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-   -   V.14762 BETA Download Links (http://forum.fulqrumpublishing.com/showthread.php?t=23961)

luthier 06-21-2011 03:44 PM

V.14762 BETA Download Links
 
Hi everyone,

The beta patch is here.

I want to stress once again that the patch is a BETA. The reason it’s a beta is because we need to test it. If we were sure there were no bugs, we’d be releasing it retail.

The most important change is the new multiplayer GUI. Please test it, and let us know how you like it. A small additional part will be added to it on Friday, which will allow you to switch between the army - player list you see now, and an old-style plane – position list which allows you to quickly switch between available positions a-la Il-2 co-op.

What we’re looking for in this beta is information on any crashes or any other errors you encounter. If you see errors in your console (shift-tab by default) you can enable logging in the game’s conf.ini (set LOG=1 and LOGKEEP=1) and then post any errors encountered along with the brief description of how you got there in
http://forum.1cpublishing.eu/showthread.php?p=300116

Thank you very much for your patience! If everything goes well, we’ll be releasing a more stable more full-featured live version of this patch on Friday.

Download / torrent links:

MegaUpload:
http://www.megaupload.com/?d=GRJ5V5KL

Torrent:
http://www.1cfiles.com/IL2_CliffsofD...62.rar.torrent

(or if you have a Russian version of the game, then
MegaUpload:
http://www.megaupload.com/?d=MXYYCTVO
Torrent:
http://www.1cfiles.com/IL2_CliffsofD...ru.rar.torrent)


Quote:

GO HERE TO POST YOUR V.14762 BETA Errors

http://forum.1cpublishing.eu/showthread.php?t=23960

If they show up in the game console, enable logging in your conf.ini by setting
LOG=1
and
LOGKEEP=1

And then find the relevant lines in the log.txt file created alongside your conf.ini.

Then copy and paste the relevant error in here, along with the brief description of how you got there.

Thanks everyone for your help!


skouras 06-21-2011 03:46 PM

thank you Luthier
At last:grin:

Gamekeeper 06-21-2011 03:47 PM

Thanks for the opportunity to test the Beta Luthier

Do you have a roadmap of planned updates for the sim?
I'm not asking for deadlines or estimated dates of release but could you give us an idea of what areas of the sim will be focussed on in the coming months?

Can you acknowledge awareness of the most frequently commented issues posted in the forums?
ie AI behaviour, radio commands, FMB development and documentation
Is there any further progress on the appointment of a community manager?

Orpheus 06-21-2011 03:48 PM

Thanks Luthier, we appreciate it! :)

Ali Fish 06-21-2011 03:50 PM

cheers ! much appreciated. Ignore the ney sayers as usuall and we'll all get there.

nice smileys luthier ! please integrate them on the site here too !
http://i.imgur.com/h7REG.pnghttp://i.imgur.com/11bia.pnghttp://i.imgur.com/xHpan.pnghttp://i.imgur.com/xHpan.pnghttp://i.imgur.com/fC3ls.pnghttp://i.imgur.com/xHpan.png

mcmatt 06-21-2011 03:51 PM

Tnx. Well, let's try it.

utu 06-21-2011 03:51 PM

Thank you Luthier, the soul of Strad will protect you :)

jg27_mc 06-21-2011 03:56 PM

Thank You.

adonys 06-21-2011 04:01 PM

Thank you, Luthier. Salutes!

Kankkis 06-21-2011 04:07 PM

i'll test it of course :)

smink1701 06-21-2011 04:08 PM

Anyone seeing the following...

* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!

No1 Cheese 06-21-2011 04:11 PM

Thanks,ill wait for the official release.

Cheese

Kanalkrank 06-21-2011 04:30 PM

Thank you very much:)

335th_GRAthos 06-21-2011 04:31 PM

Excellent, now we will have somethingnew to discuss about! :)


Thanks!

anavas44 06-21-2011 04:33 PM

Thank you very much for the update. This sim is now a step closer to be the best ever. As I'm an offline flyer, I've noticed the following:

1. Selecting skins in the loadout screen at pre-flight in a quick mission now finally works! (Please let me know if changing the weapon loadout also works)

2. It seems it now works when giving instructions to the AI (please note that you have to select the recipient first)

Keep the good work! And Ilya, could you please post the full changelog?

RCAF_FB_Orville 06-21-2011 04:33 PM

Cheers Luthier, do you think you will be able to provide more info on changes etc at a later date? Helps in the testing process (unless there's a readme in the download) and it stops people 'imagining' changes which may or may not have taken place lol. You know what folk are like. :grin:

PS are you able to recommend an Nvidia driver version at this present time? I'm running 275.33 atm.

Thanks kindly.

Orpheus 06-21-2011 04:45 PM

Quote:

Originally Posted by anavas44 (Post 300148)
(Please let me know if changing the weapon loadout also works)


None of the 'add'/'remove'/'save'/'save as' etc buttons in the ammo loadouts work for me at all anymore (they did prior to the patch). :(

ATAG_Doc 06-21-2011 04:50 PM

Quote:

Originally Posted by cheesehawk (Post 300151)
109 Prop pitch works much faster, and the roll-rate is dramatically improved! Elevator trim seems alot more sensitive, will have to adjust my controls, as something definitely changed there, maybe more elevator authority added...


