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-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.13.3 Release (http://forum.fulqrumpublishing.com/showthread.php?t=229919)

daidalos.team 02-02-2017 07:37 AM

4.13.3 Release
 
Dear IL-2 fans,
next update for best sim ever is here! :)

http://s8.hostingkartinok.com/upload...ca67abb519.jpg

Download:
RU yadi.sk/d/2hZZ5YQy3C7394
INT yadi.sk/d/h9mM1JGo3C6vKJ
DS yadi.sk/d/IM8JHXe83C6rcB

Mirror:
RU https://gtac-sim.fr/patch/IL2_4133_RU.exe
INT https://gtac-sim.fr/patch/IL2_4133_INT.exe
DS https://gtac-sim.fr/patch/IL2_4133_DS.exe

M4T mirror:
RU http://www.mission4today.com/index.p...etails&id=5282
INT http://www.mission4today.com/index.p...etails&id=5281
DS http://www.mission4today.com/index.p...etails&id=5283

Changelog:
New flyable planes (include new added cockpits):
- Bf.110C-4, 1940.
- Bf.110C-4/B, 1940.
- Bf.110D-1, 1940.
- Bf.110E-2, 1941.
- Bf.110F-2, 1942.
- SB-2M103 (96 series), 1938.
- SB 2M-103A (221 series), 1940.
- U-2, 1933.
- U-2VS, 1936.
- U-2(LNB), 1942.

Improved cockpits:
- Bf.110G-2, 1943

New ground units:
- Medium tank T-34 1943 model. (USSR)
- Self-propelled gun SU-122 (USSR).
- Medium tank S35 (France)
- Heavy tank B-1bis (France).
- Heavy infantry tank "Churchill" Mk.VII (UK)
- Light tank Pz.I Ausf.B. (Germany)
- Command and staff tank KI.Pz.Bf.Wg. (Sd.Kfz.265) (Germany).
- Captured medium tank Pz.Kpfw.T34 740 (r) (Germany)
- Captured medium tank Pz.Kpfw.35S 739 (f) (Germany)
- Captured heavy tank Pz.Kpfw.B2 740 (f) (Germany)

Changes & Improvements:
- Changes in FM SB2 family aircraft. (SB-2M103 (96 series), SB 2M-103 (201 series), 1939, SB 2M-103A (221 series), 1940. added VISH22)
- SB-2M100A renamed to SB-2M100A (41-series). also removed the external bomb racks.
- SB-2M103 renamed to SB-2M103 (201 series). with changed engine cowlings.
- Added three new types of cluster bombs for KMB downloads (Cassettes bomblets) with the support of ballistic tables.
- Changes in FM Bf.110 family aircraft
- For Bf.110G-2 in the variant armament with the 37mm cannon armament BK37, ammunition shells changed to 66 (previously 72).
- For Bf.110G-2 in the variant armament with 30mm cannons MK108, ammunition left cannon shells changed to 120 (previously 135).
- For Bf.110G-2 added to the experimental and limited-edition variants weapons.
- Rockets Wfr.Gr.21 reduced damage radius.
- Changes in FM U-2VS.
- Replacing defensive weapons on the plane U-2VS. was UBS mg, now corrected to the mg DA.
- Fixed an issue where it was impossible to destroy Japan 25mm/60 Type 96 Model 1 Machine Gun Double Barrel
- U-2VS now have new external 3D model and the new skin is not compatible with the old.
- Correction scale reticle in the sight OPB-1, OPB-2 and Type90MkI.
- Changed the range of viewing angles with zoom sight OPB-1, OPB-2 and Type90MkI.
- Correction zoom work in the appointment of the mouse wheel.
- Fixed incorrect angle of drift bombsight on planes Ju-88.
- Fixed an accounting change of drag when you reset the gondola with 75mm gun on the plane Ju-88P1.
- Fixed output messages sight OPB-2 and Type90Mk1 in HUD-messages disable mode.
- Fixed output reports rotation angle of the torpedo sight on B5N2 plane in HUD-messages disable mode.
- Japanese bombsight Type90Mk1 value of speed input into the sight is made in the knots.
information in TAB menu show rate in knots for Type90Mk1 too.
- I-16type29 now correctly displayed markings in FMB.
- Correction scoring for tanks and multi-engine airplanes.
- On the P-40M was added Finnish tactical number.
- Fixed error with destroyed aircraft carriers .
- Fixed doubling number of dropped parachutists (on aircraft with load parachutists) in NTRK track and in the online game .
- Custom skins BMP format now supports 24-bit color format. Special Thanks to Mike from SAS aka Storebror.
- New default skins for I-15bis, I-153M62, I-153M63, I-153P, I-16type5, I-16type6, I-16type18, I-16type24, I-16type28, I-16type29, La-5, La-5F, La-5FN, La-7, La-7(3хB-20), Mig-3, Mig-3ud, SB-2M103 (96 series), SB 2M-103 (201 series), 1939, SB 2M-103A (221 series)

Special thanks go to Hayate, HoundDog for new skins and and Zoran for translates ..

