Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Priority bugs & other issues that need to be looked into (http://forum.fulqrumpublishing.com/showthread.php?t=23405)

Insuber 05-29-2011 07:08 PM

Priority bugs & other issues that need to be looked into
 
It looks that bug reports are dispersed here and there. To help the developers I would gather here the most urgent issues. It would be nice if the admins keep the list alive, ideally with their status. Just to start:

Plain errors:
1. Sound disappears in MP, probably linked with AIs spawning
2. Flight Model of fighters: ceiling, max speed, turn radius have to be heavily revised
3. Even with unlimited buildings, they spawn suddenly, sometimes at short distance
4. Shadows are flickering (trees, clouds)
5. AI is behaving crazily (offline mainly)
6. Crossfire
7. ................

Improvements:
A. Engine sounds
B. Gun sounds
C. ................

Cheers,
Insuber

EDIT 04/06/2011 16:35GMT

Bugs sorted out by frequency, with bugparade-like trends (hot bugs :)) [N=New Entry in the chart]

17 - ▲ Sound bug in MP
8 - ▬ Radio Communication with AI
8 - ▲ FM (top speed, ceiling, turn radius)
7 - ▲ AI behavior
5 - ▬ SLI / Crossfire support
4 - ▬ Propeller pitch change speed too slow in 109
4 - ▬ Flickering tree and cloud shadows
4 - ▲ Graphic glitches 1 (stripes of land in water, water in land etc)
3 - ▬ Ceiling capability of all aircraft is too low
3 - ▬ FSAA support
3 - ▬ Buildings appear suddenly and show a shade of brown before
3 - ▬ that you can change crew postions ONLINE without the engine temperatures are set to ZERO*
2 - ▬ Stuttering
2 - ▬ CEM fixes
2 - ▬ Graphic glitches 2 (grass pokes through your wing, propellers disappear behind clouds)
2 - ▬ Graphic glitches 3 (vehicles behind a/c creates a line of white dots in front of a/c)
2 - ▬ Sort out the 5/6 oclock click location to select a base (BUG) on MP map
2 - ▬ Graphic glitches 4 (blue lnes on the horizon)
2 - N The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer
2 - N Disappearing "dots" in MP needs to be addressed
1 - ▬ Lack of external sounds in tracks
1 - ▬ Flickering clouds
1 - ▬ Dot visibility through clouds e.g. Ships
1 - ▬ Replay Track system
1 - ▬ Mixture command lean/rich inconsistent among different a/c
1 - ▬ General stability of the program
1 - ▬ Config of the plane (skin, ammo, etc) is not saved from preflight config screen both in QMB and in MP
1 - ▬ Frequently game crashes both offline and online in Win XP 32bit
1 - ▬ MAJOR review of game objectecs loading distances, houses from 2 to about 10 km at least.
1 - ▬ Spit1a FM correct Boost pressure and performance issue
1 - ▬ Make the Whole Loadout/plane this and that GUI user FRIENDLY and work
1 - ▬ Fix Bf109-3B bomb dropping & exploding bug
1 - ▬ Aerodynamics parameters of aircrafts, mainly the underpowered types like the Spitfire Mk I
1 - ▬ working Gyro compass in the Ju88
1 - ▬ Missing releaod animation for Ju88, He111 and Blenheim guns. Ju87 and Bf110 have them as example
1 - ▬ Missing moveable rear gunmounts in Ju88
1 - ▬ Remove supercharger controlbar of He111P. Its DB601 has a automatic, hydraulic geared, variable supercharger.
1 - ▬ Ju88A-1 should have automatic shifting superchargers
1 - ▬ check if the Ju87 default supercharger setting is REALY on automatic and that you can only switch between automatic and 'forced' low blower (Bodenlader).
1 - ▬ remove mixture control bar in Bf109
1 - ▬ Set default rudder trim of Blenheim to neutral
1 - ▬ Check aiming point of the FIAT G.50 gunsight
1 - ▬ Fix the fuel cock in the Fiat G50
1 - ▬ occasional freeze when starting up and leaving the plane to idle for 10+ minutes (AFK) ctrl-alt-del let's me terminate launcher.exe
1 - ▬ While I think of it, port/starboard and landing lights dont work
1 - ▬ Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow.
1 - ▬ Bf110 weird "rodeo" behaviour over 400km/h.
1 - ▬ AA poor or not working
1 - ▬ training missions - the two last training missions don't load, and subsequently freeze the game
1 - N Gunner should be easier to handle. Reacts very slowly on mouse movement
1 - N Markings on aircraft disappearing when more than 100yrds away.
1 - N There's no animation on trimwheels in cockpit when trimming in the Spits like there is in the Hurries.
1 - N Online player bombs vs. ships are a bit bugged, i.e. ships do not sink. Bots (=AI) sink ships fine.
1 - N Skins not showing in tracks.
1 - N Fix the poor decapitated AA gunner in the black death track.
1 - N Gear up flaps down sound in bf109.
1 - N When you kill a pilot the stick remains in the last position he holded it last which keeps the plane longer in the air with a death pilot than it should
1 - N Radiator is closed by default in single missions where u start midair


