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-   -   Nvidia Beta drivers 301.24, FXAA works in CloD (http://forum.fulqrumpublishing.com/showthread.php?t=31053)

mazex 04-11-2012 09:22 PM

Nvidia Beta drivers 301.24, FXAA works in CloD
 
5 Attachment(s)
Hi!

Anyone else that has tried the latest 301.24 beta drivers?

One of the features is the FXAA that I don't remember beeing in the default Nvidia driver before at least (even though I have read others forcing it with third party solutions?)... Not that read up on Anti Aliasing stuff myself.

Anyway, I installed the drivers and went to the "Manage 3D Settings" -> "Program Settings" tab and added the "Launcher.exe". Set the following:

Antialiasing - FXAA = On
Antialiasing - Mode = Override any application setting
Antialiasing - Setting = 16xQ CSAA (had this before, don't really know how the combination of FXAA and CSAA works... Accept it works for the purpose ;))
Antialiasing - Transparency: 2x (supersample)

And "tada", CloD looks really nice! The only negative I have found is that the in-game text gets a bit blurry as it does a post render FXAA of the whole screen including text and not only the 3D objects...

An interesting side note:

After adding "Launcher.exe" from the steamapps folder it will show up in the list as "WRC 2010" for me in the Nvidia control panel... Annoying but it works so it does not matter accept you are adviced to look for that coming back to try other settings ;)

Worth trying out! The performance feels really good too.

EDIT:

Updated with findings I posted later in this thread with help of others and added a full size screenshot (I run a small 1680x1050 120Hz monitor ;)) as I realized that the normal "print screen" function works now (did not work initially in CloD but that maybe that was the "pseudo" mode causing it?). Now the print screen works and captures the image as I see it, for some reason Fraps that I have used for CloD screenshots captures it "before" the FXAA is applied(?) so it gets all jagged...

And yes, the radio wire does not look that good when you are not zoomed in maximum as I was for this shot...

EDIT 2: More screenies... As can be seen, the FXAA can't do anything about the radio wires at long distance as they don't get the whole wire ;)

/Mazex

Martin77 04-11-2012 09:24 PM

Thanx for Info, will try it :)

svanen 04-11-2012 09:29 PM

Interesting, I will try it.....

fruitbat 04-11-2012 09:30 PM

trying now, thanks for the heads up.

furbs 04-11-2012 09:32 PM

Screen shots please...before with X2 and after with X16 :) use printscreen if no fraps.

Good find if it works.

mazex 04-11-2012 09:35 PM

Quote:

Originally Posted by furbs (Post 407862)
Screen shots please...before with X2 and after with X16 :)

Good find if it works.

The problem is like I said in the first post is that for some weird reason the screenshots captured with Fraps are saved with no AA at all... So when you sit in the game it's all smooth and then the screenshot looks like the good old CloD with no AA on... Beats me why ;) You have to try it out IRL :)

Dano 04-11-2012 09:38 PM

Adaptive vsync too :D

RCAF_FB_Orville 04-11-2012 09:40 PM

Thanks for the heads up Mazex, I'll give this a go and report back.

mazex 04-11-2012 09:41 PM

I added the following too:

Antialiasing - Transparency: 2x (supersample)

And maybe I want it to work but it sure looks like the small jaggies in the cockpit glass edge are gone now too ;) Glass half full anyone?

mazex 04-11-2012 09:44 PM

An interesting side note:

After adding "Launcher.exe" from the steamapps folder it will show up in the list as "WRC 2010" for me :)

World Rally Championship 2010 has the same name for their exe file?


EDIT: And the only negative thing I have noticed yet is that the text in the message boxes gets a bit blurry... Can live with that I guess...

SlipBall 04-11-2012 09:57 PM

Quote:

Originally Posted by mazex (Post 407864)
The problem is like I said in the first post is that for some weird reason the screenshots captured with Fraps are saved with no AA at all... So when you sit in the game it's all smooth and then the screenshot looks like the good old CloD with no AA on... Beats me why ;) You have to try it out IRL :)


Are you unable to use the game's screenshot instead of using fraps:confused:

Zappatime 04-11-2012 10:01 PM

I've tried pretty much exact same settings as Mazex, and COD has never looked as good, I also used Adaptive Vsync, seems to stop sudden severe fps drops. The only thing thats difficult to remove is the jaggies on the aerial wires between cockpit and tail, but everything else is very sharp and without jaggies; there's so many combinations of settings to try in the nvidia control panel which is pretty time consuming. I'd agree performance wise these drivers are good in COD as well.

Overall I'd say these are a must have. I too got laucher.exe being called WRC 2010 after it was selected, as its name in the profile list, I think youre right its clearly the same name and not very unique 'launcher.exe' is it !

