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-   -   To All You COOP LOVERS!!! (http://forum.fulqrumpublishing.com/showthread.php?t=31176)

Nitrous 04-16-2012 09:12 AM

To All You COOP LOVERS!!!
 
Please, Please, Please can you register and vote for COOP feature at li2bugtracker now (green arrow up).

http://www.il2bugtracker.com/issues/51

The more votes, the sooner we will get it.

Many Thanks

Ataros 04-16-2012 10:20 AM

Please do it, registration takes less than a minute.

Also if some of you want to fly a COOP-style mission in a dynamic war environment of ATAG server please write your opinion on my suggestion in ATAG thread http://forum.1cpublishing.eu/showpos...postcount=1583

carguy_ 04-16-2012 10:55 AM

Only 38 thumbs up so far?!
We`d need to prove that most squads look for this feature. A wider spread of this problem is needed to cause Luthier`s attention.

Ataros 04-16-2012 11:00 AM

Quote:

Originally Posted by carguy_ (Post 409759)
Only 38 thumbs up so far?!
We`d need to prove that most squads look for this feature. A wider spread of this problem is needed to cause Luthier`s attention.

Majority does not really care.
Only 2-3 people tested Banks COOP lobby within several months and provided any bugreports or showed interest for its improvement in his thread ;)

Looks like forum talk and actual steps people make are very different.

KG26_Alpha 04-16-2012 11:16 AM

Quote:

Originally Posted by Ataros (Post 409762)
Majority does not really care.
Only 2-3 people tested Banks COOP lobby within several months and provided any bugreports or showed interest for its improvement in his thread ;)

Looks like forum talk and actual steps people make are very different.

There's a problem in the GUI and no amount of scripting will fix it, Banks did a good job but its not really what people want for CooP.

The old system is simple, self explanatory and works without overcomplicating the game.

Until they release a stable platform with a simple general GUI and some instruction manual on how things actually work many will not bother even setting up their controls due to exploding temporal lobes.


But yes report the request at bug tracker and hope someone sees fit to implement the GUI for CooP's.



:)

JG5_emil 04-16-2012 12:57 PM

Quote:

Originally Posted by Ataros (Post 409762)
Majority does not really care.
Only 2-3 people tested Banks COOP lobby within several months and provided any bugreports or showed interest for its improvement in his thread ;)

Looks like forum talk and actual steps people make are very different.

I promise you people do care. The problem is the focus on true game play issues like this have been sidelined due to the other performance problems. I believe many people like me purchased the game but do not play it much because of the crashes etc etc and have probably gone else where while they wait for the game to be fixed.

I think I said in a previous thread but my worry is that when the patch comes out we are still left with a fully working game engine rather than an actual game.

The ability to run IL2 style CO-OPs would be one of the biggest improvements to the sim and would IMHO signal the end for IL2 as the leading WW2 simulator.

I am one of two people out of 7 or 8 of us that probably read these forums on a regular basis. The rest just gave up and went off to play other games. When the sim is fixed they will return but it will require more than a performance patch for this to happen.

JG53Frankyboy 04-16-2012 01:40 PM

as a former member of a team that run several COOP wars in Il2 ( the VOW series), my experince is that the majority of players "just" want play and dont bother to handle overcomplex issues....
i would say this is understandable with the limited time most players have for this hobby.

KG26_Alpha 04-16-2012 02:17 PM

Some people are seeing CooP mode as a threat for some reason.

It simply need to be put into the game as well as the dogfight mode we have.

Saying it's not needed is going along the lines of the MDS system the mod packs forced onto IL2 1946 users that wanted to fly Ultra Pack mods.

The removal of the CooP online code meant that the scoring / tracking of CooPs was no longer functioning because by the admission of the modder along the lines of > " I dont like CooP's, its no longer needed all you need to use is the MDS to fly all IL2 missions " so he removed the CooP code and messed up the whole thing.

Now people are removing mods and returning to stock v4.11 to fly CooPs again.

Lets hope we get a proper GUI and they fix the main Channel Map for CooP's.






.

robtek 04-16-2012 08:43 PM

I really don't understand why this falseness of "dogfight-servers" is still posted again and again.

Must be cases of learning resistance.

The "dogfight-server" doesn't exist anymore!!!

The CoD online-server is the old "dogfight-server" and "coop-server" combined, only missing the gui, but not the abilities.

KG26_Alpha 04-16-2012 08:50 PM

Quote:

Originally Posted by robtek (Post 409955)
I really don't understand why this falseness of "dogfight-servers" is still posted again and again.

Must be cases of learning resistance.

The "dogfight-server" doesn't exist anymore!!!

The CoD online-server is the old "dogfight-server" and "coop-server" combined, only missing the gui, but not the abilities.

Its simple.

The new Moving Dogfight Server, or call it what you want, doesn't serve the purpose for many of us.

If there's a "new" one for all style server mode then it fails miserably, and the old style CooP mode needs implementing.



.

Thee_oddball 04-16-2012 09:05 PM

Quote:

Originally Posted by Nitrous (Post 409725)
Please, Please, Please can you register and vote for COOP feature at li2bugtracker now (green arrow up).

http://www.il2bugtracker.com/issues/51

The more votes, the sooner we will get it.

Many Thanks

my advice to you would be for you to go and spam this at every IL2 forum you can find...i dont think to many people come here anymore

furbs 04-16-2012 09:22 PM

Robtek, when a DFS can spawn 2 flights of fighters and a flight of bombers at 15k feet over the channel made up of all humans in formation at the same time, with a pick your plane and loadout screen and then a debrief screen....then its the same.

Robert 04-16-2012 09:51 PM

Who sponsors the bug tracker site? I really don't want to create another profile just to look at the options I can vote on. I already have enough log ins, spam and crap. As it is I don't play on line, but an idea of the options may help persuade me to apply for an account and vote for something impertant regarding this game.

Even MSN lets you look at the poll and subsequent options before voting. I realize this is important for the game. I just wish I didn't have to create an account until I was ready to vote.

I'm done b!tch!n. ;) TYVM.

