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-   -   MSFF2 joystick force feedback settings? (http://forum.fulqrumpublishing.com/showthread.php?t=24118)

Borsch 06-26-2011 05:14 PM

MSFF2 joystick force feedback settings?
 
I am trying some force feedback profiles from Russian forums, and they work for initial 30 sec of the mission, and then CloD switches on maximum force- I have to nearly break the joystick to pull out from dives and cannon fire has joystick recoiling like a real handgun recoil.

Did anyone overcome such problem? Which settings/profiles are you using?

Dear Luthier, please add the force feedback "strength" option in the game!

335th_GRAthos 06-26-2011 09:17 PM

Lucky you!

Can you post these profiles? would be nice to have some strong feedback on the SW2FFB...

Do you happen to lose the feedback sometimes with these profiles?


No, I do not have this problem but I use the standard profiles.

If you search this forum you will find the posts with the links to ForceFeedback Editors
A more direct way is to go there:
http://airwarfare.com/sow/index.php?...egory&catid=18
I think you need to register first.


~S~

Borsch 06-26-2011 09:25 PM

They are all on this page: http://www.sukhoi.ru/forum/showthrea...t=68841&page=3

Are you saying you have WEAK force feedback on your MSFF2?:o Are you running the latest patch ? (I am)
THe default (and all the "russian" profiles above) are waaaay too strong for me, I am afraid of wearing out or even braking the plastic cogs...

335th_GRAthos 06-26-2011 09:29 PM

Thanks for the link, it all looks Greek to me ROFL
well, I guess I will go for the .ZIP downloads.... :)

~S~

Borsch 06-27-2011 08:08 AM

Yes, it does look like Greek lol, but just get the .rar and .zip files...

Please let us know if you stumble on a breakthrough with force feedback. Now that performance is acceptable on my machine, its FF that is stopping me from playing the sim:( I cant play with it turned off as there is no centering force at all, and with it on centering and other forces are waaaay to strong.

xnomad 06-27-2011 08:22 AM

Quote:

Originally Posted by Borsch (Post 302597)
cannon fire has joystick recoiling like a real handgun recoil.

I'm assuming the cannon in the bf109 and not in the bf110? Try the cannon in the bf110 is it as strong?

I'm tearing my hair out because the 'community' here won't answer this question for me. The bf109 uses the wrong forces file for cannon that's why it's so strong.

You can use 'fedit' to edit the forces files. The problem however is that the autocannon.ffe file is not used by the bf109 cannon. At least that's the case for me but NOBODY on this forum wants to confirm that for me. I've raised the question like 4 times...... :rolleyes:

335th_GRAthos 06-27-2011 09:16 AM

I am sorry Xomad, I stopped flying for the "Dark side" at CoD because of the "head restriction or no centered gunsight" combination so I can not tell you.

If I ever do, I will let you know.

However, someone has already posted that Bf109 cannon issue in this forum some weeks ago and even posted the file the Bf109 cannon was linked to. He was complaining thart lowering the function of the cannon would give him less feeling on the controls of the Bf109. I did not care so I did not keep a copy of the post, sorry.


But the solution for you should be easy:
use 'fedit' to edit the forces files of all files, one by one. Then you will find the one that is usedby te Bf109 cannon...


~S~

xnomad 06-27-2011 10:43 AM

Quote:

Originally Posted by 335th_GRAthos (Post 302831)
However, someone has already posted that Bf109 cannon issue in this forum some weeks ago and even posted the file the Bf109 cannon was linked to. He was complaining thart lowering the function of the cannon would give him less feeling on the controls of the Bf109.
~S~

Hi Grathos,

That guy would have been me, but nobody has confirmed my findings so the devs aren't going to pay attention if it's only affecting one guy. That's why I'm desperate for someone else to let me know if they've got the same issue.

