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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Patch v1.02.14821 Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=24077)

furbs 06-25-2011 11:03 AM

Patch v1.02.14821 Bug thread
 
Please post your patch errors here.

also please post your specs and any error logs

-Sticky-??

kilosierra 06-25-2011 11:05 AM

Have posted it above, but I`ll paste it in here too:

snip:

I haven`t tested in a while (read: the last patch). Low fps over industrial areas seems to be fixed. Around 30 to 40 fps over the city in the German channel free flight.

However I noticed, when buildings are set to unlimited, groups of buildings are popping in and out, doesn`t happen when set to high.

Can`t set convergence and fuel load either.

Even with the fps being okay, the game still stutters.

furbs 06-25-2011 11:08 AM

weapon and fuel loadouts still not working in single player.

Hooves 06-25-2011 11:15 AM

Sound drop out bug still occurs when a group of AI planes spawn.

furbs 06-25-2011 11:21 AM

Hooves, have you tested that 100%? if so maybe servers can stop AI from spawning?

Strike 06-25-2011 11:30 AM

Important:

Like previously mentioned, singleplayer loadouts non-working, but skin selection and weathering does.

Bugs:

-Completely removed the ambient reflections on aircraft (e.g no lit borders on fuselage etc to represent ambient light being reflected on the aircraft paint). Even matte camouflage paint does this if viewed from the right angle.

-The german prop-pitch is now at a better degrees/second rate, but the slider is still reversed in comparison to the majority of other planes. (tested in 110 and 109).

Requests:

-If the sound can be temporarily fixed to NOT disappear in MP like so many constantly complain about, it would greatly improve my forum experience.

-Spreading aircraft fires can cause fuel-tank fires (the medium sized flames that stretch like 10 meters behind the fuel tank). It would be nice to see the fuel tanks actually catching fire if the fire spreads to them.

-Re-implementation of PARTS of the exhaust stack effects to other/AI aircraft. I know this is resource heavy, but what about ONLY introducing the piston misfire effect due to engine damage? That would be a nice indication that the enemy's engine is struggling, and would only require the resources of rendering damaged engines, not ALL engines.


Those points would make us all happy I think :)

Lixma 06-25-2011 11:35 AM

This...
Quote:

Originally Posted by kilosierra (Post 302024)
Even with the fps being okay, the game still stutters.

Also, this from the fixed-list....
Quote:

D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine.
....doesn't work online. The pitch still starts at a weird position and proceeds to automatically wind itself ever coarser.

csThor 06-25-2011 11:36 AM

Bug(s):

Channel Map - coordinates 188,35 - 62,7

There is a small glitch in the landscape at the coordinates (to the northeast of the crossroads north of Lillebonne), like a step in the landscape running roughly north/south. It's not tall, maybe 50cm but it causes vehicles to bounce and disappear. It's barely visible but when playing with the FMB I happened to stumble across it.

Requests:

1.) Remove 8-vehicle limit from custom columns. It's pointless and can be circumvented by editing the mission file with an editor, anyway.

2.) Allow user-defined spacing for columns (i.e. 10m, 50, 100m etc). Allow for user-defined speed for columns (that would greatly harmonize columns and allow for combination of several columns).

3.) Add "space" object to insert into column so the user can define a larger gap between certain parts of a column. Make the gap either user-defined with certain values or add several "space" objects with different gaps (i.e. 10m, 50, 100m etc).

4.) Fix detection range by ground AI and give weapons their true historical range (specifically the german howitzer which had a range of 10,675km).

5.) Add "target area" box and allow artillery to specifically target this area via the "Assign Target" button. This way artillery can shell distant targets without needing a direct line of sight.

LoBiSoMeM 06-25-2011 11:40 AM

FRAPS stop working in fullscreen and pseudo. NVIDIA 560 Ti here, W7 x64.

NSU 06-25-2011 11:59 AM

1 Attachment(s)
fix the bad hole in the map!!!!!!!
see picture:

naz 06-25-2011 01:22 PM

Every so often my plane freezes in midair. The game continues around me but its like I just flew in to an invisible spider web and am sort of just hanging there LOL.

Flying a 109 in a downloaded single player campaign mission.

It seems (possibly) linked to firing the cannon. I have a saitek x52 so my machine guns and cannon are both mapped to the main trigger..push half way for cannons, push full trigger for both guns and cannon. Both times it has happened, I was firing a burst of the guns and then pushed the trigger all the way down to finish a Spitfire off with the cannon and... bang, spider bait. :)

Never had this happen before.

cheers :)

MadBlaster 06-25-2011 01:40 PM

Quote:

Originally Posted by naz (Post 302077)
Every so often my plane freezes in midair. The game continues around me but its like I just flew in to an invisible spider web and am sort of just hanging there LOL.

Flying a 109 in a downloaded single player campaign mission.

It seems (possibly) linked to firing the cannon. I have a saitek x52 so my machine guns and cannon are both mapped to the main trigger..push half way for cannons, push full trigger for both guns and cannon. Both times it has happened, I was firing a burst of the guns and then pushed the trigger all the way down to finish a Spitfire off with the cannon and... bang, spider bait. :)

Never had this happen before.

cheers :)

It's called karma. Bad things happen when your unfaithful to an old girlfriend.

Zorin 06-25-2011 01:49 PM

Quote:

Originally Posted by csThor (Post 302040)
Bug(s):

Channel Map - coordinates 188,35 - 62,7

There is a small glitch in the landscape at the coordinates (to the northeast of the crossroads north of Lillebonne), like a step in the landscape running roughly north/south. It's not tall, maybe 50cm but it causes vehicles to bounce and disappear. It's barely visible but when playing with the FMB I happened to stumble across it.

Requests:

1.) Remove 8-vehicle limit from custom columns. It's pointless and can be circumvented by editing the mission file with an editor, anyway.

2.) Allow user-defined spacing for columns (i.e. 10m, 50, 100m etc). Allow for user-defined speed for columns (that would greatly harmonize columns and allow for combination of several columns).

3.) Add "space" object to insert into column so the user can define a larger gap between certain parts of a column. Make the gap either user-defined with certain values or add several "space" objects with different gaps (i.e. 10m, 50, 100m etc).

4.) Fix detection range by ground AI and give weapons their true historical range (specifically the german howitzer which had a range of 10,675km).

5.) Add "target area" box and allow artillery to specifically target this area via the "Assign Target" button. This way artillery can shell distant targets without needing a direct line of sight.

Already ask for those changes way back in April.

http://forum.1cpublishing.eu/showthread.php?t=20024

Ich habe die Hoffnung diesbezüglich schon aufgegeben...

Mysticpuma 06-25-2011 01:55 PM

Random game crash.

Flying along and chose to hit Escape to go to the menu. Game window closed and I was left with the Game Icon on the task-bar showing it was still running.

Clicked the Icon and the game launched again from the Ubisoft Logo and I lost all progress in the mission.

Same happened again another time and I had to close the Luancher32.exe in System Process

I still get a stepping effect in frame-rates as though the game is running then pauses for a frame approx every second (Vsync is enabled). I think this is the 'micro stutter' issue?

Game pauses when an aircraft hits the sea for about 1/2 a second

Rear Mirror in Spitfire is just a blocky blurry mess with no detail and pointless to have enabled

No AA (still)

Can someone post a picture or video of what the propeller should look like? Mine looks like a very sharp bladed thin triangle when in motion not a blurry disk....is this correct?

Currently my only enjoyment is the incredible damage model, lighting and cockpits. Terrain pop-up is an immersion killer and erratic frame-rates are disappointing.

Running at 1920x1200

Tried 1280x720 (Lowest HD) very choppy and stuttery, no idea why

i7 950 @ 3.07Ghz
Asus P6X58D-E Motherboard
6GB Corsair Dominator Hyperthreaded Memory
MSI N560GTX-Ti Twin Frozr II/OC
Windows 7 Ultimate
Realtek Onboard Sound

Cheers, MP

335th_GRAthos 06-25-2011 02:12 PM

A view centered on the gunsight for the Bf109 just as IL2FB and Rise of Flight have, is still missing.

naz 06-25-2011 02:16 PM

Quote:

Originally Posted by MadBlaster (Post 302088)
It's called karma. Bad things happen when your unfaithful to an old girlfriend.

LOL

First time it happened was actually immediately after I had uninstalled 1946 too!