Luftwaffepilot 04-16-2012 10:04 PM

Quote:

Originally Posted by Robert (Post 409994)
Who sponsors the bug tracker site? I really don't want to create another profile just to look at the options I can vote on. I already have enough log ins, spam and crap. As it is I don't play on line, but an idea of the options may help persuade me to apply for an account and vote for something impertant regarding this game.

Even MSN lets you look at the poll and subsequent options before voting. I realize this is important for the game. I just wish I didn't have to create an account until I was ready to vote.

I'm done b!tch!n. ;) TYVM.


The site appears to be a one day wonder. Luthier registered 13 days ago, edited 4 things and since then has never again used it. The same applies to Blacksix.

ATAG_Doc 04-16-2012 10:13 PM

I am trying to really figure out what this is all about. And I am being as sincere as possible.

I never was involved unfortunately with prior versions of IL2 so this is likely to my detriment in understanding what this need is all about.

I asked and asked and asked to please help me understand what is it these people want that isn't already there. I even offered my support in this on ATAG but I still really don't know what the heck it is exactly.

This weekend we had 30 vs 30 on comms and trying to complete an objective based mission to knock out the targets with fighter escorts. This was the most awesome example of coop in my understanding of the term.

I keep getting this impression that a coop is a very stringent set of parameters by which you will participate in the mission. If that means that any single person cannot join in on the server and do whatever they want to do then that would be a huge step backward.

I cannot think of anything more unattractive then to have someone pigeonhole me into some aspect of a mission. I will do what I want to do.

During the weekend mission mentioned above in that single mission I flew bombers and fighters during that one mission that lasted for hours.

But again I cannot think of anything more unattractive than being in some setting like a kid carnival ride on rails where you go though this and that next and this and you're all done here's the score.

Sounds like coops are for control freaks. They need to be validated I guess.

P.S. Seriously I never get a answer that is to the point what it is. What I get is >> walks in don't see coop >>> walks out - what is it!!!

mxmadman 04-16-2012 10:31 PM

Well, a coop mission, by my definition, is player versus a.i. only first of all. Second, it has a determined starting time so that pilots are able to fly in formation in a semi-organised way without waiting for folks who do not arrive on time or for any other reason. Third (this is more as it relates to ATAG server to give a direct comparison) it is not just several bomber objectives placed around the map, but an actual mission with varying conditions that must be met in order to succeed.

Now, this is not to say ATAG is wrong in any way, but it is not what people are asking for when they request coop.

Edit: obviously it is known that these things are possible with the toolset we have, however it requires all of the following:
1) map made, mission coded, and tested, by players
2) a server to host it on
3) recruitment/advertisement to get folks who would not otherwise know of its existence
4) precise planning and outside-of-game briefing to ensure folks know what to do, as current in-game briefing doesn't seem to suffice (can you get pictures in briefings? I'm not sure)

ATAG_Doc 04-16-2012 10:35 PM

Quote:

Originally Posted by mxmadman (Post 410010)
Well, a coop mission, by my definition, is player versus a.i. only first of all. Second, it has a determined starting time so that pilots are able to fly in formation in a semi-organised way without waiting for folks who do not arrive on time or for any other reason. Third (this is more as it relates to ATAG server to give a direct comparison) it is not just several bomber objectives placed around the map, but an actual mission with varying conditions that must be met in order to succeed.

Now, this is not to say ATAG is wrong in any way, but it is not what people are asking for when they request coop.

Ok fair enough.

Let me ask. In a typical scenario can any user join in while the mission is on going and do whatever they wish? Don't have to ready up and do a countdown like XBOX would make you do?

I really do not know. I am trying to figure out what it is before I start asking for it. There are a lot of people that are new to IL-2 since CoD was released that have not played the old IL-2 so to them coop is strictly having you (the other player) cooperate with the mission objective.

furbs 04-16-2012 10:37 PM

In world war 2, a mission generally went like this...

The squadron would be given a brief, note the waypoints, height and loadout.
Then they would take off as a squadron, follow their leader to the target or area(to CAP), or meet the bombers if on a escort mission.

They would try to complete the mission and return to base.

A COOP mission tries to simulate this as close as possible.

This is what we want for CLOD.

Doc, i get it you dont want to fly COOP's but others do.
DFS have there place, i enjoy the ATAG server when i fly there, but i also want to fly COOP's.

Can you understand that?

mxmadman 04-16-2012 10:42 PM

Quote:

Originally Posted by ATAG_Doc (Post 410011)
Ok fair enough.

Let me ask. In a typical scenario can any user join in while the mission is on going and do whatever they wish? Don't have to ready up and do a countdown like XBOX would make you do?

I really do not know. I am trying to figure out what it is before I start asking for it. There are a lot of people that are new to IL-2 since CoD was released that have not played the old IL-2 so to them coop is strictly having you (the other player) cooperate with the mission objective.

I would very much like the countdown and ready-up, because it ensures everyone starts at the same time, but I assure you Xbox was not the first to do this.

ATAG_Doc 04-16-2012 10:44 PM

Quote:

Originally Posted by furbs (Post 410012)
In world war 2, a mission generally went like this...

The squadron would be given a brief, note the waypoints, height and loadout.
Then they would take off as a squadron, follow their leader to the target or area(to CAP), or meet the bombers if on a escort mission.

They would try to complete the mission and return to base.

A COOP mission tries to simulate this as close as possible.

This is what we want for CLOD.

Doc, i get it you dont want to fly COOP's but others do.
DFS have there place, i enjoy the ATAG server when i fly there, but i also want to fly COOP's.

Can you understand that?

No no no no please don't misunderstand me. This sounds cool to me it does sounds like fun. But I just want to know is there a condition where you have to all start at the same time and is the mission locked? I mean you cannot join if its already in progress? And if it isn't locked can I do whatever I want?

P.S. Ok so I finally connect the dots and DFS is dog fight server. So I think I am understanding you more. I just want an answer to my questions above.

SlipBall 04-16-2012 10:47 PM

Locked I'm sure once it starts...plus you may need to be in a squad

Thee_oddball 04-16-2012 10:48 PM

Quote:

Originally Posted by ATAG_Doc (Post 410015)
No no no no please don't misunderstand me. This sounds cool to me it does sounds like fun. But I just want to know is there a condition where you have to all start at the same time and is the mission locked? I mean you cannot join if its already in progress? And if it isn't locked can I do whatever I want?

