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V.14762 BETA Download Links
Hi everyone,
The beta patch is here. I want to stress once again that the patch is a BETA. The reason it’s a beta is because we need to test it. If we were sure there were no bugs, we’d be releasing it retail. The most important change is the new multiplayer GUI. Please test it, and let us know how you like it. A small additional part will be added to it on Friday, which will allow you to switch between the army - player list you see now, and an old-style plane – position list which allows you to quickly switch between available positions a-la Il-2 co-op. What we’re looking for in this beta is information on any crashes or any other errors you encounter. If you see errors in your console (shift-tab by default) you can enable logging in the game’s conf.ini (set LOG=1 and LOGKEEP=1) and then post any errors encountered along with the brief description of how you got there in http://forum.1cpublishing.eu/showthread.php?p=300116 Thank you very much for your patience! If everything goes well, we’ll be releasing a more stable more full-featured live version of this patch on Friday. Download / torrent links: MegaUpload: http://www.megaupload.com/?d=GRJ5V5KL Torrent: http://www.1cfiles.com/IL2_CliffsofD...62.rar.torrent (or if you have a Russian version of the game, then MegaUpload: http://www.megaupload.com/?d=MXYYCTVO Torrent: http://www.1cfiles.com/IL2_CliffsofD...ru.rar.torrent) Quote:
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thank you Luthier
At last:grin: |
Thanks for the opportunity to test the Beta Luthier
Do you have a roadmap of planned updates for the sim? I'm not asking for deadlines or estimated dates of release but could you give us an idea of what areas of the sim will be focussed on in the coming months? Can you acknowledge awareness of the most frequently commented issues posted in the forums? ie AI behaviour, radio commands, FMB development and documentation Is there any further progress on the appointment of a community manager? |
Thanks Luthier, we appreciate it! :)
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cheers ! much appreciated. Ignore the ney sayers as usuall and we'll all get there.
nice smileys luthier ! please integrate them on the site here too ! http://i.imgur.com/h7REG.pnghttp://i.imgur.com/11bia.pnghttp://i.imgur.com/xHpan.pnghttp://i.imgur.com/xHpan.pnghttp://i.imgur.com/fC3ls.pnghttp://i.imgur.com/xHpan.png |
Tnx. Well, let's try it.
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Thank you Luthier, the soul of Strad will protect you :)
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Thank You.
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Thank you, Luthier. Salutes!
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i'll test it of course :)
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Anyone seeing the following...
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc. * Improvements to FM and DM and various cockpit systems, as usual - long list there. * AI improvements, including at least the majority, if not all, of the order system working. * A new warship! |
Thanks,ill wait for the official release.
Cheese |
Thank you very much:)
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Excellent, now we will have somethingnew to discuss about! :)
Thanks! |
Thank you very much for the update. This sim is now a step closer to be the best ever. As I'm an offline flyer, I've noticed the following:
1. Selecting skins in the loadout screen at pre-flight in a quick mission now finally works! (Please let me know if changing the weapon loadout also works) 2. It seems it now works when giving instructions to the AI (please note that you have to select the recipient first) Keep the good work! And Ilya, could you please post the full changelog? |
Cheers Luthier, do you think you will be able to provide more info on changes etc at a later date? Helps in the testing process (unless there's a readme in the download) and it stops people 'imagining' changes which may or may not have taken place lol. You know what folk are like. :grin:
PS are you able to recommend an Nvidia driver version at this present time? I'm running 275.33 atm. Thanks kindly. |
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None of the 'add'/'remove'/'save'/'save as' etc buttons in the ammo loadouts work for me at all anymore (they did prior to the patch). :( |
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+1000 :) I am very happy to read this! Thanks for posting your update result. Very helpful to the community. |
*sigh* No change log or even a rough indication of what is included.
My tolerance & good will for this Dev team is wearing pretty thin, but i suppose a beta patch with no change log is better than nothing. (I must have a little bit left!) I'll let the rest of you pour praise on Luthier for another wonderful release. :lol: |
thank you so much for your hard work :)
can anyone plz tell me how to install this beta..... is it a self install or do i have to drop it into a folder.... |
Beta's are always a manual install, just drag and drop the files into the relevant folder, official releases are updated through steam.
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Thanks for the update, looking forward to test it out, but could you by any means post a more descriptive bug/fix list?
