Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Thursday Update, April 19, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=31264)

BlackSix 04-19-2012 01:45 PM

Thursday Update, April 19, 2012
 
Hello everyone,

I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.


Everything that I can offer you now are some specifications about correction of flight model.

Fiat G50
Fixed modes of the motor. Operating speed, temperature and boost pressure. Added +100 take-off mode(only activated by key assignments, not through the cursor in canopy). Improved aerodynamics.
Note:
However, the motor control at different heights requires the attention of the player. In the fall of speed and power should be adjusted mixture, as well as monitor the temperature of the cylinder, the working temperature of 220-230 g. In general, the engine began to work steadily, and with proper management regimes, provides a full-time capacity on all working heights. Maximum speed, the plane develops at an altitude of 4100 m

http://www.sukhoi.ru/forum/attachmen...1&d=1334842796

- G.50 pilot's manual
- added +100 take-off mode
- boost pressure 790 millimeter of mercury

SpitfireMkIIa

Decreasedspeed at all altitudes.

SpitfireMkIa
Removed the lossof the speed at an altitude of more than 6km.

Hurricane Mk Ia
Decreasedspeed at all altitudes.

BlenheimMkI
Increased empty weight and maximum take-off weight. In the overloaded mode, with 468 halon fuel aircraft weighs 14,500 pounds.
Fixed characteristics of the motor. Speed ​​rated power, maximum speed, boost pressure. Fixed temperature balance of the motor.
The constant RPM screw is replaced by permanent two-position screw.
Mixture management changed to a double-throw one (a rich mixture and lean mixture).
Control flaps changed to a smooth operation, added the "neutral" position of lever.
Fixed an error in the data of the area of the vertical stabilizer which led to pulling aircraft to a side at takeoff.
Reduced airframe disintegration speed (to 550-580 km \ h).

http://www.sukhoi.ru/forum/attachmen...2&d=1334842797

- BlenheimMkI pilot's manual
- patch
- patch, boost pressure 9 pounds

- pilot's manual boost pressure 9 pounds

Bf-110C

Increased airframe disintegration speed (up to 700-750 km \ h).

Bf-109E

Reduced empty weight and maximum take-offweight

Bf-109E-3 and Bf-109E-3V
Corrected data of stabilizers area, and tail control surfaces area.
Fixed transverse V of the wing.

Bf-109 E-4

http://www.sukhoi.ru/forum/attachmen...3&d=1334842797

- pilot's manual
- game w. WEP
- game no WEP


BR20M
Decreased airframe disintegration speed. Refined the parameters of the motor.

http://www.sukhoi.ru/forum/attachmen...4&d=1334842798

- Br20 pilot's manual
- game w. WEP
- game no WEP


I sincerely regret what has happened, good weekend.

Ataros and salmo - thank you very much for helping with the translation

khaAk 04-19-2012 01:47 PM

NOOOOOOOOOO!!!! :cry:
But thanks for the FM

BadAim 04-19-2012 01:48 PM

It's all good , mate. Thanks for letting up know, it's better this way!

Luftwaffepilot 04-19-2012 01:48 PM

Blacksix, could you please tell us a little more precise what was amiss? (CTD, ...)

addman 04-19-2012 01:49 PM

That's ok B6, we have waited so long another week or two doesn't really matter. Keep the good work up! Looking forward to the patch.

P.S See guys, I said there wouldn't be a patch today and everyone who did is now sorely disappointed and might even start complaining.

garengarch 04-19-2012 01:50 PM

thanks for the update

Dano 04-19-2012 01:54 PM

And there was much rejoicing by F5 buttons the world over!

Thanks for the update BlackSix.

salmo 04-19-2012 01:55 PM

GOOGLE TRANSLATE FROM SUKHOI.RU

Hello everyone,

I have to tell you is very bad news - the current beta version of the patch did not pass the self test and was sent back for revision. We plan to build a new version until early next week.

All I can suggest to you now - it's some refinements to correct the flight model.