I know there are a lot of FFB owners and a lot that fly 109's and it's a simple test, start a quick mission in bf110 pull cannon trigger, start mission in bf109 pull cannon trigger, compare the two. If the cannon is stronger in the 109 then it looks like it's using the wrong .ffe file like it is on my system.

Vengeanze 06-27-2011 02:15 PM

Quote:

Originally Posted by xnomad (Post 302867)
Hi Grathos,

That guy would have been me, but nobody has confirmed my findings so the devs aren't going to pay attention if it's only affecting one guy. That's why I'm desperate for someone else to let me know if they've got the same issue.

I know there are a lot of FFB owners and a lot that fly 109's and it's a simple test, start a quick mission in bf110 pull cannon trigger, start mission in bf109 pull cannon trigger, compare the two. If the cannon is stronger in the 109 then it looks like it's using the wrong .ffe file like it is on my system.

I'll test that tonite (in 5 hours).

Borsch 06-27-2011 02:37 PM

I'll test for 109/110 differences tonight as well.

But, the worst thing for me is that its not JUST the cannon recoil, its EVERYTHING that has feedback assigned to it. For example, pulling out from dives is very punishing on the joystick, because the force is extremely strong.

badfinger 06-27-2011 03:07 PM

Quote:

Originally Posted by Borsch (Post 302597)
I am trying some force feedback profiles from Russian forums, and they work for initial 30 sec of the mission, and then CloD switches on maximum force- I have to nearly break the joystick to pull out from dives and cannon fire has joystick recoiling like a real handgun recoil.

Did anyone overcome such problem? Which settings/profiles are you using?

Dear Luthier, please add the force feedback "strength" option in the game!

I thought it was just me. In dog fighting, I can hardly follow the enemy plane because the force feedback is so strong. I'm aware that, at high speed, the controls got stiffer, but geez.

I haven't tried the profiles at the CoD website, but will maybe tonight.

binky9

Vengeanze 06-27-2011 03:55 PM

Can't for my life remember his name but a dude on this forum sent me his force files and they are really nice, on the verge to an overcocked noodle.
He had fibbled with the files so that the stall vibration would come out more.

I'll mail him so he can check this thread and perhaps send u his files.

335th_GRAthos 06-27-2011 09:28 PM

Quote:

Originally Posted by xnomad (Post 302867)
Hi Grathos,

That guy would have been me, but nobody has confirmed my findings so the devs aren't going to pay attention if it's only affecting one guy. That's why I'm desperate for someone else to let me know if they've got the same issue.

I know there are a lot of FFB owners and a lot that fly 109's and it's a simple test, start a quick mission in bf110 pull cannon trigger, start mission in bf109 pull cannon trigger, compare the two. If the cannon is stronger in the 109 then it looks like it's using the wrong .ffe file like it is on my system.

Ahahahaha! at least I could still remember :D

OK, I tested just for you, both Bf109 and ME110 use the autocannon.ffe file and I could not notice a difference between the two planes.

~S~

greypeace 06-28-2011 01:11 AM

Hi guys,
I have a few modded files I made for cannon and mach guns having different frequencies .
If interested plesae PM me with Email so I can send it to you

xnomad 06-28-2011 03:34 AM

Quote:

Originally Posted by 335th_GRAthos (Post 303137)
OK, I tested just for you, both Bf109 and ME110 use the autocannon.ffe file and I could not notice a difference between the two planes.

~S~

Thanks GRAthos,

I don't know if that is good news or not. I might have to reinstall the game. I've cleared out my configs already and used fresh ones from steam but that didn't fix it either.

It seems all sorts of people have different FFB experiences. Could it be because we've all used beta patches? I have installed every beta patch and it was the first beta patch that gave us FFB.

I'm a bit worried about doing a fresh install. This game has a few bugs and who knows if I make it worse by re-installing? Plus it takes so long to download from Steam, I wish there was a torrent option.

Borsch 06-28-2011 08:06 AM

I have also noticed no difference between 109 and 110 canons feedback.

