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Priority bugs & other issues that need to be looked into
It looks that bug reports are dispersed here and there. To help the developers I would gather here the most urgent issues. It would be nice if the admins keep the list alive, ideally with their status. Just to start:
Plain errors: 1. Sound disappears in MP, probably linked with AIs spawning 2. Flight Model of fighters: ceiling, max speed, turn radius have to be heavily revised 3. Even with unlimited buildings, they spawn suddenly, sometimes at short distance 4. Shadows are flickering (trees, clouds) 5. AI is behaving crazily (offline mainly) 6. Crossfire 7. ................ Improvements: A. Engine sounds B. Gun sounds C. ................ Cheers, Insuber EDIT 04/06/2011 16:35GMT Bugs sorted out by frequency, with bugparade-like trends (hot bugs :)) [N=New Entry in the chart] 17 - ▲ Sound bug in MP 8 - ▬ Radio Communication with AI 8 - ▲ FM (top speed, ceiling, turn radius) 7 - ▲ AI behavior 5 - ▬ SLI / Crossfire support 4 - ▬ Propeller pitch change speed too slow in 109 4 - ▬ Flickering tree and cloud shadows 4 - ▲ Graphic glitches 1 (stripes of land in water, water in land etc) 3 - ▬ Ceiling capability of all aircraft is too low 3 - ▬ FSAA support 3 - ▬ Buildings appear suddenly and show a shade of brown before 3 - ▬ that you can change crew postions ONLINE without the engine temperatures are set to ZERO* 2 - ▬ Stuttering 2 - ▬ CEM fixes 2 - ▬ Graphic glitches 2 (grass pokes through your wing, propellers disappear behind clouds) 2 - ▬ Graphic glitches 3 (vehicles behind a/c creates a line of white dots in front of a/c) 2 - ▬ Sort out the 5/6 oclock click location to select a base (BUG) on MP map 2 - ▬ Graphic glitches 4 (blue lnes on the horizon) 2 - N The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer 2 - N Disappearing "dots" in MP needs to be addressed 1 - ▬ Lack of external sounds in tracks 1 - ▬ Flickering clouds 1 - ▬ Dot visibility through clouds e.g. Ships 1 - ▬ Replay Track system 1 - ▬ Mixture command lean/rich inconsistent among different a/c 1 - ▬ General stability of the program 1 - ▬ Config of the plane (skin, ammo, etc) is not saved from preflight config screen both in QMB and in MP 1 - ▬ Frequently game crashes both offline and online in Win XP 32bit 1 - ▬ MAJOR review of game objectecs loading distances, houses from 2 to about 10 km at least. 1 - ▬ Spit1a FM correct Boost pressure and performance issue 1 - ▬ Make the Whole Loadout/plane this and that GUI user FRIENDLY and work 1 - ▬ Fix Bf109-3B bomb dropping & exploding bug 1 - ▬ Aerodynamics parameters of aircrafts, mainly the underpowered types like the Spitfire Mk I 1 - ▬ working Gyro compass in the Ju88 1 - ▬ Missing releaod animation for Ju88, He111 and Blenheim guns. Ju87 and Bf110 have them as example 1 - ▬ Missing moveable rear gunmounts in Ju88 1 - ▬ Remove supercharger controlbar of He111P. Its DB601 has a automatic, hydraulic geared, variable supercharger. 1 - ▬ Ju88A-1 should have automatic shifting superchargers 1 - ▬ check if the Ju87 default supercharger setting is REALY on automatic and that you can only switch between automatic and 'forced' low blower (Bodenlader). 1 - ▬ remove mixture control bar in Bf109 1 - ▬ Set default rudder trim of Blenheim to neutral 1 - ▬ Check aiming point of the FIAT G.50 gunsight 1 - ▬ Fix the fuel cock in the Fiat G50 1 - ▬ occasional freeze when starting up and leaving the plane to idle for 10+ minutes (AFK) ctrl-alt-del let's me terminate launcher.exe 1 - ▬ While I think of it, port/starboard and landing lights dont work 1 - ▬ Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow. 1 - ▬ Bf110 weird "rodeo" behaviour over 400km/h. 1 - ▬ AA poor or not working 1 - ▬ training missions - the two last training missions don't load, and subsequently freeze the game 1 - N Gunner should be easier to handle. Reacts very slowly on mouse movement 1 - N Markings on aircraft disappearing when more than 100yrds away. 1 - N There's no animation on trimwheels in cockpit when trimming in the Spits like there is in the Hurries. 