Fiat G50
Fixed modes of the motor. Operating speed, temperature and boost pressure. Added 100 take-off (only activated key assignments, from the control room through the cursor do not). Improved aerodynamics.
Note:
However, the motor control at different heights requires the attention of the player. In the fall of speed and power should be adjusted mixture, as well as monitor the temperature of the cylinder, the working temperature of 220-230 g. In general, the engine began to work steadily, and with proper management regimes, provides a full-time capacity on all working heights. Maximum speed, the plane develops at an altitude of 4100 m
http://www.sukhoi.ru/forum/attachmen...1&d=1334842796

SpitfireMkIIa
Fixed-speed data at all altitudes to decrease.

SpitfireMkIa
Removed the failure of the speed at an altitude of more than 6km.

Hurricane Mk Ia
Fixed-speed data at all altitudes to decrease.

BlenheimMkI
Increased empty weight and maximum take-off. In the accelerated version, with 468 aircraft halon fuel weighs 14,500 pounds.
Fixed characteristics of the motor. Speed ​​rated power, maximum speed, boost pressure. Fixed temperature balance motor.
The screw speed is replaced by permanent two-position screw.
Management changed to a mixture of double-throw (a rich mixture and lean mixture).
Control flaps changed to a smooth, added the position of gidrokrana "neutral."
An error in the data area of the vertical stabilizer, which led to the emergence of a strong point of the unfolding on the rise.
Reduced the rate at which the break a glider plane (up to 550-580 km \ h).
http://www.sukhoi.ru/forum/attachmen...2&d=1334842797

Bf-110C
Increased speed at which the break a glider plane (up to 700-750 km \ h).

Bf-109E

Reduced mass of the empty and maximum take-off

Bf-109E-3 and Bf-109E-3V
Corrected data area, and tail control surfaces.
Fixed transverse V-wing.

Bf-109 E-4
http://www.sukhoi.ru/forum/attachmen...3&d=1334842797

BR20M
Decreased breaking speed. Refined the parameters of the motor.
http://www.sukhoi.ru/forum/attachmen...4&d=1334842798

I sincerely regret what has happened, good weekend.

Flanker35M 04-19-2012 01:55 PM

S!

Thanks for update. Have a good weekend.

BlackSix 04-19-2012 01:56 PM

Quote:

Originally Posted by Luftwaffepilot (Post 411250)
Blacksix, could you please tell us a little more precise what was amiss? (CTD, ...)

We are having new problems with graphics engine, not CTD. Sorry.

flyingblind 04-19-2012 01:58 PM

Thank goodness for that. I have a day off work tomorrow and I would only have spent it hanging around the computer getting moaned at by the wife because I have to scrap the paint of the ceiling for redecorating. A close shave indeed.

ATAG_Dutch 04-19-2012 01:59 PM

Thanks for letting us know B6. I can stop chewing my fingernails now. :grin:

Would it be possible for graphs to be released for all aircraft when the patch does arrive please?

Thanks.

bw_wolverine 04-19-2012 02:00 PM

Rats!

Oh well, a patch is definitely coming soon, I think! Just not today or tomorrow.

Have a good weekend!

5./JG27.Farber 04-19-2012 02:00 PM

Nooooooooo!

http://nooooooooooooooo.com/vader.jpg

But thanks for letting us know... :(

http://nooooooooooooooo.com/

MoGas 04-19-2012 02:06 PM

:( ;)

Stipe 04-19-2012 02:07 PM

Thanks for the update B6. Keeping my fingers crossed that it will be an easy and fast fix.
Have a nice weekend. ~S~

HessleReich 04-19-2012 02:08 PM

Im not going to post my opinion on this subject right now.

Edit* Ty for the update regardless.

Sven 04-19-2012 02:08 PM

Happy to see BF109E performance being historically correct modeled! Hope all other planes will receive like-wise treatment!

Luftwaffepilot 04-19-2012 02:08 PM

Quote:

Originally Posted by BlackSix (Post 411261)
We are having new problems with graphics engine, not CTD. Sorry.

Still better then CTD methinks

ATAG_Snapper 04-19-2012 02:12 PM

Thanks for the update, BlackSix.

+1 for ATAG_Dutch's request -- could we please see the performance charts of ALL the Cliffs of Dover aircraft? This would be of tremendous help in designing multiplayer missions on both of our ATAG Servers.

