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ElAurens 10-29-2011 06:41 PM

And now, a show stopper, for me anyway...
 
Discovered today that ground attack, which is what the BlitzPigs have always specialized in, is almost impossible owing to being sent directly to desktop when large explosions take place that are viewed through the gun sight.

Straffing cars or even flak emplacements is OK, but hit one of those big fuel tanks on a French base, or shoot up a static Blenheim with the mighty twin 8mms of a Stuka, and BANG! SMOKE!!!! FLAMES!!!! DESKTOP!!!!!!

Every time.

Please sort this out. Oh and while you are at it please make the Blenheim and G 50 actually usable.

Please.

335th_GRAthos 10-29-2011 06:46 PM

Interesting...

How many Gb RAM do you have in your rig?

I noticed a similar problem, when shooting down bombers at the ATAG server, while looking through the gunsight mode, the amount of available RAM decreases constantly.
When my system reaches 96% RAM utilised, I get the boot...

So, it may be the explosions after all. Can you track the RAM usage with the Task Manager the next time you try to blow up something?

~S~

ElAurens 10-29-2011 06:48 PM

I have six gigs installed.

Last night when this happened I looked in the task manager and just over 5 gigs were being utilized.

There is a massive memory "leak" or whatever it really is, going on.

335th_GRAthos 10-29-2011 06:58 PM

Quote:

Originally Posted by ElAurens (Post 356040)
I have six gigs installed.

Last night when this happened I looked in the task manager and just over 5 gigs were being utilized.

There is a massive memory "leak" or whatever it really is, going on.


That's it then!

Interestingly enough, it seems it happens (the programm eats memory) when in gunsight mode (I need to test more).

For me the solution is easy: I start flyng CoD at 78% RAM utilised (my RAMDISK eats 6Gb RAM). When I see my RAM at 96% used, I close the game and restart it.

The nice thing is that the online servers keep my kill ration when I get connected again :)


But please, do not tell me that you start a new gameand a single explosion can eat up all your memory!!!!????


~S~

Tvrdi 10-29-2011 07:35 PM

Quote:

Originally Posted by 335th_GRAthos (Post 356045)
That's it then!

Interestingly enough, it seems it happens (the programm eats memory) when in gunsight mode (I need to test more).

For me the solution is easy: I start flyng CoD at 78% RAM utilised (my RAMDISK eats 6Gb RAM). When I see my RAM at 96% used, I close the game and restart it.

The nice thing is that the online servers keep my kill ration when I get connected again :)


But please, do not tell me that you start a new gameand a single explosion can eat up all your memory!!!!????


~S~

Grathos...We cant expect that every single CLOD customer is HW and SW expert. And that he will free up his RAM even though he has 6 or 8 GIGS which should be enough for EVERY modern and properly optimised sim, no matter how complex it is. So lets just wait the optimisations.

Chivas 10-29-2011 07:43 PM

Interesting... I know that exposions caused problems with the last beta, but I thought it was fixed in the release candidate.

satchenko 10-29-2011 07:47 PM

Try with something like this, maybe works:
http://www.fcleaner.com/ramrush.htm

ATAG_Dutch 10-29-2011 09:35 PM

Quote:

Originally Posted by ElAurens (Post 356037)
Oh and while you are at it please make the Blenheim actually usable.

The Blen is useable El, but it's a very sensitive bugger.

I don't have any problems with it now (well, not many:rolleyes:), but don't use any more than 60% throttle, don't use boost, and keep a close eye on both head and oil temp.

I've had some great fun skip bombing the ships on ATAG with the Blenny, but my Lord, you have to be careful!;)

CaptainDoggles 10-29-2011 09:35 PM

Quote:

Originally Posted by ElAurens (Post 356040)
I have six gigs installed.

Last night when this happened I looked in the task manager and just over 5 gigs were being utilized.

There is a massive memory "leak" or whatever it really is, going on.

It's called a memory leak.

What happens is the program allocates memory, but doesn't release it later.

So more and more memory keeps being allocated (reserved by CLOD) and as a result the OS has less and less memory to work with, until it can no longer function and the process crashes.

Insuber 10-29-2011 09:45 PM

In my case, it's enough to let CloD alone, even minimized, to see the RAM being slowly eaten up, kb after kb, until freezing and crash to desktop occurs @ around 6.5 GB (out of 8 GB). Certain events, such as zooming the view on a plane or object, or watching an explosion, seem to fill the RAM more quickly.