76.IAP-Blackbird 02-02-2017 08:57 AM

Got it thanks guys!!! :grin:

Sita 02-02-2017 09:50 AM

my bigest apolagize to Mike ...

ofcource Storebror ... lost or "R" i'm very confused ... sorry ((

OberstDanjeje 02-02-2017 10:00 AM

Thank you guys.
Good to see some new Bf110

ddr 02-02-2017 10:35 AM

ooohhhhh!!!!11!! :D
extra super iper THANK YOU TD and all that contributed!!!!

Volksfürsorge 02-02-2017 11:13 AM

Thanks

shelby 02-02-2017 12:25 PM

thank you very very very much :)

MOH_Hirth 02-02-2017 12:36 PM

Thank you, hope be friendly with SAS mod activator...

Music 02-02-2017 12:41 PM

Right on, big surprise for a Thursday morning. Thanks DT:grin:

flyby1 02-02-2017 01:13 PM

Hi all ; Thanks for the new patch ! Was the 4.13.2 to change to 4.13.3m on the start up screen after the patch was installed ? Thanks for the answer ! flyby1

Sita 02-02-2017 01:14 PM

yes

emken67 02-02-2017 05:50 PM

I too am not seeing a splashscreen with 4.13.3. Also, the screen resolution is altered -have I done something wrong?

GSkoko12 02-02-2017 06:21 PM

Thanks guys You are the best, superb patch!!!!

Spudkopf 02-02-2017 06:28 PM

I have a complaint, in that I think the excellent announcement banner at the head of this thread would have made a great looking launch screen for the sim itself, no offense to the current ones but this image has a wonderful modern feel to it and would be great to look at during the loading sequence.

Seriously though many thanks to TD for your great and tireless efforts.

Verdun1916 02-02-2017 06:28 PM

Thank you, TD!!!! :grin:

I'm going to download and install at once!

rakinroll 02-02-2017 06:35 PM

Thank you guys. :D

Sita 02-02-2017 06:50 PM

Quote:

Originally Posted by Spudkopf (Post 715167)
I have a complaint, in that I think the excellent announcement banner at the head of this thread would have made a great looking launch screen for the sim itself, no offense to the current ones but this image has a wonderful modern feel to it and would be great to look at during the loading sequence.

Seriously though many thanks to TD for your great and tireless efforts.

LOL ... unexpected)))

71stMastiff 02-02-2017 09:17 PM

great work thank you!

idefix44 02-02-2017 09:29 PM

Thank you DT.

HW3 02-02-2017 09:46 PM

Thank you DT for keeping this sim alive!

TitusFlavius 02-02-2017 10:18 PM

BIG thanks for Team Daidalos for the great work
and the best flight sim ever!)))

stugumby 02-02-2017 10:21 PM

Up and running fine, been trying to figure out the U2 bombsight thingee, it dosnt atake inputs for height or speed just angle forward. So at 1000m at 110 kph with 4 fab 50 i cant seem to hit anything, have tried it with all the way back and all the way forward, is there a guide anywhere. Also noticed the u2 lnb dosn thave skis but u2 does, quite fun so far. Thanks for the new entertainment it is quite good indeed.

Nil 02-02-2017 10:29 PM

Great Job!!!!
Thank you so much for this update!
However I am so sad to not see transports...

T_O_A_D 02-02-2017 11:15 PM

Super Thanks guys!

hafu1939 02-02-2017 11:21 PM

Many thanks to Team Daidalos for this great work and congratulations to all of us who fly with Il-2. Long live the Il-2, the best flight sim of all time...

Spinnetti 02-03-2017 12:15 AM

As always, thanks for your hard work and keeping the sim alive!

I think the picture in the first post would be a great game launch screen also....

stugumby 02-03-2017 01:41 AM

Just tinkering about with the bf110 e and f, noticed they don't have ab250 but the c4b does?

E Hood 02-03-2017 02:12 AM

A nice surprise, yes, indeed. Once again, may thanks to TD and everyone else who contributed! :grin::grin::grin::grin:

Spudkopf 02-03-2017 02:35 AM

Almost missed this tucked away at the bottom of the "Changes & Improvements".....

- Custom skins BMP format now supports 24-bit color format. Special Thanks to Mike from SAS aka Storebror.

Just wondering, can you elaborate a little more about the above.....

P-38L 02-03-2017 03:47 AM

A big thank you
 
Hello DT
I want to give you a big thank you for this great effort.

Nil 02-03-2017 08:58 AM

Thank you very Much! GOOD JOB !!
By the when the transport will be released? I am so excited about them!

iMattheush 02-03-2017 09:57 AM

Great job! Now please add Bf 110C-1 :) for early war scenarios :) Looking forward for it, it wouldn't be hard for you ;) P.S. Bf 109e-1 and e-3 are waiting to be included in your work, TD ;)

gaunt1 02-03-2017 10:51 AM

Thank you TD for the nev version! Bf-110 variants are a very nice addition! Fantastic attention to detail!
The U-2... well... that is AWESOME!!! So much fun to fly, and it is beutifully modeled.
Thanks again TD!

