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why is gunnery so much more difficult in clod than in 1946?
thats got to be one of the things to love form clod but why is it?
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Do you mean your aim isn't as good?
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no there are several things:
have you ever ripped a wing off? also the rudder doesn work smoothas in 1946 i think having to put one thousand bullets in your foe is sadistic but hell its fun :) |
its true...only a few times i managed to rip a wing off.and also to get planes to explode seems to happen only on very rare occasion.but its really nice to make planes look like swiss cheese until they are going down.besides it seems that im more dangerous without my cannons on my bf and only use the mgs.dont know why.
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I have no clue on IL2 since i didnt play it. But i agree. Downing a spitfire can be really hard. And vice versa downing a BF flaing a Spit can be even harder if your aim isnt that well. Spits ammo doesnt last very long and does not do that much of damage. Winger |
I'm finding it a little bit easier to get bullets on the target than I ever did in 1946. You're right that the planes are a little bit harder to kill, though. This is an improvement, IMO. I always felt the wings popped off way too easily in the original game.
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Find the weak spots of enemy planes. Practise makes perfect :grin:
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He is right. In the old game my aim was something of 12% accuracy. Now, I can`t hit anything, supposedly I can manage like 3% acc. The thing I noticed first is that the wings shake much harder than in IL2 while using the cannons.
Now, 20mm shakes like MK103 wingpods. The good thing is once the cannon hits, it tears the plane apart. Huge holes in the Hurricane aswell as Spitfire. |
hey of course im not complaining but praising this feature
yesterday i tried the old il2 and the easyness of shooting put me off quite soon |
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regarding the accuracy...i dont know if its true,but my game tells me that i have 45%.that is way more than i had in 1946.its easy to aim with the mgs in my opinion,but pretty hard with the cannons.and they dont seem to have as much effect.
but i think you really have to find the weak spots of each plane.it took me some weeks until i was able to get hurricanes to burn like a candle. the first days they only began to smoke and finally the pilot bailed out.and only a few times i saw planes on fire.i was a bit annoyed because i loved the look of it.but now i know if you are at their six you have to aim slightly right or left of the fuselage.some short bursts and they are on fire.with the spits its a bit different.i still have to figure out how to set them on fire properly. to rip off wings is still a miracle for me.it happens so barely, that every time i see it, im totally amazed.i think that its more easy when the enemy barrel rolls.its the only situation when i observed it happening at least. |
Has anyone tweaked with the gun settings in the Load Out Menu, there are two settings, convergence and the other which now slips my memory? Are they working correctly? What are your favorite settings! Please post and share!
I really cool idea would have been to setup a separate screen where your chosen aircraft is setup for convergence and gun harmonization with a down range target and you get to fiddle with the settings, fire the guns and see how your setup is performing as the armorers did with the real aircraft. I know lots of time on my hands! |
yeah i was thinking of that too!would be a cool feature in the menu!
i have both convergences set to 150meters |
I actually think they've got this right,especially the British aircraft anyway,it was difficult to bring down German aircraft especially big bombers like the Do17,Ju88 or Heinkel 111.
I am currently reading a book about the exploits of 249 Squadron and it states in there numerous times,that when using British 303 rounds one seemed to have to empty a whole aircraft's ammunition into these beasts before they'd go down. However I am lead to believe that the cannon round used in German aircraft was much more favourable when shooting down aircraft. But as a whole I think the authenticity in COD is just about perfect. |
There are various reasons for the complicated gunnery, but at the same time i get anywhere from 15% to 45% accuracy depending on what i'm going up against.
The gunnery is indeed harder, but the increased sense of speed and "being in the game" thanks to the new graphics makes it easier to judge distances and angles in order to make corrections. First of all, the physics are more complex. The aircraft have a more pronounced inertia and stall-fighting with engines at full power is harder due to the combination of high power at low speeds (prop and torque effects), especially if you are chopping and re-applying throttle to force or avoid overshoots (you get yaw changes with every throttle change). Second, someone tested this on simHQ and he said there is prop-wash modeled. If you fly directly behind another aircraft you get turbulence and that complicates your aim. Finally, the new damage model makes things more varied. I wouldn't say random because it's all very accurately calculated (you need to damage an oil rad or engine to see oil streaking past and so on), but there's loads more variety. Shooting from dead six is only good if you can score hits with cannons and cause structural damage. Otherwise it's better to have a bit of deflection so that the target presents a bigger profile for your rounds to connect. This way you can hit the pilot, engine or fuel tanks. I especially like how each kill seems different, because there's a lot of individual components to damage. I might chop parts off the enemy aircraft, or it might simply start leaking oil and after a while the engine goes up in flames from an overheated engine whereupon it starts trailing 2-3 new streaks of smoke and so on. This dependency of various components to each other makes such cascading failures possible and creates images we've only seen in gun-cam footage up till onw. |
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30mm class cannons were the first airborne gun platform that could sever a wing without a secondary...and they did that because they damaged through rapid gas expansion in a wings confined space. The 20mm shells simply don't carry enough explosive charge to create that large a blast wave.. |
The gameplay seems a little too fast , the rate of fire from the bullets and the plane movements feels like i'm on accelerated time. Usually when i'm in a close dogfight i'll slow down the time a click , it looks alot more like how it should be ( or looks like from movies :) )
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There's not a Hun that is coming into my box over London and living to tell about it. I will dump the entire ammo supply into whatever I can hit and if that's not enough I will use speed to ram them but just prior to that I bailout. Works beautifully. Timing is everything. Jettison of your canopy and ride it out and just before you collide get out and watch the fireworks.
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I bet if you could all turn back the hands of time and actually do it you'd say "but the game is not like this at all".
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I forgot to mention in my previous post, blowing up fuel tanks certain conditions. It doesn't happen too often but i've done it a few times, you first need to rupture the fuel tank and let it streak some fuel to empty it a bit, so that there's room in it for gasoline vapors to expand.
Then, if you give it another burst and your incendiaries connect it explodes. I've found out that pausing between bursts increases the chance of this. |
I think I read somewhere that the collision boxes for the bullets and planes are smaller in COD too.
I have noticed IL2.46 seems way too easy after playing COD. I played a mission on IL2.46 and shot down 5 hurricanes and 2 spitfires before my bf109E4 ran out of ammo!! That would be impossible in COD. Also the Browning .303 and the MG17 .312 rounds are not very powerful, just rifle caliber. Il2.46 you often flying planes with large canons and 50cals... |
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