Many thanks in advance,

ATAG_Snapper

kristorf 04-19-2012 02:12 PM

Quote:

Originally Posted by HessleReich (Post 411274)
Im not going to post my opinion on this subject right now.

Snap

Tree_UK 04-19-2012 02:14 PM

Quote:

Originally Posted by BlackSix (Post 411261)
We are having new problems with graphics engine, not CTD. Sorry.

Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?

Osprey 04-19-2012 02:14 PM

Pants.


Disappointing indeed.

ATAG_Doc 04-19-2012 02:17 PM

Don't release anything until it is complete. I would rather you explain the wait once than have to explain the problems not being fixed over and over. You are doing a great job!!

SlipBall 04-19-2012 02:17 PM

Quote:

Originally Posted by BlackSix (Post 411247)
Hello everyone,

I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.

Everything that I can offer you now are some specifications about correction of flight model.
I don't have possible to translate it into English now and I need your help with the text and schedules. Russian version is here:
http://www.sukhoi.ru/forum/showthread.php?t=75495

I sincerely regret what has happened, good weekend.


Can anyone translate this as asked, for the rest of us?

Winger 04-19-2012 02:18 PM

Quote:

Originally Posted by Tree_UK (Post 411283)
Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?

Agree. Next issue will be... after that... and then ... and then BOM will be released. LOOOOOL. This is getting alsmost as annoying as the biased FMs in ROF:P Sorry but i couldnt resist:P

Winger

David Hayward 04-19-2012 02:20 PM

Quote:

Originally Posted by Tree_UK (Post 411283)
Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?

That's a great question, Tree_UK. Hopefully he'll post the code for us and you can help them fix it.

melasuda 04-19-2012 02:20 PM

This is supoosed to be a beta. Betas are bound to have errors. The longer it takes in being released, the more critic I will be with it. Please release it.

SEE 04-19-2012 02:21 PM

Slipball, The translation is a few posts back.......

Tree_UK 04-19-2012 02:21 PM

Quote:

Originally Posted by Winger (Post 411288)
Agree. Next issue will be... after that... and then ... and then BOM will be released. LOOOOOL. This is getting alsmost as annoying as the biased FMs in ROF:P Sorry but i couldnt resist:P

Winger

I would have put my house on this news. Not that the Dev's are predictable.

Ataros 04-19-2012 02:23 PM

Corrected some Google errors in bold.

Quote:

Originally Posted by salmo (Post 411259)
GOOGLE TRANSLATE FROM SUKHOI.RU
Fiat G50
Fixed modes of the motor. Operating speed, temperature and boost pressure. Added +100 take-off mode (only activated by key assignments, not through the cursor in canopy). Improved aerodynamics.
Note:
However, the motor control at different heights requires the attention of the player. In the fall of speed and power should be adjusted mixture, as well as monitor the temperature of the cylinder, the working temperature of 220-230 g. In general, the engine began to work steadily, and with proper management regimes, provides a full-time capacity on all working heights. Maximum speed, the plane develops at an altitude of 4100 m
http://www.sukhoi.ru/forum/attachmen...1&d=1334842796

SpitfireMkIIa
Decreased speed at all altitudes.

SpitfireMkIa
Removed the loss of the speed at an altitude of more than 6km.

Hurricane Mk Ia
Decreased speed at all altitudes.

BlenheimMkI
Increased empty weight and maximum take-off weight. In the overloaded mode, with 468 halon fuel aircraft weighs 14,500 pounds.
Fixed characteristics of the motor. Speed ​​rated power, maximum speed, boost pressure. Fixed temperature balance of the motor.
The constant RPM screw is replaced by permanent two-position screw.
Mixture management changed to a double-throw one (a rich mixture and lean mixture).
Control flaps changed to a smooth operation, added the "neutral" position of lever.
Fixed an error in the data of the area of the vertical stabilizer which led to pulling aircraft to a side at takeoff.
Reduced airframe disintegration speed (to 550-580 km \ h).
http://www.sukhoi.ru/forum/attachmen...2&d=1334842797

Bf-110C
Increased airframe disintegration speed (up to 700-750 km \ h).

Bf-109E

Reduced empty weight and maximum take-offweight

Bf-109E-3 and Bf-109E-3V
Corrected data of stabilizers area, and tail control surfaces area.
Fixed transverse V of the wing.