1 - N Online player bombs vs. ships are a bit bugged, i.e. ships do not sink. Bots (=AI) sink ships fine. 1 - N Skins not showing in tracks. 1 - N Fix the poor decapitated AA gunner in the black death track. 1 - N Gear up flaps down sound in bf109. 1 - N When you kill a pilot the stick remains in the last position he holded it last which keeps the plane longer in the air with a death pilot than it should 1 - N Radiator is closed by default in single missions where u start midair Improvements sorted out by frequency 6 - Improve sounds of engines and guns 3 - Communication to community 3 - Bf109 E4 with Minengeschoss 3 - While pressing shift-F1 to enter "gun-sight mode" PLEASE remove the restriction of the HEAD movement (for the red planes this is no problem, for the Bf109 pilots it is a real nuisance) 2 - Introduce mode for 3renders (three monitor view) 2 - Simplified FMB or at least a proper documentation for it ! 2 - Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, in the interests of keeping multiplayer evenly balanced, is discouraged by the current situation. 2 - That the arming screen is fully and working integrated in the whole game 2 - Sounds effects when flak hits your a/c 2 - Please provide us with skin templates for the aircraft which contain the 3D model overlaid to show the exact mapping? It would immensely help skinning. 2 - The speed of the wave animation needs to be slowed down, it seems much too fast. 1 - Rationalise CEM control mouvements: give all planes at least the Same logic in handling gamecontrols=CEM output 1 - The bloke sitting next to you in the Ju88 looks like something out of Resident Evil. Is he already dead when you take off?* 1 - 100 octane fuel for Spitfires/Hurricanes 1 - I would like to drop bombs from the bomber position while looking in the bombsight 1 - The campagnes are more than boring and full of missing things and bugs 1 - Morecode tweaking so I can turn on shadows and still have high fps 1 - Consider to ad a realism setting "prewarmed engines" 1 - Add degree numbers on the Bf109 default Template for flapsetting 1 - We need Symbols for grounded friendly planes on full real server. At the moment we must search a invisible Plane, to fly together a bomber 1 - Level stabilizer missing, makes level bombing quite impossible 1 - Changing detonators for bombs in MP. What is the right procedure here? Going to Plane -> Loadout and changing the settings seems to make no difference in game. 1 - Add mineshells to the MG-FF/M of the Bf110C-4 & -7, or actually arm them with MG-FF/M 1 - Dynamic campaign; with pilot squad, rank, log book, medals (the old IL-2 style) 1 - We need a destruction tool for the FMB, like in the old Il-2 1 - This ugly "Tie Fighter" laser firing guns 1 - Add Spit I Rotol 1 - Simplify Commands to AI (too many clicks to get anywhere). 1 - Give us a manual for FMB scripting or at least a list of useable script functions/objects/etc. 1 - The ability to land and rearm/gas up take off again would be nice. 1 - Gunners as gunners at the german bombers and not as passengers for a ride over Britain Keep 'em coming! |
Here is my priority list:
1. Soundbug in MP 2. Propellerpitch changespeed too low of 109 or maybe others? 3. SLI Support (i know officially there is the support just the profile is missing) 4. FSAA Support that actually dows work and softens the edges 5. AI combined with unrealistic FMs of planes (ie. insane rollrate) 6. Flickering Treeshadows Needed Improvements: 1. Communication to community needs improvement 2. BF 109 E4 with minengeschoss Winger |
Great idea Insuber. My priorities would be:
1. Sound problem (will not be playing until this is resolved) 2. Radio Commands 3. AI 4. FM's Needed improvements: 1. As winger says, communication. 2. 109E4 and 100 octane fuel for spits/hurricanes. |
1. Sound disappears in MP, probably linked with AIs spawning
2. Sound disappears in MP, probably linked with AIs spawning 3. Sound disappears in MP, probably linked with AIs spawning 4. Sound disappears in MP, probably linked with AIs spawning 5. Sound disappears.... I think you can guess the rest of the list....:rolleyes: |
-Config of the plane (skin, ammo, etc) is not saved from preflight config screen both in QMB and in MP.
