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fillyra 05-26-2011 06:23 PM

Red Sands
 
1 Attachment(s)
IMPORTANT: The english translation project is outdated currently from the latest version of Red Sands! Use at your own risk! I need to make changes to how Red Sands English project is being handled before I can continue this project. Sorry for the delays and I'll get to work on making the translation compatible with 1.7(.3) as soon as I can! I'll upload a mirror of Red Sands 1.6 in the meantime.

Red Sands is not my mod. I've worked along others on the translation of it. If you do have any issues or experience glitches or bugs you can post here and I'll see how I can help out.


Red Sands - Expansion Campaign

http://i.imgur.com/jfzA6l.jpg http://i.imgur.com/dAp2vl.jpg

Expansion Description:

One of the most ambitious expansions for King's Bounty: Crossworlds. The development team along with dedicated game fans from the community put their knowledge and talents together to create an astounding expansion that will provide players with a new gaming experience in addition to many more addictive hours of gameplay. New faces, new opportunities, new features and new adventures await you in Teana!

Features:

- A new large-scale adventure in search of the mythical homeland of the Lizardmen, along with many new places to explore.
- More than a dozen new quests that provide valuable insight in the history of the Lizardmen.
- A new race of Undead Lizardmen!
- A new system of recruitment with units being able to gain experience and develop themselves further with levels.
- New unique characteristics for each race.
- A new, unique familiar that can be called in battle, gain experience, and can develop their skills.
- Lots of new characters and dialogues, including many former allies and enemies!
- 30 new and modified items and item sets.
- 15 new units.
- 5 new companions.
- Ability to upgrade your medals up to the 4th level, and much more ...

Red Sands Download
Патч 1.6 (полный дистрибутив)

Official Red Sands Forum + Patch Notes + Downloads
http://forum.1csc.ru/index.php?/topi...D1%82%D1%87-17

OUTDATED: Original Red Sands 1.3 Translation Thread
http://forum.1cpublishing.eu/showthread.php?t=23485


WARNING! Install the Red Sands mod with only a licensed version of the game 1.3.1! (Build 6170 or in our case: Build 6171)
The developers of the Red Sands mod are not responsible for any bugs or errors when installing the patch on a previous or pirated version.
The international sites are blanked out at time of writing so you would have to find a patch download by other means if you do not have the game on a digital download platform (i.e: Steam) that automatically updates it.

Translation:

Download red_sands_translated only, in the attachments on this thread.

Uninstall any previous Red Sands addons. Make sure there is no red_sands folder in the sessions folder of your King's Bounty Crossworlds installation. Since the English version was only made for 1.3 you must uninstall and do a full installation! I cannot assure that previous save games will be compatible with the latest version.

Download the Russian version of Red Sands 1.6. When prompted to install, point it to your King's Bounty: Crossworlds folder (i.e: ...\Program Files (x86)\1C\Kings Bounty Armored Princess\ or ...\steamapps\common\kings bounty armored princess for Steam. Not sure about others).

After that, download the attached red_sands_translated file only, extract it into your ...\kings bounty armored princess\sessions\red_sands folder, and overwrite when prompted.

I've not much time to go and test this out but if any issues come up please post on this thread. Likewise if you have time and want to improve upon the writing let me know either here or in PMs and show you how to get the localization files (they're all included) and then incorporate them. If there are game issues, bugs, suggestions, that you'd like to bring to the actual developers of this mod then please go to the Russian discussion forums. You don't have to post in/translate/know Russian, they can understand English as well.

It looks like there's still some work to be done here and there with rewriting sections, so I'll see how far I can get doing rewriting some of these parts. Feedback and input is welcome.

Red Sands Extreme
http://forum.1cpublishing.eu/showthread.php?t=25587

Latest Translation Update:

2/1/2012: Grimeleven, the RSE mod developer, is back and so he'll be providing the support for RSE. Red Sands was updated to 1.6.1 (thanks Grimeleven)! However, since it is only the ses file people will not have to EDIT: download anything extra other than the translation file* as this latest translation will include in the 1.6.1 update.

I noticed that some additions were made to certain .lng files. In some cases with the English translation missing these additions (for now), it might appear to freeze up and create an error message behind the game explaining a label is missing. You can then hit retry to continue the game (or just R on your keyboard).

If that happens post it on this thread and I'll fix it ASAP.

saroumana 05-26-2011 06:46 PM

It's easy to translate this mod. All file are in one folder.
But :

-You need to know Russian :-P
-And lot of time.

First prerequisites is the major problem. :(

For your mod you should make a localization folder for all .LNG files and put here rus_XXX.lng and eng_XXX.lng.

Fatt_Shade 05-26-2011 10:25 PM

It looks like it`s good mod hope to see it translated soon :-)
I dont know russian so can help with it, but good luck with it ppl.

zini4_tha_grunt 05-27-2011 08:29 PM

Hie every1.
I'am the one russian spekaing lead creator of Red Sands.
I do know english, but all out of time.
You can ask me here for assistance.

Mystic Phoenix 05-27-2011 08:40 PM

How is the text organized? I think automatic translation does a good job nowadays, wasn't the fan manual translated that way?
Maybe, much of the text needs only to be copied pasted; let's assume we find enough volunteers who can split the work in several pieces, so maybe we can have an English version which is playable.

Can you tell us some of the features in Red Sands? When we know what we will have as an end product, there might be a bigger chance in finding volunteers.

zini4_tha_grunt 05-27-2011 08:44 PM

You see, there are realy lot of text, there humor, sarcasms, jokes and some cultural references. I realy don't think, that google tramslate is cappable to outstand such a task.

As far as i know, literaturic translation of the campaingn costs about 300-350 usds. I guess, my free time costs much more.

zini4_tha_grunt 05-27-2011 08:50 PM

Quote:

Originally Posted by Mystic Phoenix (Post 289911)
Can you tell us some of the features in Red Sands? When we know what we will have as an end product, there might be a bigger chance in finding volunteers.

Well then.

There about 15 new playable units, 6 unplayable enemy units, which can be met in the very end of the campaign. Each unit can gain expirience in battles, lvl4 rewards for hero. ultra-beholder Asmadeo, which gain exp in battle too and has it's own level-up system with various upgrades. About 30 new items, 5 companions, about 8 new item sets, new race bonuses for each race (like Adrenaline for Orcs in Orc's March). Huge all-new story which is tainted in main story-line (about 10 hrs of gameplay) with various quests (about 15). And this list is not even half fulled...

As i said already, we spent about 7 months to create this masterpiece.

Fatt_Shade 05-27-2011 11:02 PM

Wow it`s allot of content, i like what i see here.
So you spend 7 months making this, we`ll give you 7 days to translate it to english and release that version for public OR . . . well there is nothing we can actually do but we would appreciate new mod playable in english :-D
And question : how is individual unit exp related to enemy units ? Do they also advance during game, or all enemy stay on 1 lexp vl ? I referred to this in Adventure mod tread, since this `Red Sands` mod for KB looks allot like `In the wake of Gods` mod for Heroes of might & magic 3.

zini4_tha_grunt 05-27-2011 11:12 PM

The advance of enemy is mastered by locations difficulty and somehow by your creatures expirience.

Mandea 05-28-2011 01:10 PM

Well, it's almost a full add-on, as far as I can see. However, we don't need to translate everything, I think we need to translate only the parts which are an absolut necessity.
So, even if google translate isn't perfect, as long as we can understand the general idea, we can play the game.
I am willing to pay for this mod, I've read about it on the russian forum and it seemes very interesting.

ShadowTek 05-29-2011 06:04 PM

It would be awsome to have this translated, I downloaded the mod, as I figure it wouldnt hurt to at least try and use a online translator to translate it (its a start, and we have to start somwhere) and then once that was done, one of our russian friends could go through and fix up the rest,(I realize that the cultural refs and such would not make sense, but if we dont at least start the translation..) unfourtunatly, I learned that as I have windows 7 home premium, I cant install the russian lang pack unless I upgrade to ultimate edition, but I dont have the money to do so, so the russian lang just is a bunch of symbols on my computer :(

grimeleven 05-29-2011 09:36 PM

Yes awesome mod so far and i tried to translate it, units and specials mostly but the translators simply messup the code and put "spaces" where it must not, hence breaking the code. Several translators all do the same errors. It worked in part but the info tooltips we're garbage letters because of the spaces. There was LUA errors too (special_hint.lua) related to non-translated mismatched names and info.

Here's what it did in the translate
cpi_defense_res_D=^def_hint_t1^[dis](Защищен)[/c]
=
cpi_defense_res_D = ^ def_hint_t1 ^ [dis] (protected) [/ c]

If anyone interested in further check localization\eng_units.lng, eng_units_features.lng, eng_units_specials.lng

Renamed from rus_units..lng etc

karabaja 05-30-2011 07:13 AM

here are some screens that show some units, their abilities and some other new stuff:

http://img716.imageshack.us/img716/7...0530000.th.jpg http://img802.imageshack.us/img802/9...0530002.th.jpg http://img805.imageshack.us/img805/4...0530003.th.jpg http://img192.imageshack.us/img192/4...0530004.th.jpg http://img825.imageshack.us/img825/9...0530005.th.jpghttp://img801.imageshack.us/img801/5...0530006.th.jpg http://img849.imageshack.us/img849/8...0530007.th.jpg http://img17.imageshack.us/img17/393...0530008.th.jpg http://img607.imageshack.us/img607/1...0530010.th.jpg http://img843.imageshack.us/img843/7...0530011.th.jpg

as you can see, text on screens is in english, so good news everyone, translation is on the way! :)

grimeleven 05-30-2011 07:44 AM

Omg awesome :D

I wish i could help.

ShadowTek 05-30-2011 08:17 AM

Great news!! Thanks for your hard work to do this!!

Mandea 05-30-2011 09:01 AM

Awesome news. Do you like the mod, is it good? it seems to be from what I've been reading about it.

bladeking77 05-30-2011 09:22 AM

Looks great so far, keep up the good work and good luck. :)

saroumana 05-30-2011 07:57 PM

Wonderfull news ! :grin:

fillyra 05-30-2011 08:27 PM

Quote:

Originally Posted by ShadowTek (Post 290595)
It would be awsome to have this translated, I downloaded the mod, as I figure it wouldnt hurt to at least try and use a online translator to translate it (its a start, and we have to start somwhere) and then once that was done, one of our russian friends could go through and fix up the rest,(I realize that the cultural refs and such would not make sense, but if we dont at least start the translation..) unfourtunatly, I learned that as I have windows 7 home premium, I cant install the russian lang pack unless I upgrade to ultimate edition, but I dont have the money to do so, so the russian lang just is a bunch of symbols on my computer :(

Oh, hmm, that's true. I installed the Russian language pack because it's really helpful to have when modding King's Bounty.

