Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Question For BlackSix (http://forum.fulqrumpublishing.com/showthread.php?t=31213)

DroopSnoot 04-17-2012 08:18 PM

Question For BlackSix
 
Hi mate,

I wondered do you know wether now the game is running in DX11 since the graphics rewrite?

BlackSix 04-18-2012 05:41 AM

In future, maybe.

Tree_UK 04-18-2012 06:42 AM

Blacksix, BOM will be DX11 though surely?

Chivas 04-18-2012 06:53 AM

Its good to know that DX11 is still a possibility a some point in the series.

BlackSix 04-18-2012 06:57 AM

Quote:

Originally Posted by Tree_UK (Post 410634)
Blacksix, BOM will be DX11 though surely?

Sequel and CloD have the identical engine now. We will think about DX11 later.

furbs 04-18-2012 07:07 AM

Blacksix, thanks for the answers, have you looked at the COOP and AI threads?

Is there a way to set a global AI setting for plane type?

Verhängnis 04-18-2012 07:08 AM

-.-

Melbourne, FL 04-18-2012 08:51 AM

Quote:

Originally Posted by DroopSnoot (Post 410466)
Hi mate,

I wondered do you know wether now the game is running in DX11 since the graphics rewrite?

What do you expect from DX11? I don't see anything that would benefit Cliffs of Dover immediately. The only thing you can use right away is tesselation...but that will make the planes look very wierd. Compare these two pictures...first without and second with tesselation:

http://i40.tinypic.com/oawto8.jpg
http://i41.tinypic.com/15wcplg.jpg

Watch for the night vision googles...see how they are much thicker with tesselation. The same would happen to the planes unless you remodel them to be ready for tesselation.

In the long run DX11 might give slightly improved performance which probably would need another overhaul of the graphics engine. Another thing might be using the GPU for physics calculations. But these two things take a lot of work...and I'm not sure if it really is worth it.

Alexander

HessleReich 04-18-2012 09:07 AM

I am a texture artist and i agree with the above post, DX11 has very few features that would improve the overall look and feel of the game (flight sim), many DX11 supported titles (not all) actually run smoother with a higher frame count on DX10, tessalation is used in fps's to improve curved surfaces or for parallax mapping on bricks instead of normal maps to give height, that sort of thing.

Though it wouldnt hurt to have DX 11, it will not harm the sim not having it.

DroopSnoot 04-18-2012 09:59 AM

Its more about what they advertised and still advertise on the box

Ataros 04-18-2012 10:55 AM

Quote:

Originally Posted by DroopSnoot (Post 410691)
Its more about what they advertised and still advertise on the box

They advertise only "DX11 API support" but not implemented DX11 features if you can see the difference. The support means that features can be added in the future within the same engine (unlike RoF for instance which is DX9 only).

DroopSnoot 04-18-2012 11:20 AM

Quote:

Originally Posted by Ataros (Post 410713)
They advertise only "DX11 API support" but not implemented DX11 features if you can see the difference. The support means that features can be added in the future within the same engine (unlike RoF for instance which is DX9 only).

play on words, roger.

zapatista 04-18-2012 11:28 AM

Quote:

Originally Posted by Ataros (Post 410713)
They advertise only "DX11 API support" but not implemented DX11 features if you can see the difference. The support means that features can be added in the future within the same engine (unlike RoF for instance which is DX9 only).

good point, fair cop 'gov :)

ACE-OF-ACES 04-26-2012 02:04 PM

Quote:

Originally Posted by DroopSnoot (Post 410723)
play on words, roger.

Not at all

The game uses DX10 'feature levels'
The game is programed using the DX11 API

The only play on words in this forum is those who try to ignore the API part associated with DX11

Falstaff 04-26-2012 03:15 PM

Hair-splitting semantics, as DroopSnoot correctly says.

I'd imagine your average buyer would make no such distinction, simply supposing it uses the latest, greatest technology.

It doesn't do this. It makes provision - like so much else - for using the latest, greatest technology in the future. Maybe.

If you want to get into a war of words about APIs, HALs, run-times and routines and differences in memory management, we could do that..

But it's all at one remove - as usual - from the player experience.

The fact is it's got up to sound like it uses the latest and greatest. It doesn't, for a variety of reasons.

But hey, when did publishing houses ever let facts get int he way of advertising and PR, so you can't really hold up the devs to blame for this entirely.

But to harp on hair-splitting semantics, as the apologists do, is just plain silly - if not expected.

Ben

bongodriver 04-26-2012 04:20 PM

Quote:

Hair-splitting semantics, as DroopSnoot correctly says.

I'd imagine your average buyer would make no such distinction, simply supposing it uses the latest, greatest technology.

It doesn't do this. It makes provision - like so much else - for using the latest, greatest technology in the future. Maybe.

So the fact that it's the truth i.e. it is written using DX11 API with DX10 feature levels is a bad thing?

and you don't seem to see the real 'hair splitting' is being done by those such as yourself, the message could just as easily be for the above average buyer who does understand the concept (I see no reason for us to be excluded), the fact it is not using DX11 feature levels will have no bearing on the average user, the average user wether they have DX9, DX10 or DX11 hardware will still be able to use it.

ACE-OF-ACES 04-26-2012 04:22 PM

Quote:

Originally Posted by Falstaff (Post 415375)
Hair-splitting semantics

It may seem that way to those who don't understand the difference between DX10 features levels and DX11 API programing enviorment

Falstaff 04-26-2012 04:24 PM

I dont think so

hair-splitting coupled with finger-ends-holding-onto-cliff

(the number of technically savvy users may be higher than your average game, but is still likely to be a tiny proportion of overall buyers IMO)

Falstaff 04-26-2012 04:26 PM

Ace-of-Aces said:

>>It may seem that way to those who don't understand the difference between DX10 features levels and DX11 API programing enviorment <<

Desperation?

bongodriver 04-26-2012 04:36 PM

Quote:

Originally Posted by Falstaff (Post 415414)
Ace-of-Aces said:

>>It may seem that way to those who don't understand the difference between DX10 features levels and DX11 API programing enviorment <<

Desperation?


Yes, I think it is.....desparation to make people 'get it' and stop whinging about it.

fruitbat 04-26-2012 04:41 PM

I like rib eye steak, anyone else?

bisher 04-26-2012 04:41 PM

Sorry to be an apologist, but what was the question again? ;)

Falstaff 04-26-2012 04:42 PM

....'desperation'...

or is 'desparation' for people who wish to make reparations?

Environmental concerns...mental certainly....

Sadly I have to go and cook now (your goose, Bongo?) :grin:

bongodriver 04-26-2012 04:46 PM

Quote:

Originally Posted by Falstaff (Post 415426)
....'desperation'...

or is 'desparation' for people who wish to make reparations?

Environmental concerns...mental certainly....

Sadly I have to go and cook now (your goose, Bongo?) :grin:


HaHa..:grin:

DD_crash 04-26-2012 04:58 PM

Quote:

Originally Posted by fruitbat (Post 415424)
I like rib eye steak, anyone else?

Me too :) Hope that this rain stops and I can get the BBQ out.

bongodriver 04-26-2012 04:59 PM

Oh god hasn't the rain just been awfull lately, sunny today but very very windy.

Ataros 04-26-2012 05:04 PM

Many people still can not tell HD-ready TV from HD TV and are proud of this. :) Thinking is painful :(

ACE-OF-ACES 04-26-2012 05:35 PM

Quote:

Originally Posted by bongodriver (Post 415420)
Yes, I think it is.....desparation to make people 'get it' and stop whinging about it.

Quoted for truth


All times are GMT. The time now is 09:09 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.