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-   -   Friday Update, Q&A - December 23, 2011 (http://forum.fulqrumpublishing.com/showthread.php?t=28633)

BlackSix 12-23-2011 11:12 AM

Friday Update, Q&A - December 23, 2011
 
Hi!

Today we have again a small update information. Within the last two weeks on the forums were going to your questions about current and future status of the project. Below I post a project manager answers - Ilya Shevchenko. Let's go:


1. Are you planning multiple simultaneous cockpit cameras for use on multiple monitor setups, such as U-shaped forward-left-right views, as they existed in the original Il-2?

Quote:

At a later time, yes. Have to warn you right away though. Each camera is processed individually. Two simultaneous cameras roughly slice the FPS roughly in half. Three cameras divide by three. This was not a huge deal in the original Il-2 since there were lots of FPS to divide. With CoD – when we have enough FPS to cut in three, we will.

2.
Will you reenable cockpit shake that existed in the earlier versions?
Quote:

We actually removed it because the fans requested it.

3. Will the dynamic stall be implemented in the Flight Model?

Quote:

Yes, it’s one of the things the new FM programmer will work on.

4. Are there any plans to add a new aircraft or modifications, equipment and other objects to Cliffs of Dover before the sequel?
Quote:

Only new modifications of existing planes – of which there are very few left. Completely new aircraft or flyable versions of currently non-flyable planes are not planned for CoD.
New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead” from the community. The ground modeling staff and myself have subsequently made the fully switch that department to the sequel.

5. Will there be a working siren on the Ju-87?
Quote:

Yes.

6.
Is there any news about the Su-26?

Quote:

You’ll get to fly it.

7.
Will the maximum altitude of the planes (ceiling) be raised to the historical values of ~10-11000 m? Today it is 7-8000 m for most planes, and much less for the Fiat G.50
Quote:

Yes, it’s one of the things the new FM programmer will work on.

8. Will the performances of the poor G.50 be upgraded to be closer to the real historical values? The G.50 maximum speed today is ~350 kmh at sea level against 407 kmh found in books and online references. The G.50 ceiling in game is some 5000 m, against 10500 m found in various sources.

Quote:

Yes, it’s one of the things the new FM programmer will work on.

9. Will the damage of a radiator by bullets produce a damage to the engine? Today you get the message "radiator leak" but the engine continues to run.
Quote:

We’ll need to look into this.

10. Will the AI crews of bombers be programmed to do their jobs? Will navigators navigate? Will bomb aimers guide the aircraft into the bomb run? Will observers report air and surface contacts etc? Or are the current crew statues considered to be adequate?
Quote:

We are planning major improvements to the crew members for the sequel.

11. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute?
Quote:

We are doing a lot of animation improvements, including reverse kinematics, for the sequel. First-person bail out camera has been in the game for some time.

12.
Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)?
This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction.

Quote:

Not at the moment. Need to have stable, easy-to-read code for AI first, otherwise I can’t even imagine the things we and you will develop in parallel.

13.
Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.
http://forum.1cpublishing.eu/showthread.php?t=28054
Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.
Quote:

We’ll have to look into this.

14. Will the track recording be improved? Today the main issues are: need to exit from flight to start recording, need to manually type a track file name, need to exit again from flight to stop the video, frequent crashes in the procedure, frequent crashes when trying to record an avi from a track.
Quote:

Low priority at the moment. Serious changes, especially changes to the overall procedure, are only possible in the sequel.

15. Will the ghost dots issue be corrected? It's a actual ghosts or the disappearing of real targets online? Today in online servers you see far contacts which disappear when you close in. This can be fixed by MeshShowLod=1 but performance suffers. Will this be fixed?
Quote:

We didn’t get to this yet. The dots are drawn by the part of the graphics code that’s been completely rewritten. We didn’t get to look into this particular issue with the new code yet.

16. Will the GUI be optimized, to be less clumsy and more ergonomical (today you need several clicks to do simple things).

Quote:

Yes, for the sequel. We’re currently moving to a new GUI platform that’s much easier to work in. We’re redoing everything.

17.
Will we see the coop mission in CloD, as it was in the old "IL-2"?
Quote:

Don’t understand the question. The way we see it, CoD already has Il-2-style co-op. We are certainly not planning any major changes to online modes, GUI, or anything like that.
18. Are you planning to assign precise control point of view (zoom) button or axis, as it was in the old "IL-2"?
Quote:

We have tons of plans for improving cameras and views.

19.
Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?

Quote:

We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.
For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.

20.
Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series?
Quote:

Of course.
I don't have any news about the patch, sorry.

Quote:

Originally Posted by luthier (Post 372579)
Hey folks,

I see that these answers led some folks here, and most of the folks on my favorite sukhoi.ru, to read between the lines and see my answers to specific questions as indications of larger-scale abandonment of the project.

That's not the case at all.

I answered specific questions and didn't touch on the larger effort. It remains the same. Sped up graphics, launcher errors, improved FM, etc, all of that is in progress as previously stated.

We are trying to pull off a very difficult balancing act with developing a new game and supporting an old one at the same time. Pretty much no one does that. Most large developers simply release games, support them for a month at the most, and then switch to new paid content regardless of the state of the game. We are however trying not only to patch up major issues, we're working on improving things that generally work - and we're doing that for free seven months after release. We are doing that by trying to parallel tasks as much as possible and improving CoD while developing a sequel.

That is however simply not possible with some features. In some cases that's a question of limited resources. We cannot make a new flyable for CoD because that means one less flyable for the sequel. With other tasks it's simply a matter of time. Some of the changes we're making are so sweeping, they're scheduled to be completed very close to the sequel's ship date. The animation for example is such a huge task with so many facets that we can't just take it, turn it into a half a gig patch, and release it for CoD a month before the release of the sequel.

And to make sure to drive my main point across. We are still working on improving CoD. No one's abandoned it. There will be patches. My answers about things in the sequel were meant for those specific features. Please don't try to read between the lines!


addman 12-23-2011 11:21 AM

Awesome job BlackSix!! Hurray for answer on question nr.8. The last question is kind of a dud though, it's a rhetorical question, who wouldn't be disappointed if you can't merge CloD with sequels? LOL!...oh wait! I know, AoA would be happy with that.;)

Dano 12-23-2011 11:22 AM

Some good and some bad, all in all seems like lots of progression is planned, as expected. No news about the patch situation?

Thanks BlackSix :)

Aer9o 12-23-2011 11:24 AM

Yes...and where is the patch then?:confused:

JG52Krupi 12-23-2011 11:26 AM

Thanks B6, Ilya.

