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How much more is realistically fixable
This is meant as a genuine question not to start a flame war.
I wondered just how much more of the sim is fixable, able to be repaired /tweaked by the developers. Does there come a point when everything has been looked at and optimised and short of starting the whole lot again it reaches the best it can get. I wondered how far down the line they are now. Patches are patches and seem to be ok for some and not for other users so where is the deciding line? |
wait and see
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My same terror, in the worst scenario I fear they keep on patching, but the problems remain for large part of the users, or new problems come out while fixing the old problems, so at a certain point the budget is over, or the developer/publisher is fed up with this game, and everybody abandon it
I realy hope my fears will never come true. |
I think it will always run rough, and I believe that because I believe the code is fundamentally flawed. Too many minor things don't work properly, never mind the major things.
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World of Tanks.
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Everything is fixable!!
It's only a question of time and money! |
To be frank, there is more work than early stages of the first serie.
To my opinion that's mainly because this game is much more complex, there are many areas to finish up ATM but I have no doubt that it will be done. I just wonder how much they will change the game with new features, this seems a long time ahead, this will not begin before the game is finished, and as it is now, it's far from being so. Afterwards, it would be very aprpeciated to see what we I think all expect, new planes, new maps, new server modes. IMO it shall take at least 3 to 6 months before it will be in a stage of final product. Then will real patchs begin. At least hope so. Reegards J-F |
Gamers are surprisingly forgiving.
But it'll never generate repeat sales without content. One, static, bugged campaign for only one of the sides involved doesn't cut it. What puzzles me is that this should be one of the easiest things in the world to fix, either including a LW campaign from some one like Extreme one or Ice fire (and wouldn't they just jump at the chance) or even better, including DCG into the game. If ever a game needed modding to save it from it's self, this one does. |
Hm well, I DID paint the immediate future of CoD pretty black, to be honest, but I wouldn't paint it as black as some of you do. I don't think the game will be abandoned, yet I do think that right now, about one month after EU/AUS/RU - release, the game sports as many bugs as at release. Game performance in general has been upped by quite a bit, but in the process, more bugs have been introduced. And, inexplicably to me, new features keep being added while ignoring old ones and the new features mostly end up being facade. Things will get better eventually, though I fear it will be more than 6 months...
What surprises me - or better, reinforces my belief that at least some some people retain adequate brain function, is, that there is a consumer reaction that is mostly well deserved, imo. People are 'voting with their feet', as we say in germany. As the game stays in a pretty unpolished state, more and more people just opt for something else to play.or revert to their favourite sim. You can 'feel' that a bit by the mostly lacking support by the modding/mission-building community. People currently seem to have no intention to migrate their stuff to CoD, as evident with Lowengrin's fabulous DCG, for example. And custom missions are pretty hard to find either - there's only a handful of them over at airwarfare.com. This is where this game, supposedly expected to generate long-term sales by a thriving mod/mission-building community, gets punished right now. Harshly but adequately, in my opinion. |
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You do know there's a luftwaffe campaign included, right? ;) |
if they find the code is flawed in places, will it be able to be re-written and fixed?
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well ROF had optimisation problems too but not to this extent + the graphic was much better from the start (land, aa etc), and they needed a year to polish the sim....thats way I lost faith in CLOD....pitty because FM, DM and cockpits are nice in CLOD, years of development....however original IL2 with upcoming ultrapack mods will be even better and will continue the legend....
my copy of CLOD is on sale now....cheap |
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And no more water for you ! :-P |
I also lost faith in this game, too bad it turned out like that, cos it could be the ultimate thing for me and few others.
I think it will be abandoned by this dev team in a few months, when someone finds out it does not sell. Well, open your eyes, they won't fix it, every new patch introduces new bugs and barely solves big issues. They had ~6 years, if the couldn't make anything solid in that time, they are probably unable to fix this mess in a month or ever. The subject is too complicated for a small team with limited budget and few, if any, beta testers . BTW it feels like the game is being fixed by ppl, who don't know it from the core... don't know if that's the case, but it looks like it. So CloDo is going to die soon imho. Now its the question about how much of this game can be 'used' to make a new title, if the engine is not flawed, it could be the base for another game... not sure if anyone will gonna make it, we'll see... |
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Different name, different dev team, different theatre? ppl won't know where it came from, and those who will know will buy it if its solid.
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It's not possible for us to say how strong the games foundation is..
Or if the engine is seriously flawed or not.. But they've spent so much time developing the game, so I'm sure they've made sure to do it properly, I think the bugs and performance issues we're seeing is just the final layer, which a few extra months of development would have fixed.. There's no doubt that the devs will continue to patch the game as they've done with the previous IL-2 series. |
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They supported vanilla l2 for 10 years, so they will support clodo for 10 years too. I don't get it. |
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I'm noticing that things are being changed under the radar a bit too.. with the latest patches the debris falling off planes seems MUCH more dramatic. |
I actually started playing IL-2 1946 again today. The graphics are not up to par with CloD, especially the cockpits BUT having WORKING COMMANDS whilst flying with a.i was like heaven.:grin:
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I'm inclined to think that if it can be fixed they would have done it by now to a degree that made it playable for all. There is no way its ready for US release especially if they are going to keep whats written on the box cos they'll have some idiot try to sue them. Sorry to be pessamistic but I've seen this before, i hope i am wrong anyhow. |
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Basically 1C under estimated the bugginess/eccentricities of Direct3D. This will probably just take some time for 90% of people with problems to be fixed, though I do suspect there is at least 10% of ppl that currently have problems that will never be solved with their current hardware/os. The main performance issue currently seems to be Video cards with less that 1Gb VRAM, and I dont think this is realistically going to get fixed. You cannot render these huge textures wit only 512MB VRAM , not now , not ever.