I find almost all of your update lists a little too "general", if you know what I mean? I was thinking if you guys have a .txt file or something you write down all bugs so that they are organized in a list, then just copy-paste that in the forum post, or include it as a readme.txt with the patch file. That way it's easier for us to test the specific alterations and fully enjoy the patches! Thank you! |
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Also +1 for patch notes, without them we're testing blind. |
Good lord - that minesweeper really does lay mines. And they work, too! Awesome! :mrgreen:
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im impressed with what im experiencing so far.http://i.imgur.com/sqWIz.png
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Good job, several problems have been much improved. Skin selection works in multiplayer now. Also performance for me has one again increased. Three more months at this pace and the Sim is where it should be.
Thanks! |
Looking through the files.. at least we got some smilies.. http://img268.imageshack.us/img268/959/rolleyes.pnghttp://img838.imageshack.us/img838/1152/tramp.png
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Im starting to think that you just dont give a dam about ati users |
Will be testing today, thanks.
However, +1 on the need for a change log so that we know what to look for. If you guys could give us something like that later during the day or tomorrow, it would greatly help in testing this until it goes live on steam. Quote:
Up till the last patch i could see the 109s elevators functioning like regular trim tabbed surfaces in external view: add trim and the elevators deflect. In reality, what happened was that the elevators remained level with the stabilizer but the whole assembly (including the horizontal stab) would tilt. In other words, you get your trim and you still have the elevator's full range of motion to work with, which increases the amount of available control authority. If they corrected it to reflect the historically correct method of operation then we could pull off some really nifty tricks by using trim and stick together, or at the very least be able to exit high speed dives with more ease. |
Thanks for the patch Luthier, will try it out ASAP!:)
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I have a question. If I put this loadout on a plane (On both machine guns):
http://i200.photobucket.com/albums/a...th_loadout.jpg I am supposed not to have tracers right? Then, why I'm seeing them? |
Hmm Docw, loaded it up 3 times and so far my sripes have gone, however when I'm skinning up :grin: I allways empty my cache folder, you might want to try that see if it helps.
Right i havent moaned up until now, but.. FFS for love of all things holy why oh why did someone in their wisdom decide to add a shiny bling bling layer to the aircraft, I dont mind these things if they can be turned off, there needs to be matted areas for places like the exhaust marking, if its applied overall then I would like a switch to get rid of it. :evil: |
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Noticed so far:
-Graphical improvement to planes specular/"reflective" look. Planes look more shiny now! -Skin selection works for singleplayer and multiplayer, but loadout selection only works in multiplayer. Like others have reported, the loadout screen is "frozen" in SP ??? -German pitch-speed seems fixed, though it's still reversed according to the indication. |
Thanks Luthier for this beta patch, downloading now!!!:-P
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General light and shadowing look much better to me; even to the point that I find that AA works better too!
:grin::grin::grin::grin::grin::grin::grin: Edit: Nvidia GTX580 card here..... |
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Thanks Alot !
Back with comments..if needed.. ;) ~S~ |
Thanks Luthier,off to try it out:grin:
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one more question....
once the official retail patch is reliesed on friday, will this simply over wright todays beta patch or do i have to manualy take it out |
My report,
After brief flight testing in multiplayer. 1) FPS increase, especially on the ground (20-30 FPS), but stutters still occuring. (my res is 2560x1600). 2) 109 prop pitch change is much faster :) 3) The new multiplayer GUI is much easier to use, thanks!!! 4) the multiplayer sound bug, where sound starts to stutter and disappear is still a problem. Not fixed :( 5) 109 roll rate looks to have been increased. :D Thats all for now. Cheers. |
Jumped the gun abit there:grin:thanks for the tip shado, great patch Luthier
Works a treat now :) |
Thanks for the update, although I am shocked that it is only 69 mb with all the things your said were going to be included, I thought it would be bigger.
Will test and report back anyhow S! |
Hi all.
I just try play now on line and ping are huge wtf . And no fix for MP sound bug thanx for new WARSHIP thats what we need in air sim. |
ATI 6970 blue stripes are still there for me.
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Ok im not able to test this yet..
