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Any chance for a smaller patch this week?
Well Now I've tried the siege of "Kock" 9 times, last time with lowest graphics possible, everything off (Like particle effects). It still didnt work. It wont just work whatever I do, I've really tried everything. But I dont want to give up, and I can neither wait a week :( (Since then it's been 2 weeks of campaign stop).
Is it possible releasing a smaller patch fixing the crashes this week? :confused: |
By the way, Mitra, Im wondering something about the ammount of units in a battle. I have seen your pictures, where its as most 24 units, but the game says only 20 is allowed.. I dont quite understand how that comes. Maybe it's about leadership or :o
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As one of the devs said today:
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Wow that is great news :grin: |
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The patch is done. Dev's words: "I hope it will be activated on Steam today."
I hope it will uploaded somewhere else ASAP too. I've got the game form gamersgate so some kind of rar archive would be enough. |
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2.2.5 Update (December 2011) Errors - Fixed crash when storming. - Fixed crash when generating some locks. - Fixed bug when a job is not carried out the mission, although all conditions were met. - Rewritten the mechanics of determining the regions visited a unit in a specified area. This allowed us to avoid the rare error when the quest is not satisfied, although unit arrived at its destination point. - Fixed a battle with the Prussian foragers, near the village of Matt. Generated snow map with disabled AI opponent. - Fixed bug when in the video after the passage of the campaign, had a window of information about the hero. - Fixed a hole when you can avoid fines and escape from any battle, closing the window before the fight. - In calculating the forces of the army, troops are now in the reserve are not counted. - Fixed bug when in dialogue with the rumors of a unit, if you select an answer "return", the dialog was closed. Now the answer is to start a branch dialogue. - Fixed bug where the capture of a castle in the first 2 minutes of the campaign, the garrison will not automatically hired. - Fixed the artifact shadows. Improvements - Generation of names. All units occupying the strategic map are unique names. Consisting of name, the second part of name (for Mongolia), name (a commoner or a noble family), nicknames (for gangsters and Prussian units). All names are generated in the light of the nation and the existing names and surnames of the nation at that time. Names are displayed in the hint when you hover on the unit, and in the window before and after a battle with the army. - Tactical AI can not safely shoot himself. Responds to fire equipment and fire on the abuse of archers without return fire. - After passing through the campaign, the boundaries of the game card is strongly expanded, allowing the camera to reach all the cities of the map. - If a weak player attacks a robber, or lord, and opens the window before the fight. Then after closing the windows, dialog is on a branch, like whether he has already attacked you with answers, to pay off the battlefield. - Added mouse over impassable terrain. You can now define passable and impassable areas of the tactical map. Gameplay - Increased the maximum size of the armies of the AI, now, if the army has more than 10 units of "Knights" "sergeant", the number of units Rank "Police" will be 2 times that amount. The maximum number of units 30. (Was 20). - Balance of Forces recruitment rank "Police." Army trying to recruit more evenly archers and pikemen. - Added an increase in the maximum number of units of all the garrisons of castles, towns and villages, with an increase in the level of the player and his provincial commander. - Rearrange the point of birth of armies in the battles in missions campaign against bandits and Pippin in the battle near the village of foragers Chluhov. - 50% increased the percentage of units are automatically employed by the garrison, after the capture of the town or castle. - Slightly increased chance of employment of siege equipment in medium and large cities and castles. - Slightly reduced the chance of hiring the shooters in the garrison towns and castles. Often, almost the entire garrison was shooting. - Enter the minimum limit on the amount of bribes of $ 20. Fix the maximum number of bribes, allowed the player to claim the super-large amounts, in cases where his army was superior to the enemy at times. - Introduced the distance of visibility of forces - the radius of the intelligence on the map. In the future we'll add a skill game affects the radius of investigation. In essence this is a technical and not a lot of file to play parts. Next - Changes in storms, and yummy for those who have passed a campaign that is new quests, skills, functions. Plus some optimizations specific error since. forum, etc. |
Goblin Wizard - thanks!
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Great!
But another patch/Hotfix comes out next week? I didn't see any fix for crashes on the siege that doesn't let me pass :( I guess I'll have to wait until next patch |
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I hope so. I am getting the same thing, a pointer error or address violation at some point in the Koch campaign. It seems to get more frequent the longer I have been playing the game or the more times I start it up after it crashes.
Is it possible there is a 'memory leak' issue? |
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But lets hope it does. Really good support and work by the developers |
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Storming means assaulting in this case.
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Hi, Sneaksie :)! When will you upload the patch? Do you have it now?