Improvements sorted out by frequency

6 - Improve sounds of engines and guns
3 - Communication to community
3 - Bf109 E4 with Minengeschoss
3 - While pressing shift-F1 to enter "gun-sight mode" PLEASE remove the restriction of the HEAD movement (for the red planes this is no problem, for the Bf109 pilots it is a real nuisance)
2 - Introduce mode for 3renders (three monitor view)
2 - Simplified FMB or at least a proper documentation for it !
2 - Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, in the interests of keeping multiplayer evenly balanced, is discouraged by the current situation.
2 - That the arming screen is fully and working integrated in the whole game
2 - Sounds effects when flak hits your a/c
2 - Please provide us with skin templates for the aircraft which contain the 3D model overlaid to show the exact mapping? It would immensely help skinning.
2 - The speed of the wave animation needs to be slowed down, it seems much too fast.
1 - Rationalise CEM control mouvements: give all planes at least the Same logic in handling gamecontrols=CEM output
1 - The bloke sitting next to you in the Ju88 looks like something out of Resident Evil. Is he already dead when you take off?*
1 - 100 octane fuel for Spitfires/Hurricanes
1 - I would like to drop bombs from the bomber position while looking in the bombsight
1 - The campagnes are more than boring and full of missing things and bugs
1 - Morecode tweaking so I can turn on shadows and still have high fps
1 - Consider to ad a realism setting "prewarmed engines"
1 - Add degree numbers on the Bf109 default Template for flapsetting
1 - We need Symbols for grounded friendly planes on full real server. At the moment we must search a invisible Plane, to fly together a bomber
1 - Level stabilizer missing, makes level bombing quite impossible
1 - Changing detonators for bombs in MP. What is the right procedure here? Going to Plane -> Loadout and changing the settings seems to make no difference in game.
1 - Add mineshells to the MG-FF/M of the Bf110C-4 & -7, or actually arm them with MG-FF/M
1 - Dynamic campaign; with pilot squad, rank, log book, medals (the old IL-2 style)
1 - We need a destruction tool for the FMB, like in the old Il-2
1 - This ugly "Tie Fighter" laser firing guns
1 - Add Spit I Rotol
1 - Simplify Commands to AI (too many clicks to get anywhere).
1 - Give us a manual for FMB scripting or at least a list of useable script functions/objects/etc.
1 - The ability to land and rearm/gas up take off again would be nice.
1 - Gunners as gunners at the german bombers and not as passengers for a ride over Britain


Keep 'em coming!

Winger 05-29-2011 07:16 PM

Here is my priority list:

1. Soundbug in MP
2. Propellerpitch changespeed too low of 109 or maybe others?
3. SLI Support (i know officially there is the support just the profile is missing)
4. FSAA Support that actually dows work and softens the edges
5. AI combined with unrealistic FMs of planes (ie. insane rollrate)
6. Flickering Treeshadows

Needed Improvements:

1. Communication to community needs improvement
2. BF 109 E4 with minengeschoss

Winger

BlackbusheFlyer 05-29-2011 10:48 PM

Great idea Insuber. My priorities would be:

1. Sound problem (will not be playing until this is resolved)
2. Radio Commands
3. AI
4. FM's

Needed improvements:

1. As winger says, communication.
2. 109E4 and 100 octane fuel for spits/hurricanes.

MadTommy 05-29-2011 10:51 PM

1. Sound disappears in MP, probably linked with AIs spawning
2. Sound disappears in MP, probably linked with AIs spawning
3. Sound disappears in MP, probably linked with AIs spawning
4. Sound disappears in MP, probably linked with AIs spawning
5. Sound disappears....

I think you can guess the rest of the list....:rolleyes:

TUCKIE_JG52 05-29-2011 11:12 PM

-Config of the plane (skin, ammo, etc) is not saved from preflight config screen both in QMB and in MP.

Insuber 05-29-2011 11:21 PM

- Speed of the propeller pitch change in the 109 must be increased by 4x
- Ceiling of the 109 is 7800 m in sim, was 11400 in RL. Ceiling of the Spit is 27000 ft in game, 35500 ft in reality
- top speed of the Fiat G.50 was 483 kmh at 4500 m, it is some 370 in game (to be counter checked)

ATAG_Dutch 05-29-2011 11:33 PM

1) Stripes of water in land, land in water, variable severity, no obvious cause.
2) Disappearing sound in multiplayer yes, but lack of external sound as in Black Death track is ludicrous.
3) Propellers disappear behind clouds, grass pokes through your wing and waves about in the breeze.
4) If a line of vehicles passes behind your aircraft on the ground, a line of white dots parades across your aircraft.
5) Buildings not only appear suddenly, but are a shade of dull brown until detail kicks in, grey would be better.
6) AI behaviour, particularly dogfighting bombers. We finally got rid of aerobatic bombers in IL2, now they're back.
7) Flickering clouds, cloud shadows and ground shadows
8) This isn't a bug, but the bloke sitting next to you in the Ju88 looks like something out of Resident Evil. Is he already dead when you take off? 8)
9) The ceiling capability of all aircraft needs a serious look
10) Mixture settings seem to confuse rich and lean between aircraft

That'll do for starters. :)

pupo162 05-29-2011 11:39 PM

1. PP in 109s fixed.
2. MAJOR review of game objectecs loading distances, houses from 2 to about 10 km at least.
3. Sound bug- tough i havent had it yet.

