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BETA Patch v 1.03.15527 BUG Thread
Please post patch 1.03.15527 bugs here for Luthier and team....
Please add PC specs and anything else that might help. This is a sum up so far. Cheers Krupi!! Taking a note from Insubers thread here is a compilation of the bugs found so far. 1. FPS Drop (Roughly 10%). 2. Gunsight Dimmer no longer works. 3. Landing gear hydraulic noise can be heard when player switches to neutral gear down postion. 4. BF 109 E4 Window opens up the wrong way. 5. BF 109 E4 Can't drop bombs, SC50 bomb rack positioned incorrectly. 6. BF 109 E4 No Auto Prop. 7. BF 110 Instrument Panel lights are always on. 8. BF 110 No mine shells!!! 9. Cockpit glass appears opaque rather than transparent in outside views. 10. Target Dots should be modified and removed from ground targets and can be seen through ground and clouds. 11. Tiger Moth can crash the game. 12. Black areas in red out and injured pilot effect. 13. Contrails need work, they do not start off at the wing tips and are a bit to thick at the beginning. 14. Sun blinding effect needs more work, happens to often. 15. Horizon can be seen through aircraft. 16. Game crashes more often. 17. Sometimes you can hear cockpits after bailouts. 18. Stuka smoke cant be seen by pilot, but can by other players. 19. Stuka rear gunner ammo hang in mid air after canopy ejection. 20. Ammo counters don't work (needs verification). 21. Effects have a box/outline. Nvidia users can remove this by rolling back to patch 275.33. 22. Lights visible through cockpit. 23. Optional ship guns no longer appear on gun decks, appear at water level. 24. Merlin negative 'G' cutout needs investigating. Plus these bugs found by Hanzu... Victory conditions are missing for all missions in \missions\Multi\Co-Op and \missions\Single\ Briefings are missing for all missions in \missions\Multi\Co-Op and \missions\Single\ Blenheim IV planes have no bombs in \missions\Multi\Co-Op\Red Attack - Isles of Doom.mis Blenheim IV planes have no target in \missions\Multi\Co-Op\Red Attack - Isles of Doom.mis It is impossible play Co-Op and to have a seat in aircraft when Options->Realism->Aircraft Swirching->Cannot Select Sides is on. In Co-Op when you click a seat in aircraft the mission starts immediately without ever clicking Fly button |
Cannot use vsync anymore, there is like 2 pictures then, just like watching 3d movie without 3d glasses.
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- when i got shot in the bf109E4 and wounded some showdows stopped working and the cockpit filled with black holes.
- Sound mutes when i Choke merlin engine - Countrails are bugged when crossing plane parts that are not wind, they disapear to soon and reappear to late. Also, they start 20 cm appart fro mthe wing tip, and they deserve a tinner, more beutifull effect, but hte phisics of it are oustanding -109 still has the prop leaver working upside down. if i press "increase RPM key" it decreases and "reduce" it increases. |
Landscape lines on borders of land and water are still there. Catalist 11.7.
Does anyone with NVidia card have this bug? |
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Sea horizon showing through aircraft...
http://img30.imageshack.us/img30/465...9061928450.png By furbs9999 at 2011-09-06 Also had 2 lock-ups which ive never had before. I7 @4600 8 GIG RAM 580 GPU WIN 7 64bit CLOD at full detail |
I like it. The sound is awesome. The guns sound volume is too low I think.
No Minegeshos for the BF-110's is a disapointment.:( I also think the haze is just too dense. There's no more clear sky anymore, just murky haze.:( |
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horizon lines seen also through the cockpit like it is transparent
http://i51.tinypic.com/1i1tgj.jpg I also have some sounds bugs, ejected and still heard the plane engine |
Yea thats what i have ^
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[QUOTE=Ataros;331997]Is it crossfire that causing it?[/QUOTE
No problems with V-sync and crossfire here. The splash logo video seems to be causing me some problems, it seems to lock the memory speed on one board to 900 Mhz (usually runs between 300 and 1200 on demand. Deleting the video file removes the problem. Subjectively an increase in fps at higher detail but needs more testing. I'm very impressed with the new sounds, thanks Luthier and the team for your hard work. |
Coop still doesn't work, though not certain that it was being fixed.
