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Nvidia GeForce 280.19 Driver BETA
Sadly nothing in it to fix thw poor SSAO and anti aliasing etc... on my gtx 580 with 3gb of memory.
Poor thing runs the game smooth as silk on full graphics... just all the edges don't look smooth at all outside of the cockpit. another month or so waiting i guess. Love the game :D 1c team you rock! |
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i've got the previous drivers with everything in high and very high and the sim runs great
no ssao no really test it with it i've got some stutters over terrain but is very playable don't expect the drivers to do anything wait untill the devs optimised the game better ;-) |
Ram doesnt make a difference to SSAO, SSAO needs calculations, the reason why its slow is most likely bad or no optimization. I cant run it in ROF for example, but thats because its not great on DX9. A big problem with COD seems to be the programming lagging behind the technology and techniques that are needed to pull the game off.
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Skouras & LoBiSoMeM,
If I post up my config and nvidia control settings can you compare to yours and let me know if there are any suggested changes that may improve image quality thanks. I just get the feeling that my settings could be tweaked to improve the overall visual. things in the distance and edges of planes just look jaggard. I know patches will come along to address all this, but I see some vids and screen shots where everything looks as it should when played at 1920x1080. Will post tonight when I get home |
It seems SSAO has no real negative impact on me as well, what kills my framerate are clouds, less than half fps with heavy clouds on (60-80 down to 30 in quick mission bomber intercept channel).
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Frame rates are not an issue it is the quality of picture. Smooth llines.. The worst bug in this game that gets me is seeing the wire from the tail to behind the canopy on planes and it looks like a perferated line on the road. you know dash..dash...dash.. should be a fine line.
anyway will post my images, config and nvidia setup tonight for review |
Yeah, that wire, been playing around with screen resolutions, but alas it remains perforated.
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they have to find a solution about AA [ASAP]
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*speculation*
There is no fix for FSAA if there was Luthier would of spoken about it. Luthier has NEVER once spoken of the lack or fixing of FSAA, this is it. CLOD uses a in game version of FSAA, thats it. its not getting better. Nothing you do outside the game will affect it. we have FSAA x2 in sim released in 2011, End of story and it sucks. |
what about make it work at x8
it has a value of x8 and you only see the x2 so its broken ..;-) |
Correct.
X4 and X8 are a placebo. |
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ok so i have bad image on screen with my gtx 580
here is my config. can anyone see if I should chage something to see if I can improve the poor image quality? I am running latest nvidia drivers, default settings. [BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1600 height=900 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=25000 localPort=27015 serverName=HellsCircus IL2 COD serverDescription=IL2 Cliffs Of Dover Australia serverInfo1=Melbourne 90% realistic mode serverInfo2=Ask on steam for IP port: 27015 serverInfo3=Full complex management tonight. serverInfo4=click on country flags then create plane. VAC=0 maxPlayers=20 socksEnable= socksHost=58.111.168.220 socksPort=1080 socksUser= socksPwd= lobbyName=HC2lobby lobbyPlayers=HC2lobby host=58.111.168.220 port=27015 localHost= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=2 MeshStatics=0 MeshStaticsDetail=0 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=1 TexFlags.SSAO=0 TexFlags.VSync=0 TexFlags.FastTransparency=1 |
They need to remove the FSAA then and put in selective object AA or a mixture of both. Really some level of FSAA or variation thereof is needed (there are many ways to do it, like rendering a fram at high resolution then shrinking it for display, or blending instead etc). Kinda sad that it isnt in the game.
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Any idea why that could be the case?
something to do with the full screen problems? |
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GTX570 btw. 'scuse my ignorance but what's the difference between AA and FSAA? |
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