Cheers!

JG53Frankyboy 10-30-2011 12:02 AM

Quote:

Originally Posted by ElAurens (Post 356037)
.................... Oh and while you are at it please make the Blenheim and G 50 actually usable.

Please.

its anoying, but keep their cylinder temperatures between 200 an 250 degrees , and they work 'fine'.
To check this in the Blenheim is weird, true :(

and dont forgett, the Blenheim has not only two propeller postions ! move the pitch between ~5% and ~35% , and you get something between.

justme262 10-30-2011 01:09 AM

I used to have 8gig but I removed 4gig to see exactly how much difference it made. And it made NO DIFFERENCE to my fps or micro stuttering. Game runs 40-60 fps with minor micro stutter when flying low enough for grass to be rendered with 4gig and 8gig. At least on my rig anyway.

Given that this game is 32bit I don't see how extra ram can make any difference. But it is strange that you guys can monitor the ram usage and see CTD as it reaches max.

I very rarely get CTD though...

albx 10-30-2011 04:03 AM

Quote:

Originally Posted by CaptainDoggles (Post 356084)
It's called a memory leak.

What happens is the program allocates memory, but doesn't release it later.

So more and more memory keeps being allocated (reserved by CLOD) and as a result the OS has less and less memory to work with, until it can no longer function and the process crashes.

Some time ago I made a thread about memory leak, everybody jumped over me telling I was wrong, blablabla and the mods deleted the thread. Seems I wasn't so wrong then or not dear mods?

tintifaxl 10-30-2011 05:17 AM

Quote:

Originally Posted by CaptainDoggles (Post 356084)
It's called a memory leak.

What happens is the program allocates memory, but doesn't release it later.

So more and more memory keeps being allocated (reserved by CLOD) and as a result the OS has less and less memory to work with, until it can no longer function and the process crashes.

No that's not what happens in this case. CloD crashes, when it reaches the 4Gig barrier for 32bit apps. It asks for more ram -> the the operating system denies it -> crash.

Doesn't matter if you have 6, 8, 16 or 32 Gigs of ram installed. CloD can use only 4 Gig of it.

Feathered_IV 10-30-2011 05:25 AM

Quote:

Originally Posted by tintifaxl (Post 356166)
No that's not what happens in this case. CloD crashes, when it reaches the 4Gig barrier for 32bit apps. It asks for more ram -> the the operating system denies it -> crash.

Doesn't matter if you have 6, 8, 16 or 32 Gigs of ram installed. CloD can use only 4 Gig of it.

Interesting, thanks!

As I understand it, clod doesn't use 64 bit effectively (or at all) as yet, but could one expect the memory limitation to improve if 64' ever does get implemented?

louisv 10-30-2011 06:06 AM

That's the whole idea of 64 bits.

More (much much more) possible memory. Current motherboards will let you go to 24 gigs (in general) although you will probably not get the same performance as with 6 or 8 gigabytes. 12 is nice number right now, in 3 x 4 gigs.

Once CoD is 64 bits (and memory leaks plugged), it will give you all that potential.

senseispcc 10-30-2011 06:21 AM

There was a problem in the beta patch but in the patch itself there is none.:!:

JG52Uther 10-30-2011 06:53 AM

Strange, I have 4 GB, and don't remember the last time I had a CTD! Maybe I don't play long enough.

Feathered_IV 10-30-2011 07:39 AM

Thanks for the information fellas.

I'm on Win64 at the moment and don't get any CTD's although like Uther, I rarely play it for more than ten to fifteen minutes at a time.

Insuber 10-30-2011 07:59 AM

In my case, crashes happen after 1h-1,5h.

335th_GRAthos 10-30-2011 08:41 AM

Great tips!
I learned something gong through the posts guys, thanks!


@Tvrdi: "We cant expect that every single CLOD customer is HW and SW expert" Well, if he is not when buying the flight sim, I can only hope he is a fast learner... :D :D :D I became an expert in Russian when I tried to download it from the Russian websites the first month of circulation...
Yes, you are right Tvrdi in all points. But I like this flight sim somehow so I have my fun trying to sort out things... :)

@Dutch: Yes, thanks for this tip, I read about the 60% throttle at take-off yesterday at another thread. How was I supposed to imagine that a plane can take off at 60% engine power??? Good to know (after dozens of perforated oil gaskets...)