Flickering still bad, but worse down low. FPS drop. Still no fuel loadout in single player. Again this may or may not have been addressed. STILL...NO FSAA !!! |
- Loadouts doesn't work for single player missions
- Force Feedback takes ages to enable when starting a mission - Flickering shadows on ground (the shadows of the trees and of the smoke) - FSAA still doesn't work on ATI cards |
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hwats your joystick? and system? not that i can help, but if someone knows how to, they cant guess this stuff |
Just a little one:
- Gunsights sun covers are transparent. They sare useless now. On the other side, the gunsights ilumination is much better now. |
Problem: No change in engine sound when opening and closing canopy.
Tested in a spit in cross-country and a hurricane in the campaigns first two missions. |
Loadouts preset missions
The loadouts in the sample missions can't be changed.
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-Bf 109 E4 sidewindow opens wrong direction
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Still no Rotol CSP for the Spitfire IA. Will this ever be fixed?
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This isnt so much a bug but reqest
Plz fix pilot voice, its to low, I cant hear my instructer telling me what to do in training, And i cant or hardly hear, what the al are saying, even with vioce turned right up in options:( |
10% fps-drop on my 25mins "fps test mission"..
Thanks anyway:) ~s~ |
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Weird graphic
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No, I have the latest drivers. |
Joystick stopped working! (However force feedback when shooting etc. is still there.)
MS Sidewinder Force Feedback II, Win7 64bit. All axis/buttons does work in the Windows control panel... I get no response with any axis or buttons in game or with the control settings. |
Game doesn't launch anymore after insalling beta patch.
~S~ |
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my considerations and founded bugs
First: hat off.
Second: Good work. My first impression about colors: Not as bad as I thought, but I still think the blue haze it´s too heavy for a clear day and low level flight. Also in some conditions a bit more color would be nice. But overall it´s a good work, not finished, but in the right way. Much better sound, but some of them are still missing. Much better overall performance. Now I can play with all maxed with only some micro stutters. Wonderful. Nice beaches, but now I miss the old il2 breaking waves. Bugs I have found: -Machine guns sounds sometimes get stuck and keep playing even if the plane crashes. -Red view at high G seems bugged. It have some glitches and affects only the cockpit, not landscape. -At least one crash to desktop while playing -Flying through clouds, at least in E4, fails: Sometimes the cloud is rendered inside the cockpit. Sutile improvements I have found ( I think ): Improved roads I think, they look much better now. Improved specular reflection color in planes, now reflecting real color of sun light. I think the last one was always white and ugly. ---------------- win7 64 Quad core 4 Gb Ram GTX 560 |
Comms still utter fail...........:(
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I get the crosshairs of the loader but it doesn't get any further than that anymore.
~S~ |
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When I afterwards copied the patched files a second time, everything worked fine. Just try it - a good chance that it will also solve it for you. |
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~S~ |
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Problem solved. :grin: thx. |
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the gauges in the Bf 110's has all the time lights on
you can't turn them off |
Noticed:
Overall the game is MUCH better than ever! This was a very positive LEAP in your patching process! -Still no Singleplayer mission loadouts -Sound heard as if inside cockpit when bailing out -WEIRD: When flying 109E-4 I purposely overstressed the engine and as I was gliding in towards the ground from about 700m AGL, and looking from inside the cockpit toward my 10 o clock, the plane "warped" into the ground. So I went from 700m to 0 in an instant. VERY weird. -AI still flies like MiG29's and F-16's, which is strange :) Actually the 109 controlled by AI rolls faster than a F-16 |
sli malfunctioning
SLI MALFUNCTIONING
Luthier why a single nvidia video card is still better than two nvidia video cards? Why? I would like to know how many years do I have to wait just to hear this few words: "we're still working on it". You said that Nvidia have the job of doing a profile and Nvidia said that's your fault. So where is the truth? |
The crew of the HE111 started smoking pot in this Beta patch.