CH_RoadDogg 05-30-2011 12:20 AM

I would like to drop bombs from the bomber position while looking in the bombsight or am I wrong assuming thats thats how it was done.

Sauf 05-30-2011 12:26 AM

Not a priority but it would be nice to have sound effects when flak ect hits your a/c,
+ all of the above.

ps, ground kill score, give the bomber pilots some incentive :)

Kwiatek 05-30-2011 06:50 AM

Frequently game crashes both offline and online in Win XP 32bit.

Pluto 05-30-2011 07:13 AM

fix it... or dump it
 
Quote:

Originally Posted by MadTommy (Post 290703)
1. Sound disappears in MP, probably linked with AIs spawning
2. Sound disappears in MP, probably linked with AIs spawning
3. Sound disappears in MP, probably linked with AIs spawning
4. Sound disappears in MP, probably linked with AIs spawning
5. Sound disappears....

I think you can guess the rest of the list....:rolleyes:

fully agree on that ! ! !

Offline its not much better. The campagnes are more than boring and full of missing things and bugs. Unless you create your own missions, campagne and single missions are not worth mentioning!
Online now only warping planes and no sound!
Thats no fun anymore!
:evil:
I stop flying until that crap is fixed some day, (whenever that might be?).
That way I got at least more time for games that work as they should!

Vengeanze 05-30-2011 07:22 AM

Quote:

Originally Posted by Dutch_851 (Post 290715)
8) This isn't a bug, but the bloke sitting next to you in the Ju88 looks like something out of Resident Evil. Is he already dead when you take off? 8)

That's one of the lead developer after months of no sleep. :-D

My prio one would be morecode tweaking so I can turn on shadows and still have high fps.

Second thing would be graphical glitches like flickering shadows, blocks in water, shimmering houses, flashing clouds.

ZaltysZ 05-30-2011 07:31 AM

Quote:

Originally Posted by Insuber (Post 290713)
Speed of the propeller pitch change in the 109 must be increased by 4x

I think it should be made faster by 2.67x according to book of I.V.Shepetkov (1941). Do you have any reference for making it even 4x faster?

335th_GRAthos 05-30-2011 07:57 AM

1. Fix SLI support (I am sorry, I have no good knowledge of the Crossfire situation)
My SLI now works 99% above sea (and overheats my GPUs to 90°C) and sometimes 55% over times 85% above land
2. introduce mode for 3renders (three monitor view)
3. fix Bf109-3B bomb dropping & exploding bug
4. fix communication control with the AI planes
5. regular communication with 1C about the progress and priority ist

Sauf 05-30-2011 08:55 AM

Quote:

Originally Posted by ZaltysZ (Post 290807)
I think it should be made faster by 2.67x according to book of I.V.Shepetkov (1941). Do you have any reference for making it even 4x faster?

From the hotfix/patch thread:

Originally Posted by 41Sqn_Stormcrow
"I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes and 16 seconds for one hour both increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be."


Originally Posted by IvanK
"I agree and thats exactly what the devs have been told."


BTW, Im impartial, just want it to be correct.

ZaltysZ 05-30-2011 09:33 AM

Quote:

Originally Posted by Sauf (Post 290842)
From the hotfix/patch thread:

Originally Posted by 41Sqn_Stormcrow
"I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes and 16 seconds for one hour both increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be."


Originally Posted by IvanK
"I agree and thats exactly what the devs have been told."


BTW, Im impartial, just want it to be correct.

According to the mentioned book, one hour on indicator is worth 6 degrees of pitch. Pitch change speed is told to be about 1 deg/s. So, one hour on indicator should take 6s. Now it takes 16s. 16/6=2.67

Raggz 05-30-2011 09:41 AM

Radio commands is the biggest issue for me right now. Having a full squad following me during air combat and eventually crashing into each other is just plain stupid.

rakinroll 05-30-2011 09:50 AM

I have stutters, freez, blue lines at horizon, flickering shadows and sound cut in mp. I can live with any bugs but sound disappear in mp. Please someone fix that disappointing bug. Thank you.

JG53Frankyboy 05-30-2011 10:19 AM

-that you can change crew postions ONLINE without the engine temperatures are set to ZERO :(

-that the arming screen is fully and working integratad in the whole game.

- simplified FMB or at least a proper documentation for it !