Really think that you should implement coop GUI, most forum members have requested it.

flyingblind 12-23-2011 11:33 AM

Thanks B6. The answere to 19 shows there is no need to worry about 20. And 4 shows that the vocal complainers should be careful what they wish for. Pity cockpit shake could not be included in realism options. Just have to look forward to the patch.

JG53Harti 12-23-2011 11:35 AM

To Question 17

We have definitely not the same mode as in the old IL2. It works now not nearly as it should be. The host can not start the mission, just as in the old IL2. Exactly, this mode would be very interesting is definitely better as the online gang bang we have now

addman 12-23-2011 11:40 AM

Quote:

Originally Posted by JG53Harti (Post 372459)
To Question 17

We have definitely not the same mode as in the old IL2. It works now not nearly as it should be. The host can not start the mission, just as in the old IL2. Exactly, this mode would be very interesting is definitely better as the online gang bang we have now

Agree!

philip.ed 12-23-2011 11:42 AM

Awesome, cheers B6. Have a great Christmas :grin:

addman 12-23-2011 11:46 AM

Quote:

Originally Posted by flyingblind (Post 372457)
Thanks B6. The answere to 19 shows there is no need to worry about 20. And 4 shows that the vocal complainers should be careful what they wish for. Pity cockpit shake could not be included in realism options. Just have to look forward to the patch.

Oh, I thought the vocal complainers was just a small minority of the community, weird that luthier would do their every bidding.

ATAG_Dutch 12-23-2011 11:49 AM

So no flyable Defiant, Sunderland, Anson, Gladiator, Walrus, Beaufighter or Wellington then.

Or He115, CR142, Condor, Do17, Do215, Bf108.

That's disappointing news.

It's good to know that so much work is going into the FMs for the existing a/c though.

Thanks for the update B6.

carguy_ 12-23-2011 11:55 AM

Quote:

Originally Posted by BlackSix (Post 372451)

17.
Will we see the coop mission in CloD, as it was in the old "IL-2"?



Oh, so there is coop mission feature in this game already? Not this df server xxxxx, but the real coops? Where?

Quote:


Quote:

I don't have any news about the patch, sorry.

For some reason that made me chuckle.

SNAFU 12-23-2011 11:57 AM

Understanding that the Battle of Britian Scenario is more or less laid beside is a pitty, but commercial logically. Makes it easier for me to completly shift to DCS, because I have little interest in Barbarossa Sceanrio. Unitl 3rd party devolopment is in the position to provide what is needed for the BoB scenario some years will go by.

So thank you B6 for the info and thx Luthier for the clear words.

Red Dragon-DK 12-23-2011 11:57 AM

Thanks for the update. BS

Quistion numbe 19 saved my Christmas.


Marry Christmas to all of you and happy hollyday.


~S~

addman 12-23-2011 11:58 AM

Quote:

Originally Posted by ATAG_Dutch (Post 372467)
So no flyable Defiant, Sunderland, Anson, Gladiator, Walrus, Beaufighter or Wellington then.

Or He115, CR142, Condor, Do17, Do215, Bf108.

That's disappointing news.

It's good to know that so much work is going into the FMs for the existing a/c though.

Thanks for the update B6.

Yeah, this game is screaming for new content (planes mainly). I don't get why they can't churn out some DLC planes, I'd gladly pay for a Cr.42 or a Walrus, they'd get some cash flowing in from it too.

hc_wolf 12-23-2011 11:59 AM

Thanks for the news. Looks like no real updates to COD. we will have to wait for the sequal to see major improvements to COD when we install it and merge it back. I would have liked them to re-install the better graphics and get the weather etc all up and runnning then moving to a sequal with potential added long list of issues.

Can't wait for new graphics patch. Hope it is delivered early new year and not Feb.

Keep up the good work Dev boys.

JG53Harti 12-23-2011 12:03 PM

Not really. This is far from a Coop mode as it should be


Quote:

Originally Posted by carguy_ (Post 372470)
[/FONT][/B][FONT=Verdana]Oh, so there is coop mission feature in this game already? Not this df server shite, but the real coops? Where?


For some reason that made me chuckle.


LoBiSoMeM 12-23-2011 12:05 PM

"19. Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?
Quote:
We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.
For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD."

Perfect! I'm really happy now and will buy all sequels! ;)

159th_Jester 12-23-2011 12:09 PM

Quote:

Originally Posted by ATAG_Dutch (Post 372467)
So no flyable Defiant, Sunderland, Anson, Gladiator, Walrus, Beaufighter or Wellington then.

Or He115, CR142, Condor, Do17, Do215, Bf108.

That's disappointing news.

It's good to know that so much work is going into the FMs for the existing a/c though.

Thanks for the update B6.



I have to agree with this. Well the Defiant, Beaufighter and Do17 in particular.

Insuber 12-23-2011 12:10 PM

If I understand correctly, the CoD patch is less likely to be issued. The current trend is to patch CoD via the sequel.

Anyway thank you B6 and Luthier! And Merry XMas and a Happy New Year!

robtek 12-23-2011 12:11 PM

The defenders of the old coop mode should really start to realize that there never will be a difference between coop- and dogfight-mode!

That is a thing of the past, never to return!

There is only a online-mode where missions for every taste can be hosted.

There is a need for a gui for this online-mode for easy creation of all kinds of missions, be it "coop" or "dogfight" or mixed.

addman 12-23-2011 12:14 PM

Quote:

Originally Posted by robtek (Post 372486)
There is a need for a gui for this online-mode for easy creation of all kinds of missions, be it "coop" or "dogfight" or mixed.

Yes, I think this is what people -me included- are mainly concerned about, the gui.

CptSolo 12-23-2011 12:20 PM

So, if everything has to be rewritten (graphics engine, FM, GUI, AI etc), when will the sequel be available?
The original sim took years to complete... Do we have to wait until 2013 to get a proper FM, AI and weather effects or simply working comms in COD?

The original IL2 lived through community support. Now, it's hard to get information and the Friday updates are something like monthly updates. Thats frustrating, because I really enjoy COD and it really has so much potential, if customer relation was to be improved.

Hartmann

Raindirk 12-23-2011 12:22 PM

Seems like the sequel will finally be the game Oleg promised us 6 years ago ;)

Merry Xmas !

Ataros 12-23-2011 12:25 PM

Quote:

Originally Posted by BlackSix (Post 372451)
17.Will we see the coop mission in CloD, as it was in the old "IL-2"?
Quote:

Don’t understand the question. The way we see it, CoD already has Il-2-style co-op. We are certainly not planning any major changes to online modes, GUI, or anything like that.

Could you please explain to luthier that COOP does not work as it is being discussed on these forums for 9 months already.