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- Speed of the propeller pitch change in the 109 must be increased by 4x
- Ceiling of the 109 is 7800 m in sim, was 11400 in RL. Ceiling of the Spit is 27000 ft in game, 35500 ft in reality - top speed of the Fiat G.50 was 483 kmh at 4500 m, it is some 370 in game (to be counter checked) |
1) Stripes of water in land, land in water, variable severity, no obvious cause.
2) Disappearing sound in multiplayer yes, but lack of external sound as in Black Death track is ludicrous. 3) Propellers disappear behind clouds, grass pokes through your wing and waves about in the breeze. 4) If a line of vehicles passes behind your aircraft on the ground, a line of white dots parades across your aircraft. 5) Buildings not only appear suddenly, but are a shade of dull brown until detail kicks in, grey would be better. 6) AI behaviour, particularly dogfighting bombers. We finally got rid of aerobatic bombers in IL2, now they're back. 7) Flickering clouds, cloud shadows and ground shadows 8) This isn't a bug, but the bloke sitting next to you in the Ju88 looks like something out of Resident Evil. Is he already dead when you take off? 8) 9) The ceiling capability of all aircraft needs a serious look 10) Mixture settings seem to confuse rich and lean between aircraft That'll do for starters. :) |
1. PP in 109s fixed.
2. MAJOR review of game objectecs loading distances, houses from 2 to about 10 km at least. 3. Sound bug- tough i havent had it yet. |
I would like to drop bombs from the bomber position while looking in the bombsight or am I wrong assuming thats thats how it was done.
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Not a priority but it would be nice to have sound effects when flak ect hits your a/c,
+ all of the above. ps, ground kill score, give the bomber pilots some incentive :) |
Frequently game crashes both offline and online in Win XP 32bit.
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fix it... or dump it
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Offline its not much better. The campagnes are more than boring and full of missing things and bugs. Unless you create your own missions, campagne and single missions are not worth mentioning! Online now only warping planes and no sound! Thats no fun anymore! :evil: I stop flying until that crap is fixed some day, (whenever that might be?). That way I got at least more time for games that work as they should! |
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My prio one would be morecode tweaking so I can turn on shadows and still have high fps. Second thing would be graphical glitches like flickering shadows, blocks in water, shimmering houses, flashing clouds. |
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1. Fix SLI support (I am sorry, I have no good knowledge of the Crossfire situation)
My SLI now works 99% above sea (and overheats my GPUs to 90°C) and sometimes 55% over times 85% above land 2. introduce mode for 3renders (three monitor view) 3. fix Bf109-3B bomb dropping & exploding bug 4. fix communication control with the AI planes 5. regular communication with 1C about the progress and priority ist |
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Originally Posted by 41Sqn_Stormcrow "I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes and 16 seconds for one hour both increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be." Originally Posted by IvanK "I agree and thats exactly what the devs have been told." BTW, Im impartial, just want it to be correct. |
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Radio commands is the biggest issue for me right now. Having a full squad following me during air combat and eventually crashing into each other is just plain stupid.
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I have stutters, freez, blue lines at horizon, flickering shadows and sound cut in mp. I can live with any bugs but sound disappear in mp. Please someone fix that disappointing bug. Thank you.
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-that you can change crew postions ONLINE without the engine temperatures are set to ZERO :(
-that the arming screen is fully and working integratad in the whole game. - simplified FMB or at least a proper documentation for it ! -CEM and FM fixes are taken for granted :D -overworking of the CEM handling to give all planes at least the same logic in handling gamecontrols=CEM output |
To be breve:
-General stability of the programme -Sound -Aerodynamics parameters of aircrafts, mainly the underpowered types like the Spitfire Mk I -This ugly "Tie Fighter" laser firing guns |
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For me it's simple:
1) Improved AI 2) Working comms 3) Full antialiasing Those are tops on my wishlist. |
Insuber, it would be great if you could include all bug reports in your first post. Otherwise this thread will soon be as useful as the other bug threads.
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I'll throw the dot visibility in as well, ie being able to see ships through clouds.