@Insuber: "it's enough to let CloD alone, even minimized, to see the RAM being slowly eaten up" Interesting, I did exactly the same test, 30min in the ATAG server on the ground and it did NOT happen (no memory leak).
My best result before CTD was 2hrs flying on ATAG server (with very little enemy contact :( ).
My worst result was 30min flying on ATAG server (with a hell of a lot of enemy contact :) ).
This is why I tend to think the memory leak must be related to explosions.

@albx: sorry mate, this is what happens often to early "trend setters". But we did not have such obvious memory leaks back those days (if I remember well, could be wrong, does not matter anyway...)

@tintifaxl: Thanks for the explanation! It spares me the experimentations I was intending to do :)
@cheesehawk: Damn, so I will have to experiment after all... :D

@senseispcc: "There was a problem in the beta patch but in the patch itself there is none" Ugh? The Memory leak? Trust me, it is there, post patch.

@Feathered: That is too little my friend, you have to do better than that. It seems flying is not the cause, you have to hit and make things explode, see the pieces dropping zoomed in, watch the planes crash.... (this is the moment where I should post the YouTube link to "Conan the Barbarian" speach about war and destruction... sorry, I do not have it :D :D :D )

Anyway, to cut the long story short, it is not nice but, it is controllable and predictable so it does not cause me such a nuissance to restart CoD after I have engaged eight bandits (this is my CTD average). Besides, when I log in back to the same server my stats have not been re-set, this makes things a lot easier.

Needless to say, I am confident that they will be quick to solve this bug since it is so obvious!
The only probem I have is that I can not create a dump file because all dump files after this CTD are 0Kb thus useless.


~S~

Majo 10-30-2011 10:29 AM

As it has been mentioned before the "lowclouds" mod by "Kegetys" it helps a little.

Salutes

Sokol1 10-30-2011 12:20 PM

Memory boost for 32 bit application:

http://www.ntcore.com/exsuite.php
http://simhq.com/forum/ubbthreads.php/topics/3421233/

Sokol1

Kongo-Otto 10-30-2011 12:29 PM

Quote:

Originally Posted by Sokol1 (Post 356258)

I use this one for my SH3 and SH4 together with all the Mega Mods:
http://ntcore.com/4gb_patch.php

maybe it is usable in CloD also.

ElAurens 10-30-2011 12:39 PM

Quote:

Originally Posted by Feathered_IV (Post 356192)
Thanks for the information fellas.

I'm on Win64 at the moment and don't get any CTD's although like Uther, I rarely play it for more than ten to fifteen minutes at a time.

15 minutes Feathered?

That's barely enough time to get warmed up and half way to altitude for a combat patrol.

And yes, 335th_GRAthos, my experience with time vs. number of aircraft or explosions is just as you say. Three of us Pigs can patrol for an entire fuel load in the Hurricane and have no problems at all if we see no enemy aircraft or maybe one or two and have a successful attack. However, if there is a large flight of bombers with human escorts and things get heated and flak is bursting all over and bits of aircraft and parachutes are filling the sky, well, you know what happens.

Flanker35M 10-30-2011 03:52 PM

S!

Noted the same. Flew all day on ATAG and gradually the performance deteriorated, noted in more stutter accompanied with lowering FPS, until the game crashed to launcher.exe. If not much action there is no problem at all..or it takes longer to crash if at all.

335th_GRAthos 10-30-2011 04:53 PM

Thank you Sokol and Kongo-Otto for the links, it seems that I will have to try this tool...

Something concerned me though, reading the descriptions in the article, this is for moving from 2Gb to 4Gb RAM access.

But our launcher.exe is consistenly over 3Gb when it crashes...

So, what we need is a program that will give our launcher from 4Gb to 6Gb or so.

(Not sure that my logic is correct)


~S~

=FI=Scott 11-09-2011 02:20 AM

Another thing to try is to marginally lower your graphics cards clock speed. I tried this a couple of days ago (following a post suggesting it) and so far I have not had one CTD in all the situations where previously I could have guaranteed one.

Having lowered to 740Mhz from stock 780 I edged it back up and its currently running stable at 770.

