIEDL 05-23-2012 07:44 PM

Just wondering what happened to the G55 pit I thought it was quite close to completion

Sita 05-25-2012 06:44 AM

nice looking texture)

Lagarto 05-25-2012 07:12 AM

Good to see the P-38 cockpit repainted, thank you. I'm looking forward to the same treatment of the Bf 109F-4 and G-2 cockpits.

EJGr.Ost_Caspar 05-25-2012 08:41 AM

Quote:

Originally Posted by ElAurens (Post 427858)
Thank you so much for the Hawk 75s.

You know how I feel about my Curtiss Hawks... :cool:

Yes, I can imagine. :-D

Quote:

So, I have to ask, how does she fly? I know about it's "on paper" performance, but there is more to how any aircraft flies than it's ROC and VNE numbers. It should have a fairly high roll rate, but, pilots in the day that transitioned from the P 36 to the P 40 considered the P 36 to be superior except in top speed. It will be interesting to see how it works out.
New FM is not set yet. So if you have any reference about its FM, don't hesitate to share, because we maybe don't have it yet. ;-)

Silverback 05-25-2012 01:43 PM

Great looking P-38 cockpit but just one thing. Shouldn't the stencile on the surface control lock read "FLIGHT CONTROL LOCK". Thanks. Keep up the excellent work.

Alien 05-25-2012 03:22 PM

I was looking at the 4.12 updates topic a moment ago and I suddenly noticed 1 fabulous thing - the 109 on the taxi video screen has a swastika on its tail! YEAH! Finally!

RegRag1977 05-25-2012 03:28 PM

P38 pit! Oh man, this rocks!!!!!!!!!!!!!!!!!!!!!!!!
 
P38 new cockpit: this can't be true, help me all, i don't want to wake up and find out it was just a dream!

fruitbat 05-25-2012 03:40 PM

Quote:

Originally Posted by Alien (Post 429180)
I was looking at the 4.12 updates topic a moment ago and I suddenly noticed 1 fabulous thing - the 109 on the taxi video screen has a swastika on its tail! YEAH! Finally!

errm, you can do that with matmanager for years and years now.

Alien 05-25-2012 04:26 PM

I know, I know but why to modify the game when the feature is in stock!

ElAurens 05-25-2012 04:34 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 429087)
Yes, I can imagine. :-D



New FM is not set yet. So if you have any reference about its FM, don't hesitate to share, because we maybe don't have it yet. ;-)

I probably only have the same books you do...

I'll re-investigate though.

csThor 05-25-2012 04:47 PM

Quote:

Originally Posted by Alien (Post 429180)
I was looking at the 4.12 updates topic a moment ago and I suddenly noticed 1 fabulous thing - the 109 on the taxi video screen has a swastika on its tail! YEAH! Finally!

It was merely forgotten to switch off MAT Manager. The swastika will remain off in the standard version without said workarounds.

Luno13 05-25-2012 07:39 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 429087)
Yes, I can imagine. :-D

Quote:

Originally Posted by ElAurens (Post 427858)
So, I have to ask, how does she fly? I know about it's "on paper" performance, but there is more to how any aircraft flies than it's ROC and VNE numbers. It should have a fairly high roll rate, but, pilots in the day that transitioned from the P 36 to the P 40 considered the P 36 to be superior except in top speed. It will be interesting to see how it works out.

New FM is not set yet. So if you have any reference about its FM, don't hesitate to share, because we maybe don't have it yet. ;-)

Didn't the P-40 handle like a dog though (and therefore slightly 'overmodeled' in Il-2)? Genuinely curious.

Gabelschwanz Teufel 05-25-2012 08:34 PM

Quote:

Originally Posted by Luno13 (Post 429243)
Didn't the P-40 handle like a dog though (and therefore slightly 'overmodeled' in Il-2)? Genuinely curious.

Think I'll let El handle this one. :-)

EJGr.Ost_Caspar 05-25-2012 09:08 PM

Quote:

Originally Posted by Silverback (Post 429154)
Shouldn't the stencile on the surface control lock read "FLIGHT CONTROL LOCK".

No, all references show 'surface controls lock':

http://p38assn.org/images/p38s/cockpit-med.jpg

http://www.largescaleplanes.com/revi...n/P38_off3.jpg


EDIT: Which shows me, that an 's' is missing. :)

ElAurens 05-25-2012 10:21 PM

Quote:

Originally Posted by Luno13 (Post 429243)
Didn't the P-40 handle like a dog though (and therefore slightly 'overmodeled' in Il-2)? Genuinely curious.

