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ATAG_Bliss 12-14-2011 06:52 PM

ATAG's 1st Bomber Night this Weekend
 
Hi fellas,

It's finally time to get a Bomber Night going. The intent of these missions are to have a teamwork / strategic based atmosphere where the team that works the most effectively together and comes up with a good strategy will win. With that said, this will be open to the public, but it is highly suggested you hop on our TS3 (you can see it in my sig) and get tactical.

The mission features 0,zilch,nada, none AI of any kind (air or ground). The mission is fairly light on the objects as well, in the hopes that can hopefully get over 100 people on and once without any performance problems. It's 1/20th of what we have going on in the main server to give you an idea.

With that said, blues will be attacking and reds defending. There are 4 spread out objectives for blues to bomb all throughout England. Blues will have a 4 hour window to get all the objectives or Reds will win. If Blues win and destroy all the objectives, the map will rotate. Consequently if Reds hold off the blues, after a certain amount of time, reds will successfully win.

This mission will definitely come down to how has the better tactics. I see it coming down to the final objective in a massive engagement, but we'll just have to wait and see ;)

Mission will start Saturday @ 6AM CST (so you Aussies/Kiwi's get the 1st crack at it) and will run throughout the weekend. This mission will be running on our second server, so the 1st one will be unchanged and still available.

Early Planesets:

Reds:

SpitMk1
HurriMk1

Blues:

109E1 (limited to only 15)
G.50
110C7
Stuka

With that said, especially blue pilots, if you've only flown the 109, time to learn some other crates :) I hope to see a bunch of G.50's plowing through!

Here's some screenies to prepare with:

http://img26.imageshack.us/img26/7921/mapmp.jpg

http://img13.imageshack.us/img13/8823/obj1k.jpg

http://img847.imageshack.us/img847/4788/obj2i.jpg

http://img41.imageshack.us/img41/3522/obj3.jpg

http://img838.imageshack.us/img838/7031/obj4.jpg

Hopefully this goes off without a hitch. Hope you have fun ;)

Special thanks goes to ATAG_Watchman for making this mission for everyone to enjoy!

This will be posted on our forums as well.

JG52Krupi 12-14-2011 07:02 PM

Sweeeeet, count me in :D

Tavingon 12-14-2011 07:05 PM

This sounds absolutely fantastic.. When my performance improves.. im in!

el0375 12-14-2011 07:10 PM

great news, thank you. I will surely give a try.
may i ask, why arent heinkels and ju 88 s not in? few users or not feasible maybe for the current mission?
my hope , to be honest is that we wont get crashes after 1 hour or so ASAP as the travel distances have been increased.

ATAG_Bliss 12-14-2011 07:17 PM

Quote:

Originally Posted by el0375 (Post 370139)
great news, thank you. I will surely give a try.
may i ask, why arent heinkels and ju 88 s not in? few users or not feasible maybe for the current mission?
my hope , to be honest is that we wont get crashes after 1 hour or so ASAP as the travel distances have been increased.

The Ju88's and 111's when flown in formation always cause launcher crashes in our testing. But we've gotten away having huge formations of 110's and Stuka's before. That's the main reason they aren't included.

With the mission very light in objects and with absolutely 0 AI, I think performance will be quite good (even the crashing issue). It was that way in our testing anyhow. Only time will tell, I guess.

bw_wolverine 12-14-2011 07:26 PM

This looks great! AND it gives me a chance to show off my 2 speed prop chops in the Spitfire I :) :P :D

QUESTION about the Allied airfields. How was the testing on spawning at Maidstone and Gravesend? There seems to always be issues of wrecking on the ground for a lot of people when there's large amounts of people spawning at those rear airfields.

5./JG27.Farber 12-14-2011 07:27 PM

5./JG27 and 9./ZG26 will be there!

Is that this Saturday 18th of December 2011 at 12:00 midday CET?

bw_wolverine 12-14-2011 07:35 PM

I'll probably be on from 7 o'clock EST until Divorce o'clock EST

ATAG_MajorBorris 12-14-2011 07:49 PM

Did someone say bombers?
 
Damn, I have to wake up at 6am on saturday :shock:

Well done Bliss:!:

Let the battle of Brittain commence:grin:



ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 8gb 1833--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders

ACE-OF-ACES 12-14-2011 07:54 PM

Quote:

Originally Posted by ATAG_Bliss (Post 370134)
Hi fellas,

It's finally time to get a Bomber Night going.

Any chance of it running on Sunday too? I got to see a man about a horse on Saturday :(

ATAG_Bliss 12-14-2011 07:55 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 370153)
5./JG27 and 9./ZG26 will be there!

Is that this Saturday 18th of December 2011 at 12:00 midday CET?

Yep - this Saturday. We're starting it early so all the time zones will get a crack at it. It will be running all weekend so there's be plenty of rotations etc., to start fresh.

KG26_Alpha 12-14-2011 08:16 PM

A Bomber Night ..................... but with no bombers :confused:

I was pushing my He111 out of the Hangar until I saw the plane set !!!

Have fun and good luck with it.


:)



.

ATAG_Snapper 12-14-2011 08:26 PM

Looking forward to it. Should be fun!

ATAG_Bliss 12-14-2011 08:47 PM

Quote:

Originally Posted by KG26_Alpha (Post 370181)
A Bomber Night ..................... but with no bombers :confused:

I was pushing my He111 out of the Hangar until I saw the plane set !!!

Have fun and good luck with it.


:)



.

Well, we have excluded the heavies for reasons already mentioned. You do realize the Stukas/110's carry bombs right?

The decision to remove them was based on all the testing with formation flying. (AKA - the game's problems).

sfmadmax 12-14-2011 09:14 PM

sounds good. ill surely make it!!

Allons! 12-14-2011 09:19 PM

Robtek ? Samstag mittag ? Gotta show what the Z really stands for..

robtek 12-14-2011 09:34 PM

Is the pope catholic??

Of course, with flight plan and all.

ATAG_Bliss 12-14-2011 09:51 PM

Oh boy. You guys do realize the point of this is to bomb targets right? I would hope that 50% of the blues would be in some sort of plane that carries bombs. You do realize there's 15 109's right? And those E1's can run circles around the 2 speed props that the allies have.

I mean, if you're going at it from the point of view that you want to fly lonewolf and not use tactics, teamwork, or strategy then this isn't for you, but I can assure you winging up in a 110 is fairly deadly for any sort of SpitI/HurriI you encounter.

I think some people really need to fly more than one plane, or at the very least, learn about their opponents planes.

I can't please everyone, but this type of event isn't for those who plan on flying alone or those used to flying against AI. Sorry.

Blakduk 12-14-2011 10:26 PM

I'd like to join in but have to see what is happening- the time you're starting makes it 2300hrs on Saturday night for Aussies on the east coast (EDT).
I would like the chance to join up with a few 110 pilots to play some tactics against the red side. If the server stays true to form however it will probably be heavily populated by blues anyway so i may not get the chance.
I dont mind taking the Hurricane for a run- much prefer the Rotol though.