:grin::grin:

Strike 06-25-2011 02:16 PM

:!:
Quote:

Originally Posted by 335th_GRAthos (Post 302099)
A view centered on the gunsight for the Bf109 just as IL2FB and Rise of Flight have, is still missing.

The "Loosen straps" feature is the new "Ctrl+F1" in Clod, but it's limited so you can't look around fully, I wish they'd fix it so you can view all around you in "loosen straps" mode, then it'd be perfect :!:

15.Span_Valalo 06-25-2011 03:45 PM

the most important bug for me is... Not working SLI... The other bugs are 1/2 resolved and other 100%...

242Sqn_Prof 06-25-2011 04:19 PM

The Multiplayer Map bug is still there. This is a show stopper bug, for those that have it. We cannot click on an airfield, the graphics on the Map are misaligned ? You can click all over the map, but can never select an airfield and therefore an aircraft. So we cannot use Multiplayer in Cliffs of Dover.

Orpheus 06-25-2011 04:49 PM

Spitfire 1 & 1a still fly like an overweight milkfloat at the end of a marathon.

Map border is HIDEOUS and must be changed.

Blackdog_kt 06-25-2011 05:03 PM

Quote:

Originally Posted by Strike (Post 302101)
:!:

The "Loosen straps" feature is the new "Ctrl+F1" in Clod, but it's limited so you can't look around fully, I wish they'd fix it so you can view all around you in "loosen straps" mode, then it'd be perfect :!:

Actually, the loosened straps don't correspond to the gunsight view but the "normal" view. The gunsight view corresponds to tightened straps (there is less head shake in that view), that's why we can't look around too much.

SEE 06-25-2011 05:23 PM

Quote:

Originally Posted by Orpheus (Post 302169)
Spitfire 1 & 1a still fly like an overweight milkfloat at the end of a marathon.

Map border is HIDEOUS and must be changed.

+1

Strike 06-25-2011 05:40 PM

Quote:

Originally Posted by Blackdog_kt (Post 302186)
Actually, the loosened straps don't correspond to the gunsight view but the "normal" view. The gunsight view corresponds to tightened straps (there is less head shake in that view), that's why we can't look around too much.

I stand corrected

slm 06-25-2011 06:24 PM

1 Attachment(s)
Sea below the plane looks terrible when flying at low level. See the screenshot.

This rendering problem was NOT there in the first couple of patches, but now it's been like this in at least 3 last versions. You can't really play when it looks like this. I've tried changing video settings but it seems to happen no matter which values I use.

WinXP SP3, Q6600, ATI 6950 2GB.
------------------------------------
I managed to get rid of this bug. It seems it was somehow caused by old config files, see more info here:
http://forum.1cpublishing.eu/newrepl...reply&p=302349
------------------------------------
It seems it was not just about old config files, as the problem returned after playing the game for a while.
But after installing latest ATI drivers from mid June, I haven't seen this rendering problem anymore. So maybe gfx driver problem more than anything else.

Thee_oddball 06-25-2011 07:50 PM

Quote:

Originally Posted by 242Sqn_Prof (Post 302151)
The Multiplayer Map bug is still there. This is a show stopper bug, for those that have it. We cannot click on an airfield, the graphics on the Map are misaligned ? You can click all over the map, but can never select an airfield and therefore an aircraft. So we cannot use Multiplayer in Cliffs of Dover.

its because you must have changed the icon size in windows...mine was %125 and i had the same problem...set it back to %100 and i can click on airfields :)

S!

robtek 06-25-2011 07:51 PM

Quote:

Originally Posted by Lixma (Post 302039)
This...

Also, this from the fixed-list....

....doesn't work online. The pitch still starts at a weird position and proceeds to automatically wind itself ever coarser.

Can't confirm this!
Tested yesterday online and it works as described, pp starts at 12:00 o'clock!

Troll2k 06-25-2011 07:52 PM

Thank you Cheesehawk.Without your tip I would never have figured out why my 14588 maps were not working in 14821.

As much as there is to like about this sim the multiplayer gui programer must have just come back from a 3 day pass.

335th_GRAthos 06-25-2011 08:18 PM

Quote:

A view centered on the gunsight for the Bf109 just as IL2FB and Rise of Flight have, is still missing.
Guys, I appreciate your comments but I stand by my point:
I want my view as in IL2FB Shift-F1, with all my head movement and bells and whistles.
Or, as I was told in Rise of Flight, you can move the view freely inside the cockpit and then press a key to define the point you are at, as center! This would be enough.

~S~

avicena 06-25-2011 08:22 PM

I wonder if any of you, guys, has found this problem (or bug?): when flying the Bf-109 (any of them) I can't extend the flaps with the assigned key (V), even though this key works perfectly in other planes.

csThor 06-25-2011 08:30 PM

The flaps in the 109 are operated via a wheel. This means you must hold down the key you assigned to flaps and it will take a considerable time to lower/raise completely.

6BL Bird-Dog 06-25-2011 09:10 PM

micro studders
 
I Still have the micro studders even if the video settings are wound down to the lowest in the Black Death track .Luthier indicated that this fault could only be rectified by spending two months and going deep into the game code to rectify it.
This is the foundation the game is built on an for smooth running on whatever rig you run within the spec given & as long as the settings are tweaked to suit I am sure that at least It would have made the game playable for many more who purchased it .
As the team were obviously aware of it at the initial release of the game it should have been worked on from day one of the release & should be given proirity NOW for those who find the game unplayable or irritating at present which is a lot of people.Many I know have either deleted it for now or are waiting to hear from friends who have it that it has been sorted .
Once fixed even the rigs that run Clod well now will see one of the best improvements since the game was released.

Orpheus 06-25-2011 09:12 PM

I thought they said they'd fixed the wingman commands? I can't even order my flight to attack any more!

Seriously starting to run out of patience with this XXXXXXX game. :(

CherokeeFreedom 06-25-2011 09:23 PM

5 Attachment(s)
Extraneous lines while viewing Black death. Not seen until this patch was applied.

Warhound 06-25-2011 09:36 PM

Collected these in the log since installing the official patch.


ERROR: HierMesh: Can't find chunk 'Anten3'

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.m2m5PyKgND V(KMKB1Y9MRjlkiDd1tBD , String , LimbNames , Double , 0sRZsPhqN4TDfLSPB72 , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.BNg5PlANK7 7(String , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.detachLimb AsWreckage(LimbNames , Boolean )
at j3wYigotEol8OCpX4BK.glfPsVoWi9lp0c6m8SP.47XFFJJmKw (KMKB1Y9MRjlkiDd1tBD , LimbNames , Boolean , Boolean )
at j3wYigotEol8OCpX4BK.glfPsVoWi9lp0c6m8SP.hYfFmcq34r (KMKB1Y9MRjlkiDd1tBD , LimbNames , Double , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.XIlZvy4NyS ZmVmOZ7dQs(Object , Object , LimbNames , Double , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.fcm5l3KKas R(Int32 , HOufZ19q7UOT8rjaAFF , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.9vS5lfmquf F(HOufZ19q7UOT8rjaAFF , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.netInputCr eating(HOufZ19q7UOT8rjaAFF )
at pXRoFLyOmjvmjTZgg6h.ZQ0oo0yTnC2QFG6cRBP.TeVcTFPsZ2 uj21R89mLh(Object , Object )
at pXRoFLyOmjvmjTZgg6h.ZQ0oo0yTnC2QFG6cRBP.F3GvKe5lVu K(Object )
at rExK1OS0ZgQPjlwgax7.TFSr7kSBFRttp8tIMix.WdclvjSnmQ 0XIYM9Dys(Object , Object )
at rExK1OS0ZgQPjlwgax7.TFSr7kSBFRttp8tIMix.ZsHW9aOVid (Object )
=================================================

SectFile load failed:
System.IO.IOException: File not found: C:\Users\Stan\Documents\1C SoftClub\il-2 sturmovik cliffs of dover/mission/campaign/campaign_de/state.ini
at 1I2RWJShwH8730ImGyE.2NMWmUSL2YWUMbwK2Ot..ctor(Stri ng )
at 8t7FuSwb6oITIkLhLSG.P3dcOOwRZQwsaaAbPNR.lZ8VFFdI4h O(Stream , Boolean )
=================================================


LongBridge: wrong width. (3)
Load static objects...
Spawn.get( Vehicle.custom_chief56 ) NOT FOUND
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found

Blackdog_kt 06-25-2011 11:35 PM

Quote:

Originally Posted by Orpheus (Post 302301)
I thought they said they'd fixed the wingman commands? I can't even order my flight to attack any more!