P.S. Ok so I finally connect the dots and DFS is dog fight server. So I think I am understanding you more. I just want an answer to my questions above.

once COOP starts mission is locked.

p.s it can be player VS player VS AI

furbs 04-16-2012 10:48 PM

Something else...

COOP's other real strength is for training, say you have 8 guys from your squad and you want to practice something for a couple of hours, say dogfighting as a flight, with a COOP you can make a 4 vs 4 mission.

You can all start all at the same time at 12k ft, in formation with a 2 min flight time to intercept.
You have your dogfight and when it ends you can stop the mission, swap sides or what ever and be ready to go again in 1 min, or try something else.

Now it could be other missions, bombing in Stukas, bomber intercept, ship bombing, airfield attack with one side scrambling.
All this can be done with 5 mins flight time to target.

You get 10 training missions in 2 hours, you cant do this on a DFS.

5./JG27.Farber 04-16-2012 10:51 PM

Quote:

Originally Posted by robtek (Post 409955)
I really don't understand why this falseness of "dogfight-servers" is still posted again and again.

Must be cases of learning resistance.

The "dogfight-server" doesn't exist anymore!!!

The CoD online-server is the old "dogfight-server" and "coop-server" combined, only missing the gui, but not the abilities.


I understand Robtek. I do, they are just not ready for a brave new world :(

ATAG_Doc 04-16-2012 10:58 PM

Quote:

Originally Posted by Thee_oddball (Post 410017)
once COOP starts mission is locked.

p.s it can be player VS player VS AI

Man I don't know if I like that idea. But I understand how squads would like it and desire it. I totally can see that. But we can only be as real as what it is.

I tend to do work from home sometimes and I literally have to make time for this and I do. I'd be very turned off if I opened a beer and settled my butt into my chair and tried to get in some airtime only to find out the server is locked.

But this is where I part ways with the whole idea of coops. I'm not against the game having it. I just want to be able to sleep late and join up when I am ready and not when others are. I'm kinda lazy.

ATAG_Doc 04-16-2012 11:01 PM

Quote:

Originally Posted by furbs (Post 410018)
Something else...

COOP's other real strength is for training, say you have 8 guys from your squad and you want to practice something for a couple of hours, say dogfighting as a flight, with a COOP you can make a 4 vs 4 mission.

You can all start all at the same time at 12k ft, in formation with a 2 min flight time to intercept.
You have your dogfight and when it ends you can stop the mission, swap sides or what ever and be ready to go again in 1 min, or try something else.

Now it could be other missions, bombing in Stukas, bomber intercept, ship bombing, airfield attack with one side scrambling.
All this can be done with 5 mins flight time to target.

You get 10 training missions in 2 hours, you cant do this on a DFS.

Maybe its just a personal preference but I really love ground starts and all that. Maybe I misunderstood what you meant about start at the same time and at 15k. But I RESPECT your desires to have coops please do NOT think I don't.

furbs 04-16-2012 11:02 PM

Quote:

Originally Posted by ATAG_Doc (Post 410015)
No no no no please don't misunderstand me. This sounds cool to me it does sounds like fun. But I just want to know is there a condition where you have to all start at the same time and is the mission locked? I mean you cannot join if its already in progress? And if it isn't locked can I do whatever I want?

P.S. Ok so I finally connect the dots and DFS is dog fight server. So I think I am understanding you more. I just want an answer to my questions above.


COOP's are locked, they had up to 16 vs 16 pilots plus other AI flights.

Think of a COOP as a set piece battle between 2 squads plus AI.
Or think of all the pilots on ATAG starting at the same time and flying a sortie as squadrons together.

furbs 04-16-2012 11:06 PM

Quote:

Originally Posted by ATAG_Doc (Post 410022)
Maybe its just a personal preference but I really love ground starts and all that. Maybe I misunderstood what you meant about start at the same time and at 15k. But I RESPECT your desires to have coops please do NOT think I don't.

COOP's can have ground starts, all VEF missions did. I was saying air starts for training to save 20 mins getting your guys up to height or to target.

Its about choice, some people really like DFS, some like COOP's, most like both.

I like both.

JG53_Valantine 04-16-2012 11:10 PM

Doc,

The main thing for Co-ops is taht it sets everything up and starts everyone at the same time: not great for ATAG as ATAG is a dogfight server: even if it has missions / objectives and teamwork it is still an old IL2 styled Dogfight server game-mode wise. (admittedly with AI spawns etc. although modded IL2 46 had this with the Moving Dogfight Server stuff)

Co-Ops on the other hand are missions where X number of pilots join the mission at the same time: select their aircraft, loadouts and read the breifing before the host then hits "start" everyone is started where they aircraft they selected was palced: be it in the air or on the ground. This is a CO-OP server and can be either human vs human or human vs AI or a mixture of both on each side. They are extremely useful for Co-Op squads and were a very popular part of the old IL2 mix that is sorely lacking in CloD. Both Dogfight servers and Co-op servers have their advantages and disadvantages, however to not have that option is really a reversal of many years of progress in lots of people's eyes.

Sometimes you WANT everyone to be in the mission and "starting" at the same time, exactly where you placed their aircraft: these tend to be pre-organised things either on a squad level, online war level or even just a historical scenario (Take the 633 mossie mission that ran on hyperlobby frequently: NOW THAT was great fun and a fully co-operative experience that simply wouldn't work on the dogfight map) - Dogfight maps are great for those who want to jump on when they can: be it for a bit of "air-quake fly/gun/die/rinse & repeat stuff" or for an objective based "mission" but very poor for other things like a co-ordinated start, historical missions, co-op squadrons etc.

Sure: keep the dogfight server in CloD the way it is (as in IL2 46 MDS Moving Dogfight Server) but give us a proper Co-Op interface as well: it's not as if we are asking for all online experiences to be Co-Op only - we just want the option we used to have without spending hours messing around with scripting before we can even get missions in - time is limited for lots of us as it is.