Pre-patch: http://cloud.steampowered.com/ugc/57...1B0AA40EB7CC4/ Post-patch http://cloud.steampowered.com/ugc/57...E4360A6DDA1D4/ Also muzzle flashes now seem way too bright IMO. |
HEY STRIKE
THE roll rate of the AI is the same with an F-16 without loadouts and ECM |
When in padlock view explosions on the ground or splashes in the sea from crashing aircraft are not seen. Been like this from very early on.
Please fix the FSAA. This sim will be a true beauty once it is fixed. Please fix Comms. I Can't get my wingmen to do anything other than change formation. As Strike said, please fix the flight modelling of the AI. 360 degree rolls in the blink of an eye!! :confused: |
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It's ok over south England, but not over some island map, or in the middle of the water far away from the land. I've been around the block a bit too. This kind of hazy sky is the exception, not the the norm. It may be normal over big industrial cities in the summer, but not in the middle of the sea whenre you can't even see land. |
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Someone seems to have filled the fountains in Trafalgar Square and the one in front of Buckingham Palace with blue paint!
http://i958.photobucket.com/albums/a...9-06_00002.jpg Also, I got a graphic glitch in the Thames estury - it was 'beach' all the way across: http://i958.photobucket.com/albums/a...9-06_00003.jpg Edit: Same the other side of the Channel: http://i958.photobucket.com/albums/a...9-07_00001.jpg I tried landing on it, but it is definitely water (or quicksand!) I've also had it crash twice while in the Tiger Moth - looking down in the cockpit seemed to cause it. |
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Sound is a huge improvement over previous! Not quite there yet, but hats off to the sound guys for what's been done to date.
The Merlin pops and bangs when you throttle back, which is very welcome. Noticed some bad visual bugs, such as the new landscape colours being in large square patches and beyond the patch were the 'old colours'. Also, the grass growing through the a/c seemed worse than previously. See screenshots. |
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http://farm1.static.flickr.com/75/20...3fcce0eb_o.jpg or this (with far haze but no so much near haze): http://image.shutterstock.com/displa...e-78540271.jpg http://www.holland8.nl/wp-content/ga...el-airshot.jpg |
Well I'm not going to make a thread for just the muzzle flashes.
Also all bombers seem to have some pot smokers on board, I think it's because of the lighting that is different now, but it doesn't look good IMO. Maybe someone else mentioned this, but my negative G effects on the pilot seem to mess up all cockpit dials and cause all sorts of graphical glitches. |
Not a bug (all I have found were already told) but a suggestion, the transition from idle sound in the 109 (superb btw.) to power should be a little smoother IMO.
Like the new GFX. Had the game hanging up in a quickmission (Canal-flight) after a few seconds. Otherwise, great work guys, right direction. THX |
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2 bugs noticed so far:
I have mapped E key to toggle engine on/off. I have mapped CTRL-E for another purpose. Now pressing E or CTRL-E cause the same thing: engine on/off. While playing a single mission I noticed a huge dark area over the sea: My gfx card is ATI 6950 2GB. |
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Thank you developers, new Co-Op interface is better, but it is still not as good as in original IL-2.
-When you click a seat in aircraft the mission starts immediately without ever clicking Fly button and I suppose you should be able to check loadout, read briefing and plan with other players -It is impossible play Co-Op and to have a seat in aircraft when Options->Realism->Aircraft Swirching->Cannot Select Sides is on. So that setting is useless in Co-Op and setting like "Cannot Select Different Side Than Host Player" would be crucial to make things more like real cooperative where there is no human vs. human activity. Still multiple bugs in the one and only Co-Op mission: il-2 sturmovik cliffs of dover\missions\Multi\Co-Op\Red Attack - Isles of Doom.mis -Briefing descriptions are written in mission file, but the mission designer has forgot to link squadrons to the right briefings. Even if they would be linked the only way to read briefing would be while already in plane and pressing ESC which makes no sense since Briefing is meant to be done before mission not during it. -Blenheim IV planes have no bombs. Mission designer has forgot to add them there and this is bad mistake when this mission is all about bombing. -Blenheim IV planes have waypoint for Ground Attack Area, but actually there are no targets there. So even if those planes would have bombs, they would bomb shoreline and docks that are indestructible. -Mission has no victory conditions. No Red Won! or Blue Won! type of ending. It will just go on forever which is just pure crap. There is nothing in script section either. All missions in \il-2 sturmovik cliffs of dover\missions\Single\ are missing victory conditions or script that would let either Red or Blue side win. |
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I'm having a major sound issue, I believe it has something to do with the turbine whine that was mentioned in the thread with the video. The sound of the "whine" is more like every bearing in the engine screaming at the same time, it drowns out the engine sounds and is painful to listen to.