Links explaining details:

http://forum.1cpublishing.eu/showthread.php?t=27934

http://forum.1cpublishing.eu/showthread.php?t=28429

http://forum.1cpublishing.eu/showthr...ighlight=coops

And in bugreports section @ sukhoi.ru here and below http://www.sukhoi.ru/forum/showthrea...=1#post1713252

Quality control goes FUBAR when manufacturers refuse to use their own product. If you or Ilya tried to fly COOP at least once within these 9 months you would not be able to give us such an answer.

41Sqn_Banks was doing his best to fix that issue http://forum.1cpublishing.eu/showthread.php?t=28559
However I personally do not think community can or should care about a product more than developers do. Same goes for fixing TrackIR issues in 109 which were reported at sukhoi but were ignored and many others. Please try to use your product in order to speak the same language with other forum participants. I am sure this will be a turning point in quality control and understanding questions that community asks before replying to them.

The key MG feature that brought MG to success in the past was "Attention to details" as Oleg kept repeating. Was it lost with Softclub merger or forcing Oleg out? Please get "Attention to details" back if it is not too late. A product without attention to details in quality control can sell more or less in 3rd world countries but not in the USA or Europe that Ilya should be able to understand better than others.

Just my personal subjective opinion of cause.

PS. http://www.columbia.edu/~sss31/rainbow/soap.story.html

Dano 12-23-2011 12:37 PM

Quote:

Originally Posted by Insuber (Post 372484)
If I understand correctly, the CoD patch is less likely to be issued. The current trend is to patch CoD via the sequel.

Anyway thank you B6 and Luthier! And Merry XMas and a Happy New Year!

Didn't we already do this discussion and get told that it would be patched?

addman 12-23-2011 12:39 PM

Quote:

Originally Posted by Dano (Post 372494)
Didn't we already do this discussion and get told that it would be patched?

Yes, as far as I understand it. There hasn't been any news saying otherwise, the patch is still in development for CloD.

Insuber 12-23-2011 12:44 PM

Quote:

Originally Posted by addman (Post 372495)
Yes, as far as I understand it. There hasn't been any news saying otherwise, the patch is still in development for CloD.

Isn't that clear enough:


19. Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?
Quote:
We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.
For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.

pupo162 12-23-2011 12:49 PM

awful update...

it appears most things missing have been moved to the "sequel", no COOP mode, no news about a patch....

pretty much bad news all over.

sad

Dano 12-23-2011 12:49 PM

That does not exclude a patch for Cliffs.

Quote:

Originally Posted by BlackSix (Post 369680)
One more time. I said that maybe this year will be released the beta version of the patch. Maybe. The final version of the patch this year will not appear. We have not stopped working on CloD.


ATAG_Dutch 12-23-2011 12:50 PM

Quote:

Originally Posted by 159th_Jester (Post 372483)
I have to agree with this. Well the Defiant, Beaufighter and Do17 in particular.

Yeah, it makes me wonder why the Anson and Walrus were included from the outset.

The Anson was a trainer for bomber pilots as well as a general hack, the Walrus similar for seaplanes (as well as being an air sea rescue plane later on in the war), which brings us to the Wellington and the Sunderland (yes I know we have the Blenheim).

Seems to me that many of the original intentions for the game have gone by the wayside over the years since the planeset was devised, particularly as there will be no more 'ground objects', presumably including ships and subs, for the Wellies and particularly Sunderlands to attack.

Or maybe my imagination is running away a bit. ;)

Ze-Jamz 12-23-2011 12:50 PM

Quote:

Originally Posted by pupo162 (Post 372499)
awful update...

it appears most things missing have been moved to the "sequel", no COOP mode, no news about a patch....

pretty much bad news all over.

sad

Have to agree..

Though at least were being updated now

JG53Harti 12-23-2011 12:55 PM

It seems, you never played a good online war like IOW/VOW.....
All would have been impossible without a well functioning coop mode
What we have now is, let me think about it.... nothing...
Only a big online gangbang


Quote:

Originally Posted by robtek (Post 372486)
The defenders of the old coop mode should really start to realize that there never will be a difference between coop- and dogfight-mode!

That is a thing of the past, never to return!

There is only a online-mode where missions for every taste can be hosted.

There is a need for a gui for this online-mode for easy creation of all kinds of missions, be it "coop" or "dogfight" or mixed.


bongodriver 12-23-2011 12:55 PM

Quote:

Yeah, it makes me wonder why the Anson and Walrus were included from the outset.
Because these were support aircraft and for the most part combat flight simmers want to drop bombs and shoot stuff, IMO a waste of resources to include them.

ATAG_Dutch 12-23-2011 12:59 PM

Quote:

Originally Posted by bongodriver (Post 372504)
Because these were support aircraft and for the most part combat flight simmers want to drop bombs and shoot stuff, IMO a waste of resources to include them.

Yeah I agree, unless the original intention was for the game to include a pilot career involving qualifying on the Walrus before you move on to the Sunderland, and the same for the Anson.

That's what I meant by intentions going by the wayside.;)

Tiger Moth-Anson-Blenheim-Wellington

Tiger Moth-Walrus-Sunderland

Tiger Moth-Defiant-Spitfire (no Miles Magister or Harvard!) :)

Insuber 12-23-2011 01:03 PM

Quote:

Originally Posted by Dano (Post 372500)
That does not exclude a patch for Cliffs.

Old news, I'm afraid. Things change in business ...

kendo65 12-23-2011 01:11 PM

11. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute?

Quote:
We are doing a lot of animation improvements, including reverse kinematics, for the sequel. First-person bail out camera has been in the game for some time.


Anyone know what 'reverse kinematics' means??!

Ali Fish 12-23-2011 01:15 PM

. Is there any news about the Su-26?

Quote:
You’ll get to fly it.

only took 9 months to get that information. i guess we were asking the wrong questions.

addman 12-23-2011 01:15 PM

Quote:

Originally Posted by kendo65 (Post 372511)
11. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute?

Quote:
We are doing a lot of animation improvements, including reverse kinematics, for the sequel. First-person bail out camera has been in the game for some time.


Anyone know what 'reverse kinematics' means??!

It's kinematics, only in reverse. :)

HR_Naglfar 12-23-2011 01:16 PM

Quote:

Originally Posted by JG53Harti (Post 372503)
It seems, you never played a good online war like IOW/VOW.....
All would have been impossible without a well functioning coop mode
What we have now is, let me think about it.... nothing...
Only a big online gangbang

Online wars way better than those are possible right now (if the RAM issue and other small problems are solved). The whole process of generate the mission, fly it, and report the log is just a thing from the past that is not only not necessary, it also limits the possibilities.