Quote:

Originally Posted by karabaja (Post 290800)
here are some screens that show some units, their abilities and some other new stuff:

as you can see, text on screens is in english, so good news everyone, translation is on the way! :)

You're my hero. >:3 I don't know Russian well but if you need me to do any file or editor grunt work of sorts I'll be willing to help.

zini4_tha_grunt 05-30-2011 09:29 PM

When finishing on the translating, tell me. There are some bugs, which meant to be fixed, i'll give it to you.

Great job on translating.
Gorgul Council meant to be named Genom Council.

karabaja 05-31-2011 08:21 AM

Thanks everyone for your support, i appreciate it a lot!

@Mandea - there's so much new stuff (new quests, characters, units, items, item sets, companions, locations, whole new race, new race features....), so it's not just mod, it's much more than that, a true expansion and it is amazing to play :)
Your units now gather experience and level-up upgrading their characteristics, but enemy units are leveling and upgrading too, so there's a need for a whole new tactical approach, especially in the early part of the game. Trust me, stack of 200 upgraded Berserkers with +1 speed and initiative can be really scary ;)

@fillyra - unfortunately, at least some basic knowledge of Russian is needed to be of any kinda help, but i appreciate your offer :)

@zini4_tha_grunt - thank you very much, i hope to finish "other" by the end of the week and i'll send it to you right away so you can correct all wrong unit names and some other miss-translations.
I'll try to translate quests too, but like i said it to you before, all new text regarding conversations is a too big bite for me to chew right now and with my "humble" knowledge of both languages in question, it would take me forever to translate it properly, so i hope there are some guys among your team willing to do this part.


cheers

fillyra 05-31-2011 03:31 PM

I figured since I made the post I ought to give a proper description and introduction to this expansion. I updated the original post with a rough draft of sorts based upon a rough translation of the Red Sands post on Kingsbounty.ru.

Let me know if I should change anything or if I mistranslated something. I'll also edit it sometime in the future to include information from the posts as well as give credit where credit is due when I can get to it.

EDIT: Oops, I'll need to replace screenshots with some better ones I found on the site.

bladeking77 05-31-2011 03:53 PM

Quote:

Originally Posted by fillyra (Post 291540)
I figured since I made the post I ought to give a proper description and introduction to this expansion. I updated the original post with a rough draft of sorts based upon a rough translation of the Red Sands post on Kingsbounty.ru.

Let me know if I should change anything or if I mistranslated something. I'll also edit it sometime in the future to include information from the posts as well as give credit where credit is due when I can get to it.

I think that Order of 4 levels refers to medals being able to go up to 4th level.
Your pet can already be called in battle, gain experience e.t.c.. That part refers to some kind of familiar which is either that super-beholder Asmadeo, or something else.
I also think that a "New race of Undead Lizardmen." sounds better that just "Undead lizardmen!", but that's just my opinion.
Other than that, you've done a good job translating it. :)

fillyra 05-31-2011 06:44 PM

Quote:

Originally Posted by bladeking77 (Post 291547)
I think that Order of 4 levels refers to medals being able to go up to 4th level.
Your pet can already be called in battle, gain experience e.t.c.. That part refers to some kind of familiar which is either that super-beholder Asmadeo, or something else.
I also think that a "New race of Undead Lizardmen." sounds better that just "Undead lizardmen!", but that's just my opinion.
Other than that, you've done a good job translating it. :)


Thanks! I corrected the original post. Now those parts look much better.

Fatt_Shade 05-31-2011 07:30 PM

Finaly it`s seems some1 read my posts about giving rune bonuses to other units except rune mage. This should be great mod to play, and no loss is much more chalenging but also awarding :-)
Only wonder this : how does geting more units after geting enough leadeship affect those that you already get at some lvl ? Is it same as was in WoG, sharing all exp to new number of units, or . . . ?
Good job so far, i hope to see soon finished version in english. Take care :-)

zini4_tha_grunt 05-31-2011 07:59 PM

Quote:

Originally Posted by Fatt_Shade (Post 291631)
Only wonder this : how does geting more units after geting enough leadeship affect those that you already get at some lvl ? Is it same as was in WoG, sharing all exp to new number of units, or . . . ?

No, it doesn't share. It's common and persistent.

Fatt_Shade 05-31-2011 08:14 PM

I`m not sure we understood each other. Lets say you have stack of 200 upgraded Berserkers with +1 speed and initiative (that`s some higher lvl i quess) and you get 100 more berserkers. Does new stack 300 berserkers) also have +1 speed and +1 initiative, or they lose some exp due to bigger number of units ? Do you get my point here ?

zini4_tha_grunt 05-31-2011 08:29 PM

Quote:

Originally Posted by Fatt_Shade (Post 291648)
I`m not sure we understood each other. Lets say you have stack of 200 upgraded Berserkers with +1 speed and initiative (that`s some higher lvl i quess) and you get 100 more berserkers. Does new stack 300 berserkers) also have +1 speed and +1 initiative, or they lose some exp due to bigger number of units ? Do you get my point here ?

Yes, they will get their bonuses.

Fatt_Shade 05-31-2011 09:45 PM

Hm . . . seems a bit unbalanced. So we take couple units and get them to high lvl, and after that buy all we can cary and all of them will have experiance already. No mater if new troops haven`t fought any battles. Is there any way to distribute gained exp to all troops? Not just ot give exp lvl`s to new units you just bought in castle/shop :-(

Mandea 06-01-2011 06:21 AM

It would be strange to be different. You should have upgraded berserkers and normal berserkers in your army at the same time, so you basically waste a slot just to upgrade the normal berserkers.

Fatt_Shade 06-01-2011 07:01 AM

I dont think we understood each other again. Here`s what i thought : you play mage and all heappy when hit 2500 leadership get 1 black dragon and lead him around fighting and before you get 5000 lead, your 1 BD got some unit exp and upgraded some stats. So when you get second BD are they separated first BD is expert lvl from before, and second is noob just bought/hatched from egg, or you continue game with 1 stack of 2 BD on medium lvl where second BD got part of experianced one(they shared exp first gained during battles) ?

Mandea 06-01-2011 11:48 AM

I understood what you said but it would be strange to have 1 normal BD and 1 upgraded BD in your army at the same time at 5000 leadership. So it makes sense to have the second BD automatically upgraded. Yes, it seems unbalanced, but I suppose the game design takes this fact into consideration (harder battles, already upgraded enemies(!), etc ).

bladeking77 06-01-2011 02:26 PM

Lol, wouldn't it be best to have 2 Semi-Upgraded Black Dragons, as I think that Fatt_Shade has suggested.
You have 1 Black Dragon, then trough battles, you upgrade it to 10th level (which I believe is the max level), then you go and buy yourself another Black Dragon... Now, in this mod, you'll have 2 x 10th level Black Dragons, which is not fair from some perspective. Instead, as in HoMM: Wake of Gods, you should have 2 x 5th level Black Dragons, which I think would be better. :)
I think that it wasn't done on purpose, rather, scripting out such a system take's time, knowledge and patience, and modders of Red Sands lacked one of those things, but then again, that's just my opinion.
Anyway, it's a great mod, and we'll have to play it as it is. :)

P.S. with my relatively humble knowledge of Russian language, I would be willing to help with the translation, if my help is needed.

Fatt_Shade 06-01-2011 03:20 PM

Ok my bad, we did understood but this is a bit of problem. As i sugested and bladeking rememberd in Wake of Gods you had that sistem where 1 experianced unit and 1 brand new made 2 mid trained troops, it was great. And there games lasted for months (game time, turn based) and enemy wasn`t much more advanced than that, since it was set to stationary enemy get like 3% exp/week or something. Here in KB-CW game time is from 7 days to 1 month (for all those who like to travel around) and making enemy advance in exp could be done in same way. I dont diss on ppl who made this mod, just sugesting to look at HoMM3-WoG scripts it was done great by them, so they already have reference how to make in work also in this mod Red Sands. I like ideas in Red Sands, and we needed something new to give other moders inspiration for their projects.
But as it is now this unit exp system could make serious unbalance in game play.
Here Pcbun had similar mod for KB-AP but many players complained about geting units to max lvl very fast and all battles got very easy even on impossible http://forum.1cpublishing.eu/showthread.php?t=14741
(he also had great idea to make 5 reserve slots). I havent still dl this mod, but i`m guessing it was huge project to finish, and good job for all involved. But as every player i`m looking for ways to get game working for me, and this units sharing exp will make it very nice : get 1 unit lead it throught couple of battles to max lvl then buy as much as you can lead, and instantly you have full stack of high lvl units :-(

fillyra 06-01-2011 03:42 PM

Hmm, maybe you might have to download it and find out exactly how it works?
Since it is such a big gameplay change it might be that they balanced the game around this new feature? We'd have to play it through completely to find out.

Fatt_Shade 06-01-2011 04:06 PM

OK i`ll try it. I wanted to finish 1 playthrough on bladeking`s adventure mod to see how far i can build lvl (it have 5 medal lvl`s and i think 65 lvl is possible :-)
Is this link to partialy translated version, or only pure russian ?
http://www.kingsbounty.ru/
If yes where is translated version, since i dont know a word of russian.

zini4_tha_grunt 06-01-2011 04:29 PM

Don't worry. The exp bonuses are balanced and polished. There are no inbalance features like it was in PCBun mod. Exp system more like some bonus for playing the same creatures through the game.

fillyra 06-01-2011 06:21 PM

Quote:

Originally Posted by Fatt_Shade (Post 291968)
OK i`ll try it. I wanted to finish 1 playthrough on bladeking`s adventure mod to see how far i can build lvl (it have 5 medal lvl`s and i think 65 lvl is possible :-)
Is this link to partialy translated version, or only pure russian ?
http://www.kingsbounty.ru/
If yes where is translated version, since i dont know a word of russian.

No translated version ATM unfortunately. Karabaja says he's working on the translation and the estimated time is by the end of the week but then there's some fixes and it might take longer, it depends.

Fatt_Shade 06-01-2011 06:29 PM

No prob man, i just asked and saw on those screenshots unit stats translated so i was wondering is there some partialy translated version. I dl it and try but all i see is unit_skill_hint, chat_line_hint with NPC`c . . . and have no idea what`s going on. After dl, i need to instal it in my game folder, and place red_sands folder in session, or . . . is there anything else to copy to some exsact location?
I`ll w8 till official version, to try all this out.

karabaja 06-02-2011 06:30 AM

Quote:

Originally Posted by fillyra (Post 292009)
No translated version ATM unfortunately. Karabaja says he's working on the translation and the estimated time is by the end of the week but then there's some fixes and it might take longer, it depends.

No :), what i've actually said is that one part of translation will be finished by the end of the week, but there's a lot more work to be done...

grimeleven 06-02-2011 09:03 AM

Hey guys, just pointing out my release while we wait on a full translate. It should allow people to try it out and maybe help in the process.

