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World of Planes Alpha movies
As you may know, World of Planes on the PC is the twin sister title to Birds of Steel on 360/PS3. The Alpha testers have been playing World of Planes for a while now and some movies are starting to appear from the film makers.
These two by DEDA are excellent and give a great preview of gameplay in simulation mode and how our replays will look in both games. Enjoy :) http://www.youtube.com/watch?v=93Fxu..._order&list=UL http://www.youtube.com/watch?v=wGKMQ..._order&list=UL |
Damn that look real good. But is it a sim or an arcade game?
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WOP video
IMHO looks like where il2 1946 could have been in 2010 if 1C took an easier development path! If you love il2 1946 you will love World of Planes, except if you have played the flawed genius that currently is CLoD. The range of options (planes, scenarios) obviously present in WOP does not make up for the quality and vision of CLoD, albeit an ongoing work.
Interesting to see what players think on its eventual release and what the hardware specs are going to be, would guess it will not be as demanding as CLoD. Maybe somewhere for 46ers to go until they get the cash for a serious hardware upgrade. Just my first impressions! |
i think you are catching a glimpse of BoS in these videos as well. it may not be as intricate or complex in the controls or other things. but some of the flight models, damage effects, tracers, etc., i am going to imagine are close to being inline.
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Nice hype Pope. Thanks :)
Seems like the devs has been working good on the gunsounds too. Love that detail... |
It's still funny to me to see how consistent (or inconsistent for that matter) the damage model is. I never noticed it at first and just thought actually having that kind of damage was cool, but I get a kick out of the planes developing the same bullet holes when they're first hit. Sometimes I think I'm shooting the cockpit/engine area and suddenly a wing will fall off. Sometimes I think I'm shoot at a wing and the whole thing explodes.
It does look like they revamped the flame textures/animation. I wonder if they'll have missions dedicated to kamikaze squadrons. I'm hoping for some 1st AVG Flying Tigers action mixed in since the game takes place in the early part of the war. |
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I do think its acurate though. When in training the parts of planes I shoot at usually seem to be the parts that recieve damage. In multiplayer, lag is always likely to make it look like you are hitting a different part of the plane than you actually are (also why with greater lag it feels like your bullets are doing no damage when hitting because actually you are missing). |
Pope follows what I was saying. The damage textures typically the same regardless of where it hits.
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the one thing i did like was the tracers...was reminiscent of some of the gun camera footage.
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There are bullet holes appearing eactly where a bullet have hit the plane. However, there is level-of-destruction for planes as well (3 of them for each big part of the plane), which are pre-defined indeed. So, you saw the hits where they should be, but if plane's wing was hit with a certain amount of destruction (wing was tored off, for example) - it will be tored off same way. But before that wou will likely to see unique sub-level of destructions (holes), especially if you were damaged with lesser bullets (not direct hit of 30mm cannon). |
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Strange you say that about the wing tearing though, because I would swear ive seen wings get torn of in different places. Sometimes the whole wing is shot off other times in say a colision just the tip, maybe i'm getting confused with Il-2 1946 and Flight adventure 2? |
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I could be mistaken, but it appears to me when I'm being shot at, though not always taking damage, my wings instantly look like the same shot-up swiss cheese every time. Of course bigger holes develop with more shooting (and contact) but before then it looked to me to just be a specific texture for the aircraft. Of course I'll concede to the actual developer. My perception is apparently wrong. ;) |
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