+1000 :)

I am very happy to read this! Thanks for posting your update result. Very helpful to the community.

MadTommy 06-21-2011 04:51 PM

*sigh* No change log or even a rough indication of what is included.

My tolerance & good will for this Dev team is wearing pretty thin, but i suppose a beta patch with no change log is better than nothing. (I must have a little bit left!)

I'll let the rest of you pour praise on Luthier for another wonderful release. :lol:

FS~looksharp 06-21-2011 04:55 PM

thank you so much for your hard work :)

can anyone plz tell me how to install this beta.....

is it a self install or do i have to drop it into a folder....

bongodriver 06-21-2011 04:57 PM

Beta's are always a manual install, just drag and drop the files into the relevant folder, official releases are updated through steam.

Strike 06-21-2011 05:02 PM

Thanks for the update, looking forward to test it out, but could you by any means post a more descriptive bug/fix list?

I find almost all of your update lists a little too "general", if you know what I mean?

I was thinking if you guys have a .txt file or something you write down all bugs so that they are organized in a list, then just copy-paste that in the forum post, or include it as a readme.txt with the patch file. That way it's easier for us to test the specific alterations and fully enjoy the patches!

Thank you!

anavas44 06-21-2011 05:04 PM

Quote:

Originally Posted by Orpheus (Post 300156)
None of the 'add'/'remove'/'save'/'save as' etc buttons in the ammo loadouts work for me at all anymore (they did prior to the patch). :(

Well I discovered that you have to enter in Options / Plane and modify the loadouts there. Also, you have to select THERE the ones you want to use in the missions. That's quite a strange behavior, however it seems to be finally working. I'd like to be able to select the loadout on the preflight screen though.

Orpheus 06-21-2011 05:07 PM

Quote:

Originally Posted by anavas44 (Post 300169)
Well I discovered that you have to enter in Options / Plane and modify the loadouts there. Also, you have to select THERE the ones you want to use in the missions. That's quite a strange behavior, however it seems to be finally working. I'd like to be able to select the loadout on the preflight screen though.

Yep you're right, changing it in Options/Plane seems to work fine. Not sure why they changed it tbh (or even if it was intentional), but not being able to swap out ammo on the preflight screen is damn irritating!

Also +1 for patch notes, without them we're testing blind.

csThor 06-21-2011 05:09 PM

Good lord - that minesweeper really does lay mines. And they work, too! Awesome! :mrgreen:

Ali Fish 06-21-2011 05:11 PM

im impressed with what im experiencing so far.http://i.imgur.com/sqWIz.png

Bewolf 06-21-2011 05:15 PM

Good job, several problems have been much improved. Skin selection works in multiplayer now. Also performance for me has one again increased. Three more months at this pace and the Sim is where it should be.

Thanks!

MadTommy 06-21-2011 05:16 PM

Looking through the files.. at least we got some smilies.. http://img268.imageshack.us/img268/959/rolleyes.pnghttp://img838.imageshack.us/img838/1152/tramp.png

Doc_uk 06-21-2011 05:17 PM

Quote:

Originally Posted by smink1701 (Post 300132)
Anyone seeing the following...

* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!

Well the annoying 3 stripes is still There, just about had enough of this XXXX
Im starting to think that you just dont give a dam about ati users

Blackdog_kt 06-21-2011 05:22 PM

Will be testing today, thanks.

However, +1 on the need for a change log so that we know what to look for. If you guys could give us something like that later during the day or tomorrow, it would greatly help in testing this until it goes live on steam.



Quote:

Originally Posted by cheesehawk (Post 300151)
109 Prop pitch works much faster, and the roll-rate is dramatically improved! Elevator trim seems alot more sensitive, will have to adjust my controls, as something definitely changed there, maybe more elevator authority added...

Didn't test it yet as i'm just now downloading, but maybe they corrected the trim?

Up till the last patch i could see the 109s elevators functioning like regular trim tabbed surfaces in external view: add trim and the elevators deflect.

In reality, what happened was that the elevators remained level with the stabilizer but the whole assembly (including the horizontal stab) would tilt. In other words, you get your trim and you still have the elevator's full range of motion to work with, which increases the amount of available control authority.

If they corrected it to reflect the historically correct method of operation then we could pull off some really nifty tricks by using trim and stick together, or at the very least be able to exit high speed dives with more ease.

addman 06-21-2011 05:22 PM

Thanks for the patch Luthier, will try it out ASAP!:)

Kankkis 06-21-2011 05:22 PM

Quote:

Originally Posted by Bewolf (Post 300179)
Good job, several problems have been much improved. Skin selection works in multiplayer now. Also performance for me has one again increased. Three more months at this pace and the Sim is where it should be.

Thanks!

Performance increase at me too :grin:

anavas44 06-21-2011 05:22 PM

I have a question. If I put this loadout on a plane (On both machine guns):

http://i200.photobucket.com/albums/a...th_loadout.jpg

I am supposed not to have tracers right? Then, why I'm seeing them?

Shado 06-21-2011 05:25 PM

Hmm Docw, loaded it up 3 times and so far my sripes have gone, however when I'm skinning up :grin: I allways empty my cache folder, you might want to try that see if it helps.