But of course we need people who make those new online wars. IL-2's online wars doesn't appeared spontaneously, right?

Dano 12-23-2011 01:16 PM

Quote:

Originally Posted by Insuber (Post 372508)
Old news, I'm afraid. Things change in business ...

Obviously, still doesn't change the fact that nowhere has it been stated we wont get a patch yet.

David198502 12-23-2011 01:17 PM

bad news for cliffs indeed.
and some answers are really disappointing, as luthier seems not to want to understand.
i mean they arent aware of the dots visibility bug?for how long do we customers complain about that major bug, which really ruins online gaming?
and now we are told we have to wait for the sequel....well another 6 years?

Ali Fish 12-23-2011 01:17 PM

2. Will you reenable cockpit shake that existed in the earlier versions?

Quote:
We actually removed it because the fans requested it.


Possibly because it interfered with our low FPS !!!

JG52Uther 12-23-2011 01:18 PM

Quote:

Originally Posted by kendo65 (Post 372511)
[I]

Anyone know what 'reverse kinematics' means??!

Wiki says:
Inverse kinematics is a subdomain of kinematics, which is of particular interest in robotics and (interactive) computer animation. In contrast to forward kinematics, which calculates the position of a body after a series of motions, inverse kinematics calculates the motions necessary to achieve a desired position.

Examples of problems that can be solved through inverse kinematics are: How does a robot's arm need to be moved to be able to pick up a specific object? What are the motions required to make it look like an animated character is picking up an object?

Solving these problems is usually more involved than simply moving an object from one location to another. Typically, it requires the translation and rotation of a series of interconnected objects while observing limitations to the range of motions that are physically possible—A robot might damage itself if mechanical limitations are disregarded; An animation looks unrealistic if a character's hand moves through their own body to pick up an object located behind their back

Ali Fish 12-23-2011 01:19 PM

13. Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.
http://forum.1cpublishing.eu/showthread.php?t=28054
Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.

Quote:
We’ll have to look into this.

SHEESH iam thankfull to read this stuff, but for crying out loud ! its painfull.

TacKY 12-23-2011 01:24 PM

One thing that needs to be answered: Are you making Dynamic Campaigns for the sequel. The game is ******* dead without it (for single player).

kendo65 12-23-2011 01:25 PM

Quote:

Originally Posted by JG52Uther (Post 372522)
Wiki says:
Inverse kinematics is a subdomain of kinematics, which is of particular interest in robotics and (interactive) computer animation. In contrast to forward kinematics, which calculates the position of a body after a series of motions, inverse kinematics calculates the motions necessary to achieve a desired position.

Examples of problems that can be solved through inverse kinematics are: How does a robot's arm need to be moved to be able to pick up a specific object? What are the motions required to make it look like an animated character is picking up an object?

Solving these problems is usually more involved than simply moving an object from one location to another. Typically, it requires the translation and rotation of a series of interconnected objects while observing limitations to the range of motions that are physically possible—A robot might damage itself if mechanical limitations are disregarded; An animation looks unrealistic if a character's hand moves through their own body to pick up an object located behind their back

Thanks for the reply, JG52Uther.

Unfortunately I'm not sure I understood it any better than Addman's reply :)

Sounds impressive though. ;)

SEE 12-23-2011 01:27 PM

A sequel that merges is what I really wanted to hear along with improvements to the current ac FM and improved GFX performance.

Fixes to AI behaviour and comms, along with a few MP DM bugs will make CloD more or less what I expected. At the moment I am enjoying what I have.

Thanks for the update and Merry Christmas and a Happy New Year to BS, Devs Team and all CloD enthusiasts

addman 12-23-2011 01:35 PM

Quote:

Originally Posted by SEE (Post 372529)
At the moment I am enjoying what I have.

Thanks for the update and Merry Christmas and a Happy New Year to BS, Devs Team and all CloD enthusiasts

I'm happy for you, that you feel that way about CloD. Merry Christmas and Happy New Year to you and everyone else.

RCAF_FB_Orville 12-23-2011 01:37 PM

Underwhelming.

Probably best not to say what I (and no doubt many others) am really thinking, might get in trouble. ;)

Interesting to see how the complaints of a few persistent whingers are handled though. I thought the head shaking was a good feature but just a little bit overdone. Why not provide a user option? Possibly even scaleable? That way everybody's happy. I better shut up though, I'm probably talking too much sense. :grin:

So people who could care less about the Battle for Moscow have to pay yet more in order to see features that were misleadingly continually mooted as being in development for CoD, pre release (though cleverly not 'technically' promised I suppose for the pedagogue Sophist's around) . No matter what anybody says, that is the truth. Kept that one quiet pre-CoD release, eh? Fantastic. No more ships or planes either for CoD (AKA 'Slight skirmish over Peckham'). Happy times. I might even be daft enough to buy the sequel.....but you can guarantee others won't. In any event, certainly won't be pre ordering this time. Fool me once.......;)

Shocking, really.

Ah well, never mind. :)


Merry Christmas to all, and all the best. :grin:

Ali Fish 12-23-2011 01:40 PM

Quote:

Originally Posted by David198502 (Post 372520)
bad news for cliffs indeed.
and some answers are really disappointing, as luthier seems not to want to understand.
i mean they arent aware of the dots visibility bug?for how long do we customers complain about that major bug, which really ruins online gaming?
and now we are told we have to wait for the sequel....well another 6 years?

im past considering the BFM project a sequel. Im thinking its what they wanted to release initially before what ever happened, happened.

BFM should by all account be classed as the first of the new IL2`s as was possibly intended.

one thing that would be nice for BFM on its release is a 25% off voucher for IL2 CLOD owners.

and im still hoping CLOD appears in the steam holiday sales. if not i wonder why not ?

III/JG53_Don 12-23-2011 01:41 PM

My thoughts exactly.... Possibility to merge with CoD is my top priority and as it is confirmed now: I'm happy now.
As I will buy BoM anyway I get the improvements for CoD as well and I can wait for the new effects till the sequel is goint to be released.
All in all we will get our new overarching series :-)

Only the statement about the coops worries me a bit. the release of a proper coop mode is a MUST!

Dano 12-23-2011 01:42 PM

The only truth that needs to be understood is that it takes finances to create what was mooted for release, regardless of what should or could have been we are where we are and without said finance you're going to get squat, take it or leave it, no point whatsoever in going around this one again.

merlin1 12-23-2011 01:43 PM

Hi all.

This is all, what was expect from Ilya. No sign of improvement.
Well done.

rgr.

David198502 12-23-2011 01:46 PM

how long do you guys think will it take to complete BOM?
cause as it sounds, they are redoing everything...so will it take another 6years?

