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-   -   Realistic Clouds? (http://forum.fulqrumpublishing.com/showthread.php?t=22368)

oho 04-30-2011 04:16 PM

Realistic Clouds?
 
Hi,
I am dissappointed with the clouds i've seen so far. Only small puffy as in the first version of IL2. I could only chose 2 cloud version in the Full mission builder. Will different cloud-types be added (or are they already there and I only didn't see them.

Rattlehead 04-30-2011 04:56 PM

They are there...but as far as I'm aware, they're a work in progress, confirmed by 1c. Some features like dynamic clouds, thunder and rain don't work yet.

wildone_106 04-30-2011 05:49 PM

come back in 3 years, which is when the game shoulda been released

skouras 04-30-2011 05:58 PM

Quote:

Originally Posted by wildone_106 (Post 276517)
come back in 3 years, which is when the game shoulda been released

lol
:grin:

Zappatime 04-30-2011 10:15 PM

Try the 'Phoney War' mission in this download, the FMB weather clouds are in this:

http://forum.1cpublishing.eu/showthread.php?t=22347

Wandalen 05-01-2011 07:49 AM

Hope we will get the same rain effect the ROF got :)

http://www.youtube.com/watch?v=tIVnH...eature=related

BigPickle 05-01-2011 02:24 PM

yeah that would be nice, i never understood why CoD has what looks like frost on the canopy when if anything when flying through a cloud you would get drops of water.

sgt fury 05-01-2011 04:10 PM

cont
 
in a thread i started then closed by the moderater i suggested 1C allow real weather to be included as an add on its available from justflight and you simply log on to the metar station .The best clouds sets are from FS 2000 mainly.Most MSF simulators allow this software and its great.If you want to play historical then switch it off or back on again if by chance that days weather is similar if you insist,the weather each month of the year is usually similar to the year before so if you do play a historical mission that happened in september you stand a good chance of playing in conditions as they really were that month.This would save a lot of time for the 1C company dev team.

Blackdog_kt 05-01-2011 07:54 PM

This might not be very easy to do, since it probably uses microsoft's simconnect interface which could be proprietary (eg, license fees and so on). Also, it's a completely different interface from a completely different engine.

It seems the only efficient way any FSX-style weather add-on would work properly with CoD is if the add-on makers to specifically coded support for CoD's weather engine into their product.

Vengeanze 05-01-2011 08:17 PM

Quote:

Originally Posted by Blackdog_kt (Post 277027)
This might not be very easy to do, since it probably uses microsoft's simconnect interface which could be proprietary (eg, license fees and so on). Also, it's a completely different interface from a completely different engine.

It seems the only efficient way any FSX-style weather add-on would work properly with CoD is if the add-on makers to specifically coded support for CoD's weather engine into their product.

And then we need someone to link that to an XML file that someone else makes of what weather it was on that particular day in history.
Then u just set date of flight and you'll get same weather. :-D

reflected 05-04-2011 07:32 AM

Quote:

Originally Posted by BigPickle (Post 276906)
yeah that would be nice, i never understood why CoD has what looks like frost on the canopy when if anything when flying through a cloud you would get drops of water.

In RoF you get those on your goggles. Very nice effect. I also love the clouds, I wish we had something liek these in CloD:

http://img339.imageshack.us/img339/7...1153204859.jpg

http://img269.imageshack.us/img269/7241/20115320517.jpg


However, I think it's too early to talk about it as clouds look too much like il2 clouds, so they're surely just placeholders.

FZG_Immel 05-04-2011 09:51 AM

I whish we had the ROF anti-aliasing and ground homogoeneity instead... no flickering/shimmering at all...

Skoshi Tiger 05-04-2011 10:11 AM

Quote:

Originally Posted by Wandalen (Post 276735)
Hope we will get the same rain effect the ROF got :)

http://www.youtube.com/watch?v=tIVnH...eature=related

I know that you have to be careful when transposing experiences, but based on riding motorcyles in the rain, although its a good looking effect, it doesn't look very realistic to me.

Next time I can get my motorcyle to start up during a shower of rain, I'll put on my flat repro aviation goggles and go for a ride to test it.

(I am a happy ROF owner and flyer by the way!)

Cheers!

Wolf_Rider 05-04-2011 11:01 AM

Please don't go down the "paid for enhancements" road.....

BigPickle 05-04-2011 02:14 PM

+1 i think its a bit of a con.

Refelcted you got a new rig? those screens look stunning!

GOZR 05-06-2011 05:06 PM

They are there...but as far as I'm aware, they're a work in progress, confirmed by 1c. Some features like dynamic clouds, thunder and rain don't work yet.

No CLouds were made long time ago.. actually one of the first thing to be design on a flight sim is the clouds.. after Years of making CloD they should have it .. I 'm amazed of how could so many errors could pass the Beta team testers... It just bug me...