Right i havent moaned up until now, but..
FFS for love of all things holy why oh why did someone in their wisdom decide to add a shiny bling bling layer to the aircraft, I dont mind these things if they can be turned off, there needs to be matted areas for places like the exhaust marking, if its applied overall then I would like a switch to get rid of it.
:evil:

Redroach 06-21-2011 05:28 PM

Quote:

Originally Posted by anavas44 (Post 300186)
I have a question. If I put this loadout on a plane (On both machine guns):

http://i200.photobucket.com/albums/a...th_loadout.jpg

I am supposed not to have tracers right? Then, why I'm seeing them?

hmm anavas, no ammo-pro here, but the last bullet type is a phosphorus one - which, I believe, is also a tracer round. leave it out and test it again

Strike 06-21-2011 05:31 PM

Noticed so far:

-Graphical improvement to planes specular/"reflective" look. Planes look more shiny now!

-Skin selection works for singleplayer and multiplayer, but loadout selection only works in multiplayer. Like others have reported, the loadout screen is "frozen" in SP ???

-German pitch-speed seems fixed, though it's still reversed according to the indication.

LcSummers 06-21-2011 05:31 PM

Thanks Luthier for this beta patch, downloading now!!!:-P

heidelbergensis 06-21-2011 05:31 PM

General light and shadowing look much better to me; even to the point that I find that AA works better too!

:grin::grin::grin::grin::grin::grin::grin:

Edit: Nvidia GTX580 card here.....

anavas44 06-21-2011 05:37 PM

Quote:

Originally Posted by Redroach (Post 300189)
hmm anavas, no ammo-pro here, but the last bullet type is a phosphorus one - which, I believe, is also a tracer round. leave it out and test it again

Thanks for your answer mate. I thought phosphorus weapons were for burning fabric planes. Anyway, I removed them, and I can also see the tracers. Strange :confused:

Norseman 06-21-2011 05:38 PM

Thanks Alot !
Back with comments..if needed.. ;)

~S~

Plt Off JRB Meaker 06-21-2011 05:46 PM

Thanks Luthier,off to try it out:grin:

Doc_uk 06-21-2011 05:50 PM

Quote:

Originally Posted by Shado (Post 300187)
Hmm Docw, loaded it up 3 times and so far my sripes have gone, however when I'm skinning up :grin: I allways empty my cache folder, you might want to try that see if it helps.

Right i havent moaned up until now, but..
FFS for love of all things holy why oh why did someone in their wisdom decide to add a shiny bling bling layer to the aircraft, I dont mind these things if they can be turned off, there needs to be matted areas for places like the exhaust marking, if its applied overall then I would like a switch to get rid of it.
:evil:

Ok will check it out thanks shado

FS~looksharp 06-21-2011 05:55 PM

one more question....

once the official retail patch is reliesed on friday, will this simply over wright todays beta patch or do i have to manualy take it out

Bpdslayer 06-21-2011 05:57 PM

My report,

After brief flight testing in multiplayer.

1) FPS increase, especially on the ground (20-30 FPS), but stutters still occuring. (my res is 2560x1600).
2) 109 prop pitch change is much faster :)
3) The new multiplayer GUI is much easier to use, thanks!!!
4) the multiplayer sound bug, where sound starts to stutter and disappear is still a problem. Not fixed :(
5) 109 roll rate looks to have been increased. :D

Thats all for now. Cheers.

Doc_uk 06-21-2011 05:59 PM

Jumped the gun abit there:grin:thanks for the tip shado, great patch Luthier
Works a treat now :)

BigPickle 06-21-2011 06:18 PM

Thanks for the update, although I am shocked that it is only 69 mb with all the things your said were going to be included, I thought it would be bigger.
Will test and report back anyhow
S!

303_Tees 06-21-2011 06:22 PM

Hi all.
I just try play now on line and ping are huge wtf .
And no fix for MP sound bug thanx for new WARSHIP thats what we need in air sim.

RocketDog 06-21-2011 06:22 PM

ATI 6970 blue stripes are still there for me.

Ze-Jamz 06-21-2011 06:23 PM

Ok im not able to test this yet..

I see no word of the porked 1a getting it's proper boost and fuel?

Anyone?

staui 06-21-2011 06:27 PM

Quote:

Originally Posted by Doc_uk (Post 300208)
Jumped the gun abit there:grin:thanks for the tip shado, great patch Luthier
Works a treat now :)

Still got the 3 lines below 400 ft. Cache emptied or not makes no difference for me.
I think prepatch they showed up also on higher altitudes, but not sure about that.

Ali Fish 06-21-2011 06:30 PM

great patch. no more FPS for me but performance and stability is certainly increased to the extents required.

the new reflection is debatable presently, but in the future if/with some american birds that will look lovely. and to be honest i like it. keep it...very much impressed with it alltogether i think the community was on the verge of crumble there. but this is the light i needed to see. thanks again 1C.

Doc_uk 06-21-2011 06:36 PM

Quote:

Originally Posted by BigPickle (Post 300213)
Thanks for the update, although I am shocked that it is only 69 mb with all the things your said were going to be included, I thought it would be bigger.
Will test and report back anyhow
S!