David198502 12-23-2011 01:58 PM

Quote:

Originally Posted by Ali Fish (Post 372532)
im past considering the BFM project a sequel. Im thinking its what they wanted to release initially before what ever happened, happened.

BFM should by all account be classed as the first of the new IL2`s as was possibly intended.

one thing that would be nice for BFM on its release is a 25% off voucher for IL2 CLOD owners.

and im still hoping CLOD appears in the steam holiday sales. if not i wonder why not ?

well one can only hope that this will be the case.
but we were given so many promises, which turned out to be just blabla, even in the near past.
like background sunlit clouds or the major surprise which should make the competitors squriming.

so i dont really trust them anymore until i see it.we can only hope that the features we were promised in the past for clod will at least be included in BOM.

addman 12-23-2011 01:59 PM

Quote:

Originally Posted by Dano (Post 372534)
The only truth that needs to be understood is that it takes finances to create what was mooted for release, regardless of what should or could have been we are where we are and without said finance you're going to get squat, take it or leave it, no point whatsoever in going around this one again.

(the following comment(s) can be disregarded if we get a free patch for CloD)

That's fine and all but I don't see why we have to pay more, we've paid for CloD and that's that. If that wasn't enough, then why didn't they sell us CloD for like 80€ instead? oh, I guess even MG didn't have the stomach to charge that much for an unfinished game, oh snap!:)

Qpassa 12-23-2011 01:59 PM

answer in global

for the sequel


bad news

Ali Fish 12-23-2011 02:01 PM

Quote:

Originally Posted by David198502 (Post 372536)
how long do you guys think will it take to complete BOM?
cause as it sounds, they are redoing everything...so will it take another 6years?

ok best estimate (with knowledge and considering recent history)

through (lets say) "repairing" CLOD it leaves content as the key aspect of BFM. with this in mind and given all possibly that could go wrong. 2 years very max and thats conservative estimate.

However it depends how they are going about there business, of which only they can inform.

i forsee the major overhaul for CLOD appearing within 6-12 months. and leaving various months there after to create new content with BFM in mind. (i believe much content has already been made though) ofcourse im probally wrong.

Dano 12-23-2011 02:04 PM

Quote:

Originally Posted by addman (Post 372539)
(the following comment(s) can be disregarded if we get a free patch for CloD)

That's fine and all but I don't see why we have to pay more, we've paid for CloD and that's that. If that wasn't enough, then why didn't they sell us CloD for like 80€ instead? oh, I guess even MG didn't have the stomach to charge that much for an unfinished game, oh snap!:)

I'll say it again in the hope that you understand it this time... regardless of what should or could have been we are where we are.

addman 12-23-2011 02:05 PM

Quote:

Originally Posted by Ali Fish (Post 372541)
ok best estimate (with knowledge and considering recent history)

through (lets say) repairing CLOD it leaves content as the key aspect of BFM. with this in mind and given all possibly that could go wrong. 2 years very max and thats conservative estimate.

However it depends how they are going about there business, of which only they can inform.

i forsee the major overhaul for CLOD appearing within 6-12 months. and leaving various months there after to create new content with BFM in mind. ofcourse im probally wrong.

They can't possibly have the funds for 2 years more of development for BoM. Few game developers have that kind of luxury these days, especially smaller niche ones like MG. I'd say BoM will be released next summer if they don't dry up on pesetas first, in what state/form will it be released? I don't think anyone knows yet. Let's just hope it will come out better than CloD did.

addman 12-23-2011 02:09 PM

Quote:

Originally Posted by Dano (Post 372542)
I'll say it again in the hope that you understand it this time... regardless of what should or could have been we are where we are.

I understood what you said perfectly, I just expressed my opinion -or amazement rather- of the situation. Also, if we still get the free patch for CloD (nothing else have been said yet) I'm a happy camper.

Ali Fish 12-23-2011 02:09 PM

Quote:

Originally Posted by addman (Post 372539)
(the following comment(s) can be disregarded if we get a free patch for CloD)

That's fine and all but I don't see why we have to pay more, we've paid for CloD and that's that. If that wasn't enough, then why didn't they sell us CloD for like 80€ instead? oh, I guess even MG didn't have the stomach to charge that much for an unfinished game, oh snap!:)

dont forgets the ubisoft equation in all this.

Theres a very strange deal been made between ubi and 1c and 1cmaddox if there still even called that, and it may be strange to us, but not to 1c or the developers. i also feel that this very thing gives lay to the future of the franchise. which by the end will have made money im quite 100% sure of that. in essence anything could have happened there however bizzare in appearance or explanation of which there is none off. so it leaves us with bizzare.

we can all agree that its all very bizzare cant we. there after its just our belief system that is kicking in to no effect as it does not provide facts or answers of any form.

anyway heres my belief. sometimes you have to speculate to accumulate and with the name of IL2™ (a guaranteed money generator) i think a deal was struck to get the CLOD on the shelves before the end of that fiscal year as ubisoft were quite literally screwed. i believe a deal was made to continue funding the development. i believe that ubisoft thought they could claw back somthing from the situation for there benefit of that fiscal year. the end result was a mess that we payed for.(ubisoft to blame explicitly) i believe oleg had to go because in reality he got in the way of too many parties intentions by the afore said belief of mine. by parties i mean 1c ,developers, and ubisoft. the result is a mess, but there is a fix seemingly, and its as clear cut and simple as that. but ill say again our belief systems bark us up the wrong path everyday, we are cursed with it in reality. iam no biggot and i do try employ critical thinking where possible. and sorry if i have barked up the wrong tree.

Pudfark 12-23-2011 02:12 PM

Maskirovka....pure and simple.

addman 12-23-2011 02:12 PM

Quote:

Originally Posted by Ali Fish (Post 372545)
dont forgets the ubisoft equation in all this.

Theres a very strange deal been made between ubi and 1c and 1cmaddox if there still even called that, and it may be strange to us, but not to 1c or the developers. i also feel that this very thing gives lay to the future of the franchise. which by the end will have made money im quite 100% sure of that.

You are most likely correct in your assertions. There's probably a very big picture behind all of this that is for 1c, Ubisoft and MG eyes only. Ubisoft is a money making business just like every other publisher/developer. If they didn't see any money in CloD and it's eventual sequels then it wouldn't have existed, same goes for 1c.

philip.ed 12-23-2011 02:17 PM

Quote:

Originally Posted by RCAF_FB_Orville (Post 372531)
Underwhelming.

