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Moved from Luthiers Update thread
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Gonna be hard to do BoF with no French planes.
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Well, I flew blue last night for a change and had a look around France from the open pit of my G.50. The sky is the same as on the other side of the Channel.
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Here's the thing:
If you can manage to script in the changing of airfields from blue control to red control and vice versa that will change EVERYTHING. You could start the 'mission' with everything setup in a Battle of France configuration. Then, script changes that shift the front and eventually you get a Dunkirk evacuation type event. Again, shift and you're into fighting over the channel - all without loading the map again. If you're getting really creative you might be able to script in a 'conquest' style map like Battlefield 3 does it. Might not be historical, but your actions matter. It all depends on if there's a way for the ownership of airfields to change dynamically during the time the server is running, and if you can trigger that change via actions taken by the players. |
If I had a server what's stopping me shutting it down and putting up a different mission every 12 hrs?
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So you're saying the map..the front.. could move on it's own without loading a new one? |
Why do you need a different map? There is only one decent one. There was nothing more annoying on 1946 than climbing to altitude for 20 mins, getting into a fight only to have the map change just as the excitement started.
In this you have can take a patrol and the server, in the meantime, can load and run a new mission whilst you are flying. It do things like surround you with AI enemy on a trigger if you pass through a sector if it's set up like that. Point is that missions are starting and finishing all the time, only without the hassle of stopping and reloading. |
So you would rather fly for weeks on end on the same map? A Battle Of Britain map no Battle Of France.
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To: Richie
"If I had a server what's stopping me shutting it down and putting up a different mission every 12 hrs? " 1000 hours of C# work lol Just a guess : ) ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 8gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders--MSFF2 |
You two must have something to do with other servers.
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If the airfields can be transferred between red and blue and vice versa, you have a way to create a dynamically shifting front line based on capturing airfields and any other objectives you wish to make relevant. Cool huh? I'd do it myself but I'm not sure how to use the scripting stuff yet. |
Old 2001 IL-2 never did have front markers and when you played in the online wars like D.I.D. you had to make sure that you had the map downloaded that they would have up on the site with a drawn line dividing the fronts. I think I still have one. Just like a paper map in your cockpit lol. You couldn't shut your mini map path off either. That was the only thing I didn't like about 2001 IL-2
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You can rotate missions, sure.. The problem is that the server acts as a client not a server to steam (unlike virtually every other steam game). If you don't restart the server and steam every so often, you end up with players that are never able to join the server. If you look at the player list in my sig, every so often you'll find players identified as (null). These are players that somehow failed steam auth. The console server doesn't see these players so they cannot be removed. So until steam and the server is completely shut again and restarted, these individuals that are failing auth will never be able to join.
This is the reason we are not running a mission ending objective scenario atm. There are objectives, but actively using those or "win conditions" to rotate maps will only lead to the (null) situation piling up over time. In a 7 hour window that the mission currently runs on, I've seen up to 9 (nulls) to give you an idea. So just imagine how many people would not be able to join after 48 hours? As far as one mission, you're right Rich. It would be nice to use more than one, and we are working on that. But if I had the same hours in making one mission half way run in IL2COD, I'd have made 200 for IL246. Something as simple as making an AI plane land and despawn correctly takes hours to do. I'm sure everyone has seen the jumping AI on the airfields before. It's bug city in the dedicated server world atm. Something as simple as commanding a column of trucks to go from point A to point B works flawlessly in when running the mission through the FMB. Stick it on the dedicated server and next thing you know, all the trailers fall off, and those same vehicles get stuck inside a house. The list of bugs goes on and on. And they're 10x worse when running the -server option. We definitely can't please everyone, but I would highly suggest trying to make a mission yourself (for the dedicated world) before you criticize all the hours others have spent just trying to get one to work properly. |
I needed it explained just like that for it to sink in. Thanks for doing it :)
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I've figured out with help how to make a dogfight mission. I couldn't figure where the number of planes was so when I went to create it just sat there but now things work fine. Anything I have moving on waypoints such as trains or trucks in dogfight missions seizes the game up. Everything has to be static. Coops work fine for me. I haven't hosted on online though.
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