Hope to see you on the night/day (depending on your timezone LOL)

KG26_Alpha 12-14-2011 11:04 PM

Quote:

Originally Posted by KG26_Alpha (Post 370181)
A Bomber Night ..................... but with no bombers :confused:

I was pushing my He111 out of the Hangar until I saw the plane set !!!

Have fun and good luck with it.


:)



.


Quote:

Originally Posted by ATAG_Bliss (Post 370190)
Well, we have excluded the heavies for reasons already mentioned. You do realize the Stukas/110's carry bombs right?

The decision to remove them was based on all the testing with formation flying. (AKA - the game's problems).

Hehe yea I know but seeing the recon pics in the bombsite got me inspired and loading up my He111.


:)

TomcatViP 12-15-2011 12:20 AM

Great initiative. Thx for pushing that one :grin:

Of course the G-50 is a death coffin and I am not sure that somùe will even reach every target objectives with such a tank capacity.

But what I see is that the G50 will be there only to fill the fighter gap when the Stucka will be on there way back.

The 110C7 is perfectly suited for some high BARCAP positioned inland over UK between Red airfield and the bomber stream path. That's where will be for my part ! ;)

A good combinaison of high flying Stucka and bomb carrying 110 flying deck and fast would hve a good chance of success IMHO.

.... 6 in the morning on saturday : ouch ! :oops:

ATAG_Snapper 12-15-2011 12:31 AM

Quote:

Originally Posted by TomcatViP (Post 370236)
Great initiative. Thx for pushing that one :grin:

Of course the G-50 is a death coffin and I am not sure that somùe will even reach every target objectives with such a tank capacity.

But what I see is that the G50 will be there only to fill the fighter gap when the Stucka will be on there way back.

The 110C7 is perfectly suited for some high BARCAP positioned inland over UK between Red airfield and the bomber stream path. That's where will be for my part ! ;)

A good combinaison of high flying Stucka and bomb carrying 110 flying deck and fast would hve a good chance of success IMHO.

.... 6 in the morning on saturday : ouch ! :oops:

As an RAF pilot reading your quick take on Saturday's event, I can only think of two words: "Uh oh!"

See you on Saturday, TC. I need to get some serious stick time on the 2-speed Spit I!!!!!

VA_Deacon 12-15-2011 12:31 AM

Quote:

Originally Posted by TomcatViP (Post 370236)
Great initiative. Thx for pushing that one :grin:

Of course the G-50 is a death coffin and I am not sure that somùe will even reach every target objectives with such a tank capacity.

But what I see is that the G50 will be there only to fill the fighter gap when the Stucka will be on there way back.

The 110C7 is perfectly suited for some high BARCAP positioned inland over UK between Red airfield and the bomber stream path. That's where will be for my part ! ;)

A good combinaison of high flying Stucka and bomb carrying 110 flying deck and fast would hve a good chance of success IMHO.

.... 6 in the morning on saturday : ouch ! :oops:

Tomcat,

Should be about 11 a.m. your time (France I believe).

I will be there!!!

Thanks Bliss

~S~

Deacon

ATAG_Bliss 12-15-2011 12:41 AM

I think there's some confusion here. :)

The mission will run all weekend long. It's starting early for those fellas on the other side of the Earth :D

But the mission will rotate/recycle/start over after a certain amount of time. If the blues don't get all their objectives in a 4 hour window, reds will win and the mission/map will reload. On the same front if the blues destroy all their objectives, the mission will end with blues winning (but it will start over again) So basically, it will repeat this all weekend long. There's no particular show up time that everyone needs to be there for. It's just done this way so everyone that wants to throughout all the time zones will get a crack at it.

ATAG_Doc 12-15-2011 01:10 AM

Boy I am sure glad you took pictures because after Saturday they wont be there!

ElAurens 12-15-2011 02:09 AM

The RAF will be decimated.

The two speed prop birds are hopeless against the E1 and 110.

The G.50 will be a one way trip, but at least it will be a long one...

That said I'll pop in at some point to let Jerry pad his net stats.

ATAG_Bliss 12-15-2011 02:16 AM

Quote:

Originally Posted by ElAurens (Post 370258)
The RAF will be decimated.

The two speed prop birds are hopeless against the E1 and 110.

The G.50 will be a one way trip, but at least it will be a long one...

That said I'll pop in at some point to let Jerry pad his net stats.

That's kinda what I was thinking. And can you believe the blues are complaining about the planesets? I think if it was unlimited E4's vs the tiger moth some people would still complain.

Skoshi Tiger 12-15-2011 03:33 AM

Quote:

Originally Posted by CWMV (Post 370273)
So youll make it a no win scenario regardless, nice!
:rolleyes:
"All should be balanced as long as Red wins."

And your talk of FM's guess what Chuck-the 109 is substantially undermodeled as well, but there is much info regarding that here weather you wish to see it or not.

And my arguemt against the Spit II still stands: The Spit II did not, in any way, shape, or from have the utter and total performance advantage in EVERY single aspect over the 109 as it does in this game. Therefore to be accurate it needs to be out. The rest of the planes are all cut off at the knees, but its rather proportonal to their real world performance in that the spits and hurris hold the same advantage over the 109 that they did in reality, and vice versa.
Not perfect, but closer than the spit II!

But many have said that a dozen times already. If you dont understand that by now its because you dont want to.

I really don't understand your attitude.

If you think it is unballanced then don't take part. Or better yet set up a server and create your own missions the way you want it. Do it right and the community will say thankyou.

The guys from ATAG have been extremely generous with their time, effort and resources creating this event. They have created a limited plane set and stated the reasons behind the choices.

Why get so aggressive? It's like you think that they have a Red bias. From my experience flying on the server a lot of people with ATAG_ infront of their callsign actually fly Blue by preference.

There are technical limitations that they HAVE to take into account to get this event to work, there are also game play issues that they get to choose. Thats part of their job as mission developers.

I hope this is not just a once off event. I'm sure if there are balance issues with the event they will take that into account when they do it again next time.


Thanks for the effort ATAG Team! I'll try to drop in over the weekend.

ATAG_Bliss 12-15-2011 03:38 AM

Quote:

Originally Posted by Skoshi Tiger (Post 370279)
I really don't understand your attitude.

If you think it is unballanced then don't take part. Or better yet set up a server and create your own missions the way you want it. Do it right and the community will say thankyou.

The guys from ATAG have been extremely generous with their time, effort and resources creating this event. They have created a limited plane set and stated the reasons behind the choices.

Why get so aggressive? It's like you think that they have a Red bias. From my experience flying on the server a lot of people with ATAG_ infront of their callsign actually fly Blue by preference.

There are technical limitations that they HAVE to take into account to get this event to work, there are also game play issues that they get to choose. Thats part of their job as mission developers.

