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4.09 Feedback
Post your opinions on the beta here.
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I haven't really tried it out, but it seems ok. I lost an average of 1 frame per second in the Black Death track.
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Very good maps, Slovakia is a work of art, something to serve as inspiration for other map builders to know how to build realistic cities in this game.
For me these new sound DLLs are not working well, the radio communication is cutting in the middle of sentences, then going mute. With 4.08m everything was perfect. My hardware: P4 & MB Intel D875PBZ (latest drivers) Radeon x1950 (Cat 7.11) Sound Blaster Audigy LS (latest drivers) Windows XP Sound Blaster Live! profile selected in game. --- Thank you guys for the great work on this game and I wish you all a great 2008. |
Hi Evgeny.
LandGeom=3, Slovakia map, 08:00 hours, hazy weather conditions, cloud height 1000m. There's a castle on a hill top - Letisko Velka Luka, grid 7R, which is showing strange, surreal shadows... Processor: Intel(R) Pentium(R) 4 CPU 3.80GHz (2 CPUs) Memory: 2048MB RAM Card name: ATI Technologies Inc. RADEON X850 Series |
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After applying 4.09bm the program wouldn’t start! Just the hourglass for 15 sec and then nothing. Thanks to cnThors ( http://by.sturmovik.de/download/DLL.zip) DLL´s is starting now but why are the DLLS in the patch overwriting the DLLs so prog wont start? Why is this just for some and not all? Does this mean that we the users of cnThors DLLs are missing out something in the patch?
Regards Viking |
have a clean install of 1946 4.08m? ;)
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All of a sudden I remember why I am divorced! And happy with it! |
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No issues that I can see. I love it so far and the increased view distance is terrific and I experienced no loss in FPS running BD track. The new default skins are superb. Here are my PC specs for anyone interested concerning the increased view distance.
Intel Core2Duo E6400 OCd from 2.1Ghz to 2.7Ghz ATI 2900XT 2GB PC5400 RAM Creative X-FI Samsung 20" Widescreen I run the game in perfect mode at 1680x1050 with 4xAA and 4xAF with ansiotropic selected in IL2setup. Vertsync on and tripple buffering enabled. Great stuff and a big thanks to all parties involved for their work. New maps are gorgeous! |
Here my sincere opinion on the new 4.09..
To make a serious competition is impossible the only competition that can be done is on LAN with a human supervision of files of participants, Now it can have all the goodies you want on the 409 to me it's a waste.. even if slovakia map is what is suppose to be for benchmarks .. if there is no anti different files verification other than this check=2 (not very useful) all or any patches with 4.09.. 4.10 or what ever are a waste on the Online point of view. With a little punk buster style of software this would calm down all parties the moders to do what they please and the others to compete without doubt. Mean time from an onliner like me or what i use to be, it's a complete waste and all the good pilots and rivals are basicly gone.. So now what say you about this punk buster ? Is it going to come with 409 final yes or not.. easy answer. Thank you. |
GORZ:
calm down it's only the Beta Oleg will do what he wants to do! He's not waiting on our requests for how he's dealing with mods. Me thinks a lot of Mod Protection will be in 409 server Patch. |
****BUG REPORT****
First, Thank you for the beta patch, looking forward to the real deal! I have found one bug so far in a short period of time. FMB: When chosing a map from the drop down list the screen will freeze until the map loads. It will not go to the "stand by" screen while the map is loading. This will happen when choosing ANY map in the 4.09Beta, not just the new maps. I have both versions of the game installed (4.08m and 4.09bm) I simply made a copy of my 4.08 install and added 4.09 to it. I have not installed the Skins yet. System: MSI K8N Neo2 Mobo AMD Athlon 64 3700+ San Diego 2gb Geil PC3200 ram ATI X850XT 256mb Video card SB Audigy2 sound Card =PF=Coastie |
Firstly, Thank you! I think that this is a great addition. I for one appreciate it. I'm not sure if this is a bug or something I have done, but here goes...