Seriously starting to run out of patience with this XXXXXXXX game. :(

They didn't say they fixed all of them, they said more will come in the next patch.

The entire command menu was broken before, now we got some of the commands working. What happens is that they removed the commands that are still undergoing fixing so that we don't spend time selecting them only for them to have no effect.

In other words, the commands menu displays only what really works and not the entire list to avoid confusion, otherwise we'd have a series of threads to the tune of "my flight responds correctly to command X but ignores command Z".

That's why we have missing commands currently.

Blakduk 06-26-2011 12:20 AM

Quote:

Originally Posted by CherokeeFreedom (Post 302309)
Extraneous lines while viewing Black death. Not seen until this patch was applied.

These lines have been there for quite a while, not just since the last patch. I have no idea what they belong to- a 110 gets shot down by AAA in that spot and then a straight line becomes visible and hangs around. I noticed it soon after the BD track became available.

Srinidhalaya 06-26-2011 12:52 AM

I still have the sound issue, but it is NOT related to AI spawn, as I did a test MP map without any AI and it still cuts out...
NOT AI spawn related...

Asus p8p67 deluxe mb
intel 2600k 3.4ghz
8gig ram COSAIR ddr3 @ 1600mhz
asus 580GTX 1.5gig
1200w PSU Antec1200
windows 7 64bit

MiGCap 06-26-2011 01:24 AM

Fraps stopped working with the new patch. Bad.

AA still missing - worst case for a sim which otherwise sets new standards in visual appearance ... :rolleyes:



Positive: Prop pitch control on German aircraft.

Hooves 06-26-2011 02:20 AM

Quote:

Originally Posted by furbs (Post 302032)
Hooves, have you tested that 100%? if so maybe servers can stop AI from spawning?

IM more like 98% on that. EVERY time it happened int eh syndicate server, was when a group of bombers were spawned. EVERY time. But in other servers, I am not given such a warning when AI are spawning so it could be, but Im not sure. ONE thing I will say is that ALL the missions I lose sound in have AI spawning at some point or another.

Tree_UK 06-26-2011 02:20 AM

occasionally online enemy aircraft envelpoe a white plume, not just from the rear the whole aircraft, coupled with the horendous sound bug this is a massive immersion killer, please sort it out if you are listening to us.

Tiger27 06-26-2011 02:23 AM

Quote:

Originally Posted by Srinidhalaya (Post 302376)
I still have the sound issue, but it is NOT related to AI spawn, as I did a test MP map without any AI and it still cuts out...
NOT AI spawn related...

Asus p8p67 deluxe mb
intel 2600k 3.4ghz
8gig ram COSAIR ddr3 @ 1600mhz
asus 580GTX 1.5gig
1200w PSU Antec1200
windows 7 64bit


I havent had the sound issue more than once before, but last night when I spawned on the Repka server I had no sounds immediately, oh well nothing to do but wait until they redo the sound.

Tree_UK 06-26-2011 02:26 AM

Dont hold your breath tiger......

Srinidhalaya 06-26-2011 02:33 AM

Quote:

Originally Posted by Hooves (Post 302389)
IM more like 98% on that. EVERY time it happened int eh syndicate server, was when a group of bombers were spawned. EVERY time. But in other servers, I am not given such a warning when AI are spawning so it could be, but Im not sure. ONE thing I will say is that ALL the missions I lose sound in have AI spawning at some point or another.

I think its a voice actor error, when I watch the log I always get a wav not found error, and it's path is in the actor folders. Which would explain the link to AI spawn if a voice actor is reporting new aircraft in the area...

capt vertigo 06-26-2011 04:01 AM

My ffb goes in and out more frequently. I am locking up much more often. Especially free hunt mission. This patch is a step back for me.. Before I could play at least one full mission before any crashes. I am getting launcher errors and crashes about three minutes into game. :(

Mike

furbs 06-26-2011 06:02 AM

are there any servers out there that dont use AI so we can test?, dont think its a actor bug as mine is turned off and i still get it.

Zorin 06-26-2011 07:47 AM

I know you are tired of the ships already, but here it goes anyway.

Good points to report:

1. The Minensuchboot 35 is now listed as such.
2. It does actually fire its main weapons.

Bugs still present.

1. The combined power of all guns (2x 10,5cm, 1x double 3,7cm and 2x single 2cm)of a Minensuchboot 35 with average gunners and a fire rate of 5 is not capable of reliably sinking a tanker while going along side it at 300m for 20 minutes! This is the state of the tanker after 20 minutes, still going at 20km/h!

http://i205.photobucket.com/albums/b...en_mboot_1.jpg

2. Contrary, the tanker armed with the (that is the listed name) 3 inch 20 QWT MK.I can one shot the Minensuchboot. Additonally, in the chat window the cannon is listed as a 5 inch 20 QWT MK.I. Though the only 5 inch cannon mounted on armed merchants was the AMERICAN 5"/51 caliber gun.

Just to show you how obviously different these two cannons are:

http://www.navweaps.com/Weapons/WNBR_3-45_mk1.htm - British 12-pdr [3"/45 (7.62 cm)] 20cwt QF

http://www.navweaps.com/Weapons/WNUS_5-51_mk7.htm - US 5"/51 (12.7 cm) Marks 7

So, what gun is this supposed to be and why is the Minensuchboot made out of paper?

http://i205.photobucket.com/albums/b...en_mboot_2.jpg

3. The platform on the forecastle of the tanker seams to disappear (destroyed without debris??) and therefor the gun mounted on it will float in the air.

http://i205.photobucket.com/albums/b...en_mboot_3.jpg

4. The top speed of the Minensuchboot 35 is wrong. It can only travel at a max 20 km/h, though its top speed actually is 18,2knots = ~33km/h.

5. Important: All armed merchants, both British and US, had their big caliber cannons mounted at the stern and not the bow!

6. The US did not arm their merchants during the BoB and until 17 November 1941, so there should be no 5" gun available for the merchant tanker.

Seriously, do you devs actually test any of these new additions to the game??

pupaxx 06-26-2011 08:26 AM

Quick impressions...
 
Hi all,
no more then 3 hours testing, but I noticed a general slight decrease in performance compared to previous version, CloD is less fluid and I experienced for very first time 1-2 seconds stutters every 10-15 mins of playing (I cleared the cache folder and .ini files before patching..).
The very annoying thing is how at spawn the airplane with 'cold' cockpit and engine off is subject to wind breeze! It slide on the grass with a puff of wind!:mad:
In campaign mode (attempted 4 first time since release) the most annoying thing is that u have to warm-up your engine on scramble take-off, while your squadron leader slam opens the throttle and take off. 'Pre warmed engine' option would be great.
There would be much to say on 'slam open the throttle'....I never flown a warbird but I think when u unchains an 2000 Hp piston engine quickly opening the throttle should happens something very different from what is modelled in CloD.
Very unsatisfied :(, I can't even get a feeling with CloD

slm 06-26-2011 08:28 AM

In settings Controls/View, there are always 2 settings for External View command. The other one cannot be deleted. Why?

Other double settings like Panview/PanLeft can be deleted, but External View cannot. Is this a bug???
-------------------
Maybe deleting those double settings isn't totally safe: I deleted several and now all my quick missions look as if it was midnight :) So totally dark.

Zorin 06-26-2011 08:33 AM

Quote:

Originally Posted by slm (Post 302446)
In settings Controls/View, there are always 2 settings for External View command. The other one cannot be deleted. Why?

Other double settings like Panview/PanLeft can be deleted, but External View cannot. Is this a bug???

ON the subject of views, can anyone toggle through friendly ground/air units with shift+F2?

slm 06-26-2011 08:54 AM

2 Attachment(s)
I was flying one of the quick missions. My Hurricane collided in air with an enemy fighter and the whole nose part of the plane fell down (see the screenshot). Despite this huge crash it seems no damage was done to the pilot. I could fly normally, like engine switched off.

I would think:
-the pilot would be in pretty bad shape
-controlling the plane with such huge and heavy (the engine) piece missing would be very difficult

In a similar mid-air collision, but this time with my wingman, my Bf-109 lost its tail. You can see from screenshot's texts.
I was expecting the plane to become unflyable, that it would just dive towards the ground.
But instead I was able to control the plane pretty much normally: turn the plane horizontally and vertically.