So adding Co-Ops isn't "a step abckwards" in any shape or form: it is just giving us more options for us to enjoy the online experience.
V

Doc,

to add in: it really may help if you pick up a copy of IL2 46 and just spend an hour or two playing about with the co-op mode and you'll understand it. Trying to explain it is a little like trying to explain how the combustion engine works to an uncontacted tribesman: no matter how much you say it's like, or it does it is doubtful they will get the full picture.
V

ATAG_Doc 04-16-2012 11:12 PM

Quote:

Originally Posted by furbs (Post 410023)
COOP's are locked, they had up to 16 vs 16 pilots plus other AI flights.

Think of a COOP as a set piece battle between 2 squads plus AI.
Or think of all the pilots on ATAG starting at the same time and flying a sortie as squadrons together.

Ok I am clear. And I understand.

I hope you get what you want.

But I hope I don't ever try to log on and get met with a message that its in mission. lol

furbs 04-16-2012 11:13 PM

COOP's are a great way to simulate real BOB missions IMO, with a COOP you can have any number of planes in the mission depending on hardware of course.

You could have 50 bombers flying at 15k ft being escorted by 30 109s all flying in formation.
Your squadron of spitfires is made up of your mates from ATAG, and your all spawned at 20k ft together in formation 5, 10, 15 mins from the bombers, or you spawn on the ground for a scramble if you want.

You fly the mission and return to base as you would in real life.

Now imagine that :)

JG53_Valantine 04-16-2012 11:18 PM

Quote:

Originally Posted by ATAG_Doc (Post 410026)
Ok I am clear. And I understand.

I hope you get what you want.

But I hope I don't ever try to log on and get met with a message that its in mission. lol

Co-Op missions when "launched" on Hyperlobby disappeared from the browser: the interface for Hyperlobby though was much clearer and much more efficient than the one for CloD though that seems to have been designed on the back of a used napkin with a cigar burn as the telescope lense.

Dogfight servers remained "listed" and joinable. One of the key benefit sof co-ops is that everyone joined at once so it can launch at once: it's not about dropping in and out willy nilly - it's about organised missions starting at the same time with everyone who is going to be in, in already.
V

ATAG_Doc 04-16-2012 11:20 PM

Quote:

Originally Posted by JG53_Valantine (Post 410025)
Doc,

The main thing for Co-ops is taht it sets everything up and starts everyone at the same time: not great for ATAG as ATAG is a dogfight server: even if it has missions / objectives and teamwork it is still an old IL2 styled Dogfight server game-mode wise. (admittedly with AI spawns etc. although modded IL2 46 had this with the Moving Dogfight Server stuff)

Co-Ops on the other hand are missions where X number of pilots join the mission at the same time: select their aircraft, loadouts and read the breifing before the host then hits "start" everyone is started where they aircraft they selected was palced: be it in the air or on the ground. This is a CO-OP server and can be either human vs human or human vs AI or a mixture of both on each side. They are extremely useful for Co-Op squads and were a very popular part of the old IL2 mix that is sorely lacking in CloD. Both Dogfight servers and Co-op servers have their advantages and disadvantages, however to not have that option is really a reversal of many years of progress in lots of people's eyes.

Sometimes you WANT everyone to be in the mission and "starting" at the same time, exactly where you placed their aircraft: these tend to be pre-organised things either on a squad level, online war level or even just a historical scenario (Take the 633 mossie mission that ran on hyperlobby frequently: NOW THAT was great fun and a fully co-operative experience that simply wouldn't work on the dogfight map) - Dogfight maps are great for those who want to jump on when they can: be it for a bit of "air-quake fly/gun/die/rinse & repeat stuff" or for an objective based "mission" but very poor for other things like a co-ordinated start, historical missions, co-op squadrons etc.

Sure: keep the dogfight server in CloD the way it is (as in IL2 46 MDS Moving Dogfight Server) but give us a proper Co-Op interface as well: it's not as if we are asking for all online experiences to be Co-Op only - we just want the option we used to have without spending hours messing around with scripting before we can even get missions in - time is limited for lots of us as it is.

So adding Co-Ops isn't "a step abckwards" in any shape or form: it is just giving us more options for us to enjoy the online experience.
V

Doc,

to add in: it really may help if you pick up a copy of IL2 46 and just spend an hour or two playing about with the co-op mode and you'll understand it. Trying to explain it is a little like trying to explain how the combustion engine works to an uncontacted tribesman: no matter how much you say it's like, or it does it is doubtful they will get the full picture.
V


Now THIS is what I was talking about. A very clear concise answer.

Valantine I actually have a copy of 1946 I got it after finding out all about this ww2 siming but I couldn't get it to work - and I had it only maybe a few days before I was able to download this.

I know you got to patch it up but I got cod as soon as it came out and I have not done anything else. I was told and am afraid I would be sorta disappointed with it since this is all I have ever done.

I did see a nice mod for it in a video from Bliss for it I think it was F-86 and Mig-17's that looked really sweet to.

Seriously thanks for the good explanation.

furbs 04-16-2012 11:24 PM

Quote:

Originally Posted by JG53_Valantine (Post 410025)
Doc,

The main thing for Co-ops is taht it sets everything up and starts everyone at the same time: not great for ATAG as ATAG is a dogfight server: even if it has missions / objectives and teamwork it is still an old IL2 styled Dogfight server game-mode wise. (admittedly with AI spawns etc. although modded IL2 46 had this with the Moving Dogfight Server stuff)

Co-Ops on the other hand are missions where X number of pilots join the mission at the same time: select their aircraft, loadouts and read the breifing before the host then hits "start" everyone is started where they aircraft they selected was palced: be it in the air or on the ground. This is a CO-OP server and can be either human vs human or human vs AI or a mixture of both on each side. They are extremely useful for Co-Op squads and were a very popular part of the old IL2 mix that is sorely lacking in CloD. Both Dogfight servers and Co-op servers have their advantages and disadvantages, however to not have that option is really a reversal of many years of progress in lots of people's eyes.

