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1C Team Requests and Questions (discussions only)
Hi
I know other things are more important, but hopefully some ideas : - the 3D player head seen from outside follows actual in-game first person view - realism is pushed even further (might be unlocked with an option however) such as - over rev or over boost for long period of times have consequences. Does running the motor constantly at 3000 rpm have any effect for the actual flight in real life ? Or only on engine lifetime ? - over speed has adverse effects on some systems or aircraft structure - the a/c systems are not perfect e.g. very seldom, a mechanical failure may occur - the only informations remaining are those available by gauges and levers i.e. the windows showing pitch/power/rads position is disabled and the a/c system window is silent as well as the information window (the one confirming player actions, gear up, rad open etc ...) - More systems available e.g. Carb heat, windshield de-icing, magnetos (not auto on). This is for now really too easy compared to reality. Much systems can't be used. - More environmental interaction, e.g. windshear, stroms, turbulences (most of the time there should be at low layer in windy conditions), icing (even not in cloud particularly for carb, I guess this may happen as power is low e.g. descent as it occurs today for carb planes ? i.e. carb heator must be present for use) - Near the ground in windy conditions, presence of wind gust and wind shear may be expected - More typical english weather systems, as I read a test pilot story from Alex Henshaw, He describes the winter time as very bad weather, I think we'd like not things such as fog, stratus, cumulus, cumulonimbus, rain, hail, snow, icing conditions (not every cloud but depending on the type and temperature, eg more typically in cumulus & cunimb at sub zero). - Cunmulus and especially cunimbe are very bad for the structure, the turb and preence of hail mail very well damage or destroy an airframe and aircraft in mid flight - Stratus are friendly, small cumulus are not too bad, they are not icing the aircraft at plus zero temperature - Weather complex layers like ovc low, cunimbe above, cirrus high - Lower clouds or lower cloud layer may be as low as few hundreds of feet above ground, it may be even lower or touch the summit of some terrain elevations - Weather does move and change - There may be presence rain, hail, snow on the ground or in certain regions (inside and under certain clouds) CoD is promizing, would sound good to push it forward. |
Wow, what Flightsim have you been flying?
Most if not all of the features mentioned are implemented or planned. http://www.youtube.com/watch?v=z4Blu_Y1qtY Some features were removed from the sim in a patch (Physical/Mechanical/System weathering like you say, including instrument failures etc.) Which was previously availible on a percentage/chance slider much like the visual weathering system. |
You can't de-ice, the right side hand pump does'nt work. Nor for carb heat.
I know icing works in clouds, but carb heat actually ice in some conditions which is not happening inside clouds e.g. reduced power during descent. The only one being implemented is a laminar wind as of today. Also you can permanently over boost provided you don't exceed 2650 rpm. |
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Also our community liason would be more likely to pass on your request in the stickied thead. http://forum.1cpublishing.eu/showthread.php?t=28341 Cheers! |
Requests and Questions (discussions)
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http://www.quarry.nildram.co.uk/BoB.htm |
Requests and Questions
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http://forum.1cpublishing.eu/showthread.php?t=28341 I have merged some loose threads here and moved some from the 1C Team Q&R Please keep discussions in a separate thread. Thanks |
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Reson: I have several beltsetup depending what type of mission im going for. For eksamble in the ATAG server you can go protection your ships and then need ammo for shooting down aircraft. Then later I can take a bomb in a 109 E3 and bomb tanks and staff target on the ground. Then I choose a different type of amotion. I think we should be careful not in our zeal to make it as realistic as possible doing so many restrictions the fun goes by. Nor must we always be panicky fear that their neighbor is cheating. But the types of restrictions, I can easily imagine that there will be ammontion to dogfights and one should be forced to it all the time, then the dynamics disappears. ~S~ |
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Just give the ability to enforce a few different ammo belts so that ppl can't use only one certain ammo that you wouldn't have found in real life. Obviously a lot of research would have to be taken but I am not talking about MG setting them but the server runners. If the server runners want to allow it then fine if they want to leave it you then that's fine. |
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Then people can still customise, but you'll know that the guy facing you had exactly the same choice to make, that way you could still tweak your ammo belt but you couldn't just load up with 1 type of ammo. Deciding what would be a fair amount across red and blue might lead to some arguments thou.. |
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Dont make it fair, make it historical... If we start adding fairness its not a simulator. Quite frankly the fact your getting hit by rounds indicate you its not his ammo but your flying thats at fault :-P |
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Good idea! |
Without immediate retrimming every payload release should lead to a definite rise of the rate of climb, related to the weight of the released payload.