Lemmi 02-03-2017 03:34 PM

T(h)anks again !!

dimlee 02-03-2017 05:07 PM

Quote:

Originally Posted by MOH_Hirth (Post 715160)
Thank you, hope be friendly with SAS mod activator...

And let them be friendly to each other: DT and SAS...
;)

Janosch 02-03-2017 08:37 PM

I was kind of expecting a working fuel gauge for the P-40E and later models. Oh well...
The new flyable 110 models are cool. MG/FFs in the nose? Madness! :) What's the deal with the pause after firing 60 shots? Did the early 110s have some kind of automatic magazine switch system?

KG26_Alpha 02-04-2017 03:13 AM

Quote:

Originally Posted by Janosch (Post 715201)
I was kind of expecting a working fuel gauge for the P-40E and later models. Oh well...
The new flyable 110 models are cool. MG/FFs in the nose? Madness! :) What's the deal with the pause after firing 60 shots? Did the early 110s have some kind of automatic magazine switch system?

Rear gunner changed 20mm drums.

http://img.photobucket.com/albums/v1...B-Cpitarea.jpg

john99 02-04-2017 07:35 AM

when is the patch coming to GOG?

Treetop64 02-04-2017 04:46 PM

The eternal sim continues to march.

Thanks again, DT!

What is it, nearly fifteen years with this gem now. Gosh...

Aardvark892 02-04-2017 06:23 PM

A big THANK YOU from me as well. Your dedication to IL2 is amazing. I love that you are working to add lots of different things, not just fighters.

john99 02-05-2017 10:43 AM

alsoo are there ANY plans to include planes such as Halifax, Lancaster, Stirling, and He-219 Uhu in the future? (also f*** Northrop, the modern one)

steeldelete 02-05-2017 11:14 AM

thank you! This is great!

Jure_502 02-05-2017 12:58 PM

A big thank you to all involved and for keeping this game alive!

Sita 02-05-2017 03:42 PM

www.youtube.com/watch?v=t7lKAQY0c8U&t=26s

:D :D :D

Tinpanzer87 02-05-2017 07:09 PM

Thank u guys great job. been playing since 2001

redarrows2006 02-05-2017 09:33 PM

Thank you for this patch TD:) I think this is the very best flight sim out there.
You are doing a fantastic effort to keep this game what it is today:)


red

stugumby 02-06-2017 04:18 AM

Runway lights, have they changed?
 
Just made a mission with runway lights set to red player, field is entirely scratch built using taxi long plates. Lights are staying on all the time, is this due to the no actual airfield or has anything changed in fmb regarding lights?

Code:

[MAIN]
  MAP Moscow/sload.ini
  TIME 20.75
  CloudType 0
  CloudHeight 2400.0
  player r0100
  army 1
  playerNum 0
[SEASON]
  Year 1942
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  r0101
  r0100
[r0101]
  Planes 1
  Skill 1
  Class air.U_2VSLNB
  Fuel 70
  weapons 2xabkp2
[r0101_Way]
  TAKEOFF 69459.96 33001.70 0 0 &0
  NORMFLY 69479.71 29070.36 350.00 100.00 &0
  NORMFLY 62287.15 23467.92 500.00 100.00 &0
  NORMFLY 44829.88 11481.01 750.00 100.00 &0
  NORMFLY 41052.85 8449.88 750.00 100.00 &0
  GATTACK 38660.54 6568.72 750.00 100.00 &0
  NORMFLY 49601.67 16267.59 750.00 100.00 &0
  NORMFLY 61923.34 24518.38 750.00 100.00 &0
  NORMFLY 69412.74 29167.86 750.00 100.00 &0
  LANDING 69461.83 32401.81 0 0 &0
[r0100]
  Planes 1
  Skill 1
  Class air.U_2VSLNB
  Fuel 70
  weapons 2xabkp2
[r0100_Way]
  TAKEOFF 69460.10 32972.25 0 0 &0
  NORMFLY 69446.88 29121.28 350.00 100.00 &0
  NORMFLY 62233.82 23665.42 500.00 100.00 &0
  NORMFLY 44716.10 11730.95 750.00 100.00 &0
  NORMFLY 41031.43 8535.37 750.00 125.00 &0
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  NORMFLY 50005.93 15933.63 750.00 100.00 &0
  NORMFLY 62295.09 24477.02 750.00 100.00 &0
  NORMFLY 69348.38 29229.94 750.00 100.00 &0
  LANDING 69460.28 32406.30 0 0 &0
[Chiefs]
  0_Chief Vehicles.KlKolonne 2
  1_Chief Armor.4-BT7 1
  2_Chief Armor.4-PzIIIJ 2
  3_Chief Vehicles.DemagFlak 2
[0_Chief_Road]
  34035.94 10998.90 120.00 0 20 3.055555582046509
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  38498.74 6898.14 120.00 0 2 3.055555582046509
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  38576.74 6583.92 120.00 0 2 3.055555582046509
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[1_Chief_Road]
  55216.15 31280.72 120.00 0 19 2.3611111640930176
  55100.00 31300.00 20.00
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[2_Chief_Road]
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[3_Chief_Road]
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[NStationary]
  0_Static vehicles.planes.Plane$U_2VSLNB 1 69510.99 32705.52 180.00 0.0 null 1 1.0 null 1
  1_Static vehicles.planes.Plane$U_2VSLNB 1 69516.73 32827.26 539.10 0.0 null 1 1.0 null 1
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  7_Static vehicles.stationary.Stationary$Motorcycle 1 69495.00 32622.42 360.00 0.0
  8_Static vehicles.stationary.Stationary$GAZ_55 1 69494.01 32629.75 360.00 0.0
  9_Static vehicles.stationary.Stationary$GAZ_Bus 1 69395.22 32646.44 360.00 0.0
  10_Static vehicles.stationary.Stationary$GAZ_Bus 1 69390.92 32635.14 360.00 0.0
  11_Static vehicles.stationary.Stationary$GAZ_AAA 1 69559.57 32710.29 450.00 0.0
  12_Static vehicles.stationary.Stationary$GAZ_AAA 1 69497.77 32957.65 540.00 0.0
  13_Static vehicles.stationary.Stationary$GAZ_AAA 1 69398.97 32946.28 360.00 0.0
  14_Static vehicles.stationary.Stationary$GAZ_AAA 1 69403.33 32398.54 360.00 0.0
  15_Static vehicles.artillery.Artillery$BA_10 1 69406.24 32995.64 555.00 0.0 0 1 1
  16_Static vehicles.artillery.Artillery$BA_10 1 69489.11 32370.92 600.00 0.0 0 1 1
  17_Static vehicles.artillery.Artillery$MaximeGAZ 1 69388.80 32319.84 600.00 0.0 0 1 1
  18_Static vehicles.artillery.Artillery$MaximeGAZ 1 69498.64 33011.39 600.00 0.0 0 1 1
  19_Static vehicles.stationary.Stationary$VW82 2 38634.53 6715.28 540.00 0.0
  20_Static vehicles.stationary.Stationary$VW82 2 38633.26 6705.42 540.00 0.0
  21_Static vehicles.stationary.Stationary$OpelBlitz36S 2 38631.06 6746.01 540.00 0.0
  22_Static vehicles.stationary.Stationary$OpelBlitz36S 2 38630.20 6753.92 540.00 0.0
  23_Static vehicles.stationary.Stationary$OpelBlitz6700A_medic 2 38553.50 6863.33 480.00 0.0
  24_Static vehicles.stationary.Stationary$DemagD7 2 38566.71 6877.72 480.00 0.0
  25_Static vehicles.stationary.Stationary$DemagD7 2 38574.74 6873.28 480.00 0.0
  26_Static vehicles.stationary.Stationary$DemagD7 2 38605.82 6524.49 480.00 0.0
  27_Static vehicles.stationary.Stationary$DemagD7 2 38592.26 6534.03 555.00 0.0
  28_Static vehicles.stationary.Stationary$OpelBlitz6700A_radio 2 38632.88 6710.91 540.00 0.0
  29_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 38512.93 6557.17 540.00 0.0
  30_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 38511.39 6548.61 540.00 0.0
  31_Static vehicles.stationary.Stationary$SdKfz251 2 38739.56 6829.02 360.00 0.0
  32_Static vehicles.stationary.Stationary$SdKfz251 2 38738.45 6822.66 360.00 0.0
  33_Static vehicles.stationary.Stationary$DemagD7 2 38738.73 6816.76 360.00 0.0
  34_Static vehicles.stationary.Stationary$DemagD7 2 38738.31 6809.95 360.00 0.0
  35_Static vehicles.stationary.Stationary$PzBfWg 2 38619.88 6805.73 360.00 0.0
  36_Static vehicles.stationary.Stationary$PzBfWg 2 38618.21 6814.46 360.00 0.0
  37_Static vehicles.stationary.Stationary$PzIIIJ 2 38708.34 6725.52 360.00 0.0
  38_Static vehicles.stationary.Stationary$PzIIIJ 2 38704.12 6755.89 360.00 0.0
  39_Static vehicles.stationary.Stationary$PzIIIJ 2 38574.28 6914.31 630.00 0.0
  40_Static vehicles.stationary.Stationary$PzIIIJ 2 38632.81 6914.15 630.00 0.0
  41_Static vehicles.stationary.Stationary$PzIIIJ 2 38468.33 6800.86 630.00 0.0
  45_Static vehicles.stationary.Smoke$Smoke17 1 69461.51 32904.59 630.00 102.00
  47_Static vehicles.stationary.Smoke$Smoke17 1 69463.79 32802.35 630.00 102.00
  48_Static vehicles.stationary.Smoke$Smoke17 1 69461.55 32699.50 630.00 102.00
  50_Static vehicles.stationary.Smoke$Smoke17 1 69463.12 32602.17 630.00 102.00
  51_Static vehicles.stationary.Smoke$Smoke17 1 69463.32 32503.34 630.00 102.00
  53_Static vehicles.stationary.Smoke$Smoke17 1 69461.53 32410.21 630.00 102.00
  54_Static vehicles.stationary.Smoke$Smoke17 0 69457.76 32395.91 630.00 102.00
  43_Static vehicles.stationary.Smoke$Smoke12 0 69459.93 33008.36 630.00 102.00
  59_Static vehicles.stationary.Smoke$Smoke12 0 69454.83 33008.31 630.00 102.00
  60_Static vehicles.stationary.Smoke$Smoke12 0 69466.07 33008.87 630.00 102.00
  56_Static vehicles.stationary.Smoke$Smoke12 0 69467.01 32396.56 630.00 102.00
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Juri_JS 02-06-2017 03:06 PM