Probably best not to say what I (and no doubt many others) am really thinking, might get in trouble. ;)

Interesting to see how the complaints of a few persistent whingers are handled though. I thought the head shaking was a good feature but just a little bit overdone. Why not provide a user option? Possibly even scaleable? That way everybody's happy. I better shut up though, I'm probably talking too much sense. :grin:

So people who could care less about the Battle for Moscow have to pay yet more in order to see features that were misleadingly continually mooted as being in development for CoD, pre release (though cleverly not 'technically' promised I suppose for the pedagogue Sophist's around) . No matter what anybody says, that is the truth. Kept that one quiet pre-CoD release, eh? Fantastic. No more ships or planes either for CoD (AKA 'Slight skirmish over Peckham'). Happy times. I might even be daft enough to buy the sequel.....but you can guarantee others won't. In any event, certainly won't be pre ordering this time. Fool me once.......;)

Shocking, really.

Ah well, never mind. :)


Merry Christmas to all, and all the best. :grin:

Well said mate.

GF_Mastiff 12-23-2011 02:29 PM

I just hope we don't have another Northrup/Grumman fiasco incident, to happen here.
1C COD team just remember number name your aircraft please this way you won't be using a company named aircraft just the nomenclature which would be legal.

csThor 12-23-2011 02:30 PM

Quote:

New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead” from the community. The ground modeling staff and myself have subsequently made the fully switch that department to the sequel.
Show me those posts and I may believe it. Right now I don't. Quite honestly I doubt anyone playing a historical simulation with such a blatant disregard of historical facts ... Sorry Ilya, that doesn't float that particular boat. :roll:

JG5_emil 12-23-2011 02:34 PM

This is quite a pointless update. Myself and many others are suffering the Crash/memory leak or what ever it is called.

When will it be fixed??

What is the point having any features if you have no idea if the game is going to run for long enough. I looked forward to those JG27 coops but in each one I crashed having run out of memory and this after spending over £2000 on a new PC and further hundreds of pounds on controls and TIR etc. The game worked fine before the last two betas and now it is unplayable except for a short blast on a dogfight server.

Been patient since the release data and supportive all along but now I have just had enough. Shouldn't we get to play CLOD the way it was meant to be played before a new sim/addon comes out.

Anyone else feel like the BOB is going to get left in the dusk unfinished for ever now?

louisv 12-23-2011 02:35 PM

Money must come in, of course...

I agree with Luthier completely, and I think that the sequel will be a brand new program that will (mostly) pick the objects and the maps from the installed CoD, thereby cleaning the code of all the crap put there during the high drama crunch period, changes in programmers, etc...And we will have then what Oleg promissed 6 years ago and an amazing simulation to be sure...

As a former software engineer, I would have taken that decision a while ago...oh wait, they probably did...

Now as to when BfM will come out...Quicker than everybody here thinks...but then I'm an eternal optimist.

Lou

P.S: Happy Holidays and may the new year bring an end ("or the beginning of the end or at least the end of the beginning") to the financial crazyness some really really really greedy people have laid on many, if not most of us...

jg27_mc 12-23-2011 02:43 PM

Quote:

Originally Posted by SNAFU (Post 372474)
Understanding that the Battle of Britian Scenario is more or less laid beside is a pitty, but commercial logically. Makes it easier for me to completly shift to DCS, because I have little interest in Barbarossa Sceanrio. Unitl 3rd party devolopment is in the position to provide what is needed for the BoB scenario some years will go by.

So thank you B6 for the info and thx Luthier for the clear words.

+ 1 million

It's a shame that the most important air battle of history (IMHO) has been reproduced on this simulation the way it is... I fell completely cheated! Damn this thing had a huge potential... :shock:

5./JG27.Farber 12-23-2011 02:47 PM

Thanks for the Christmas present Black 6.

Have a good one! :razz:

SYN_Repent 12-23-2011 02:58 PM

glad i got a refund :grin:

Insuber 12-23-2011 02:58 PM

Quote:

Originally Posted by csThor (Post 372552)
Show me those posts and I may believe it. Right now I don't. Quite honestly I doubt anyone playing a historical simulation with such a blatant disregard of historical facts ... Sorry Ilya, that doesn't float that particular boat. :roll:

+1 Thor. He probably refers to another forum, or maybe another game :)

rollnloop 12-23-2011 03:00 PM

I don't expect much from 1C, since the CoD release and Oleg left the sinking boat, but everyone needs to face facts imo: Luthier or anyone else can't develop much nor fix the game without money, and patching won't make money.

If the sequel is good (and it will need to be because there won't be many preorders, this whatever CoD receives in term of patches, i guarantee), then patching CoD via the sequel is a non issue. If sequel is not good enough, serie is dead, and Luthier is probably very much aware of this, as all of us, happy or upset customers, are, so switching every effort to make the sequel good is not the worst option imho.

This said, i won't preorder sequel, and won't buy it until it works as well as IL2 does, so make it good this time if you want my money :cool:

csThor 12-23-2011 03:17 PM

The way I am reading things - and I admit that the following contains pure speculation on my part - I am beginning to believe that Maddox Games consider CloD a failed effort and not worth the hassle to fix it. Rewriting the engine (FM, sound, GUI ... anything left that'll not be changed?) tells me that the current engine is not salvagable. IMO the new management 1C got when it merged with Softklub last year is another factor in this (read: money grabbers).

If BoM is indeed all that Ilya wanted for CloD then that would be nice, but from my PoV - and I have been an ardent fan of the Il-2 series and I have done little bits and things for almost each version of the game, at least until Oleg departed - that product will have to be just as big a hit as the original Il-2 was. It needs to be thematically sound, needs to have all the relevant objects and aircraft, it will need a much less complicated and nerve-wracking GUI, it will need a campaign system that is worth the title ... In short it will need to contain everything that CloD is missing right now. That's a tall order, especially since Maddox Games was never particularly good at developing gameplay factors or not wasting effort on pointless objects/aircraft. :|

klem 12-23-2011 03:21 PM

Quote:

Originally Posted by SYN_Repent (Post 372559)
glad i got a refund :grin:

You still here?

KG26_Alpha 12-23-2011 03:25 PM

The Q & A make no sense to me........it reads like a suicide note.




:confused:

SYN_Repent 12-23-2011 03:29 PM

Quote:

Originally Posted by klem (Post 372566)
You still here?

why wouldnt i be??

Insuber 12-23-2011 03:32 PM

Quote:

Originally Posted by KG26_Alpha (Post 372568)
The Q & A make no sense to me........it reads like a suicide note.




:confused:

I'm not that negative Alpha. I don't see more bad news than before, rather some good news about FM, GUI and mergeability of BoM and CoD. The only worrying issue is the patch for CoD, which imo is not in sight yet.

katdogfizzow 12-23-2011 03:32 PM

Quote:

Originally Posted by Ataros (Post 372492)
Could you please explain to luthier that COOP does not work as it is being discussed on these forums for 9 months already.