I hope this is not just a once off event. I'm sure if there are balance issues with the event they will take that into account when they do it again next time.


Thanks for the effort ATAG Team! I'll try to drop in over the weekend.

Thanks Tiger. I'll see you there :)

bw_wolverine 12-15-2011 05:19 AM

In response to the difference between putting 35 AI ju88s up and putting player flown JU88s, I believe the game has to handle a lot more information when you've got a player flown plane. All those temperature, pitch, fuel mixture ratings, etc etc. I don't think they all get tracked completely with AI. Then you've got to remember these are twin engined planes, so double all that info for every bomber.

I'm not sure why the 110s don't seem to be as much of an issue. There could be issues with the code for the bombers, or for those particular engines.

Hopefully this isn't a serious enough issue that it won't be resolved by the graphics update and we can start to include lots of player flown bombers from both sides in campaigns like this.

Considering how the campaign went earlier on Sundays with all the launcher crashes for players on both sides just as battle was joined, ATAG taking a lot of trouble to try and minimize the crashes is very appreciated.

As for the plane set complaints: I can't understand how little people seem to believe in the power of SITUATION over LIMITATION. Yes, your aircraft may have limits, but holy crap it's 90% about how you position yourself before you encounter the enemy. I just flew tonight completely in a Spitfire I on the NORMAL ATAG server with E4s and E3s galore. How did I do? 3+ kills, no deaths, and one forced landing in France (a nice easy landing at a French airfield after my engine got shot up - even managed a 3 point touch down with no bounce).

I see absolutely nothing about the plane set being offered for Saturday that is going to make the session no fun. It will be fun. There will be fun had. You just have to want to have it and not get all bent out of shape that it's not this that or the other.

The only time I've ever felt that I was killed without a chance in the game is when I get teamed up on by a good working wing pair and that has nothing to do with which plane they're flying at the time - it's about how they approach the situation. Maybe some of those guys in squadrons might surprise themselves by flying the G.50s with the same attitude.

jimbop 12-15-2011 05:53 AM

Quote:

Originally Posted by Skoshi Tiger (Post 370279)
I really don't understand your attitude....Thanks for the effort ATAG Team! I'll try to drop in over the weekend.

+1, good post. With some of these responses I don't know why you bother, ATAG_Bliss, but I'm glad you do. Will drop by.

salmo 12-15-2011 06:10 AM

Great initiative Bliss :) Just confirming date/time for commencing battle. Am I correct in conversion of CST? I make that commencing 23:00pm Saturday December 17, 2011 (Australian Eastern Summer Time).

bw_wolverine 12-15-2011 06:22 AM

Quote:

Originally Posted by cheesehawk (Post 370293)
How many Ju-88s were tested? Was it a server wide crash, or just causing disconnects? This is huge in the development of this game, albeit one that no one has been able to properly test before, and should be put down into the bug report threads. Devs need a look at this before moving on to the next game.

@BWW - doesn't your experience fly in the face of all the reasons we've been given to having the IIa reintroduced? I'm sure you are mistaken about not dying, it couldn't have happened that way in the old planeset! ;)

I agree that if the bomber thing is causing crashes that it needs to be dealt with. I'm hopeful that it will. I've seen the server running this bomber mini campaign thing that ATAG is offering this weekend up over the last week, so I do know that they've been testing it extensively though just from seeing it online and passworded. Since I haven't done any testing myself, I'll defer to Bliss's and Watchman's experience with testing it. What timeframe the Devs need to use to fix it, I'll leave to them - but yes, it should be fixed.

As for the IIa comments, I don't think that it flies in the face of it. Not everyone flies situationally. Plenty of people just get a little bit of altitude and then fly straight for whatever they can find. A IIa isn't going to help them much if they're going against a relatively competent pilot in any plane.

For me the argument about including IIa's on the server is moot. I really don't care if they're there or not. I've never found a IIa to be the wonder drug some people say it is. I've had some success with it, sure, but I've also had some dismal failures in it when meeting well organized 109 pilots who play to their plane's strength.

If people are saying the Spit IIa is required to 'even up the score' against dominating E4s and E3s, I don't really agree. What is really needed is good tactics on the side of the Reds to match the largely disciplined and coordinated Blues.

The last couple of nights, I've had the pleasure of flying with some great wingmen. =AN=Felipe has been absolutely top quality as a wingman and we've done very well together. I had an incredibly satisfying flight with Snapper as a wingman (we played a low high on a 109 - he baited the 109 into a fight and started to climb when I was in position. Before the 109 could finish closing on him in the climb I pasted him across the cockpit and wing surface with a deflection shot that knocked him right out of the fight +1.0 kill in about a 1 second burst of guns). We were in Hurricane Rotols. We basically did the same thing a little while later but keeping each other at wide 9/ wide 3. He watched my 6, I watched his. 109 came up after him and we turned in towards each other. I came in on a wider circle and picked up the 109 right on his tail. Chalk up another. Again, Hurricanes.

Now, I don't fly with the server messages on, so I don't know when I kill pilots, I don't know when my gear hose is damaged, I don't know what type of plane I've shot down. I suggest everyone who complains about the type of planesets being offered play the same way! There's nothing to be gained by keeping track of what type of plane you've shot at. If I hit a 109, I hit a 109. I have no clue whether or not it's a 1 2 3 or 4 and that's how it should be. You Blues should play it the same way. If you get it by a Spit, you shouldn't be bothered about whether it was a I, Ia or IIa. You got hit.

Like I said, I think 90% of the time, there's something you could have done situationally to prevent that result from occuring. The other 10% of the time you probably weren't in a position to engage in the first place and should have run for it, whether it was a I, Ia, or IIa. I know we all think we're hot stuff in the pit, but I think in many cases for Blues AND for Reds we will engage in a fight because deep down we feel we have the superior aircraft (whether it's an E3/4 or a Spit IIa) and should win the fight regardless of the initial circumstances of the engagement when really the fight was over before it started.

Anyway, I'm getting really long winded about it. Deep down what I want to make all of this say is forget about the stats and aircraft efficiencies and climb rate this, roll rate that and just fly! Sure, learn the strengths of your aircraft. Learn the strengths of the other aircraft, but accept them and understand that they're not the whole story! They're not even half the story. Those things will matter in so few of your combat encounters as long as you take the time to prepare your situation. Think of your combat stance as a recipe. You take some altitude, add some speed, sprinkle in some good eyes for scanning for targets, add sufficient fuel and ammo to flavour, pair with a dedicated wingman and serve! If you do that, you're going to find that it doesn't matter what plane your enemy is flying (or you for that matter).