Flew a coop with some other gentlemen I fly with regularly. There were Bf-109G-6, FW-190A-5, and MC 202 Serie XII. We of course were discussing the new skins on the planes. We found a slight "glitch" with the MC 202 skin. I have taken some pictures to show you. Some saw the skin on the MC 202 I was flying as default, the same as I saw it. But others saw it as a goobled up mess. Here are the pics that I have: The view from my machine http://i35.photobucket.com/albums/d1...PortGround.jpg http://i35.photobucket.com/albums/d1..._Starboard.jpg Here is a picture from another flyer's machine: http://i35.photobucket.com/albums/d1...nshots/mad.jpg Finally, the number on the side of the plane seems to be in different posions as well. One is under the pilot (Starboard) the other is slighly behind the pilot near the white band. (Port). The only thin I can think that might be the cause is improper instalation of the skin update, but...To the best of my knowledge all those that flew in the coop installed it the same way. Again, many thanks for the new update. Regards, MadJek |
Thanks for the work done, maps are superb!
But in my case, those mg_snd libraries didn't let me start the game. Thanks to CsThor, Sir, for your advice !. What do these libraries add to the patch, appart starting problems? About the maps, my little feedback: In the FMB, the Odessa map has a "offshore" airbase icon, loose on the sea, northeast from the city, see my yellow circle: http://i247.photobucket.com/albums/g...07/Odessa2.jpg But there is nothing there. No carriers! :D http://i247.photobucket.com/albums/g...07/Odessa1.jpg Thanks again |
OK. I downloaded and installed as soon as I saw it. Looks great, but I can't use it in online play because the versions don't match.
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Offshore Airbase Icons
The offshore Airbase Icons are for seaplane spawns, in Dogfight servers this is only useful if there is a A6m2-N Rufe. Now I think that the maps are wonderful. Slovakia is beautiful, well worth the wait. However since I know that this is supposed to be the last patch, given it's a Beta and there will be a final. I wish to implore Oleg to (after SOW is released) allow Third Party modellers to include some other seaplanes, for instance the big Japanese flying boat (which could stand-in for a Short Sunderland) and the PBN Catalina which would only need a cockpit and as far as that goes the gunnery stations could remain AI. I'm not complaining mind you, I love the work that has been done it's top notch but those of us who want to make historical missions are unlikely to find a Rufe standing in for anything else but a Rufe, and having seaplane spawns begging to be used as such it would be nice somewhere down the road. And if I didn't say it clear enough, Thank You Oleg and Team; Great Job!
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Update: here it is: LandShading=2 |
409 feed back
Finally works perfect on my 8800 GTS 640 meg card :grin:
I have had an issue where when the plane load model loads at about 900 meters the plane would become invisable untill around 700 meters Made it impossible to line up on head on shots and hard to see some one on your tail:( This map is awesome cant wait to have this on a server like War cloudes :) |
The Slovakian map is a major upgrade to the sim!!!!!I can't stop flying it.Thank You for all your hard work.
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http://img241.imageshack.us/img241/7056/slovakiaal0.jpg
Slovakia rocks, be sure. Now have to check out the other new maps. |
Love it.. minor graphic glitch..
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Its awesome - thanks!
Running on a iMac Core Duo 2.0gig, 2gig mem, x1600vid @ 1680x1050 widescreen/perfect mode, High quality water etc. with the new view distance. Love the new map and all the details! Did a quick test mission. Not sure if the stuff was there before and I never saw it, but now I see little industry (not the big factories), two different kinds of hay stacks, outhouses, graveyards, wood piles, and my favorite: Clotheslines! Good stuff. Water looks good too. Only graphic anomaly was when watching an explosion from the external view, the shadow of the explosion had some pixelation in it. No biggie, just hadn't seen that before. |
I must say WOW ! Beautiful new maps !!
I still have to check the other features out, like LandGeom=3, but as of now, it's stunning. Only "glitch" I noticed yesterday is sometimes I wasn't credited for the kill, after shooting down someone. Not kidding, I mean, I am pretty sure I was the final "killer", but someone else's name showed up at the moment of the bogey explosion. Maybe it's just me who sucks in deflection shooting ;) but it occurred a bit too often... Happy New Year everybody, and thanks again for this beautiful Xmas present !! Edit: When this happened, I was flying with known teammates in a password protected room. |
Couple of comments re. the MTO map.