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Right then here we go...:cool:
Muliplayer 2 things 1a) Sort out intermittent sound 1b) Sort out the 5/6 oclock click location to select a base (BUG) on MP map 2) Spit1a FM correct Boost pressure and performance issue 3) Sort out the very long transition period from fine to course pitch in Bf-109 4) Sort out some realistic sounds for all AC and AC Weapons 5) Make the Whole Loadout/plane this and that GUI user FRIENDLY and work 6) Communication..self explanatory Thanks |
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1) CrossFire
2) Stuttering 3) Full antialiasing |
Stuttering
Music in game Antialiasing |
Please fix the Replay/Track system. :)
cheers, Neil :) |
Thank you all, I've updated the first post with the bug-parade of your messages!
Cheers! |
-working Gyro compass in the Ju88
- consider to ad a realism setting "prewarmed engines" -ad degree numbers on the Bf109 default Template for flapsetting -ad mineshells to the MG-FF/M of the Bf110C-4 & -7, or actually arm them with MG-FF/M :D |
Great thread Insurber and excellent effort summarizing everything!
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- missing releaod animation for Ju88, He111 and Blenheim guns. Ju87 and Bf110 have them as example
- missing moveable rear gunmounts in Ju88 -remove supercharger controlbar of He111P. Its DB601 has a automatic, hydraulic geared, variable supercharger. - Ju88A-1 should have automatic shifting superchargers - check if the Ju87 default supercharger setting is REALY on automatic and that you can only switch between automatic and 'forced' low blower (Bodenlader). - remove mixture control bar in Bf109 -set default rudder trim of Blenheim to neutral -check aiming point of the FIAT G.50 gunsight -"I would like to drop bombs from the bomber position while looking in the bombsight" just to make this clear, make the mapped key command "release bombs" work when you are in the bombardier position. |
Great work Insuber, thanks a lot!
I think you can add that the fuel cock in the Fiat G50 |
Mee-too post for the sound issue.
Because dying sound is what keeps the servers empty - all other issues would be tolerable for the time being (as long as there is serious hope that they will be fixed at some point in the future). A pity to see the effort that has gone into some already very good servers go more or less to waste. Edit: and i think the time for post-release offline experimentation is over for typical online players. Until the sound issue is resolved, they will put down the game and re-warm with 1946 or slowly forget their fascination with ww2 sims. |
Nice work insuber.
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1. Fix mutiplayer sound
2. Improve crossfire support 3 Introduce mode for 3renders (three monitor view, full 90° view left, center, right, as IL2FB has) |
Guess i'll add mine too.
1. MP soundbug 2. non functioning radiocommands 3. random stripes of land along the coasts , random water inland (popping in and out depending on distance it seems) 4. blue lines on the horizon 5. occasional freeze when starting up and leaving the plane to idle for 10+ minutes (AFK) ctrl-alt-del let's me terminate launcher.exe |
While I think of it, port/starboard and landing lights dont work.
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A major bugbear at the moment is the overmodelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, in the interests of keeping multiplayer evenly balanced, is discouraged by the current situation.
Most important for me is- fix the sound in multiplayer, followed by radio comms. |
Airfields are not directly clickable in MP. Have to click one inch to 4-5 o'clock from an AF.
Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow. |
very good post and should be sticked and updated as fixed by the devs....
ie. Propeller pitch change speed too slow in 109----FIXED. |
We need Symbols for grounded friendly planes on full real server!
At the moment we must search a invisible Plane, to fly together a bomber. |
S!
1. Soundbug 2. Changing to gunner / bomber position "resets" engines: heat goes low, radiators close and throttle goes to zero. 3. Bf110 weird "rodeo" behaviour over 400km/h. 4. Level stabilizer missing, makes level bombing quite impossible. 5. Changing detonators for bombs in MP. What is the right procedure here? Going to Plane -> Loadout and changing the settings seems to make no difference in game. -Untamo |
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Okay, here goes:
-graphics glitches (triple line on the horizon, ground/water textures overlapping, shimmering shadows, building pop-up is too pronounced, dots visible through clouds and buildings (for ground objects), AA poor or not working). -sound bugs (as documented in other posts) -training missions - the two last training missions don't load, and subsequently freeze the game Frankly, I have logged only about 14 hours in the sim so far, so I can't talk about more issues. |
If you really want to help with bug lists, then everything must be more systematical.
We need separate threads for fm/dm, 3d model/cockpit, video, audio, network and generic bugs. Every bug must be posted so, that this information was present: Short bug description (few words): Detailed bug description (paragraph or even more): Way to reproduce: Proof (screenshot, video, track): Occurrence (how frequently): Game version, system configuration: This would require way less time for devs to read everything and information would be more valuable for them. |
beside some graphical issues, if one know the game, the existing listing is obviously IMHO !