The German versions of the Japanese regiments lists still have a mixture of German and English spelling.

Sita 02-06-2017 03:15 PM

oh....(( sorry mate.. once again ... i was sure that it was fixed ... once again sorry (( it's our mistake...

stugumby 02-06-2017 08:37 PM

U-2 cargo question??
 
When dropping the parachute cargo pods it appears they need time to open the parachute, anything lower than 50 meters enters the ground like a torpedo, so obviously a higher drop altitude, had no issues with 100kph at 200m etc.

When dropping the low altitude pods without a parachute i got a 2 sec delay to arm when i pressed tab. so in my trials i have found that a 10m or lower drop altitude results in a torpedo like entry into the ground, no cargo broke message, 50m altitude works some of the time, but mostly i get a pod broken message. also tried 65m at 60-70 kph and they seemed to work about 60% of the time. anyone have any data to share on these, seems they are modeled kind of like torpedoes, might fail or break hitting the ground. Quite fun so far.

Pursuivant 02-07-2017 10:41 PM

Quote:

Originally Posted by KG26_Alpha (Post 715204)
Rear gunner changed 20mm drums.

Does that mean that you run out of ammo sooner if the rear gunner is killed/seriously wounded?

Is there a delay in getting additional shots if the rear gunner is otherwise occupied (ex: shooting at other aircraft).

No complaints if these things don't happen. I understand the limitations of the sim and I'm always happy to have more airplanes in the game, even if they aren't 100% accurate.

Pursuivant 02-07-2017 10:47 PM

Sita,

The crew of that U-2 are going to suffocate from the smoke. :)

Also, really good display of STOL performance/flying.

And, of course, thanks for all the hard work, TD!

Richi I. 02-08-2017 12:36 AM

Hi there.
Excellent simulator. I like IL-2. After a long time I installed the game and downloaded all the patches up to 4.13.2.
Great. Much more better than before somewhere 4.09. Really. You are doing a great job.
Just do you know what is the end of fight 4 AI friends against 4 AI enemies? Very often 0-4.
The worst AI behavior of friends and deadly accurate AI behavior of enemies ever. :grin:

Storebror 02-08-2017 06:41 AM

Quote:

Originally Posted by Sita (Post 715155)
my bigest apolagize to Mike ...

ofcource Storebror ... lost or "R" i'm very confused ... sorry ((

Don't worry Sita, I've been called worse names before :cool:

Quote:

Originally Posted by Spudkopf (Post 715188)
- Custom skins BMP format now supports 24-bit color format. Special Thanks to Mike from SAS aka Storebror.

Just wondering, can you elaborate a little more about the above.....

Prior to Patch 4.13.3, custom plane skins (the ones in the "PaintSchemes/Skins" folder) were limited to 256 colors (indexed bitmap, 8 bit per pixel).
Now you can use full color (24 big per pixel RGB bitmap) custom skins too.

We've had this floating around at SAS for a while now as part of the "Carsmasters HD mod".
The HD part (support for 2048x2048 pixel and 4096x4096 pixel skins) is not part of 4.13.3, but the true color skins part is.

Best regards - Mike

Treetop64 02-08-2017 01:55 PM

Another big Thank You to all involved!

RobN 02-10-2017 08:52 PM

Thank you guys!

Kattern 02-14-2017 05:23 AM

Great news!
 
Thank you guys!

Best Regards!

Koci aka Stary Wuj

stugumby 02-18-2017 02:06 AM

Arghhhh
 
2 Attachment(s)
Attachment 15381

Attachment 15382

FA_Retro-Burn 02-20-2017 06:18 PM

Excellent job. Amazing to see for sure

Ventura 02-21-2017 07:15 PM

Really enjoying latest patch. Thanks to TD and all those helping with latest version.

Thank you!

igorlikesP-38 02-22-2017 07:00 PM

Thank you TD for all your effort upgrading the best flight sim ever

PS- with the Bf -110 family, maybe we can hope you include the command "abwehrkreis!" - defensive circe; a manouver so typical of the Zerstoerergruppen.