I don't want to take this thread off topic, so I'll be brief.

The P40's "bad reputation" as a turner came from it's early encounters with the A6M Zero, which of course could out turn any "modren" Allied aircraft.

If fact, the early P40 versions (Hawk 81) could out turn a Spitfire below 15,000ft. (And was equally fast at those altitudes as well).

The original Hawk 81 had a roll rate of 135 degrees/second at 360mph IAS. Only an FW 190 could best that, umm... several years later.

The only roll rate data I have for later models is for the P40 F (Hawk 87) that was tested at only 250 mph IAS was still a respectable 95 Deg/sec. There is no reason given for the low test speed.

There is a video of I think Hinton flyiing a P 40 for the first time, I'll try to find it...

Anyway, he came into it thinking the same thing, that it was a dog. He came away with a totally different re think of the P 40. He said it rolled so fast that he hit is head on the canopy the first time.

The Curtiss P40 was the most maneuverable fighter fielded by the USAAF in WW2.

Check the pilot interviews with the guys from the 325th. that flew them in North Africa and Italy.

ElAurens 05-26-2012 02:04 PM

Oh, did I say I can't wait for flyable Hawk 75s?

http://img24.imageshack.us/img24/1941/finhawks.jpg

:grin:

EJGr.Ost_Caspar 05-26-2012 08:33 PM

Quote:

Originally Posted by ElAurens (Post 429426)
Oh, did I say I can't wait for flyable Hawk 75s?

:grin:


I'd personally prefer a P-36 or a H75-C1, as I do like the U.S. and french camo more. 8-)

Nice shot!

ElAurens 05-26-2012 09:31 PM

My preference is the P36, be sure, but, the Finnish Hawks have the best chance of seeing use in IL2, they have the only real map to use them on.

Yes, I know about the Hawaii map, and yes that is the only time US P36s saw combat, but it still would be cool to find a way to use them.

We only have one map of France as well.

Glider 05-26-2012 09:56 PM

If you would like a what if type of scenario the RAF had I think about 200 P36 in reserve in early 1941

ElAurens 05-26-2012 10:09 PM

Yes they did.

Planes originally destined for France.

They ended up in North Africa and in the CBI theater of operations.

http://www.youtube.com/watch?v=ShRekbtRpU0

Pips 05-26-2012 11:44 PM

British Mohawks (P-36) even saw limited operational service in Burma.

vanir 05-27-2012 10:09 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 429087)
Yes, I can imagine. :-D



New FM is not set yet. So if you have any reference about its FM, don't hesitate to share, because we maybe don't have it yet. ;-)

Looks like the bulk of Finnish ones had the 1050hp (rated not WEP) twin wasp SC3-G motors.
Their real strength was dive speed. The factor that won the French order was a 400mph dive speed in show trials, considered totally remarkable at the time. I've got some anecdotes from the test pilot and ground crew for that trial but no performance tables or anything, just his description and some figures here and there.

ElAurens 05-27-2012 11:29 AM

At the Curtiss demonstration of dive speed for the French, an amazingly high, 575 mph, was reported, but this was due mostly to error in the recording instruments. Still, the Hawk 75 could dive much faster than the unthinkably low 390mph IAS limit that was artificially placed on it by the USAAC. After all, this is the same basic airframe used in the Hawk 81 versions of the P40, and they were good for what?, 500mph IAS in the dive?

Also of note, the P36 was the first US Army aircraft with any kind of red line speed restrictions. We were entering a new world of aircraft performance.

Not bad for a design that dates to 1934.

Lagarto 05-27-2012 11:53 AM

1 Attachment(s)
IIRC, Vichy air force flew its Hawks against USN Wildcats during the Torch landings...


...which might have looked like this:

_1SMV_Gitano 05-27-2012 04:22 PM

Quote:

Originally Posted by ElAurens (Post 429470)
Planes originally destined for France.

They ended up in North Africa [...]

You mean East Africa, right? ;)

ElAurens 05-27-2012 04:22 PM

The Vichy pilots fared very poorly against the USN's Wildcats. I don't think I would necessarly blame this on the aircraft.

And as a side note, I have always wondered why the Vichy French attacked Allied forces. Very odd looking at it from our time.


All times are GMT. The time now is 10:37 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.