Sometimes you WANT everyone to be in the mission and "starting" at the same time, exactly where you placed their aircraft: these tend to be pre-organised things either on a squad level, online war level or even just a historical scenario (Take the 633 mossie mission that ran on hyperlobby frequently: NOW THAT was great fun and a fully co-operative experience that simply wouldn't work on the dogfight map) - Dogfight maps are great for those who want to jump on when they can: be it for a bit of "air-quake fly/gun/die/rinse & repeat stuff" or for an objective based "mission" but very poor for other things like a co-ordinated start, historical missions, co-op squadrons etc.

Sure: keep the dogfight server in CloD the way it is (as in IL2 46 MDS Moving Dogfight Server) but give us a proper Co-Op interface as well: it's not as if we are asking for all online experiences to be Co-Op only - we just want the option we used to have without spending hours messing around with scripting before we can even get missions in - time is limited for lots of us as it is.

So adding Co-Ops isn't "a step abckwards" in any shape or form: it is just giving us more options for us to enjoy the online experience.
V

Doc,

to add in: it really may help if you pick up a copy of IL2 46 and just spend an hour or two playing about with the co-op mode and you'll understand it. Trying to explain it is a little like trying to explain how the combustion engine works to an uncontacted tribesman: no matter how much you say it's like, or it does it is doubtful they will get the full picture.
V

Perfect description. :) well done.

JG53_Valantine 04-16-2012 11:26 PM

No problems at all Doc! I run II./JG53 (a Co-Op squadron which has been around for quite a few years now) so we have used Il2 through various versions including the new CloD engine so have a bit of experience with it all.

Right now we are having to "fake" co-ops by having the host machine host a lobby game in dogfight mode, then all join and get on the "waiting for battle screen", then get the host machine to begin battle, then we all select the homeairbase, aircraft and loadout and spawn in within a few seconds of each other. We are then geared up to be all together for take off at teh same time but this is simply a rough workaround we are making do with until we hopefully get a proepr Co-op GUI as this is far from ideal for our purposes.

Anyhow, I'm a fan of both online modes, they just have different strengths and weaknesses and are better suited to different purposes: the minute we can get back to having that option the better I think the overall multipalyer experience will be for everyone.
V

JG26_EZ 04-16-2012 11:49 PM

Pre Edit ;) Of course there's been 7 posts here since I started laying this out hehehe


S~ all..

I was reading earlier on and saw that some haven't played IL2:46 before. May this give you a better view on the process that existed.

I hosted this coop alone, so there won't be any extra names in the windows, but you'll get the idea. And keep in mind, that once you die in this mission, you're dead.. The only thing you can do once you're dead is go jump into someone else's server, or watch the mission unfold with the cameras (watch the missions is what the majority seems to do).

First off, we have the hyperlobby, where people jump into a room, with the host in the top slot of the room. The host can set parameters for the game from here (difficulty settings), so that it doesn't have to be done in game.

Pic#1
http://img.photobucket.com/albums/v3...6_EZ/step1.jpg


This is where I get taken when i launch form Hyperlobby. This lets me select the game type.. ie, coop, dogfight, campaign.

Pic#2
http://img.photobucket.com/albums/v3...typeselect.jpg


Now, that I've selected which game type, the players start to pour in (automatically) that were in my room at the hyperlobby (my server is now "open"). This is where I can select which mission we will be flying from my mission folders.

Pic#3
http://img.photobucket.com/albums/v3...6_EZ/step2.jpg


Players all enter, and this is what they see first. (No briefing yet, because they haven't chosen a side yet, and you wouldn't want them to see the opposition's orders. You can also see the difficulty settings that are in place, aswell as choosing your aircraft. (Note.. If you pressed fly from here, it would direct you to the aircraft selection screen, coming up next)

Pic#4
http://img.photobucket.com/albums/v3...Z/PreBrief.jpg

This is where you'll see more than just my name if you've had more people join your mission.. they all appear at the bottom, and as they select planes, they appear beside the plane that they have selected. Once you have selected an aircraft, you can arm it.

Pic#5
http://img.photobucket.com/albums/v3...6_EZ/Step3.jpg


And this is your arming screen.. self explanatory.

Pic#6
http://img.photobucket.com/albums/v3...6_EZ/Step4.jpg


Once you've done your arming, you would want to read your brief, if you hadn't already done so once you selected your aircraft.

Pic#7
http://img.photobucket.com/albums/v3...6_EZ/brief.jpg


Once you're all done, you'd hit the "Fly" button on pic#4, and you appear in this room, the final ready room. Note, there would be a list of the players that joined in this window. The host cannot launch the game until all players are ready.. The "Kick Player" is readily available for those taking too long "grabbing those extra beers" for the flight" ;) Once all appear ready in the list, the host clicks the final send off button that starts the mission..

Pic#8
http://img.photobucket.com/albums/v3..._EZ/Step4a.jpg


And we fly the mission. In this mission I downed 2 friendly bombers so I could get some points to register on the next pic..

Pic#9
http://img.photobucket.com/albums/v3...6_EZ/step5.jpg


When the host feels that the mission is over (ie after all have landed/all enemy down, etc,.,. different hosts have different ways of deciding), he/she then ends the mission and all are brought to this screen. This is the screen where we get to see the players' accomplishments for the mission. In my case I didn't accomplish much except for maybe a bullet in the head for what I had done :)
Scores are a whole other story, as for what's worth what and I won't get into that.. but this is where you'd see the scores.

Pic#10
http://img.photobucket.com/albums/v3...6_EZ/step6.jpg


If the people would like another mission, the host now can bring himself back to Pic#3 and can start the whole process without going back to the lobby if they so choose.


I hope this helps people that have no clue what we're talking about, "see" what we're talking about.

Peace.

JG53_Valantine 04-17-2012 12:00 AM

Good post EZ!
Think that's pretty much co-ops wrapped up into a neat understandable package this evening.
V

fruitbat 04-17-2012 12:05 AM

After seeing this thread, i wish i'd taken a screenshot of the lobby from multi squad SEOW mission i've just flown tonight.

Its a co-op obviously, with 38 humans on each side, planning and then flying the missions in a historical campaign setting (Marianas 1944 in this case) where one mission affects the next, nothing comes close to this as an online flying experience, its simply awesome.

I dream of the day we might do this in Clod/BoM......