This is the first driver release for cards other than the 6xx series to have the FXAA and Adaptive Vsync features, for anyone interested, I've also had great results with Project Cars using similar settings.

addman 04-11-2012 10:02 PM

Use the default Steam screenshot key, F12, has always worked for me.

fruitbat 04-11-2012 10:05 PM

Quote:

Originally Posted by mazex (Post 407875)
An interesting side note:

After adding "Launcher.exe" from the steamapps folder it will show up in the list as "WRC 2010" for me :)

World Rally Championship 2010 has the same name for their exe file?


ahhhh same for me to

furbs 04-11-2012 10:10 PM

Using CSAA X16 does make a difference! :) im not sure its as good as FSAA but its a very good stop gap until we get a fix.

Great find well done!

mazex 04-11-2012 10:12 PM

1 Attachment(s)
Quote:

Originally Posted by SlipBall (Post 407883)
Are you unable to use the game's screenshot instead of using fraps:confused:

Never worked before (just got an image of the desktop...). Tried it now and it works - and captures what I see :)

Image included now...

SlipBall 04-11-2012 10:14 PM

Looks Nice!

mazex 04-11-2012 10:15 PM

1 Attachment(s)
Quote:

Originally Posted by SlipBall (Post 407892)
Looks Nice!

And here is a full size screen too, so you don't get any "resize AA" ;)

bw_wolverine 04-11-2012 10:16 PM

Got the drivers and Launcher.exe won't even run! Crashes on launch every time....hmmmmm.

I've tried with and without any changes in the nvidia control panel.

Also, control panel thinks launcher.exe is WRC now? Ha!

Aer9o 04-11-2012 10:24 PM

Quote:

Originally Posted by mazex (Post 407875)
An interesting side note:

After adding "Launcher.exe" from the steamapps folder it will show up in the list as "WRC 2010" for me :)

World Rally Championship 2010 has the same name for their exe file?


EDIT: And the only negative thing I have noticed yet is that the text in the message boxes gets a bit blurry... Can live with that I guess...

same here mate, looks that the driver does not recognise the .exe file as it should!

RCAF_FB_Orville 04-11-2012 10:25 PM

Confirm it works for me too, thanks a bunch Mazex......a big improvement for sure. I have the WRC 2010 thing too hehe. Performance wise very impressive as well, I have been getting less stutters in scenarios where I know it stutters without fail, they are much reduced, though not eliminated. I'd keep these drivers for the smoother performance alone. Cheers! :)

fruitbat 04-11-2012 10:29 PM

awesome, really good, using 32xCSAA and 8x supersampling, looks great.

thanks again for the heads up.

addman 04-11-2012 10:30 PM

And God installed the latest beta drivers upon his rig for his Nvidia card, the jaggies went a way and it was gooood! Can confirm on my GTX 550 here, the planes....the edges....it's all so smooth! Thanks for the tip Mazex, best thread on this forum for ages.

svanen 04-11-2012 10:31 PM

Works here for me too, also get the blurred text, looks the same like with the other AA fixes I tried before.

But I get tearing with the adaptive vsync on, anyone else has tried it?

Thanks Mazex!

addman 04-11-2012 10:32 PM

Quote:

Originally Posted by svanen (Post 407902)
Works here for me too, also get the blurred text, looks the same like with the other AA fixes I tried before.

But I get tearing with the adaptive vsync on, anyone else has tried it?

Thanks Mazex!

Yeah! me too, what's up with that? I'd rather revert back to regular v-sync.

bw_wolverine 04-11-2012 10:33 PM

I'm reinstalling the game to see if maybe I buggered something up. It might have been the SMAA files I had in the folder. Anyway, I think I was due for a reinstall anyway.

I've saved my control config file though. That takes ages to do!

svanen 04-11-2012 10:34 PM

But I still have the same problem with "jaggies" all over the terrain, it starts perhaps 200-300 meters from the plane when on ground and all the way to the horizon.

Tried all kind of different settings but I never get rid of them.... :(

d.burnette 04-11-2012 10:34 PM

Quote:

Originally Posted by addman (Post 407904)
Yeah! me too, what's up with that? I'd rather revert back to regular v-sync.

Well if I understand correctly adaptive is just that - adaptive.
I suspect if the fps drop below say what it is set to, say it is set to half, and your monitor's refresh rate is 60, then if the fps drops below half of that, or 30, then vsync kicks off perhaps? Then resumes when at 30+ fps?

Slayer 04-11-2012 10:43 PM

FXAA does AA on the whole screen image instead of 3D objects. It does it after the frame is already rendered so it's not as good as regular AA but it is way faster than old fashioned AA

As for the profile conflict see this:

http://forum.1cpublishing.eu/showthread.php?t=29019

I already submitted a request to change the games .exe so the average joe doesn't get screwed up by Nvidia profile conflicts

bw_wolverine 04-11-2012 11:06 PM

Got it working. Don't have much time to test it, but it looks better!

SlipBall 04-11-2012 11:11 PM

Quote:

Originally Posted by bw_wolverine (Post 407916)
Got it working. Don't have much time to test it, but it looks better!


Good for you!...I was all set to hit the download, and then addman reported his problem, guess I'll wait till tomorrow:-P

bw_wolverine 04-11-2012 11:13 PM

Not sure how Mazex managed to get a screen shot with the radio wire looking THAT smooth, though. Initial tests with those settings suggests that ain't happening.