I'm running an Auzentech X-Raider with the latest drivers. |
Well, flying online at the Repka Isle of Doom server (with a lot of others!) I had two complete freezes. Had to use the task manager to kill the app. Both happened just as I was blowing some enemy up, first a Hurricane and then a Blenheim. 109 E3 first time and 109 E4 on the second. Seemed to happen when I got too many 20mm hits on the target simultaneoulsy? ;) Have the cpp dmp files if needed...
Other than that I had an interesting bug where I had a red out after doing a roll low over the enemy filed on top of the hill (did not want to vulch so I buzzed the tower while the Spits where taking off ;)). After that red out the red shade did not go away. Rather anoying flying like that but maybe I burst my arteries in my eyes like that time when I did a bunt IRL ;) Had all red eyes for two weeks... Got a screenshot to document the bug but the screenshot action seemed to be bugged too :) At least I could not find the screens in the "Softclub" folder in "My Docs" where I though it should go? "Print Screen" button is mapped to the in game "Take screen shot". Maybe it never worked? Well, enough whining - the multiplayer on the Repka server was awesome - especially in a close dogfight when you heard the engines of the other planes. Great stuff! I can just fly around listening the the new sounds and have enough fun with that. |
I tried the Black Death track and saw no improvement & see no change in the `Studders`that have existed since the small patch was applied after the patch that first enabeled crossfire.Sorry but I cannot recal the patch number.
I then ran the track again with Crossfire disabled and there was no difference from the previous test. The settings were medium and I tried turning off and on various video features Psudo/Full screen etc and have deleted the ubisoft icon . Crossfire is working on other games on my system but does function properly in COD despite the Crossfire icon appearing at game launch. Thanks for all the effort . ------------------------------ System Specification O/S 64bit Windows 7 Home Premium Processor: AMD Phenom(tm) II X6 1100T Processor Speed : 3.6GHz Mainboard : Gigabyte GA-890FXA-UD5 BIOS : Award (Phoenix) F6 11/24/2010 Bus(es) : ISA X-Bus PCI PCIe USB FireWire/1394 Total Memory : 8GB DIMM DDR3(2x4GB DIMM PC12800U) Chipset Model : ATI (AMD) RD890 single slot GFX Hydra Front Side Bus Speed : 201MHz Video Adapter : 2x Saphire Vapour X OC 1024 MB GDDR5 Core MHz875 Memory1250 MHz Catalyst 11.8 OCZ-VERTEX2 3.5 (240GB, SATA300, SSD) : WDC WD5001AALS-00L3B2 (500.1GB, SATA300, 3.5", 7200rpm, 32MB Cache) WDC WD1500HLFS-01G6U1 (150GB, SATA300, 3.5", 10000rpm, 16MB Cache) hp DVD-RAM GH40L (SATA150, DVD+-RW, CD-RW, 2MB Cache) Steel series USB soundcard. 1000Watt power supply |
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I've got a suggestion to make this thread more useful and it's actually one very simple thing: let's stick to what the patch is supposed to be fixing and test that first, instead of testing our own "favorite" issue regardless of whether it's supposed to be fixed or not.
