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Graphics not very good
Hi,
I am new to IL-2 so bear with me. I bought IL-2 1946 on steam, and the graphics seem pretty crap, The ground textures are all blocky, and not as nice as a lot of the screen shots I have seen floating around. I have pumped up the graphics to its highest level, and it's a little better, but not really that impressive. Am I missing something here? Is my expectation too high? Also I am running 4.09m with steam, how can I upgrade it to 4.11 to get access to the latest features? Cheers Gecks |
Gecks, welcome
please provide monitor resolution capability, video card you are using, and are you comfortable with editing your config.ini file within your IL-2 folder. for updating your version from 4.09m to 4.11, please download IL-2 Megapatch 4.10.1 found on the Mission4Today website or do a internet search. Next download the Il-2 411 patch INT version also on Mission4Today website. Ensure you always update the game in number sequence, I.E. from 4.09 to 4.10 to 4.10.1 to 4.11. |
4.10.1?
Now with new version 4.11, it was said that you can jump the 4.10.1 version and install direct from 4.09>>4.10>>4.11
And i think you will still need the hotfix to 4.11 version that is 26kb of sise (not 26Mb). Because this version had a CDT bug (crash to desktop). |
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Aviar |
Hi, thanks for the replies!
I am using 1900x1080 I have 2 x GTX580M in SLI Yeah I don't mind editing anything if you don't mind giving me direction. So just to confirm, I can update my steam version manually? Cheers Gecks |
A lot of the screen shots out there are of mods to IL2.
While stock IL2 is alright, it really doesn't shine visually without mods. Everything from refined 3d to better maps and textures. http://i697.photobucket.com/albums/v...1213-43-20.jpg And try maxing out your Conf.ini: http://www.sas1946.com/main/index.php/topic,9756.0.html All type of cards: Code: [Select] [window] ColourBits=32 DepthBits=24 StencilBits=8 Code: [Select] [GLPROVIDER] GL=Opengl32.dll Code: [Select] [game] TypeClouds=1 Code: [Select] [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombineDot3=1 TexFlags.SeparateSpecular=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 For ATI cards: Code: [Select] TexFlags.UseVertexArrays=0 TexFlags.VertexArrayExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.DepthClampNV=0 TexFlags.TextureShaderNV=0 Water=2 For Nvidia cards: Code: [Select] TexFlags.UseVertexArrays=1 TexFlags.VertexArrayExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.DepthClampNV=1 TexFlags.TextureShaderNV=1 Water=4 For quick copy&paste action, the whole [Render_OpenGL] section for ATI cards: Code: [Select] [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 And the same thing, whole [Render_OpenGL] section, this time for Nvidia cards: Code: [Select] [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 Note: "Effects=2" is prone to cause stutters and different errors if your hardware can't handle it. Additionally it causes issues with effects mods like "Plutonium Effects Mod". Be warned, in case of trouble, just set "Effects=1" instead. |
What mods should I be using and where can I find them?
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Seeing as your new to this you might want to try one of the big mod pack. You can find info on the big mod packs here; SAS Activators & Packs Downloads. Look for the "Newbie Guide" under the "Activators & Packs Downloads" subsections (Ultra Pack, Dark Blue World, HSFX) and that will give you general info on the Mod Pack as well as pros & cons of using that Mod Pack. Hope that helps :) |
I do wonder if there is some sort of issue yet to sort out. May want to do that before hitting MOD land where things can be great or get a little too interesting very quickly. Not a slight against MOD packages but just thinking we may want to make sure its working correctly first.
Geckomeister, any chance you can take a few screen captures and post them to Photobucket, Flickr, or any other number of services so we can have a look? |
I quite agree, best to make sure that the base install is working properly.
maxing out the Conf.ini will go a long way to solving most issues, but the fact is that if your just now coming into IL2 '46 your probably going to be underwhelmed by the looks! Its only 13 years old after all. Id also like to see what you mean by blocky textures, as there are some driver issues that make trees and such look like big square blocks. But even if it is working correctly, mods just add more icing to the cake. They really do add life to the old girl. http://www.youtube.com/watch?v=aZImW..._order&list=UL |
Lol, I think IL2 looks good. Changing the Conf.ini file did make it look a bit better for sure. Awesome game.