So don't pass on the ATAG bomber night thing because you feel that the planeset isn't advantageous, or is unfair to blue or to red or whatever. Your story is yours to make. Make it a good one. Besides, a plane that doesn't take off is one that's already shot down.

bw_wolverine 12-15-2011 06:34 AM

Quote:

Originally Posted by OrangeYoshi (Post 370298)
Assuming that everything is split 50/50 like Bliss appears to want, there will be 15 109s and 35 other planes on the Luftwaffe side. That's against 50 Hurris and Spits. The slaughter will not be the 109s shooting down the RAF, the slaughter will be the overabundance of RAF fighters shooting down all the bombers before they even reach their target areas.

I love ground-pounding in 110s, Stukas, and 88s. But there is no way I'll fly in a bomber on a suicide run because there aren't enough friendly fighters to protect me from getting shot down. I get shot down because the escorts get defeated and my gunners don't get the enemy before they get me? Fine. I get shot down because the enemy fighters outnumber friendly escorts 3:1 through a mission design decision? Not fine. Nor is it historical. Nor is it balanced. Nor is it fun.

You're already shot down before you've started your engines, then.

It's a game. You don't KNOW that's what will happen. That's the beauty of this! Nothing is pre-determined. There's no guarantee that the RAF fighters will even FIND the enemy planes let alone shoot them down. So plan a route that you think will fool them. Fly low, fly high, fly zig-zags. If you get shot down just as you say, then be the first to come on here and say 'see? see? I told you so!'

But to dismiss the event before it's been run and before giving it a shot is disappointing. What the heck do you THINK I'm going to be trying to do in my Spitfire I? Waving at you from my open cockpit? You're going to get shot at! Whether it's by one plane or twenty, whether you have 1 escort 109 or 20. You're going to get shot at.

You suggest that if you are encountered by the enemy that it's over. What's that? 6 Hurricanes coming at us? Better wave the white flag. So? Organize to fly with 11 other JU87s. Fly close formation and let those rear gunners tear up the Hurricanes who stupidly attack you flying straight and level from the rear.

There are so many variables here that the plane set is the least of your worries. Instead of pointing out all the disadvantages your side will have, find the advantages.

1. There's no predetermined route. You plan the attack vector. That's a LOT of territory for the RAF to cover. And you know how hard it is to spot targets sometimes.

2. You've got rear gunners in two of those planes. A few pilots flying in a good formation will throw a lot of lead at a plane attacking from behind.

3. The RAF planes are 2 speed props. Many of the more inexperienced pilots will over-rev their engines and put themselves out of a fight in some of the manoevers that are VERY simple for a JU87 or 110 pilot to make.

I could keep trying to think of some, but it's very late.

Just give it a go. If it's not fun, you can quit. It's a game.

jimbop 12-15-2011 06:39 AM

Quote:

Originally Posted by salmo (Post 370297)
Great initiative Bliss :) Just confirming date/time for commencing battle. Am I correct in conversion of CST? I make that commencing 23:00pm Saturday December 17, 2011 (Australian Eastern Summer Time).

Confirmed. CST is UMT-6 vs. Australian EDT at +11.

JG52Uther 12-15-2011 07:51 AM

Thread clean up. If you want to fly in this event then please do, it looks like a lot of fun, and ATAG deserve thanks for putting it on.
don't like it, don't fly.

Blakduk 12-15-2011 07:54 AM

I think it's funny that blue fliers are whining about the plane set!
Credit to you ATAG guys- keep up the good work, I appreciate your efforts despite the problems that keep cropping up. Historical accuracy is important- if you fly dumb, you die.

xnomad 12-15-2011 08:04 AM

Quote:

Originally Posted by jimbop (Post 370312)
Confirmed. CST is UMT-6 vs. Australian EDT at +11.

That's what I worked out too. Seems an odd time to benefit Aussies and Kiwis as it's bed time. Not really a time to fire up COD for a few hours.

We are mostly healthy folk and actually get up early on weekends to have a life! e.g. go for a surf :grin:

ATAG_Bliss 12-15-2011 08:14 AM

Hmm,

Maybe my math is off, but I thought 6am in Central Standard Time (US) would be roughly 6pm on your side of the world (give or take a few hours +/- depending on exactly where you lived) I know we have squad members from Australia that are exactly 12 hours difference from my time zone.

JG52Krupi 12-15-2011 08:25 AM

I am actually looking forward to flying a g50 it's the only aircraft I have yet to fly properly, But I might take a stuka ohh what to choose.

jimbop 12-15-2011 10:32 AM

Quote:

Originally Posted by ATAG_Bliss (Post 370329)
Hmm,

Maybe my math is off, but I thought 6am in Central Standard Time (US) would be roughly 6pm on your side of the world (give or take a few hours +/- depending on exactly where you lived) I know we have squad members from Australia that are exactly 12 hours difference from my time zone.

They could be in Western Australia which is about 4h west. The majority of the population is east coast, though.

Red Dragon-DK 12-15-2011 11:15 AM

I agree with some of you. Its not the best setup for blue. But then I allso cind of agree a bit with ATAG. Its setup for teamwork and I cind of like that. Then some would say yeah but red can do lone wolf in the Spits and the Hurricane. Acturly no they cant. If blue stick together in teams, one lonly red fighter will be doomed to fail. And thats the hole point as I understand ther intention. Its mabye not the way, its gona happen, becarse of human behave. Many are just in it for there own ego kill score, and not as we fly it in Spits vs 109 and now in ATAG.

If we took the challenge of eksembel 5 man + we could make a difference. Total takeoff and formation flight to the target, we could make a difference. But as said it is a challenge. The question is will we just whine about, what we cant have (109 E3) or or try to get it to work?

Friedric 12-15-2011 11:18 AM

@Administrator
Hi,
Why is my post removed ? i did not insult any one :(
I just stated that the G.50 is a flying coffin thats it,I just say wat i think of the G.50 not more not less.
I wil take part in this mission weekend :), Sure the ATAG guys are mix of nationalities and fly blue and red so no discussion there of fanboy stuf;)
I have been there on the ATAG_Server and teamspeak and had alot of fun with the guys there, they teach me how to navigate, how to set the autopilot in the BF110 and H111 etc....

I wil be there , and hope some wil leave the red/blue discusion of IL2 at home and just enjoy the Sim we have now and the efford that the ATAG_Dudes put in there server and missions.

Cheers

Allons! 12-15-2011 11:24 AM

Quote:

Originally Posted by robtek (Post 370207)
Is the pope catholic??

Good question that might lead to discussions... Do you write it to sturmovik.de ? Just opened up the thread in our forum..

5./JG27.Farber 12-15-2011 11:35 AM

Quote:

Originally Posted by JG52Uther (Post 370323)
Thread clean up. If you want to fly in this event then please do, it looks like a lot of fun, and ATAG deserve thanks for putting it on.
don't like it, don't fly.

I agree.

ATAG have kindly spent time and effort putting this campaign together for everyone's entertainment... Have some respect and get on with it. If you really dont like the planesets just dont fly. If you have any constructive critisim AFTER the event get in touch with ATAG and tell them.