GOZR 05-06-2011 05:35 PM

All those who love the game and want the support to continue should buy it again.
Some of you have children so sell them and buy lots of copies.
After all, you can always make more children but there will be no more complex WW2 simulators if this fails ~GopherStibble~


LOL your joking right ?

Zoom2136 05-15-2011 07:18 PM

Quote:

Originally Posted by BigPickle (Post 276906)
yeah that would be nice, i never understood why CoD has what looks like frost on the canopy when if anything when flying through a cloud you would get drops of water.

Wow... lots of good info from non pilot I see.

But for your education, at you go up, the air temps go down, hence you get condensation and frost. Why do you think that you can ice up a plane flying at certain altitude even when conditions are relatively mild at ASL.

Here is a nice exemple of what a plane experiences... when super cold water its it...

http://www.youtube.com/watch?v=RLdQAAm7QVo

Redroach 05-16-2011 02:33 PM

I, for my part, was pretty satisfied when I went from the RAF campaing (total lack of any overcast afair) to the first axis mission. The clouds there looked reasonably good, even in the game's current alpha state; cockpit icing looks good, too and the "thunderstorm" effects were quite convincing when flying right through it.

I've yet to encounter actual rain, darkened sky and so on, however.

sgt fury 06-10-2011 02:00 PM

xx
 
i really dont understand why they cant give us state of the art dynamic clouds and weather when FS 2004 fsx has them,In FSX they have the spitfire and ME109 with original recorded internal external sounds ,its no big deal no secret so whats wrong with these guys??!! just plain paranoid.This is supposed to be a commercial sim not a lower end payware .If they would distance themselves friom that stupid policy of closed architecture we would have tons of add ons, just take a look at FS.These guys are blind.You cant handle everything.As for real weather ,if you want it as an option go ahead purchase it install it and play you can also switch it off and use the sims dynamic programme.Its a question of phylosophy change up there.

louisv 06-10-2011 07:01 PM

FSX clouds are 2D, they are nice from afar, but in a military flght SIM, you need to use the clouds to hide, etc...And that is impossible with FSX as there is no way for two computers to share the clouds because of non-existence in 3D.

There are clouds like these (2D) in CloD, the far away clouds (last patch or next patch ???).

Blackdog_kt 06-11-2011 05:57 PM

Quote:

Originally Posted by sgt fury (Post 295775)
i really dont understand why they cant give us state of the art dynamic clouds and weather when FS 2004 fsx has them,In FSX they have the spitfire and ME109 with original recorded internal external sounds ,its no big deal no secret so whats wrong with these guys??!! just plain paranoid.This is supposed to be a commercial sim not a lower end payware .If they would distance themselves friom that stupid policy of closed architecture we would have tons of add ons, just take a look at FS.These guys are blind.You cant handle everything.As for real weather ,if you want it as an option go ahead purchase it install it and play you can also switch it off and use the sims dynamic programme.Its a question of phylosophy change up there.

What you describe as advantages of FSX is actually separate payware add-ons, all of it, which usually costs $30 apiece.

That's why they have real engine sounds, they can afford to pay the copyright/royalty fees to someone who has engine recordings, or they can pay for the engine maintenance and have a warbird owner/association run the engine for them while they record it themselves.

As for the matter of closed architecture, it's actually the other way around. The previous series was indeed that way, the current one is open. You can even modify flight model parameters by editing a couple of files. Things are a bit muddy until we get the SDK for it all and a way to enforce what mod is acceptable or not for online gameplay (for example, i might mod something, forget about it, go online and after a while i get banned by Steam for cheating because the control mechanisms to distinguish between mod and cheat are not yet in place), but it's in the works.

TomcatViP 06-12-2011 09:04 AM

Quote:

Originally Posted by Formula88 (Post 296223)

Clod thinks all clouds are cold enough to cause icing regardless of air temperature though there is no way I know of to confirm OAT in Clod.

Welcome in the Siberian's Normandy skies !

Quote:

Originally Posted by Formula88 (Post 296223)
Payware add-ons for Clod is a brilliant idea and,

No !!! Let those guys out of the door. If they wanna makes money then ice cream is a good business opportunity.
If they hve any good idea that devs are unable to reach then why not makes a deal directly with 1c ?

Otherwise ... well, I tell you abt ice creams.

Quote:

Originally Posted by Formula88 (Post 296223)
I have easily over 1000 USD in FSX add-ons so I dont mind spending the extra cash to get quality add-ons.

Good for you. But (my guess) as the Average player might be a teenager or one in his low twenties, 45$ is already a descent amount of money for a video game. There is no way to replicate the RoF business model ( a shame IMHO) wihout shortening the live of this sim to a mere 2 or 3 years. Personally I don't want to see those Tornado's 0/400 or Typhon's Camels with EGO sensors ON.