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The 110 has exactly the same problem actually.
If you switches to your Gunner, the AI is off till then. Happened to me yesterday on Atag. A Hurricane behind me at a clear six and my gunner did not even move his gun not to mention to shoot. |
There are some complains on DM. Could you please remind me what is wrong with it? To me it looks surprisingly detailed and as impressive as cockpit models.
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The DM complaints are regarding to large missing parts on still flying planes, or fuel tank explosions, which are leaving the structure intact, i believe
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I don't know if problem is still in the game of if it has been fixed. http://i34.photobucket.com/albums/d1...1-13_00016.jpg |
I see, thank you. I considered planes flying without parts to be rather FM bugs (or visual/physics de-sync bugs), but fuel tanks are a DM issue.
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Online, the player has to make a forced landing without fuel.
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Well I managed to fly my spitfire 1 at 140mph, all shot up, with the engine running at a near idle RPM of 1670 or less. :confused: Then I turned it off to land, but decided to restart it and suddenly I had over 2000 RPM. WTF!
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Just checking our stats: There's almost 2000 unique names on our server in a little over 2 weeks time. I'd say most are waiting for the patch. |
Online play hasn't been always marginal ?
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RoF? Last time I fired up that game the players were around a 100. Might have logged on at a wrong time though.
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Here's about 1.5 weeks worth: http://216.52.148.29:2012/ATAGStats/ATAGStatsV1.html
Almost 2000 people - not to bad me thinks. And I've never seen ROF have 200 people. It's rare to have 50. Actually we usually have more on a single server in IL2COD than all of rof mp combined. |
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Not everybody here is an avid online player, in fact I believe a survey had shown it's about half and half. A good DCG is sorley needed and would add infinite replayability to the game, right now I shelved the game due to the very meagre offline content. No technical issues here whatsoever, I love the game but the lack of a DCG just makes for a very boring offline experience. |
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The thread is in Russian but the addin/engine is in English. It is not final yet but looks fantastic. Is created based on ideas of ArmaII - Warfare и CTI. http://www.sukhoi.ru/forum/showthread.php?t=73973 Settings screenshot http://www.sukhoi.ru/forum/attachmen...8&d=1326704528 Octocat speaks English and is present on this forum too. |
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The community developed ones are great and I very much appreciate the effort and time that went into making them, however they are not quite of the comprehensive type, due to fully understandable restrictions either by the tools that are available to whoever tries to make a DCG or personal time restraints. An official DCG would be obviously very nice, maybe we'll get one with the battle for moscow.....:grin:. |
what a waste
It really sucks you cant take advantage of the french half of the map to design some good bombing missions. The stupid Blenhiem bombsight is screwed up and thats all we get?