Personally I'll keep an eye on the performance of the game , and once it settles , and most of the other issues are settled (like FM etc) , I'll go shop for better Graphics card.. |
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The larger problem is that every G Card company writes their drivers and "cheats" the specs a bit to gain advantages here and there.. Then players have all versions with various driver sets and are using all sorts of after market tweakers to adjust settings.. Combine that with software written to "cheat" in certain areas and you end up realizing why some people with the same hardware are having completely different experiences with the game.. I have a top end (for now) rig and have never had a single issue.. others with the same gear are having issues.. there are just so many external variables.. Add to that that the game stores files in confusing locations and STEAM is involved.. I would bet that 50% of the people trying the Beta installed it wrong :) |
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The performance is good for me (havent tried the last beta patch). But as long as realistic FM, payload etc are not included I wont start it again. I have paid for that game and I will give it some more time. But I wont waste my time beta testing because there are better things to spend my time.
I dont know if it will be polished at all or if they just fix what they can till American release to get some nicer selling counts. I hope thy will work on the game till it is what they have promised. Otherwise it will be the last 1C-game I have bought when its not finished at all. |
Sorry, but the whole freaking premise of this thread is stupid. Of course the game is fixable, and of course the base code is fine. Throwing away several years of work is idiotic, as is the suggestion of it. The software that CloD is based on is modular and was designed to be modified and rewritten as needed from the beginning. The problem is that for several reasons the modules were thrown together without time for tuning and optimization, so of course there are bugs, and of course the bugs can be fixed, it's a natural part of any kind of multi-part project. We just came in on the project too early.......
Now kwicher snivellin' and make some productive input! |
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Keep the faith.. if you were around for the original release of IL2 you'd know what I mean.. |
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Some people have had issues with extracting the file. As stated in MANY threads the free application 7-zip works. If you are incapable of doing that then maybe you need to wait for the new release version on steam. |
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Bye and good luck! I on the other hand am willing to put up with the teething issues and am using this initial period as a training exercise without wining because I've got resonable performance and can see how much potential this sim has got. Cheers! |
I found they were making some decent progress with the last few patches but they seem to have hit a wall with the current patch in development, especially in regards to the full-screen mode which seems like such a simple thing given that EVERY game I own runs in full-screen mode.
Why are they having such difficulties with it? Is it really that hard to implement late into an engine's development? Have programmers with intimate knowledge of the engine left the company? These questions are what's causing alot of doubt for me at the moment. It would be really nice if Luthier could give us a small writeup of why they are having these issues and what is being done about it I would be abit more happy but we are left in the dark at the moment. I have found though that I have less performance issues after I switched to a HD6970 even in the currently buggy full-screen mode. I had stuttering with my old HD4870. I think the biggest improvement has come from the increase in VRAM on the videocard. More memory means less loading, it looks like Cliffs of Dover needs at least 1.5GB+ of video memory to run happily. |
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A bit harsh but I feel the same way....and I do not feel good about it:( |
I can garantee that everyting in the sim is fixable.
That was easy. :) |
time will tell, I won't rush to conclusions like some here...
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To be true, they seem to have no interest in campaings. This game is more meant for online.
They have to work it out and I hope they will, there's quite no doubt about it. |
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Does the big war server exist?How they advertised that you would join any time and help the war progress?maybe i flew it last night i saw the front line,but i dont know because there was no info at all. |
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I certainly can't find it on my default, Steam updated install. Mind you, now that I've made a fool of myself again, I'll have to check again! Of course, I really should make a saving throw and complain about an obscure interface, shouldn't I :) Edit: I just had to start the game up and check, and you're absolutely correct, there's a LW campaign, and it's bloody hard to miss once on the campaign screen (face/palm moment). Was it there from the start, or did it come with a patch, I genuinely don't remember seeing it before. |
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I'm not sure if it got added with the first couple of patches (the ones between the Russian and the EU release), but it was there when i installed my EU copy the first time.
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The game NOW runs Ok in a HD4850 with only 512MB of VRAM.
Regards minimum decent graphics engine performance, people need NOW to shut up a little, sorry to say... Let's move to other issues: graphic performance with all settings high and a lot of other bugs, like crashes, non-functional things, etc. This crap about "unplayable" in terms of performance is a LIE now! Simple as that! And if this MAJOR ISSUE is getting fixed FAST, why all other MINOR FLAWS can't be? |
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people will probably fall back to WOP, it's a one-level down alternative.
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When people who are on the fence about it decide to take the plunge or leave it alone and put it to rest.
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