1./ Our planes are spawning with their backs to the runway as on the other desert and Italy maps. Please may we spawn facing the strip. 2./ Crete - the two airbases are at the East end of the island. Maleme airfield where a lot of the fighting took place is on the Western end of Crete. Is there some reason why Maleme is not a useable base on the map? Ground handling of the Spit, in particular, seems to be better than on the previous desert map so thanks for that. |
Top work, flew through the valleys and hills on the Slovak map with settings of
1600x1200 AA 8x Anti Filtering 8Qx perfect settings and got no stutters, ave frame rate 43fps well chuffed |
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Because that is a fictional map and all similarities to real life are simply coincidence? ;) Seriously - the map is as it is. It's a "Take it or leave it" thing. |
csThor, check your PM's plz. I have a question for you.
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viewing distance
This new LandGeom=3 option is good.
Any chance of getting similar setting which would allow people to see those fire and smoke objects from greater distance? For example the smoke that is seen after plane crashes. I assume it's one of those stationary objects that can be added to missions in FMB. The setting could have one value for current viewing distance and another that would be double it. Nobody would be forced to use the double value. |
Forgive me my ignorance but...what's the quickest way I can use the new maps for a quick test a flight?
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Full Mission Builder is the only way. You can still knock together test flights pretty quickly |
Can I use the skin pack without loading 4.09b ?
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Wow the maps look great! FMB here I come.
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I found a house on the train tracks
I found this while looking around at Trencin( not that it needs to be fixed mind you,just an FYI )http://www.birdsofprey16thgviap.com/...n%20tracks.jpg
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Great stuff overall.
spotted an odd artifact on Slovakia map location Trencin D9 TOD= 1800 http://i44.photobucket.com/albums/f1...tifactSlov.gif Is it my rig or the map? AMD3200Xp . ATI1600 512mb , 2G ram |
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Shadows are laid on the ground (they are just simple images), they don't bend around corners so they keep going straight even when the hilltop is reached. in the morning and evening hours there are longer shadows so the effect shows more easily and the castle on that hill shows it extra clearly. So it is neither you rig or the map, it's the game. |
Hi PanP, Trencin is the only city not finished yet so you´re right.
You can get rid of those castle shadows by changing the parameter LandShading=3 to LandShading=2 in the OpenGL section of the conf.ini. But you will lose all shadows cast by objects except the trees. |
409m
First of all,thanks for posting the beta 409 . I have downloaded fron two other sites and with both of the I have over written the files and have copied and pasted . But the game will only load to 95% before it freezes and wont continue.May your version will do the trick. Thanks :-P
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New issue: Landgeometry won't stay=3
No matter what I do, it reverts back to "2".
I have an ATI x1600 card, max settings/Perfect, but always reverts to 2? - I'm Core Duo/2gig and running OpenGL. Any other ideas? Here's my config.ini.. you can see it's at "2" even though I had changed and saved the file multiple times. Otherwise everything installed and worked perfectly, but I'd really like that increased view distance. [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=25000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=0 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] TypeClouds=1 Arcade=0 HighGore=1 mapPadX=0.6692857 mapPadY=-0.046666667 viewSet=33 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=1 NoLensFlare=1 iconTypes=0 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=2 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=0 RadioEngine=2 MusicVolume=0 ObjectVolume=14 MusState.takeoff=0 MusState.inflight=0 MusState.crash=0 MusFlags.play=0 MasterVolume=8 Attenuation=7 SoundMode=1 SamplingRate=1 NumChannels=2 SoundExt.occlusions=0 SoundFlags.hardware=0 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=1 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 0 1Y=0 10 20 30 40 50 60 70 80 90 100 0 1Z=0 100 100 100 100 100 100 100 100 100 100 0 1X1=0 100 100 100 100 100 100 100 100 100 100 0 1Y1=0 100 100 100 100 100 100 100 100 100 100 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] LandGeom=2 TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
Right click on the Conf.ini and put a check mark in Read only.