Thee_oddball 04-17-2012 12:26 AM

nice post EZ i was looking for pics like that...because a pics worth a thousand words :)
you get an extra cookie at nap time :-P

JG26_EZ 04-17-2012 12:57 AM

http://img.photobucket.com/albums/v3..._EZ/cookie.jpg

Glad I could help.

41Sqn_Banks 04-17-2012 06:04 AM

Quote:

Originally Posted by ATAG_Doc (Post 410026)
But I hope I don't ever try to log on and get met with a message that its in mission. lol

This was the only unrealistic part of coops. Everyone started at the same time, which is in no way realistic, e.g. for a intercept mission the bomber and escort had to be already in the air to allow the fighters to scramble from the ground.

Theoretically the CLOD engine now allows players to join even if the mission is in progress, so a player can join 5 minutes after mission start and choose a aircraft - which was so far controlled by AI and obviously would be already in the air together with the rest of the squadron.

JG26_EZ 04-17-2012 11:14 AM

Quote:

Originally Posted by 41Sqn_Banks (Post 410101)
This was the only unrealistic part of coops. Everyone started at the same time, which is in no way realistic, e.g. for a intercept mission the bomber and escort had to be already in the air to allow the fighters to scramble from the ground.

Depends on how you make the mission I guess (there are so many variables).
I'm sure I coud make the same thing happen in COD if I built it that way.

Quote:

Originally Posted by 41Sqn_Banks (Post 410101)
Theoretically the CLOD engine now allows players to join even if the mission is in progress, so a player can join 5 minutes after mission start and choose a aircraft - which was so far controlled by AI and obviously would be already in the air together with the rest of the squadron.

Sounds interesting, but it would really suck to join a mission in progress as a bomber that's already under attack, or damaged, etc,. The missions that I have flown in the past, were designed to be short anyways. If you came late and the game was in session, you knew that anywhere within 15min or less, you'd have a new mission on it's way.

I wonder if it would be possible in COD, to put a 5min window up, so that if you happened to join within 5min of launching, it would let you in, but if you were later than the 5min, you'd be stuck waiting. Or, If you came in late the game could let you in as an AA gunner or something to keep you occupied until the next mission start.

Ataros 04-17-2012 06:55 PM

Put down some ideas in the Banks' COOP-lobby thread. If anyone is interested, please contribute. http://forum.1cpublishing.eu/showpos...5&postcount=87

carguy_ 04-17-2012 07:05 PM

Jg26_EZ and JG53_Valantine,
thank you for your much needed input.

Maybe someone could paste in a screenie of their pilot account with all the stats, dostinctions and achievements. That`s 30% of the whole coop fun imo.

Untamo 04-18-2012 05:53 AM

S!

Here is a link to a SEOW campaign stats page which we are flying currently:
http://itaseow.servegame.com/SEOW/MP...nas/index.html

On the page you can see the accumulated stats for every pilot over the campaign.

On the bottom of the page you can see the mission reports, the most interesting bit if you ask me.

In the last mission we have flown (last Monday) there were 74 human pilots... ~70 in most missions .. Getting that many people organized for a simultaneous start without a proper Coop UI is quite impossible.

ramstein 04-19-2012 12:13 PM

I wish ATAG would not let the missions run into darkness, I fly often and when the sun starts getting low,, and I mean not setting yet, but the sky is drak and orange and you cannot see, it is time to start a new mission,,, please, don't let the mission run into draness, there are always a few people either who see in the dark who just want to keep flying..

I myself cannot, and hope that in the future mission and campaign designs, building missions, ATAG squad starts tryingot find a work around to the problem of missions going well into sunset...

please,,

Thanx for the fun and challenging missions and campaigns..

Ram..

ATAG_Doc 04-19-2012 01:15 PM

Thanks. Most of the things I read makes coop sound good. But that locking a globally used server and making exclusive for a 32 or so persons while they play an hour or two isn't happening. Everything else sounds great but not everyone is on the same page as step1 step2 step3 and your job is to cover them and so on. There will always be and will always have to be an outlet that at any time for anyone to join and do whatever they want. Not everyone that is into this as me or you and they can't follow directions as you can. You have all sorts of people that will join a server. You very well can't go tick tock the game is locked and you can't get in. But coops will exist but more on an everyone following a leaders instruction as they did in the real world.

JG5_emil 04-19-2012 03:59 PM

Doc

Did you fly IL2?

The lobby was always full of Dogfight servers, the coops never hurt them and they were always full of players. The COOP style game play we are missing right now prevents (or at least makes very difficult) the creation of the online wars, squad v squad competitions and the popular coops style missions like ground pounding.

Online wars were great fun and very competitive. You had the overall effects of winning and losing e.g. whether you were pushed back or were advancing on the map but also it affected supply and the types of aircraft your side would get. In addition to the teamwork side of things you had your personal score which was like a kill streak and you would start to take things very seriously when you had survived 30 or 40 missions without being killed or captured...this was even more valuable that the number of kills you might have had. In the online wars surviving was far much more important that shooting down the enemy which is more realistic in many peoples opinion.

There will always be a place for people who want to join for a quick hour and no waiting around but the absence of COOPs is killing off a very important part of the game and I am sure it is partly the reason people aren't migrating in larger numbers from IL2.

S!

JG5_emil 04-19-2012 04:04 PM

Oh and by the way it never locked a globally available sever from other people. You would host the game from either your PC or you would use a server PC.

This is yet another serious problem with CLOD that hosting games this way seems either very very difficult or not possible.

A 'server' wasn't a big deal in IL2 it would be you laptop or an old PC with a cheap graphics card not some super computer 1000's of $$ dedicated server.

I can't see why this shouldn't be possible again.

Thee_oddball 04-19-2012 09:20 PM

Quote:

Originally Posted by JG5_emil (Post 411405)
Oh and by the way it never locked a globally available sever from other people. You would host the game from either your PC or you would use a server PC.

This is yet another serious problem with CLOD that hosting games this way seems either very very difficult or not possible.

A 'server' wasn't a big deal in IL2 it would be you laptop or an old PC with a cheap graphics card not some super computer 1000's of $$ dedicated server.

