Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Worst bugs fixed in Cliffs of Dover? (http://forum.fulqrumpublishing.com/showthread.php?t=27394)

Lant 10-24-2011 06:50 PM

Worst bugs fixed in Cliffs of Dover?
 
I originally wanted to play CoD when it came out, but it was a bug fest on its release. Whats the state of "Cliffs of Dover" now, can you play it? Are any addons, dlcs etc. planned? How many people are in the multiplayer?

Thanks in advance

pupo162 10-24-2011 06:55 PM

i cnat play myself, but the majority seems to admit that the game is nowhere near its initial release.

AI still needs fixing, and some other stuff.

JG52Krupi 10-24-2011 06:55 PM

A fair few ppl online atm.

state of the game... its getting better and better... if you had low fps things won't have changed much, thats the next patch apparently but they have reduced the stutters.. well by a huge amount for me anyway.

Give it a go, visuals have been worked on... looks amazing now but the next patch or the one after is supposed to give us a 50% increase in fps.


Quote:

Originally Posted by luthier (Post 350181)
Hi everyone,

The patch has gone up to steam. It should autoupdate your game version in a few hours once it propagates down to the world. As long as autoupdate is enabled in your steam (Library – Cliffs of Dover – RMB – Properties – Updates – Always keep this game up to date) you do not to take any further actions.

Patch notes can be found below.

And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch.

Thanks everyone, and we hope you enjoy the game!


v1.05.15950 patch notes:


katdogfizzow 10-24-2011 06:55 PM

Quote:

Originally Posted by Lant (Post 353896)
I originally wanted to play CoD when it came out, but it was a bug fest on its release. Whats the state of "Cliffs of Dover" now, can you play it? Are any addons, dlcs etc. planned? How many people are in the multiplayer?

Thanks in advance

Its great if you have a new computer. 3GHz+ and a 1.5Gb+videocard
Yes tons of addons and updates are planned.
There are 20 people in multiplayer.

JG52Krupi 10-24-2011 06:56 PM

Quote:

Originally Posted by pupo162 (Post 353898)
i cnat play myself, but the majority seems to admit that the game is nowhere near its initial release.

AI still needs fixing, and some other stuff.

Hmmm... really?

A fair few nay sayers are now flying online with the latest patch... sure things are progressing slowly but there progressing that the main thing.

JG52Krupi 10-24-2011 06:58 PM

Quote:

Originally Posted by katdogfizzow (Post 353900)
There are 20 people in multiplayer.

24 on ATAG atm that will get to 50 by 9 (UK time) and the repka server normally has a fair few ppl in it.

Lant 10-24-2011 07:02 PM

Quote:

Originally Posted by katdogfizzow (Post 353900)
There are 20 people in multiplayer.

Thats disappointing, there are more in Il2 1946 with Ultrpack 3.0 O_o

It think I wait until some DLC or addon comes out, if they start selling new planes it should (hopefully) be a sign that the worst bugs are fixed.

robtek 10-24-2011 07:05 PM

That will hopefully never happen, the DLC-part i mean!!

For quite a few people there is no way back to il2+UP after playing CoD, worlds apart, imo.

JG52Krupi 10-24-2011 07:06 PM

Quote:

Originally Posted by Lant (Post 353906)
Thats disappointing, there are more in Il2 1946 with Ultrpack 3.0 O_o

It think I wait until some DLC or addon comes out, if they start selling new planes it should (hopefully) be a sign that the worst bugs are fixed.

And once again the moaners turn away another person.

What are your pc specs dude, we should be able to give you a good idea of what you can expect.

P.S. BTW there was 60 ppl on ATAG last night, until steam the game lagged :(

addman 10-24-2011 07:09 PM

Quote:

Originally Posted by katdogfizzow (Post 353900)
Its great if you have a new computer. 3GHz+ and a 1.5Gb+videocard
Yes tons of addons and updates are planned.
There are 20 people in multiplayer.

Soon we won't be needing high-end rigs to play it since luthier told us fps will increase by at least 50% in the next patch. :)

CaptainDoggles 10-24-2011 07:19 PM

Quote:

Originally Posted by Lant (Post 353906)
Thats disappointing, there are more in Il2 1946 with Ultrpack 3.0 O_o

It think I wait until some DLC or addon comes out, if they start selling new planes it should (hopefully) be a sign that the worst bugs are fixed.

Last Thursday there were 3 servers with about 50 players each. Don't believe everything you read.

During US and UK prime times the numbers online get quite high indeed.

Pitti 10-24-2011 07:26 PM

Quote:

Originally Posted by katdogfizzow (Post 353900)
There are 20 people in multiplayer.

Quote:

Originally Posted by Lant (Post 353906)
Thats disappointing, there are more in Il2 1946 with Ultrpack 3.0 O_o

Well.... really?!?
http://img855.imageshack.us/img855/6258/serversv.png

pupo162 10-24-2011 07:37 PM

Quote:

Originally Posted by JG52Krupi (Post 353901)
Hmmm... really?

A fair few nay sayers are now flying online with the latest patch... sure things are progressing slowly but there progressing that the main thing.

yes, as i said, most people now say the game is good and playble.

for me it isnt.

Insuber 10-24-2011 07:47 PM

I've seen 50-70 ppl on ATAG during the weekend. And I'm starting to have some good fun therein.

The main issue online, apart from the wrong FMs and the remaining bugs, is that the Channel map is really huge, and the contacts are more difficult to spot than in Il2 Sturmovik. Online missions with the time will be more varied, as it wasp in Sturmovik, squads will start to join and eventually the online wars will start again. But already, for example, the AI bomber formations are nice to watch, and there are some good fighter engagements from time to time.