Thanks n enjoy :D

http://forum.1cpublishing.eu/showthread.php?t=23485

Glorfindel1982 06-02-2011 12:29 PM

Hi guys,
I peeped in this forum by chance, but I would help with RedSands translation if it's required.
Im a native russian speaker and my english's good enough to give a precise meaning of dialogues/texts even though I can't make a Shakespear-like masterpiece.
Now, I don't know in what way my help can be applied so I'm ready to hear suggestions. For one, you can just post whole paragraphs in russian and I will give a translation. I can't translate everything cause I believe our craftsmen wrote A Lot there.
I passed Red Sands once myself, and I have a picture of quests-structure, though I haven't developed it myself.

bladeking77 06-02-2011 03:53 PM

Quote:

Originally Posted by Glorfindel1982 (Post 292317)
Hi guys,
I peeped in this forum by chance, but I would help with RedSands translation if it's required.
Im a native russian speaker and my english's good enough to give a precise meaning of dialogues/texts even though I can't make a Shakespear-like masterpiece.
Now, I don't know in what way my help can be applied so I'm ready to hear suggestions. For one, you can just post whole paragraphs in russian and I will give a translation. I can't translate everything cause I believe our craftsmen wrote A Lot there.
I passed Red Sands once myself, and I have a picture of quests-structure, though I haven't developed it myself.

Hi, your help would be appreciated. :)
In Red Sands there are three folders in "localization". Two of them: "other" and "rus_quest" are being translated by karabaya.
I just started translating "rus_chat" and, considering there's 184 files there and my "humble" russian, it's not going very fast.
If you wish to help, you could take a portion of files (for instance: from "rus_chat_1076788295_0660678793.lng" to "rus_chat_2084421464_0171086550.lng" ), and translate them. :)
You could always take more, or less files depending on how it suits you.

Glorfindel1982 06-02-2011 05:57 PM

K, I got you
Found them files in question, will see how it goes at work tomorrow :p

2 things:
1) I leave all those system tags as they are? like I don't touch

chat_system_660678793_snap_6_answer_0=^?^

but only translate russian words that go after it or before the line end tag?

2) I've never done such stuff before. Any practical recomendations? Or do I just load files into a text editor, and replace the russian words?

On a sidenote, I've played only russian versions of KB, so I'm not familiar with standard english names and terms for stuff. Thus, my translation may be a bit different, but I hope it won't hurt. In the worst case, you will understand what I meant and replace my words with common.

fillyra 06-02-2011 06:29 PM

Quote:

Originally Posted by karabaja (Post 292195)
No :), what i've actually said is that one part of translation will be finished by the end of the week, but there's a lot more work to be done...

Thanks for clarifying!

EDIT: Also, Grimeleven pointed out that there are some files: eng_chat_2084421464_0041400475.lng and rus_chat_2084421464_0041400475.lng that have similar text that you can copy and paste for the same labels in files. I'm not sure if you can entirely replace them, but if you want me to I can match up the ones that have already been translated in the retail version of crossworlds and send it for the translators to look at (if you haven't done so already?)

Quote:

Originally Posted by Glorfindel1982 (Post 292482)
2) I've never done such stuff before. Any practical recomendations? Or do I just load files into a text editor, and replace the russian words?

I can't really answer question 1 yet, but for 2 I would say any text editor of your choice.

EDIT: For question 1, you would include stuff after the line end tag <br> as well. I.E: you would translate all of this in chat_system_1383350787_snap_0_header_0=^?^
Quote:

Однажды ко мне заглянул человек, назвавшийся Владом Вегетом. Ему так понравилось в моем заведении, что он вложил в развитие "Здорового Духа" просто огромные деньги! А вскоре после его ухода ко мне повалили клиенты, называвшие себя вегетанцами, последователями графа Вегета.<br>А сейчас мое заведение и образ жизни, который оно представляет, вошли в моду не только на Элоне, но и в других странах! Откуда только ни прибывают ко мне гости...
if that is what you meant?

Glorfindel1982 06-02-2011 07:12 PM

Well, as I said Im not familiar with all those formats. I think I understand your example.

To rephrase my previous post:

- I Leave all service symbols and words as they are. regardless of their place in text documents. <br> is a paragraph break or something, but it shouldn't matter for me.
- I just replace all russian phrases I meet as I look through files with english equivalents, and try not to damage file format. (by file format I mean those service symbols and words).

Glorfindel1982 06-03-2011 08:02 AM

Well, I translated 2 files from the list provided by Bladeking77:

for instance: from "rus_chat_1076788295_0660678793.lng" to "rus_chat_2084421464_0171086550.lng"

There are 2 questions.
1) First, whom shall I send them to check the integrity? I mean, if I do something wrong it's better to find it sooner than later. I seem not to be able to just attach them to my forum message.

2) These 2 files are dialogues with Dwarf Academy tutor and the Giant near the Abyss. I haven't seen there much that would differ from dialogues in "March of the Orcs" or how this addon name was translated into English.

If it's so, maybe it's not an effective pastime to translate on amateur level things that had been translated by a professional a year ago. Or had we better do it again? Please clarify.

bladeking77 06-03-2011 08:40 AM

1 Attachment(s)
Quote:

Originally Posted by Glorfindel1982 (Post 292715)
Well, I translated 2 files from the list provided by Bladeking77:

for instance: from "rus_chat_1076788295_0660678793.lng" to "rus_chat_2084421464_0171086550.lng"

There are 2 questions.
1) First, whom shall I send them to check the integrity? I mean, if I do something wrong it's better to find it sooner than later. I seem not to be able to just attach them to my forum message.

2) These 2 files are dialogues with Dwarf Academy tutor and the Giant near the Abyss. I haven't seen there much that would differ from dialogues in "March of the Orcs" or how this addon name was translated into English.

If it's so, maybe it's not an effective pastime to translate on amateur level things that had been translated by a professional a year ago. Or had we better do it again? Please clarify.

1) I don't know, just pack them in a .zip file and send them to either me, or karabaja. I would suggest that you only do so after translating all of the files you intend on translating, since if there's an error somewhere, it can always be fixed later. :)

2) I added an attachment of all existing "eng_chat....lng" and "eng_actors_lng". As I have noticed, some of the files haven't been changed at all, so all you have to do is copy the text from english file to russan one, save, and it's finished.
Some files on the other hand, have only some text added, so just copy the existing text in english file over the one in russian, translate the rest of the text, save, and again it's finished.
For those files that are completely new, just translate them all without worry. :)
As for actor names, just refer to english ones if existent, or if they are new just make them up.

Good luck. :)

P.S. The loc_ses.zip in the attachment is actually a renamed .rar file, and you'll need a winrar, or winzip, or some other software. :)

EDIT: Another tip, since you have a russian version of the game, compare the size of the files from Red Sands to size of files from Armored Princess(addon folder)/Orcs on the March (orcs folder).
If you find a file in red sands that has the same name and same file size (in bytes), it means that nothing was changed, and you are free to delete that file - no need to bother translating a file that has no changes made to it. :)

grimeleven 06-03-2011 09:36 AM

Exactly, good tips there, about actor names i translated eng_actors.lng already directly from retail Crossworld, while also keeping new NPC's names. There you go, a copy/paste from the file.

Code:

actor_system_1005232467_name=Caretaker
actor_system_1016530670_name=Master Turner
actor_system_1016530670_sdesc_=Warrior-trainer
actor_system_1023030890_name=Laboratory
actor_system_1026226019_name=Father Kriterion
actor_system_1029360707_name=Hermitage
actor_system_103600994_name=Iron Richard
actor_system_103600994_sdesc_=Old Marshal
actor_system_1040888669_name=Submarine
actor_system_1040888669_sdesc_=Submarine
actor_system_1046168537_name=Fasmodey
actor_system_1046168537_sdesc_=Demon-engineer
actor_system_1057845250_name=Dry Speaking Tree
actor_system_1057845250_sdesc_=Dry Speaking Tree
actor_system_1061458781_name=Master Card
actor_system_1068183016_name=Wizard Tower
actor_system_1071610290_name=Hartog
actor_system_1071610290_sdesc_=Orc-hunter. Coward.
actor_system_1076788295_name=Captain Solon
actor_system_1076788295_sdesc_=Dwarf at the Academy of Montero
actor_system_1083669772_name=Lan Mandrake
actor_system_1083669772_sdesc_=Giant-hunter
actor_system_1086744386_name=Enya
actor_system_1086744386_sdesc_=Noblewoman
actor_system_1091138948_name=Shenobi
actor_system_1091138948_sdesc_=Young orc-warrior
actor_system_1091282209_name=Restless Zombie
actor_system_1091282209_sdesc_=Zombie
actor_system_1103792975_name=Arnold Heningem
actor_system_1103792975_sdesc_=Knight-Champion
actor_system_1106954211_name=Koruskan
actor_system_1106954211_sdesc_=Goblin-hunter
actor_system_11086322_name=Marquis of Krause
actor_system_11086322_sdesc_=Marquis-traitor
actor_system_1111232400_name=Broken Dark Warrior Statue
actor_system_1120645028_name=Obelisk
actor_system_1140538681_name=Countess Enya
actor_system_1140538681_sdesc_=Countess
actor_system_1142813790_name=Jimmy Kraud
actor_system_1151357892_name=Temple Guard
actor_system_1151357892_sdesc_=Goblin-guard
actor_system_1151929701_name=Grok Erherm
actor_system_1168794652_name=Corwin's Wife
actor_system_1169019518_name=Minister Argentus
actor_system_1169019518_sdesc_=Greedy Minister
actor_system_1181017225_name=Odin Allem
actor_system_1181017225_sdesc_=Chief of the Barbarians
actor_system_1192716485_name=Battle-Mage
actor_system_1192716485_sdesc_=Mage
actor_system_1198026440_name=Caretaker
actor_system_1200736382_name=Strazhnik6
actor_system_1207163766_name=Empty
actor_system_1207531373_name=Bagouri
actor_system_1207531373_sdesc_=Lovestruck Orc
actor_system_1208410587_name=Caretaker
actor_system_1215235732_name=Ipocrat
actor_system_1215235732_sdesc_=Polite Imp-Healer
actor_system_1216133522_name=Shivarius
actor_system_1216133522_sdesc_=---
actor_system_1217897542_name=Old Zombie
actor_system_1231406354_name=Urlyh
actor_system_1231406354_sdesc_=Orc, who sailed to Debir
actor_system_1249907368_name=Tregum
actor_system_1250775652_name=Shivarius
actor_system_1255869435_name=K'Sar
actor_system_1255869435_sdesc_=Lizardman
actor_system_1263935838_name=Hungry Turney
actor_system_1263935838_sdesc_=Hungry thorns, eats postal whelps.
actor_system_1266197373_name=Wealthy Zombie
actor_system_1266197373_sdesc_=Zombie-trader
actor_system_1276580251_name=Habiblu
actor_system_1277516839_name=Saloonkeeper Rowdy
actor_system_1277516839_sdesc_=Dwarven saloonkeeper
actor_system_1280010604_name=Captain Cook
actor_system_1280010604_sdesc_=Pirate Captain
actor_system_1289961971_name=Pilgrim
actor_system_1289961971_sdesc_=Monk
actor_system_1295195656_name=Coastal Temple
actor_system_1297489522_name=Erica Proud
actor_system_1297489522_sdesc_=Female barbarian
actor_system_1303437635_name=Ragman
actor_system_1303437635_sdesc_=Sailor-trader
actor_system_130809441_name=Guard
actor_system_130809441_sdesc_=Goblin Sentinel
actor_system_1308479227_name=Guardian 2
actor_system_1309598055_name=Strazhnik1
actor_system_1310017927_name=Spy Report
actor_system_1310017927_sdesc_=Lizardman Journal
actor_system_1312222860_name=Turhat
actor_system_131229256_name=Uldara
actor_system_131229256_sdesc_=Demon-hero
actor_system_131555291_name=Fisherman Takeshi
actor_system_131555291_sdesc_=Fisherman
actor_system_1316754697_name=Usurer Rekardo
actor_system_1316754697_sdesc_=Dwarf-moneylender
actor_system_1318627170_name=Captain Feist
actor_system_1318627170_sdesc_=Man at the Academy of Verona
actor_system_1320612207_name=Marakash
actor_system_1320612207_sdesc_=Lizardman traitor
actor_system_1325801294_name=K'Sar
actor_system_1325801294_sdesc_=Wounded Lizardman
actor_system_1327989300_name=Town House
actor_system_1330416628_name=Chief Harrus
actor_system_1330416628_sdesc_=Lizardman Chief. Self-confident
actor_system_1331882501_name=Healer's Hut
actor_system_1337084823_name=Master Neotar
actor_system_1337084823_sdesc_=Dwarf-inventor
actor_system_134109317_name=Parrot
actor_system_134109317_sdesc_=Pirate parrot
actor_system_1343631173_name=Temple of Bones
actor_system_1343982626_name=Thomas Torkve
actor_system_1343982626_sdesc_=Fallen Paladin
actor_system_1354864355_name=Traveler's diary
actor_system_1354864355_sdesc_=Travel notes
actor_system_1357373517_name=Enclosure
actor_system_1365527565_name=Priestess Omaliya
actor_system_1365947079_name=Shipwreck
actor_system_1368204164_name=Royal Guard
actor_system_1370507440_name=Saloonkeeper Hunchback
actor_system_1370507440_sdesc_=Tavern owner
actor_system_1371467326_name=Hungry Beast
actor_system_1371620075_name=Small Hotel
actor_system_1376352683_name=Flaming Cage
actor_system_1383456367_name=Curvy Eyes
actor_system_1383456367_sdesc_=Hero-robber
actor_system_1385841226_name=Steward Shivons
actor_system_1396126170_name=Harry the Axe
actor_system_1396126170_sdesc_=Head of the smugglers
actor_system_1397478777_name=Translated Documents
actor_system_1400918642_name=Chief-Shaman Uhtyk
actor_system_1400918642_sdesc_=Orc leader, wise
actor_system_1406899545_name=Baal
actor_system_1406899545_sdesc_=Great Archdemon
actor_system_1409432831_name=Sebastian
actor_system_1409432831_sdesc_=Monk-healer
actor_system_1412396675_name=Queen Iliana
actor_system_1412396675_sdesc_=Queen of the Elves
actor_system_1412507197_name=Pirate House
actor_system_1412953221_name=Caretaker
actor_system_1416408689_name=Dirty Makonen
actor_system_1416408689_sdesc_=Leader of the pirates
actor_system_1419945260_name=Book of Fairies
actor_system_1423412918_name=Alucard
actor_system_1423412918_sdesc_=artifact-vampire
actor_system_1425831792_name=Bottle with a Soul Inside
actor_system_1425831792_sdesc_=Bottle containing a trader's soul
actor_system_1427552670_name=Multsidar
actor_system_1427552670_sdesc_=Demon-builder
actor_system_1429826184_name=Miner
actor_system_1432868358_name=Rock Porter
actor_system_1432868358_sdesc_=Hero-spy
actor_system_143327528_name=Temple of Delights
actor_system_1433980953_name=Storage axes
actor_system_1433980953_sdesc_=System invisible actor
actor_system_1437262787_name=Zag-Zag
actor_system_1437262787_sdesc_=Cruel orc shaman
actor_system_1447097951_name=Great Uchkuk
actor_system_1447097951_sdesc_=Great Chief of the Orcs
actor_system_1452826824_name=Von Cracow
actor_system_1452826824_sdesc_=Vampire, captive of the demons
actor_system_1457546631_name=Asklepy
actor_system_1457546631_sdesc_=Demon-healer, sadist
actor_system_1463408466_name=Tavil
actor_system_1463408466_sdesc_=Saloonkeeper-elf
actor_system_1474952577_name=Ragna the Butcher
actor_system_1474952577_sdesc_=Barbarian-trainer
actor_system_1479593626_name=Hogan
actor_system_1479593626_sdesc_=Strong orc
actor_system_1482664758_name=Zorka
actor_system_1482664758_sdesc_=Hero
actor_system_1492109000_name=King Mark
actor_system_1492109000_sdesc_=King Mark
actor_system_1505052334_name=Marshal Richard
actor_system_1507452014_name=Dog of Ben Gan
actor_system_151172133_name=The Wise Owl
actor_system_1515550809_name=Trigger
actor_system_1515550809_sdesc_=Companion. Dwarf-inventor
actor_system_1516037433_name=Lucky Hugh
actor_system_1516037433_sdesc_=Pirate Captain
actor_system_1527145715_name=Lizard at the Academy of Reha
actor_system_1527145715_sdesc_=Lizard at the Academy of Reha
actor_system_1531157851_name=Big Tent
actor_system_1536766510_name=Miller
actor_system_1541269355_name=Ben Gan
actor_system_1541269355_sdesc_=Partly-insane pirate
actor_system_1552632262_name=Robin Goodman
actor_system_1552632262_sdesc_=Hero. Tricky robber
actor_system_1558229039_name=Sawmills
actor_system_1563555983_name=Water Lily
actor_system_1564565750_name=Aster Bless
actor_system_1564565750_sdesc_=Female-Stargazer
actor_system_1574454206_name=Obelisk of the Winds
actor_system_1576732147_name=Coastal Temple
actor_system_1596764537_name=Egerd the Toothless
actor_system_1596764537_sdesc_=Blind, deaf old barbarian
actor_system_1598178984_name=Master Lothar
actor_system_1610216926_name=Witch's House
actor_system_16402078_name=Guard
actor_system_16402078_sdesc_=Armed guard
actor_system_1640561396_name=Gulhatay
actor_system_1640561396_sdesc_=Female orc
actor_system_1643439776_name=Father Arion
actor_system_1650662928_name=Citizens House
actor_system_1666810969_name=Sir Gavendum
actor_system_1666810969_sdesc_=Hero-knight
actor_system_1670221930_name=Counselor Goro
actor_system_1670221930_sdesc_=Dwarven advisor
actor_system_1684316534_name=Arian
actor_system_1684316534_sdesc_=Killer
actor_system_1685239243_name=Red Gonzi
actor_system_1685239243_sdesc_=Pirate
actor_system_168671065_name=Bonsu Smile
actor_system_168671065_sdesc_=Jolly pirate
actor_system_1696691010_name=Christopher Lane
actor_system_1696691010_sdesc_=King's bodyguard
actor_system_1703928108_name=Shionis
actor_system_1703928108_sdesc_=Lizardman Spy
actor_system_1706408210_name=Harrum
actor_system_1708032674_name=Spirit of Queen Iliana
actor_system_1712898922_name=Von Hausen
actor_system_1712898922_sdesc_=Pirate-trickster
actor_system_1720414306_name=King Elliot
actor_system_1720414306_sdesc_=King of the elves
actor_system_1727769971_name=Monster of the Abyss
actor_system_1727769971_sdesc_=Hero – Evil Beholder
actor_system_1730513448_name=Bill Gilbert
actor_system_1730513448_sdesc_=Hero, Grand Knight
actor_system_1732594264_name=Brewer Powder
actor_system_1732594264_sdesc_=Dwarven brewer
actor_system_1735120750_name=<label=itm_companion_assassin_name>
actor_system_1735120750_sdesc_=gnome assassin, hiding your name
actor_system_1736610422_name=Caretaker
actor_system_1740391649_name=Hnyga
actor_system_1740391649_sdesc_=Goblin-guard
actor_system_1745850918_name=Bruges
actor_system_1745850918_sdesc_=Dwarf-smuggler
actor_system_1753721881_name=King Frederick
actor_system_1753721881_sdesc_=Young King
actor_system_1757816825_name=Lady Magnet
actor_system_1757816825_sdesc_=Sultana of the Usurper-King
actor_system_1760723417_name=Lin Thorvald
actor_system_1760723417_sdesc_=Dwarven engineer
actor_system_1780811564_name=Demenion
actor_system_1780811564_sdesc_=Usurper-King
actor_system_1785069666_name=Workshop
actor_system_1789540691_name=Master Dagon
actor_system_1789540691_sdesc_=Dwarven engineer
actor_system_1793226510_name=King Giraks
actor_system_1793226510_sdesc_=Dwarf King
actor_system_1793316043_name=Antique Shop
actor_system_1797158014_name=Chief Sohaty
actor_system_1797158014_sdesc_=Bandit chieftain
actor_system_1798215110_name=Urh-Urh
actor_system_1798215110_sdesc_=Spirit of a goblin-warrior
actor_system_1803753988_name=Manufacturer Vargan
actor_system_1803753988_sdesc_=Dwarven-industrialist
actor_system_1804772450_name=Factory
actor_system_1812338583_name=Shiva
actor_system_1812338583_sdesc_=Hero-snake
actor_system_1814315164_name=Dark Mistikus
actor_system_1814315164_sdesc_=Great Necromancer
actor_system_1817554143_name=Strazhnik7
actor_system_1822341278_name=Captain Kruger
actor_system_1822341278_sdesc_=Hero
actor_system_1827217724_name=Alhambra
actor_system_1827217724_sdesc_=sinister magician
actor_system_1839397893_name=Duke of Delaware
actor_system_1839397893_sdesc_=Old Duke
actor_system_1841689278_name=Shivarius
actor_system_1851098578_name=Master Lotorev
actor_system_1851098578_sdesc_=Dwarven-master
actor_system_1854623876_name=Caretaker
actor_system_1870688820_name=Strazhnik3
actor_system_1871574820_name=White Night
actor_system_1872975388_name=Flame Ory
actor_system_1872975388_sdesc_=Guardian Dryad
actor_system_1878517518_name=Arianna
actor_system_1878517518_sdesc_=Pirate queen
actor_system_1881470875_name=Lighthouse
actor_system_1881521708_name=Bottle with a Map
actor_system_1881521708_sdesc_=Subject
actor_system_1885042579_name=Elenhel
actor_system_1885042579_sdesc_=Companion. Young elf-mage
actor_system_1888902920_name=Rapasol
actor_system_1888902920_sdesc_=Goblin-teacher. Old Man
actor_system_1889557977_name=Blacksmith
actor_system_1891927493_name=Bogard
actor_system_1891927493_sdesc_=Head of the King's Guard
actor_system_1893438114_name=Miners Lodge
actor_system_1902291800_name=Burut
actor_system_1902291800_sdesc_=Undead-hero
actor_system_1903277472_name=Torbochkin
actor_system_1903277472_sdesc_=Dwarven-idler
actor_system_1905325115_name=Bill Gilbert
actor_system_1905325115_sdesc_=Hero-knight
actor_system_1912140345_name=Granary
actor_system_1916946942_name=Giant Mushroom
actor_system_1927443325_name=Empty House
actor_system_1940255459_name=Dark Warrior Statue
actor_system_1945990229_name=Magic Garden
actor_system_1946176510_name=Barbarian Tent
actor_system_1957105601_name=Azzak
actor_system_1957105601_sdesc_=Hero
actor_system_1966746051_name=Agvares