The patch? Well I'm glad it's free cuz at this point there's very little there. My 8800GT enjoys eating the LandGeom=3. There is a noticable diff but nothing heart stopping. The maps are nice for those awesome persons that are the "Map Makers" If there are sounds I missed that. Of course I have been running the new sounds and all else sounds a bit lame :-) Skins - Eastern Front so nothing I fly regularly. I would be remiss to call this a version patch. It should have been an update to 4.08m. Maybe there is more to come? I'm no pro at this so maybe there's something I missed. Enjoy the patch, Happy New Year S~ Decon |
[Render_OpenGL]
LandGeom=2 TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Spinnetti, you have two LandGeom=2 listed in the [Render_OpenGL] section... is this meant to be ? |
Picture showing mountain lake which shows a reflection which is in fact a hole through the terrain showing you what is in the distance.
This is on the Slovakia (online) map, 8800GTS 512Mb card with 169.21 drivers. http://i21.photobucket.com/albums/b2.../waterhole.jpg |
This is the IL-2 engine "bug" - but during flying it is not visible.
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Look: http://myweb.cableone.net/decon14/images/Conf.ini.JPG Decon |
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Follow this step by step. http://www.il2-fullmissionbuilder.co...t-mission.html Shouldnt take more than 10 min to get u up and running. Edit: U can skip part 5 if u just wanna fly arround and look. |
http://img244.imageshack.us/img244/1...kmeterszu8.jpg
Bessarabia from 10,000 meters. The new visibility distance is a tremendous improvement. I did find a frame rate sink hole on that map however. The city of Bacau sucks the life out of my video card. Odd as Odessa which is much larger runs smooth as glass. So far things are running very well on all of the new maps. |
Feedback on 4.09m beta from DFLion
I have just managed to download both patch and skins - everything looking very good so far, especially map of Slovakia (a masterpiece).
My new system (high-end) OS - XP Professional (still at 32bit) MOBO - Gigabyte P35-DS4 Processor - Intel Core 2 Extreme QX6850 - 4 x 86 Ram - 4GB Corsair Video card - XFX Nividia Geforce 8800 Ultra Sound card - SB Fatality X-FI Xtremegamer Flying in 'perfect' mode the new maps are superb. Also the new skins are great, though some times I get a 'white flicker' on the skin artwork (I may need the latest driver?) Increased buffer size works much better when flying over buildings - smoother building renditions. Water looks much better and more realistic (green instead of black). Increased visability is a huge plus - high detail is rendered right to the horizon at ground level, in the air, at height -fantastic. I am having no problems with clouds and their shadows - they look very good. Thanks to all the teams involved with this patch - it was a long time coming, though certainly worth the wait. I hope some of these new innovations helps in the BOB development. Happy New Year to Oleg and his team from the land of OZ. DFLion |
minor flaw (1st I've spotted in hours flying around): There are a couple of buildings straddling the railway track in the town of Liptovsky Hradok (P10 Slovakia offline)
again, wonderful map - very much enjoying it :) |
I was flying a coop tonight, and we all noticed that there weren't any train tracks that led into the wonderful train yard in Handlova on the Slovakia map. [Sector I-7] Here is a pic. I again want to thank you for all of your hard work. The new maps are fantastic. :)
http://i35.photobucket.com/albums/d1...a_Handlova.jpg |
Decon. I have the same problem with LandGeom
reverting to 2. I tried your Read only tick but that did not work either.
I/m running a 512Mb 7950 card. |
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:grin: Thanks for the reply. Again, excellent work! :grin:
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Wow that is an impressive railway...
It is too bad about the lake though. History can wait for the final version, I want a volcanic sink hole to hide in with a Lerche... wait I did that on the Italy map... Silliness aside, I hope this map is eventually converted to Bob, I think it would fit in without many changes (I'm pretty sure it actually helped raise the bar for Oleg). |
small bug?
I made a small dogfight mission just to fly around the Slovakia map which is great by the way. While the home bases, either red or blue, show up in the FMB during constuction of the mission and on the arming screen, the color of the base does not show up while flying using the minimap option.
Not a complaint, just an observation and question as to whether this is a small bug? Thanks again for all the great work on the maps. |
Deacon i also made a small dogfight mission, but my bases show up as red or blue using the minimap. Try this one I made to see if it still does it:
http://www.filefactory.com/file/d95630/ |
Thanks Uther,
Yes yours does display the bases correctly. I compared both mission files and yours was made from the online version while mine was made from the standard Slavakia map. I don't believe that matters and all other pertinent lines are identical so I'm stumped as to why mine doesn't show the bases as colored and yours does. |
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Deacon,
I'm guessing that after you placed the base and chose the color you forgot to "unselect" the base. Back off the icon a bit and right-click and unselect. You base will now be the color you selected... Regards, Decon |
No Decon,because I tried it as well,and had the same issue.The base does appear as the right colour in the briefing screen,but not in the ingame minimap.