Bf-109 E-4
http://www.sukhoi.ru/forum/attachmen...3&d=1334842797

BR20M
Decreased airframe disintegration speed. Refined the parameters of the motor.
http://www.sukhoi.ru/forum/attachmen...4&d=1334842798


SG1_Mino 04-19-2012 02:24 PM

Quote:

Originally Posted by melasuda (Post 411291)
This is supoosed to be a beta. Betas are bound to have errors. The longer it takes in being released, the more critic I will be with it. Please release it.

+1

tintifaxl 04-19-2012 02:25 PM

Thanks for the heads-up. Helps with planning activities for the weekend.

Nitrous 04-19-2012 02:26 PM

Quote:

Originally Posted by Tree_UK (Post 411294)
I would have put my house on this news. Not that the Dev's are predictable.

We are all thinking this. Some are too polite.

HessleReich 04-19-2012 02:26 PM

I am glad to see the blen has had an overhall and ty for the new info just spent time reading up on it.

Ps Beta is what we are playing now, why not an advanced version? ie the Beta Patch.

phoenix1963 04-19-2012 02:26 PM

Quote:

Originally Posted by Tree_UK (Post 411283)
Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?

Tree - that's just the nature of programming, every bug is the "last" bug. If you've ever done it you'd understand.
I suspect all the criticism has made them hypercritical of even this beta.

56RAF_phoenix

Buchon 04-19-2012 02:26 PM

Quote:

Originally Posted by Ataros (Post 411298)
Corrected some Google errors in bold.

Thanks, we need the graphs more than other thing.

BlackSix 04-19-2012 02:28 PM

Quote:

Originally Posted by Tree_UK (Post 411283)
Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?

I don't know, I'm not a programmer...

At the beginning of the next week I will have additional data for Spitfires and Hurricanes.

ACE-OF-ACES 04-19-2012 02:28 PM

Quote:

Originally Posted by BlackSix (Post 411247)
I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.

No worries!!

We are all adults here and we realise that these things happen in the real world! Just keep up the good work! S!

jamesdietz 04-19-2012 02:28 PM

Drat!

SiThSpAwN 04-19-2012 02:30 PM

Quote:

Originally Posted by Ataros (Post 411298)
Corrected some Google errors in bold.

Thanks Ataros, perhaps B6 needs to bring you on as his official translator :)

ATAG_Dutch 04-19-2012 02:31 PM

Quote:

Originally Posted by BlackSix (Post 411311)
At the beginning of the next week I will have additional data for Spitfires and Hurricanes.

Thanks B6, that will be most welcome. :)

csThor 04-19-2012 02:31 PM

The consternation reminds me of a bunch of drug junkies who have just been told by their dealer that he's sold out. :mrgreen:

David Hayward 04-19-2012 02:33 PM

Quote:

Originally Posted by Tree_UK (Post 411315)
Could you ask someone please Blacksix, or get a better explanation rather than its the graphic engine. Many thanks.

Yes, B6, please post the code so Tree_UK can evaluate it for us.

Jaws2002 04-19-2012 02:34 PM

Quote:

Originally Posted by Winger (Post 411288)
This is getting alsmost as annoying as the biased FMs in ROF:P Sorry but i couldnt resist:P

Winger

I got so tired of your constant rants in ROF forum. Specially coming from someone flying mostly Dr1. Please don't bring this here. :rolleyes:
Thank you.

Strike 04-19-2012 02:34 PM

Thanks for letting us kNOooooooooooooooo!!!!!!

Seriously though.. Good luck :)

OutlawBlues 04-19-2012 02:34 PM

Oh wow, what a surprise! Well done team. :-P

csharry1 04-19-2012 02:40 PM

Yeah, keep up the er... work!

Chromius 04-19-2012 02:43 PM

Thank's for the update.

Did they say in the past whether this beta had any fixes for the bombsights or Ju-88 gyro-compass, and the bomb delays?

I will still be happy with CTD fixes.

SiThSpAwN 04-19-2012 02:43 PM

Least next internal test sounds like it will be short (baring any problems):


Quote:

Originally Posted by igorKiM
That is, at the beginning of next week, it will be sent to the internal test?