Thats strange because mine only says 52.6mb:confused:
We must have different patches m8, lets share lol

senseispcc 06-21-2011 06:36 PM

Nice patch
 
http://s3.postimage.org/pqydurup0/sh...621_200835.png
I have the new patch for one hour now and;
1/ you can now put skins on the planes! Hurrah!
2/ the weather in the FMB are still bad! (Overcast with breaks does crash the game).
3/ the Tiger moth is more easy to use on the ground.
4/ I did not try for a long time so I cannot say if fps are better but it is like it is.:-P
5/ I think FAA is not better...

Doc_uk 06-21-2011 06:37 PM

Quote:

Originally Posted by staui (Post 300218)
Still got the 3 lines below 400 ft. Cache emptied or not makes no difference for me.
I think prepatch they showed up also on higher altitudes, but not sure about that.

Did you put the parts folder, in the right place and did you let it overight

staui 06-21-2011 06:44 PM

Hi,

yes i think so, at least it shows the right version number ingame.
Also installed driver 9.6 over 9.5, but the lines are still there.

Free Flight over England is what i tried so far. Fly straight and dive down below 400 ft.

skouras 06-21-2011 06:50 PM

when the aircraft hitting the ground no explosions
just smoke and fire:confused:
the prop pitch of the 109 is more accurate in speed
fps a little better for me as well
loadouts cannot save in singleplayer
radio commands working
AI still a little superman style
aa still the same...

Doc_uk 06-21-2011 06:50 PM

The lines are still there just checked again
Sorry for getting your hopes up
shado you might want to check again m8
http://img813.imageshack.us/img813/9...0621194353.jpg

CaptainDoggles 06-21-2011 06:51 PM

Quote:

Originally Posted by luthier (Post 300117)

How does the beta patch work with Steam?

Ze-Jamz 06-21-2011 06:51 PM

Ok so I'm guessing no work to the Spit1a then? either that or everyone here has only tried the 109 which I doubt very much

Baron 06-21-2011 07:00 PM

Is it me or have they changed the self-destruct shell on the 109. The explosion seems far smaller and doesnt block the view nearly as much as the old one?

Orpheus 06-21-2011 07:05 PM

Quote:

Originally Posted by Ze-Jamz (Post 300241)
Ok so I'm guessing no work to the Spit1a then? either that or everyone here has only tried the 109 which I doubt very much

Had a quick go but didn't see any changes to the Spit1 or 1a FMs, sorry :(

louisv 06-21-2011 07:12 PM

doc_uk: Driver up to date ?

skouras 06-21-2011 07:13 PM

no changes for the Spits

Ze-Jamz 06-21-2011 07:16 PM

Quote:

Originally Posted by skouras (Post 300248)
no changes for the Spits

Cheers lads for checking ~S~

Well 109 will be my bird then until that plane is fixed or servers add the matchup which is the spit II.

From what I've read the Ia and the 109 now won't be much of a fun fight anymore

TonyD 06-21-2011 07:18 PM

Thanks for update, luthier. I ran the BD track and noticed that the bombs now kick up dirt when they hit the runway, but explosions are missing when the Hurri hits the deck. In a flight over Dover, the fuel tanks explode with a small flash, and then burn as previous after a short while. Crashing into the ground also does not produce an explosion.

In BD the frame rate is almost the same as previous, but since some elements have changed (no impact explosion, AAA gunner not seen, etc.) it isn’t really comparable to previous runs. Performance when flying over Dover seemed subjectively a bit smoother with less frame rate variation, but I haven’t been flying much lately so I’m not really sure – I find the blue lines too much of an irritation to make it enjoyable. And yes, they are unfortunately definitely still there :(

Tree_UK 06-21-2011 07:31 PM

Ok only tried in Multiplayer so far.

1. No sound bug is still there, i thought this was being addressed in this patch but no such luck. This no sound makes people leave in droves its a real must fix please Luthier.

2. Sound bug, when you take off you sometimes get the sound of your wheels rolling on grass even with your gear up, very annoying.

3. In multi player many of us suddenly experienced a black screen without engaging the enemy, never had this before.

All in all, weapon load outs worked and skins saved which is good but all completely useless without sound, Please fix the sound!!!

4. Still no flyby sound, your stationary no engine running and a plane flys over your head and you hear zip, Please fix this.

Winger 06-21-2011 07:33 PM

Is there really still no fix for the MP Soundbug?
I could not believe it if thats the case.

Winger

jg27_mc 06-21-2011 07:33 PM

After a few tries here's what I found:

  • Steam still disconnecting; :evil:
  • MP sound bug still present; :evil:
  • 109 PP faster; :cool:
  • 109 more responsive in general; :cool:
  • AA still not working; :evil:
  • Still have the AMD 69xx horizon line bug; :evil:
  • Game more smooth, but at the same with more micro freezes; :neutral:
  • In general, I am still getting the same FPS count; :neutral:
  • Flashing shadows; :evil:
  • Blinking Clouds; :evil:
  • Graphical glitches in sea and land. :evil:

Quote:

Originally Posted by Tree_UK (Post 300259)
... Still no flyby sound, your stationary no engine running and a plane flys over your head and you hear zip, Please fix this...

