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Sniper MGFF
I have been PKed by 109 on 3 occasions both online and offline with the same scenario :
I am flying my beloved hurri Banking and turning hard toward an attacking 109 to give him angle Distance > 200m First shot head blown off I know that first versions of IL2 had some prob too with the PK occurrence. Are we facing the same problem ? From the headless pilot Thx |
You are kiddin right:) Or do you mean that you should survive after lucky hit to head from 20mm? :)
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Thx for your answer guys but I repeat : first shot -> head blown off.
it's not abt being hit and pkd it's abt being Pkd then being Hit in a rather difficult firing solution (vertical spiral). I know that I hve large ankles :rolleyes: but I am far from having a brain as large as the wing span of a hurri (at least before being crushed). |
Ever since I started loading with armor-piercing (SmK, H) ammo I've noticed the rate of pilot-killing shots has gone way up in my sorties.
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Besides, it's a trade-off. AP rounds are great for canopy and engine cowling, but awful for blowing off wings. There are other, better suited rounds for that sort of work. |
There is a massive difference in the effectiveness of the weapons on an aircraft depending on the ammunition used. Sure pilot marksmanship accounts for something but you cannot say there is no appreciable difference between the standard rounds and specially manufactured ammunition such as the SmK H which uses tungsten carbide (not exactly a common material) and the De Wilde round which if actually available was only loaded in a single gun.
I only use SmK H rounds because its superior to the standard SmK round. I have 4 of the browning MGs loaded with De Wilde rounds because its much more effective than the standard incendiary/tracer round and I never use the standard .303 round because its pointless to use over an AP round. It would be ideal if the game had an optional ammunition limiter which stopped you from abusing special ammunition types that historically weren't common at all. At least to keep the historical lot happy. :) |
I like to fly the 109 and and use the vertical plane against Hurrys and Spitts turning fight. I often spend to much time in the fight and loose E. The fight mostly ending with me stalling out. But when I get it rite it's magic. Cutting across a turn fighters path racking his unprotected top side. I reckon a lot of pilots would get frustrated dieing that way, after all the spit is faster and turns better. Imagine yanking back on your stick expecting the hun to do the same only to find the cheeky blighter is cutting across your turn with a tonne of whack, trying a high angle shot.:-D
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possibly the easiest way to find an answer is: Take a 109 and attack a hurri. When the hurri banks and turns to give you angle shoot at him. If you manage similar head shots you are right. Happy hunting Varrattu |
Hi Varra,
I do it a lot when flying 109 loaded with standard ammo and don't get so much Pk. In fact I have to actually target the cockpit to get a Pk what needs me to get really close. In a merge situation at that range and with angles I doubt this being intentional ;) As Doggle and others said the nbr of Pk seems to hve skyrocketed with the new ammo. I am not contesting other abilities. I don't know how bullets hits in game regarding to target's aspect ratio but although wars kills a lot it might need a slight tuning here. ~S! |
I think it´s a kind of tactics! In 1946 i was always shooting on wings, here in COD it´s useless to shot on wings! i changed my tactics here and most the time i am aiming on the engine or cockpit! thats a good way to kill the engine or maybe the pilot!:cool:
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In my 110 I have mainly AP ammo loaded. My 4xlmg are belted AP,AP,I,AP,I,T or some variant thereof. My 2xMGFF are belted AP, AP, AP-I, AP-I, HE. I have bounced many a hurry from their low six and with all that AP, concentrated in the nose to converge at 200m, will just plow through any armor plating or aircraft components. AP is simply the most effective way to down aircraft by obliterating the crew. Heartless I know yet very effective and in my 110 I haven't much time to play before the odds are quickly stacked against me.
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Would your head actually get blown off by a 20mm round? I mean if the round hit the canopy wouldn't it detonate and fill the cockpit with shards of high velocity plexiglass and shell fragments which would just shred anything in it's path? Or if if actually hit your head would the round detonate or would the round just pass through it at 2000-odd fps? How sensitive are the fuses on the 20mm rounds? I supose if there was a slight delay the round would arm on hitting the canopy and next few milliseconds would be sure to ruin your day! Cheers! |
Okay, accuracy of the aircraft weapons is paramount. To that end this involves modeling every round, ensuring accurate trajectories, using accurate ammo sequencing (belting), and providing an accurate collision detection and terminal ballistics system... ...
I think we have to ask ourselves how real do we want the game to be. Most people who play this game seriously would say as real as possible. I think the BF109 is extreme realistic! Most people who have prior iL2 experience would also say that in certain situations not the the game is the problem, but the pilot. Depending the accuracy of deflection shooting, about 30 MG17 S.m.K.h.armor piercing projectiles per second are more than enough for a PK, even in Cliffs of Dover. Under certain condition, S.m.K.h./AP rounds punch clear through the aircraft, hopefully through something critical, at best a pilot kill. Information concerning the real life ammunition of Luftwaffe you find here: Regards Varrattu (Do please excuse the grammatical errors, English is not my mother tongue.) |
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Each time I am boarding one in CoD I want to say my grace Quote:
400kph = 111m/s bw each round (at 30rd/s) my hurri cross 3 m of your line of signt at a 200m distance. My head (well some days whan I am bragging abt myself) hve a 30cm diameter. 3 m = 300cm vs 30cm -> 10% chance to be hit in the head in such situation ;-) if you take into account the explosive charge with a radius of human kill of 1m (with no armoured glasses and no rear armoured plate) -> 30% chance Quote:
thx Quote:
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Folks it's best not to get too caught up in this. Ammo is a trade-off. You can blow wings off of fighters without any cannons if you use the beobachtung rounds but they're rubbish for penetrating canopies and engines.