-CEM and FM fixes are taken for granted :D

-overworking of the CEM handling to give all planes at least the same logic in handling gamecontrols=CEM output

Danelov 05-30-2011 10:28 AM

To be breve:

-General stability of the programme
-Sound
-Aerodynamics parameters of aircrafts, mainly the underpowered types like the Spitfire Mk I
-This ugly "Tie Fighter" laser firing guns

Insuber 05-30-2011 10:40 AM

Quote:

Originally Posted by ZaltysZ (Post 290807)
I think it should be made faster by 2.67x according to book of I.V.Shepetkov (1941). Do you have any reference for making it even 4x faster?

I stand corrected. So be it 2.67x :)

Rattlehead 05-30-2011 10:44 AM

For me it's simple:

1) Improved AI
2) Working comms
3) Full antialiasing

Those are tops on my wishlist.

Tbag 05-30-2011 10:52 AM

Insuber, it would be great if you could include all bug reports in your first post. Otherwise this thread will soon be as useful as the other bug threads.

Sauf 05-30-2011 11:18 AM

I'll throw the dot visibility in as well, ie being able to see ships through clouds.

Ze-Jamz 05-30-2011 11:18 AM

Right then here we go...:cool:

Muliplayer 2 things

1a) Sort out intermittent sound
1b) Sort out the 5/6 oclock click location to select a base (BUG) on MP map
2) Spit1a FM correct Boost pressure and performance issue
3) Sort out the very long transition period from fine to course pitch in Bf-109
4) Sort out some realistic sounds for all AC and AC Weapons
5) Make the Whole Loadout/plane this and that GUI user FRIENDLY and work
6) Communication..self explanatory

Thanks

Insuber 05-30-2011 12:07 PM

Quote:

Originally Posted by Tbag (Post 290880)
Insuber, it would be great if you could include all bug reports in your first post. Otherwise this thread will soon be as useful as the other bug threads.

I will do!

Talbot 05-30-2011 01:21 PM

1) CrossFire
2) Stuttering
3) Full antialiasing

Qpassa 05-30-2011 01:56 PM

Stuttering
Music in game
Antialiasing

Neil Lowe 05-30-2011 01:58 PM

Please fix the Replay/Track system. :)

cheers, Neil :)

Insuber 05-30-2011 08:23 PM

Thank you all, I've updated the first post with the bug-parade of your messages!

Cheers!

JG53Frankyboy 05-30-2011 08:32 PM

-working Gyro compass in the Ju88

- consider to ad a realism setting "prewarmed engines"

-ad degree numbers on the Bf109 default Template for flapsetting

-ad mineshells to the MG-FF/M of the Bf110C-4 & -7, or actually arm them with MG-FF/M :D

whatnot 05-30-2011 08:39 PM

Great thread Insurber and excellent effort summarizing everything!

JG53Frankyboy 05-30-2011 09:00 PM

- missing releaod animation for Ju88, He111 and Blenheim guns. Ju87 and Bf110 have them as example

- missing moveable rear gunmounts in Ju88

-remove supercharger controlbar of He111P. Its DB601 has a automatic, hydraulic geared, variable supercharger.

- Ju88A-1 should have automatic shifting superchargers

- check if the Ju87 default supercharger setting is REALY on automatic and that you can only switch between automatic and 'forced' low blower (Bodenlader).

- remove mixture control bar in Bf109

-set default rudder trim of Blenheim to neutral

-check aiming point of the FIAT G.50 gunsight


-"I would like to drop bombs from the bomber position while looking in the bombsight"
just to make this clear, make the mapped key command "release bombs" work when you are in the bombardier position.

Tbag 05-30-2011 09:03 PM

Great work Insuber, thanks a lot!

I think you can add that the fuel cock in the Fiat G50

usr 05-30-2011 09:14 PM

Mee-too post for the sound issue.

Because dying sound is what keeps the servers empty - all other issues would be tolerable for the time being (as long as there is serious hope that they will be fixed at some point in the future). A pity to see the effort that has gone into some already very good servers go more or less to waste.

Edit: and i think the time for post-release offline experimentation is over for typical online players. Until the sound issue is resolved, they will put down the game and re-warm with 1946 or slowly forget their fascination with ww2 sims.

Sauf 05-30-2011 09:39 PM

Nice work insuber.

roadczar 05-30-2011 11:57 PM

1. Fix mutiplayer sound
2. Improve crossfire support
3 Introduce mode for 3renders (three monitor view, full 90° view left, center, right, as IL2FB has)

Warhound 05-31-2011 05:13 AM

Guess i'll add mine too.

1. MP soundbug
2. non functioning radiocommands
3. random stripes of land along the coasts , random water inland (popping in and out depending on distance it seems)
4. blue lines on the horizon
5. occasional freeze when starting up and leaving the plane to idle for 10+ minutes (AFK) ctrl-alt-del let's me terminate launcher.exe

Sauf 05-31-2011 05:17 AM

While I think of it, port/starboard and landing lights dont work.

Blakduk 05-31-2011 05:56 AM

A major bugbear at the moment is the overmodelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, in the interests of keeping multiplayer evenly balanced, is discouraged by the current situation.

Most important for me is- fix the sound in multiplayer, followed by radio comms.