actor_system_1966746051_sdesc_=Handsome Demon
actor_system_197734970_name=Big Lighthouse
actor_system_1988619044_name=Highest Essence
actor_system_1988619044_sdesc_=Godhead
actor_system_1989057075_name=Necromancer Mesmer
actor_system_1992083619_name=Hector Norbu
actor_system_1992083619_sdesc_=Commander of a mercenary detachment
actor_system_2002386862_name=Old Rotbox
actor_system_2002386862_sdesc_=Tomb robber
actor_system_2005850012_name=Xerxes
actor_system_2005850012_sdesc_=Hero
actor_system_2009554592_name=Je-Lo-Pi
actor_system_2017112057_name=Abandoned Tomb
actor_system_2018963554_name=Tower of Pain
actor_system_2020456219_name=Spirits of Sorrow
actor_system_2020456219_sdesc_=Apparition
actor_system_2030077669_name=Obelisk of Ice
actor_system_2030077669_sdesc_=Obelisk of Ice
actor_system_2034869907_name=Rolf Wanderer
actor_system_2034869907_sdesc_=Barbarian-traveler
actor_system_2042135250_name=Obelisk of Lightning
actor_system_2046038307_name=Old Vault
actor_system_2048524917_name=Iron Fist
actor_system_2048524917_sdesc_=Hero
actor_system_2050439087_name=Enigma
actor_system_2050439087_sdesc_=Dwarven-inventor
actor_system_2055202674_name=Town Shop
actor_system_2075979747_name=Sargatas
actor_system_2075979747_sdesc_=Demon-General
actor_system_2078088271_name=Lew Klisan
actor_system_2078088271_sdesc_=Trader from another world
actor_system_2081653906_name=Vlad Vegeto
actor_system_2082391677_name=Keeper Kord Tobos
actor_system_2082391677_sdesc_=Dwarven-Priest
actor_system_2084421464_name=Miss Martha
actor_system_2084421464_sdesc_=Commoner
actor_system_209273731_name=Mysterious Voice
actor_system_2094357072_name=Halt
actor_system_2094357072_sdesc_=Hero
actor_system_2097205871_name=Peter Drayn
actor_system_2097205871_sdesc_=Hero
actor_system_2103300303_name=Odlom
actor_system_2109004767_name=Olaf Whitbeard
actor_system_2109004767_sdesc_=Barbarian Chieftain
actor_system_2110029036_name=Gaudi
actor_system_2110029036_sdesc_=Companion Paladin. Young and daring.
actor_system_2110089330_name=Teana
actor_system_2110089330_sdesc_=Turtle World
actor_system_2129688654_name=Father Maximus
actor_system_2129688654_sdesc_=Priest
actor_system_2130872974_name=Morto
actor_system_2130872974_sdesc_=Hero
actor_system_2132048003_name=Former Marshal DeGosh
actor_system_2132048003_sdesc_=Drunken Old Marshal
actor_system_2132567328_name=Graf DeFarro
actor_system_2132567328_sdesc_=Nobleman
actor_system_216302801_name=Pirate Store
actor_system_219647663_name=Scrounger
actor_system_224776477_name=Lenny Douns
actor_system_224776477_sdesc_=Saloonkeeper
actor_system_230084181_name=Black Tower
actor_system_232529279_name=Rune Staff
actor_system_233065838_name=Brigadier Torum
actor_system_233065838_sdesc_=Dwarven-foreman
actor_system_252957500_name=Weed
actor_system_252957500_sdesc_=Hero
actor_system_266134986_name=Door to the Mirror Tower
actor_system_266134986_sdesc_=Talking door
actor_system_271077084_name=Patient Owl
actor_system_271077084_sdesc_=sitting motionless with dizziness vzgyadom owl.
actor_system_272683327_name=King Mark
actor_system_276706981_name=Agvares
actor_system_276706981_sdesc_=Companion. Handsome Demon
actor_system_277346272_name=Strazhnik4
actor_system_280645110_name=Snake-catcher's hut
actor_system_291898358_name=Shop of Wonders
actor_system_300287416_name=Artist's Studio
actor_system_30122419_name=Tester
actor_system_305342101_name=Jimmy Kraud
actor_system_312332230_name=Battle-Mage
actor_system_317964204_name=Giant Spider
actor_system_317964204_sdesc_=Giant Spider
actor_system_320480850_name=Bill Gilbert
actor_system_321446635_name=Cross
actor_system_32462634_name=Hephaestus
actor_system_32462634_sdesc_=Demon-smith
actor_system_329290899_name=Barney Tortuga
actor_system_329290899_sdesc_=Cheery barman
actor_system_338434109_name=Tregum
actor_system_352288748_name=K'Tahu
actor_system_352288748_sdesc_=Great Lizardman
actor_system_361034249_name=Fisherman's House
actor_system_36245073_name=Lair of the Green Dragons
actor_system_37011411_name=Imp
actor_system_372167951_name=Richard the Cruel
actor_system_372167951_sdesc_=Bounty Hunter
actor_system_379645351_name=Tower Warden
actor_system_379645351_sdesc_=Corrupt official
actor_system_389702525_name=Master Kasplode
actor_system_389702525_sdesc_=Dwarven engineer
actor_system_394510603_name=Ballas
actor_system_394510603_sdesc_=Dwarven-submariner
actor_system_39729794_name=Dragon Lair
actor_system_415790536_name=Eventus
actor_system_420426113_name=Zebat
actor_system_420426113_sdesc_=Dark Elf, prison guard
actor_system_424259918_name=Grinskin
actor_system_424259918_sdesc_=Orc captain
actor_system_424330257_name=Fangol
actor_system_424330257_sdesc_=Lizardman. Ambitious
actor_system_433540267_name=Tavern
actor_system_440197893_name=High Priest Asur
actor_system_440369348_name=Bodyguard of Krudis
actor_system_440369348_sdesc_=Lizardman Bodyguard
actor_system_441855056_name=Repository objects. Systemic
actor_system_455768456_name=Barbarian Tent
actor_system_456667966_name=Tregum
actor_system_456667966_sdesc_=Dwarven dirigible pilot
actor_system_465350902_name=Treasurer Tobos
actor_system_465350902_sdesc_=Dwarven-officer. Treasurer
actor_system_472870027_name=Talking Tree
actor_system_477937512_name=Black Joker
actor_system_477937512_sdesc_=Hero
actor_system_47967557_name=Hank
actor_system_47967557_sdesc_=Drunken pirate
actor_system_488105115_name=Axe Storage. Systemic
actor_system_489863032_name=Kindly Ham
actor_system_489863032_sdesc_=Pirate Captain
actor_system_495431709_name=Grog Ripper
actor_system_495431709_sdesc_=Poachers
actor_system_498129813_name=Eldwood the Eternal
actor_system_498129813_sdesc_=Huge ancient Ent
actor_system_50482094_name=Gnusmas
actor_system_50482094_sdesc_=Hero
actor_system_513009192_name=Shaman Doll
actor_system_516820885_name=Father Kriterion
actor_system_516820885_sdesc_=Priest-healer
actor_system_520551585_name=Corwin
actor_system_520551585_sdesc_=Peasant
actor_system_536743116_name=Vasdegam
actor_system_536743116_sdesc_=Dwarven-traveler
actor_system_545428540_name=Sterk
actor_system_545428540_sdesc_=Great White Dragon
actor_system_546858290_name=Robber's Den
actor_system_546919354_name=Windmill
actor_system_546919354_sdesc_=store
actor_system_546986905_name=Robber's House
actor_system_548174141_name=Crazy Miner
actor_system_548174141_sdesc_=Dwarven Hero
actor_system_551956645_name=Bloody Pentagram
actor_system_557726026_name=Talking Door
actor_system_557726026_sdesc_=Living door
actor_system_561706471_name=Talking Raven
actor_system_565924722_name=Rohum
actor_system_565924722_sdesc_=Hero
actor_system_567843499_name=Snake-catcher's hut
actor_system_578756865_name=Father Kriterion
actor_system_58616117_name=Living Bow
actor_system_588386701_name = Lost Edinorozhek
actor_system_59269532_name=Mahruk
actor_system_59269532_sdesc_=Large, simple-minded orc
actor_system_610344183_name=Keeper
actor_system_610344183_sdesc_=Nobleman, curator of the Circle of the Gods
actor_system_612712031_name=Priestess Pythian
actor_system_612712031_sdesc_=Priestess-prophetess. Young
actor_system_622890122_name=Master Meteus
actor_system_622890122_sdesc_=Elven-Wizard
actor_system_624329777_name=Master Raffi
actor_system_624329777_sdesc_=Elder imp-craftsmen
actor_system_633255317_name=Temple of the Dead
actor_system_634917945_name=Ghost
actor_system_637786525_name=Forest Patriarch
actor_system_637786525_sdesc_=Chief Curator
actor_system_638141153_name=Robstein
actor_system_638141153_sdesc_=Dwarven-Jewel
actor_system_641132869_name=Moro Dark
actor_system_642397599_name=Professor Dambior
actor_system_642397599_sdesc_=Elven-scholar
actor_system_644792683_name=Fairy Nisa
actor_system_644792683_sdesc_=Fairy Guardian
actor_system_646065185_name=Rake Yavik
actor_system_646065185_sdesc_=Barbarian. The great berserker-warrior
actor_system_68100720_name=Magic Tree
actor_system_688743999_name=Skip
actor_system_696095407_name=Witch's House
actor_system_70091498_name=Captain Jazar
actor_system_70091498_sdesc_=Lizard at the Academy of Reha
actor_system_706140350_name=Professor Nimnul
actor_system_706140350_sdesc_=Evil leprechaun-inventor
actor_system_714890360_name=Grephyn
actor_system_72981648_name=Moldok
actor_system_72981648_sdesc_=Companion. Orc warrior
actor_system_734826023_name=Forester Krok
actor_system_739568598_name=Caretaker
actor_system_745985043_name=Randal Croaker
actor_system_752406191_name=Droid Factory
actor_system_75297933_name=Rakatarh
actor_system_75297933_sdesc_=Orc-climber
actor_system_755910632_name=Bugge Hoss
actor_system_755910632_sdesc_=Dragon Skin incredible colors - blue.
actor_system_76337628_name=Kord Tobos
actor_system_76337628_sdesc_=Dwarven-Priest
actor_system_766031695_name=Sawmills
actor_system_766666596_name=Ziraks
actor_system_766666596_sdesc_=Hero
actor_system_767764168_name=Defeated One Single
actor_system_767764168_sdesc_=Former Chief of the barbarians
actor_system_76843507_name=Chief Krudis
actor_system_76843507_sdesc_=Lizardman Chief
actor_system_777771752_name=Grimli Slizren
actor_system_777771752_sdesc_=Snake-catcher
actor_system_785304267_name=R14-Gromozeka
actor_system_785304267_sdesc_=Hero
actor_system_791648053_name=Resting Miner
actor_system_791648053_sdesc_=Dwarf-miner
actor_system_800506627_name=Caretaker
actor_system_802253325_name=Sorcerer's Laboratory
actor_system_808939954_name=Bobur
actor_system_808939954_sdesc_=Orc with glasses
actor_system_810894868_name=White Bear
actor_system_811732370_name=House of Flowers
actor_system_811738560_name=Mage Morius
actor_system_813005111_name=Caretaker
actor_system_819503720_name=Small Lighthouse
actor_system_826693064_name=Rakush
actor_system_826693064_sdesc_=Goblin chief
actor_system_827470076_name=Gard Mendel
actor_system_827470076_sdesc_=Dwarven-alchemist
actor_system_833074285_name=Guardian Glaucus
actor_system_833074285_sdesc_=Faun, the spirit
actor_system_857733435_name=Master Skinner
actor_system_857733435_sdesc_=Imp-hero
actor_system_863138309_name=Rector Leicester
actor_system_863138309_sdesc_=President of the University
actor_system_865988375_name=General Fogot
actor_system_865988375_sdesc_=Warrior. Defender of the usurper-King
actor_system_866914400_name=Master's School
actor_system_871838971_name=Stone Zloboglaza Asmadeo
actor_system_872563912_name=Killer's School
actor_system_875448365_name=Hararos
actor_system_875448365_sdesc_=Red Dragon. Hero
actor_system_885533200_name=Zigurd the Wanderer
actor_system_885533200_sdesc_=Loud-mouthed barbarian-traveler
actor_system_887364561_name=Strazhnik5
actor_system_889627503_name=Barlok
actor_system_889627503_sdesc_=orc from Scrounger's army
actor_system_898278099_name=Asmadeo
actor_system_902880632_name=Goblin Tent
actor_system_90681675_name=River Farm
actor_system_908228079_name=Torino
actor_system_908228079_sdesc_=Dwarven-brewer
actor_system_914841033_name=Huber
actor_system_914841033_sdesc_=Lizardman tribal leader
actor_system_928507748_name=Zilgadis
actor_system_928507748_sdesc_=Elven-Wizard
actor_system_928791909_name=Barbarian Ship
actor_system_928999847_name=Forester's House
actor_system_929302759_name=Master Rufus
actor_system_929302759_sdesc_=Warrior-trainer
actor_system_934024509_name=Blacksmith Krip Custer
actor_system_934024509_sdesc_=Dwarven-smith
actor_system_936912552_name=Kotor
actor_system_936912552_sdesc_=Hero
actor_system_936940249_name=Alchemical Laboratory
actor_system_937077035_name=Family Vault
actor_system_93718695_name=Mrakoborets Herald
actor_system_93718695_sdesc_=professional fighter monsters
actor_system_941546927_name=Shivarius
actor_system_941546927_sdesc_=Court magician
actor_system_943245276_name=Sarkash
actor_system_943245276_sdesc_=Lizardman-hero
actor_system_943286166_name=Dick Korma
actor_system_943286166_sdesc_=Pirate Captain
actor_system_944706476_name=Samman
actor_system_944706476_sdesc_=Great Archdemon. Indifferent
actor_system_945140758_name=House of Reflection
actor_system_945576312_name=Instructor Kardam
actor_system_94905686_name=Gagash
actor_system_94905686_sdesc_=Hero
actor_system_954075487_name=Defiant Axe
actor_system_954075487_sdesc_=Item. Large Axe
actor_system_954709566_name=Robbers' Tavern
actor_system_958457443_name=Old Bobur
actor_system_958457443_sdesc_=Old orc hag
actor_system_963236862_name=Captain Means
actor_system_963236862_sdesc_=Rector of the Academy of Debir
actor_system_965301005_name=King Mark
actor_system_968160704_name=Hagni
actor_system_968160704_sdesc_=Lizard-queen. Witch
actor_system_973259395_name=Arena Warden
actor_system_973259395_sdesc_=Lizardman-guard. Proud
actor_system_973869190_name=Container objects
actor_system_973869190_sdesc_=System!
actor_system_974108650_name=Iron Richard
actor_system_975576568_name=Captain Mordell
actor_system_975576568_sdesc_=Elf at the Academy of Elon
actor_system_975923361_name=Knight's Tent
actor_system_979540844_name=Witch of Macbeth
actor_system_979540844_sdesc_=Witch
actor_system_980733216_name=Caretaker
actor_system_98382815_name=Happy Bagouri
actor_system_98382815_sdesc_=Orc family man
actor_system_985346455_name=Griida
actor_system_985346455_sdesc_=Female goblin
actor_system_998270314_name=Kukier Jones
actor_system_998270314_sdesc_=King Demenion's Privateer