Radio commands, AA, the Spitfire's prop and various other issues are a) well known and documented on the sticky thread started by Insuber and b) not part of what they worked on for this patch, so it's no use reporting them in this thread This is a beta patch and that simply means "we tried to fix features A,B and C, please test and tell us if A, B and C work now". The Ju88's gyrocompass is my own pet peeve but i won't report it. Why? Because it's already a known issue and it wasn't supposed to be part of this patch. Please, let's read the changelog and test the items mentioned there: - New graphics: Are there any artifacts/corruption and under which circumstances and what PC configuration? Examples are the people who posted here about the red-out artifacts, the horizon lines and so on, perfectly good case of testing what's supposed to be tested. - New sounds: Are there any sound glitches? Do the sounds play correctly? Doesn't matter if we think it should be louder or softer or whatever for now, the question is does it work or does it play back a garbled mess? -New bombsights: Are they working as they said they would? -Ground handling physics: Any difference when testing previously suspect issues with the new beta patch? For example, the spinning aircraft upon spawn, or the Blenheim's tendency to yaw way too much to the right on take off? Well, i tested two of these items and i'm very glad to say that the patch seems to be doing what it says on the label: the Blenheim can now be kept under control during take-off much easier just by stepping on the rudder and its bombsight works correctly (i just came back from completing an attack on an airfield bombing from 8000ft and it worked like a charm, bombs bang in the middle of the runway intersection). Let's try to test the other stuff on the changelog so that they can wrap these issues up and move on the next ones, don't you guys agree? ;-) Finally some important technical guidelines for testing. Possible version mismatch: Going online with a beta patch is possible, but if the server you are flying on isn't running the same version, you can get all sorts of glitches. These can't be classified as legitimate bugs because they might simply be caused by flying a different version than the server. If you spot a bug while flying online, try to replicate offline too before reporting it. Clear your cache and defrag the game folder: After applying the patch go to documents\1c softclub\il-2 sturmovik cliffs of dover\cache You'll see a bunch of file in there and another folder named "shaders". Go into shaders and delete all files in there, but don't delete the folder too. Now go back one level back to the cache folder. Delete all files in there too (remember, except the shaders folder). Open steam, right click on CoD's icon, select properties and click on the "local files" tab. Now click on "defragment cache files" (this is not the same cache we just deleted in the documents folder, it's steam's way of referring to your actual game folder). What does all this do? The steam defrag does just that, it defragments the game files so that they are in continuous or adjacent blocks (or both), making it easier (and faster) for your hard disk to read them without having to look all over the place. As for the cache, the game generates some data and stores them in those folders under your documents folder, so that it doesn't have to calculate everything from scratch whenever you fly, thus saving some processing power and gaining some performance. However, if the way a bunch of graphics related stuff is calculated has changed and that data conforms to the old standard, there is a potential for glitches. Clearing those files forces the game to rebuild that data according to the new graphics algorithms. The first time you run the sim after clearing the cache you'll notice it takes longer to load the menu, it's because it's rebuilding that data. Let it finish and as soon as you are in the menu exit the sim. Run it for a second time and you'll now see that it loads much faster (since the data is now generated by the previous run). No go ahead, fly and test what's in the changelog ;-) |
The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.