Ataros 05-31-2011 06:13 AM

Airfields are not directly clickable in MP. Have to click one inch to 4-5 o'clock from an AF.
Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow.

furbs 05-31-2011 06:18 AM

very good post and should be sticked and updated as fixed by the devs....


ie. Propeller pitch change speed too slow in 109----FIXED.

Laszlo 05-31-2011 07:25 AM

We need Symbols for grounded friendly planes on full real server!
At the moment we must search a invisible Plane, to fly together a bomber.

Untamo 05-31-2011 07:29 AM

S!

1. Soundbug

2. Changing to gunner / bomber position "resets" engines: heat goes low, radiators close and throttle goes to zero.

3. Bf110 weird "rodeo" behaviour over 400km/h.

4. Level stabilizer missing, makes level bombing quite impossible.

5. Changing detonators for bombs in MP. What is the right procedure here? Going to Plane -> Loadout and changing the settings seems to make no difference in game.

-Untamo

Laszlo 05-31-2011 07:35 AM

Quote:

Originally Posted by JG53Frankyboy (Post 290867)
-that you can change crew postions ONLINE without the engine temperatures are set to ZERO :(

-that the arming screen is fully and working integratad in the whole game.

- simplified FMB or at least a proper documentation for it !

-CEM and FM fixes are taken for granted :D

-overworking of the CEM handling to give all planes at least the same logic in handling gamecontrols=CEM output

+1

PE_Tigar 05-31-2011 07:56 AM

Okay, here goes:

-graphics glitches (triple line on the horizon, ground/water textures overlapping, shimmering shadows, building pop-up is too pronounced, dots visible through clouds and buildings (for ground objects), AA poor or not working).

-sound bugs (as documented in other posts)

-training missions - the two last training missions don't load, and subsequently freeze the game

Frankly, I have logged only about 14 hours in the sim so far, so I can't talk about more issues.

ZaltysZ 05-31-2011 08:36 AM

If you really want to help with bug lists, then everything must be more systematical.

We need separate threads for fm/dm, 3d model/cockpit, video, audio, network and generic bugs.

Every bug must be posted so, that this information was present:

Short bug description (few words):
Detailed bug description (paragraph or even more):
Way to reproduce:
Proof (screenshot, video, track):
Occurrence (how frequently):
Game version, system configuration:

This would require way less time for devs to read everything and information would be more valuable for them.

JG53Frankyboy 05-31-2011 08:46 AM

beside some graphical issues, if one know the game, the existing listing is obviously IMHO !
One has just to play the software ;)

Insuber 05-31-2011 11:54 AM

Quote:

Originally Posted by ZaltysZ (Post 291339)
If you really want to help with bug lists, then everything must be more systematical.

We need separate threads for fm/dm, 3d model/cockpit, video, audio, network and generic bugs.

Every bug must be posted so, that this information was present:

Short bug description (few words):
Detailed bug description (paragraph or even more):
Way to reproduce:
Proof (screenshot, video, track):
Occurrence (how frequently):
Game version, system configuration:

This would require way less time for devs to read everything and information would be more valuable for them.

And less valuable family time for us ... :) Sorry but I do have a job, a family and hobbies as well ... as they say here, the guy who proposes the idea shall do it :D

ZaltysZ 05-31-2011 12:33 PM

Quote:

Originally Posted by Insuber (Post 291425)
And less valuable family time for us ... :) Sorry but I do have a job, a family and hobbies as well ... as they say here, the guy who proposes the idea shall do it :D

It is not one guy's work to do that. Everyone who reports a bug has to report it in good way, or devs could fail in reproducing it and in turn it could be left unfixed. It only depends on ones wish to help devs, and how fast one wants the problems to be recognized and fixed.

sukhoi.ru has done that from the beginning and bugs are reported in heavy moderated threads in manner described earlier.

Quote:

Originally Posted by Insuber (Post 291425)
... as they say here, the guy who proposes the idea shall do it :D

I am not a moderator. Such threads must be heavily moderated to keep any discussions and moaning away.

der-blaue-max 05-31-2011 06:00 PM

First, Sound Bug and quality
Second: Absolut syncron flying AI Aircraft
third: Bad usable gunner Position

Insuber 05-31-2011 06:29 PM

Update of the bug parade in the first post! This is the force of the community! Parallel human computing !!! :)

Good job mates! Keep 'em coming!

ATAG_Doc 05-31-2011 07:07 PM

Quote:

Originally Posted by Insuber (Post 290624)
1 - The bloke sitting next to you in the Ju88 looks like something out of Resident Evil. Is he already dead when you take off?*

Keep 'em coming!

Heeeeeeellll yes I agree with that. And there's the bomber where the person is laying there in front of you the whole time not moving an inch the entire time. I think he is asleep.

ATAG_Dutch 05-31-2011 07:57 PM

Quote:

Originally Posted by timej31 (Post 291622)
Heeeeeeellll yes I agree with that.

First time I got in the '88, I looked to my right and he was staring me straight in the eyes at a range of about two inches.