Maybe post your full solution Mazex? Because if I can get the in game visuals looking that good, I'd be a happy camper.

It certainly looks better though, with the new drivers. I'll test more tonight!

fruitbat 04-11-2012 11:37 PM

Quote:

Originally Posted by bw_wolverine (Post 407919)
Not sure how Mazex managed to get a screen shot with the radio wire looking THAT smooth, though. Initial tests with those settings suggests that ain't happening.

Maybe post your full solution Mazex? Because if I can get the in game visuals looking that good, I'd be a happy camper.

It certainly looks better though, with the new drivers. I'll test more tonight!

it does if you are in gunsight FoV at that angle, not normal or wide FoV though.

sorak 04-12-2012 01:37 AM

Seriously, who cares about 'jaggies' right now.. I just wish i could play the game longer then 30-45mins at a time. And offline campaign is awful.. missions dont work.. makes no sense. Only so long you just can fly around in a COMBAT simulator.

von Pilsner 04-12-2012 01:46 AM

Quote:

Originally Posted by sorak (Post 407956)
Seriously, who cares about 'jaggies' right now.. I just wish i could play the game longer then 30-45mins at a time. And offline campaign is awful.. missions dont work.. makes no sense. Only so long you just can fly around in a COMBAT simulator.

I would say just about everyone posting in this thread (except you) is interested in working anti-aliasing.

It seems to work well in several games for me (barely tested it yet), I am glad that nVidia included this feature in the new driver.

hc_wolf 04-12-2012 01:49 AM

Quote:

Originally Posted by sorak (Post 407956)
Seriously, who cares about 'jaggies' right now.. I just wish i could play the game longer then 30-45mins at a time. And offline campaign is awful.. missions dont work.. makes no sense. Only so long you just can fly around in a COMBAT simulator.

It's a step in the right direction. And there are many people out there like me with a 42" LCD and this makes a big difference.

mmmmm Smmmmoooth!

BigC208 04-12-2012 01:54 AM

@Mazex. What's your screen resolution? I got a gtx680 and am using the FXAA on in 3d settings. Have not used the other settings yet. Will do that this weekend when I get home. Keep experimenting and keep us posted.

BH_woodstock 04-12-2012 01:56 AM

can any one please post ALL settings in Nvidia control so i know what im looking at.I always have a hard time with this. thank you
~S~


amd dual core 5400+
gtx460se
6gb ram
win7 ultimate
trackir
MS SWFF2

Slayer 04-12-2012 03:01 AM

Better yet with this driver my taskbar is not spanned across all 3 displays anymore when running in spanned/bezel corrected mode. It's in the center display only like it should be(IE no start button in the far left corner). I guess they finally got tired of people complaining about this on their forum and listened to us +++

mazex 04-12-2012 05:00 AM

Quote:

Originally Posted by BigC208 (Post 407962)
@Mazex. What's your screen resolution? I got a gtx680 and am using the FXAA on in 3d settings. Have not used the other settings yet. Will do that this weekend when I get home. Keep experimenting and keep us posted.

A measly 1680x1050...

Got me a Samsung 2233rz for the 120Hz in 2009 and I still like it too much to part with it ;)

tintifaxl 04-12-2012 06:37 AM

Quote:

Originally Posted by mazex (Post 407894)
And here is a full size screen too, so you don't get any "resize AA" ;)

Wow! This looks very, very sweet. :grin: Now let's try something with ATI.

addman 04-12-2012 07:52 AM

Quote:

Originally Posted by SlipBall (Post 407918)
Good for you!...I was all set to hit the download, and then addman reported his problem, guess I'll wait till tomorrow:-P

You mean with the adaptive v-sync? I just changed it to regular v-sync with triple buffering enabled, tearing is gone.:) I say download the drivers Slips, they are very good.

Buchon 04-12-2012 07:56 AM

They took time enough, the MLAA (ATI morphological AA) works since day one, I remember post a comparative screenshot in this forum time ago.

Anyway ... Force morphological AA methods by card drivers have performance hit usually because the Nvidia and ATI configurations are set very aggressive to kill every aliasing, they cant afford people saying that this not work ;) so be aware, may be is why there hit in the text.

And the AA morphological methods ordered by quality is like this :

SMAA > FXAA > MLAA

So if i aren't wrong and this method changed drastically in this driver the SMAA method are on the top of the best quality at the morphological AA race.

Personally I´ll stick with the injection mods for long time, if you know how to tweak FXAA and SMAA injection mods you can reach better results and performance.

SlipBall 04-12-2012 09:01 AM

Quote:

Originally Posted by addman (Post 408002)
You mean with the adaptive v-sync? I just changed it to regular v-sync with triple buffering enabled, tearing is gone.:) I say download the drivers Slips, they are very good.



Yes very good!...thanks Mazex for the heads up on these,
The very first thing that I noticed was an improvement of the exhaust manifold.

Baron 04-12-2012 09:59 AM

Quote:

Originally Posted by d.burnette (Post 407907)
Well if I understand correctly adaptive is just that - adaptive.
I suspect if the fps drop below say what it is set to, say it is set to half, and your monitor's refresh rate is 60, then if the fps drops below half of that, or 30, then vsync kicks off perhaps? Then resumes when at 30+ fps?