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Well I didn't say it looks bad, just...dated...in stock form.
With exceptions of course. |
Okay thanks for the direction guys. Let me see if I can get some screen shots and post them. Also I will post my conf.ini so you can make some suggestions.
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With your card, max the conf.ini
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How do you "max" it?
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If I'm not mistaken or simply not up to date, but the MODS are compatible for IL-2 patched to 4.10.1 and will not work with 4.11??? So if Geckomeister patches his base game to 4.11 than he will have to wait for HSFX, UP3, DBW to be updated or reinstall to 4.10.1 standard then apply MODs.
Geckomeister - some of us keep one version of IL-2 as "clean" - without MODs - as a foundation for other MODS. Il-2 is great for several copies to be on your computer. Recommend installing the game on a drive other than your "C" drive (system drive) and patch it to 4.10.1. Then create a new folder with a title like "Il-2 1946 HXFX" or "Il-2 1946 UP3" or "Il-2 1946 DBW" or if you want to have multiple MOD versions make a separate folder for each. Then copy the entire contents of your clean Il-2 1946 folder and paste it into your MOD folders. Now you can MOD these Il-2 versions with the MOD that you want to use. Now for your "clean" version of Il-2, after you have created the MOD folder(s) you can update to 4.11. You will be able to update your MOD versions of the game to 4.11 once the MODs have been updated to work with 4.11. There is a cycle, the game is updated followed by the MOD teams updating the MODs. Guys, has UP3, DBW, or HSFX been updated to work with 4.11? And to the Daidalos team and to the MOD teams, thank you for your dedication and hard work. |
What about IL-2 Mod Manager?
Does that allow me to have a single copy of IL-2 and just run the mods I want, when I want? |
My Conf.ini
[il2]
title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1920 height=1080 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=5000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] Arcade=0 HighGore=0 mapPadX=0.66875 mapPadY=-0.046296295 viewSet=33 Intro=1 NoSubTitles=0 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=1 LOGTIME=0 LOGFILE=log LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=8 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=2 NumChannels=2 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=9 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=0 DisableIME=0 locale= [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 78 84 88 92 95 97 100 100 100 100 10 0 1Y=0 47 58 65 72 78 83 87 91 96 100 10 0 1Z=0 100 100 100 100 100 100 100 100 100 100 0 0 1RX=0 100 100 100 100 100 100 100 100 100 100 0 0 1RY=0 100 100 100 100 100 100 100 100 100 100 0 0 1RZ=5 26 44 59 74 84 90 94 96 98 100 10 0 1X1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0 1X2=0 100 100 100 100 100 100 100 100 100 100 0 0 1Y2=0 100 100 100 100 100 100 100 100 100 100 0 0 1RZ2=0 100 100 100 100 100 100 100 100 100 100 0 0 1U2=0 100 100 100 100 100 100 100 100 100 100 0 0 1V2=0 100 100 100 100 100 100 100 100 100 100 0 0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=2 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 |
Your correct Ralf, but many mods have been found to work with 4.11.
Personally I'm waiting for DBW to migrate to 4.11 before I move on. |
How it appears has a lot to do with what you are used to and expect.
BTW, is it still 2012? I got my original IL-2 in late 2001 just after it came out. Did I fall asleep for a couple years and not notice? |
G: MOD managers can work but I have experienced problems when the game would not start after I de-mod. Example, I love HSFX, but when I went from HSFX mod to clean 4.11 the game would not launch. I'm sure folks here can tell you the details why it happens but for me, I feel more comfortable with separate folders for each.
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the original IL-2 had these crappy 512*512 all green detail and bump map less ground textures...the stock game still has these...
nowdays modders mainly use 1024*1024 photrealistic bump mapped ground textures, difference is huge! another example: orginal 109 cockpits were around 5 MB (the stock game still has these), the one I'm currently using in DBW is 80Mb, detail increase is dramatic! so right now DBW 1.71 is the best option to play this game http://www.sas1946.com/main/index.ph...c,21514.0.html its for 4.10... imo 4.11 version is pretty far away max detail for nvida, edit conf.ini in the game folder: Quote:
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For 4.11, HSFX 6 is around the corner, for me that will be the new best......