Ultimately it's the pilot that makes the difference. If you're dying a lot it's because you are using unsuitable tactics when you engage, or are being caught at a disadvantage. Stop going for head-ons, start checking 6. Stop lone-wolfing it, start bringing a wingman. |
Umm is this topic, all 3 pages, really about a single lucky shot? I mean, have you been able to reproduce this in any way?
I don't care if it was in a 'vertical downward spiral' or shortly before the jump to light speed. A lucky shot is a lucky shot. |
3 time in less than an hour ;-)
PK at first shot while maneuvring |
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If it's anything less than 500 you can take your percentages and throw them out the window. 100% chance of PK? :rolleyes: |
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Dear Doggles,
If I show that a ceiling estimation of the chance to be Pk is 30% with absurd reasoning (I estimated that the enmy plane could each time hit the fuselage at 200m without taking into account the much larger surface of the wings) and explain that it has happen 3 time in less than an hour (this means simultaneously - I don't dye that much - in fact my death rate has skyrocketed since the introduction of the new ammo) there is something wrong. reminder : 3 time at 30% chance means that I should have 0.3x0.3x0.3 = 0.027 = 2.7% chances to get killed that way 3 time in a row :rolleyes: Regards, TcViP Regarding the 500 times trial pls do the test with a coin toss. You'll see rapidly (at 5 to 10 try) that the chance even itself pretty rapidly around ... 50% ! Upon to you to tests it 490 times more :rolleyes: |
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Don't tell me that you can target the cockpit of a hurri that cross your line of sight at 200m flying 400kph right at 90°
.... or I will call you a Texan ;-) Do you see that fly atop the ridge right across the valley ? |
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Ahh there you are right. You score hits and some of them got in the pilot head. The prob I see for now is that each time there is a hit the first bullet goes right in the pilot's head. Tht's not quite realistic. @CheeseHawk : I suspect the so-called mine shed ammo |
Minen-shells are in the sim but not used by any of the fighters yet.
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I'm sure you you're gonna love this: Quote:
Regards Varrattu |
Is not attached to the topic tightly, but according to me this would like... :cool:
http://youtu.be/QfDoQwIAaXg |
Thx very much guys for the excellent links.
:-D |
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JA that is my point ! :-D
we need a fixed % as a limit. Pls note that I am a 109 driver too (50/50 109 & Hurri) |
He he I am not saying that I do not want to dye but only that the rate of Pk seems way out of proportion.
I am not finger pointing any category of player that can aim better than myself. Pls be sure of that. :) However it could be interesting to link the number of sniper ammo available in any belt like the AP round to the effective kill ratio of the player (until pilot death) to emulate the foggy vision the Luftwaffe had of a democracy. ~S! |
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If you've got cannons the point might be moot. |
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With the observer rounds it probably won't make as much of a difference but it might make observer strikes more evenly distributed. :cool: Quote:
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pls take a look of the above. (3pk in less than an hour (100% odds vs 3% as"calculated") each time the first bullet flew right in the head (what I call Pk then hit) Damn do I need an automate to write further in this thread ? ;-) (see the new Tc&Vip bellow) |
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Where is Raiiid ? We need his advice here ;-) |
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Getting 3 PKs in an hour does not magically make it "100% odds of getting a PK". |
I agree with TomcatViP, it is impossible to kill a pilot three times in one hour! One head shot was actually enough to kill a pilot for his whole life. :(
Happy hunting Varrattu |
OK I must admit one nite on the Repka islands of doom server wile flying a 109, I was flying in the vertical and recking havoc on the fellers flying Spits and Hurrys. That was until some traitor in a 109 with RAF markings PK'd me 3 times in a row. The thing is every time I didn't think ether of use had a guns solution. I did manage to bring him down and IMA my flight skills were superior to his.
Any how I just put it down to luck or maybe a lag issue but must admit I thought at the time maybe he had some sort of cheat enabled. It was only the one time and I haven't had a run of PKs since. If it is a cheat it's not wide spread. |
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Damn do I hve to dig out my old Ti57 for that :| (just to make some fun out of this thread) |
Sry Haw but it has been a full 10 days since I last played CoD. Server was Exclusively the Syndicate.
Hopefully I think I will be able to log some flight in the next days. I will try to reproduce the experience. If you or anyone see me flying lazily in front of their visor : for the sake of sciences KILL ME ! |
Ok. I hve been shot at on a couple of occcasion since 1.03 beta patch in my hurri by 109s.
I did not get any PK even affer an extensive shooting from my 6 low. My guess is that things hve been tuned down. Pls do report here if you get PKed ~S! |
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it's better now IMOHO
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