"To fix the problem, the GeForce 301.24 beta drivers come loaded with NVIDIA Adaptive VSync, an automated technique that disables VSync when frame rates fall below the locked rate, and re-enables it when they return to the locked rate, significantly reducing stuttering whilst still preventing tearing."



Edit: And it works :)

fruitbat 04-12-2012 11:35 AM

Quote:

Originally Posted by mazex (Post 407855)
Hi!

I realized that the normal "print screen" function works now (did not work initially in CloD but that maybe that was the "pseudo" mode causing it?). Now the print screen works and captures the image as I see it, for some reason Fraps that I have used for CloD screenshots captures it "before" the FXAA is applied(?) so it gets all jagged...

/Mazex

Which is weird because printscreen always worked for me, and now doesn't:-x

Edit, it does still work when i use pseudo fullscreen, but the AA doesn't then, grrrrrr, and Steam captures before the aa is applied to.

So now it looks great, but i can't show anyone!

SlipBall 04-12-2012 01:37 PM

Quote:

Originally Posted by fruitbat (Post 408050)
Which is weird because printscreen always worked for me, and now doesn't:-x

Edit, it does still work when i use pseudo fullscreen, but the AA doesn't then, grrrrrr, and Steam captures before the aa is applied to.

So now it looks great, but i can't show anyone!


That's odd...no problem here with the new driver set, using in game screenshot with a assigned key.

DroopSnoot 04-12-2012 01:41 PM

Thanks for the heads up on the beta Maz, it indeed looks better and a slight fps hit for me which is the only downside.

fruitbat 04-12-2012 02:14 PM

Quote:

Originally Posted by SlipBall (Post 408074)
That's odd...no problem here with the new driver set, using in game screenshot with a assigned key.

ahh well, you know what they say, 'when you understand all of Clod's idiosyncrasies, you will be bored of life'.

kestrel79 04-12-2012 04:04 PM

Lets see some more screenshots guys! Wow it looks nice with less jaggies. I wish ATI came out with something like this that wasn't such a performance hog.

planespotter 04-12-2012 04:06 PM

Quote:

Originally Posted by sorak (Post 407956)
Seriously, who cares about 'jaggies' right now.. I just wish i could play the game longer then 30-45mins at a time. And offline campaign is awful.. missions dont work.. makes no sense. Only so long you just can fly around in a COMBAT simulator.

?

Agree the boxed campaign is crap, but donwload some of the campaigns or single mission packs from airwarfare.com. Eg JG26 is a good one.

I am just playing through the Sealion campaigns by Heinkill and they awesome.

PS

SlipBall 04-12-2012 04:17 PM

Quote:

Originally Posted by fruitbat (Post 408092)
ahh well, you know what they say, 'when you understand all of Clod's idiosyncrasies, you will be bored of life'.

I didn't come across right, I was trying to find out if you use the same as me for the screenies.:grin:...also check your Steam settings for screens.

mazex 04-12-2012 05:26 PM

5 Attachment(s)
Quote:

Originally Posted by kestrel79 (Post 408126)
Lets see some more screenshots guys! Wow it looks nice with less jaggies. I wish ATI came out with something like this that wasn't such a performance hog.

Here we go :) As can be seen, the only thing that fails is the radio wires as the render engine does not give the whole wire to AA :)

NLS61 04-12-2012 07:46 PM

Works like a charm.
I was amazed at how the radar towers at dover now look.
Also have the WRC 2010 but with British roundel.
I dont seem to take a hit in FPS.
An othere nice thing is that the shimmering of the trees is now gone.
The shadows are still doing a dance tho.
I was using these settings on the older drivers also and that was already better than what the game itself was providing.
So nice update from Nvidia, hope this will be renderd obsolete with the comming patch, that as I strongly believe will be done in two weeks, besure :)

Over50 04-12-2012 08:15 PM

Recently had to do a fresh W7 install and just got CLoD setup again. This is when I found out the earlier FSAA work around is no longer avialable so gave the 301.24 Nvidia driver a try - works like a charm even with just FSAA enabled with my GTX 570.

Just to mention, I also found out with FSAA left enabled in the Nvidia CP the Windows Live Mail email folder text listings (Inbox, Sent, Deleted, etc.) is blurred and faint. Didn't relate the two until I read the comment about blurred in-game text with FSAA enabled.

Also, the 301.24 FSAA works with Borderlands to my surprise. Heck of a difference.

fruitbat 04-12-2012 08:28 PM

Quote:

Originally Posted by SlipBall (Post 408128)
I didn't come across right, I was trying to find out if you use the same as me for the screenies.:grin:...also check your Steam settings for screens.

Steam, my graphics card software, fraps, the in game screenshot feature (if i remap it from printscreen key) all take screenshots without the AA rendered.

The printscreen key appears to be doing something, you get the mini freeze associated with a screenshot, but no screenshot saved anywhere.

mazex 04-12-2012 08:37 PM

Quote:

Originally Posted by fruitbat (Post 408200)
Steam, my graphics card software, fraps, the in game screenshot feature (if i remap it from printscreen key) all take screenshots without the AA rendered.

