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Question For BlackSix
Hi mate,
I wondered do you know wether now the game is running in DX11 since the graphics rewrite? |
In future, maybe.
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Blacksix, BOM will be DX11 though surely?
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Its good to know that DX11 is still a possibility a some point in the series.
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Blacksix, thanks for the answers, have you looked at the COOP and AI threads?
Is there a way to set a global AI setting for plane type? |
-.-
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http://i40.tinypic.com/oawto8.jpg http://i41.tinypic.com/15wcplg.jpg Watch for the night vision googles...see how they are much thicker with tesselation. The same would happen to the planes unless you remodel them to be ready for tesselation. In the long run DX11 might give slightly improved performance which probably would need another overhaul of the graphics engine. Another thing might be using the GPU for physics calculations. But these two things take a lot of work...and I'm not sure if it really is worth it. Alexander |
I am a texture artist and i agree with the above post, DX11 has very few features that would improve the overall look and feel of the game (flight sim), many DX11 supported titles (not all) actually run smoother with a higher frame count on DX10, tessalation is used in fps's to improve curved surfaces or for parallax mapping on bricks instead of normal maps to give height, that sort of thing.
Though it wouldnt hurt to have DX 11, it will not harm the sim not having it. |
Its more about what they advertised and still advertise on the box
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The game uses DX10 'feature levels' The game is programed using the DX11 API The only play on words in this forum is those who try to ignore the API part associated with DX11 |
Hair-splitting semantics, as DroopSnoot correctly says.
I'd imagine your average buyer would make no such distinction, simply supposing it uses the latest, greatest technology. It doesn't do this. It makes provision - like so much else - for using the latest, greatest technology in the future. Maybe. If you want to get into a war of words about APIs, HALs, run-times and routines and differences in memory management, we could do that.. But it's all at one remove - as usual - from the player experience. The fact is it's got up to sound like it uses the latest and greatest. It doesn't, for a variety of reasons. But hey, when did publishing houses ever let facts get int he way of advertising and PR, so you can't really hold up the devs to blame for this entirely. But to harp on hair-splitting semantics, as the apologists do, is just plain silly - if not expected. Ben |
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and you don't seem to see the real 'hair splitting' is being done by those such as yourself, the message could just as easily be for the above average buyer who does understand the concept (I see no reason for us to be excluded), the fact it is not using DX11 feature levels will have no bearing on the average user, the average user wether they have DX9, DX10 or DX11 hardware will still be able to use it. |
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I dont think so
hair-splitting coupled with finger-ends-holding-onto-cliff (the number of technically savvy users may be higher than your average game, but is still likely to be a tiny proportion of overall buyers IMO) |
Ace-of-Aces said:
>>It may seem that way to those who don't understand the difference between DX10 features levels and DX11 API programing enviorment << Desperation? |
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Yes, I think it is.....desparation to make people 'get it' and stop whinging about it. |
I like rib eye steak, anyone else?
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Sorry to be an apologist, but what was the question again? ;)
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....'desperation'...
or is 'desparation' for people who wish to make reparations? Environmental concerns...mental certainly.... Sadly I have to go and cook now (your goose, Bongo?) :grin: |
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HaHa..:grin: |
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Oh god hasn't the rain just been awfull lately, sunny today but very very windy.
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Many people still can not tell HD-ready TV from HD TV and are proud of this. :) Thinking is painful :(
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