Probably the same in BF 109-4 too. The Radio Comm is still not working!!! PS: sorry Blackdog_kt, but this is the biggest problem this game has at this moment, as it kills any with-firendly-AI playing possibility, thereby completely killing the singleplayer gameplay. |
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Devs, the new sound and the new landscape is amazing. I like it. Thx the hard work. And thx the E-4 (i like the more precise Revi too):grin:
/On: We found some bug tonight: - Huge pfs drop when zooming with the camera. All of my friends experienced the same. - At my first combat tonight, when i try shoot, the game freezes couple of seconds. Reminds me of old IL-2 days. Dont shoot at first BnZ! Let it load the sounds. :rolleyes: - My pc used 6.1 - 6.9 GB of RAM. It was never more than 4 GB before patch (same graphic settings). Picture (REPKA small DF map) New bugs to the 109 list (old bugs remained): the left window open forward, and the opening "trigger point" is not on the knob (couple of cm under it). Gunsight dimmer is transparent. All of 109's types is developed from these bases. The mistakes found early would be reasonable now to repair. Into one of the 109 topics we may gather it what these (aircraft management only, not performance). Would this make sense? My friend found this: The trees looks weird on the hill: Picture 1 Picture 2 |
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http://t1.gstatic.com/images?q=tbn:A...gKR3fHhfuhXo3u (The automatic PP does not work below 2000 engine rpm, even IF we have automatic PP, we have to adjust it manually at start and landing). |
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Forgot to SS but basically all black boxes/lines over cockpit when taking hits
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After the upgrade I am missing planes from Options/Plane Menu
All german planes British planes Hearbreaker and Spitfire IIa. For Italy the only plane I have is the Br.20M. I don't think I ever looked at the Italy ones before so that may be normal. I backed up all files before I over wrote them so it should be easy to go back. Any idea what I did wrong? |
Let me restate that. I restarted and all the planes were there until I joined our multiplayer server. Then when I left the server only a small selection appeared. I will report later under what conditions this happens.
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I noticed that now there are little white dots appearing with every object in the map. Before the patch I would see these object dots only in the trains.
When starting engine, I'm getting the dust from the ground coming through the plane structure to inside the cockpit, in my rudder pedals (I've seen this only in the hurricane); Looking at the sun, it doesn't seem to shine, but puts a white fade all over the screen, this looks terrible. I've written about the positive topics in the patch thread, on this one it's better if we keep only the problems.(for those who will say "nah, the sun looks great now!") |
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(I notice it silently, this debate meaningless, because September is the part of BOB period too, likewise 10 july or 31th october. I hope it for the same reason, that the DB-601/N engine and E-7 messerschmitt get into the game. With patch, or with SDK, it doesn't matter.) |
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Running 270.xx whql driver and so far I couldn't see any of the graphical glitches reported, I rolled back (clean install option) from the latest whql driver.
I do see even transparent shorelines. Fps seem a bit less than pre-patch, but just a bit. I have vsync forced on in the nvidia cp btw. As for radio commands, looks like the full radio menu now and some are actually working that weren't there before, i.e. ordering your flight to return to base (no active response from flight, but they turned around and landed), going to play around with what works in radio a bit more. |
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http://www.youtube.com/watch?v=DiAIyX0l42M Bf 109 inflight cockpit video (from 4:00) http://www.youtube.com/watch?v=_qAZ_BGNAKY It will never have a sound like a B17...:cool: http://www.youtube.com/watch?v=lcTJPD7t2EQ |
Hmmm....posting things that work in a bug thread, sorry.
Tested radio a bit further and waypoint switching works as well, big plus for me. |
I like the new sounds, but the sound from the
Me110 and Ju87 is not so good, i hope for a better sound for this planes |
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A major graphic bug to be solved in next patches. |
Missing Merlin engine sound in .trk file
I created a mission in FMB of a couple of Spitfire low passes with a mid-field camera. I wanted to further evaluate the Merlin sound on a take off and flyby.
When entering the .trk file, the full sound only lasts for about 3 seconds and then the engine sound disappears. Only the prop sound, the undercarriage rolling sound and wind are there. This continues for the rest of the flight with intermittent full sound starting and stopping at irregular intervals. The propeller also spins at a very slow speed. During the creation of this .trk file everything worked OK. I continued to turn video features on and off and once fully low and in all cases the engine sound was missing or intermittent. I almost heard that Merlin sound on one fly by but it cut out just as it was going by. I have the .trk file if required. I made a snap judgement in an earlier post on the Merlin sound. At that time I heard it only on F3 flyby and want to look closer. Thanks for working hard to improve this SIM. Regards |
Ok, sorry, got the same graphical glitch with the horizon showing through at low altitude.
Also the "return to base" command seems to work only under certain conditons (can explain if needed), but those will be fixed anyway in the future. |
Like the new sounds and graphics, very good!