One has just to play the software ;) |
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sukhoi.ru has done that from the beginning and bugs are reported in heavy moderated threads in manner described earlier. Quote:
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First, Sound Bug and quality
Second: Absolut syncron flying AI Aircraft third: Bad usable gunner Position |
Update of the bug parade in the first post! This is the force of the community! Parallel human computing !!! :)
Good job mates! Keep 'em coming! |
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I literally jumped out of my chair. It still gives me the shivers thinking about it.:(:grin: |
Bump!
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Wishlist for bugs fix:
-AI behaviour; more realistic top speeds/AI fallling sleep when returning to base easy kills -Radio AI communication; not really a bug but surely missed -Graphic glitches land and sea; I still see a lot at the moment -Gunner should be easier to handle. Reacts very slowly on mouse movement Wishlist for adds: -Dynamic campaign; with pilot squad, rank, log book, medals (the old IL-2 style) -Bf109E-4 -Improved sound engines/guns |
Markings on aircraft disappearing when more than 100yrds away.
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can anyone confirm for me, this sound bug in multiplayer does it only happen in external views? or is it both internal and external views?
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hmm ok, thanks for the info mate.
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We need a destruction tool for the FMB, like in the old Il-2.
Also concerning the FMB, forcing player landings to complete missions. (A simple checkbox will do nicely.) I'm sure it can be done via scripting, but most here probably don't know C#. |
No Sound in multiplayer, also being able to fly in full realism with a missing wing!! This one is not so easy to fix, but there is no multiplayer, i.e, nobody plays online, your lucky if you find one person online.
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Tree you find more ppl in Syndicate, kampferband and a couple of other FR servers, I saw up to 29 players on these (right now :)).
Cheers, Insuber |
2 Wishes:
- While pressing shift-F1 to enter "gunsight mode" PLEASE remove the restriction of the HEAD movement. (for the red planes this is no problem, for the Bf109 pilots it is a real nuissance) - Make this thread a sticky (and remove this "what is full system specifications" if you are concerned with the space...) ~S~ PS. On a stranger note, this sound bug, I never experienced it and I have just finished 1,5hrs on the REPKA and SYNDICATE server. |
There's no animation on trimwheels in cockpit when trimming in the Spits like there is in the Hurries.
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Thanks Insuber! We need more of this consolidated approach.
1. MP sound bug (I'll just say +1000, it's a ****** killer) 2. Correct the Spit1 and 109 FMs and add Spit1 Rotol 3. Fix the AI Commands and Simplify them (too many clicks to get anywhere). 4. Fix terrain/water graphics bug (beige blocks or strips). 5. Fix gunsight view. Hopefully change the 109 gunsight view method, its unrealistic to use in the game AND pull the gunsight view back - its far too close - and take off the head movement restriction. 6. Give us a manual for FMB scripting or at least a list of useable script functions/objects/etc.. |
Mods...about time this was a sticky.
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I have something, I do not know whether it deserves to be put on the "bucket list" so if others think it is a worthwhile improvement please comment so.
Have an option to disallow the "nearest enemy external view" (the shift/ctrl-F2 option which shows your plane relative to the enemy). Due to the great graphics of the game it is a real pity for those flying "full real" not being able to enjoy the nice views. But in most servers people prohibit external views because especially the "nearest enemy external view" gives an unrealistic advantage during dogfight. It is just an idea, do not add it yet to the list before we can see if others share the same view. ~S~ |
As would "no outside view unless dead".
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Are we really going to go down the IL-2 1946/UP3 "lets split the community" route or is this 'M' something else? |
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Mods is not a dirty word..
If we were all presented with a realistic sound mod that covered the whole rpm range, and didn't interfere with online integrity, 99.9% of us would gladly use it.. |
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Try giving her the maximum amount of revs mate..
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Got some 100 octane bluepills that'll let me go into wep but that's for special occasions. ;-) |
The ability to land and rearm/gas up take off again would be nice.
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I agree about making the gunsights usable, but i disagree with disabling the head movement range restriction because it's actually not about the head alone but the pilot's whole body.