ATAG's campaign, ATAG's way...

Really looking forward to this, thanks ATAG for the time and effort.

katdogfizzow 12-15-2011 12:50 PM

Looks awesome!!! See you Sat

6S.Manu 12-15-2011 03:34 PM

I'll be there with a Ju87, at least I can see ground targets. :-)

Only a question: there were more Hurries than Spits, do you think to limit Spit number too? Only for an historical reason, I mean...

ATAG_Snapper 12-15-2011 03:50 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 370374)
I agree.

ATAG have kindly spent time and effort putting this campaign together for everyone's entertainment... Have some respect and get on with it. If you really dont like the planesets just dont fly. If you have any constructive critisim AFTER the event get in touch with ATAG and tell them.

ATAG's campaign, ATAG's way...

Really looking forward to this, thanks ATAG for the time and effort.

Thanks to you both for this. My involvement with the ATAG server is next-to-nil, other than being an avid player. I did have the privilege recently of discussing with ATAG_Watchman a few ins and outs involved with running a server, much less setting up a weekend battle scenario. That little window of discussion gave me a whole new perspective and respect for what the ATAG admins and folks like yourselves do at your servers to host the rest of us. (I had a fantastic time at your multi squadron Sunday scenarios!) All the rest of us have to do is show up and complain! :rolleyes:

Thanks again for your comments above. Much appreciated.

Sven 12-15-2011 03:57 PM

Count me in! If anyone wants to team up with me in a Stuka formation we might have higher chances of survival and look impressive as we dive down on our targets!

http://www.navalhistory.dk/images/Episoder/stuka4.jpg

JG53Frankyboy 12-15-2011 06:23 PM

the 109 pilots should load some B-Patrone in their MG17s, than they work almost like canons...... :D

and with a correct warmed up engine and the correct mixture at height, the G.50 is a nice plane to fly :)

Bounder! 12-15-2011 08:09 PM

Thanks for organising this event, sounds like awesome fun - hope I can make it

ATAG_Doc 12-15-2011 09:04 PM

FunSettings=1

naz 12-16-2011 01:33 AM

Thanks for arranging this ATAG lads. I probably wont be able to make it over the weekend unfortunately due to work commitments so you all will miss out on some easy kills ;-)

Hope it works out well and is fun, it certainly sounds as though it will be. I'd like to add my amazement at some of the criticism you've gotten on this thread, it really boggles the mind sometimes. So glad you guys persist through it. Thanks for all your work lads.

SQB 12-16-2011 07:20 AM

ATAG is definitely becoming the no.1 squad group in il2, for the English community anywho. I would love to join these events in my JU87, get some experience and such, but the game is just not quite stable enough.

I am currently downloading the ATI beta patch, if that adds enough stability and fps I will join you guys for some action, thank you for hosting nonetheless. I can't wait to get up in the air with some tactics and communication ala Arma 2.

Ze-Jamz 12-16-2011 07:38 AM

Gutted got a xmas works do that night other wise this may have been done

klem 12-16-2011 09:44 AM

Quote:

Originally Posted by SQB (Post 370595)
ATAG is definitely becoming the no.1 squad group in il2, for the English community anywho. I would love to join these events in my JU87, get some experience and such, but the game is just not quite stable enough.

I am currently downloading the ATI beta patch, if that adds enough stability and fps I will join you guys for some action, thank you for hosting nonetheless. I can't wait to get up in the air with some tactics and communication ala Arma 2.

I think that's the "no.1 AXIS squad"

We're still working it out on the Allied side :)

56 should be there around 8pm Sunday evening to pick up whatever the situation is.
Hopefully we'll meet up with other Allied Squads like 501 etc from the Jg27 4 frame mission.

STRONGLY RECOMMEND everyone gets together on the ATAG TS3 server so you can co-ordinate, whichever time frame you're in.

Now I'm off to practice with that damned two stage prop :(

Osprey 12-16-2011 01:55 PM

Hell yeah. RAF is more organised generally. No.56 are always in force, as are No.501 and now No.64.

ATAG_Snapper 12-16-2011 05:52 PM

Quote:

Originally Posted by Osprey (Post 370660)
Hell yeah. RAF is more organised generally. No.56 are always in force, as are No.501 and now No.64.

You're all Number One in ATAG's books! :grin:

IvanK 12-16-2011 11:39 PM

Password protected server ... where does one obtain the password ?

ElAurens 12-16-2011 11:43 PM

The missions don't start till tomorrow US time.

Skoshi Tiger 12-17-2011 02:02 AM

H-16:55 and counting.

Or something like that! Hmmm! Time for a quick trip up to London to see a show! Wheres my Batman?

ATAG_Bliss 12-17-2011 07:20 AM

It's now open to the public. Hope it works ok....

Skoshi Tiger 12-17-2011 09:50 AM

Fighter command to all raf bases stop
high alert stop
sporadic german attacks stop
major damage to key facilities stop
all raf personel to return to base stop

god save the king stop

335th_GRAthos 12-17-2011 12:26 PM

This is a real bombers' mission guys!

In CoD is much more difficult to spot enemy planes than IL2FB so, JU-87 and ME-110 are perfect for the task and have a chance to get away unnoticed!


ME110 drivers, make sure you know how to setup the course autopilot!!!
http://forum.1cpublishing.eu/showthr...871#post370871


Oh, and ME110 has a real chance against the SpitI ;)


~S~

ElAurens 12-17-2011 01:42 PM

I'll be in later, have a spot of Christmas shopping to do early on.

England expects.... etc.... etc... etc...


:grin:

5./JG27.Farber 12-17-2011 03:59 PM

Some constructive observations.

Number 1:

I was unable to accurately pin point and relay my position to others due to the grid squares being set at 1km(?). I personally find 10km (10000) best for grid squares.

Number 2:

The blue bases journey to target is very far. I like the realistic aspect of it very much and the fact the part of the map you are using is very new to allot of us online players. However with the CTD problem I wonder how many of us will make it to target and back with out the fatal CTD. Obviously this is a part of the game right now and not ATAG's deliberation. Its a bit of a catch 22 because you move it all closer and we are back to a more standard dogfight but if it remains CTD is highly likey... I really have no solution to this but thought it was worth mentioning.

:-P

5./JG27.Farber 12-17-2011 08:20 PM

About 10 of us got to target and then around 7 of us CTD...

Thanks for hosting. Its a good concept, hope to see later editions with red attacking and later planesets... Good stuff!

:-P

DUI 12-17-2011 11:20 PM

A great experience!