Links explaining details:

http://forum.1cpublishing.eu/showthread.php?t=27934

http://forum.1cpublishing.eu/showthread.php?t=28429

http://forum.1cpublishing.eu/showthr...ighlight=coops

And in bugreports section @ sukhoi.ru here and below http://www.sukhoi.ru/forum/showthrea...=1#post1713252

Quality control goes FUBAR when manufacturers refuse to use their own product. If you or Ilya tried to fly COOP at least once within these 9 months you would not be able to give us such an answer.

41Sqn_Banks was doing his best to fix that issue http://forum.1cpublishing.eu/showthread.php?t=28559
However I personally do not think community can or should care about a product more than developers do. Same goes for fixing TrackIR issues in 109 which were reported at sukhoi but were ignored and many others. Please try to use your product in order to speak the same language with other forum participants. I am sure this will be a turning point in quality control and understanding questions that community asks before replying to them.

The key MG feature that brought MG to success in the past was "Attention to details" as Oleg kept repeating. Was it lost with Softclub merger or forcing Oleg out? Please get "Attention to details" back if it is not too late. A product without attention to details in quality control can sell more or less in 3rd world countries but not in the USA or Europe that Ilya should be able to understand better than others.

Just my personal subjective opinion of cause.

PS. http://www.columbia.edu/~sss31/rainbow/soap.story.html

Thanks for the update and interview.

I must agree that I hope COOP will one day be enabled like the old IL2:1946. I suppose it's easy to see why one might not understand the concept if you never played that game mode and are busy actually creating the game itself. (Just like I don't understand how players like non-historical maps) However, if you are a historical flyer, like I think most ww2 simmers are, you haven't lived until you've flown COOP with 6 of your buddies on a Phil_K multilayer coop campaign (or similar). We've flown the historical doolittle raid, defended Midway, flew as torpedo squadron 8, Iwo Jima on and on...ALL in COOP, never even considered playing any other gamestyle...

Some of the best missions ever created for flight sims were created in COOP. Lowland Tiger Meet ran tournaments in Europe for 11 years based on the concept! Their missions are the greatest!
http://www.mission4today.com/index.p...=search&sa=441
http://www.lowlandtigermeet.com/

It is the only way 12 of our small group flew IL2 1946 for 6 years and hundreds and hundreds of hours. Only 2 of us have the new sim due to sub par hardware by the other members. We're hoping that the new engine will allow get more players involved.

More explanation here on why COOP is necessary:
http://forum.1cpublishing.eu/showthread.php?t=27934

Perhaps there are scripts and workarounds that fix the gametype. I'm not sure. It seems like an easy fix? Anyway, It's great fun flying on the ATAG server in a somewhat similar fashion. No complaints here...just some wants!

jamesdietz 12-23-2011 03:33 PM

I know its been asked before,& not sure if it was addressed this time,but I have to ask:is low FPS to be addressed anytime soon? I love this sim but my gameplay ( like so many others) is hindered by low ( 10-12FPS) lowdown & even lower when dusk or smoke or clouds are present.Just improving this as soon as possible would make a big big difference to me.Its wonderful to think of a new campaign ,new maps & all the other things that will /might come along( just look at Il-2FBPF 1946 esp after Modders got hold of it...)but right now I need to know that better performance is a priority or if I have to buy a new graphics card to get this thing moving.
I'd love to see all that was promised and shown in CloD ( SoW) finishedbefore moving on...

http://i34.photobucket.com/albums/d1...e-59C-2_01.jpg

http://i34.photobucket.com/albums/d1...e-59C-2_02.jpg

http://i34.photobucket.com/albums/d1...-108B-2_04.jpg

ETC. ETC.

csThor 12-23-2011 03:39 PM

If that was the cause then the reaction is still lightyears off. Simply put CloD without at least a british warship doesn't allow for a decent Kanalkampf, taking away a lot from the more tactical part of the Battle. Like I said ... priorities like this I don't understand and never will. :-?

addman 12-23-2011 03:42 PM

Quote:

Originally Posted by csThor (Post 372565)
It needs to be thematically sound, needs to have all the relevant objects and aircraft, it will need a much less complicated and nerve-wracking GUI, it will need a campaign system that is worth the title ... In short it will need to contain everything that CloD is missing right now. That's a tall order, especially since Maddox Games was never particularly good at developing gameplay factors or not wasting effort on pointless objects/aircraft. :|

Yes to all of that and here's hoping MG can pull it off, really hoping.

Bakelit 12-23-2011 03:42 PM

"New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead” from the community. The ground modeling staff and myself have subsequently made the fully switch that department to the sequel."

I would have kissed feet if important objects - relevant - to the convoy phase would have been added ! But then we have the MkVI light tank with moveable antenna which decided the outcome of WW2 as we all know. So I really can't complain.

To really work through the simulated BoB was my aim in buying this sim. BoB2:WoV after many years is still the better sim for this conflict. And by the way, would not a Battle of France sequel make more sense, with map and many objects already available?


Forgive me, but I'm utterly disappointed of this whole affair :( .

addman 12-23-2011 03:45 PM

Luthier's online, maybe he could enlighten us on the current affairs of the game?

luthier 12-23-2011 03:46 PM

Hey folks,

I see that these answers led some folks here, and most of the folks on my favorite sukhoi.ru, to read between the lines and see my answers to specific questions as indications of larger-scale abandonment of the project.

That's not the case at all.

I answered specific questions and didn't touch on the larger effort. It remains the same. Sped up graphics, launcher errors, improved FM, etc, all of that is in progress as previously stated.

We are trying to pull off a very difficult balancing act with developing a new game and supporting an old one at the same time. Pretty much no one does that. Most large developers simply release games, support them for a month at the most, and then switch to new paid content regardless of the state of the game. We are however trying not only to patch up major issues, we're working on improving things that generally work - and we're doing that for free seven months after release. We are doing that by trying to parallel tasks as much as possible and improving CoD while developing a sequel.

That is however simply not possible with some features. In some cases that's a question of limited resources. We cannot make a new flyable for CoD because that means one less flyable for the sequel. With other tasks it's simply a matter of time. Some of the changes we're making are so sweeping, they're scheduled to be completed very close to the sequel's ship date. The animation for example is such a huge task with so many facets that we can't just take it, turn it into a half a gig patch, and release it for CoD a month before the release of the sequel.