I literally jumped out of my chair. It still gives me the shivers thinking about it.:(:grin:

Insuber 06-01-2011 11:41 AM

Bump!

Vengeanze 06-01-2011 01:25 PM

Quote:

Originally Posted by Dutch_851 (Post 291642)
First time I got in the '88, I looked to my right and he was staring me straight in the eyes at a range of about two inches.

I literally jumped out of my chair. It still gives me the shivers thinking about it.:(:grin:

Lmao. Gotta try that.

Bloblast 06-01-2011 01:42 PM

Wishlist for bugs fix:

-AI behaviour; more realistic top speeds/AI fallling sleep when returning to base easy kills
-Radio AI communication; not really a bug but surely missed
-Graphic glitches land and sea; I still see a lot at the moment
-Gunner should be easier to handle. Reacts very slowly on mouse movement

Wishlist for adds:

-Dynamic campaign; with pilot squad, rank, log book, medals (the old IL-2 style)
-Bf109E-4
-Improved sound engines/guns

furbs 06-01-2011 02:02 PM

Markings on aircraft disappearing when more than 100yrds away.

BigPickle 06-01-2011 02:09 PM

can anyone confirm for me, this sound bug in multiplayer does it only happen in external views? or is it both internal and external views?

ATAG_Dutch 06-01-2011 02:18 PM

Quote:

Originally Posted by BigPickle (Post 291909)
can anyone confirm for me, this sound bug in multiplayer does it only happen in external views? or is it both internal and external views?

Both. I was on a full real server at the weekend. No sound at all.

BigPickle 06-01-2011 03:28 PM

hmm ok, thanks for the info mate.

Rattlehead 06-01-2011 04:23 PM

We need a destruction tool for the FMB, like in the old Il-2.

Also concerning the FMB, forcing player landings to complete missions. (A simple checkbox will do nicely.)
I'm sure it can be done via scripting, but most here probably don't know C#.

Tree_UK 06-01-2011 04:29 PM

No Sound in multiplayer, also being able to fly in full realism with a missing wing!! This one is not so easy to fix, but there is no multiplayer, i.e, nobody plays online, your lucky if you find one person online.

Insuber 06-01-2011 06:49 PM

Tree you find more ppl in Syndicate, kampferband and a couple of other FR servers, I saw up to 29 players on these (right now :)).

Cheers,
Insuber

335th_GRAthos 06-01-2011 10:38 PM

2 Wishes:

- While pressing shift-F1 to enter "gunsight mode" PLEASE remove the restriction of the HEAD movement.
(for the red planes this is no problem, for the Bf109 pilots it is a real nuissance)


- Make this thread a sticky
(and remove this "what is full system specifications" if you are concerned with the space...)


~S~

PS. On a stranger note, this sound bug, I never experienced it and I have just finished 1,5hrs on the REPKA and SYNDICATE server.

Vengeanze 06-01-2011 10:54 PM

There's no animation on trimwheels in cockpit when trimming in the Spits like there is in the Hurries.

Tree_UK 06-01-2011 11:22 PM

Quote:

Originally Posted by Insuber (Post 292026)
Tree you find more ppl in Syndicate, kampferband and a couple of other FR servers, I saw up to 29 players on these (right now :)).

Cheers,
Insuber

Thanks for the heads up mate, me and furbs went on Kampferband earlier today, something really strange was happening though, when we viewed other aircraft they were just static in the air, like the sever had crashed, we could fly around but all other aircraft were stationary, it was like time had stood still. I think this was caused by peoples games crashing but the planes they had created remained on the server in the position they were in when their game's crashed. Anyway me and furby added our planes to the montage because both our games crashed within a few minutes of taking off. :grin::grin:

klem 06-02-2011 07:55 AM

Thanks Insuber! We need more of this consolidated approach.

1. MP sound bug (I'll just say +1000, it's a ****** killer)
2. Correct the Spit1 and 109 FMs and add Spit1 Rotol
3. Fix the AI Commands and Simplify them (too many clicks to get anywhere).
4. Fix terrain/water graphics bug (beige blocks or strips).
5. Fix gunsight view. Hopefully change the 109 gunsight view method, its unrealistic to use in the game AND pull the gunsight view back - its far too close - and take off the head movement restriction.
6. Give us a manual for FMB scripting or at least a list of useable script functions/objects/etc..

furbs 06-02-2011 08:00 AM

Mods...about time this was a sticky.

335th_GRAthos 06-02-2011 11:26 AM

I have something, I do not know whether it deserves to be put on the "bucket list" so if others think it is a worthwhile improvement please comment so.

Have an option to disallow the "nearest enemy external view" (the shift/ctrl-F2 option which shows your plane relative to the enemy).

Due to the great graphics of the game it is a real pity for those flying "full real" not being able to enjoy the nice views. But in most servers people prohibit external views because especially the "nearest enemy external view" gives an unrealistic advantage during dogfight.


It is just an idea, do not add it yet to the list before we can see if others share the same view.