I can't see why this shouldn't be possible again.

you can run a server from your house emil :) I just bought a second version of the game and made another steam account, I used a single core 2.4ghz with 2 gigs of ram you could get about 16 people on with a small mission running.

get your self a cheap Quad core and 4 gigs ram and run a RAM drive and you should be able to run 32 players with a decent size mission (provided you have the bandwidth)

S!

JG5_emil 04-20-2012 12:32 AM

That is something I will do when the fixes start rolling in.

I was replying to the "locking a globally used server" comment that hosting a coop isn't about using up a global dedicated server...it is/was just a 2nd computer like you describe.

If it made easy for us to host 8v8 or 16v16 IL2 style coops I have a spare PC sitting here now which I would use but from what I have read it just looks too difficult or even not possible.

Admittedly I haven't tried yet because of the other issues.

JG5_emil 04-20-2012 12:35 AM

Actually it seems from some of these comments that those against probably don't really understand what the COOP people are talking about, probably they didn't experience them in IL2. It is like they are worried that COOPs are going to take away access to the few dedicated servers that already exist.

If they fix the way COOPs work then this is absolutely not ever going to be the case because it will be you or I hosting the coops like the days of old.

JG26_EZ 04-20-2012 02:25 AM

We didn't need an extra pc to host '46 before, and that's with more than 16 players..
It's being made to sound like we had to in '46. (just want to point out that it wasn't absolutely necessary.)

JG5_emil 04-20-2012 02:35 AM

I wasn't saying we had to it was an option so that you could free up CPU resources way back in the early days of Il2. I didn't fly when IL246 was out, in fact I quit around the time Pacific Fighters came out so my recollections reflect the period when I played i.e. when computers weren't so powerful. Even still we could quite happily host 8v8s and often did.

ATAG_Bliss 04-20-2012 02:42 AM

Quote:

Originally Posted by JG5_emil (Post 411741)
Actually it seems from some of these comments that those against probably don't really understand what the COOP people are talking about, probably they didn't experience them in IL2. It is like they are worried that COOPs are going to take away access to the few dedicated servers that already exist.

If they fix the way COOPs work then this is absolutely not ever going to be the case because it will be you or I hosting the coops like the days of old.

I don't think anyone is against it at all. It's just that people like me that actually build missions etc., don't understand what all the fuss is about. You don't need a 2nd PC to host a coop in either old IL2 or the new one. You don't need a second version of the game either.

The only difference I see, which Banks already has working, is everyone starting at the same time. People throw up examples like SEOW, etc., but soon forget that all that stuff was made by 3rd party.

I do agree the GUI should be tweaked to be more user friendly and according to the devs it's something on the to do list anyway.

But to simply say you can not play a coop now - a game where everyone can start at the same time on a server hosted on a player's PC, and enjoy a mission together is flat out ridiculous. The large majority of the people complaining about it haven't even tried to do it. They just jump on the sky is falling band wagon. And if you're more worried about the debriefing/AAR than the actual flying of the mission itself, then I'm at a complete loss of words.

Everything else can be done (even the debriefing through some programming etc.) that you could do in old IL2 times 100.

If some of the forum warriors would spend time learning the new instead of saying it can't be done, more people would understand exactly what I've just said.

JG5_emil 04-20-2012 03:04 AM

Hi Bliss are you flying coops then?

ATAG_Bliss 04-20-2012 03:17 AM

Quote:

Originally Posted by JG5_emil (Post 411771)
Hi Bliss are you flying coops then?

No - I hate flying in coops and from an earlier post of mine, here's why:

Quote:

In COOPs you usually know where everyone is starting from (both teams) you know where the objective is / what to do. Because of this you don't have to worry about anything until you get to where you'd could possibly be time enough in the mission to have an enemy in your area.

I like dynamic, ever changing scenarios. I like to spawn in and not know where any enemies are at other than those on coms calling them out, such as how it would be in a real patrol. Not only do you have the objectives to protect/defend/destroy, you have the dynamic situation of an enemy being anywhere on the map at any time. If there was ever a situation that occurred in WWII where the Axis and the Allied forces both took off at the same time and met in the middle somewhere, I've yet to read about it. But in a COOP that's exactly what happens. Everyone starts exactly at the same time. It's not my cup of tea just because you can usually figure out how things are going to happen because of it. I much more prefer the idk what's going on atmosphere where anything can happen at any time, at any place. It's much more dynamic. Sure it can be boring and it can also be brilliant, but I've never felt like I was part of something realistic in a COOP, unless it was a massive 100 player organized event - even then, you have a good idea of what's going to happen if your roles are assigned to you.

JG5_emil 04-20-2012 03:25 AM

I thought as much.

JG26_EZ 04-20-2012 03:36 AM

Whether it's a dynamic campaign, or a traditional coop, you still get a briefing on what you're about to do.

The beauty thing about the traditional coop is that, yes, you are leaving an airfield at the same time, or spawn in with the "airstarted" cluster of bombers as a bomber or escort, and you're all on the same mission, together. You're not spawning in, 20/30min behind the cluster and are a solo 109 arriving at the front as the bombers are already approaching your coast. That! would be what a dogfight room leads to.

The traditional coop that the original post in this thread was mentioning, is just an easier way to organize people along with other features like your accomplishments and such.. If anyone has half a brain, they know how hard it is to organize a bunch of people that are looking for some quick fun (just look at what becomes of some of these threads).

Of course there are things that can be perfected with the old way we used to do things, with a FOW option for aircraft selection as just an example.. I don't think that anyone is necessarily asking for things to be EXACTLY the way they were, but a more user friendly system, and a couple of the old "bells and whistles" is what we hope for. Improving on a system that already worked.

ATAG_Bliss 04-20-2012 03:42 AM

And why aren't you flying in them? If that's what you like.

It's as if you think dedicated land for DF servers is the bug free zone or something. People running COOPs, especially from the in game GUI, will have easily 1000+ less bugs than anything experienced in the dedi server environment. Trust me, I've tested enough through the FMB/in-game GUI to realize just how much crap doesn't work on the dos screen of the dedi server. That's why I completely stopped testing in-game (the mode where most of the stuff actually works)

You guys wanting to run COOPs should have it 100x easier just because of this. But, yes, it would take someone more than 2 seconds to set-up. Clearly not worth the enjoyment for some.