335th_GRAthos 06-26-2011 09:06 AM

Quote:

Originally Posted by cheesehawk (Post 302367)
Perhaps I misunderstood your earlier question. Agreed, it would be a nice addition. But IL2FB when you used gunsight mode (Shift-F1) you lost 6DoF. Gunsight is centered, but suffers from the Pumpkin-on-a-Stick syndrome.

Thank you for this explanation Cheesehawk (6DOF), I never used 6DOF and I do not have it (I can not find it, to be precise) so, the only way currently to have the BF109 gunsight centered and free head movement to track opponents is by going to buy a new TRACKIR5.
Which is crazy (to buy a new TRACKIR5 two times the price of the game) because this stupid game does not have the option which it had during the past 10 years! :(

~S~

PS. I am sorry I posted so much discussion on a thread that was supposed to be a "Bug thread" so please do not post any further discussions about this, let's keep this thread clean.
Otherwise, I am happy with the new patch, no problems, no sound losses etc etc, SLI works fine, online game is great with the new interface, AI flies incredibly well (very often), we are on the right track and I am looking forward for the next generation of graphic cards (so that I can get some real performance graphics at high quality and high resolutions).

JG53Frankyboy 06-26-2011 10:13 AM

does the armament menue now working or not ?!

lothar29 06-26-2011 10:28 AM

Problems of FPS and stuttering in areas with trees and special area of the French coast, I still have under performance when the mirror of the SPITFIRE or HURRICANE are view, appearance and disappearance of buildings in the French industrial zone, view profile propellers are invisible if there is a cloud in the background of the image.

my computer:
I7 950 Overclocket 3.60GHz cooling liquid in the CPU
ASUS P6T Deluxe V2
3x2Gb Corsair Vengance 1600Mhz
GTX470 Latest drivers 275.33
3x500Gb SEAGATE BARRACUDA 7200 RAID0 + SSD KINGSTONE 64Gb
NOX APEX 800 MODULAR

Second GTX470 hoping to make it work in Cliffs of Dover


PS:I hope that she focus already once on the performance of the Simulator...

Skoshi Tiger 06-26-2011 11:17 AM

Quote:

Originally Posted by slm (Post 302455)
I was flying one of the quick missions. My Hurricane collided in air with an enemy fighter and the whole nose part of the plane fell down (see the screenshot). Despite this huge crash it seems no damage was done to the pilot. I could fly normally, like engine switched off.

I would think:
-the pilot would be in pretty bad shape
-controlling the plane with such huge and heavy (the engine) piece missing would be very difficult

At least that's not as bad as in A10!

In one mission I had both wings blown off up to the engine pods and I ejected. The plane flew straight on, slowly decending for a period of 5 minutes before it crash landed it's self. Unfortunately I didn't get a screen shot!

Cheers!

Mattius 06-26-2011 12:33 PM

Quote:

Originally Posted by slm (Post 302455)
I was flying one of the quick missions. My Hurricane collided in air with an enemy fighter and the whole nose part of the plane fell down (see the screenshot). Despite this huge crash it seems no damage was done to the pilot. I could fly normally, like engine switched off.

I would think:
-the pilot would be in pretty bad shape
-controlling the plane with such huge and heavy (the engine) piece missing would be very difficult

Another ridiculous bug. This shows that the devs are only scratching the surface when it comes to patching this so called SIM.:rolleyes:

skouras 06-26-2011 02:14 PM

In the HENKEL 111
when i 'm flying and choose other stations the trottle goes to idle position and i have to reset it again where i have it
when i choose to fly a mission and choose the bombardier sight sometimes it shows nothing no numbers or anything just a cycle
or i get a crash on my dekstop

also what about the lego brown buildings over London
i have everything on high and very high

csThor 06-26-2011 02:46 PM

1 Attachment(s)
Another bug in the landscape. West of Folkestone harbor the cliffs show a triangular hole (see attachment).

242Sqn_Prof 06-26-2011 03:21 PM

Quote:

Originally Posted by cheesehawk (Post 302162)
Did you select a side first? The new GUI gives you two flags on the right side of the screen, next to the map. Pick a side, then the selectable airfields will be white. Same as before, but now you have to click a flag, instead of selecting a side from the previous drop menu.

Thanks for the tip cheesehawk. That worked. I didn't know they had made that change, it's not exactly intuitive either. :grin: But I can get in now, thanks again ! :)

ATAG_Doc 06-26-2011 03:55 PM

Quote:

Originally Posted by Strike (Post 302101)
:!:

The "Loosen straps" feature is the new "Ctrl+F1" in Clod, but it's limited so you can't look around fully, I wish they'd fix it so you can view all around you in "loosen straps" mode, then it'd be perfect :!:

+1

I for some reason cannot adjust the fuel during loadout or save loadouts.

Widowmaker214 06-26-2011 05:41 PM

Bugs Ive seen in new patch


Until now, I didnt see any stutters. Get a small stutter now when planes spawn


Fraps no longer works.



noticed on online server, at front line where a lot of vehicles had been destroyed. If I use zoom view from cockpit to look at area, my frames drop from 40/50 down into teens.



Also had my first crash / launcher error.



990x / G1.Assissin Mobo / 12 GB DDR3 / Win7 64 bit
dual GTX 590s (running on single core)

bigchump 06-26-2011 07:10 PM

Retail patch DECREASED my fps by about 10%.
Now the prop on my Hurri stutters on external view.
Launcher.exe disappeared from my Nvidia Control Panel.
Gonna play with my conf.ini (again).
American release may re-start the cold war unless the serious crap (SLI/SOUND) is fixed.
Rant over.

robtek 06-26-2011 07:41 PM

Not related to this patch, i believe.
Ju88 loadout, fuel max. is about 3270 liters -> that only works when there are tanks in the internal bomb-bays -> those tanks are missing in the load-out with their limitations.
Now you can load max fuel and fill the bomb-bays with 28 x 50 kg bombs.

335th_GRAthos 06-26-2011 10:06 PM

The Multiplayer screen, the one with the two flags on top.
On the REPKA #islands server the server screen shows 12RED and 13BLUE players next to the respective flags, even if there is not a single person in the server.

EDIT: and then the server crashed, launcher crashed etc etc. And reconnecting, everything was OK.

DIREGARD THIS POST, SORRY


~S~

jg27_mc 06-26-2011 11:22 PM

I am getting launcher.exe crashes almost every time I fly the quick mission "free flight". This odd crash seems to only be happening when performing a vertical dive towards the sea firing all the guns of my Bf 109 E3. :confused:

Here are my logs:

Crash log

PHP Code:

Problem signature:
  
Problem Event Name:    CLR20r3
  Problem Signature 01
:    launcher.exe
  Problem Signature 02
:    1.0.0.0
  Problem Signature 03
:    4d6e3d08
  Problem Signature 04
:    core
  Problem Signature 05
:    1.0.0.0
  Problem Signature 06
:    4e047eee
  Problem Signature 07
:    ba3
  Problem Signature 08
:    18
  Problem Signature 09
:    System.AccessViolationException
  OS Version
:    6.1.7601.2.1.0.256.1
  Locale ID
:    2070
  Additional Information 1
:    0a9e
  Additional Information 2
:    0a9e372d3b4ad19135b953a78882e789
  Additional Information 3
:    0a9e
  Additional Information 4
:    0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online
:
  
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not availableplease read our privacy statement offline:
  
C:\Windows\system32\en-US\erofflps.txt 

CloD log

PHP Code:

------------ BEGIN log session -------------
[
00:10:29]    1>aa
[00:10:44]    Loading mission ...
[
00:10:44]    Load landscape...
[
00:10:48]    Load bridges
[00:10:48]    LongBridgewrong width. (3)
[
00:10:49]    Load static objects...
[
00:10:50]    ServerJG27-MC will fly for the Blue forces.
[
00:10:52]    Mission loadedtime 7.751
[00:10:53]    Battle starting... 

conf.ini

PHP Code:

[BOB]
EpilepsyFilter=0

[window]
  
DepthBits  =24
  StencilBits
=8
  DrawIfNotFocused
=0
  SaveAspect
=0
Render
=D3D10_0
width
=1920
height
=1080
posLeft
=0
posTop
=0
ColourBits
=32
FullScreen
=1
ChangeScreenRes
=1
Frequency
=60