This CTD thing is affecting a lot of players and it does need sorting. Nothing else I run causes me any problems so I'm pretty confident its a game related issue.

i5 2500
16Gb DDR3
GTX570
500Gb Hybrid HD

335th_GRAthos 11-09-2011 06:33 PM

Thanks for the point Scott, I would doubt it though because the CTD we are discussing is predictable and can be easily monitored by looking at the usage of computer RAM.

It is therefore more likely a computer RAM issue ("mmory leak") than a Graphics card clock speed issue.

..most probably... :D

~S~

HamishUK 11-09-2011 06:41 PM

Quote:

Originally Posted by Dutch_851 (Post 356083)
The Blen is useable El, but it's a very sensitive bugger.

I don't have any problems with it now (well, not many:rolleyes:), but don't use any more than 60% throttle, don't use boost, and keep a close eye on both head and oil temp.

I've had some great fun skip bombing the ships on ATAG with the Blenny, but my Lord, you have to be careful!;)

Far too sensitive.

JG52Uther 11-09-2011 06:44 PM

Quote:

Originally Posted by 335th_GRAthos (Post 360080)

It is therefore more likely a computer RAM issue ("mmory leak") than a Graphics card clock speed issue.

..most probably... :D

~S~

Read the thread in the multiplayer forum, about the JG27 campaign we are currently flying. People were getting .exe after 15 minutes, I lasted an hour. They had 8-16GB ram, I have 4GB...
It seems totally random.

whoarmongar 11-09-2011 07:21 PM

I only have 4 gig Ram and have played on mp servers for 1 1/2hrs plus with no problem.
could it be this is mostly effecting ppl with MORE than 4 gig ram ?

Also when playing Arma2 you can flush your ram in game ( its left control - on keypad type "flush" if i remember correctly) is this a posibility in Clod

nearmiss 11-09-2011 07:58 PM

Quote:

Originally Posted by ElAurens (Post 356037)
Discovered today that ground attack, which is what the BlitzPigs have always specialized in, is almost impossible owing to being sent directly to desktop when large explosions take place that are viewed through the gun sight.

Straffing cars or even flak emplacements is OK, but hit one of those big fuel tanks on a French base, or shoot up a static Blenheim with the mighty twin 8mms of a Stuka, and BANG! SMOKE!!!! FLAMES!!!! DESKTOP!!!!!!

Every time.

Please sort this out. Oh and while you are at it please make the Blenheim and G 50 actually usable.

Please.

You have been here long enough to know that Luthier isn't reading the forums, only those associated with last updates. There are sticky threads open on the last patch you can explain issues there.

Otherwise, you are just talking the walls... no one else here, but the devs can resolve your issues.

ElAurens 11-09-2011 10:04 PM

Then why bother with a forum at all?

No offence meant nearmiss.

Chivas 11-09-2011 10:49 PM

In this case a forum is indispensable to help each other thru our issues on a largely not yet documented sim.

ElAurens 11-09-2011 11:20 PM

I know.

We do help each other out here, even if we sometimes toss the toys out of the pram.

Langnasen 11-10-2011 12:14 PM

It absolutely beggars belief that stuff like this is still going on. How long ago was this game released?!

nearmiss 11-10-2011 01:59 PM

Quote:

Originally Posted by ElAurens (Post 360172)
Then why bother with a forum at all?

No offence meant nearmiss.

I know you read and understand English. You twisted my words.

You know to post in sticky threads where Luthier will be reading, if expect him to possibly read your postings.

CharveL 11-10-2011 02:59 PM

Most likely imho it's a combination of factors which is why not everyone is having crashes. I haven't bothered to play online yet even since release because I don't have the time or patience to waste 20 minutes getting prepped for a fight only to crash so I'm pretty much going to wait until things are mostly sorted out.

I've been getting the odd crash in SP as well so it's not a MP only issue

I'm also thinking that there is a memory leak, but that it exacerbates some other issue affecting the video causing crashes. El's experience suggests - and we've all probably noticed significant FPS drops with close-in explosions, clouds, and smoke effects - that it might be something relating to the video buffer getting overloaded.

Just a suspicion really but I think a good test would be to significantly drop video settings to lighten the load and see how long it takes for a crash, if at all.

Either way, it's definitely a coding issue and I think the devs are well aware of it, just that they are probably working furiously to implement the new engine in order to give the efficiency needed.

Just speculation.