JG5_emil 04-20-2012 04:08 AM

Quote:

Originally Posted by ATAG_Bliss (Post 411789)
And why aren't you flying in them? If that's what you like.

It's as if you think dedicated land for DF servers is the bug free zone or something. People running COOPs, especially from the in game GUI, will have easily 1000+ less bugs than anything experienced in the dedi server environment. Trust me, I've tested enough through the FMB/in-game GUI to realize just how much crap doesn't work on the dos screen of the dedi server. That's why I completely stopped testing in-game (the mode where most of the stuff actually works)

You guys wanting to run COOPs should have it 100x easier just because of this. But, yes, it would take someone more than 2 seconds to set-up. Clearly not worth the enjoyment for some.

Silly comment Bliss...I am waiting until the CTD is fixed ofc then I will see what is possible.

Again I don't get why you people are fighting against a simple GUI for Coops to make it possible for people like me who don't have a degree in computer programming to enjoy our game.

ATAG_Bliss 04-20-2012 04:21 AM

Quote:

Originally Posted by JG5_emil (Post 411794)
Silly comment Bliss...I am waiting until the CTD is fixed ofc then I will see what is possible.

Again I don't get why you people are fighting against a simple GUI for Coops to make it possible for people like me who don't have a degree in computer programming to enjoy our game.

I take it you didn't read the part where I agreed the gui needs updating? And I don't have a degree in computer programming. I just took the time to learn what I needed to. There's people that spend hours posting/complaining on this forum, when they could've managed their time and learned the basics of scripting instead. I chose to learn something instead of spending countless hours complaining on this forum.

If you would check out the MP section with what banks has done, 99% of the work is already done for you to fly a COOP. All you have to do is a copy/paste and add his script to your mission and set it up per your mission parameters.

If that is too much to ask while the growing pains of the sim are being worked on, then I'm at a loss for words. All I see is excuses for something that could be happening right now, when in reality someone has already led you by the hand in showing you how to do it (literally in minutes).

It's just like anything in life, you get out of anything exactly how much you put into it. It's much much much - Did I say much enough? longer to build a mission than it is to make it a COOP. And once you have it setup for the 1st time, then it's seconds every time there after for any mission you'd like to host.

Imagine hosting a server where there is no such thing as a GUI at all - where every single command and action you want done needs to be all typed out and ran through commands. Gosh, I should've been complaining about that since day one. A dos window with 0, nada, zilch, GUI. OMG what do I do??

I guess I should start a post asking for a console window GUI that leads me by the hand, and I need it NOW NOW NOW or I can't fly my way!!!! Clearly all this time I've spent making this work has been for naught. All I needed to do was spend countless posts whining and complaining about it and I'd have my fancy GUI for the dedicated server instead of this non-functioning black dos windows with nothing I can click on to make a mission work. Boo hoo.

JG5_emil 04-20-2012 04:48 AM

LOL u on your period?

ATAG_Bliss 04-20-2012 04:52 AM

Nope - just hoping you'll see some perspective on the big picture. The people complaining the most (AKA - The COOP'ers) have it 100x easier than the dedicated server side of the game.

But just like most posters when brought with valid and factual information, the only response is not to respond to the information, but to try and attack the poster. Typical it seems. Pointless as well.

carguy_ 04-20-2012 08:33 AM

Quote:

Originally Posted by ATAG_Bliss (Post 411807)
Nope - just hoping you'll see some perspective on the big picture. The people complaining the most (AKA - The COOP'ers) have it 100x easier than the dedicated server side of the game.

But just like most posters when brought with valid and factual information, the only response is not to respond to the information, but to try and attack the poster. Typical it seems. Pointless as well.

Go back and read the first posts by the naysayers (aka "I don`t play coops"). Does that look to you like valid and factual information?

What is so wrong with transitioning a well placed and popular concept to a new game?

Ataros 04-20-2012 09:11 AM

Quote:

Originally Posted by ATAG_Bliss (Post 411778)
No - I hate flying in coops and from an earlier post of mine, here's why:

Hi, Bliss!
I hope you agree that running 'coops' within a normal server environment (e.g. ATAG) can overcome these limitations. Could please you post what you think about my suggestions in this thread http://theairtacticalassaultgroup.co...or-ATAG-server

6BL Bird-Dog 04-21-2012 01:05 AM

To All You COOP LOVERS!!! What the Thread is about.
 
Quote:

Originally Posted by Nitrous (Post 409725)
Please, Please, Please can you register and vote for COOP feature at li2bugtracker now (green arrow up).

http://www.il2bugtracker.com/issues/51

The more votes, the sooner we will get it.

Many Thanks

Seems like this thread has wandered off a bit ,I thought this was a thread for people to know the location to report/suggest improvements or revisions to the Coop GUI.The Bug and Feature thread is the best place for that as it simply avoids irrelivant postings .
As it has been said already ,the whole game is being worked on so it is better to report issues and requests now than just sit and do nothing ,if anything is done for the Coop Gui I expect it will be done in the sequel so backward compatible for CloD.Yes there are work arounds but us Co-opers would like some aspects of the originall Coop GUI .
Like Car Guy said"What is so wrong with transitioning a well placed and popular concept to a new game ? "
It suits us people who use it .
We have heard all the for and againsts or we already have it kind of postings all over the forums but this thread is not about that .For someone to request some info on how Coops ran,fair enought before they decide if they wish to vote or suggest additional features for everyones benefit .
I write Coops in iL2 and have done some Dogfight missions too and I have plenty more from all kinds of scources .
I only realy want to write and run Coops on actual real terrain,ie UK or France in CloD and would like to see the studders FPS issues and crash issues resolved before I do .
Meantime I have started a series of scripting lessons as I can see this will add to the Missions even though they can still be wrote without them ,but when we had a system that worked it seems crazy to have to write scripts to add the functionality we already had for years in the original series.
I shall start soon on some templates for groups and gun positions in the FMB for the Allied side as there are not many about as yet to download.


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