And to make sure to drive my main point across. We are still working on improving CoD. No one's abandoned it. There will be patches. My answers about things in the sequel were meant for those specific features. Please don't try to read between the lines!

klem 12-23-2011 03:48 PM

Quote:

Originally Posted by David198502 (Post 372520)
bad news for cliffs indeed.
and some answers are really disappointing, as luthier seems not to want to understand.
i mean they arent aware of the dots visibility bug?for how long do we customers complain about that major bug, which really ruins online gaming?
and now we are told we have to wait for the sequel....well another 6 years?

What makes you think we will have to wait for the sequel for the re-written graphics? We have been told already....

http://forum.1cpublishing.eu/showpos...&postcount=265

http://forum.1cpublishing.eu/showthread.php?t=27926

"The graphics reload has finally reached a sufficiently stable alpha state. Public beta is within reach."

We know there is a problem with that and it has caused a delay of the patch release but I don't recall anyone who knows whats happening in MG saying it won't be released until the sequel.

btw, Q.19 didn't ask about the graphics reload, it asked about the graphics effects (weather etc).

Also answered most clearly in question 15...
"We didn’t get to this yet. The dots are drawn by the part of the graphics code that’s been completely rewritten. We didn’t get to look into this particular issue with the new code yet."

EDIT: My post crossed Luthier's. I think that's what he is saying about "sped up graphics" and "there will be patches".

Insuber 12-23-2011 03:49 PM

much clearer now Luthier. Thank you for stopping our speculations.

ACE-OF-ACES 12-23-2011 03:51 PM

Quote:

Originally Posted by BlackSix
Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?
Quote:

We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.
For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.

Woot!

Best news yet! I just knew 1C would not ditch the 1C IL-2 way of doing things (aka track record)!

klem 12-23-2011 03:54 PM

Quote:

Originally Posted by Pudfark (Post 372586)
Maskirovka

Translation? For me and the moderators?

David198502 12-23-2011 03:54 PM

hey luthier!
so you have already a schedule for the release of BOM?
can we have a rough estimation when that will be?i mean will it take 1 or 6 years?

addman 12-23-2011 03:57 PM

Hey luthier! Haven't you guys had discussions about DLC? Personally I wouldn't mind paying for quality content, although I think bug-fixing patches should be free. Cheers for the clarifications! Oh! So we can expect BoM maybe before summer 2012? ;)

Pudfark 12-23-2011 03:57 PM

No problem...is russian, I believe.....

http://www.wordnik.com/words/maskirovka

The link will give you some examples of it's use....

Skoshi Tiger 12-23-2011 04:00 PM

Thanks for the update B6 and Luthier!

As an aside I had my first sucessfull flight in a Blemhiem 30 minutes ago, Managed to take off AND sink a tanker!

It was fantastic! It gave me a real sense of accomplishment (maybe because flying the beast without cooking the motors is tricky!)

Make sure you have a very happy and safe Christmas and New Year!


Cheers!~\

Urufu_Shinjiro 12-23-2011 04:11 PM

Quote:

Originally Posted by David198502 (Post 372520)
i mean they arent aware of the dots visibility bug?for how long do we customers complain about that major bug, which really ruins online gaming?
and now we are told we have to wait for the sequel....well another 6 years?

When I read the answer to the ghost dots question I just KNEW it would be misinterpreted. What he means to say here is that the dots issue is part of the old graphics engine and they have not specifically tested the new engine to see if the dots issue persists. Since it is part of the old code that is going away in the new patch it is highly unlikely that this dots problem will continue in the new graphics engine. And NO, we will not have to wait for the sequel, the new patch will include the new graphics engine.

Quote:

Originally Posted by JG5_emil (Post 372554)
This is quite a pointless update. Myself and many others are suffering the Crash/memory leak or what ever it is called.

When will it be fixed??

What is the point having any features if you have no idea if the game is going to run for long enough. I looked forward to those JG27 coops but in each one I crashed having run out of memory and this after spending over £2000 on a new PC and further hundreds of pounds on controls and TIR etc. The game worked fine before the last two betas and now it is unplayable except for a short blast on a dogfight server.

Been patient since the release data and supportive all along but now I have just had enough. Shouldn't we get to play CLOD the way it was meant to be played before a new sim/addon comes out.

Anyone else feel like the BOB is going to get left in the dusk unfinished for ever now?

Um, there is a new patch right around the corner, shouldn't we wait to see if this patch fixes the mem leak before we AssUMe that this will not be fixed until the sequel? Even if the next patch doesn't fix it nowhere is it written that this crash issue will not be looked at and fixed in another patch before the sequel.

Insuber, I don't understand where you, and others, have gotten the impression that there will not be any patches to CloD until the sequel, where did you read that? You must have a better monitor on your PC than I do because I cannot see these hidden words you have apparently seen. The last thing Black Six said is that the patch may have a beta before the end of the year, the release patch will not likely be before the end of the year, and that info was from this frickin week. Relax folks, and learn reading comprehension, if someone says possible beta before December 31st. but not the final patch, that DOES NOT mean there will never ever be a patch as long as we all shall live, I have never seen a blacker bunch of pessimists and doom-sayers in all my days, how you have managed to make it through another day without hanging yourselves in a closet I'll never know....:roll:



Edit, I'm at work so I had to type up my reply in between other things so I had not seen lutheirs reply when I posted mine.

bongodriver 12-23-2011 04:16 PM

Quote:

I have never seen a blacker bunch of pessemists and doom-sayers in all my days, how you have managed to make it through another day without hanging yourselves in a closet I'll never know....
AHMEN to that!!

theOden 12-23-2011 04:22 PM

There's no reading between the lines in this block:

Quote:

We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.
For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.
You will never ever be the serious sim-producer Bohemia Interactive is, obviously.
Saddening bad news in the first post. Really sad.
Good to know though so I guess I should say "Thank you" but there is no smile saying it.

ACE-OF-ACES 12-23-2011 04:26 PM

Quote:

Originally Posted by theOden (Post 372599)
You will never ever be the serious sim-producer Bohemia Interactive is, obviously.

What? So let me see if I understand you correctly.. I have ARMA2.. And several versions of it.. The several versions due to the sequels Bohemia put out that made it incompatible with the previous version.. But the if I want to play the previous version I still can

Based on that, it sounds like 1C and Bohemia have the same approach to sequels.. Thus IMHO 1C is as serious as Bohemia when it comes to making games

Derinahon 12-23-2011 04:26 PM

Quote:

Originally Posted by RCAF_FB_Orville (Post 372531)
Underwhelming.

....

So people who could care less about the Battle for Moscow have to pay yet more in order to see features that were misleadingly continually mooted as being in development for CoD...

Completely agree. Disgusted, but not surprised. Thanks.



Ok now I've read Luthiers recent post I'm a bit happier.


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