Quote:

Originally Posted by BlackSix
Yes, but short, as generally will be checked only fix the recent problems.


badaboom 04-19-2012 02:44 PM

My F5 key is Doing The Happy Dance!!! :O I'll give it a break for a few days,B6 I know it isn't News you wanted to deliver but Thank You for letting us know.

FS~looksharp 04-19-2012 02:44 PM

thanks for the update chaps ~S~

E69_vencejo 04-19-2012 02:46 PM

Anybody translate graphics color lines, please?

Release beta patch with out know errors is better than the opposite. Under my point of view is a correct decision.
Thanks for news BS.

JG4_Bendwick 04-19-2012 02:47 PM

I'd like to have laid the cards on the table and see if they ever
have developed a patch!
For months, no videos to the patch.
Or you develop a whole new engine?

written: by JG4_Widukind

translatet by Google

ÄNDÄ

SiThSpAwN 04-19-2012 02:50 PM

Quote:

Originally Posted by JG4_Bendwick (Post 411338)
I'd like to have laid the cards on the table and see if they ever
have developed a patch!
For months, no videos to the patch.
Or you develop a whole new engine?

written: by JG4_Widukind

translatet by Google

ÄNDÄ

Well they have stated that the game will not look much different, its more performance than look, so nothing new to show...

DroopSnoot 04-19-2012 02:52 PM

Fail...Yet Again.

Fjordmonkey 04-19-2012 02:52 PM

Meh, all good. The patch'll be ready when it's done.

Some of the reactions here are far, far more entertaining than the patch will be anyway :)

DroopSnoot 04-19-2012 02:56 PM

Quote:

Originally Posted by Fjordmonkey (Post 411345)
Meh, all good. The patch'll be ready when it's done.

Some of the reactions here are far, far more entertaining than the patch will be anyway :)

You may well need that entertainment as I'm begining to suspect there will be very little people playing in the future if this cycle dont end :(

6BL Bird-Dog 04-19-2012 02:58 PM

Thanks for update. Have a good weekend. S!

Fjordmonkey 04-19-2012 02:59 PM

Quote:

Originally Posted by DroopSnoot (Post 411347)
You may well need that entertainment as I'm begining to suspect there will be very little people playing in the future if this cycle dont end :(

I doubt that, to be honest, but then again I'm a strange creature :P

BlackSix 04-19-2012 03:02 PM

Quote:

Originally Posted by Ataros (Post 411298)
Corrected some Google errors in bold.

Thanks!
Можно использовать этот вариант перевода в моем первом посте?

addman 04-19-2012 03:04 PM

Too bad there'll be no patch this week either but at least this thread will provide some entertainment for the next few days. *popcorn popping*

Ataros 04-19-2012 03:07 PM

Quote:

Originally Posted by BlackSix (Post 411353)
Можно использовать этот вариант перевода в моем первом посте?

Конечно.

VO101_Tom 04-19-2012 03:15 PM

Quote:

Originally Posted by salmo (Post 411259)

Can someone translate these graphs pls?

Drum_tastic 04-19-2012 03:15 PM

I know the team are doing all they can to try and get this working and I believe eventually they will, but Christ on a bike this is boring.

I bought the collector’s edition over a year ago and paid 50 quid for it. Since then I have used it for only a few hours as it is so bad in its current state.

You see these fancy videos that people have made with the engine yet when you play the game it is nothing like that in my opinion. I don’t want a film making tool.

I really, really would just like to know what is wrong with this game and why it is still in such a state a year after it was released. I check the forum regularly but cannot explain why. Hanging on, I guess!

It’s just a stream of constant problems. Sorry to sound negative but that’s the way I feel.

Ataros 04-19-2012 03:16 PM

Quote:

Originally Posted by VO101_Tom (Post 411359)
Can someone translate these graphs pls?

- pilot's manual
- game w. WEP
- game no WEP

PS. according to sukhoi the issue is "new graphical artefacts'. Good it is not CTD or dramatic FPS drop or stutters :)

JG4_Bendwick 04-19-2012 03:17 PM

I am talking only about the CTD, because you can not fly for 30 minutes at the piece
may, therefore I am upset!
I have no desire to ever go out of the game and erase the memory!

written by: JG4 Widukind

Jaws2002 04-19-2012 03:18 PM

Quote:

Originally Posted by VO101_Tom (Post 411359)
Can someone translate these graphs pls?