Glorfindel1982 06-03-2011 12:53 PM

OK, thank you

The weekend is coming, I will see how to optimize the process next week, and will report my progress as I have it.

karabaja 06-05-2011 07:02 AM

Quote:

Originally Posted by fillyra (Post 292500)
Thanks for clarifying!

EDIT: Also, Grimeleven pointed out that there are some files: eng_chat_2084421464_0041400475.lng and rus_chat_2084421464_0041400475.lng that have similar text that you can copy and paste for the same labels in files. I'm not sure if you can entirely replace them, but if you want me to I can match up the ones that have already been translated in the retail version of crossworlds and send it for the translators to look at (if you haven't done so already?)

Thank you very much for your help, but I don't translate chat files, bladeking77 is translating these, so maybe you can help him with that :)
I've done same thing with quest files, there are 10 files that are basically same as the ones that already exist.

ckdamascus 06-05-2011 06:46 PM

Sorry, ran into another one of those "abort, retry, ignore" script errors that occured when I hit a goblin catapult with my disintegration ray with Asmo the Beholder.

I don't remember the precise errors message though. I wonder if it is language related or something else?

So far, this is a really good mod. Too bad the language thing makes it hard to figure out some of the quest dialogue, but not too bad.

Seems somewhat balanced, but the early game for mages is MUCH easier now that you have Asmo.

The levelling idea seems pretty good since it does reward you for using some units very early on in the game.

fillyra 06-05-2011 06:58 PM

Quote:

Originally Posted by karabaja (Post 293608)
Thank you very much for your help, but I don't translate chat files, bladeking77 is translating these, so maybe you can help him with that :)
I've done same thing with quest files, there are 10 files that are basically same as the ones that already exist.

Oh, OK. I am waiting for a response from him about that. From what I read in the thread they found that out as well and I think now someone else is doing it.

Glorfindel1982 06-07-2011 12:47 PM

What's the in-game name for isle "Nameless" (undead isle) and "Scarlet Wind" (the second isle you get to)

bladeking77 06-07-2011 02:01 PM

Quote:

Originally Posted by Glorfindel1982 (Post 294559)
What's the in-game name for isle "Nameless" (undead isle) and "Scarlet Wind" (the second isle you get to)

Here are all island names: [system_name]=[real_name]

debir=Debir
bolo=Bolo
verona=Verona
red_wind=Scarlet Wind
dersu=Dersu
uzala=Uzala
tekron=Tekron
rusty_anchor=Rusty Anchor
montero=Montero
tekron_jewel_dundeon_01=Gemstone Mines
shettera=Sheterra
elona=Elon
nameless=Nameless
rehau=Reha
umkas=Umkas
darion_1_demon=Greenwort
darion_green=Greenwort

I hope that's what you were looking for. :)

fillyra 06-07-2011 03:00 PM

Two questions for those who worked on Red Sands. Do I have permission to use resources (I.E textures, models, units, etc.) from this expansion in my mod? And whom should I credit for usage of such resources?

Glorfindel1982 06-08-2011 07:50 AM

I am not one of the mod developers but afaik it's not legal (officially) to use Red Sands in whatever way.

There even have been issues with its having been translated into English at all. I was yelled at at first, though in the end we kind of agreed that "it's OK but only if the translation quality is high". Anyways You should ask Zini4 - the chief coder and one of them 'mental leaders' of the project - who posts here sometimes. if he doesn't you can try to find him on russian forum.

On a side note, I've looked through the translation of CrossWorlds (Orc March).
It's just awful. 1C grudged to pay $500 to a professional translator. Some things translated in a wrong way, some just have opposite meaning. And the very fun of many interesting dialogues is lost cause proverbs or something are translated 'literally, word-to-word' so their english meaning is lost.

In this circumstances, I think our translation can't be much worse by all means :)

The other problem is that it takes more of my time than I expected. It's not the very translation speed issue, but all those tags that I should to keep in order, and inconvenient files format. I translated like 10 files so far, and not sure what my progress can be by the end of this week, and the next week I won't have much time. But we shall see. Whatever is better than nothing.

bladeking77 06-08-2011 11:07 AM

Hi, it's not going all that fast here either. I translated 40 files so far. It's not that I don't have much free time, it's just that I am lazy. :rolleyes:

Anyway, there are three things that might prove to be a problem:

1) There's lot of same text, with some files completely unchanged (I think), and some files have only some text added to them. Now, in such cases I simply copied the text (form eng_chat to rus_chat), and while I did always check not to make a mistake, there is a possibility that I made some errors that will express themselves in bugs or otherwise.

2) Considering I'm not all that great with Russian (or English for that matter), I couldn't make sense of some sentences/words, even with help of google translator and some other translators/dictionaries. Therefore, in some cases, I might have given some sentences a different or even an opposite meaning.

3) Since there are already three of us translating this mod, our terms and names might not match with one another and confuse/mislead the players.