Even a flyable mosquito or wellington or lancaster would be good. How could they make the game without a working allied bomber? One thing that would be great... add guns to the bi planes on both sides and theres a whole new game. This scenery and trains etc. is so awesome at 90 mph. A few simple fixes and this game would really rock. |
Go buy some decent history books, Megahurt. They may tell you why the Blenheim was chosen ... :roll:
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The Blenheim bombsight works perfectly in the current version of the game. The FM needs a rework but it's flyable anyway (hard and nothing to do with the real Blenheim, but flyable). |
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agreed. We need it. |
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Although I wonder if the slower movement of the gun mount is intentional - something that is being used by the devs to neuter the infamously accurate AI gunners the Il2 series is known for. But at the very least there needs to be an option to invert aiming. |
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I think the only case this delay currently applies when it shouldn't is the Blenheim's hydraulically powered turret. The Br.20 turret moves in all four directions without delays, although last time i checked it suffered from a reversed axis. |
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I've never had a chute fail to deploy, are you sure you have one on your pilot in the options? Also, you shouldn't try to bail out under 1000m ~ 3000ft. If you are shot on the deck, you should expect to die. |
I experienced the same problem... my chute doesn't open quite often.... partly a 50:50 chance. And my pilots are definitely equipped with it!
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Don't forget that the gunmount in the video is 65, unmaintenanced, years old. New, it was very light to handle, one might assume. The delay, if any, should be no more then 0.1 sec., then a fast movement to the next position, locking immediately when the grip is released. A hindrance to the movement should only impede the gun itself, when it is moved against the slipstream. |
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If you fly on deck, the pilot won't bail. If you on low alt, the pilot open the chute almost immediatelly after you press the key. If you fly high, the pilot fall some time, then open the chute... if everything ok. But sometimes (hmm...often) sxxx happens. Maybe only online, i dont know. But the "wrong parachute" really exist. |
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Collision with trees?
Grass will change when you land without gear. Grass will don't pass throught the wings and cockpit? |
Unit Text Files
Hi
I'm a huge fan of your games. I purchased your game Cliffs of Dover through Steam With Cliffs of Dover you have for example in the Bf 110C4 folder Luftwaffe Gruppe text file for several units. I notice you can edit this text file but NOT in all cases as certain units have hidden files. For example when you select the Zerstörer Stabstaffel Stab./ZG 2 or Stab./ZG 26 only two units are available. You can edit only one text folder the Stab./ZG 26 but you can't edit the other Stab./ZG 2 because it's hidden. I also believe you need to change the position of the Werk no for example: http://www.asisbiz.com/COD/Bf-110C-W...e-right-01.jpg DE_Serial_Number_Black 0.1178792 0.7962474 0.03481615 0.01022126 0 LOCKED DE_Serial_Number_Black 0.1225715 0.9446984 0.03481615 0.01022126 3.141593 LOCKED or here DE_Serial_Number_Black 0.9357967 0.6386011 0.03481615 0.01022126 0 LOCKED DE_Serial_Number_Black 0.8705343 0.6386011 0.03481615 0.01022126 0 LOCKED Why I ask is that the markings are wrong in my opion. http://www.asisbiz.com/COD/Bf-110C-w...-coding-01.jpg I also have reduced text marking codes in your Ju-88 from 4 lines of code which don't match up to just two lines of code. http://www.asisbiz.com/COD/Ju-8A-engine-code-fix.jpg My edited Ju 88A code: DE_Num_Tactical_ColourBand 0.03543311 0.1529113 0.06497502 0.011996653 0 LOCKED DE_Num_Tactical_ColourBand 0.06877792 0.1529113 0.001846597 0.011267169 0 LOCKED IL2 COD Ju 88A game code: DE_Num_Tactical_ColourBand 0.03543311 0.1529113 0.06497502 0.017996653 0 LOCKED DE_Num_Tactical_ColourBand 0.06885085 0.154686 0.002159096 0.017900499 0 LOCKED DE_Num_Tactical_ColourBand 0.07077792 0.1563527 0.001846597 0.017967169 0 LOCKED DE_Num_Tactical_ColourBand 0.2185754 0.09404826 0.08642578 0.017900499 0 LOCKED I have also posted more comments on your forum here: http://forum.1cpublishing.eu/showthread.php?t=29376 I have also posted more comments on SAS forum here: http://www.sas1946.com/main/index.ph...c,20162.0.html you also have set the under wing code incorrectly for example your code reads: DE_Num_Tactical_LC_1 0.1009488 0.3597129 0.04036605 0.06054907 1.570796 LOCKED DE_Num_Tactical_LC_3 0.5210637 0.3597129 0.04036605 0.06054907 -1.570796 LOCKED It should be set to this: http://www.asisbiz.com/COD/Bf-110C-u...ft-code-02.jpg DE_Num_Tactical_LC_3 0.1009488 0.3597129 0.04036605 0.06054907 1.570796 LOCKED DE_Num_Tactical_LC_3 0.5210637 0.3597129 0.04036605 0.06054907 -1.570796 LOCKED I have a more detailed list of errors and await your reply. Matthew http://www.asisbiz.com/il2.html |
Actually Stab/ZG 26 and Stab I./ZG 26 are known to have used fighter-style staff markings on the nose during the BoB. I provided photos to 1C to do that but apparently they didn't get it quite right. If it's not doable as it should be I recommend to remove it entirely.