+1 :evil:

Signing off...

PS: Forgot to say that I also like the improvements in the MP GUI. :cool:

Insuber 06-21-2011 07:37 PM

Yeah sound bug is not acceptable anymore. BTW when did it appear? After the hotfix if I'm not wrong. Big time to fix it.

Vengeanze 06-21-2011 07:38 PM

What I've found so far:

- Mixture is still reversed in Allied fighters
- Still blinking clouds
- Still flashing shadows
- Still get the wheels-rolling-on-ground sound after take-off
- Still no animated trimwheels in the Spits
- Still graphical glitches in the sea
- AI Comm seems to work BUT the option to talk to Ground Control (for directions home and landing clearance) seems to be missing. Some waves are missing too (like roger.wav)

Noticed the new map in Single Player. Looks nice but couldn't find the zoom buttons. :-(


Edit: Kinda clear why they don't give us a list of what has been fixed.

mazex 06-21-2011 07:40 PM

A few quick observations:

* Skins work now as they should, and the wearing works - nice

* The FF support has really become a lot better! Before the stick was limp for 10-20 seconds (or until you did a violent manouvre) - now it works from start! before it just "lost it" after a while too, never had that now either!

* AA works now - on my GTX580 at least!

* The fps is even better? Hard to tell as it was great even on the last patch. On "all high" and 8x AA over London i get around 90 fps a few hundred feet up and 45-50 while passing under the Tower Bridge in the cockpit. No need for more on my rig at least (but it is rather good). No stuttering at all...

* I can not put my finger on it - but the FM:s of the planes I have tried feel better! Could be positive thinking though!

* Previously distant land with a lot of rivers looked like the Nile delta - not any more - and I like that a lot!

Thanks a lot for the patch!

Shado 06-21-2011 07:45 PM

@Doc Sorry mate for confusing you, I thought you meant these stripes.
https://lh3.googleusercontent.com/-n...00/stripes.jpg

nmind

Das Attorney 06-21-2011 07:45 PM

Quote:

Originally Posted by Ze-Jamz (Post 300249)
Well 109 will be my bird then until that plane is fixed or servers add the matchup which is the spit II

Just tried going online to test Spit II, would be more useful if the server running the beta patch actually included it. Can't really test it online and give feedback if the servers don't have it running! ;)

jg27_mc 06-21-2011 07:45 PM

Quote:

Originally Posted by mazex (Post 300266)
* AA works now - on my GTX580 at least!

* The fps is even better? Hard to tell as it was great even on the last patch. On "all high" and 8x AA over London i get around 90 fps a few hundred feet up and 45-50 while passing under the Tower Bridge in the cockpit. No need for more on my rig at least (but it is rather good). No stuttering at all...

Well, if that becomes a proven fact for everyone else... I will dump crappy AMD and grab a new Nvidia card!!! :confused:

On high settings I get between 1 to 20 FPS over London with AA off. :evil:

Regards

Doc_uk 06-21-2011 07:53 PM

Quote:

Originally Posted by louisv (Post 300246)
doc_uk: Driver up to date ?

yep new ones

Rattlehead 06-21-2011 07:55 PM

Can someone report on comms and AI behaviour please? (I don't have the time to download and test the patch right now.)

Doc_uk 06-21-2011 07:55 PM

Quote:

Originally Posted by Shado (Post 300269)
@Doc Sorry mate for confusing you, I thought you meant these stripes.
https://lh3.googleusercontent.com/-n...00/stripes.jpg

nmind

Thats ok m8, seems this problem will never get a fix:(

rakinroll 06-21-2011 08:07 PM

Thank you Luthier.

W32Blaster 06-21-2011 08:17 PM

Quote:

Originally Posted by Blackdog_kt (Post 300183)
Will be testing today, thanks.
Up till the last patch i could see the 109s elevators functioning like regular trim tabbed surfaces in external view: add trim and the elevators deflect.

In reality, what happened was that the elevators remained level with the stabilizer but the whole assembly (including the horizontal stab) would tilt. In other words, you get your trim and you still have the elevator's full range of motion to work with, which increases the amount of available control authority.

If they corrected it to reflect the historically correct method of operation then we could pull off some really nifty tricks by using trim and stick together, or at the very least be able to exit high speed dives with more ease.

Thats exactly the way the trim funktion of 109 is working now.

JokkerFX 06-21-2011 08:17 PM

Great, thanks for this beta patch.

zoopyzook 06-21-2011 08:18 PM

Guess its been pulled...


"The file you are trying to access is temporarily unavailable. Please try again later."

EDIT: nvm its working now

Ze-Jamz 06-21-2011 08:26 PM

Quote:

Originally Posted by Das Attorney (Post 300270)
Just tried going online to test Spit II, would be more useful if the server running the beta patch actually included it. Can't really test it online and give feedback if the servers don't have it running! ;)

Well I hope it will be included now the 109 has had a bit of love....whatever the reason for not doing anything to the Spit (though it may be coming) sometimes I wonder why they should if they think it's right...we have the II in game which operates as it should, this should now be included in servers, I'm pretty certain there will be a big imbalance in servers now..