I see no word of the porked 1a getting it's proper boost and fuel? Anyone? |
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I think prepatch they showed up also on higher altitudes, but not sure about that. |
great patch. no more FPS for me but performance and stability is certainly increased to the extents required.
the new reflection is debatable presently, but in the future if/with some american birds that will look lovely. and to be honest i like it. keep it...very much impressed with it alltogether i think the community was on the verge of crumble there. but this is the light i needed to see. thanks again 1C. |
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We must have different patches m8, lets share lol |
Nice patch
http://s3.postimage.org/pqydurup0/sh...621_200835.png
I have the new patch for one hour now and; 1/ you can now put skins on the planes! Hurrah! 2/ the weather in the FMB are still bad! (Overcast with breaks does crash the game). 3/ the Tiger moth is more easy to use on the ground. 4/ I did not try for a long time so I cannot say if fps are better but it is like it is.:-P 5/ I think FAA is not better... |
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Hi,
yes i think so, at least it shows the right version number ingame. Also installed driver 9.6 over 9.5, but the lines are still there. Free Flight over England is what i tried so far. Fly straight and dive down below 400 ft. |
when the aircraft hitting the ground no explosions
just smoke and fire:confused: the prop pitch of the 109 is more accurate in speed fps a little better for me as well loadouts cannot save in singleplayer radio commands working AI still a little superman style aa still the same... |
The lines are still there just checked again
Sorry for getting your hopes up shado you might want to check again m8 http://img813.imageshack.us/img813/9...0621194353.jpg |
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Ok so I'm guessing no work to the Spit1a then? either that or everyone here has only tried the 109 which I doubt very much
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Is it me or have they changed the self-destruct shell on the 109. The explosion seems far smaller and doesnt block the view nearly as much as the old one?
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doc_uk: Driver up to date ?
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no changes for the Spits
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Well 109 will be my bird then until that plane is fixed or servers add the matchup which is the spit II. From what I've read the Ia and the 109 now won't be much of a fun fight anymore |
Thanks for update, luthier. I ran the BD track and noticed that the bombs now kick up dirt when they hit the runway, but explosions are missing when the Hurri hits the deck. In a flight over Dover, the fuel tanks explode with a small flash, and then burn as previous after a short while. Crashing into the ground also does not produce an explosion.
In BD the frame rate is almost the same as previous, but since some elements have changed (no impact explosion, AAA gunner not seen, etc.) it isn’t really comparable to previous runs. Performance when flying over Dover seemed subjectively a bit smoother with less frame rate variation, but I haven’t been flying much lately so I’m not really sure – I find the blue lines too much of an irritation to make it enjoyable. And yes, they are unfortunately definitely still there :( |
Ok only tried in Multiplayer so far.
1. No sound bug is still there, i thought this was being addressed in this patch but no such luck. This no sound makes people leave in droves its a real must fix please Luthier. 2. Sound bug, when you take off you sometimes get the sound of your wheels rolling on grass even with your gear up, very annoying. 3. In multi player many of us suddenly experienced a black screen without engaging the enemy, never had this before. All in all, weapon load outs worked and skins saved which is good but all completely useless without sound, Please fix the sound!!! 4. Still no flyby sound, your stationary no engine running and a plane flys over your head and you hear zip, Please fix this. |
Is there really still no fix for the MP Soundbug?
I could not believe it if thats the case. Winger |
After a few tries here's what I found:
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Signing off... PS: Forgot to say that I also like the improvements in the MP GUI. :cool: |
Yeah sound bug is not acceptable anymore. BTW when did it appear? After the hotfix if I'm not wrong. Big time to fix it.
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What I've found so far:
- Mixture is still reversed in Allied fighters - Still blinking clouds - Still flashing shadows - Still get the wheels-rolling-on-ground sound after take-off - Still no animated trimwheels in the Spits - Still graphical glitches in the sea - AI Comm seems to work BUT the option to talk to Ground Control (for directions home and landing clearance) seems to be missing. Some waves are missing too (like roger.wav) Noticed the new map in Single Player. Looks nice but couldn't find the zoom buttons. :-( Edit: Kinda clear why they don't give us a list of what has been fixed. |
A few quick observations:
* Skins work now as they should, and the wearing works - nice * The FF support has really become a lot better! Before the stick was limp for 10-20 seconds (or until you did a violent manouvre) - now it works from start! before it just "lost it" after a while too, never had that now either! * AA works now - on my GTX580 at least! * The fps is even better? Hard to tell as it was great even on the last patch. On "all high" and 8x AA over London i get around 90 fps a few hundred feet up and 45-50 while passing under the Tower Bridge in the cockpit. No need for more on my rig at least (but it is rather good). No stuttering at all... * I can not put my finger on it - but the FM:s of the planes I have tried feel better! Could be positive thinking though! * Previously distant land with a lot of rivers looked like the Nile delta - not any more - and I like that a lot! Thanks a lot for the patch! |
@Doc Sorry mate for confusing you, I thought you meant these stripes.
https://lh3.googleusercontent.com/-n...00/stripes.jpg nmind |
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On high settings I get between 1 to 20 FPS over London with AA off. :evil: Regards |
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Can someone report on comms and AI behaviour please? (I don't have the time to download and test the patch right now.)
