![]() |
Mini-mod brainstorming!
Since this game is fully moddable, it's high time we start thinking about things we would like to change; such as:
More than 20 units on the battlefield! Arrow damage! Longer battles (maybe by increasing all the units defense values?) More units! Adding multiplayer factions to the campaign/ play as any faction! Textures, textures, textures! Number of men in each unit (smaller units for slower computers?) I'm super excited, I have done some limited modding for Medieval 2: Total War, such as texture editing and unit stats. Anyone else have some ideas? |
This is the documentation of flow and battles script variables in XIII Century that I received some time ago by Unicorn; the descriptions are in russian but with a translator can be understood sufficiently. (insert support to cirillic in your windows). Can be very useful to understand how modify the scripts
https://rapidshare.com/files/97361062/docuXIII.rar |
Yesss! This is kind of stuff I was waiting for. Thanks a lot! Do you have any other goodies like this?
|
all I have is posted here http://www.strategygamesitalia.eu/re...ols-t1791.html
|
I've figured out how to add a new unit to tech tree. I can hire it and the unit appears in battle. The problem is that the unit doesn't act as it should and info table in battle shows wrong values too (I've made a copy of teutonic militia crossbowman and I want make it a sergeant/armor(2) level). mitra could you ask devs which files I have to modify to make it works properly? I don't need full guide, just file names. I think I'll know what to change.
|
>unit doesn't act
I'm not use to understand, what you mean with act? what should do? |
For example button "stop fire"/"fire at will" doesn't work. When you hover mouse pointer over enemy unit it changes into sword not bow and arrow, Statistics show Elite unit armed with Pike(3) and armor Heavy(3), etc. Just a lot of small things are not right.
|
I think you must work on the files .properties of race directories in the object directory. If I remember well in 1242 were the starting files which connect all the info between objects and scripts.
|
Quote:
Do you know any mod for RA 1242 that adds units? I need an example. I still don't know what I'm doing wrong. |
No I don't know any mod for 1242; but look like linked the wrong aix file to object; the parameter StateMachine.LoadFromFile in the properties file what reports?
|
I've created additional "teutonic.serjant.infantry.crossbowman.propert ies" (exact copy of "teutonic.militia.infantry.crossbowman.properties" ) and StateMachine.LoadFromFile = .\data\aix\units\west.europe\infantry\west.europe. infantry.crossbowman.aix
|
and how you add it to tech tree?
|
..\data\maps\global\teutonic.order\map.grade.tree
Code:
[*] : struct.begin |
Your must add it also to west.europe.race.objectcollection file. but for the values you must verify also the init state of aix related to type of unit. My suggestion is to use the debug much for verify the things and if pass by some routines.
|
Quote:
Code:
var infSerjantCrossbowmanIndex : Integer = 54; |
Quote:
|
Quote:
I'd say so much more. Also wanna give you my thanks for helping alot, and your help is very appreciated |
So, Goblin Wizard, did it work :O?
Havent taken much notice but, I just realised you made an additional unit.. xD. That is very nice. I Really think there should be better Crossbowmen, aswell as better archers. |
Quote:
|
Hello
Yea two little things
A) Just noticed the militias robbers (their troops) use the same banners as your own troops, should it be different? (saw it on a unit of crossbowmen) B) Pikemen cant use loose formation, so why put the option for it? |
also, you should be able to see the units "future position even thou your cliking another unit.
I should see all my units future position when i press space bar |
Agree.
Plus I want 30 units, i'll need that for a Roman legion! :grin: . |
Quote:
|
Quote:
Hmmmmm... We need a mod I believe! I can absolutely agree that 30 units would be very interesting, aswell as some good features that you've mentioned (being able to see where a unit walks) (Like the TW games?). |
Space Bar
Space Bar looking, like in the TW games should be implemented into the game in the next patch.
|
All times are GMT. The time now is 03:55 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.