I'm not exactly sure but I think blue line is speed in real world, grey line is without boost and purple line is with boost on.

JG52Uther 04-19-2012 03:26 PM

Quote:

Originally Posted by addman (Post 411354)
Too bad there'll be no patch this week either but at least this thread will provide some entertainment for the next few days. *popcorn popping*

:)

I'm disappointed, but will get on with my life as I have lots of other things to do until it turns up. Good to see the FM fixes. Would love to know if the bombsights and compass' in the bombers has been fixed.

Plt Off JRB Meaker 04-19-2012 03:26 PM

No problem B6,I for one am pleased you are getting it right before release,keep up the good work buddy,you'll get there;)

Jatta Raso 04-19-2012 03:27 PM

this patch has to come out right this time; rushing will do more harm than good, so 2 more weeks after this wait is rather bearable IMO

SG1_Mino 04-19-2012 03:28 PM

B6 i know that the beta hhave some problems but you can publish the beta with the graphic problem, because now the ctd problem is so ....

Id prefer some problem in graphic that ctd problem and think that lot people think the same. i think that publish can be a good alternative whiile we are waiting



Regards

=FI=Scott 04-19-2012 03:29 PM

Okay, no point releasing something that doesn't work but what I don't understand is how it can change so rapidly from 'testing going well, hope to release this week' to a beta test failure obviously so serious as to warrant a rewrite of the patch ?.

VO101_Tom 04-19-2012 03:31 PM

Quote:

Originally Posted by Ataros (Post 411361)
- pilot's manual
- game w. WEP
- game no WEP

PS. according to sukhoi the issue is "new graphical artefacts'. Good it is not CTD or dramatic FPS drop or stutters :)

Thank you.

SiThSpAwN 04-19-2012 03:31 PM

I know everyone is in a hurry to get the patch, I am too, but it makes no sense for them to release it with "known" issues. A beta patch is to be released so we can help find "unknown" issues. If they have known problems why wouldnt they fix them before they release to so we can focus on finding other things they missed or cant be caught internally...

B6 and group, stay on target, you have the right idea!

Fjordmonkey 04-19-2012 03:33 PM

Quote:

Originally Posted by =FI=Scott (Post 411371)
Okay, no point releasing something that doesn't work but what I don't understand is how it can change so rapidly from 'testing going well, hope to release this week' to a beta test failure obviously so serious as to warrant a rewrite of the patch ?.

It's one of those cases where Murphy intervenes, excrement hits the rotary atmosphere agitator and such things.

Aka sh*t happens :P

Ploughman 04-19-2012 03:34 PM

Well I suppose the better it is when I next play CloD, the more likely I'll be to play it again. As it is, I don't.

Thanks for the update, a bit more information'd be nice B6 if you can get some out of those who know.

CWMV 04-19-2012 03:38 PM

Oh man...had me going that's for sure.
Regardless thanks for the consistent updates.

Jatta Raso 04-19-2012 03:42 PM

B6 please can't you get us a Spit 1a graph? i only fly Spits, the blues have their graphs and reds are left to wonder..:confused:

SiThSpAwN 04-19-2012 03:43 PM

Quote:

Originally Posted by Tree_UK (Post 411384)
Thats very true, however, many many months ago the beta was running perfectly fine apart from a small glitch in the decals, then it was particles, now the graphics engine in itself is causing problems that weren't there where when the decals were causing an issue. I smell excrement too.

The preferred method would have to be NOT replacing the entire graphics engine in a game that is already released, as this isnt how things should be done, but in this case have to be done, we have to understand that things will not happen as they should.

We are all frustrated... I am sure the Dev team is as well... they want to make new games and continue on into the future... spinning their wheels on an already released game cant be fun for anyone...

jimson8 04-19-2012 03:43 PM

Ok, then, still tuning my revamped system that is fairly minimal for this game and I know won't be able to handle it right now.

I'll buy when the new patch comes online.