Sadly, I did not really encounter much resistence: My Ju87 only was one time in 4 divebomb approaches attacked (and shot down).
So please inform more people of this nice event! :)

Blakduk 12-18-2011 12:13 AM

ATAG guys- thanks for the fun today. I had a blast flying red, trying to find contacts as they straggled in at low level and hit their targets.
Comments- the planesets seem okay, they are fairly well matched except the 110's are very hard to catch.
Navigation is a b*tch- there are too few landmarks to use inland to find your way around, especially after you've been in a furball. I suggest you move the targets nearer to the coast (north or south) to aid line-of-sight navigation for those of us who cannot use the nonsensical compass in Spits and Hurri's.
The lack of assistance from ground controllers is a killer- the LW boys can rampage across the landscape with nothing to give them away, especially if they stay low. Historically the LW could hit and run targets near the coast without too much interference, but once overland observer corp would track them.
Nearly all the engagements i got into were at mid alt, because i could spot the target and engage. Meanwhile all the sneaky ones were easily getting past me down low, i didnt realise they'd come and gone until the message came up saying 'target destroyed'.

I realise it's a limitation of the game and i'm not sure how you'd fix it. I assume you put the airfields further back to allow red players to get alt before engaging, but it wasnt really turning out that way.

A very positive thing however was there was much less strafing of red bases by blue vulchers.

Thanks guys.

IvanK 12-18-2011 12:23 AM

I had a great time. This is a fantastic concept. Trying to achieve an objective adds a lot of interest and realism. to As to Navigation from an attackers point of view its great. You need to plan and fly accurately to get to the target.

Thanks for putting this together... best fun I have had in CLOD so far.

Bounder! 12-18-2011 12:51 AM

Just wanted to says thanks to ATAG for the event today, it was my first major foray into CoD multiplayer and although I didn't shoot anything down I had a blast. I did get into a small skirmish, saw someone creeping up behind me just in time to take enough evasive action to survive - although not without a few extra ventilation holes in my wing! I enjoyed meeting up with other players and learning to navigate (or get horribly lost for a while as was more often the case!) I had been meaning to get online for a while now and this event finally got me to take the plunge, so cheers, hope there are more of these to come!

Skoshi Tiger 12-18-2011 12:58 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 370966)
Its a good concept, hope to see later editions with red attacking and later planesets... Good stuff!

:-P

Great idea, except.......very few of us can actually fly a Blenhiem. Just getting the B off the ground is the first hurdle then nursing her to the coast with out cooking the engine is a sign of success.

Most of us would need extensive training. :)

5./JG27.Farber 12-18-2011 01:01 AM

Quote:

Originally Posted by Skoshi Tiger (Post 371006)
Great idea, except.......very few of us can actually fly a Blenhiem. Just getting the B off the ground is the first hurdle then nursing her to the coast with out cooking the engine is a sign of success.

Most of us would need extensive training. :)

keeps you out of trouble :-P

salmo 12-18-2011 01:26 AM

Bliss,
Sadly, my experience wasn't what I had hoped for. Here's some comments. Please take then in the positive vein that they are given, the bomber-night concept is a good one.

1. Start time
Advertised start time was Sat 23.00PM (Australian Eastern Summer Time). I came across you post here advertising the match had started at about 7.30pm AEST. I jumped online in a Spit1 to find my base was crawling with 109's straffing everything in sight. All I could do was takeoff & get in a low (<500m) dogfight. Inevitably I lost every time. Also, the red pilots on TS reported all targets had been at least partly destroyed.

I have no problem with "vulching" over bases, after all war... is... war. The issue I have is about the match start-time. By starting before the advertised time you placed red pilots at a disadvatage becuase blue was already at the red bases & had already destroyed targets before most reds came online.

I became so frustrated with my online experience, that I abandoned the match & sat down & wrote a "match script" that counts down to start time & destroys planes that takeoff before match start :-P

May I suggest that matches start exactly on the advertised time in future. Somethingh akin the the United Squadron league matches.

2. Match duration
Having the match extend ove the entire weekend seems a little confusing to me. What happens when all targets are destroyed in the first 6 hours of play? What happens if someone gets online at an ungodly hour & is virtually the only pilot online? Maybe the match could be played over say 3 hours, but replayed at convenient times throughout the weekend.

3. Team organisation
I got onto the ATAG TS server & found several ATAG members flying blue & a slightly smaller number of licorice-allsorts flying red. When I enetred the red channel pilots were asking where the enemy was; where the targets were; what they had to do etc. Quite frankly, it was a major disappointment to me to find players unprepared for the match when you had taken the time to post recon photo's & a match scenario etc.

May I suggest that players "register" for these events. The registration should include a declaration that they understand any rules & have read maps, instructions etc. The registration need not be absolutely binding, but at least you might get an indication of numbers & better prepared pilots.

4. Battle map
The numbers on-line were relatively low (6-16 pilots). By having 3 widely seperated targets, you effectively split these number further, so that there were very few planes over any one target.

May I suggest one primary target, and say 2 secondary targets no more than 10km from the primary target. this would tend to concentrate game play better.

Cheers
Sal

ATAG_Dutch 12-18-2011 01:27 AM

Quote:

Originally Posted by Skoshi Tiger (Post 371006)
Great idea, except.......very few of us can actually fly a Blenhiem. Just getting the B off the ground is the first hurdle then nursing her to the coast with out cooking the engine is a sign of success.
Most of us would need extensive training. :)

Bring it on, I say!

Get the red guys learning instead of moaning. :grin:

Anyone who wants to fly the Blenheim just needs to team up with Watchman, Puppet, Knuckles, Krupi, Magpie... or even me.

A bomber night for the reds.

Oh yeeees. :grin:

@ Salmo - Sorry mate, but you mustn't have stayed on long enough, or were on the wrong server. Protecting the targets was the order of the day for red team, and plenty people did really good. As soon as either 4 hours or objective completion was reached, the mission started again giving everyone an opportunity to start over. I didn't see any untoward 'vulching', but the one I did see, I shot down...eventually. :D

jimbop 12-18-2011 01:37 AM

Salmo, see post #24 in this thread for a description of match timing etc. It is more sensible than you realise - rolling matches so mission resets every four hours.

Quote:

Originally Posted by ATAG_Bliss (Post 370240)
I think there's some confusion here. :)

The mission will run all weekend long. It's starting early for those fellas on the other side of the Earth :D

But the mission will rotate/recycle/start over after a certain amount of time. If the blues don't get all their objectives in a 4 hour window, reds will win and the mission/map will reload. On the same front if the blues destroy all their objectives, the mission will end with blues winning (but it will start over again) So basically, it will repeat this all weekend long. There's no particular show up time that everyone needs to be there for. It's just done this way so everyone that wants to throughout all the time zones will get a crack at it.


Sokol1 12-18-2011 02:36 AM

Easy times for "mud movers".

I fly 5 times. 1st in Stuka, find target but my bombs fail... Bounced by Spit, Dodge him two times until they lost contact, and I RTB - in middle of Chanel the mission end by time.
2st in Bf-110, find target but attack by Spit and shot down.
3st in Stuka, find target - the last - hit then and end the mission. :)

http://img823.imageshack.us/img823/8635/10119932.jpg

4st in Stuka, find target but shot down by FLAK.