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Thank you Luthier.
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Great, thanks for this beta patch.
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Guess its been pulled...
"The file you are trying to access is temporarily unavailable. Please try again later." EDIT: nvm its working now |
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It would be really sad if not |
Well after my previous moan it appears to be the weathering layer thats been fixed affecting the skin shine, which will need some work as far as skinning is concerned, where it really does shine (pun intended) is the bare metal effect is stunning, load up a Hurricane in QMB, whack the weathering right up and take an external look at just behind the spinner, how long before we get a bare metal skin to work with :)
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Sounds to me like not one of my top 4 priority items has been fixed. We'll see when it's released on friday. I hope they don't break my game further then they did last time. I still can't play since last patch when my game was running flawless on max settings before last patch.
Can anyone report? The following problems came out of nowhere when last patch was released.: AA broken since last patch fixed? Stutters from last patch fixed? FPS drop from last patch fixed? MP Sound bug fixed? I'de be happy if these were the only items fixed this patch since my buddy and I with the same rig could atleast play again. (same rig, same problems, same lack of a game to play). Thanks, Gollum |
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i've got a GTX580 |
i know, still plenty of work to do,but i like the progress and i say:given them 9 more months and a child will be born
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* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months. * FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it. * Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest. |
Isnt it really nice to see somthing positive. im really really happy today with this patch & reactions. I hope everyone can see the light at the end of the tunnel that i can (it even has Bloom lol). Each patch really will draw us closer to that now. The appropriate extra content may start to flow through now the overall stability is improving. However They still need our patience folks, lets not get in a tizzy again, its coming along nicely !!!
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Thanks for the reply though. I guess I'll be waiting months to play the game again.:( |
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lets just give them a chance here. a respectfull decent mature chance. regards the sound issue. this issue has popped up rather late in preceedngs. Im sure 1C have a list of fixes and a list that has certain fixes prioritised. im sure its very long list if but a little shorter today!. and the sound fix may come soon. hell maybe in actuall fact your reporting of the sound bug has set the wheels in motion to fix it for the retail release via steam. who knows. keep yer kegs on ! regards stutters, what ive found today is that when i push the settings beyond my systems capabilities then they do start to creep in. Dropping them back somewhat has eliminated them. We all want to run top max settings but it really isnt possible for all of us. theres a strong element with this game its bugs its reactions its testing etc etc that to me suggest the user has to create the tru playability for what he requires, this requires dropping some settings for me. just saying. sacrifice the scenery settings and it just works great for me. |
i dont want to complain, because this patch did some improvements, like the prop pitch of the 109.
though water stripes in land and opposite are still present. but i really would like to have the performance the game had before the last official patch. my framerates dropped from about 60 to 30....and for that 30fps i had to lower my settings pretty drastically. also the stutters are still very apparent.and honestly,they seem to be even worse with this beta patch on multiplayer. i dont know what you changed since the last official patch, but i would really love to see the game performing like it was before.because it ran pretty smooth once upon a time. |
Just had a very small test and will keep flying during the night to see if there's any gameplay-issue improvements (Ju88 gyrocompass, bomb release joystick buttons working from bombardier's seat, etc).