It would be really sad if not

Shado 06-21-2011 08:26 PM

Well after my previous moan it appears to be the weathering layer thats been fixed affecting the skin shine, which will need some work as far as skinning is concerned, where it really does shine (pun intended) is the bare metal effect is stunning, load up a Hurricane in QMB, whack the weathering right up and take an external look at just behind the spinner, how long before we get a bare metal skin to work with :)

Gollum 06-21-2011 08:43 PM

Sounds to me like not one of my top 4 priority items has been fixed. We'll see when it's released on friday. I hope they don't break my game further then they did last time. I still can't play since last patch when my game was running flawless on max settings before last patch.

Can anyone report? The following problems came out of nowhere when last patch was released.:

AA broken since last patch fixed?
Stutters from last patch fixed?
FPS drop from last patch fixed?
MP Sound bug fixed?

I'de be happy if these were the only items fixed this patch since my buddy and I with the same rig could atleast play again. (same rig, same problems, same lack of a game to play).

Thanks,
Gollum

skouras 06-21-2011 08:47 PM

Quote:

Originally Posted by jg27_mc (Post 300271)
Well, if that becomes a proven fact for everyone else... I will dump crappy AMD and grab a new Nvidia card!!! :confused:

On high settings I get between 1 to 20 FPS over London with AA off. :evil:

Regards

AA doesn't work
i've got a GTX580

Tigertooo 06-21-2011 08:50 PM

i know, still plenty of work to do,but i like the progress and i say:given them 9 more months and a child will be born

VO101_Tom 06-21-2011 08:52 PM

Quote:

Originally Posted by Gollum (Post 300288)
AA broken since last patch fixed?
Stutters from last patch fixed?
FPS drop from last patch fixed?
MP Sound bug fixed?

Luthier wrote in this topic: Friday June 17 Update – Next Patch Info:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.

Ali Fish 06-21-2011 08:54 PM

Isnt it really nice to see somthing positive. im really really happy today with this patch & reactions. I hope everyone can see the light at the end of the tunnel that i can (it even has Bloom lol). Each patch really will draw us closer to that now. The appropriate extra content may start to flow through now the overall stability is improving. However They still need our patience folks, lets not get in a tizzy again, its coming along nicely !!!

zoopyzook 06-21-2011 08:56 PM

Quote:

Originally Posted by Ali Fish (Post 300294)
Isnt it really nice to see somthing positive. im really really happy today with this patch & reactions. I hope everyone can see the light at the end of the tunnel that i can. each patch really will draw us closer to that now.

I would love to feel like that but then i went in an MP server and my sound had cut out even before my engine had warmed up :evil:

Gollum 06-21-2011 09:00 PM

Quote:

Originally Posted by VO101_Tom (Post 300293)
Luthier wrote in this topic: Friday June 17 Update – Next Patch Info:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.

I remember this post but was hoping Stutters, FPS drop, and AA were not considered "minor" when they render the game unplayable. And I don't mean prissy "oh this isn't perfect so I'm not playing" unplayable. I mean, the game doesn't work unplayable.

Thanks for the reply though. I guess I'll be waiting months to play the game again.:(

Ali Fish 06-21-2011 09:02 PM

Quote:

Originally Posted by zoopyzook (Post 300295)
I would love to feel like that but then i went in an MP server and my sound had cut out even before my engine had warmed up :evil:

typed as the last poster has written.
lets just give them a chance here. a respectfull decent mature chance. regards the sound issue. this issue has popped up rather late in preceedngs. Im sure 1C have a list of fixes and a list that has certain fixes prioritised. im sure its very long list if but a little shorter today!. and the sound fix may come soon. hell maybe in actuall fact your reporting of the sound bug has set the wheels in motion to fix it for the retail release via steam. who knows. keep yer kegs on !

regards stutters, what ive found today is that when i push the settings beyond my systems capabilities then they do start to creep in. Dropping them back somewhat has eliminated them. We all want to run top max settings but it really isnt possible for all of us. theres a strong element with this game its bugs its reactions its testing etc etc that to me suggest the user has to create the tru playability for what he requires, this requires dropping some settings for me. just saying. sacrifice the scenery settings and it just works great for me.

David198502 06-21-2011 09:08 PM

i dont want to complain, because this patch did some improvements, like the prop pitch of the 109.
though water stripes in land and opposite are still present.

but i really would like to have the performance the game had before the last official patch.
my framerates dropped from about 60 to 30....and for that 30fps i had to lower my settings pretty drastically.
also the stutters are still very apparent.and honestly,they seem to be even worse with this beta patch on multiplayer.
i dont know what you changed since the last official patch, but i would really love to see the game performing like it was before.because it ran pretty smooth once upon a time.

Blackdog_kt 06-21-2011 09:23 PM

Just had a very small test and will keep flying during the night to see if there's any gameplay-issue improvements (Ju88 gyrocompass, bomb release joystick buttons working from bombardier's seat, etc).

I got my first launcher.exe crash today but i fixed it simply by restarting the sim, it plays the same as before (smooth on mostly medium settings on my 2 year old PC:i7 920, Ati 4890 1GB and 3GB of RAM, win7 64 bit) and everything looks good in regards to FPS, i even bumped one of my low settings to medium.