No difference in stick stiffness either- pulling from dives is hard with all of them.

335th_GRAthos 06-28-2011 08:21 AM

Quote:

Originally Posted by xnomad (Post 303230)
Could it be because we've all used beta patches?

Hallo Nomad, I would not bother to re-install just because of that.

I envy you for having strong forces on your SW2FFB, mine are rather "mediocre" fr my taste. On the other side, I have 4-5 SW2FFBs in stock so I would not worry about overusing my current one.

If you feel that your SWFFB is giving you too much hard forces in all movements, nothing is simpler than that, you can use an editor to lower the force of each FFB file.
(keep a back up copy of your otiginal FFB files though. If you do not have them, tell me, and I will upload them for you).

Got to airwarfare and under downloads Gaming Utils you will find many solutions:
http://airwarfare.com/sow/index.php
Quote:

FFB_Files
Thought I would share my FFB files with those who wish to try them. I replaced the punch/kick effect we get on the runway to something that feels more like uneven ground. I also changed the center spring to have more forces on the elevator than the ailerons, also toned down all of the shake, machineguns and cannons to something more acceptable to me.

Just back-up your originals and replace with these. Feel free to mix and match with the originals if you prefer some of those.

-----------------------

FFB Profies
I have spent some time fiddling with the FFB files
Using at the beginning an Hex editor for modifying the DATA fields (blindly)
Then I used FFEDIT and managed to adjust the spring effect to my liking
The one that annoyed me the most is the Shake file that shakes the stick at the inset of a stall
Very UNFORTUNATELY in IL2 this damn effect is combined with:
1/ crash scraping the ground
2/ and also with the hits to the plane by bullets..
This comes I think from the program itself

I managed to isolate the machine gun shooting vibrations amplitude and frequency(machinegun) and also set up a lower frequency for the cannon(autocannon)
The result shooting separately is good but the firing of both at the same time is somewhat "wild"
I completely cancelled "punch" "bomb" and "mortar"(rename it to keep it safe if you want)
These files work fairly well tested on IL2,but have not been tested yet on IL2 CoD

If you want them to try downlod and try them out, but KEEP yours SAFE in case

-----------------------------

FEdit Version:1.0
Force Feedback Editor

And if you are more into "searching for the truth" than "searching for the flight experience" ;) you can proceed to using the Force Feedback Editor in order to modify the files in a way so that you can identify the individual performance of each file, one by one, so that you can understand which are the files which have the most impact on the stiffness of your joystick (and subsequently adjust them).

Lot's of fun! ;)

xnomad 06-28-2011 09:45 AM

Hi guys I've discovered the problem.

"Realistic Gunnery" if you turn that realism option off the bf109 cannon works normally. Did you guys have it off?

If you turn it back on then the bf109 uses the wrong forces file.

Hi Grathos, the problem is that with "realistic gunnery" the force is far too strong and the stick is jumping off the table.

The force that it uses is the shake.ffe file if I turn that down then I lose the stall warning shake and the turbulence shake. I shouldn't have to turn it down because it should use the autocannon.ffe file but the 'realistic gunnery' option seems to break that.

I discovered this by deleting my 1c Softclub folder and then reloading my key settings and then reloading each realism setting, when I turned on realistic gunnery the stick went nuts when firing the cannon. I'm going to start another thread.

Borsch 06-28-2011 01:33 PM

My realistic gunnery was/is always on, right from the start, so...

I've downloaded FFedit program, but have zero idea how to use it:) I've opened one of the FF files with it, but all i can see is one slider and it says something like set resolution 100ms per pixel... How does it adjust FF strength?

badfinger 06-28-2011 03:16 PM

Quote:

Originally Posted by Borsch (Post 303398)
My realistic gunnery was/is always on, right from the start, so...