~S~

furbs 06-02-2011 12:08 PM

As would "no outside view unless dead".

klem 06-02-2011 01:06 PM

Quote:

Originally Posted by furbs (Post 292220)
Mods...about time this was a sticky.

He said the 'M' word.

Are we really going to go down the IL-2 1946/UP3 "lets split the community" route or is this 'M' something else?

ATAG_Dutch 06-02-2011 01:49 PM

Quote:

Originally Posted by klem (Post 292343)
He said the 'M' word.

Are we really going to go down the IL-2 1946/UP3 "lets split the community" route or is this 'M' something else?

Think he means for the forum MODerators to make the thread a 'sticky'.:)

Trooper117 06-02-2011 02:00 PM

Mods is not a dirty word..
If we were all presented with a realistic sound mod that covered the whole rpm range, and didn't interfere with online integrity, 99.9% of us would gladly use it..

Vengeanze 06-02-2011 02:36 PM

Quote:

Originally Posted by Trooper117 (Post 292368)
Mods is not a dirty word..

Nope, it ain't. Tried it in bed just now but didn't do anything to the missus. :(

Trooper117 06-02-2011 02:39 PM

Try giving her the maximum amount of revs mate..

Vengeanze 06-02-2011 03:09 PM

Quote:

Originally Posted by Trooper117 (Post 292396)
Try giving her the maximum amount of revs mate..

I'm +40. That would break a piston or sum. No good. 4psi MAXIMUM. I'll do 1800 with coarse/lean for about an hour. Dunno about her but that'll get me where I'm going. :rolleyes:

Got some 100 octane bluepills that'll let me go into wep but that's for special occasions. ;-)

CH_RoadDogg 06-02-2011 03:33 PM

The ability to land and rearm/gas up take off again would be nice.

Blackdog_kt 06-02-2011 05:47 PM

I agree about making the gunsights usable, but i disagree with disabling the head movement range restriction because it's actually not about the head alone but the pilot's whole body.

Maybe just redo it in a more realistic manner as it tries to simulate a very real constraint:
either tighten your straps and have a solid sight picture without bouncing around in high G maneuvers, or loosen your straps and trade stability of vision for the ability to turn your body around more within the cockpit and get better SA.

The easiest way to fix this is to copy the RoF method and just let the player set a custom center viewpoint for each aircraft.

335th_GRAthos 06-02-2011 05:51 PM

Quote:


Online player bombs vs. ships are a bit bugged, i.e. ships do not sink. Bots (=AI) sink ships fine.


~S~

41Sqn_Stormcrow 06-02-2011 06:04 PM

We also would in the middle term need a bug list for the fmb. There are quite a few.

Just do add to the bug list:
The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer (that's where I would like to have my mirror set). Anybody ever actually saw something else than ground or sky in the mirror?

furbs 06-02-2011 07:35 PM

Skins not showing in tracks.

klem 06-02-2011 07:49 PM

Quote:

Originally Posted by Blackdog_kt (Post 292479)
I agree about making the gunsights usable, but i disagree with disabling the head movement range restriction because it's actually not about the head alone but the pilot's whole body.

Maybe just redo it in a more realistic manner as it tries to simulate a very real constraint:
either tighten your straps and have a solid sight picture without bouncing around in high G maneuvers, or loosen your straps and trade stability of vision for the ability to turn your body around more within the cockpit and get better SA.

The easiest way to fix this is to copy the RoF method and just let the player set a custom center viewpoint for each aircraft.

Just one response as I don't want to push the thread off track but anyone who has sat strapped tight into a cockpit will know they can turn their head and see about 40-50 degrees to the rear of their shoulders. That's why I don't like the 'gunsight' view with only 90 degrees left and right instead of about 135. Also I just don't get why we are slammed up against the gunsight just 6 inches or less from the sight glass. What's that all about? It just isn't real and serves no purpose.

I'd be happy to use 'gunsight' view if it just moved my head to the right in the 109 and left me to worry about the zoom/FOV level. Also, 'gunsight' view and 'tightened straps' are two completely different things.

ATAG_Dutch 06-02-2011 08:00 PM

Not sure if anyone's mentioned the poor decapitated AA gunner in the black death track. :(

Tbag 06-02-2011 08:13 PM

I think the speed of the wave animation needs to be slowed down, it seems much too fast.

Tbag 06-02-2011 08:22 PM

I take the liberty and post csThor's request here as well:

Quote:

Originally Posted by csThor (Post 248262)
A simple request to Maddox Games:

Can you please provide us with skin templates for the aircraft which contain the 3D model overlaid to show the exact mapping? It would immensely help skinning. Thx. :)


Sauf 06-02-2011 09:49 PM

Disappearing "dots" in MP needs to be addressed, re MP sound prob is it just me or has it been fixed? Was getting the sound cutting out regularly but hasnt happen for last three days?

RocketDog 06-02-2011 09:52 PM

Quote:

Originally Posted by Tbag (Post 292547)
I think the speed of the wave animation needs to be slowed down, it seems much too fast.

Agreed 100%, the waves are too fast.

