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[Tutorial] Target Pass Through Triggers Air/Scramble [wip]
Target Pass Through Trigger Tutorial.
I recommend reading this tutorial first. >> http://forum.1cpublishing.eu/showthread.php?t=28454 This allows you to set trigger events when aircraft fly through a defined area. This example shows Defiants triggered to spawn and attack when He111's flying into the Target Trigger Area. This tutorial assumes you have read the above example from FG28 Kodiak as the script spawn Only applies to the Defiants. http://img.photobucket.com/albums/v1...nttrigger1.jpg http://img.photobucket.com/albums/v1...nttrigger2.jpg http://img.photobucket.com/albums/v1...nttrigger3.jpg |
Target Pass Through Scramble.
Target Pass Through Trigger Scramble Tutorial.
I recommend reading this tutorial first. >> http://forum.1cpublishing.eu/showthread.php?t=28454 This allows you to set trigger events when aircraft fly through a defined area. This example shows Hurricanes triggered to spawn scramble and attack when Dornier 17's flying into the Target Trigger Area. This tutorial assumes you have read the above example from FG28 Kodiak as the script spawn Only applies to the Hurricanes. http://img.photobucket.com/albums/v1...letrigger1.jpg http://img.photobucket.com/albums/v1...letrigger2.jpg http://img.photobucket.com/albums/v1...letrigger3.jpg |
Thanks for this, Now if i can only remember the million of things Ive learned in the past week ill be good.
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The Target Pass Through Trigger works with the player going? I tried and it did not work ...
Will need a script? |
Thank you very much sir. Great tutorial. Keep it coming.
I have to test if a group with "script spawn C" selected can be flight by a human pilot... And if this group can have only a "takeoff waypoint"... |
OK works great, however the spawning aircraft keep spawning :( There must have been 50 on the ground waiting to take off.
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You can use this script to avoid this:
Code:
using System; |
Awesome!
Thanks guys for these postings! :) ~S~ |
Thanks FG28_Kodiak looks good, ill try it out and see how it works.
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@Kodiak, I'm looking at the script you posted to nullify multiple spawn events:
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Hope its no trouble to ask, I'm just learning the ropes here.... cheers Freyah |
You get the triggername via shortName.
So you can check the trigger with a if clause. OnTrigger(..) should look like: Code:
public override void OnTrigger(int missionNumber, string shortName, bool active) |
Thanks for the speedy reply !! I think I'm understanding it better now, will test it out soon! Can I do this over and over in the same script, to get the same effect for other triggers of the same type? eg 109 , Spit , 110 , etc.
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Yes, simply add an other if clause (in a script you can only use one method, a second OnTrigger would cause an error, so you must modify the existing):
Code:
public override void OnTrigger(int missionNumber, string shortName, bool active) |
Thankyou Kodiak! That works like a charm. Got it to work using this :
Code:
using System; I'm very grateful for your time and for this lesson! I'm in your debt Sir! Now to tackle the Multiple trigger ones..... Cheers, Freyah |
Freyhay, this should give you a head start with multiple grouped trigger objective.
All 3 ships must be destroyed before the objective is complete. Use it for just about anything. Your Triggers are called Ship1, ship2 etc. Code:
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Thankyou hc_wolf! I will certainly try it out !
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Just trying 1st mission and wanted to use trigger.
What and where is "script spawn C"? |
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Thanks for reply. As commented in original question I am totally new to FMB in CLOD. I also read post by Kodiak. I cannot see any item menu that is like "script spawn C". I have attached screen shot of what I see. Any help appreciated. Cheers |
Not on the trigger page, open the Object-Browser place a plane on the map, then you can select the Group properties, at the end of the option list you will find what you looking for ;).
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Thanks Kodiak
Got it working. It seems a little finicky (missed typed name 1st time) but it works now. Cheers |
Yes sorry,
As in the second post tutorial image, it shows the Group Properties tab and check the "script spawn " box at the bottom. I'm working on something else so its been a while since I was in there, some script phrases sound similar to others and can be confusing. :grin: |
I'm obviously doing something wrong, as i can't get the "script spawn C" box at the bottom, and have instead this,
http://i7.photobucket.com/albums/y29...tbat1/fmb1.jpg http://i7.photobucket.com/albums/y29...tbat1/fmb2.jpg Any ideas????:confused: |
Open the object browser under group properties at the bottom you will find it :rolleyes:
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whereas in Alphas screenshot it does say "Script Spawn C" http://img.photobucket.com/albums/v1...letrigger2.jpg |
select Ju87> properties> group properties tab
scroll down to bottom- last check box = "Script Spawn Or" - on my install tick this to enable it to be spawned by trigger (you could look at somt mission#46 in fmb- all the RAF fighters are spawned this way- but only if you've played it;) ) |
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however, will be looking very closely at it now! |
Script Spawn Or the lable is cut of, i think its should called "Script Spawn Only" :rolleyes:
http://img827.imageshack.us/img827/8...letrigger2.jpg |
Hey guys whats up?!! Hope everything is going good for everyone... I'm getting into scripting for my missions and I would like to know if any of u guys know how i can get the scripts of the training missions... U see, I'm making a campaign for Battle of Britain and I would like to start with a training mission at first, similar to the one already present in the game (training with the Tiger Moth), but I cant find the cs files for those missions anywhere. I have no clue how the mission triggers those yellow flasing rings, how to position the player in front of the aircaraft, how to allow the ai to take over the plane for landing, etc...
Any help? |
is there anyway that you can command aircrafts to take off? i have 3 aircrafts including mine set for take off. i can take off but they wont follow and the control tower keeps saying permission for take off denied.
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Hi
Try to switch on the autopilot for 5 secs before you take off. After that, they should follow you. |
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