The printscreen key appears to be doing something, you get the mini freeze associated with a screenshot, but no screenshot saved anywhere.

They don't get saved to disk for me either, but they are in the copy buffer so when starting an image processing software I can paste the latest captured image into that...

fruitbat 04-12-2012 08:40 PM

Quote:

Originally Posted by mazex (Post 408203)
They don't get saved to disk for me either, but they are in the copy buffer so when starting an image processing software I can paste the latest captured image into that...

oohhh, please explain like your talking to a dummy...... cause you are!

do you mean after pressing printscreen coming out of game and going into something like photoshop and pasting in?

addman 04-12-2012 08:41 PM

Quote:

Originally Posted by fruitbat (Post 408200)
Steam, my graphics card software, fraps, the in game screenshot feature (if i remap it from printscreen key) all take screenshots without the AA rendered.

The printscreen key appears to be doing something, you get the mini freeze associated with a screenshot, but no screenshot saved anywhere.

First off, when you press the printscreen key in any game, program or even just on your desktop, a screenshot is taken and stored in your PC's memory. You can't see this screenshot until you open a graphics/paint program and paste it in (ctrl+V). Here's how it works:

1. Press printscreen
2. Open Windows own Paint application, every Windows version has it since forever.
3. Press Ctrl+V and save the file in whichever format you like

Also, you can only have one screenshot taken by printscreen at a time, everytime you press printscreen a new shot is taken and the one before it is deleted. That's why I like to use Steams own built in screenshot function, just press F12 and it creates a .jpg file for your screenshot and you can take as many as you like without having to do the above mentioned stone-age procedure. You can also upload your Steam screenies to your very own Steam screenshot gallery and share it with friends, that's what I do. Phew!

mazex 04-12-2012 08:42 PM

Quote:

Originally Posted by fruitbat (Post 408204)
oohhh, please explain like your talking to a dummy...... cause you are!

OK, after you have pressed the button "print screen" in the game (the default for screen shot), start Microsoft Paint (under "Accessories" in the "Programs menu"). Then select "New" and then press "CTRL+V" or "Paste" from the menu.

EDIT: You beat me to it addman ;)

SlipBall 04-12-2012 08:50 PM

Quote:

Originally Posted by addman (Post 408206)
First off, when you press the printscreen key in any game, program or even just on your desktop, a screenshot is taken and stored in your PC's memory. You can't see this screenshot until you open a graphics/paint program and paste it in (ctrl+V). Here's how it works:

1. Press printscreen
2. Open Windows own Paint application, every Windows version has it since forever.
3. Press Ctrl+V and save the file in whichever format you like

Also, you can only have one screenshot taken by printscreen at a time, everytime you press printscreen a new shot is taken and the one before it is deleted. That's why I like to use Steams own built in screenshot function, just press F12 and it creates a .jpg file for your screenshot and you can take as many as you like without having to do the above mentioned stone-age procedure. You can also upload your Steam screenies to your very own Steam screenshot gallery and share it with friends, that's what I do. Phew!



Well, when I take a screenshot it goes right to this folder, no fuss no muss...:cool: instant view with no other program involved

http://i51.photobucket.com/albums/f3...Ball/shots.jpg

furbs 04-12-2012 08:53 PM

Fraps working fine with CSAA here.
Fraps 3.4.6
1680x1050

mazex 04-12-2012 08:55 PM

1 Attachment(s)
Quote:

Originally Posted by SlipBall (Post 408213)
Well, when I take a screenshot it goes right to this folder, no fuss no muss...:cool: instant view with no other program involved

http://i51.photobucket.com/albums/f3...Ball/shots.jpg

Here's mine after taking 10+ screenshots this evening... CloD walks myserious ways ;) I could accept it if you where using XP as there could be some mapping problem with system folders like "My Documents", but no ;) And as you are here in this thread you're not an ATI user and we are for sure on the same Nvidia driver :)

addman 04-12-2012 08:56 PM

Quote:

Originally Posted by SlipBall (Post 408213)
Well, when I take a screenshot it goes right to this folder, no fuss no muss...:cool: instant view with no other program involved

http://i51.photobucket.com/albums/f3...Ball/shots.jpg

Yes but only for CloD in this case, I don't think any other screenshots you take with printscreen in other programs/games ends up in there:cool:. Some games have such a function, some don't.