5st in Stuka, find target, hit then and safety RTB, more than one hour of flight.

One time see more than 30 players, and the BLUE side ~50/50 between bombers and fighters, I see even a G-50 in the roster. :)

The only real difficulty is find references in terrain to navigate, so I use some in shore and then fly in straight course to target.

Thank you for the event.

Sokol1

salmo 12-18-2011 02:59 AM

Quote:

Originally Posted by jimbop (Post 371012)
Salmo, see post #24 in this thread for a description of match timing etc. It is more sensible than you realise - rolling matches so mission resets every four hours.

Thankyou Jimbop, I must have missed that info, It's also in the first post so my point No2 above no longer applies. However, points 1, 3, & 4 need consideration.

FFCW_Urizen 12-18-2011 03:00 AM

1st flight, after a complete failure in navigation skills :D , i managed to reach redhill, strafed a few planes w/o damaging them, i got a bad hit into my right engine and i had to crash her.
2nd flight, found my way much better, but got pked by flak.
3rd flight, launcher crashed.
4th flight, strafed redhill again w/o doing much damage.

but still, i had my fun.

btw, how can i add bombs to my plane or can i even add them (110C-7)?

€: nevermind, figured it out

335th_GRAthos 12-18-2011 06:11 AM

Flew two missions, more than 3hrs total.

Thank God for the navigation autopilot of the ME110, I would have been driven crazy otherwise. Navigation was stll a pain (did the same a Sokol flying along the marks at the coast and 90° turns) the worst challenge been visual navigation.

Dropped bombs on the target and got out as quickly as I could (as my gunner was spotting enemies each time). That was most frustrating because neither time I could circle around the target and inspect the damage.

During a mission restart yesterday, we gathered some ten ME110 ready to take off at the airfield. This was the most difficult moment: Our frame rate dropped to 5fps. I made a fly around the airfield waiting for some other ME110 and I had 1 (one) fps :0
Worst even, I noticed a tremendous "memory leak" and had to immediately bail out and restart the game. The trick was to wait until the airfield had less traffic, take off and fly straight out of the "low fps" area; After that the meory leak is bearable. {I am looking forward to the new graphics model where the momory leak has been -as per Luthier- fixed}.



It was a great event ATAG, many thanks! :)


~S~

klem 12-18-2011 08:41 AM

Jumped on for a quick sortie late Saturday morning UK time.
Soon after takeoff from Maidstone my Hurricane was shot at head on by a Spitfire before the culprit went on to actually shoot down another Spitfire in the circuit. It was someone who has made a lengthy post in this thread following his own experiences, so I don't know what was on his mind at the time! I was able to locate the Lewes Train Depot after a bit of searching.

Had a second one hour sortie from about 11pm UK time. Same route to Lewes then from Wilminton point across towards Boulogne. About 1/3 way over I spotted two dots behind me and I reversed to check them out. Closing on them they looked like Spitfires. One came at me in an aggressive head on, fired at me, hit me somewhere then flashed by ......... a Spitfire! He must have realised because he didn't do it again. Carried on across the channel and up to Cap Gris Nez before rtb Maidstione.

I didn't see any enemy on either sortie.

I'm afraid some guys need to sharpen up on their a/c identification, I didn't meet any enemy but then I didn't need to! :shock:

Ref Navigation: it isn't too easy but then it isn't in RL I guess. I went mainly by major towns like Tonbridge, Tonbridge Wells, Crowborough and by river shapes especially the wriggly river running to Lewes plus peering round the stick at the floating compass when I felt the Gyro had drifted. Got a little lost between Dungeness and Maidstone on the way home but keeping a general compass heading I was able to make out the Airfield and wood fairly easily. Its worth having a good look around when you take off for familiarisation and landmarks, woods shapes, towns etc. near your base.

Ref RDF: Would it be possible to place ground AI a/c around the coast, just standing there, to stand in for the missing RDF towers. Alternatively, someone told me that the Towers that come with the maps don't do anything but Towers placed by the mission builders do work properly. Don't know if that's true.

Looking forward to tonight with the rest of our guys. 8pm UK time.

SG1_Lud 12-18-2011 09:40 AM

Made two sorties yesterday night (CET) and really enjoyed. Had one launcher crash but we knew that.

On the first sortie I joined with two other 110, one of them soon lost formation. Reduced to two we managed to get to the english shores, despite intense dogfights over the channel, we crossed undisturbed. Over england two fighters engaged us and I had the launcher crahs before I could have any action.

On the second sortie, after a few minutes waiting I took off alone on my 110. In the map, using the tools, set the waypoints for a sneaky approach to Red Hill airbase, and the headings. Crossed the channel at 5 km alt unnoticed. I reached the target before I expected, surely bad calculations on my side, (I expected 5 minutes more of flying till I could see Red Hill, but there was no doubt, as I could see clearly the two rows of unprotected bombers in the field...) Made one bombing run and took two or three of them smoking.

I knew that the wise thing to do now was coming back home, but after so much time travelling, I decided to do the unwise and made a strafing pass again on the bombers. Falk took out the entire hood of the left engine, and plane started shaking. Stayed low running for home, but before I could reach the shore again, I had to crash her.

Lot of fun, thank you very much to ATAG for this.

xnomad 12-18-2011 10:27 AM

I had quite a bit of fun the last two flights I'm loving the comms and team work. We do need a bit more Intel for the reds and how good would it be if we could have the game's radios fixed so we could radio for navigation assistance whenever we get a bit lost?

Something that also needs to be addressed by the 1C devs is CEM. I'm not sure planes flying the entire mission at full throttle is realistic.

The 109's were a bit poor when I played, there didn't appear to be much team work with the blues everyone seemed to be flying solo. I'll fly blue next time this comes up but I've been hooked on the Spit the last few months because it is more of a challenge in terms of CEM and navigating which makes it a lot of fun.

The mission was interesting because it made me fly a larger section of the map rather than the usual Hawkinge to Manston stretch. Plus after a while you get better at recognising the terrain and navigating across it.

ATAG_Doc 12-18-2011 11:19 AM

Objective #4 attacked by Stuka

http://forum.1cpublishing.eu/showpos...71&postcount=1

shammy 12-18-2011 12:37 PM

4 Attachment(s)
Thanks to ATAG guys, we had alotta fun, flying 110-s for two days! Map is great, targets are nice and spits are tough!
Here some pics my gunner has done (instead of protecting my ass, bastard :grin:)
Thanks again and greets from Russia.

Jugdriver 12-18-2011 03:51 PM

Great Stuff ATAG, I had a blast on Saturday. As I lot of people stated the Navigation was tough, but I personally enjoy that aspect and it is realistic. Unfortunately I don’t think I can make it today but I hope you guys do this again sometime soon.

Again great job!