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Aviar |
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Hi & a happy new year!
As me and my squad are busy flying a low-level penetration mission on the slovakia (online) map, we are passing over quite a few trees across the railway lines. Would it be useful to make notes on locations? For the map-makers? B |
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http://www.simhq.com/forum/ubbthread...11#Post2409011 **I already posted there about the trees, but was told this: "@Aviar: there are often trees on the roads, which are placed by predefined patterns on the ground textures. They are not normal objects (have no collision model for example) and can not be removed from the roads. On the other hand, they make no obstacle for vehicles, trains etc. You can find such also on Normandy map." Aviar |
I found that the industry in Povazska Bystrika (Slovakia map, roughly at F11) had a industry that was a bit of line with the underlaying textures.
I noticed you said trencir wasn´t finnished but to be on the safe side ill tell you that some buildings in Trencir is ontop of the road going through the city. i guess you allready knew. I love the new maps, skins and everything else. thanks allot :) |
Unless I mark the Conf.ini Read only I too get the reversion back to landGeom=2 every time I run the Sim
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AI radio calls from flight members cut out sporadically and occasionally they do not even respond. In 4.08 wingmen or other flights would respond to commands given and report heading, altitude, etc. Now if the AI respond the response is usually cut short. It seems that the last section of whatever *.wav file is being played gets dropped.
I am at work so I do not know what sound configuration (will update later) I have set but this was not an issue in 4.08 or any previous version. 3.4Ghz Intel P4 2Gb RAM Nvidea 7600GS 512Mb SoundBlaster Audigy Z sound card with latest drivers. |
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I really like the improvements in 4.09b1m - thanks Oleg and the development team!
However, the new mg_snd_sse.dll causes my radio calls to cut off and my Inflight music tracks not to play. (Others have reported that this .dll prevents the game from starting up, but I did not experience this.) I rolled back this .dll to the 4.08m version, and now I hear all of the radio calls and Inflight music. The only remaining sound issue I have with 4.09b1m is that I no longer hear confirmatory messages in response to VAC commands. I might roll back the other new sound .dll to cure this, but I would rather not because I like the sound improvements in 4.09b1m. Thanks for letting us test drive the beta. Major_V |
I love the maps and the objects, but I recall seeing all these objects previously posted and it seemed there were more of them? Were they scaled back or will we still see them in the final. Also there was talk of a Slovak Map with no labels.
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5 year old
AMD Athlon ATI 9800 pro 2 gig ram had to use 4.08 ( mg_snd_sse.dll ) file before 4.09 would load I don't know what this file does but I had read about this with ATI cards so I tired it and it worked all else seems ok so far water=1 and I see the water as I always have have not tried other water settings need more info just ask |
Just an FYI: one of the IL-2 single-seat winter skins has the stars painted onto the skin by default.
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Already noted and will be fixed.
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All objects except one barn are there: List of Slovak and Bessarabian objects Slovakia no names will be in the final release. |
MTO:
B3: the road to tha airfield has a really great inclinaison, more than 45°. maybe could tha makers smooth the hill a little: http://img.photobucket.com/albums/v2.../MTOB3road.jpg The road from B3 to north and east: on several places, the road goes sideways on the hills. Maybe tha makers wanted to make a road following the dry river-bed? Anyway it would be "nicer" if the road was simply put in the river-bed.?no? http://img.photobucket.com/albums/v2...ountainmto.jpg Other purely graphical effect: the hills have the same texture as the rest of the terrain, could you put some of this nice blue-rock and sandy-rock textures on some hills? Last thing: parking starts: it would be really nice if the makers could put some parking starts like on the slovakia map...the airfields are wide enough, so a couple of parking starts on each airfield would be awsome |
No problems with sound.
No problems with sound over here, it's all good ...