[NET]
  
speed=100000
  localPort
=27015
  serverName
=My Server
  serverDescription
=IL-2 SturmovikCliffs of Dover
  serverInfo1
=
  
serverInfo2=
  
serverInfo3=
  
serverInfo4=
  
VAC=1
  maxPlayers
=255
  socksEnable
=0
  socksHost
=
  
socksPort=1080
  socksUser
=
  
socksPwd=
host=84.17.22.14
port
=27016

[Console]
  
IP=20001
  UseStartLog
=1
  WRAP
=1
  PAUSE
=1
  HISTORY
=1024
  HISTORYCMD
=1024
  PAGE
=20
  LOG
=1
  LOGTIME
=1
  LOAD
=console.cmd
  SAVE
=console.cmd
  LOGFILE
=log.txt
  LOGKEEP
=1

[rts]
not use, show cursor and not capturenot show cursor, and capture
mouseUse
=2
not use, - use if hardware exist
joyUse
=1
not use, - use if hardware exist
trackIRUse
=1

[rts_mouse]
SensitivityX=1.0
SensitivityY
=1.0
SensitivityZ
=1.0
Invert
=0
SwapButtons 
0

[rts_joystick]
FF=1

[core]
RandSeed 0
TexQual
=3
TexFlags
.PolygonStipple=0
Shadows
=1
SpecularLight
=2
DiffuseLight
=2
DynamicalLights
=1
MeshDetail
=2
LandShading
=2
LandDetails
=2
Sky
=3
Forest
=2
VisibilityDistance
=3
LandGeom
=2
DrawCollisions
=1
Water
=-1
Effects
=2
EffFlags
.Light=1
EffFlags
.SpriteRender=0
Grass
=3
CordEffect
=1
UseFog
=0
UseLandCube
=1
UseLandConnectedObject
=1
LinearObjectManager
=1
Roads
=1
Sun
=1
Clouds
=1
EffFlags
.LightSpritesProj=1
ShadowMapSize
=5
TexFlags
.AsyncLoad=1
TexFlags
.ShowTexture=0
SimpleMesh
.SWTransform=0
SimpleMesh
.QuadTreeClip=1
SimpleMesh
.InstancingHW=1
EffFlags
.LightContextSprites=1
CloudsFlags
.Detailed=1
TexFlags
.CreateHDR=1
Decals
=2
EffFlags
.SWLight=0
TexFlags
.CockpitOnePass=0
MegaTexture
=0
TexFlags
.Reflection=0
RenderTargetQual
=3
MSAA
=0
MeshStatics
=3
MeshStaticsDetail
=2
SimpleMesh
.QTNoCompose=0
MeshFirstLod
=0
MeshShowLod
=0
SpawnHumans
=0
TexFlags
.SSAO=0
TexFlags
.VSync=1
TexFlags
.FastTransparency=1

[sound]
SoundUse=1
DebugSound
=0
SoundEngine
=1
Speakers
=1
Placement
=0
SoundFlags
.reversestereo=0
RadioFlags
.Enabled=1
RadioEngine
=2
MusicVolume
=14
ObjectVolume
=7
MusState
.takeoff=1
MusState
.inflight=1
MusState
.crash=1
MusFlags
.play=1
MasterVolume
=14
Attenuation
=7
SoundMode
=0
SamplingRate
=0
NumChannels
=2
SoundExt
.occlusions=1
SoundFlags
.hardware=1
SoundFlags
.streams=1
SoundFlags
.duplex=1
SoundExt
.acoustics=1
SoundExt
.volumefx=1
SoundFlags
.voicemgr=1
SoundFlags
.static=1
VoiceVolume
=8
Channels
=1
SoundFlags
.bugscorrect=0
SoundExt
.extrender=0
SoundSetupId
=8
ActivationLevel
=0.02
Preemphasis
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RadioLatency
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AGC
=1
PTTMode
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RadioFlags
.PTTMode=0
RadioFlags
.PlayClicks=1
ActLevel
=9
MicLevel
=10
SoundFlags
.UseRadioChatter=0
SoundFlags
.AutoActivation=0
SoundFlags
.forceEAX1=0
speakers
=1
vgMaster
=7
vgVoice
=7
vgMusic
=7

[game]
mapPadX=0.6776041
mapPadY
=-0.03981481 

Regards.

Warhound 06-26-2011 11:57 PM

Had a strange bug today while flying online in the Ju-88, tried to use the bombsight and my game turned into a slideshow (1FPS every 5-10seconds), sound died simultaneously aswell. In 3rd person it was still flyable but FPS dropped steadily till a launcher.exe crash occured.

=================================================
System.IO.IOException: The process cannot access the file 'C:\Users\Stan\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\3318896297669463043.jpg' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Nw4p6QxBPg4CZOmAIOs.nAfVQbxZ89nP4jNSoA1.IRs5trBn2v Y(UInt64 , String , Int32 )
=================================================

=================================================
System.IO.IOException: The process cannot access the file 'C:\Users\Stan\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\3318896297669463043.jpg' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.I


for what it's worth the JPG refered to is a 109 skin from someone on the server but noone else reported perf issues , other Ju-88 pilot who was flying tried his bombsight and didn't have issues either

335th_GRAthos 06-27-2011 12:00 AM

JU-88 startup sequence:

It seems that the JU88 cockpit has fuel cocks #3 -#8 which are selectable and can be switched on with the mouse but, are completely useless because you need to open cock #1 for the left engine and #2 for the right engine but they are not selectable on the cockpit and you can only open them setting keyboard keys.


EDIT: No bug

Quote:

Originally Posted by Warhound
Fuelcocks 1 and 2 work for me with the mouse..they are hidden behind your seat on the leftside though. Once you find em just click and the engines will run just fine.

Quote:

Originally Posted by Blackdog_kt

The fuel cocks behind the seat select which feeder tank each engine is fed from (left/right tank or both).

The rest of the fuel controls in the switchboard (on the left side of the cockpit) are probably fuel pumps.

Thanks for the advice and explanations guys.


~S~

Thee_oddball 06-27-2011 12:02 AM

Quote:

Originally Posted by Warhound (Post 302710)
Had a strange bug today while flying online in the Ju-88, tried to use the bombsight and my game turned into a slideshow (1FPS every 5-10seconds), sound died simultaneously aswell. In 3rd person it was still flyable but FPS dropped steadily till a launcher.exe crash occured.

=================================================
System.IO.IOException: The process cannot access the file 'C:\Users\Stan\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\3318896297669463043.jpg' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Nw4p6QxBPg4CZOmAIOs.nAfVQbxZ89nP4jNSoA1.IRs5trBn2v Y(UInt64 , String , Int32 )
=================================================

=================================================
System.IO.IOException: The process cannot access the file 'C:\Users\Stan\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\3318896297669463043.jpg' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.I


for what it's worth the JPG refered to is a 109 skin from someone on the server but noone else reported perf issues , other Ju-88 pilot who was flying tried his bombsight and didn't have issues either

try clearing cache

Thee_oddball 06-27-2011 12:06 AM

Quote:

Originally Posted by jg27_mc (Post 302706)
I am getting launcher.exe crashes almost every time I fly the quick mission "free flight". This odd crash seems to only be happening when performing a vertical dive towards the sea firing all the guns of my Bf 109 E3. :confused:

Here are my logs:

Crash log

PHP Code:

Problem signature:
  
Problem Event Name:    CLR20r3
  Problem Signature 01
:    launcher.exe
  Problem Signature 02
:    1.0.0.0
  Problem Signature 03
:    4d6e3d08
  Problem Signature 04
:    core
  Problem Signature 05
:    1.0.0.0
  Problem Signature 06
:    4e047eee
  Problem Signature 07
:    ba3
  Problem Signature 08
:    18
  Problem Signature 09
:    System.AccessViolationException
  OS Version
:    6.1.7601.2.1.0.256.1
  Locale ID
:    2070
  Additional Information 1
:    0a9e
  Additional Information 2
:    0a9e372d3b4ad19135b953a78882e789
  Additional Information 3
:    0a9e
  Additional Information 4
:    0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online
:
  
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not availableplease read our privacy statement offline:
  
C:\Windows\system32\en-US\erofflps.txt 

CloD log

PHP Code:

------------ BEGIN log session -------------
[
00:10:29]    1>aa
[00:10:44]    Loading mission ...
[
00:10:44]    Load landscape...
[
00:10:48]    Load bridges
[00:10:48]    LongBridgewrong width. (3)
[
00:10:49]    Load static objects...
[
00:10:50]    ServerJG27-MC will fly for the Blue forces.
[
00:10:52]    Mission loadedtime 7.751
[00:10:53]    Battle starting... 