SlipBall 04-12-2012 09:01 PM

Quote:

Originally Posted by mazex (Post 408216)
Here's mine after taking 10+ screenshots this evening... CloD walks myserious ways ;) I could accept it if you where using XP as there could be some mapping problem with system folders like "My Documents", but no ;) And as you are here in this thread you're not an ATI user and we are for sure on the same Nvidia driver :)


Something looks odd with your location

http://i51.photobucket.com/albums/f3...all/shots1.jpg

Luftwaffepilot 04-12-2012 09:08 PM

Quote:

Originally Posted by SlipBall (Post 408219)
Something looks odd with your location

http://i51.photobucket.com/albums/f3...all/shots1.jpg


lol

mazex 04-12-2012 09:09 PM

1 Attachment(s)
Quote:

Originally Posted by SlipBall (Post 408219)
Something looks odd with your location

My Documents is a magic folder with many paths which often cause problems for developers ;) Here's another way to it below that is more like yours.. And the "correct" one in Windows 7 is "%USERPROFILE%\My Documents" ;)

SlipBall 04-12-2012 09:22 PM

Quote:

Originally Posted by addman (Post 408217)
Yes but only for CloD in this case, I don't think any other screenshots you take with printscreen in other programs/games ends up in there:cool:. Some games have such a function, some don't.

Sorry, I'm strictly a Clod troubleshooter

Quote:

Originally Posted by Luftwaffepilot (Post 408221)
lol

Did you mean ha ha

Quote:

Originally Posted by mazex (Post 408222)
My Documents is a magic folder with many paths which often cause problems for developers ;) Here's another way to it below that is more like yours.. And the "correct" one in Windows 7 is "%USERPROFILE%\My Documents" ;)


just wondering where they are going

fruitbat 04-12-2012 09:25 PM

thanks guys, before though it just used to save into my steam apps 1c folder, oh well at least i can get nice screenies now, even if it is one at a time!

http://i7.photobucket.com/albums/y29...bat1/hurri.jpg

SlipBall 04-12-2012 09:47 PM

Quote:

Originally Posted by fruitbat (Post 408228)
thanks guys, before though it just used to save into my steam apps 1c folder, oh well at least i can get nice screenies now, even if it is one at a time!


We need addman to expand on what he was saying, but limit it to just this problem with Clod. One at a time :confused:...nice shot!

fruitbat 04-12-2012 09:52 PM

i can get the screenshots to go into that folder but only if i remap the key away from the printscreen key in the controls section to something else.

trouble is, no aa rendered on them.

mazex 04-12-2012 09:58 PM

Quote:

Originally Posted by SlipBall (Post 408227)
just wondering where they are going

So do I - and the problem with these magic folders is that they can have different paths in different languages of the operative system... That's what they have tried to fix in Windows 7 but still problems like these occur every day ;) I remember an especially nasty one at work there the "My Documents" folder that mapped to a file server and it did not have complete rights for the users on the level above the individual users home folders... That made updates for Adobe Reader crash with a weird error (even though it did not need any rights to the folder "upstream"). It naturally only happened on Swedish versions of Windows 7 that used a Windows 2003 R2 file server... Sigh...

katdogfizzow 04-12-2012 11:23 PM

Quote:

Originally Posted by bw_wolverine (Post 407895)
Got the drivers and Launcher.exe won't even run! Crashes on launch every time....hmmmmm.

I've tried with and without any changes in the nvidia control panel.

Also, control panel thinks launcher.exe is WRC now? Ha!

Haven't read the full thread, but maybe this helps someone...if you were using the old fxaa workaround, dont forget to remove those 3 files you added. will cause a conflict most likely

i.e.

dxgi
fxaa3_10.h
shader10.fx


Very interesting new driver. The industrial areas never looked so good. This sim has much potential. Like to see it still improving.

Buchon 04-13-2012 02:31 AM

Quote:

Originally Posted by mazex (Post 408148)
Here we go :) As can be seen, the only thing that fails is the radio wires as the render engine does not give the whole wire to AA :)

Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.

Hooves 04-13-2012 05:28 AM

Quote:

Originally Posted by Buchon (Post 408270)
Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.

Yeah that would be cool.

Over all I'm Really happy with these drivers. The jaggies are gone and it just adds a bit bore awesomeness to the "look" of the game, now if 1C can match its function we'd be getting some where.

mazex 04-13-2012 05:37 AM

Quote:

Originally Posted by Buchon (Post 408270)
Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.

Haven't tried the third party SMAA solution so I can't compare, I don't like injections and you go under the blanket without permission ;) Another thing is that the FXAA looks better in reality than the screenshots actually... I guess it has something to do with that it is applied after each screen. After reading that NSL61 thought the radar installation as Dover looked great now I went there to capture a screen shot. They indeed look much better with FXAA, but every time I pause for a screenshot they look more jagged (which does not happen for the AC). I guess that when doing thin lines it creates the AA effect by altering the pixels a bit every other frame or something...? Try it yourself, it may be true for SMAA too...

Buchon 04-13-2012 06:34 AM

Quote:

Originally Posted by mazex (Post 408280)
Haven't tried the third party SMAA solution so I can't compare, I don't like injections and you go under the blanket without permission ;) Another thing is that the FXAA looks better in reality than the screenshots actually... I guess it has something to do with that it is applied after each screen. After reading that NSL61 thought the radar installation as Dover looked great now I went there to capture a screen shot. They indeed look much better with FXAA, but every time I pause for a screenshot they look more jagged (which does not happen for the AC). I guess that when doing thin lines it creates the AA effect by altering the pixels a bit every other frame or something...? Try it yourself, it may be true for SMAA too...