2012 will be CloD year :)

Lant 10-24-2011 09:22 PM

Quote:

Originally Posted by Insuber (Post 353926)

2012 will be CloD year :)

I hope. Rise of Flight is way better then Cliffs of Dover now, but it also took about one and a half years to get that far.

Whiski 10-24-2011 11:23 PM

Numbers are growing. Even with the bugs in Clod, I find it hard to go back to 1946. For me, Clod is now top dog, I get smooth game play and few stutters.

The servers offer good variety with great people and good fighting.

Best thing anyone can tell you is to get online and try it out, its the only way.

Good Luck

Whiskey

He111 10-25-2011 03:16 AM

I mostly play offline, creating historic scenarios and replaying them.

i find COD fairly stable now, especially in Windowed / pseudo modes.

AI needs alot help though :grin:

.

II/JG54_Zent 10-25-2011 03:24 PM

just bought it myself for reduced price... couldnt resist to see for myself....
took three days fiddling and forum searching to set it up at least somehow usable...

i think it depends much on the hardware you have whether you can already enjoy it..it is a performance hog extraordinaire..... if you have latest 1,5 or more gigabyte Nvidia Vram card, gtx 570 or 580 you might be not too disappointed about its performance.. good and fast CPU of course too... somewhere over 3,5 ghz it should be i guess to have the game run rather fluent with only the occasional hickup... or AMD 2 Gbyte of course... but as usual with Maddox games seems to run better on NV...

Dual gpu and SLI or Crossfire cards seem to still have their problems... it took me a special laucher program (Radeon Pro) with the CF profile of another game (Lost Plante DX10) to even make Clod start using CF (5970 dual gpu here)... with CF on and medium settings (landscape shading, buildings) mostly and without shadows (!!! looks bad) i get good framerates and fluent gameplay... but Multiplayer menues are distorted like that...
soo... no properly working Crossfire...SLI i dont know exactly but what i read here still a problem too...

Radeon card owners of 5xxx HD generation still need to delete ubilogo.wmf in order to have their card running on full speed... so even some basic bugs are not yet eliminated...

But whatever hardware you have,... you will encounter numerous other bugs.. the most annoying and immersion killer nr. 1 for me (apart of CTD) are UFO like rolling bogeys... AI is rolling without influence of gravity or so.. they wiggle from side to side in a second...looks ridiculous, absolutely no no...

But it seems there is some progress... i would wait for the next one or two patches until getting started with BOBII unless you have extremely potent hardware and are willing to invest a lot of time to get it going....
so i have shelved it and wait....

JG52Krupi 10-25-2011 03:40 PM

Zent, could you post your average fps.

I have a 5970 and an average fps of 40-50 online, I don't use radeon pro just ccc and have the game running in pseudo mode to remove the crossfire problem.

Bonkin 10-25-2011 06:35 PM

I was able to invest in a new rig before buying the game so I've never had performance issues that have bothered me - but I know others are not so happy and there has been disappointment when a patch or release has not addressed performance issues.

Personally I could never go back to IL2. Clod is so much more immersive - but the main reason is that the IL2 servers are filled with some highly skilled gamers. For me and my buddy it was getting tiresome always getting wasted. We flew together on one night of the week and our tactics just were not working. Now, on Clod we find that the playing field is wide open and we have more success - which I think is in part to the FM and DM.

No doubt things will change over time - but right now we find the experience is more aligned with the wartime stories you read, i.e. you can go on patrol and not see anything for ages but then suddenly find yourself in a tense combat with an enemy you just didn't see - and then it will abruptly end as quickly as it started and you're nursing your damaged kite back to base and wondering where everyone went.

The key bug for me that needs ironing out is AI. You can tell the AI planes because they're a bit jerky in their motion and sometimes fly sideways! (No kidding). Only the other day I had 3 109's chasing me all with exactly the same flight path and attitude.

BigC208 10-26-2011 01:57 AM

Quote:

Originally Posted by Lant (Post 353896)
I originally wanted to play CoD when it came out, but it was a bug fest on its release. Whats the state of "Cliffs of Dover" now, can you play it? Are any addons, dlcs etc. planned? How many people are in the multiplayer?

Thanks in advance

I upgraded to a i2500k @4.4ghz and a gtx570 last week. Since then no more ctd's and slide show performance. The sounds have improved but I have a problem hearing the machine guns. If I turn my head sideways I can hear them faintly. Cannons are ok. I have all the settings maxed out now and get from 42 average in the black death track. Most of the qmb missions run between 50 and 60 fps. Only thing that slows me down are clouds, they cost between 10-20 fps so I turn them off most off the time. Same with the mirrors. They look lousy and cost me 5fps so they're gone also. It's still not as smooth as Il2 at the same framerates but no more anoying stutters.

When I read the next patch will give 50% increase in FPS I'm worried. Every patch so far has increased performance a bit but makes it look a bit less glorious. I'm used to the way it looks now and it looks stunning. I also have the prepatch version on my harddrive and it simply looks better. Runs fine on my rig but has no E4 and has a few other things porked that the last patch fixed. So, if you have a fast computer and don't mind reinstalling the program every now and then after a new update, get the program.

David198502 10-26-2011 05:56 AM

Quote:

Originally Posted by robtek (Post 353907)
That will hopefully never happen, the DLC-part i mean!!

For quite a few people there is no way back to il2+UP after playing CoD, worlds apart, imo.

+1 to both statements!!!

Ataros 10-26-2011 09:33 AM

COOPs are 50% fixed now http://forum.1cpublishing.eu/showthread.php?t=27423

(Limitations ATM are no airstart and no more than 4 airgroups on blue side.)


All times are GMT. The time now is 07:23 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.