These may not even prove to be big problems, but I thought I should mention them.


Also, I'm translating in following order: from first to last ([rus_chat_003...] to [rus_chat_208...]), so I hope that you(Glorfindel1982) are translating backwards, so we wouldn't end up translating the same files.

Now, I'm off to some more translating, and maybe we could translate this by July. :)

zini4_tha_grunt 06-08-2011 11:57 AM

Quote:

Originally Posted by fillyra (Post 294608)
Two questions for those who worked on Red Sands. Do I have permission to use resources (I.E textures, models, units, etc.) from this expansion in my mod? And whom should I credit for usage of such resources?

Yes, you have to ask our permissions. Author rights ans sometthing like that.

Glorfindel1982 06-08-2011 12:02 PM

Quote:

Originally Posted by bladeking77 (Post 294914)
1) There's lot of same text, with some files completely unchanged (I think), and some files have only some text added to them. Now, in such cases I simply copied the text (form eng_chat to rus_chat), and while I did always check not to make a mistake, there is a possibility that I made some errors that will express themselves in bugs or otherwise.

There is a problem that the sequence numbers of already existing questions/answers are changed in a few files, and new phrases are inserted in the middle. That's why an ordinary copy-paste of the whole pieces doesn't work and one should be careful.

Also, I started translating from the middle to the end (as you suggested that I should do in one of previous posts). Anyways I won't do this half fully and will post what I've done on Friday.

About difficult places: 99418601 is my ICQ. Even if I haven't time to translate myself, I can easily help in translating a certain passage or even several, meaning of which is unclear for a foreigner. Feel free, it's no problem at all.

And the main mod creator asked me to pay special attention to translation of 2 personages: Dragon BUGO HOSS (russian Дракон Буго Хосс) and Dwarf-in-Capuchon (russian Гном-в-Капюшоне)

Also, I've submitted translations of new personages' names to the creators approval. and here is the list that I hope you will stick to:

Таинственный голос - Mysterious voice
Лесной Патриарх - Forest Patriarch
Главк - Glaukos
Ниса - Nicca
Гном-в-капюшоне - Dwarf-in-capuchon
Дракон БУГО ХОСС - Dragon BUGO HOSS
Дриада Флэйм Ори - Dryad Flame Ori
Мракоборец Геральд - Gerald the Auror (not approved yet)

fillyra 06-08-2011 01:12 PM

Quote:

Originally Posted by Glorfindel1982 (Post 294861)
I am not one of the mod developers but afaik it's not legal (officially) to use Red Sands in whatever way.

There even have been issues with its having been translated into English at all. I was yelled at at first, though in the end we kind of agreed that "it's OK but only if the translation quality is high". Anyways You should ask Zini4 - the chief coder and one of them 'mental leaders' of the project - who posts here sometimes. if he doesn't you can try to find him on russian forum.

Yes, I'm not sure who else to contact other than Zini4. I want to make sure that I have permission and know who to credit before I use the Red Sands content. I'll ask if Zini4 can ask the others for permission in my stead because I have poor Russian.

Quote:

Originally Posted by zini4_tha_grunt (Post 294934)
Yes, you have to ask our permissions. Author rights ans sometthing like that.

Yes, I'll ask. Who else should I ask since there were multiple people who worked on Red Sands? Or are you able to contact them?
Nothing from Red Sands has been/will be implemented in the mod unless I have permission. Let me know if you or anyone else need screenshots, files, how far it is, etc info for permission. I'd also need a list of mod authors to credit if I have permission. I need to give credit where credit is due.

Quote:

Originally Posted by Glorfindel1982 (Post 294861)
The other problem is that it takes more of my time than I expected. It's not the very translation speed issue, but all those tags that I should to keep in order, and inconvenient files format. I translated like 10 files so far, and not sure what my progress can be by the end of this week, and the next week I won't have much time. But we shall see. Whatever is better than nothing.

Quote:

Originally Posted by bladeking77 (Post 294914)
Hi, it's not going all that fast here either. I translated 40 files so far. It's not that I don't have much free time, it's just that I am lazy. :rolleyes:Now, I'm off to some more translating, and maybe we could translate this by July. :)

Take your time. Everyone appreciates all the work you translators are doing.

zini4_tha_grunt 06-08-2011 01:34 PM

I ought to say about that.
The campaign is not totally bug fixed, there some things to be done. Until that day a strongly recommend not to use RS content.

fillyra 06-12-2011 10:24 PM

1 Attachment(s)
Here, see if the translation for these files are any good, they're the last 3.

If you think the translation is decent enough I'll continue. They have the Russian dialogue and English dialogue in the same file side-by-side for comparison.

Fatt_Shade 06-13-2011 06:31 PM

Interesting mod/expansion, great work all who did this. But since i undertand this was done by players, not official dev of game there are some problems.
1) I`ve found while lvling units there is no astral ress bonus, all other unit get physical/fire/magic/poison are added while lvling units but not astral.
2) Also in magic ball/lether dress astral ress is missing in items.txt , in medals.txt in guardian angel also astral ress missing in all 4 lvl`s.
I`ll report when i find more, i`m not trying to lower this mod, just want to help in checking things before you ppl place this on market :-)

ckdamascus 06-13-2011 07:55 PM

Quote:

Originally Posted by Fatt_Shade (Post 296814)
Interesting mod/expansion, great work all who did this. But since i undertand this was done by players, not official dev of game there are some problems.
1) I`ve found while lvling units there is no astral ress bonus, all other unit get physical/fire/magic/poison are added while lvling units but not astral.
2) Also in magic ball/lether dress astral ress is missing in items.txt , in medals.txt in guardian angel also astral ress missing in all 4 lvl`s.
I`ll report when i find more, i`m not trying to lower this mod, just want to help in checking things before you ppl place this on market :-)

Oh, I heard it was done by developers and players.

I was under the impression that astral resistance was never NORMALLY allowed.

Only Gift Bag / Crossworlds really started to consider it with the Chaos Crown and Crystal Ball.

Magic Ball/Crystall Ball should apply astral resistance, unless it was a bug to begin with and they 'fixed' it.

Guardian Angel never applied to Astral Resistance as far as I know.

As to whether or not they should, that is a different question.

Fatt_Shade 06-13-2011 11:34 PM

Ok astral ress is new since CW because before that no unit had astral dmg. But guardian angel/crystal ball/leather dress have ALL resistances % and should give resistance to all types of dmg. Stone skin say res% to physical and it gives that, shield of dragon slayer say res% to fire and gives that, so it`s only normal that item/medal that say res% to ALL gives res% to ALL. Same problem i never figured out how to fix is with divine armor spell, it doesnt protect from astral dmg.
1 more prob, but it`s posible only with my game : whenever i start battle with orc saboteur in enemy army my game crashes, no matter what units i have in my army and no problems with any other of new units mystic/evil genius/ice dragon . . . only orc new unit makes this problem. Any idea`s what`s problem and how to fix it ?

zhaozhilong 06-14-2011 01:22 AM

Update on Red Sands
 
Wow

Wonderful to hear about Red Sands. I glimpse thru some of the posts on this thread and it seems to be still WIP ? Can I jump in now and just update the Mod folder on my PC when new updates is ready or it will require a restart once the Mod is full completion / translation ?

I am currently trying out Marlow's Legends mods but feel that Red Sands is definitely much more interesting as it is totally new contents.

Keep up the good work !!!! :-)

ckdamascus 06-14-2011 05:10 AM

Quote:

Originally Posted by Fatt_Shade (Post 296954)
Ok astral ress is new since CW because before that no unit had astral dmg. But guardian angel/crystal ball/leather dress have ALL resistances % and should give resistance to all types of dmg. Stone skin say res% to physical and it gives that, shield of dragon slayer say res% to fire and gives that, so it`s only normal that item/medal that say res% to ALL gives res% to ALL. Same problem i never figured out how to fix is with divine armor spell, it doesnt protect from astral dmg.
1 more prob, but it`s posible only with my game : whenever i start battle with orc saboteur in enemy army my game crashes, no matter what units i have in my army and no problems with any other of new units mystic/evil genius/ice dragon . . . only orc new unit makes this problem. Any idea`s what`s problem and how to fix it ?

And that is the "other question". Whether or not astral resistance should be raised via Divine Armor. I originally thought yes... now I'm not so sure and would lean towards NOT having it affect Astral Resistance. Perhaps we should open up another thread for that though rather than clutter this one.

Anyways, they say "all" to avoid saying "all elemental" or "all but astral". :)

Orc Saboteurs do not crash my system, but you get the old "sux, orc_saboteur_trophy" or whatever error that the orc shamans used to get. If you alt-tab, you can see the "caught exception" in windows, and just click on "ignore" to continue playing.

As for a REAL crash, I can get the game to crash when the ENEMY Dragon of Chaos turns my Heavenly Guardian (rune mage summon) to a Rage Pill.

It is playable for the most part. The quest texts are off though, so you have to blind guess what the proper text is since it is sometimes shifted. :(

The difficulty is... different. In some ways it is easier, in other ways it is harder.

That said, it is quite good though so far. I posted a thread in the main page citing "spoilers" and "discussion". No one really posted on it though... :(

Fatt_Shade 06-14-2011 08:57 AM

Ok i agree about misleading definitions of some item`s/spell`s etc but rune mage got their fix about runic armor error in 1.3.1 patch, there was fix for other problems also, so why is it such big problem to write `Divine shield gives resistances to physical and elemental dmg. Which leaves us with almost no protection from astral dmg if we dont find crown of chaos/ghost armor. Stone skin gives physical res, so why divine armor gives it also but doesnt apply astral res ?
Orc saboteur problem isn`t blocked game untill i choose retry/abort/ignore on my desktop, it just close game with to other options.
As for quest dialogs, yes i have same problem but i just try out this mod untill official translation comes out (i hope soon, because i want to try out new companions Mesmer seems great for mage hero).
And about your tread i`ve seen it but since there is already 2 started in mod`s i dont think you`ll get much trafic there because this is still in development and not much players tried it to give you coments about contents and their impressions.

saroumana 06-18-2011 11:52 AM

Any news ? :cry:

sdshadow 06-19-2011 09:36 AM

http://forum.1cpublishing.eu/showthread.php?t=23485

The english translation is in this thread.

fillyra 06-19-2011 02:57 PM

I've got some of it done myself, but not sure if the original translators are still translating it and what needs to still be translated, hmm.

bladeking77 06-19-2011 04:37 PM

I'm still translating, but it's going rather slowly.

System files, and quest files are already translated, or so I think. The only files left are dialogue (chat).

I translated somewhat over 50 files out of over 180, so if anyone is willing to help, it's always appreciated. :)
At this rate it might take over a month before it's finished.