I've downloaded FFedit program, but have zero idea how to use it:) I've opened one of the FF files with it, but all i can see is one slider and it says something like set resolution 100ms per pixel... How does it adjust FF strength?

Borsch,

Thank you for admitting to not knowing what to do with Fedit and FF. I downloaded them, and the Profiles download last night from the CoD site, and had no idea what I was supposed to do next. Is there a readme somewhere that we have overlooked?

binky9

335th_GRAthos 06-28-2011 03:59 PM

Quote:

Originally Posted by xnomad (Post 303303)
Hi Grathos, the problem is that with "realistic gunnery" the force is far too strong and the stick is jumping off the table.


I had setup realistic gunnery long time ago, need to check again, I did not touch it and I always fly online in servers, I would hope that it is correct there...
But the test I did flying offline, quick mission....hmmmm ?

Abyway, good that you moved forward and isolatedthe problem so quickly!

So, if I understood correctly, the german cannons use:
autocannon.ffe when in "non-realistic" gunnery?
shake.ffe when in "realistic" gunnery?

Wow, if you have such talent in searching for the root-cause, why don't you take up the sound-bug issue Nomad? ;-)

~S~

335th_GRAthos 06-29-2011 09:57 AM

Hallo Nomad,

I checked my game settings for the quick mission I used to test the cannon for the Bf109 and ME110.

My settings were "realistic gunnery" & "unlimited ammo".

Very interesting...

xnomad 06-29-2011 10:25 AM

Thanks Grathos, I wonder why it's only happening for some people then? Maybe there is another setting. I'll test to see what unlimited ammo does to mine.

335th_GRAthos 06-29-2011 07:00 PM

The most interesting thing Nomad is that you claim that your SW2FFB response is very strong.

I for as much I can tell I think the forces on my SW2FFB could be stronger. It is the feeling of the airplane handling I am talking about NOT the guns.

An old trick from the IL2FB days:
If you find the shooting vibration is badly impacting your aiming, press the trigger while your other four fingers are "open" so that the FFB light sensor is not activated thus no FFB ;)

In my IL2FB Bf109 days, I had the machine guns on the trigger of the SW2FFB (light vibration) and the cannon+guns on a button on my X45 throttle in order to shoot with all guns and minimize FFB ruining my aim.

Just my 2cents...

Welshman 07-27-2011 01:53 PM

or just open the FFB file and delete the contents .. no more FFB when you pull the trigger ;)

zipper 09-04-2011 12:26 AM

Quote:

Originally Posted by xnomad (Post 302815)
I'm assuming the cannon in the bf109 and not in the bf110? Try the cannon in the bf110 is it as strong?

I'm tearing my hair out because the 'community' here won't answer this question for me. The bf109 uses the wrong forces file for cannon that's why it's so strong.

You can use 'fedit' to edit the forces files. The problem however is that the autocannon.ffe file is not used by the bf109 cannon. At least that's the case for me but NOBODY on this forum wants to confirm that for me. I've raised the question like 4 times...... :rolleyes:

I've noticed this, too. They really need to switch the me109 cannons to autocannon.ffe in realistic.

zipper 09-04-2011 12:27 AM

Quote:

Originally Posted by Welshman (Post 315696)
or just open the FFB file and delete the contents .. no more FFB when you pull the trigger ;)

Steam puts it right back ...

Borsch 10-19-2011 11:21 PM

Problem SOLVED!!!

Take this folder http://www.box.net/shared/guv5op29t50easivt35i

Use it to replace this Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\FF

And that is it! Soft centring spring, no shaking when shooting, feedback is there but is very mild, not ultra violent like it always used to be.

I was looking for this kind of solution for MONTHS!:)

I got the files and the idea to substitute from Suhkoi russian forums.

For some reason this method did not work for me with the previous patches, but now I have restarted CloD several times and the changes did stick and continue to work beautifully. Bf109 is now nicely controllable in dives without having to nearly break my joystick.


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