Have been listening to several radio calls, some sound a bit weak. (Like US Ground Controller's voice volume is a bit low) [Intel E6600/2GB/8800GTS/X-Fi xTreme Gamer/XP-Sp3] |
When you crash a fw190A9 and break the prop,you can still see the whole prop turning.Not sure about the other 190's;
http://img.photobucket.com/albums/v2...grab0000-1.jpg |
Hello.
Since the arival of the gorgeous Slovakia map i was playing around a lot in FMB.:) After august 1944 Romania flew for allies until the end of the war. There were quite a few tough fights against Luftwaffe in Romania, Hungary and specially Slovakia. They lost quite a few good pilots during this monts. Is it possible to add Romania to the allies team as well so we can use Romanian allied markings and units for historical missions on this new gorgeous Slovakia Map? All the fights i made in FMB i had to put Romanian IAR-81's and BF-109G's in VS units in order to have them fly for allies. The IAR-81C looks really cool in those allied Romanian markings and white wing tips. :mrgreen: http://img.photobucket.com/albums/v2...lliedIAR81.jpg Thx.:) |
Won't Help Jaws
I'll Still fill you with little holes! |
Same settings
I can play 4.08 online but cannot play 4.09 online hope this changes or I am done playing IL2 when the new patch comes out AMD ATI 9800 pro |
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http://img.photobucket.com/albums/v2...s/whatever.gif http://img.photobucket.com/albums/v2...Jaws/pwned.jpg :mrgreen: |
Jaws, thanks for the info. Where did you get that great skin for the IAR?
I would assume that Hungary was still in the Axis camp during this period? |
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I don't remember where i got that one. I think is either made by VPmedia or uf_josse. i have it for quite some time now. I don't know where i found them, and right now i'm on laptop and i don't have the game on it. I'll send them to you when i get home. Hungary tried to capitulate but the government was overtrown and Horty arested. That's why many kept fighting for axis even after Hungary was ocupied by the Red army. Sad and hard times for everyone in that part of the world anyway. The end of cruel fascism and the dawn of 50 years of communism. :( |
Indeed Jaws, central Europe and the Balkans still are dealing with the fallout of WW1 and WW2. I hope that peace can find it's way there after so many bad things have happened.
For all our sakes. |
1 Attachment(s)
Missing Alpha channel in the skin file?
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Again no map for the quick mission builder :(
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Slovakia
The one thing I've noticed with the Slovakia map is that there is no place available to place an engineered air strip. There is not one patch of level ground (that I can find) to place one. Thats not to say that there aren't any....but I can't find any. Even near the rivers the foliage is too heavy. Unless I want to put a strip up the middle of a river, do I have any other options? I love to build my own bases based on the surrounding scenery. I understand the care that has been taken for realism....but.....but.....I just realized the map won't be changed for me.
1. Has anyone found level ground without foliage to lay a strip? 2. Will there be other maps in the final release? 3. Is there ANY forecast on the official release date of 4.09? The maps are absolutely beautiful [RS]Lazarus |
flat land
The only flat land made intentionally is around and bellow the rivers but it is not much and under big factories. The rest is quite natural. I can do some flat area in the final map, but the question is where :confused:
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Hello,
I jsut gave 4.09b the first real try and found out that i got something I never had before.. VERY annoying micro stutters and a totally screwed sound. I only hear something properly when looking from the plane's 5 o'clock forward. Only sound stuttering from the cockpit view expet looking left.. wtf. It worked perfectly before. e6850 8800GTX 4GB RAM Vista32 no "modded" il2 Forceware 169.09 That'S what some testing revealed: vanilla 409 DLLs: stutters weird sound errors (disappearing engine sound at certain view angles, menu musik and guns seem to work though) Thor's 409 DLLs better performance weird sound errors 408 DLLs copied back in good performance perfect sound slovakia doesn't load anymore 408 sound DLLs, remaining vanilla 409 DLLs stutters perfect sound During all tests the conf.ini was untouched with all settings at 408 level I'd have no problems using the old DLLs but why does the FMB freeze when trying to open a slovakia mission file/map? EDIT: ok, I jsut took 1 and 1 and combined what delivered the best results: 408 sound DLLs 409 Thor DLLs for the rest - loads Slovakia - stutter free - sound as before :) From the bits of sound i did get with 409 DLLs i thought I got a little ritcher sound, can someone confirm that? |
I have some weird colors with my new HD3870 with the Beta 4.09m and standard 4.08m.