JacksonsGhost 02-26-2017 01:01 PM

Thanks guys. All your work is much appreciated!

Avimimus 02-26-2017 05:43 PM

Quote:

Originally Posted by igorlikesP-38 (Post 715391)
Thank you TD for all your effort upgrading the best flight sim ever

PS- with the Bf -110 family, maybe we can hope you include the command "abwehrkreis!" - defensive circe; a manouver so typical of the Zerstoerergruppen.

I remember descriptions of "figure 8" formations used by Sturmoviks as well. Honestly, the greatest enhancement left for Il-2 would be an AI upgrade to allow use of tactics and also more realistic options for retreat (e.g. an option to have AI start fleeing if separated from allied aircraft).

martinistripes 03-01-2017 10:33 AM

I'm at 4.13RC4m... which patches do I need? Been a while? Can I just go ahead and install 4.13.3 on top? or do I need 13.1 13.2 etc?

Sita 03-01-2017 11:15 AM

second variant

13.1 13.2 and after 13.3

martinistripes 03-01-2017 11:44 AM

Thank you, for the reply ...and the patch!

Sita 03-01-2017 11:47 AM

your welcome)

Pursuivant 03-02-2017 06:18 PM

Quote:

Originally Posted by igorlikesP-38 (Post 715391)
PS- with the Bf -110 family, maybe we can hope you include the command "abwehrkreis!" - defensive circe; a manouver so typical of the Zerstoerergruppen.

This maneuver was also known as a "Lufbery Circle" or "Defensive Circle" and was commonly used by pilots of slower and less-maneuverable fighters when attacked by superior aircraft.

During WW2, defensive circles were used by RAF Defiants attacked by Bf-109 during the Battle of Britain, P-40/Kittyhawks attacked by Bf-109s during the North Africa campaign, and by F4F attacked by Zeroes during the early phases of the Pacific War (until USN pilots discovered the vastly superior "Thatch Weave"/"Beam Defense" tactic).

The problem is that IL2 currently doesn't allow you to order AI planes to perform tactics based on section/rotte, flight/kette, or squadron.

I'd be happy if you could just command your wingman to take over the lead, or act as bait for a simple "drag and bag" 2 vs. 1 set-up.

Pursuivant 03-02-2017 06:26 PM

Quote:

Originally Posted by Avimimus (Post 715422)
I remember descriptions of "figure 8" formations used by Sturmoviks as well. Honestly, the greatest enhancement left for Il-2 would be an AI upgrade to allow use of tactics and also more realistic options for retreat (e.g. an option to have AI start fleeing if separated from allied aircraft).

One very simple addition to the AI would be the option of setting "rally points." You click on the command for "set rally point", that brings up the map display and you click on the desired point on the map to set the rally point. You then set the amount of time you want aircraft to loiter over the rally point before they go home or move on to the next waypoint in the mission.

Damaged aircraft, or aircraft which are low on fuel, will head to a rally point first if it's on the way home.

Mission builders could also set rally points using the FMB, which would work as described above.

majorfailure 03-02-2017 08:27 PM

Quote:

Originally Posted by Avimimus (Post 715422)
I remember descriptions of "figure 8" formations used by Sturmoviks as well. Honestly, the greatest enhancement left for Il-2 would be an AI upgrade to allow use of tactics and also more realistic options for retreat (e.g. an option to have AI start fleeing if separated from allied aircraft).

I'd settle for an AI that doesn't want to keep formation at all cost, even if their path to their spot goes through you.

dimlee 03-05-2017 09:14 PM

Attention of Bf-110 drivers.
Orel War server has at least one map with Bf-110 C4/C4B/E2.
See Operation Barbarossa:
http://www.letkaorel.eu/fusion7/foru...4374#post_4374
At last Bf-110 virtual pilots can fly in early WWII scenarios without "cheating" on 110G2 model.
Sehr Gut ! 8)

stugumby 03-07-2017 08:56 PM

U2 rear gunner and cluster bomblet questions
 
Just noticing the rear gunner on the U2 LNB has very little side traverse available, i would think that the gunner could traverse at least to almost the end of the wings so as to strafe ground targets??

PTAB vs AO 2.5 bomblets, PTAB is anti armor but is AO 2.5 a general purpose cluster munition or just not as effective on armor??

majorfailure 03-08-2017 08:48 PM

AO is a fragmentation warhead, should be effective against "soft" targets.

stugumby 03-24-2017 07:02 PM

U2 bayonet charge
 
2 Attachment(s)
U2 set to attack a truck convoy, instead makes a UUURRAHH bayonet charge. this is with gatk icon linked to truck convoy.