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Just recieved the changelog in english
The patch 225 is ready and is in waiting to be uploaded on steam and download servers; here in preview the change log Real Warfare 2: Northern Crusades Version 2.2.5 (December 2011) Fixed: - Crashes during sieges - Crashes while generating certain castle layouts - A rare error when mission stayed incomplete when all of its tasks were completed - A rare error when an army was considered to be located in another region, which led to inability to finish a quest - Battle with Prussian foragers near Matowy will be generated correctly now - Error when player info window stayed on screen while playing outro - Exploit when player could escape from any battle - Reserve troops are no longer taken into account while calculating army strength - 'Return' option in some dialogs now works correctly instead of closing dialog window - A castle will be auto-garrisoned after capturing it in all cases - Wrong shadows rendering Improvements - Name generation. All units on strategic map now have correctly generated names. They consist of first names, 2nd name parts (for Mongols), last names or nicknames (for brigands and Prussians). All possible names are historically correct for a given nation. - Tactical AI will react to being under fire more actively - After completing the story campaign and starting the freeplay mode maps boundaries are expanded - Handling of negotiations between weak player and enemy lords - New mouse cursor shows inaccessible map areas Gameplay changes - Maximum AI army size increased to 30 regiments (was 20). If army contains more than 10 professional regiments ("Knights" or "Sergeants" level), it can contain twice the amount of militia troops. - AI will try to hire roughly equal amount of Pikemen and ranged troops (Militia tier) - Army spawn points corrected in quest tactical battles (engagement with Pippin brigands and battle with foragers near Chluhov) - 50% more regiments will be auto-hired to garrison a castle after capturing it - Chance of finding hireable siege equipment in medium and large towns and castles slighhtly increased - Chance of having ranged troops in garrisons of towns and castles decreased - Minimal ransom is now 20. Maximum ransom capped. - AI armies strength hints are now visible near the player and not on the entire map. New 'Recon' skill that affects this distance will be added in a next patch. |
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This must mean that the siege works and my campaign can continue! ;) Will it come out the following hours today? |
I don't know; there is the technical time for uploading it especially in steam
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Just as an FYI Gamestop/Impulse is still downloading 2.2.3 so I had to manually update to 2.2.4...
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only steam version do automatically the patch download. for the other version you can download it from here http://www.real-warfare.com/files
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Was the 2.5.5 just released on steam? It had some update, but when I tried, it was with a bigger disappointment..
The siege of Kock is unplayable. This was the tenth time. If that was the update, it clearly didnt help, because it just resulted in the game stopped working (again)... |
Another question: is this patch fully save compatible?
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I see I need an rar opener...
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Someone should mention that this time to get the patch you have to run update.exe.
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Or login to multiplayer, you'll also get the update.
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I'll send it again I guess then :/ |
I have already adviced about the problem; appears not related to other corrected by the patch. they are verifying
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Real, please can you do a test? Can you play the siege without using trebuchet (set them in reserve), but only bibl?
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I will try that right now. No trebuchets, right. |
they are verifying, they will do a ad hoc hotfix for your case
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Well thanks =/
I just tried with only the bibls, but it didnt work still :cry: |
try to change the video frequency (you use 1680x105 60 hz , try 59 hz)
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Tried that too now (for a second time). I just cant understand whats wrong.. I've really tried everything, but nothing seems to change the fact that the game will crash after about 5-10 minutes on the siege :confused:
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they received another feedback about the same problem: he has your same OS, different graphic card, but AMD processor like your one.
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I've got AMD Phenom x 2 555. It'd be strange though, if it would cause the crashes :S
I've been able to run every game I have on max settings (or very close to max settings) without any lag / crashes. For example Napoleon TW, Shogun 2 TW, M&B Warband.. and plenty more. But this is a game I really want to continue playing.. its so sad that it doesn't work for the moment :confused: :( |
I doubt it's about cpu. The game has some problems with Win7. I play on winXP and only errors I've seen were those caused by my mods.
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sure is not the processor but can be a combination of factors; anyway if you want, for bypass the quest use the autowinon\autowinoff command .
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Believe it or not!
I tried compability mode for Vista... IT WORKED!!!! :shock::-o Now Im so happy ;) Is there no more quests after Kock? It's gonna be tough taking the role as landmeister, fighting those stubborn prussians. Quote:
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Unicorn says thanks for the solution; now they have a starting point for understand; the problem is in the differences between vista and seven |
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But I really wish them good luck. It's great to know they're working with it ;) |
How do I find Vista Compatibility Mode?
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Good luck! |
Thanks! Found it. I had to go teh the folder for it as I got it thru impulse/gamestop (should have thru steam).
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Seems to have solved the errors. The game is still laggy as hell but no errors.
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For the laggy, test if with lower resolution (without WS) it changes something
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