conf.ini

PHP Code:

[BOB]
EpilepsyFilter=0

[window]
  
DepthBits  =24
  StencilBits
=8
  DrawIfNotFocused
=0
  SaveAspect
=0
Render
=D3D10_0
width
=1920
height
=1080
posLeft
=0
posTop
=0
ColourBits
=32
FullScreen
=1
ChangeScreenRes
=1
Frequency
=60

[NET]
  
speed=100000
  localPort
=27015
  serverName
=My Server
  serverDescription
=IL-2 SturmovikCliffs of Dover
  serverInfo1
=
  
serverInfo2=
  
serverInfo3=
  
serverInfo4=
  
VAC=1
  maxPlayers
=255
  socksEnable
=0
  socksHost
=
  
socksPort=1080
  socksUser
=
  
socksPwd=
host=84.17.22.14
port
=27016

[Console]
  
IP=20001
  UseStartLog
=1
  WRAP
=1
  PAUSE
=1
  HISTORY
=1024
  HISTORYCMD
=1024
  PAGE
=20
  LOG
=1
  LOGTIME
=1
  LOAD
=console.cmd
  SAVE
=console.cmd
  LOGFILE
=log.txt
  LOGKEEP
=1

[rts]
not use, show cursor and not capturenot show cursor, and capture
mouseUse
=2
not use, - use if hardware exist
joyUse
=1
not use, - use if hardware exist
trackIRUse
=1

[rts_mouse]
SensitivityX=1.0
SensitivityY
=1.0
SensitivityZ
=1.0
Invert
=0
SwapButtons 
0

[rts_joystick]
FF=1

[core]
RandSeed 0
TexQual
=3
TexFlags
.PolygonStipple=0
Shadows
=1
SpecularLight
=2
DiffuseLight
=2
DynamicalLights
=1
MeshDetail
=2
LandShading
=2
LandDetails
=2
Sky
=3
Forest
=2
VisibilityDistance
=3
LandGeom
=2
DrawCollisions
=1
Water
=-1
Effects
=2
EffFlags
.Light=1
EffFlags
.SpriteRender=0
Grass
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CordEffect
=1
UseFog
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UseLandCube
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UseLandConnectedObject
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LinearObjectManager
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Roads
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Sun
=1
Clouds
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EffFlags
.LightSpritesProj=1
ShadowMapSize
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TexFlags
.AsyncLoad=1
TexFlags
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SimpleMesh
.SWTransform=0
SimpleMesh
.QuadTreeClip=1
SimpleMesh
.InstancingHW=1
EffFlags
.LightContextSprites=1
CloudsFlags
.Detailed=1
TexFlags
.CreateHDR=1
Decals
=2
EffFlags
.SWLight=0
TexFlags
.CockpitOnePass=0
MegaTexture
=0
TexFlags
.Reflection=0
RenderTargetQual
=3
MSAA
=0
MeshStatics
=3
MeshStaticsDetail
=2
SimpleMesh
.QTNoCompose=0
MeshFirstLod
=0
MeshShowLod
=0
SpawnHumans
=0
TexFlags
.SSAO=0
TexFlags
.VSync=1
TexFlags
.FastTransparency=1

[sound]
SoundUse=1
DebugSound
=0
SoundEngine
=1
Speakers
=1
Placement
=0
SoundFlags
.reversestereo=0
RadioFlags
.Enabled=1
RadioEngine
=2
MusicVolume
=14
ObjectVolume
=7
MusState
.takeoff=1
MusState
.inflight=1
MusState
.crash=1
MusFlags
.play=1
MasterVolume
=14
Attenuation
=7
SoundMode
=0
SamplingRate
=0
NumChannels
=2
SoundExt
.occlusions=1
SoundFlags
.hardware=1
SoundFlags
.streams=1
SoundFlags
.duplex=1
SoundExt
.acoustics=1
SoundExt
.volumefx=1
SoundFlags
.voicemgr=1
SoundFlags
.static=1
VoiceVolume
=8
Channels
=1
SoundFlags
.bugscorrect=0
SoundExt
.extrender=0
SoundSetupId
=8
ActivationLevel
=0.02
Preemphasis
=0.8
RadioLatency
=0.5
AGC
=1
PTTMode
=1
RadioFlags
.PTTMode=0
RadioFlags
.PlayClicks=1
ActLevel
=9
MicLevel
=10
SoundFlags
.UseRadioChatter=0
SoundFlags
.AutoActivation=0
SoundFlags
.forceEAX1=0
speakers
=1
vgMaster
=7
vgVoice
=7
vgMusic
=7

[game]
mapPadX=0.6776041
mapPadY
=-0.03981481 

Regards.

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: core
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4e047eee
Problem Signature 07: ba3
Problem Signature 08: 18
Problem Signature 09: System.AccessViolationException

An access violation occurs in unmanaged or unsafe code when it attempts to read or write to memory that has not been allocated, or to which it does not have access. Not all reads or writes through bad pointers lead to access violations, so an access violation usually indicates that several reads or writes have occurred through bad pointers, and that memory might be corrupted.


do u have a way to test your memory?

Warhound 06-27-2011 12:14 AM

Quote:

Originally Posted by Thee_oddball (Post 302713)
try clearing cache

Done that right after posting here..not relaunched CLOD and tried the bombsight yet though.

jg27_mc 06-27-2011 12:30 AM

Quote:

Originally Posted by Thee_oddball (Post 302718)
An access violation occurs in unmanaged or unsafe code when it attempts to read or write to memory that has not been allocated, or to which it does not have access. Not all reads or writes through bad pointers lead to access violations, so an access violation usually indicates that several reads or writes have occurred through bad pointers, and that memory might be corrupted.


do u have a way to test your memory?

Thank you for the feedback.

Done that with prime95, IntelBurnTest and Memtest86+ v4.20 during my last OC settings not long ago (+- 2 months).

Will test memory again to see if I can find anything...

I was suspicious of my HDD raid 0 configuration, although the drives seem to be ok, done some tests already. I'm also playing CoD Black Ops and the game is running flawless in max settings 4x AA. Actually my system is bullet proof for the last 2 months or so. I only started to get this errors with the latest patch (coincidence?). A memory leak maybe?


Event viewer logs


PHP Code:

ApplicationLauncher.exe
Framework Version
v4.0.30319
Description
The process was terminated due to an unhandled exception.
Exception InfoSystem.Reflection.TargetInvocationException
Stack
:
   
at System.RuntimeMethodHandle._InvokeMethodFast(System.IRuntimeMethodInfoSystem.ObjectSystem.Object[], System.SignatureStruct ByRefSystem.Reflection.MethodAttributesSystem.RuntimeType)
   
at System.RuntimeMethodHandle.InvokeMethodFast(System.IRuntimeMethodInfoSystem.ObjectSystem.Object[], System.SignatureSystem.Reflection.MethodAttributesSystem.RuntimeType)
   
at System.Reflection.RuntimeMethodInfo.Invoke(System.ObjectSystem.Reflection.BindingFlagsSystem.Reflection.BinderSystem.Object[], System.Globalization.CultureInfoBoolean)
   
at System.Delegate.DynamicInvokeImpl(System.Object[])
   
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.DelegateSystem.ObjectInt32)
   
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.ObjectSystem.DelegateSystem.ObjectInt32System.Delegate)
   
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
   
at System.Threading.ExecutionContext.runTryCode(System.Object)
   
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCodeCleanupCodeSystem.Object)
   
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContextSystem.Threading.ContextCallbackSystem.Object)
   
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContextSystem.Threading.ContextCallbackSystem.ObjectBoolean)
   
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContextSystem.Threading.ContextCallbackSystem.Object)
   
at System.Windows.Threading.DispatcherOperation.Invoke()
   
at System.Windows.Threading.Dispatcher.ProcessQueue()
   
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtrInt32IntPtrIntPtrBoolean ByRef)
   
at MS.Win32.HwndWrapper.WndProc(IntPtrInt32IntPtrIntPtrBoolean ByRef)
   
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
   
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.DelegateSystem.ObjectInt32)
   
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.ObjectSystem.DelegateSystem.ObjectInt32System.Delegate)
   
at System.Windows.Threading.Dispatcher.InvokeImpl(System.Windows.Threading.DispatcherPrioritySystem.TimeSpanSystem.DelegateSystem.ObjectInt32)
   
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtrInt32IntPtrIntPtr)
   