NightTrain 04-05-2017 07:54 AM

Maybe late on this. Patched up my Steam version of the game to 4.13.3. Non-modded. Start scanning for the new flyables and to my surprise, there is a Ju-88 P-1 is in the quick mission builder. SMP. That can't be true. Heard it was development. Never saw it listed as flyable in the last couple of patches. Don't believe me look if you don't know this already. Have not seen it mentioned here on any posts or threads. Like I said I could be late on this. And a big thank you to TD on this.

taurasg 04-07-2017 07:13 PM

G2 became ABSOLUTELY useless :it flies as superheavy bomber -hard to take off even empty, no maneuroablity. and no adequate bombs load. So it is not bomber and it is not fighter. Even as ground attack it is not adequate as explodes after first hit. Now i can not outrun heavy planes like il2,or light bombers.

Janosch 04-08-2017 01:22 PM

Quote:

Originally Posted by taurasg (Post 715748)
G2 became ABSOLUTELY useless :it flies as superheavy bomber -hard to take off even empty, no maneuroablity. and no adequate bombs load. So it is not bomber and it is not fighter. Even as ground attack it is not adequate as explodes after first hit. Now i can not outrun heavy planes like il2,or light bombers.

I have briefly tested G2 variant with then newest patch, and I didn't notice any of the issues you describe. By empty, do you mean the weapon loadout? It's the amount of fuel that really counts. 80% does feel heavy. I usually take no more than 50% to 30%. In the unlikely event of a long sortie, medium fuel + drop tanks is always an option.

henrik 04-18-2017 05:54 PM

last days I played il2 and I should say- offline now is absolutely non-playable.
roockie pilots hit targets with third or fourth shots and evading long before you shot at them, damn, they must have a linear flight and they react like thay are veterans.
about how veterans and aces behave I even dont want say. the game now is really sucks. stupidity.
last years almost in every thread we can see "AI, AI, AI, when you correct AI, AI vs AI, AI is unrealistic" and so on and so on, oh no,
there will be no corrections because daidalos team is do obsessed with u-2, oh daidalos team thanks for your work, I have now u-2,
this is so wonderful, but I dont now what good it to me because the gaming is dead but anyway THANKS DAIDALOS TEAM FOR THE DEAD OFFLINE THANKS

Sita 04-18-2017 07:10 PM

well... what i can say... we are not a wizard to fix everything ...

AI have no changes from 4.13rc04 ( or even from 4.12 ) AI planes fly and attact just like in previous patch ... i can't say that in new patch it became worse ... but and and fixes in new patch we didn't have too ...
to rework or fix AI need at least one programmer with free hands ... which we don't have ..

may be you know any good programmer to make this task?



btw ... obsessed with u-2 only me ... it was my dream and a spend alot of stuff to make it real ... so blame only me ... and excuse me ...

dimlee 04-18-2017 09:45 PM

Quote:

Originally Posted by henrik (Post 715860)
last days I played il2 and I should say- offline now is absolutely non-playable. roockie pilots hit targets with third or fourth shots and evading long before you shot at them, damn, they must have a linear flight and they react like thay are veterans. about how veterans and aces behave I even dont want say. the game now is really sucks. stupidity. last years almost in every thread we can see "AI, AI, AI, when you correct AI, AI vs AI, AI is unrealistic" and so on and so on, oh no, there will be no corrections because daidalos team is do obsessed with u-2, oh daidalos team thanks for your work, I have now u-2, this is so wonderful, but I dont now what good it to me because the gaming is dead but anyway THANKS DAIDALOS TEAM FOR THE DEAD OFFLINE THANKS

This is harsh. And almost rude.
According to Sita, there were no changes in AI in the last patch, so there is nothing to blame 4.13.4 for.

If you consider AI fighters behaviour "unrealistic", could you post some tracks please?

Verdun1916 04-19-2017 12:11 AM

Quote:

Originally Posted by henrik (Post 715860)
last days I played il2 and I should say- offline now is absolutely non-playable. roockie pilots hit targets with third or fourth shots and evading long before you shot at them, damn, they must have a linear flight and they react like thay are veterans. about how veterans and aces behave I even dont want say. the game now is really sucks. stupidity. last years almost in every thread we can see "AI, AI, AI, when you correct AI, AI vs AI, AI is unrealistic" and so on and so on, oh no, there will be no corrections because daidalos team is do obsessed with u-2, oh daidalos team thanks for your work, I have now u-2, this is so wonderful, but I dont now what good it to me because the gaming is dead but anyway THANKS DAIDALOS TEAM FOR THE DEAD OFFLINE THANKS

What the hell....I'm speachless! What gives you the right to behave in such a rude, ill-mannered way??? As both Sita and Dimlee have stated, the AI has not been changed since 4.12! And I myself have not experienced any of the AI-issues you describe above and I play offline daily. So instead of behaving like a spoiled brat spewing hate maybe you should approach this issue you apparantly are experiencing like an reasonable adult! Atleast you could behave like an adult instead of a rude ....!!!!

ovrucm 04-19-2017 12:54 AM

How rude!
 