Maybe just redo it in a more realistic manner as it tries to simulate a very real constraint: either tighten your straps and have a solid sight picture without bouncing around in high G maneuvers, or loosen your straps and trade stability of vision for the ability to turn your body around more within the cockpit and get better SA. The easiest way to fix this is to copy the RoF method and just let the player set a custom center viewpoint for each aircraft. |
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~S~ |
We also would in the middle term need a bug list for the fmb. There are quite a few.
Just do add to the bug list: The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer (that's where I would like to have my mirror set). Anybody ever actually saw something else than ground or sky in the mirror? |
Skins not showing in tracks.
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I'd be happy to use 'gunsight' view if it just moved my head to the right in the 109 and left me to worry about the zoom/FOV level. Also, 'gunsight' view and 'tightened straps' are two completely different things. |
Not sure if anyone's mentioned the poor decapitated AA gunner in the black death track. :(
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I think the speed of the wave animation needs to be slowed down, it seems much too fast.
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I take the liberty and post csThor's request here as well:
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Disappearing "dots" in MP needs to be addressed, re MP sound prob is it just me or has it been fixed? Was getting the sound cutting out regularly but hasnt happen for last three days?
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And also how to switch mirror off by default, as it is badly affecting frame rate... |
Radiator is closed by default in single missions where u start midair.
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After quite a few$$$,a new motherboard & Windows7 64bit install + odds & ends ( see previous posts& new patch & hotfix( I assume) from Steam,I believe I'm all set up.File integrity is ok.No more freezes or CTDs,but small problems remain: on either high or medium settings ( have played with different combinations of all but kept shadows - also changes antilasing but keeping it on the low side too,)I have poor performance in FPS over land esp down low or in clouds or smoke,down in the teens & probably single digits at times.Cannot change skins in single missions on any plane;I can change weathering however(?!)Cannot do screenshots that show up in game's screenshot folder( Steam & Fraps will...)Cannot seem to disable view function on hat switch of FFB stick & change to flaps or gear or drop bomb( it will however do these things along with changing view- very distracting...)Any clues?Also I can transmitt but apparently not receive,,,
Love this sim inspite of problems & $$$$! WINDOWS 7 64 BIT Intel(R) Core(TM) i7 CPU 950@3.07GHz 3.06 GHz 16.0GB RAM Nvidia GeForce9800GT FFB Joystic |
Gear up flaps down sound in bf109.
In FMB, some objects have no name in map (aleatory) and they are not visible in view objects option. |
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Turn off SSAO (a big hitter) Turn off Grass -----Ditto------- but who needs waving tufts of grass when you're in graphics trouble? Reuce Forest, Building Detail and Building Amount Don't know your resolution but presumably not too high and Native to monitor. Have you got an Nvidia profile for CoD, if not you are running with Nvidia Control Panel Default settings - have a look at them in case they are set to AA x16, AF x32 and/or other very high settings. Better still add a profile for Launcher.exe and set everything low or Application controlled. |
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Oh yeah, please can we have option to select cockpit shadows whilst disabling the awful ground shadows? |
seems when you kill a pilot the stick remains in the last position he holded it last which keeps the plane longer in the air with a death pilot than it should
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New huge update of the bug-chart and whish list! Luthier, the more you work the less I have write here! :D
Thank you all for contributing to the Bug Parade! Aaaaaand .... Keep 'em coming! |
I had a vehicle column strafing mission in FMB. It was OK until I added a second a/c. Once the attack began (flying 109-E's) and the German voices started they just kept repeating the same sentence over and over again. This carried on for every mission I opened thereafter i.e. the same phrase form the original strafing FMB mission would just not go away. I had to restart the game to get rid of it.
Now I cannot access FMB missions as I cannot get past the Players Plane that is now always Spit IIa regardless of what has been selected in the FMB. This whole bloody sim has been a one step forward, 2 steps back evolution for me from the first patch/beta. |
And thank you Insuber for keeping up to your commitment sorting out the work and updating the list!
:) ~S~ PS. for those with the sound bug, Ataros posted a sugestion in the other thead and it sees likeit solved the problem (volunteers to test required): Quote:
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Add my vote for disappearing dots (or drastic change to almost invisible dit - LOD?)
Its a real pain. Tied in with this is the dot range which is either not working properly or the dot LOD fall off is around 8km. |
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