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
   
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
   
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
   
at yRwWjNgQNEU4kyh55mG.3QfAgsg89ANZD6dfoaj.a09T2X48Hhs7jFx2xyr1()
   
at yRwWjNgQNEU4kyh55mG.3QfAgsg89ANZD6dfoaj.f2BvdqXwMtS()
   
at EnMYergvrlW7qtrB2TR.wUdJX5ggmce860joR1I.ovx5cHGW0Rr(EnMYergvrlW7qtrB2TR.wUdJX5ggmce860joR1ISystem.String[], System.StringSystem.String)
   
at HexoWLH6A40ZA76sEaQ.nGqt00HNHKWUH1xd7t0.V26YdLohd7yEmprS5cUh(System.ObjectSystem.ObjectSystem.ObjectSystem.Object)
   
at HexoWLH6A40ZA76sEaQ.nGqt00HNHKWUH1xd7t0.UaIprIw2wOP(System.String[])
   
at maddox.Launch.3cnKDdGWf1QI8Fl3kT8(System.Object)
   
at maddox.Launch.Program(System.String[])
   
at Launcher.Program.Main(System.String[]) 

PHP Code:

Faulting application nameLauncher.exe_Launcherversion1.0.0.0time stamp0x4d6e3d08
Faulting module name
KERNELBASE.dllversion6.1.7601.17514time stamp0x4ce7bafa
Exception code
0xe0434352
Fault offset
0x0000b727
Faulting process id
0x588
Faulting application start time
0x01cc34563c904197
Faulting application path
d:\games\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe
Faulting module path
C:\Windows\syswow64\KERNELBASE.dll
Report Id
cffdb6f1-a049-11e0-aba8-002618fd2048 

Regards.

Thee_oddball 06-27-2011 12:48 AM

@jg27 mc a memory leak is a distinct possibility considering we had that in the beginning with the DED servers and a DED server is just the CORE of the game .

S!

jg27_mc 06-27-2011 01:37 AM

Quote:

Originally Posted by Thee_oddball (Post 302731)
@jg27 mc a memory leak is a distinct possibility considering we had that in the beginning with the DED servers and a DED server is just the CORE of the game .

S!

Thanks for the info. I hope I don't get this error when flying online, haven't flown online much lately... :(

Regards.

Blackdog_kt 06-27-2011 06:56 AM

Quote:

Originally Posted by 335th_GRAthos (Post 302712)
JU-88 startup sequence:

It seems that the JU88 cockpit has fuel cocks #3 -#8 which are selectable and can be switched on with the mouse but, are completely useless because you need to open cock #1 for the left engine and #2 for the right engine but they are not selectable on the cockpit and you can only open them setting keyboard keys.

~S~

You can click on them "through" the seat if you hover the mouse above them but yes, it's easier to set them to a keyboard command.

As for the rest of the fuel switches, these are part of the fuel delivery system.

The Ju88 has a lot of different fuel tanks and configurations (like Robtek said, with optional ones in the bomb bays) but only one feeder tank per engine. What this means is that each engine only gets fuel from one tank and the fuel from the rest of the tanks need to be pumped into those feeder tanks first because they can't be pumped directly to the engine (they are connected in series). The extra switches are there to let the pilot control which tank will be pumped into the feeder tank first, or close one down in case of leaks, etc.

That being said, i don't exactly know how it works so i just turn everything on :-P

Tree_UK 06-27-2011 07:35 AM

Everytime I fly online I get disconnected, along with my squad mates as the whole server goes down, we also suffer massive lag spikes yet our pings to the servers are good. Is this because we are going through Steam, or is game releated or just a badly setup server. Is anyone else experiencing this?

JG52Krupi 06-27-2011 07:45 AM

I have yet to experience disconnection like that tree. I started flying online yesterday and have started to get bsod, I think the weather is pushing my CPU overclock over the safety margin... :(.

Which server do you use btw?

Tree_UK 06-27-2011 09:10 AM

Quote:

Originally Posted by JG52Krupi (Post 302800)
I have yet to experience disconnection like that tree. I started flying online yesterday and have started to get bsod, I think the weather is pushing my CPU overclock over the safety margin... :(.

Which server do you use btw?

Weve been flying on the Repka full real server, we only fly on the channel maps, but to be honest where ever we have gone the server as gone down within an hour.
If you think your CPU is running hot restart the PC straight away and go into Bios that will give you your temps, but if the PC starts straight up its usually an indication that its not an heat issue, as normally the CPU has to cool down a wee bit before the PC will restart. PM me for my phone number if you need more help mate.

JG52Krupi 06-27-2011 09:28 AM

Okay thanks for heads up good to hear its not a heat issue as the pc starts up straighty away. Last time it happened i grabbed the code it was a 124 number so apparently it's hardware related, I plan on running a memory test and checking the overclock stability tonight.

It is about time I reinstalled windows as well so I might do that first.

Tree_UK 06-27-2011 09:54 AM

Quote:

Originally Posted by JG52Krupi (Post 302835)
Okay thanks for heads up good to hear its not a heat issue as the pc starts up straighty away. Last time it happened i grabbed the code it was a 124 number so apparently it's hardware related, I plan on running a memory test and checking the overclock stability tonight.

It is about time I reinstalled windows as well so I might do that first.

124 error is most likely your overclock, try tweaking it down a little, or up the vcore voltage very slightly, mine is on 1.4

Purg 06-27-2011 12:48 PM

Looks like I'm not the only one with this one - Launcher crashes within 10 seconds of starting. Sometimes it'll return back to desktop and other times it'll load the game (but can't actually play)

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: core
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4e047eee
Problem Signature 07: c75
Problem Signature 08: 8
Problem Signature 09: System.AccessViolationException
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 3081
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

New PC (built a few days ago mainly to play ClOD) and it's the only game I can't play. :\

Decker_runner65 06-27-2011 01:31 PM

hi all again waited for patch seem to be not getting better,my game launcer keep saying it crashed,seem to be a ram loop problem in my pc were it doznt renew as when i finish a single mission and press esc ,it gose back to deck top and i cant get out of the window on the desk top,plus the piture on the deck top usely isnt there i get black screen ,if i press esc again back to the game but i want to finish ??it running abit smoother,but then it seem my ram is used up ,game starts to shutter,and because i cant get to exit game i end up haveing to press ctrl alt and del to close it down?? im loseing heart with this , even if to be renewed at a later date on the hope,that this patch with fix it.

intel core 2 duo cpu at 2.66 mhz
ram is 4gb 1333mhz
vista 32
palit 460 gtx sonic dx11-one gb

last has the fan been played with seem my pc running hotter by a couple of degrees
ive told you some of the problem im haveing,but main problem is the ram ,it like it doznt loop ,which if i dont shut it down it will crash on me., im sry but a idea comes to mind,birds of prey gfx and cliff of dover planes,plus ive heard your working on the sound which is good a great let down there,apart from that ,keep on keeping on the game great, wish i could fly it for more than 20 mins,this is were i begg for you to think of the low pc useser,and try to meet there need 1st get it right with them the rest will fall in to place~

adonys 06-28-2011 10:56 AM

- schwarm of 12 stukas equipped with airfield bombing ordnance always result in having the first 2 stukas making a ground target attack near the airfield, then returning home

- kaczmarek of a bf109 Rotte 99% of the cases returning home without any apparent reason

- taking of as a schwarm leader will have AI ignore you as their leader, unless you're giving your plane's controls to AI and have it taking off for you

Requests:
- command to signal that you saw (new) bogyes to your flight (eventually at a specific direction (9'o clock, etc), relative height (high above, etc))

- FMB: make waypaths independent of actors, and assignable to them via a script command (to can dynamically assign different flightpaths/missions to the same flight)

furbs 06-28-2011 04:35 PM

Guys we might as well stop posting in this thread, no one is listening.

Truppen 06-28-2011 05:17 PM

problem the launcher.exe
 
Hello, I continue having the problem of the launcher.exe, from previous patches.
It takes place when I select complete screen, in deactivated way the problem does not happen.
My PC:
CPU I7 940 2,93Gh
RAM 6 GB
Plate ASUS P6T
GPU XFX GTX285 1GB
Source 900 w KRYPTON
SO W7 Home 64 bit

Regards

JG52Krupi 06-28-2011 06:01 PM

Quote:

Originally Posted by Truppen (Post 303473)
Hello, I continue having the problem of the launcher.exe, from previous patches.
It takes place when I select complete screen, in deactivated way the problem does not happen.
My PC:
CPU I7 940 2,93Gh
RAM 6 GB
Plate ASUS P6T
GPU XFX GTX285 1GB
Source 900 w KRYPTON
SO W7 Home 64 bit

Regards

Check game file integrity using steam to be on the safe side, might help.

