Quote:
Originally Posted by robtek
(Post 334328)
If the flying is "full real" the interpreting of the heading indicator in the brit fighters should be more difficult, as in "real life", leading to less sa.
It should be a option for not "full real" servers, though.
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Quote:
Originally Posted by No601_Swallow
(Post 334350)
Personally, I'd like it kept as it is.
I think the graphical feedback of the little throttle quadrant is elegant and beautiful. It gives me the feedback of the input settings I need.
The lack of the speedbar forces me to use my instruments. I think this is a wonderful, stellar, development in combat simming. For one, it helps me appreciate the sheer art of the cockpits and the readability of the gauges, and secondly it makes me feel like I'm part of the aircraft. It's a step closer to feeling that I'm actually flying.
I'd be very sad to see this go. Personally speaking, obviously. Hm. I feel pretty strongly about this one!
And another thing! Surely the speedbar kills immersion at least as much as the "icons on" switch. In fact, I'd argue that the "icons on" switch is more justifiable because it deals with an inherent lack of realism in computer sims (difficulty in spotting, identifying and tracking other aircraft).
As for the compass - learn to read the compass! (And yep, I fly spits and hurris almost exclusively.) And with the channel map, working out which direction is north and south and east and west really isn't that hard. ;)
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Quote:
Originally Posted by cheesehawk
(Post 334360)
I'd vote yes as a server side option, as it would greatly assist in training new pilots, but should be kept off for full real servers.
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That's pretty much my take on things. The throttle position sliders are acceptable because in reality a pilot can simply run his hand over the controls to see how they are set without having to look at them, this is a feature that simulates the interaction of knowing a cockpit layout and muscle memory on the pilot's part. We don't look at our controls when driving a car either, we can perfectly set the air-conditioning or change radio stations while still keeping our eyes on the road, because we know the car's layout. That's what the engine sliders represent and people who have better game controllers (throttle quadrants etc) that give them the same kind of physical feedback can then turn off the in-game sliders that simulate this effect.
The speedbar on the other hand should be an option that can be turned off by the server. Again, we can sense speed and judge engine RPMs by sound in a car, but to know exactly how much speed we're making or the precise engine RPMs we need to glance down at the dashboard. This is what the lack of speedbar simulates and we also have a "glance at dashboard" command that makes it very easy to take a quick look at the instruments. This makes it fully possible to fly by the gauges like it happens in real life in many regimes of flight.
As for the compass, all we need is a command similar to the "glance at dashboard" command we now have, but centered on the compass: keep the key pressed to look at the compass, release the key to return to the previous view.
Either that or the ability to save custom viewpoints like RoF does it and the compass issue is solved without the need for a speedbar.
Don't get me wrong, i'm all for options so if people want to use a speedbar they should have the option to do so. I just don't want to see it in full switch servers because i consider it a step of regression: much of the work done in CoD in regards to cockpits and systems modeling is taking us one step closer to how fights were managed by the pilots back then, it was a trade-off between SA and managing your airplane and that had been sorely missing for a long time from prop-sims. Now that we finally have it, it makes no sense to eliminate this feature globally.
If people can't handle it, don't like it, or just want to mess around in pure dogfight mode for a while they should certainly be able to sidestep it and the way to do it is already there: just add a speedbar option in the difficulty settings. However, the people who also like the new tactical challenges enforced by having to manage your aircraft should have a choice too, we can't just enforce speedbar globally, it would be robbing the game of one of its major improvements: the ability and need to finally fly by instruments and make the correct tactical choices to offset the diminishing of SA caused by "head down in the gauges" time.
As an option, sure, server enforced. As a blanket change for everyone, definitely not: those that want is should be able to use it, those that don't want it shouldn't be forced to use it ;)