HeavyDelta 04-19-2012 03:45 PM

It feels like I put 50 bucks in a "future game savings account". Now I'm just waiting for the day I can withdraw the game and play. :grin:

Oh well, at least the company didn't just pull up stakes and leave town in the middle of the night.

=FI=Scott 04-19-2012 03:51 PM

Quote:

Originally Posted by Fjordmonkey (Post 411377)
It's one of those cases where Murphy intervenes, excrement hits the rotary atmosphere agitator and such things.

Aka sh*t happens :P

Well aquainted with that theory but on the subject of sh*t happens, a flight sim with constipation, thats a new one on me. It's in obvious pain and then every so often it goes red in the face, its seems reasonable (and likely) to expect a performance and then....PFFFFT.......ahem.

Somebody, somewhere must be in overall charge of this, and I mean above Luthier? They must be having a meltdown that makes the forum ranters look like baby bunnies.

Robert 04-19-2012 03:54 PM

Thanks B6. It's tough being the messenger. I appreciate the update. Thanks to the development team for trying to get this out the door with few or no errors.

Like everyone else I'm frustrated, but hey. What'cha gonna do?

pstyle 04-19-2012 03:55 PM

Quote:

Originally Posted by Jatta Raso (Post 411388)
B6 please can't you get us a Spit 1a graph? i only fly Spits, the blues have their graphs and reds are left to wonder..:confused:


I too would like to see such graphs.

Although i fear they would just be Copies of the 109E3 with minus 5% in all criteria ;)

Falstaff 04-19-2012 04:01 PM

Hayward, for God's sake belt up.

Tree's comments at least have their roots in reality.

Yours are merely Haywire rent-a-reaction stuff. Plus ca change, as is seldom said in Russia.

15.Span_Valalo 04-19-2012 04:03 PM

jjajajajajj.... more bla bla bla.....

I think that, I will go to buy Ferrary car and.... I will go to run to desert... but, in the desert, have roads to enzo ferrary???? jajaja... CLoD is the same... U will have more news and all great... but dont play him... oooooooooooooooooooooooo...

Falstaff 04-19-2012 04:07 PM

As for that old canard about 'write your own game or be quiet'...

Buyer: I bought a faulty car/stale loaf of bread/fridge that doesn't work

Seller: Well make your own, or we wont listen to your complaint, ner ner ner ner ner.

What utter piffleydom. As for the rheotrical drivel about code being posted, and looked at, well, piffle puffle....

Jughead Jones 04-19-2012 04:09 PM

Quote:

Originally Posted by Drum_tastic (Post 411360)
I know the team are doing all they can to try and get this working and I believe eventually they will, but Christ on a bike this is boring.

I bought the collector’s edition over a year ago and paid 50 quid for it. Since then I have used it for only a few hours as it is so bad in its current state.

You see these fancy videos that people have made with the engine yet when you play the game it is nothing like that in my opinion. I don’t want a film making tool.

I really, really would just like to know what is wrong with this game and why it is still in such a state a year after it was released. I check the forum regularly but cannot explain why. Hanging on, I guess!

It’s just a stream of constant problems. Sorry to sound negative but that’s the way I feel.

I feel the same way. I especially agree with the lack of playing time due to a very poorly created multiplayer both in R.O.F. and C.O.D. There are just other games in my list that are so much more entertaining no matter how passionate I am about WW2 Aviation.

Do not get me wrong the ATAG server is not to shabby at all but remember the previews for this game promising giant scripted multiplayer missions with gobs of planes. then we get the game and it is here yah go, now make all the content yourself while we catch up on basics that should have been done already. I would rather wait another year or two for a game that is developed and contains a fleshed out 1C created multiplayer campaign that can run for months like in the trailer. Still this is the best we have at the moment and I try to be patient, but I can totally sympathize with your frustration and negativity.

Falstaff 04-19-2012 04:10 PM

Hayward said:

>>Yes, his comments that the devs should fill him in on the details of the problem are totally realistic.<<

Of course not, he is merely continuing down your rhetorical path with a hop,skip, and a jump. As you well know.

It may not the sanest suggestion, but it's a fair dinkum to link several supposedly minor errors, and ask what's up. As you well know.