335th_GRAthos 06-28-2011 07:34 PM

Spitfire Ia

I get hit on the radiators, water (white foam) is leaking out until it stops. I presume the whole water got out.
water temperature remains unimpessed ;)

Crash land, badly shot up:
left wintip missing,
damaged hydraulics on left side
Flaps left side do not extend (only right side extends)
wheel left side do not extend (only right side extends)
crash land at the airport and slide all the way as if I was on landing on soap. (no friction)

Remo 06-28-2011 09:57 PM

Some issues with the current patch for me.

1. Luther said something about the terrain/water stipe issue being sorted ( not sure if he meant it was sorted in this patch , cause it isn't fixed for me ) he might have been talking about the next path though..

2. In the Multiplayer Lobby of a server . The display of the current roster (ie where you select your side) does not always display. I had to quit the game and reconnect before the gui would display the roster correctly.

3. Multi engine controls (I only used the bf110 c4 and c7 )
3.1 during several flights on one of the full real servers (at least CEM was enabled, cant be full real if the aircraft names are displayed) I would sometimes loose the ability to change my right engine's prop pitch ( I have right and left on separate switches ) , after some time around a 30-60 seconds it will start responding again, if you did not break her in a dive that is.. , this is a bit of an issue in a battle , the 110 is already quite sluggish to stick input, now you fry your engines cause the pitch simply wont change..

3.2 during the same flights above The oil radiators closed by them selves although the joystick lever they are mapped to was not touched (in the full open position), just adjusting the lever a bit will open them instantaneously again. This happened several times during several flights. The water radiators that is mapped the a lever next to the oil did NOT display this behavior during any of the flights. I'm not 100% sure but 3.1 and 3.2 might be related seems to notice the oil radiator is closed usually while I struggle to get my right engine's prop pitch to comply with input. And sometimes it was only the right engine's oil radiator that was closed ( although I have BOTH engines mapped to the same lever )..

4. Air craft dots (ie distant aircraft) display in front of terrain that is suppose to hide it.. Quite noticeable on the one online island map , when an aircraft fly behind one of the mountain the dot (plus the players name) would not get hidden by the terrain , instead the dot is rendered in front of the terrain ( seems like some zbuffer issue ) ..

OS: Windows 7 64
HW: 8 core Map Pro
VID: 4870 512Mb
RAM: 48Gb
Drivers: Latest Catalyst drivers.

Most settings on to high except for textures ( set on LOW )

Ze-Jamz 06-28-2011 10:02 PM

Quote:

Originally Posted by 335th_GRAthos (Post 303527)
Spitfire Ia

I get hit on the radiators, water (white foam) is leaking out until it stops. I presume the whole water got out.
water temperature remains unimpessed ;)

Crash land, badly shot up:
left wintip missing,
damaged hydraulics on left side
Flaps left side do not extend (only right side extends)
wheel left side do not extend (only right side extends)
crash land at the airport and slide all the way as if I was on landing on soap. (no friction)

Hmm..lets not talk about how many times ive completely toasted a 109, ruptured its fuel tanks and it still outruns most things, it performs moves like it hasnt been touched..

People go on about the damage models being fantastic in this game..really? where? cuz i see alot more Dmg points than in Il2 which scores hits but i dont see the actual Hit to dmg working very well at all tbh

Srinidhalaya 06-28-2011 10:32 PM

Quote:

2 during the same flights above The oil radiators closed by them selves although the joystick lever they are mapped to was not touched
This happened to me with a spitfire, except instead of oil radiator it was fuel mixture.

White Owl 06-29-2011 05:07 AM

I started the RAF campaign again. Haven't played it for the last few patches, so I can't be sure the problem started with this one...

Every single mission is listed as a failure, no matter what happens. I can take off, stay with my group, shoot down four German bombers, then land back at Tangemere with my group, and the game tells me "Mission Failure."

It didn't work that way the first time I played the campaign.

GOZR 06-29-2011 05:40 AM

I try my best to be positive.. but it is hard at that stage .. There are effects and some graphics that are border line .. it's still not ok imo.. I really ...really hope for the best but some things need to change..
The whole actual Gui remind me something from 1999 Microsoft CFS , over shy, over small , big txt , over framed , over use of shadows etc..
Do not be shy to show aircraft in big ( skinners will be happy ) and really ovoid the stamp effects of pictures and txt.

Here a quick sample idea... that goes for map view, missions etc..

http://i426.photobucket.com/albums/p...35-18-57-2.jpg
.VS
Original

http://i426.photobucket.com/albums/p...1-47-20-74.jpg


---
Now look at the pilot i made for il2 ( low poly )....

This is IL2
http://i426.photobucket.com/albums/p...7-21-48-67.jpg
http://i426.photobucket.com/albums/p...1-50-08-09.jpg
http://i426.photobucket.com/albums/p...1-50-40-77.jpg

IL2 CloD
http://i426.photobucket.com/albums/p...ZR/il2cod1.jpg
http://i426.photobucket.com/albums/p...OZR/il2cod.jpghttp://i426.photobucket.com/albums/p...1-44-51-33.jpg


The CloD English pilot is little bit weird !


===

Edited:
CloD original
http://i426.photobucket.com/albums/p...0-34-21-06.jpg

.vs
http://i426.photobucket.com/albums/p...uncher--57.jpg

Tree_UK 06-29-2011 07:09 AM

Guys dont waste your time posting bugs, luthier hasnt logged on since the 24th, its clear he isn't reading this.

Luffe 06-29-2011 07:37 AM

Come on, Tree.

I'm quite sure you know that you don't have to log in to read the forum.

In any case, the patch has been out for less than a week, surely feedback from the users is more relevant than devs saying hello.

JG52Krupi 06-29-2011 08:52 AM

Quote:

Originally Posted by Luffe (Post 303718)
Come on, Tree.

I'm quite sure you know that you don't have to log in to read the forum.

In any case, the patch has been out for less than a week, surely feedback from the users is more relevant than devs saying hello.

He would rather try to spread panic than post something useful :(

jimbop 06-29-2011 08:56 AM

Quote:

Originally Posted by JG52Krupi (Post 303742)
He would rather try to spread panic than post something useful :(

Who do you mean - Tree or Luthier?

Luffe 06-29-2011 08:58 AM

Quote:

Originally Posted by jimbop (Post 303744)
Who do you mean - Tree or Luthier?

Haha :P

David198502 06-29-2011 09:07 AM

Quote:

Originally Posted by 335th_GRAthos (Post 303527)
Spitfire Ia

I get hit on the radiators, water (white foam) is leaking out until it stops. I presume the whole water got out.
water temperature remains unimpessed ;)

Crash land, badly shot up:
left wintip missing,
damaged hydraulics on left side
Flaps left side do not extend (only right side extends)
wheel left side do not extend (only right side extends)
crash land at the airport and slide all the way as if I was on landing on soap. (no friction)

experienced the same with the bf, water leaks until it stops.no problem to continue to fight and fly, no temperature problem whatsoever.

David198502 06-29-2011 09:10 AM

Quote:

Originally Posted by Srinidhalaya (Post 303613)
This happened to me with a spitfire, except instead of oil radiator it was fuel mixture.

i had that as well with the bf.first i thought it was my fault.but it happened several times that my oil radiator was closed.normaly when i begin to fly a mission, the first thing i do is open the oil radiator and then the water radiator.
it happened too often that it could be my fault, especially after you mention it too, im positive that its a bug and not me.

JG52Krupi 06-29-2011 09:18 AM

Quote:

Originally Posted by jimbop (Post 303744)
Who do you mean - Tree or Luthier?

:grin: well played

jimbop 06-29-2011 09:26 AM

Quote:

Originally Posted by JG52Krupi (Post 303757)
:grin: well played

Sorry but I couldn't resist! ;)

On a serious note, I disagree with Tree here. Having thought about it, the bug threads are a deep resource that will eventually be useful regardless of whether they are being monitored right now. In the short term there are enough obvious bugs to fix without referring to them.

rakinroll 06-29-2011 09:34 AM

After the last patch:
I still got freezes and this time much more, new problem for me is the game crashing, sound cut problem is still here and fps is lower then ever.


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