I also had to get the new .ini files (i didn't do it in the previous patch) that do away with a lot of redundant fields. I prefer to get everything in a working order first so i can actually test stuff, instead of having preventable errors give me "false alarms". There is by now a standard routine i do and every patch has been an improvement for me.

First, how to get the new .ini files (the configuration files). If you have only recently downloaded your copy from Steam you probably don't need to do this, i had mine installed early though so i had to change them:

1) Launch the sim, go to controls and select "save as", then tell it to save an .ini file somewhere you can easily find it. I had actually done this a long time ago, saving a "mycontrols.ini" file in my documents folder.

2) Go to documents\1c softclub folder and move the files conf.ini, confs.ini, confuser.ini to a backup folder.

3) Do the same for the files of the same name in steam\steamapps\common\IL-2 sturmovik cliffs of dover, moving them to their own backup folder.

4) Run the steam file verification tool . This will spot you are missing the .ini files (since you moved them to another location) and download the new ones. I have opened and compared the old and new files and their structure is different, so i can confirm this will give you the new files without having to mess with steam cloud settings, just keep the cloud thing off altogether.

5) Probably all your settings have now been reset. Go to controls and load the .ini file containing your previously saved control bindings, then click on the apply button. In my case it happened to keep them stored anyway. My realism settings and graphics options had also been reset so i had to reselect them and i think my transparent on-screen windows also changed so i'll have to customize them again. All in all it's less than 5 minutes of work for a cleaner, leaner config file structure so it's worth it.

I don't know if all this affects single-player career progress but i think it doesn't: i accidentally skipped a mission once and i manually edited another file to revert back to the previous "step" in the campaign but it was a completely different file, so i don't think campaign progress has been affected.

6) EXIT THE SIM. This is probably why i got a launcher crash the first time around (i had just applied the beta patch too, further complicating things) i didn't exit after changing graphics options and tried to fly a mission right away. Next time i just changed settings, restarted the sim and all was fine. It's generally a good habit to restart the sim when changing graphics options.


To get the beta patch up and running:

1) Assuming you have up to date .ini files keep reading, otherwise follow the above routine first.

2) Even if you have current .ini files, make sure you are as close to a stock installation as possible. I run with no mods (i am waiting for the SDK first) so it's relatively easy. I just backup anything i might want to keep or fear i might lose (mainly my controls settings), then run the Steam file verification tool.

3) Extract the beta patch file into the main game folder (steam\steamapps\common\IL-2 sturmovik cliffs of dover) and let it over-write anything it asks you to.

4) Go to documents\1c softclub\cache, select everything under that folder and delete it. This forces the sim to rebuild the shader cache and will prevent problems with graphic glitches and/or FPS that may be caused by running a newer version with cached shaders of a previous version.

Please do this before claiming visual bugs, reduced performance, etc, as it helps A LOT: i've never had degraded performance ever, every new patch is smoother than the last and i'm running a two year old PC.

This cache clean-up happens automatically when you install a live, official patch from Steam but i'm not sure if it happens with beta patches, so i do it manually just to be sure.

5) Start flying :-P


When the patch goes live on Steam:
1) Either revert to the previous version by using the file verification tool, or just patch on top of the beta one.

2) Clear your cache

3) Go flying :cool:


I hope it helps some of the people having problems, it's been immensely helpful for me so i thought i'd pass it on.

Important Edit: Whatever you can test OFFLINE, do so. It's perfectly possible to join a server running a previous version when you are running a newer version beta patch and this will give you all sorts of glitches. You might be able to join but that doesn't mean the two versions are always compatible with each other. Luthier himself said so in one of the previous updates. So, test the aircraft behavior offline and when you go online to test multiplayer specific issues, make sure the server is also running the same version as you are.

Bug reports from multiplayer are pretty much worthless if the server and client are not running the same version. It's also why i don't go online yet, i spend most of my time not flying/playing the sim but testing, bug-hunting and compiling a FAQ for when the US release happens to help get people up to speed fast, so i don't want to have all kinds of "false alarms" caused by incompatible versions and/or mods when trying to see what works, what doesn't and how i can work around any remaining issues.

AARPRazorbacks 06-21-2011 09:42 PM

Quote:

Originally Posted by Blackdog_kt (Post 300307)
Just had a very small test and will keep flying during the night to see if there's any gameplay-issue improvements (Ju88 gyrocompass, bomb release joystick buttons working from bombardier's seat, etc).

I got my first launcher.exe crash today but i fixed it simply by restarting the sim, it plays the same as before (smooth on mostly medium settings on my 2 year old PC:i7 920, Ati 4890 1GB and 3GB of RAM, win7 64 bit) and everything looks good in regards to FPS, i even bumped one of my low settings to medium.



I also had to get the new .ini files (i didn't do it in the previous patch) that do away with a lot of redundant fields. I prefer to get everything in a working order first so i can actually test stuff, instead of having preventable errors give me "false alarms". There is by now a standard routine i do and every patch has been an improvement for me.

First, how to get the new .ini files (the configuration files). If you have only recently downloaded your copy from Steam you probably don't need to do this, i had mine installed early though so i had to change them:

1) Launch the sim, go to controls and select "save as", then tell it to save an .ini file somewhere you can easily find it. I had actually done this a long time ago, saving a "mycontrols.ini" file in my documents folder.