If someone IS willing to help, please consult me and other members who are currently translating, so we wouldn't end up translating the same files multiple times.

fillyra 06-20-2011 03:33 PM

1 Attachment(s)
EDIT: Here's what I have so far. Working backwards.

Fatt_Shade 06-21-2011 12:44 PM

Thx all who help with translation.
Only 1 question fillyra : where to place this files you atached in eng_chat.zip ? I think in game/sessions/red_sands/localization/rus/rus_chat, but should we replace files there or just copy new you posted ?

fillyra 06-21-2011 03:04 PM

You make a new folder named eng, and another one named eng_chat in there, and put the files in there. This method won't work for everyone so I really recommend waiting until the entire translation is out.

EDIT: Also, it's probably better to wait until the entire translation is out. That way people can play the game and see if the translation needs any more work or any sort of polishing (I.E: characters sounding more a certain way or so).

bladeking77 06-21-2011 04:16 PM

Quote:

Originally Posted by fillyra (Post 300097)
You make a new folder named eng, and another one named eng_chat in there, and put the files in there. This method won't work for everyone so I really recommend waiting until the entire translation is out.

EDIT: Question, who or what is собеседника?

I think it refers to a companion (those guys you can hire), but I'm not sure.
:)

Fatt_Shade 06-23-2011 04:29 PM

OK ppl i have couple question untill official translation comes out :
1) What does Alucard item do ? killing dragons fill it up to 100% and then what ?
2) Where is battle academy file , cant find it to add new units in it : monstera upgraded from royal thorns, and new beholder units (gorgon, medium, mystic)to upgrade from normal behoders.
3) What am i suposed to do in new cave on verona ? left from bridge of demenions castle. Near that cave is friendly NPC with chat options, but it`s not translated and i have no idea what to do with him, it`s 1 of those new companions.
4) Any progress with translating new quests? I picked up 2 quests (1 on scarlet wind, 1 on verona)that also have no idea what to do with.
5) Ice dragons are totaly magic imune, cant even heal them with rune mages. is this planed, or just some problem in my game.
6) Some of Asmodean skills are confussing -
Reduces the initiative them is 1 level without stand for 1 reason ????
Unreciprocated attacking creatures level 1 without perssistant intelligence ???? Wtf does this mean?

Tianx 06-25-2011 04:46 AM

Quote:

Originally Posted by karabaja (Post 290800)
here are some screens that show some units, their abilities and some other new stuff:

as you can see, text on screens is in english, so good news everyone, translation is on the way! :)

Wow where did you get these screen shots from? I am wondering who's working on the translation because these are really good with not even any wrong symbols.

sdshadow 06-25-2011 08:30 PM

Alucard:
After a few kills (i guess 10 or 15 Dragons, i have killed a stack with 20 and i could use it) you can use the item and choose to have 1 Attack or 1 Defence or 1 Magic

Reduces the initiative them is 1 level without stand for 1 reason:
All enemys without immun to mind loose 1 point initiative, first point enemys of level 1, 2 points level 1 and 2, and with 3 points enemys level 1-3

Unreciprocated attacking creatures level 1 without perssistant intelligence:
You can attack level 1 creature and they cannot counter attack, but i don´t figured out what perssistant intelligence means, some level 1 can counterattack, but i have no clue what they must have to do it.

Fatt_Shade 06-25-2011 09:50 PM

I`m not sure about Alucard, because i killed 38 dragons and cant use it, so i ask what`s wrong with it.
About those asmodean skills i figured it out, but thx for info.

sdshadow 06-26-2011 08:43 AM

Do you have equipped the item? I know a silly question :) But if you have it in the backpack it don´t work, it is not like the quest sword to temper in dragons blood.

Fatt_Shade 06-26-2011 09:11 AM

Come on man, do you take me for that kind of begginer ? :-D
I play mage with elenhel so i have plenty of artefact slots, ofc i carry it with me but it could be some problem with my game same as crash when ever i attack enemy with orc saboteur unit (i`we read all files with that unit mentioned and cant find any error connected with it :-( )

sdshadow 06-26-2011 02:02 PM

I have the same problem with the orc saboteur unit. If it use a skill (i don´t know which) the game crash.
But sometimes he don´t use this skill in the first round and i can kill him, but later it should be really a problem if you can´t kill him in two rounds, because he will use this skill latest in the second round.
Seem to be a bug.

The same as Alucard, i have now killed 50 dragons (i have a savegame bevor i bought it - i ever save often if i play a mod) and it never let me use it. But before i could use it after killing a stack of 20 black dragons...

ckdamascus 06-26-2011 04:30 PM

Quote:

Originally Posted by sdshadow (Post 302282)
Alucard:
After a few kills (i guess 10 or 15 Dragons, i have killed a stack with 20 and i could use it) you can use the item and choose to have 1 Attack or 1 Defence or 1 Magic

Reduces the initiative them is 1 level without stand for 1 reason:
All enemys without immun to mind loose 1 point initiative, first point enemys of level 1, 2 points level 1 and 2, and with 3 points enemys level 1-3

Unreciprocated attacking creatures level 1 without perssistant intelligence:
You can attack level 1 creature and they cannot counter attack, but i don´t figured out what perssistant intelligence means, some level 1 can counterattack, but i have no clue what they must have to do it.

Fairly certain persistent intelligence means those who are immune to mind spells. e.g a barbarian will probably be able to counter attack.

Regarding the Orc Saboteur, I thought I had a post about that, but basically it has the same bug that orc shaman used to have in one of the first runs of 1.3.0 Crossworlds.

It halts at an exception, which you can either abort/retry/ignore. If you ignore it, you can continue your game.

So when the game "freezes", you alt-tab. Find the pop-up that says what to do with the exception, then click on ignore.

The only time I have crashed so far is when an enemy Dragon of Chaos turns my heavenly guards into rage balls. Then it hard crashes.

sdshadow 06-26-2011 04:56 PM

thx vor the info, but if the orc saboteur crash the game there is no switch to desktop because i land on the desktop and there are only the message that kb.exe is terminated and don´t work.

There is no retry/abort/ignore like the shaman at the crossworld 1.3 The game terminate immediately.

Fatt_Shade 06-26-2011 09:13 PM

Same problem here, as soon i start some battle with orc saboteur game shut down without any questions, i cant even see what ability he uses that make tihis happen, i was thinking to just cut out that unit entirely from game (delete his files, and be done with it).
And how is runic staff used ? Should i carry it and after some battles spend runes on it to get some bonus, or . . . ?

Tianx 06-27-2011 05:34 AM

What language pack is it for these screenshots? These are awesome translations.

zini4_tha_grunt 06-27-2011 05:31 PM

Quote:

Originally Posted by sdshadow (Post 302282)
intelligence means

Persistent intelligence means Persistent mind - the cannot be feared or put to sleep. Like undead, golem, plants.

Tianx 06-27-2011 10:49 PM

Does anyone have issue installing russian version of the red sand mod onto Steam AP? At the end of the installation, it says something about label/code not valid. I can still play the mod but it seemed like a lot of the conversation files and folders are missing. I am not sure if there are any creatures/items missing as well because of the part of the files

Hopefully, there is a good version released soon for all ardent AP fans.

Glorfindel1982 06-30-2011 09:49 AM

my time
 
1 Attachment(s)
I'm very sorry I've been (and still am) heavily engaged elsewhere.
So entirely no time to continue what I started to do.
Here is a list of files I translated - more than 30, some of them from entirely new personages.
I started from the second half in the directory of chat-files and translated nigh to 30, and then took 2-3 files (from second half as well) that were most difficult (new personage "dwarf-in-capuchon", or "dwarf-assassin" as he is usually refered to in russian).

Can't help more thus far. But as I wrote before, I would try to find time to translate dialogues with dragon BUGO HOSS, as they asked me to pay special attention to them. Could anyone tell me file names for this NPC dialogues?

Glorfindel1982 06-30-2011 10:01 AM

Quote:

Originally Posted by Tianx (Post 303163)
Does anyone have issue installing russian version of the red sand mod onto Steam AP?

Does AP mean Armored Princess? Sorry I never played english KB or read english KB forums. The Red Sands requires KB CrossWorlds 1.3.1, I believe.

gimpz 06-30-2011 12:56 PM

Will you release the whole translation in one package when it's done? I don't really want to download the russian version and complete it with some files.

fillyra 07-07-2011 04:33 PM

Quote:

Originally Posted by gimpz (Post 304231)
Will you release the whole translation in one package when it's done? I don't really want to download the russian version and complete it with some files.

Maybe. Although preferably since it is just a translation it would likely save space if the russian version was used and the english translation added onto it. It'll come with instructions anyhow.

AP mean Armored Princess yes. You would have to install it into the king's bounty folder inside the steam directory, but this is better explained when the translation is out.

Glorfindel -- I'll look for them and post when I find those files with what you mentioned.

fillyra 07-07-2011 04:46 PM

Quote:

Originally Posted by Glorfindel1982 (Post 304180)
I'm very sorry I've been (and still am) heavily engaged elsewhere.
So entirely no time to continue what I started to do.
Here is a list of files I translated - more than 30, some of them from entirely new personages.
I started from the second half in the directory of chat-files and translated nigh to 30, and then took 2-3 files (from second half as well) that were most difficult (new personage "dwarf-in-capuchon", or "dwarf-assassin" as he is usually refered to in russian).

Can't help more thus far. But as I wrote before, I would try to find time to translate dialogues with dragon BUGO HOSS, as they asked me to pay special attention to them. Could anyone tell me file names for this NPC dialogues?

Code:

Бугго Хосс. Дракон
rus_chat_0755910632_0113427046.lng (5 hits)
rus_chat_0755910632_0740771898.lng (1 hits)
rus_chat_0755910632_1015156211.lng (2 hits)
rus_chat_0755910632_1465842145.lng (2 hits)
rus_chat_0637786525_1763761599.lng (1 hits)

I'll let you know if I find any more.

saroumana 07-10-2011 12:12 PM

I'm glad to see the translation continues :cool:

zini4_tha_grunt 07-11-2011 12:16 PM

Бугго Хосс. Дракон - translated as Buggo Hoss, the Dragon.

langtu87 07-17-2011 04:41 PM

any news about project?

langtu87 07-18-2011 11:26 AM

Quote:

Originally Posted by bladeking77 (Post 292730)
EDIT: Another tip, since you have a russian version of the game, compare the size of the files from Red Sands to size of files from Armored Princess(addon folder)/Orcs on the March (orcs folder).
If you find a file in red sands that has the same name and same file size (in bytes), it means that nothing was changed, and you are free to delete that file - no need to bother translating a file that has no changes made to it. :)

It is great if someone upload loc_session of rus verision KBCW so I can write a program to get files not modified. :grin:

zini4_tha_grunt 07-25-2011 10:34 PM

Quote:

Originally Posted by langtu87 (Post 310215)
It is great if someone upload loc_session of rus verision KBCW so I can write a program to get files not modified. :grin:

Here u go, pal

whole rus_loc_ses AP+CW
Whole RS rus_loc_ses


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