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When will you make all the unit text files available?
Hi
When will you make all the unit text files available? Or will this open a Pandora's Box. Also will you every add different versions of the Balkenkreuz ie the ones used by the Luftwaffe night units. Also will you allow unit emblems to be added as many Luftwaffe units used various emblems. I'm trying to use your text files as I believe this wont interfere in the game play or graphics. Is there a code for the swass sticker. It is an ancient symbol not only used by the Luftwaffe I do realize this is a sensitive issue but at least for historical film recreations this would help a lot. Also what would be useful is a list of the text file codes showing the various emblems and marking so we can recreate complete Luftwaffe units. The markings are quiet limited because for example the Luftwaffe in some instances used full code under the wing then some just use individual aircraft markings Some also still had there Stammkennzeichen or Factory Codes and there is no way we can add this to fighters or bombers without having to do a skin. Matthew |
The swastika is not present due to russian legal situation.
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Also what would be nice if we could change the unit coding. At the moment we have to go with what ever is being used. ie say for example you have a full code of B3+IA we can't change the I to have a white outline. We can't change the B3+-A and as you know a lot of units sometime changed there codes for example 1./ZG1 used (S9+DH) or (2N+IH). So it would be nice if the text file gave us the option to set the squadron code or this could be done in the mission skin box although this would require too much programing. Matthew |
Actually the marking system is a lot more flexible than the 1946 one which was really set in stone. I guess such "cosmetic" issues are quite low priority for MG at the moment, especially considering they are writing a new GFX engine.
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Neither ... it's more like replacing the engine that runs it. Just "under the hood" stuff.
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Will they read these remarks though as the text file issue isn't that hard to fix.
Matthew |
Please dont use the Stickied questions/request thread for discussion.
I've moved the whole conversation into here. |
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Nice suggestion skoshi. That would help overcome the ridiculous situation where we don't get informed of airfields under attack. |
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According to wikipedia, approximately 7-10% of the male population suffer from this in various degrees. |
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binky9 |
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I know tht some here hve said the same thing but rad flaps do affect speed (at least on Hurries, Emils, 110s and G50s). You might hve to fine tune your flight parameters (side slip (yaw), prop rpm, pitch trim...) to clearly see it.
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Some good points.
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The thermostat determines the minimum running temperature. below a certain value it remains closed until the operatinging temperature is reached then it opens up to allow water to flow to the radiator. This should effect the time taken to 'warm the plane up' but is not adjustable by the pilot. The Thermostat will try to maintain the temperature by controlling the flow of coolant to the radiator. I guess that there are a lot of variable in simulating 'realistic' temperature control! The Dev's have got their work cut out for them! cheers! |
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Good point about the less dense air at altitude - I admit it's a complicated forumula. The theromostat quote you refer to comes from a MKII manual which allows for automatic and manual control of the rad. flap. I assume it's referring to the thermostat that controls the flap on auto setting. The main reason I quoted the manual was for the items in bold - the fact that the flap can't be completely closed and that the closed setting can be used for cruise and climb out under normal power settings - something we can't do yet in CloD. Cheers |
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Searchlights don't reach past @ 4000m 13000ft :confused:
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Hi.