2) Go to documents\1c softclub folder and move the files conf.ini, confs.ini, confuser.ini to a backup folder.

3) Do the same for the files of the same name in steam\steamapps\common\IL-2 sturmovik cliffs of dover, moving them to their own backup folder.

4) Run the steam file verification tool . This will spot you are missing the .ini files (since you moved them to another location) and download the new ones. I have opened and compared the old and new files and their structure is different, so i can confirm this will give you the new files without having to mess with steam cloud settings, just keep the cloud thing off altogether.

5) Probably all your settings have now been reset. Go to controls and load the .ini file containing your previously saved control bindings, then click on the apply button. In my case it happened to keep them stored anyway. My realism settings and graphics options had also been reset so i had to reselect them and i think my transparent on-screen windows also changed so i'll have to customize them again. All in all it's less than 5 minutes of work for a cleaner, leaner config file structure so it's worth it.

I don't know if all this affects single-player career progress but i think it doesn't: i accidentally skipped a mission once and i manually edited another file to revert back to the previous "step" in the campaign but it was a completely different file, so i don't think campaign progress has been affected.

6) EXIT THE SIM. This is probably why i got a launcher crash the first time around (i had just applied the beta patch too, further complicating things) i didn't exit after changing graphics options and tried to fly a mission right away. Next time i just changed settings, restarted the sim and all was fine. It's generally a good habit to restart the sim when changing graphics options.


To get the beta patch up and running:

1) Assuming you have up to date .ini files keep reading, otherwise follow the above routine first.

2) Even if you have current .ini files, make sure you are as close to a stock installation as possible. I run with no mods (i am waiting for the SDK first) so it's relatively easy. I just backup anything i might want to keep or fear i might lose (mainly my controls settings), then run the Steam file verification tool.

3) Extract the beta patch file into the main game folder (steam\steamapps\common\IL-2 sturmovik cliffs of dover) and let it over-write anything it asks you to.

4) Go to documents\1c softclub\cache, select everything under that folder and delete it. This forces the sim to rebuild the shader cache and will prevent problems with graphic glitches and/or FPS that may be caused by running a newer version with cached shaders of a previous version.

Please do this before claiming visual bugs, reduced performance, etc, as it helps A LOT: i've never had degraded performance ever, every new patch is smoother than the last and i'm running a two year old PC.

This cache clean-up happens automatically when you install a live, official patch from Steam but i'm not sure if it happens with beta patches, so i do it manually just to be sure.

5) Start flying :-P


When the patch goes live on Steam:
1) Either revert to the previous version by using the file verification tool, or just patch on top of the beta one.

2) Clear your cache

3) Go flying :cool:


I hope it helps some of the people having problems, it's been immensely helpful for me so i thought i'd pass it on.

Important Edit: Whatever you can test OFFLINE, do so. It's perfectly possible to join a server running a previous version when you are running a newer version beta patch and this will give you all sorts of glitches. You might be able to join but that doesn't mean the two versions are always compatible with each other. Luthier himself said so in one of the previous updates. So, test the aircraft behavior offline and when you go online to test multiplayer specific issues, make sure the server is also running the same version as you are.

What Blackdog_kt said is right for me also.
I do not do MP but the offline gets better with each Up date.

For the sim to run smooth, I have gone with MED settings, and do not see a big change in the quality of the sim.

The interface is better after this update.

Thanks CLoD Team.

Insuber 06-21-2011 09:50 PM

I've just tested the Bf109, and the maximum height that I could reach after half an hour of struggle was 7300 m. No improvements on this respect.

Before, I've also noticed that a certain type of brick house fall in debris with a short burst of .303 ... mighty Spit :D

Tree_UK 06-21-2011 10:00 PM

Quote:

Originally Posted by Insuber (Post 300319)
I've just tested the Bf109, and the maximum height that I could reach after half an hour of struggle was 7300 m. No improvements on this respect.

Before, I've also noticed that a certain type of brick house fall in debris with a short burst of .303 ... mighty Spit :D

Hi Insuber, sorry about my chat online, I couldnt type more than 4 letters without it sending it, god knows what you thought i was trying to say lol :grin:

Zimbower 06-21-2011 10:34 PM

BETA tester reporting for duty for only 30 dollar an hour!

Insuber 06-21-2011 10:40 PM

Quote:

Originally Posted by Tree_UK (Post 300322)
Hi Insuber, sorry about my chat online, I couldnt type more than 4 letters without it sending it, god knows what you thought i was trying to say lol :grin:

NP! Honestly I just thought that it was a bit early for the saturday night drinking ! :)

jamesdietz 06-21-2011 11:06 PM

Steam didn't seem to install this ...so I did it manually...Didn't seem to hurt anything , but didn't notice any great improvements either..Maybe it will take more than one flight?

FS~looksharp 06-21-2011 11:23 PM

amazing step forward here with this patch... my hats off to the devs...

the 109 is a total joy to pilot now... just had the most enjoyable hours online flight in a while... thank you

just the sound issue to grapple with now ;)

thanks again devs.... keep em coming ~S~


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