Issues: (textures original, forest medium, no grass, shadows medium, buildings medium, all others high) 1 Def took a FPS hit, especially with full guns blazing on the Me, cannon and Mg, about 8 per second hit, worse over low flight 2. Using IR4 Pro, noticed that it is in cockpit looking left right, other angles, it def will lock up for a second, which is pretty annoying, before, IR was smooth as silk, have looked at IR settings, all the same, just seems to be very jerky...anyone else with this issue? you really MUST use IR to play the game well, and it is really to the point of becoming annoying to watch it freeze up even over water, when Im at 50 or higher fps. Just my thoughts and what I've noticed. Tracers/smoke from guns as mentined really take a hit on the fps. |
Going to try to clear cache and defrag as suggested earlier, see if that helps, keeping fingers crossed.
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It seems stupid but every time I try to launch the two Tiger Moth traks Launcher does crash and I must relaunch the game! and only with this two tracks none of the others. With the tracks I did create with a previous version the plane engine regime is eratic and not all like when I played it. Not really important but why not mention it!:rolleyes:
Otherwise a great patch and like I said in a other post the game of the year!:-D |
West of Arras multiples big withe squares ;
http://s3.postimage.org/ph11g4qo/sho...907_083805.png Also if a BF109 begins a mission parked north of Arras it jumps to it death by explosion into a hangar.. There is also a strange canal 10 miles west of airfield of Framecourt ; http://s3.postimage.org/w9bagz8bf/sh...084458_843.png Also the game has a tendency to crash after an hour of play in the air or not!. Nice game continue the very good job thanks. One last thing, the overcast with breaks does not work and crash the game when tried. |
defrag game cache/steam cache helped
Defraged game cache and steam cache as suggested seems to have bumped up fps for me, and also helped out with the IR4 freeze/stutter..
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Sound glitch..ME109 MG fire
Noticed twice playing quick mission single intercept bombers over Calais that the MG track gets stuck, and keeps repeating itself...so far cannon fire has not experienced this.
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Had a problem with Static Quad Ant, after destroying:
http://img835.imageshack.us/img835/7...1090700002.jpg in the logfile i found these: ERROR: Can't open file '$bob/3do/Ground/Trucks/UKGuy_Quad-Ant_DMG1/mono.sim' ERROR: MeshObj: Can't load SIM $bob/3do/Ground/Trucks/UKGuy_Quad-Ant_DMG1/mono.sim |
can anybody can confirm
that if you hit an enemy engine theres no smoke now and fire also again the 110's has red lights on the gauges and you can't turn them off |
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thanks mate ;-)
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if the motor is stuttering and damaged you still hear the normal sound of the engine.
Does anybody have the same issue? |
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I have it too. Here a Sidewinder FFB II. Also when shoot Me 110 guns, loose AC FFB. |
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Hurricane Rotol on English Channel Map.
Engine sound is too loud compared with other aircraft sounds. Can hardly hear canopy, gun sound is very low. Need to reduce engine volume versus others heard in cockpit. Guns sound as though only 1 or 2 guns firing instead of eight. Also sound a bit puny. A little more bass? A Hurricane pilots bio I am reading talks of "the rumble of my guns" not a spitting sound. Sun glare is too bright when not looking directly at sun. Generally ok but needs to be taken down a bit further out. Landscape colours appear a bit too washed out. Not by much and certainly better than the full-colour Walt Disney look of the original. EDIT: also see this: http://forum.1cpublishing.eu/showpos...&postcount=225 Unsure about this one but distant dots may have improved. However all targets (ground/air) have a white dot marker that is just wrong. Target aircraft markers disappear when almost in guns range, didin't have time to check ground target markers. No screenshot but I don't like the new red "wounded" colouring. Its a blanket red like a red photo negative instead of some kind of graduation against background and has some black glitches poking through, e.g. at bottom of gunsight. |
These dot markers are starting to annoy me a bit. They appear at long distances on ground units (espicallt ships) and for aircraft it would be nice if they shrunk the closer you got rather than just disappearing, they also hinder aircraft type spotting from certain distances due to the size!
Anybody else think they should slowly reduce in size depending on how close you get to the aircraft? |
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