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New set of graphics dlls from February 15th, 2008.
Greetings!
Allow me to present new graphics DLLs for v409b from today, February 15, 2008. Download it here: http://www.warwingsart.com/3_409Beta...lls_021508.rar Thanks Guse!! :) Readme included in the zip file, but still New version, 02.15.08 1) Corrected bug with fog near and parallel to the ground on the low altitude – blue triangles. 2) Improved smoothness of the river coasts and working only in the landGeom=3 Same options are available on the sea coast, but we would like to know your opinion, whether it is needed or not or should it be made differently. 3) A big request to those who own ATI cards, please look closely at the bugs (if there are any) Feedback, such as tracks, conf.ini, screenshots is greatly appreciated!! Please post them here or submit to pf@1c.ru Note: Just in case keep previous version. Dont overwirte it, simply rename it with the date or something like that. |
oh my god ! :(
I've just tested theblackdeath and got big fps drop and permanent lag ! Core2duo 6850 8800 GTS 512 (drivers : 169.25) RAM 2 Go conf.ini [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=2 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
Ok, i havent tested them yet.. still at work... anyone else has this problem?
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I finally got it !
The "threaded optimization" of the nvidia parameter was set on. It seems that this new dll set is very sensitive to this. I did another test with "threaded optimization" on and the last dll set and got no problem. The new dll set show me same fps count and solve the winter map problem. Sorry for the noise. Thank you. |
Great dlls. With the previous versions I had red FlaK-Puffs and flickering smoke. Both is gone with the new set. :grin:
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Just tried them. I was trying all of the sets till now, and I am running simulation with land geom 2. I didn’t experience graphical glitches with none.
Although I don’t see difference in FPS (like they are the same) seems like I have light stutter again. I prefer previous, from February 8th. Maybe this is just my subjective feeling but in previous light on objects was somehow softer and smoother. Rivers looked more like rivers, with river shores and water color gradually getting darker in the middle in the river, like with the real rivers. In this last one rivers looks again like deep wide canals carved into green fields, more unrealistic then with previous DLLs (from feb. 8th). And with the previous somehow feeling of depth of space was better; again I will repeat that’s maybe just my subjective feeling. So I will stay with the set from 8. February. Graphic card Nvidia 6600 driver 160,02 quadro. |
I am seeing slight low level terrain stutter with the 15 Feb DLLS. 9 Feb DLLs seem a little smoother to me
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The water is no longer an amorphous black. It is now an amorphous purple!
Is there any chance this will be fixed? |
In general the fog seems to be smoother...I used to get these squared off patches in the fog bank (lines on the edges) texture's and these seem to be gone. Clouds and fog are much better...everything else...I don't know.
Thanks though... |
smooth as silk here!
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I've flown on several maps and haven't seen any graphic glitches. No flickering along coast lines. I have LandGeom=3 and Water=2 and it looks good and runs smooth. One improvement I've seen is when I use F3 for the flyby view. With the last couple of .DLLs I'd see a slight hesitation as the plane passed by. That seems to be gone with this set. Running .ntrks I've recorded seem very smooth. The Black Death .ntrk seems to have some slight stutters. Usually during a scene change. I've never been a big fan of that .ntrk as a judge of how well my system is working.
My system is an AMD 4800X2, 2 gigs of ram, 640meg GTS 8800 using Nvidia drivers version 163.71. |
The river drawing problem on winter maps seems to be fixed now. After quick test no fps loss or other problems encountered. Will post here if find something new - Good Job!
http://lelv8.org/temp/conf.ini Nvidia 8800 GTS with 640MB and Forceware 169.21. Processor DualCore 6600 @ 2.4 GHz, 4GB memory |
I am simply blown away by the state of this sim. Nice job on the new DLL's and thank you! I can only hope the final 4.09 patch will be as good as things are now.
I am running 1946 on a Q6600 machine at 3.4 GHz with 4 gig of ram in Vista x64 and a 8800 GTS 512 (G92) with 169.25 drivers. Perfect mode, water 2, with 4x AA and 16x AF on Mitsubishi 22" 2070SB CRT @ 1280 x 1024 @ 100Hz. Result? Absolute butter, slickery smooth, beautiful shadows and imaging :grin: I also have a 22" wide Samsung TFT which looks great and runs pretty good, however, the motion blur is annoying. The CRT totally destroys the TFT for this sim. The TFT destroys the CRT in everything else. I haven't seen a better result yet. Thanks guys! T4E :mrgreen: |
I have no problems with these new DLL's. They work fine for me. The shoreline is more natural and better looking.