Retaliator 06-03-2011 08:47 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 292490)
We also would in the middle term need a bug list for the fmb. There are quite a few.

Just do add to the bug list:
The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer (that's where I would like to have my mirror set). Anybody ever actually saw something else than ground or sky in the mirror?

+1

And also how to switch mirror off by default, as it is badly affecting frame rate...

Vengeanze 06-03-2011 09:42 AM

Radiator is closed by default in single missions where u start midair.

jamesdietz 06-03-2011 02:38 PM

After quite a few$$$,a new motherboard & Windows7 64bit install + odds & ends ( see previous posts& new patch & hotfix( I assume) from Steam,I believe I'm all set up.File integrity is ok.No more freezes or CTDs,but small problems remain: on either high or medium settings ( have played with different combinations of all but kept shadows - also changes antilasing but keeping it on the low side too,)I have poor performance in FPS over land esp down low or in clouds or smoke,down in the teens & probably single digits at times.Cannot change skins in single missions on any plane;I can change weathering however(?!)Cannot do screenshots that show up in game's screenshot folder( Steam & Fraps will...)Cannot seem to disable view function on hat switch of FFB stick & change to flaps or gear or drop bomb( it will however do these things along with changing view- very distracting...)Any clues?Also I can transmitt but apparently not receive,,,
Love this sim inspite of problems & $$$$!


WINDOWS 7 64 BIT
Intel(R) Core(TM) i7 CPU
950@3.07GHz 3.06 GHz
16.0GB RAM

Nvidia GeForce9800GT
FFB Joystic

E69_vencejo 06-03-2011 03:07 PM

Gear up flaps down sound in bf109.
In FMB, some objects have no name in map (aleatory) and they are not visible in view objects option.

klem 06-03-2011 06:40 PM

Quote:

Originally Posted by jamesdietz (Post 292877)
After quite a few$$$,a new motherboard & Windows7 64bit install + odds & ends............................Any clues?Also I can transmitt but apparently not receive,,,
Love this sim inspite of problems & $$$$!


WINDOWS 7 64 BIT
Intel(R) Core(TM) i7 CPU
950@3.07GHz 3.06 GHz
16.0GB RAM

Nvidia GeForce9800GT
FFB Joystic

On top of a generic setting like Medium (or whatever you have tried)......

Turn off SSAO (a big hitter)
Turn off Grass -----Ditto------- but who needs waving tufts of grass when you're in graphics trouble?
Reuce Forest, Building Detail and Building Amount

Don't know your resolution but presumably not too high and Native to monitor.

Have you got an Nvidia profile for CoD, if not you are running with Nvidia Control Panel Default settings - have a look at them in case they are set to AA x16, AF x32 and/or other very high settings. Better still add a profile for Launcher.exe and set everything low or Application controlled.

arthursmedley 06-03-2011 08:16 PM

Quote:

Originally Posted by Sauf (Post 292559)
Disappearing "dots" in MP needs to be addressed, re MP sound prob is it just me or has it been fixed? Was getting the sound cutting out regularly but hasnt happen for last three days?

The bloody mysterious dots in MP!!!! Chase them all around the sky to no avail. Curiously though, never had a problem with sound in MP.

Oh yeah, please can we have option to select cockpit shadows whilst disabling the awful ground shadows?

raaaid 06-03-2011 09:02 PM

seems when you kill a pilot the stick remains in the last position he holded it last which keeps the plane longer in the air with a death pilot than it should

Insuber 06-04-2011 12:23 AM

New huge update of the bug-chart and whish list! Luthier, the more you work the less I have write here! :D

Thank you all for contributing to the Bug Parade!

Aaaaaand .... Keep 'em coming!

timholt 06-04-2011 01:44 AM

I had a vehicle column strafing mission in FMB. It was OK until I added a second a/c. Once the attack began (flying 109-E's) and the German voices started they just kept repeating the same sentence over and over again. This carried on for every mission I opened thereafter i.e. the same phrase form the original strafing FMB mission would just not go away. I had to restart the game to get rid of it.
Now I cannot access FMB missions as I cannot get past the Players Plane that is now always Spit IIa regardless of what has been selected in the FMB.
This whole bloody sim has been a one step forward, 2 steps back evolution for me from the first patch/beta.

335th_GRAthos 06-04-2011 08:49 AM

And thank you Insuber for keeping up to your commitment sorting out the work and updating the list!

:)

~S~


PS. for those with the sound bug, Ataros posted a sugestion in the other thead and it sees likeit solved the problem (volunteers to test required):
Quote:

Originally Posted by Ataros
Try setting game sound to "ambisonic uncoded". Someone reported this solved the issue for Realtek onboard sound.
Quote:

I did and tested for 1 hour and seems that it is working. Thank you, S!

klem 06-04-2011 09:29 AM

Add my vote for disappearing dots (or drastic change to almost invisible dit - LOD?)

Its a real pain.

Tied in with this is the dot range which is either not working properly or the dot LOD fall off is around 8km.


All times are GMT. The time now is 11:51 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.