I hope there is time to fix this or so then other users with ATI Radeon HD2xxx and HD3xxx have also those artifacts and we all know that 4.09m is the last patch :( or is this the fault of the Graphics card suppliers. My Old ATI Radeon X1950XTX runs ok with no artifacts. http://i53.photobucket.com/albums/g6...IL2Screen1.jpg http://i53.photobucket.com/albums/g6...IL2Screen2.jpg http://i53.photobucket.com/albums/g6...IL2Screen3.jpg Driver used is Catalyst 7.12. [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 System: Win XP 64bit SP2 latest Updates Intel Core 2 Duo 2.66 Ghz E6700 4GB Ram Sound Blaster X-Fi XtremeGamer Fatal1ty Pro And sorry for my poor english and those big images. |
Excellent patch. I am very happy that Oleg added in the object list a full series of soldiers in different postures. I had exctly requested that a few months ago on the ubi forum, so I am delighted he did it. This will give a jolt of life and realism in our scenarios.
The slovakia map is gorgeous. Incredible work. On my system all has worked perfectly well and I have no visible loss of performance or any graphic or sound disturbance. However the extended distance feature with LandGeom=3 is not working. I am in perfect mode with water=2 or water=4. When I set this parameter in the conf.ini file I see no difference and when I open it again it has automatically reverted to LandGeom=2. So my setting is not taken and the system modifes the file. This happens whatever the water setting. I know it is a beta version but it seems that others have it working. Here is my system: Mainboard: ASUS Commando Processor: Intel Extreme Quad 9700 2.66 GHZ Memory: 4 GB Kingston FSB 1066 MHZ Video Card : ASUS Nvidia GeForce 8800 ULTRA - Driver 169.25 OS: Windows Vista Ultimate I play in 1920X1200 on a 24" screen. Thank you for any help on this issue Gold |
I don't know if this is the correct spot for this question, but with the impending release of 4.09m, would it be possible to go back and fix a small item on the desert online map? Since you have made it possible in the new patch to make "landing Fields" (a broader landing plate) I think that the Desert online map is in desperate need of the same type of take-off and landing structure applied to these new "landing fields" in 4.09mb1. It would sure be nice. (And appreciated)
Many thanks, MadJek |
MTO bug
Just found a bug in the new MTO map.
1. The airstrip at Gazala (I think that where it is, west of Tobruk) has part of the runway texture missing / overlapping by the ground texture when you're on the ground. 2. On that same airstrip: When you take-off, the aircraft are positioned not on the runway, but next to it !? Is it possible to change the "light sand" texture on the runways? It looks very low-res and sticks out from the rest. Isn't it possible to replace it with a more transparent texture like on the airfields in the south of the map??? Or perhaps none at all? The MTO map is really great and the geography wisely chosen. You can make great campaigns here. I'm thinking of a german camapign starting off in april 1941... |
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" it can also not only kill your fps but cause some game crashes. " 1600x1200 60fps all the time ... except the major towns but in 4.09mb I'm getting 10fps higher over the towns. 4.08 getting 28-38fps adv 4.09 33-48fps adv over major towns. :cool: Love the new clean visual in 4.09. I can see to the ends of earth with out the crazy fog and blurry image over 1.5 grids. It's like flying in FS 2004 now. 8800 gtx quad core 6600 over clock to 3.0 4 gigs of ram vista 64 bit x-fi ex gamer 24" LCD AA: 16x,Gamma,TranspMS AF: 16x VSync: On TripleBuffer+ SLI: AFR [0x00400001] (predefined) Perf: HiQual Trilin- AnisoFil- AnisoSam- NegLOD: Clamp MipMap:Tri ConfTxtClamp+ OGLVersion: 2.1 ExtLimit: 0 CPU:SingleCore OGLCtrl: ThreadOptOff [window] width=1600 height=1200 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [rts] ProcessAffinityMask=15 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 PolygonOffsetU |
[rts]
ProcessAffinityMask=15 ??? B |
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That is clearly a symptom of a failing card. i had that one before. Is most likely overheating. Please check the temperature of your GPU core with Riva tuner. You most likely got a dying card. |
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