>>That's why I'm supporting his demand to see the code. After all, you can't get more detailed than that. I'm sure we'll see a fix right after Tree_UK evaluates the code. <<

Well let me evaluate your code: Fails at run-time. Stack overflow.

smink1701 04-19-2012 04:14 PM

Hopes dashed once again. It must be a BIG issue or else they probably would have let it out the door. My biggest fear (figuratively speaking), is that when it does arrive, most will be able to tell the difference. Luthier has already stated that the look will be the same. Maybe it will run better on some machines but probably not all. Nothing about the new, glorious sounds Luthier mentioned months ago. After all this time the patch should really exceed our expectations to avoid the "We've waited six months for this:evil::evil:. My fingers are crossed for team Luthier that this puppy blows us away, everyone (most everyone ;)) starts drinking the 1C Kool-Aid once again and starts saving for the sequel.

David Hayward 04-19-2012 04:14 PM

Quote:

Originally Posted by Falstaff (Post 411410)
>>Yes, his comments that the devs should fill him in on the details of the problem are totally realistic.<<

Of course not, he is merely continuing down your rhetorical path with a hop,skip, and a jump. As you well know.

He's not continuing anything I said. He accused them of lying. There's only 1 way to solve that problem. Give Tree the code.

No145_Bunny 04-19-2012 04:15 PM

Well I too bought CLoD a year ago and was like a happy school kid on Xmas day.

But I have learnt now to live with the crushing dissapointment that is CLoD now.

Some of the posts here do make me laugh though, instead of whining about CLoD go out a and play the best WW2 flight sim there is - IL2 1946. CLoD /BoM will never better it - not if you wait for 5 years!

Bunster

Falstaff 04-19-2012 04:20 PM

Hayward said:

>>Nothing rhetorical about it. Tree has accused them of lying about problems with the update. <<

Your posts remind me of the creepy kid always trying to get someone in trouble in the classroom. Consistently.

>>I have no idea why they'd lie about it, but I'd definitely like to see Tree's evaluation of the code. <<

Oh you little saint you. Butter wouldn't melt. Rhetorical is exactly the right word.

Tree may go a little far at times, but at least his reaction stems from a palpable sense of shock over the realse, and what has happened since. It is an honest, emotive reaction, and good for that.

Infinitely better than your squealing yelps of 'teacher, did you see that...?' and cursive stubborn high-horse questioning.

Frustration is allowed, and sometimes to be vented. Smarmy snide cheap-shots are generally to be avoided.

David Hayward 04-19-2012 04:22 PM

Quote:

Originally Posted by Falstaff (Post 411423)
Tree may go a little far at times, but at least his reaction stems from a palpable sense of shock over the realse, and what has happened since. It is an honest, emotive reaction, and good for that.

It's been a year since the release mess. Get over it.

swiss 04-19-2012 04:23 PM

Quote:

Originally Posted by Tree_UK (Post 411329)
Well I wouldn't go that far, Im not here to make a flight sim, I already paid for one just over a year ago, i just want the one I already got to start working correctly at some point soon. I dont see your problem David, Im happy that you are more than content with your broken toy, it brings you joy and you love it, but some of us are not, you should respect our right to be miffed like i respect your right to be a hapless fanboy.

If I offer you to buy back your copy, will you finally stfu?

Falstaff 04-19-2012 04:24 PM

Hayward said (of Tree):

>>You said you wanted the truth. Here in the real world that implies that you think they're lying to you. <<

Crap. There is no if/then conditional statement in these two clauses that shows the second follows on directly from the first...if you want to get picky about it.

It may be a bit daft to ask for a narrow definition of where the code is going wrong - a bit like if you knew where you'd lost something, it wouldn't be lost - but no need for this get-a-reaction and snitch stuff. Low, low...

David Hayward 04-19-2012 04:26 PM

Quote:

Originally Posted by Falstaff (Post 411432)
It may be a bit daft to ask for a narrow definition of where the code is going wrong -

Then you agree with me.

HessleReich 04-19-2012 04:27 PM

BOOOOM!

This thread went south old boy.

+1 to lateral thinking.

Falstaff 04-19-2012 04:27 PM

Hayward said:

>>Then you agree with me<<

No. I think you're a selective-quoting prat.


All times are GMT. The time now is 02:14 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.