Quote:

Originally Posted by henrik (Post 715860)
last days I played il2 and I should say- offline now is absolutely non-playable. roockie pilots hit targets with third or fourth shots and evading long before you shot at them, damn, they must have a linear flight and they react like thay are veterans. about how veterans and aces behave I even dont want say. the game now is really sucks. stupidity. last years almost in every thread we can see "AI, AI, AI, when you correct AI, AI vs AI, AI is unrealistic" and so on and so on, oh no, there will be no corrections because daidalos team is do obsessed with u-2, oh daidalos team thanks for your work, I have now u-2, this is so wonderful, but I dont now what good it to me because the gaming is dead but anyway THANKS DAIDALOS TEAM FOR THE DEAD OFFLINE THANKS

Man, raise your hands to the sky and thank Daidalus team for all the time dedicated to make IL2 Sturmovik what it is now, and that is for free!

gaunt1 04-19-2017 10:58 AM

Quote:

Originally Posted by henrik (Post 715860)
roockie pilots hit targets with third or fourth shots and evading long before you shot at them, damn, they must have a linear flight and they react like thay are veterans.

It is actually possible shoot down a rookie La-5FN in a turn fight even in an Fw-190... Im quite sure that the problem is not with the AI, but with your flying skills. DT did a marvelous job, they did more to the game than even Oleg. They do not deserve such rude comments!

Dusty88 04-20-2017 07:33 AM

413.4 Patch for Dedicated servers?
 
Is there a 413.4 Patch for Dedicated servers? If there is would you please post a link to it, I saw the 413.4 page with the links but, nothing for the dedicated servers and it is locked so, no posting there...

I really want to turn the new skin sizes off, way too much bandwidth for my servers. If 10 people are in the game and one guy joins with the 3 meg skin, that is 30 megs of data to be sent to all the players for just one skin. Also, how will that be turned off and on in a dedicated server? Some settings should be in the "server.cmd" file but, mine has never had anything in it, I change settings on HL only.

And, I love the new U-2 planes but, on my servers when someone picks one to fly, they lock up and have to go to the offline game to get out of the U-2 plane and in another one to get back in my online server. I don't know if it is a skin problem or if the plane name does not match the names in the server planes name list...

Last thing, would someone post a link to the page where there is a wish list for things we would like to see in future patches or report problems before the next patch comes out.
I know many here are not fans of 'Fun for All' servers but, they have been on a long time and many new people have thanked me over the years for having a place to get started before they moved on to servers with much harder settings. I would be happy to help test things for online dedicated servers as long as it still works with CRT on.

Thank you for all of the updates since I started with my first 408 server!

-=-=-=-
Added 12 hours later: The U-2 problems on Dedicated servers are fixed with the 413.4 patch! Thank you!!!
It seems the 24 bit skin problem is fixed too, they don't show up in the list of skin choices! Thank you again!

Sita 04-20-2017 07:53 AM

Quote:

Originally Posted by Dusty88 (Post 715883)
Is there a 413.4 Patch for Dedicated servers?

DS yadi.sk/d/9LxTehIX3Gcd66

DS jg27.fr/patch/IL2_4134_DS.exe

DS:http://www.mission4today.com/index.p...etails&id=5326

Storebror 04-20-2017 08:19 AM

Quote:

Originally Posted by dimlee (Post 715865)
This is harsh. And almost rude.
According to Sita, there were no changes in AI in the last patch, so there is nothing to blame 4.13.4 for.

Confirmed, there's absolutely no single change concerning AI behaviour in 4.13.4.

Best regards - Mike

Dusty88 04-20-2017 06:01 PM

Thank you for the fast reply!
 
Quote:

Originally Posted by Sita (Post 715884)
DS yadi.sk/d/9LxTehIX3Gcd66

DS jg27.fr/patch/IL2_4134_DS.exe

DS:http://www.mission4today.com/index.p...etails&id=5326

Thank you for the fast reply! This will get me started and I hope someone can answer the other questions later on.
=-=-
Added 12 hours later: The U-2 problems on Dedicated servers are fixed with the 413.4 patch! Thank you!!!
It seems the 24 bit skin problem is fixed too, they don't show up in the list of skin choices! Thank you again!

Dusty88 04-21-2017 12:46 AM

Quote:

Originally Posted by Storebror (Post 715886)
Confirmed, there's absolutely no single change concerning AI behaviour in 4.13.4.

Best regards - Mike

I run the "Fun 4 All" servers and I too have not seen any change in the AI planes and there are lots of them on F4A. Some have always been tough even on Novice settings but, that is the way they have been since MDS servers started...

Marabekm 06-25-2017 03:06 PM

He-111 H-16 Bombsight Issue
 
There appears to be an issue with the bombsight in the He-111H-16.
When I try to increase/decrease bombsight elevation, the bombsight moves diagonally not up and down.

Works ok if I am flying plane by myself and switch to bombardier. Works like above if someone else is flying plane and I am bombing.

shelby 11-18-2017 05:07 PM

i enjoy very much the r5 and the u2 in the ground attack missions. Thanks TD for this and i am waiting the mbr2 in the next patch. Let's hunt german subs :)


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