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As an addendum to the above, you can also set Effects=2 for a little bit better cannon hit effect, flak bursts, stuff like that. I think it makes a serious difference. Will show a shot or two of what I mean.
First mission flown after getting my conf file squared away, I had never seen IL2 look like this on MY screen! http://forum.1cpublishing.eu/attachm...1&d=1335015407 In pit view, notice the white 20mm shell explosions. They are much more transparent and smoke like with Effects=2. Hard to see in a still screen. http://forum.1cpublishing.eu/attachm...1&d=1335015454 Same view, but from the victims POV......lol http://forum.1cpublishing.eu/attachm...1&d=1335015454 Just a shot to show what IL2 can still do. Immersion is key right? Well, these shots show what immersion means to me. http://forum.1cpublishing.eu/attachm...1&d=1335015661 This was an epic dogfight! You might notice, we're in a rolling scissors about 70 meters or so in the air. Thank god all those Fulmars have for armament is .303s, otherwise my goose would have been cooked!!! http://forum.1cpublishing.eu/attachm...1&d=1335015661 Just for comparisons sake for anyone looking at the thread, my setup is as follows: AMD Athlon 7550 Dual-Core @2.5Ghz 3GB DDR2 RAM nVidia 8400GS w/512MB DDR2 RAM DX10 capable 320GB SATA Hard Drive Logitech Extreme 3D Pro joystick X52 FCS throttle unit (connection to stick crapped out, found I liked mixing the two better then either one by themselves!) As you can see, this is a power house gaming rig! :rolleyes: LoL Seriously, the weakest part is my graphics card as it's not built so much for gaming as it is for video decoding and editing, but it will work for any 3D task, just not as well as say an 8800GT. Even taking this into consideration, I am able to run IL2 maxed out in 1366x768 with only a slight slowdown from time to time. One other thing, I use Water=3 to keep the frames up flying over water, which I do a LOT. Water=4 looks great and runs well enough, but the improvement over 3 doesn't justify the performance hit, and 3 looks just fine to my eyes used to integrated graphics cards (never again!) |
The original ran on my 1Gz Athlon with 1G RAM and a Voodoo3 card. The latest requires about twice the hardware to get less than medium level graphics. A lot of us don't have anything like the latest hardware to get up on and sneer from.
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The shots look great. Especially the second last one.
So what mod are you using for this level of detail? |
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The shots below are from 4.11.1....unmodded.
Aviar |
IL2 UP3RC4 no touch ups
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and 3 more
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I have that when I run OpenGL :
I don't have a good graphic card it's why I can't put anitaliasing, but it's not a reason to have that in OpenGL. http://data.imagup.com/10/1150379181.png I have very strange cloud |
I have also this in winter map.
When I'm at low altitude, the forest appear like that since 4.11m http://data.imagup.com/11/1150738870.png |
Do you know how can I unlock the greyed setting when I'm in OpenGL. I tried to change water=1 to 2 or 3, but nothing change in-game and in the option.
Daidalos Team, you really need to find something to fixe my cloud in OpenGL and do the setting more accessible. |
Is stencil buffer on?
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yeah I wait an update of my graphic card for my cloud, but I have no explication about my forest bug.
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The stock sim is not a bad piece of kit in it's own right.. If I were you I would get your config and all your settings and controls set up properly and comfortably in the stock sim first. That will make it easier for below... Quote:
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What Aviar said... You do not have to mod the sim right off the bat.. with the right settings the stock sim looks good.. Set it up.. get it right... then you will appreciate the difference even more. There are some good features in the stock 4.11.1 that will be in the next Gen of mod packs.. at least HSFX ... I don't know what the status of the UP packs are in relation to the stock sim... but HSFX will be keeping up with the stock sim and some very good features that used to be mods were added to the stock sim. |
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