CharveL 11-10-2011 03:01 PM

Quote:

Originally Posted by nearmiss (Post 360317)
I know you read and understand English. You twisted my words.

You know to post in sticky threads where Luthier will be reading, if expect him to possibly read your postings.

Lighten up Francis, and maybe stop trying to be a forum cop. If El wants to post a separate thread which is actually bringing up a reasonable discussion topic why not let him?

=FI=Scott 11-10-2011 03:12 PM

Quote:

Originally Posted by CharveL (Post 360340)
Just a suspicion really but I think a good test would be to significantly drop video settings to lighten the load and see how long it takes for a crash, if at all.

No, I tried this. I had everything on lowest settings and still got the CTD's and just about exactly in the same places in the same circumstances.I tried lowering the res too- no dice. What escapes me is that if it is a memory leak why would lowering the graphics clock fix the issue ?

I suspect you are right about there being some common thread that is causing this but I am as confident as I can be that there is an issue within CloD causing this rather than it being down to so many users PC's.

CharveL 11-10-2011 05:03 PM

Interesting. I'd be inclined to agree then that it's something more fundamental.

Still, it seems tied to particle effects, and at least for me, happens the closer the effect is happening. You can really see the frame rate slow down in close explosions although the same can be said for some other more stable games too.

Anyway, I'd bet they are well aware of what is going and have decided to put their efforts into a better optimized engine than a band-aid for the existing one. Unfortunately, that will likely mean a lot more time and subsequent patching for the bug train that's sure to follow.

IvanK 11-10-2011 08:12 PM

My On line experience is primarily on the ATAG server. Exe crashes for me are generally predictable. I monitor RAM usage via G15 LCD display. As memory usage approaches 80% I get a slight chopp in sound followed by the crash at 83% used.

The rate of memory usage I have observed varies directly with the number of players on line. I have gone over 1.5 hours with just 4 players on line. I have gone just 15mins with 20+ players on line. The more humans flying the quicker the RAM gets used up.

Win7 (64Bit)
6Gb RAM
GTx580

xHeadbanDx 11-11-2011 08:50 AM

does every crash eventually? or just some ppl? i havent played this game much and, not at all since the new patch. im waiting for everyone (or most ppl) to say its a good game that runs smooth... lol:confused:

robtek 11-11-2011 08:53 AM

Why don't you decide for yourself???

One man's owl is another one's nightingale.

Insuber 11-11-2011 09:00 AM

- It runs smooth only with the "right" H/W and OS
- It has still issues in some key areas: FM, AI, stability, various serious bugs in CEM of some planes, still some graphical issues
- Many players cannot run it decently, or at all, due probably either to insufficient video Ram, unsupported video card, or old OS (Vista or XP are handicapped)
- once you have it running, it is graphically beautiful. More than beautiful, stunning and immersive.

ElAurens 11-11-2011 11:39 AM

I have been unable to do anything but chuckle and quickly turn off IL2/46 since I got CLOD to a playable state on my machine.

Even with all it's current faults, it's the best of it's genre.

IL2 now really looks and feels as old and outdated as it is.

Frequent_Flyer 11-11-2011 11:13 PM

Quote:

Originally Posted by JG52Uther (Post 356181)
Strange, I have 4 GB, and don't remember the last time I had a CTD! Maybe I don't play long enough.

Maybe you have a memory leak?;)

JG52Uther 11-12-2011 07:45 AM

Yeah since I posted that I have been having many .exe's!
As for il2, although its still on my HD, I haven't started it since CoD came out.

Ataros 11-12-2011 08:48 AM

Please send crush dumps to Luthier's e-mail as he asked in the last beta-patch notes. Otherwise they will not be able to solve the issue.

2 people from sukhoi mentioned that they had constant crushes in beta and send several dozen crush-dumps with reports. They did not have more crashes in release patch version.

There is no other way for the devs to solve the issue for each particular software/hardware combination than to study your crush-dumps. The user base is too small to wait for someone else to do this.

Insuber 11-12-2011 08:55 AM

My crash dump files are always empty (0 kb) after every CTD. probably they're bugged too.

JG5_emil 11-12-2011 05:09 PM

The last patch was terrible for me. Higher fps on black death but bad stutters and lots of crashes.

I have pretty much just lost interest and can't be bothered playing it anymore. Shame as I spend over 2 grand on a PC that would be able to run CLOD at max detail (which it does).


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