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head tracking the next level
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Now we just need 360 degrees VR goggles.
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Headtracking works better than that already, having also roll axis.
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Well, at least the solution with the Wii is way less expensive than track IR
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(bad) Jokes aside, how much does a wii remote cost? It wouldn't work with current sims anyway, right? |
Although nothing new -since TIR can do this as well- I hope this takes off for the Wii. If it gets popular we will probably see a lot more alternatives than TIR which will reduce the price significantly.
If you buy TIR now, I think you'll pay mostly for the software as the hardware is basically just a (IR) webcam with some leds. Not that I'm complaining, I'm a very satisfied TIR user, but the price is just too high for the average gamer. |
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And the price for all that is around 20 - 30 €. And I'm sure you could also programm a roll axis on that. |
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The remote is 40€ in the official nintendo website, the googles something like 10-15€, the LEDs with the pin around 5€ (both) so it's more like twice your est. price. In any case, if you want a cheap alternative to TrackIR go for Freetrack, $10 in components plus the money you want to expend on the webcam, it has working (free) software and supports many titles. |
I think you guys are missing the point... its not about what "system" to use for head tracking.... but mostly to show of the 3D effect induced by headtracking in a 3D environment...
I guess BoB will be awsome... as TIR used in conjuction with a better 3D engine will probably rock our socks off... |
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I could afford 10 $ ! |
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Oktoberfest, you can also try nuView. It's a TrackIR emulation program that uses the hat switch, but it moves just like using your mouse. It also starts slow and speeds up while you hold the hat switch pressed, so you can pan almost 360 degrees from 5 to 7 o'clock in a few seconds.
It's still harder to use than the TrackIR, even though it's a massive improvement over the stock game, so i think i might take the plunge a get TrackIR. It's a good time now, because as of yesterday 1Euro=1.5 US Dollars. The bundle offer on the naturalpoint site (TrackIR plus 3 IR emitting LEDs on a clip attached to your headset) is listed at 199 USD, which converts to roughly 130 Euros. |
The innovative part here is instead of changing the view according to where your eyes would be looking if your head was in a fixed position it is changing the view according to where your head is relative to the screen. The 3D effect is very convincing even on youtube.
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Zero innovation?! I don't know about you but I've never seen simple head tracking used to give a completely convincing 3D effect where objects appear to float out of the screen before. I can only imagine playing a shooter while ducking and dodging in front of my 50" plasma!
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Do you use any head tracking device at all?
Because the only difference is that most games clip objects at zdepth=0 (where the camera is) |
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Yeah, I'm thinking about that too. But you know, 130 € is still 1 month of food for me :) I have to eat less! :grin: |
I noticed on the free-track.org site under the webcams there is a reference that soon free-track will be available for use with the Nintendo WiiRemote. That means the WiiRemote will be used similar to the above, because the remote has a camera in it (a sturdy one at that).
Therefore, it should me 6DOF will be possible with a better camera. So, in my case I'm going to drop in on freetrack every now and then. The WiiRemote can be purchased pretty cheap off ebay and used http://www.free-track.net/english/ha...37c95115eb3711 Also, I've not seen any discussion about the 3D rendering like the above with freetrack. I get the idea that is more a Wii thing. It is awesome the way those circle project out of the screen. |
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Support for TrackIR is present in many racing simulators (from the RACE/CMR/GT series, Live for Speed etc. and almost every other one which has the driver's position). Well, about a third have support for 6DOF, and then it's exactly like that Wiimote demo, including the depth.
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Well, there is something cool about that demo but it's not about the technology, which is equivalent to any other headtracking device (but WAY less expensive).
The cool part of that demo is that it was programmed to use much larger movements (more than two meters left/right and close/far), which are impractical and unuseful in a normal game with a cramped cockpit, at least because almost every simulator doesn't want (?) the users to look over e.g. the engine hood in a Fw-190. An added bonus for that demo: it used extremely simple graphics, and that allowed it to be extremely responsive, it tracked the head (and the graphics engine responded) with at least 60 updates per second; we're lucky to get 60FPS in Sturmovik (on the highest AA/AF) or FSX, and definately the TrackIR input is displayed with a significantly larger lag (I'd say 0.1 to 0.5 seconds) which ruins the immersion. TrackIR4 has 120 updates per second, but they're kinda wasted. |
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