Quote:

Originally Posted by Formula88 (Post 296223)
To those that say payware is the wrong direction for Clod to go, you are either too poor to afford those add-ons or are just plain blind to the fact that opening up Clod to the add-ons devs would only increase exposure and sales thereby making the sim more enjoyable for all of us.

You really need to fresh up your mind... I told you Ice cream is a good business opportunity

Quote:

Originally Posted by Formula88 (Post 296223)
I have faith this m will become great with only 1C working on it, but as I said, letting aftermarket companies have their shot with it cant hurt anything.

Is that a spam ?:evil:

Blackdog_kt 06-12-2011 11:43 PM

Well, it's just a matter of opinion, he's simply disagreeing with you ;)


Honestly, if it was up to me i would do a bit of both. I would like having a 3rd party industry around CoD to give it exposure, but i'd limit that to single player content.
What i wouldn't support is a situation where 3rd party payware becomes a standard for online gameplay.
You might have a 1000 dollars in add-ons, but the majority won't and if it becomes necessary to have as much as half that before going online, then the online aspect will gradually wither and die. The reason FSX flourishes is that add-ons are completely optional and up to the player ;)

So, i would mix a bit of what both you and Tomcat are saying so that the biggest amount of people have the most amount of options available to them. Otherwise we just end up ostracizing one part of the community in favor of another and things go downhill.

P.S. As for the clouds, the default FSX clouds are 3D. The REX clouds are 2D photos ;)

Tiger27 06-13-2011 02:16 AM

Quote:

Originally Posted by Blackdog_kt (Post 296553)
Well, it's just a matter of opinion, he's simply disagreeing with you ;)


Honestly, if it was up to me i would do a bit of both. I would like having a 3rd party industry around CoD to give it exposure, but i'd limit that to single player content.
What i wouldn't support is a situation where 3rd party payware becomes a standard for online gameplay.
You might have a 1000 dollars in add-ons, but the majority won't and if it becomes necessary to have as much as half that before going online, then the online aspect will gradually wither and die. The reason FSX flourishes is that add-ons are completely optional and up to the player ;)

So, i would mix a bit of what both you and Tomcat are saying so that the biggest amount of people have the most amount of options available to them. Otherwise we just end up ostracizing one part of the community in favor of another and things go downhill.

P.S. As for the clouds, the default FSX clouds are 3D. The REX clouds are 2D photos ;)

I just watched the video on the REX site, I noticed that in the whole video it never showed the plane flying into the heavy clouds, also need to take account of the lack of a realistic FM and DM in FSX which leaves more cpu cycles for other things, just give CoD time and I'm sure they will get most of the goodies working, just as was done with ROF, although ROF has payware, the sims themselves barely cost more than 1 FSX add on so we should appreciate the work that has been done with a lot less dollars and a lot less cost for the buyer.

Skoshi Tiger 06-13-2011 05:56 AM

Quote:

Originally Posted by Blackdog_kt (Post 296128)
What you describe as advantages of FSX is actually separate payware add-ons, all of it, which usually costs $30 apiece.

That's why they have real engine sounds, they can afford to pay the copyright/royalty fees to someone who has engine recordings, or they can pay for the engine maintenance and have a warbird owner/association run the engine for them while they record it themselves.

I guess they'd need a fairly big wallet before they could ask a Warbird owner to run his Merlin engine at 3800RMP just so we can have that authentic 'Bang' when she throws a rod!

Cheers!

BigPickle 06-14-2011 06:54 PM

Quote:

Originally Posted by Skoshi Tiger (Post 296603)
I guess they'd need a fairly big wallet before they could ask a Warbird owner to run his Merlin engine at 3800RMP just so we can have that authentic 'Bang' when she throws a rod!

Cheers!

lol that would just be the luck :-P

sgt fury 06-25-2011 03:20 PM

xx
 
active sky,correct engine and gun sounds, better scenery better clouds for single player dont necessarily have to be payware.In CFS2 over the years all this came free through enthusiasts work. If COD is not closed architecture then surely this will come with time just look at the number of addons for CFS2 and thats a 10 year old sim,at SIMOUTHOUSE they have over 50000 viewers almost as much as FS 2004.Many serious simmers dont want to fly online,MB is the heart of military sims, CFS2 without its excellent MB would have disapeared the first year.With a combination of both you have a huge choice of payware and freeware and the comunity grows.I hope the management broadens their mind and until then i wait on the sideline.

LoBiSoMeM 10-25-2011 12:22 AM

Funny topic!

http://forum.1cpublishing.eu/showthr...t=27385&page=2

LOL!


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