trigguers air human Implemente air pass player blue or red now only can activate pass air all player, or army blue or red(IA or player. This is interesting to create a sector and only start flys if player blue or player red pass sector. sorry for my englis :( |
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Well even the old IL-2 has paremteres in place for drag with the radiator open. I would think that CoD does too... :confused:
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Type of improvement:
A conf.ini or any setting that enables you to turn of exhhaust flames even for your own plane. This would realy help to people with slower GPU´s like mine cause right now i can play the game with decent settings and good framerate with few drops here and there. What is literaly killing the performance is the exhaust flame effect. For example if i fly 110 i have about 40 fps looking forward but if i look at the engine fps go to 20 sometimes even lower (I guess that it deppends on how the engine is running at the moment) also switching to external view cause the same drop and if i switch to another aircraft my fps will double or triple with only difference being the missing exhaust flame. And no running the game on effects low is not an option since it removes all effects (bullet trails, hit effects, fire, smoke etc...) Benefit: more enjoyable gameplay for people with slower graphics cards |
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Controls > aircraft > axes tab ~S~ |
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Which would have been accurate, the pilot did not determine what speed the ground crew adjusted the trims to. It was standardized to what speed, with the angle being tailored to the individual aircraft's needs.
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If it should be realistic, It cut an option in "options/plane/109=?model.
Like you setup your ammo belts and convergence, your pilots and so on. Need or not a needed?. I belive we should let the devTeam decide. I think its a nice touch, to add more realism to our Sim. |
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Why would you want it trimmed for 250 - OR LESS? Its not nescesiary. |
These Trimm-Tabs were only for compensation of manufacturing tolerances in mass production and not accessible by pilots.
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What's wrong with the Channel Map already availible?
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If DT were allowed to put up a full scale map and if the CoD FMs don't get fixed properly there'd be a terrible risk that many might walk away from CoD. Mind you that might suit MG. |
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There's a full scale map available made by the 352nd squad (see attachment) Here's a vid on the map turn off sound if the musics not your taste. http://www.youtube.com/watch?v=_638ZOgmakE |
Good luck hosting that map Alpha, Im afraid its broken, it causes crazy load times for clients and runs badly. I tried using it beofre for a Squad Vs Squad campaign.
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Never had any problems with it hosting CooP's for over a year now.
I can see it being a problem in DogFight server mode possibly if the server has a poor CPU & Ram config. |
Hi Guys
Love CLoD but have a few gripes. .In FMB recorded tracks the default Markings are Always applied even when Un-Checked which is a problem when using Custom skins. Is there a way of removing the Default markings from Trk files if not required? http://forum.1cpublishing.eu/showthread.php?t=31393 .When selectings a custom skin in FMB the custom skin shows up fine in the Properties window but in-game it will show as Default and in a flight of 4 aircraft with custom skins there is always one that will show as default markings. .I love to make custom skins but have noticed that the Hardcoded Lines and Rivets Overlays are Pre-Weathered and in the case of the Spitfires the Chipping is overly applied. It would be better if the Overlays were Clean so that the Weatheing can be applied using the in-Game weathering Sliders as intended. Could you please address these problems. Thanks Keith |
Gunner Firing
Hi Guys,
A minor point but one I would like to see fixed in the game is firing from the bomber gunner positions. Currently intermittent at best. Surely this is not a revolutionary piece of code! |
Fw190 A3 !!
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????? what the hell stop with the 190 it will come when it will come. try to fly with a 109 before :) |
Closeure of CoD requests and questions discussion.
The main request thread has closed.
This thread follows suit as its redundant till further notice. :cool: |
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