I confirm that they must be used with the "threaded optimization" parameter of the Nvidia Control panel switched to off, otherwise there is brutal framerate drop. Water color is perfect but I never had any problem with it. Reflections of clouds on the water have improved on the last two versions and the overall visual impression is excellent for me. I use a Asus Nvidia 8800 Ultra graphic card and the I play with 1920X1200 resolution on a 24" display. The processor is an Intel Extreme QX6700 quadcore at 2.66 MHZ on a Asus Commando board with 4GB. This processor is now becoming old and I surely do not get the best performance. But the latest test on the BlackDeath track I get between 25 and 60(limited by sync) FPS with the majority of the track between 40-50. Windows is Vista Ultimate. I use Landgeom=3 and Water=3. I get excellent foaming effect on the waves when weather is rough. But there is still a glitch that none of the existing versions of the DLL's have never fixed. As you can see in my conf.ini file here-under I use "Effects=1". When I set it to 2 I get better visual quality for explosions and for the smoke of ships, or visual effects of cannon shots from ships or on the ground. To put it short it improves all the smoke explosion effects pretty well. But I play mainly in the pacific theatre and there is a color problem which is an immersion killer. All the water explosions are various shades of grey up to dark grey. The big water explosions should be completely white. This is the case when "Effect" is set to 1. So if you could correct this bug for the final 4.09 version you would get all my gratitude and my deep respect as my preferred game supplier for the many years to come. My settings are: [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1920 height=1200 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=0 FullScreen=1 DrawIfNotFocused=0 EnableResize=1 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=100000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=0 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] Arcade=0 HighGore=1 mapPadX=0.6689453 mapPadY=-0.046875 viewSet=32 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=0 NoLensFlare=1 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 TypeClouds=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=0 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=2 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ProcessAffinityMask=15 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale=fr [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Thanks again for all your efforts. Gold |
Test-4-Echo, have you tried turning RTA off, it defaults to on at start up, but I find if left on I have some problems with clouds in IL2, its a pain that it has to be manually set to off.
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Edit: Hey, Tiger beat me to it... oh well....:-) |
I should have mentioned that my Sammy is the 5ms 225BW not the 2ms 226BW, therefore, no RTA. Thanks for the suggestion though.
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~S~Ivan,
I had an improvement in fps, but am experiencing graphics glitches with reefs on Pacific maps (coastlines have cloudy grey look, and reefs sometimes appear the same way). nVidia 8800 GTX 768 NGO 6.14.11.6369 drivers Core2duo E6850 Asus P5N32-E-SLI Windows XP AA Supersampling - 8xS Anistro - App controlled All optimizations off Gamma correction - On Vert Sync on, w/triple buffering [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
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The response time compensation/acceleration can have a negative effect when it overshoots, and sometimes you can see less motion blur with RTC/RTA disabled; the RTC/RTA error manifests itself like a motion blur that happens in... advance! (as opposite to the usual thing that you see, namely a trail that's left behind). |
I'v got a ATI X1950 pro,should i get these new dlls ??
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8800gtx. Rivers look much better, but now edges of the forests are shimmering badly. Can't stop it with rivatuner.
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I posted in the wrong thread, but on my ATIx1600 equipped iMac at max settings, its perfect now, I played tracks and regression tested all the stuff I saw problems before on, and I don't see any odd artifacts now, and the transition from land to water is better than it has ever been. That with the longer view distances put a polish on an already great sim. - Thanks!
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cheers Inadaze :) |
Well... those DLL's fix a few but rather small grafic glitches on my system. "Well done!" to this.
But about the new rivercoasts I'm pretty unsure. Indeed the flickering is well reduced and on some areas rivers look a bit more real (like swampy coasts), but on the other side, it looks very unreal on sea coasts, plus it cannot reduce the flickering of the animated water foam, can it? Maps without rivers, but sea coast (i.e. pacific maps) would really suffer from this. I see this as a partially workaround only, not a solution. There are a few issues on the game, where flickering is produced, not only river and sea edges (so also at the markings or the edges between the canopy frames and the windows of the extern models). This still can be solved only by high settings of antialiasing, which on some systems even isn't possible at all. I'd like to get an option wether to choose DLL's with or without the new river coasts, but however including all other latest improvements. Thanks for your efforts anyway! |
I like the "new and improved" .dll's...it seems like everything looks a little bit better. It's hard to say, (because I change my graphics setting a lot) but I think that everything looks a little bit smoother...shadows are blended...the "light" in general looks more "cohesive"...
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Everything looks great!
Only small glitch is the shadows caused by water splashes at a distance; easy to check by flying a quick mission in Crimea, the shadows seem to appear before the water splashes are visible GeForce 8800 GT perfect settings, land geom=3 etc etc |
Much inmprovement.
I'm running an older X1950 Pro AGP card. With the last DLL's I got hard edges around the fog. Water on land, land on water. Infinite little lakes on land, infinite patches of land or landing strips in the water. Saw most of this corruption on the "new" maps online. All of these anomolies seem to have dissappeared with the new dll's. I'm much happier.
Da Worfster |
On my x1950PRO PCI-E looks everything OK. I tested it using standart settings for Radeon X800 etc in IL2 setup. with changed conf.ini for 1440*900 LCD.
On XP64 Catalyst 7.11 everything OK On Vista x64, Catalyst 8.2 great improvement. I had many stutters and land textures corrupts in game. Now it is OK. I am using Catalyst defaults with AA 2 AF 4 on XP. On Vista I have the same but also I must enable Vertical synchronization and tripple buffering to eliminate remaining little stutters. I am using OpenGL and perfect mode. |
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New Feb 15th Dll's work good for me
NO problems so far. Everything looks good!! Got a ATI X1800XL Crossfire capable card here. :)
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S! |
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On XP the situation is different. The last good working ATI driver is 7.11. In all 8.X I have about 1/3 lower FPS. Really I cannot understand this dramatic decreasing. It is interesting that when I compare performance vista drivers to XP 8.X drivers I am obtaining identical results. |
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new dlls
uhhhhh, the link doesn't seem to work.......
found a new link for it in ubi forums hosted on Mission4Today, so many thanks to them for hosting it. http://mission4today.com/index.php?n...etails&id=3246 |
Are the feb 15th dlls still hosted anywhere? I get a 404 error on the links to it that I've found, and the working links are to the Feb 28th version.
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Check your PM TX
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