It does looks better in movement in SMAA too, it is usual in post-process techniques, but we can see the post-process quality in screenshots.

With the amount of virus out there is also usual being cautious but its totally harmless :

The mrhaandi's SMAA injector was written by Andrej Dudenhefner which is mate of Jorge Jimenez.

Jorge Jimenez worked in the develoment of this SMAA technique at the Zaragoza University in conjunction with Crytek development (SMAA was used in Crysis 2)

Here is the website of the project :

http://www.iryoku.com/smaa/

And here is the pdf that contain the technical report at Zaragoza University :

http://www.iryoku.com/smaa/downloads...tialiasing.pdf


So I guess its safe :rolleyes: , its usual make injectors as tool to show your work.

If you wish we can make comparative screenshots to see what we got here, but I need a screenshot of the cockpit where see the instruments and would be nice a grounded screenshot with some buildings has hangars (with map location and day time).

Flanker35M 04-13-2012 07:13 AM

S!

I use 1920x1080 with AMD 7970HD. With the latest drivers got the MLAA 2.0 which is a lot better than the previous version. Does not blur the text anymore like it used to and FPS friendly. Those radio wires look the same on AMD as well, but again I do NOT see them in the cockpit ;) Would be better though if the game had proper AA support rather than this mess of using whatever method.

Baron 04-13-2012 08:01 AM

Quote:

Originally Posted by NLS61 (Post 408186)
Works like a charm.
I was amazed at how the radar towers at dover now look.
Also have the WRC 2010 but with British roundel.
I dont seem to take a hit in FPS.
An othere nice thing is that the shimmering of the trees is now gone.
The shadows are still doing a dance tho.
I was using these settings on the older drivers also and that was already better than what the game itself was providing.
So nice update from Nvidia, hope this will be renderd obsolete with the comming patch, that as I strongly believe will be done in two weeks, besure :)


Try turning off texturefiltering (second to last option in the Nvidia controlpanel.) maby that will help?


Edit: Well in my controlpanel and all the choises i made, texturefiltering is turned of "by default" when i use all the other settings as explained in this threadh. In other words, i cant turn texturefiltering on even if i wanted to.

klem 04-13-2012 10:00 AM

I think this is just about OT so...
Before I try the beta driver I tried CSAA (285.62 driver) to see the effect. No matter what combination (with both NVCP Global and launcher.exe profile AA-OFF and in-game either AA x2 or off. Or, in-game OFF and with NVCP either Global CSAAx16 or NVCP launcher.exe profile CSAAx16) I get no difference. My main measure is across the field to the radio tower at Maidstone in normal (middle range) view but cockpit frames show very little difference except perhaps a tiny bit with in-game at AAx2 although that could just be a difference of angle in the screenshot, its nothing to write home about.

Unfortunately the NV control panel never retains Launcher.exe in the profiles list and even if I Add it, it disappears again when I look next time. This makes me wonder if the NV CP even recognises Launcher.exe when CoD fires up.

Does anyone else have this problem with the disappearing launcher.exe profile?

Baron 04-13-2012 10:04 AM

I checked mine again today and the Launcher.exe and profile is still there.

Have you tried doing a clean install of the beta driver?

mazex 04-13-2012 10:23 AM

Quote:

Originally Posted by klem (Post 408389)
Unfortunately the NV control panel never retains Launcher.exe in the profiles list and even if I Add it, it disappears again when I look next time. This makes me wonder if the NV CP even recognises Launcher.exe when CoD fires up.

Does anyone else have this problem with the disappearing launcher.exe profile?

Have you looked for WRC 2010? That's NC:s code name for CloD ;)

fruitbat 04-13-2012 10:38 AM

is there any reason why you can't use both forms of AA, other than performance issues?

i just tried for kicks putting the injector back in i had been using.

Here is a screen shot with just the injector applied, (for some reason the dxgi.dll seems to put an injectored screenshot into the game folder)

http://i7.photobucket.com/albums/y29...enshot7300.jpg

and here is with i think both, (done with printscreen and into paint)

http://i7.photobucket.com/albums/y29...itbat1/109.jpg

Buchon 04-13-2012 10:49 AM

Quote:

Originally Posted by fruitbat (Post 408407)
is there any reason why you can't use both forms of AA, other than performance issues?

I don't think there any aside of the performance hit, but why ? if you want more AA just up the AA level.

dxgi.dll put a screenshot there because the injectors have a key to take screenshots, probably is the Print key by default.

SlipBall 04-13-2012 10:55 AM

Quote:

Originally Posted by fruitbat (Post 408407)
is there any reason why you can't use both forms of AA, other than performance issues?

i just tried for kicks putting the injector back in i had been using.

Here is a screen shot with just the injector applied, (for some reason the dxgi.dll seems to put an injectored screenshot into the game folder)

and here is with i think both, (done with printscreen and into paint)


The wire does look much better in #2

fruitbat 04-13-2012 10:55 AM

Quote:

Originally Posted by Buchon (Post 408410)
I don't think there any aside of the performance hit, but why ? if you want more AA just up the AA level.

dxgi.dll put a screenshot there because the injectors have a key to take screenshots, probably is the Print key by default.