I got my first launcher.exe crash today but i fixed it simply by restarting the sim, it plays the same as before (smooth on mostly medium settings on my 2 year old PC:i7 920, Ati 4890 1GB and 3GB of RAM, win7 64 bit) and everything looks good in regards to FPS, i even bumped one of my low settings to medium. I also had to get the new .ini files (i didn't do it in the previous patch) that do away with a lot of redundant fields. I prefer to get everything in a working order first so i can actually test stuff, instead of having preventable errors give me "false alarms". There is by now a standard routine i do and every patch has been an improvement for me. First, how to get the new .ini files (the configuration files). If you have only recently downloaded your copy from Steam you probably don't need to do this, i had mine installed early though so i had to change them: 1) Launch the sim, go to controls and select "save as", then tell it to save an .ini file somewhere you can easily find it. I had actually done this a long time ago, saving a "mycontrols.ini" file in my documents folder. 2) Go to documents\1c softclub folder and move the files conf.ini, confs.ini, confuser.ini to a backup folder. 3) Do the same for the files of the same name in steam\steamapps\common\IL-2 sturmovik cliffs of dover, moving them to their own backup folder. 4) Run the steam file verification tool . This will spot you are missing the .ini files (since you moved them to another location) and download the new ones. I have opened and compared the old and new files and their structure is different, so i can confirm this will give you the new files without having to mess with steam cloud settings, just keep the cloud thing off altogether. 5) Probably all your settings have now been reset. Go to controls and load the .ini file containing your previously saved control bindings, then click on the apply button. In my case it happened to keep them stored anyway. My realism settings and graphics options had also been reset so i had to reselect them and i think my transparent on-screen windows also changed so i'll have to customize them again. All in all it's less than 5 minutes of work for a cleaner, leaner config file structure so it's worth it. I don't know if all this affects single-player career progress but i think it doesn't: i accidentally skipped a mission once and i manually edited another file to revert back to the previous "step" in the campaign but it was a completely different file, so i don't think campaign progress has been affected. 6) EXIT THE SIM. This is probably why i got a launcher crash the first time around (i had just applied the beta patch too, further complicating things) i didn't exit after changing graphics options and tried to fly a mission right away. Next time i just changed settings, restarted the sim and all was fine. It's generally a good habit to restart the sim when changing graphics options. To get the beta patch up and running: 1) Assuming you have up to date .ini files keep reading, otherwise follow the above routine first. 2) Even if you have current .ini files, make sure you are as close to a stock installation as possible. I run with no mods (i am waiting for the SDK first) so it's relatively easy. I just backup anything i might want to keep or fear i might lose (mainly my controls settings), then run the Steam file verification tool. 3) Extract the beta patch file into the main game folder (steam\steamapps\common\IL-2 sturmovik cliffs of dover) and let it over-write anything it asks you to. 4) Go to documents\1c softclub\cache, select everything under that folder and delete it. This forces the sim to rebuild the shader cache and will prevent problems with graphic glitches and/or FPS that may be caused by running a newer version with cached shaders of a previous version. Please do this before claiming visual bugs, reduced performance, etc, as it helps A LOT: i've never had degraded performance ever, every new patch is smoother than the last and i'm running a two year old PC. This cache clean-up happens automatically when you install a live, official patch from Steam but i'm not sure if it happens with beta patches, so i do it manually just to be sure. 5) Start flying :-P When the patch goes live on Steam: 1) Either revert to the previous version by using the file verification tool, or just patch on top of the beta one. 2) Clear your cache 3) Go flying :cool: I hope it helps some of the people having problems, it's been immensely helpful for me so i thought i'd pass it on. Important Edit: Whatever you can test OFFLINE, do so. It's perfectly possible to join a server running a previous version when you are running a newer version beta patch and this will give you all sorts of glitches. You might be able to join but that doesn't mean the two versions are always compatible with each other. Luthier himself said so in one of the previous updates. So, test the aircraft behavior offline and when you go online to test multiplayer specific issues, make sure the server is also running the same version as you are. Bug reports from multiplayer are pretty much worthless if the server and client are not running the same version. It's also why i don't go online yet, i spend most of my time not flying/playing the sim but testing, bug-hunting and compiling a FAQ for when the US release happens to help get people up to speed fast, so i don't want to have all kinds of "false alarms" caused by incompatible versions and/or mods when trying to see what works, what doesn't and how i can work around any remaining issues. |
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I do not do MP but the offline gets better with each Up date. For the sim to run smooth, I have gone with MED settings, and do not see a big change in the quality of the sim. The interface is better after this update. Thanks CLoD Team. |
I've just tested the Bf109, and the maximum height that I could reach after half an hour of struggle was 7300 m. No improvements on this respect.
Before, I've also noticed that a certain type of brick house fall in debris with a short burst of .303 ... mighty Spit :D |
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BETA tester reporting for duty for only 30 dollar an hour!
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Steam didn't seem to install this ...so I did it manually...Didn't seem to hurt anything , but didn't notice any great improvements either..Maybe it will take more than one flight?
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amazing step forward here with this patch... my hats off to the devs...
the 109 is a total joy to pilot now... just had the most enjoyable hours online flight in a while... thank you just the sound issue to grapple with now ;) thanks again devs.... keep em coming ~S~ |
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