JD
AKA_MattE

5./JG27.Farber 12-18-2011 05:14 PM

Quote:

Originally Posted by klem (Post 371053)
Ref RDF: Would it be possible to place ground AI a/c around the coast, just standing there, to stand in for the missing RDF towers. Alternatively, someone told me that the Towers that come with the maps don't do anything but Towers placed by the mission builders do work properly. Don't know if that's true.

Looking forward to tonight with the rest of our guys. 8pm UK time.


Having tested the radar legend I can tell you that only AI or player aircraft spot and call out targets. I have not tested ground units like AAA or tanks but the static radar dont do anything... Ive tried putting generators and radios you name it, they do nothing.

klem 12-18-2011 06:29 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 371143)
Having tested the radar legend I can tell you that only AI or player aircraft spot and call out targets. I have not tested ground units like AAA or tanks but the static radar dont do anything... Ive tried putting generators and radios you name it, they do nothing.

okeydokey. At least thats confirmed then.

Back to the grounded AI ???

klem 12-18-2011 10:27 PM

Quote:

Originally Posted by cheesehawk (Post 371211)
Grounded AI are taken out by the same scripts that despawn player aircraft. You need to have AI in the air. Vertical distance is still distance too, you only get calls within a certain range. Aircraft size and numbers also play a role in getting messages, it's far easier for AI/Human players to spot large formations, small single engined aircraft are more likely to slip through un-noticed.

ok :(

Spent two hours in there tonight. Its pretty well hopeless with small numbers and without radar unless we get lucky. Some of our guys found 2 110s late on but couldn't catch them.

I like the setup though. When the radar is fixed it should work out well.

IvanK 12-18-2011 10:50 PM

Ref Radar not working. Do you have to assign an allegiance to each radar station ?

IvanK 12-18-2011 11:34 PM

1 Attachment(s)
Just did a simple test and it worked.

http://img191.imageshack.us/img191/6198/rdrdetect.jpg

I placed 4 Transmitter towers and 4 Receiver towers .... i.e. a standard CH Radar setup at Dungeness. I assigned them to RED. I placed 4 HEIII out in the channel at 2000, flying directly towards the CH units. These were well outside visual range. No other AI aircraft in the Mission.

I placed myself in Spit IA over Dungeness. About 40 seconds into the mission I received a Voice and Text message with Target details that were correct.

I couldn't get any of the Vector or other commands to work though.

I am not sure if its modelled but CH units were Directional and not Omni directional like CH LOW units or those with Rotating antennas. Perhaps some of the Radar issues are directional ones ?

Single mission file attached.

5./JG27.Farber 12-19-2011 12:00 AM

That test is invalid if you were flying a red spit. YOUR aircraft will spot things, sometimes even beyond visable range.



Quote:

Originally Posted by klem (Post 371218)
ok :(

Spent two hours in there tonight. Its pretty well hopeless with small numbers and without radar unless we get lucky. Some of our guys found 2 110s late on but couldn't catch them.

Heheh that was me and Klein! I shot up one of your guys in a Hurricane and then we skedaddled. That was fun, it was interesting to be dive bombing a factory and shooting an Indianer of your leads tail at the same time.... Real question is did I hit the factory?

ATAG_Bliss 12-19-2011 01:32 AM

Quote:

Originally Posted by IvanK (Post 371225)
Just did a simple test and it worked.

http://img191.imageshack.us/img191/6198/rdrdetect.jpg

I placed 4 Transmitter towers and 4 Receiver towers .... i.e. a standard CH Radar setup at Dungeness. I assigned them to RED. I placed 4 HEIII out in the channel at 2000, flying directly towards the CH units. These were well outside visual range. No other AI aircraft in the Mission.

I placed myself in Spit IA over Dungeness. About 40 seconds into the mission I received a Voice and Text message with Target details that were correct.

I couldn't get any of the Vector or other commands to work though.

I am not sure if its modelled but CH units were Directional and not Omni directional like CH LOW units or those with Rotating antennas. Perhaps some of the Radar issues are directional ones ?

Single mission file attached.

Did you run the mission through the console (-server) or in game GUI?

Richie 12-19-2011 02:12 AM

For those who have never been in a Bomber Night before. This is what they can be on a good night in Spits VS 109s. I'm sure in time things will come around in COD


http://www.youtube.com/watch?v=kiqAZt2zwgc

Bewolf 12-19-2011 06:19 AM

Quote:

Originally Posted by cheesehawk (Post 371255)
Assign guys to fly patrols over the target areas, saving a flight or two for intercept duties. You will get contact messages when player aircraft find E/A also! Not the best fix, but it would work. Think N.Africa, where no one had radar, heh.

Would it make sense to just hide some AI aircraft on the ground to serve as "spotters"? Or are those removed by the engine when standing still after a while?

IvanK 12-19-2011 07:04 AM

Quote:

Originally Posted by ATAG_Bliss (Post 371245)
Did you run the mission through the console (-server) or in game GUI?

Just straight out from the game GUI.

IvanK 12-19-2011 07:08 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 371232)
That test is invalid if you were flying a red spit. YOUR aircraft will spot things, sometimes even beyond visable range.





Heheh that was me and Klein! I shot up one of your guys in a Hurricane and then we skedaddled. That was fun, it was interesting to be dive bombing a factory and shooting an Indianer of your leads tail at the same time.... Real question is did I hit the factory?

Invalid flying a Red spit ... I am not going to get info from a Red Radar in Blue aeroplane.
As to "My" aeroplane being able to see things outside visible range ... well thats an invalid comment as well :) ... What is considered a suitable range then ? What evidence is their thats its "me" seeing the HEIII's ?

I will retest putting the HEIII's double the range from Dungeness and me over London.

IvanK 12-19-2011 07:44 AM

1 Attachment(s)
Re did the mission. Targets Start over St Omer Airfield at 2000m.
Red Fighter starts over Biggin Hill.

I got the text and audio message about 4 mins into the mission.
Bombers reported in N6, with Red spitfire (Me) heading away on North Westerly heading
Measured separations where.

Red Fighter to Blue Target 100km
Blue target to Radar range at "Detection" 40km

http://img69.imageshack.us/img69/7510/rdrtest2.jpg

I will dig out some actual CH radar data I think I have. This will give some typical range capabilities of CH radar.... which wasn't a whole lot compared with modern day microwave radars.

5./JG27.Farber 12-19-2011 10:03 AM

Interesting IvanK.

We scattered about 100 radar or mixed type including wotans on the Steppe map and could not make them pick anything up. I wonder if there is a min and max range where they function and min max altitude they detect. And even a percentile of detection!?

What about repeating the test with no radar?

Is there a way to monitor enemy comms? That would be interesting.

Did you do this on an online map... Server style?

csThor 12-19-2011 10:36 AM

Wotan systems were not radars, they were devices for blind bombing (Wotan 1 = X-Verfahren, Wotan 2 = Y-Verfahren). No wonder they didn't pick up aircraft. :-P


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