Because i don't know how to up the aa level with the injector version of aa, i'm just using ones that are found on this site.

would like to know though.....

Buchon 04-13-2012 10:57 AM

Quote:

Originally Posted by fruitbat (Post 408412)
Because i don't know how to up the aa level with the injector version of aa, i'm just using ones that are found on this site.

would like to know though.....

What injector is ?

Edit:

But you can set up the level of FXAA in Nvidia control panel, I think that wired is done by the driver FXAA more than by the injector.

fruitbat 04-13-2012 11:00 AM

Thats the 'injectFXAA by some dude v9.0 for DX-10' version, but i have all the versions collected by ace in the jsgme package found on this site.

I have the aa setup in the control panel at 16xQ Csaa and 8x supersmpling.

Buchon 04-13-2012 11:32 AM

Here is how set the FXAA level in Some dude v9.0 for DX-10 :

-Open the file Fxaa3_11.h with Notepad.

-Look for the line #define FXAA_QUALITY__PRESET 12 and change the number, the valid values are :

10 to 15 - default medium dither (10=fastest, 15=highest quality)
20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)
39

-Save the file and that´s it.

Quote:

Originally Posted by SlipBall (Post 408411)
The wire does look much better in #2

The wire looks better but the plane textures and panel lines are more blurred in the second shot.

Setting up the level have performance hit but also mean more aggressive search, which can be bad for textures and geometries.

TRIK 04-13-2012 11:51 AM

Is this actually worth doing?

klem 04-13-2012 12:13 PM

Quote:

Originally Posted by mazex (Post 408402)
Have you looked for WRC 2010? That's NC:s code name for CloD ;)

No it wasn't there or afterwards when I went to 296.10. Nor was the anti aliasing any better with that version.

BUT in the beta I do get WRC 2010 and I get the added FXAA option as you said. I did a clean install and it found and listed WRC 2010 without my looking for it.

The effect seems to be the same as "the community FXAA" mentioned by Fruitbat and Buchon ( http://forum.1cpublishing.eu/showpos...2&postcount=89 ) which I did try before but I didn't want to risk being kicked off a server for having a non-standard file set (which I don't think actually happens). However, now that it's incorporated into the Nvidia options you don't need extra files if the NV beta suits your card.

TRIK
Is it worth doing? Well if you don't like the jaggies on your cockpit etc. and prefer to have smooth edges at the cost of some text blurring then it is. It also helps to resolve that distant terrain mess by effectively blurring it in together so it doesn't look like its made of puff pastry. A case of 'yer pays yer money and yer takes yer choice'. But if you have an Nvidia video card that can use the beta its easy to turn it on and off in the WRC 2010 profile and decide for yourself.

I'll try it for a few days and see if I like it or not.

Thanks for the info guys.

Buchon 04-13-2012 12:29 PM

http://i42.tinypic.com/156svno.jpg
http://i40.tinypic.com/2hg8rhi.jpg

Looks worth to me :rolleyes:

This is SMAA, I think that I can add more quality but it has a very nice balance now quality-performance and preserving textures.

I just cant remember the times that I started CLoD to test changes :lol:

fruitbat 04-13-2012 12:33 PM

Is it worth it, defiantly unless you like your games in a 1995 flavour.

the thing that it makes the most difference to me gaming wise is LoD's.

jayrc 04-13-2012 05:15 PM

Anyone do any testing with triple buffering on, I see that it doesn't say that it's only for opengl games anymore, should we enable it with adaptive vsync?

BH_woodstock 04-15-2012 04:37 PM

incredible difference!! thank you so much for posting those new beta drivers.i wasnt expecting such a big difference with my lower end machine.

amd 64 dual core 5200+
6 gb ram
gtx460se
win7 ultimate
MS SWFF2 stick
trackir

can someone please post some Nvidia settings i can try.i have always had a problem settings and do not believ i am getting the most out of my card.thank you and ~S~

furbs 04-15-2012 04:51 PM

http://img217.imageshack.us/img217/6637/13542922.jpg
By furbs9999 at 2012-04-14

http://img846.imageshack.us/img846/7923/74449189.jpg
By furbs9999 at 2012-04-14


http://img571.imageshack.us/img571/6839/80866734.jpg
By furbs9999 at 2012-04-14

SEE 04-16-2012 12:16 AM

I was still on Driver 275 and performance is definitely better with this beta driver. Thanks for the heads up!

ATAG_Snapper 04-16-2012 12:51 AM

Hi Evengeluse,

Kendo posted a screenshot of his Nvidia Performance settings over at SimHQ. They worked great for me earlier today on ATAG, even in multi-plane furballs. Until now I had been pulling my hair out trying to get the best combo of framerates, smoothness (no stutters), and visual quality:

http://simhq.com/forum/ubbthreads.ph...ml#Post3554646

SEE 04-16-2012 01:09 AM

Thanks Snapper, my settings were nothing like that -definitely going to give them a try!

priller26 04-16-2012 05:50 AM

Is it only with the beta? I usually wait till the beta drivers are qualified.


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