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-   -   Full-scale airwar on REPKA server (http://forum.fulqrumpublishing.com/showthread.php?t=22185)

Ataros 04-26-2011 02:05 PM

Full-scale airwar on REPKA server
 
EDIT 30.07.11:
Status of all Repka servers http://www.game-monitor.com/search.p...ame=all&num=30
or here http://en.stats4game.com/search?subm...p=&country=all

Original post:
---------------------------------
Welcome to a fullscale airwar with more than 10 air missions running simultaneously above frontlines creating the most immersive and action-packed airwar environment.

REPKA Server IP: 84.17.22.14:27016

Hunt enemy bombers.
Bomb shipping convoys.
Escort your bombers.
Strafe enemy airfields.
Protect your ships.
... and much much more to come.

Please note that red airfields are located in France.

Your feedback on the mission would be highly appreciated. Current mission file will be posted in this thread http://forum.1cpublishing.eu/showthr...758#post273758

Please feel free to use or modify the mission.

Let the Battle of France begin!

Ataros 04-27-2011 01:24 PM

Updated with version 1.16.11.

Reduced number of bots.

Ataros 04-27-2011 09:50 PM

Added scripts to remove abandoned and crashlanded planes.

Code:

using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{

    // loads my sub-missions
    public override void OnTickGame()
    {

            if (Time.tickCounter() % 72000 == 18000) // 40-10
            {
            GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/128BoF/128BoFsmGroundv1_0.mis");
            GamePlay.gpHUDLogCenter("Protect friendly shipping in the channel near France!");
            }

            if (Time.tickCounter() % 72000 == 71999) // 40-40
            {
                GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/128BoF/128BoFsmBombersv1_0.mis");
                                GamePlay.gpHUDLogCenter("Intel: Enemy bombers are heading to blue airfields!");
                        }
       
            if (Time.tickCounter() % 72000 == 45000) // 40-25
                        {
                GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/128BoF/128BoFsmBombersv1_0a.mis");
                GamePlay.gpHUDLogCenter("Intel: Enemy bombers are heading to red airfields in France!");
                        }

       
    }

    // destroys aircraft abandoned by a player
    public void _DespawnEmptyPlane(AiActor actor)
    {
        if (actor == null)
        { return; }

        Player[] Players = GamePlay.gpRemotePlayers();

        bool PlaneIsEmpty = true;

        foreach (Player i in Players)
        {
            if ((i.Place() as AiAircraft) == (actor as AiAircraft))
            {
                PlaneIsEmpty = false;
                break;
            }
        }

        if ((PlaneIsEmpty) && (actor as AiAircraft).IsAirborne())
        {

            (actor as AiAircraft).hitNamed(part.NamedDamageTypes.ControlsElevatorDisabled);
            (actor as AiAircraft).hitNamed(part.NamedDamageTypes.ControlsAileronsDisabled);
            (actor as AiAircraft).hitNamed(part.NamedDamageTypes.ControlsRudderDisabled);
            (actor as AiAircraft).hitNamed(part.NamedDamageTypes.Eng0TotalFailure);
            //for 2mots
            (actor as AiAircraft).hitNamed(part.NamedDamageTypes.Eng1TotalFailure);

            //then wait 10min
            Timeout(600.0, () =>
            {
                (actor as AiAircraft).Destroy();
            });

        }
        else if (PlaneIsEmpty)
        {
            (actor as AiAircraft).Destroy();
        }
    }

    public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceLeave(player, actor, placeIndex);
        _DespawnEmptyPlane(actor);
    }
    // destroys crushlanded aircraft in 10 minutes
    public override void OnAircraftCrashLanded(int missionNumber, string shortName, AiAircraft aircraft)
    {
        base.OnAircraftCrashLanded(missionNumber, shortName, aircraft);
        Timeout(600, () =>
        {
            aircraft.Destroy();
        });
    }
}


Thee_oddball 04-28-2011 01:25 AM

your really getting into the C programing Ataros :) nice job )

where is a list of all the verbage..like gppostmissionload or gameplay.??? or gpHUDlogcenter....

thnx

Jwam 04-28-2011 06:55 AM

Very nice job Ataros :)

Ataros 04-28-2011 07:41 AM

Sorry, I did not mention that all credits and many thanks go to FG28_Kodiak http://forum.1cpublishing.eu/showpos...8&postcount=41
and ZaltysZ http://forum.1cpublishing.eu/showpos...5&postcount=16 because I assumed everyone interested followed that thread.
The part "// destroys crushlanded aircraft in 10 minutes" came directly from developers at sukhoi.ru forums.

I know nothing on C# besides copy-and-paste to Microsoft Visual C# 2010 Express. Please feel free to use and modify the scripts.

MadTommy 04-28-2011 08:52 AM

Thanks for the server, tried it yesterday but had major issues.

Choose red, and every time i spawned my plane would blow up or get turned upside-down. Tried 5 or 6 times, using different spawn points and different planes. I gave up in the end and left the server.

Ataros 04-28-2011 09:33 AM

Quote:

Originally Posted by MadTommy (Post 275011)
Thanks for the server, tried it yesterday but had major issues.

Choose red, and every time i spawned my plane would blow up or get turned upside-down. Tried 5 or 6 times, using different spawn points and different planes. I gave up in the end and left the server.

Thank you for your feedback. We probably have to move spawnpoints back to hangars as planes explode if start at runway. Also we will try moving spownpoints to better airfields (which do not have hangars) in future.

This is the map issue which we can not edit and the Devs are working on it.

Do not give up. If I explode I hit create again immediately and spawn at a good location the 2nd time. Try a new version tonight please.

MadTommy 04-28-2011 11:16 AM

Quote:

Originally Posted by Ataros (Post 275029)
Do not give up. If I explode I hit create again immediately and spawn at a good location the 2nd time. Try a new version tonight please.

Didn't want to give up.. but after 6 times in a row i'd had enough.. but it won't put me off trying again. It does need fixing though.. i'm sure it will frustrate other too.

Thanks again for the server. :)

Ataros 04-28-2011 03:57 PM

Today I had to create a new plane about 10 times in a row, changing airfields sometimes... But it was worth it.

Another busy day in France.

(sorry for large pix, did not find SPOILER code here)

http://cloud.steampowered.com/ugc/55...410AC1209E52C/

http://cloud.steampowered.com/ugc/55...75E8BEA899CC0/

http://cloud.steampowered.com/ugc/55...759A16F789AE9/

http://cloud.steampowered.com/ugc/55...833DFC72A19E8/

http://cloud.steampowered.com/ugc/55...03E14FBBDF721/

http://cloud.steampowered.com/ugc/55...E1E11815287BE/

http://cloud.steampowered.com/ugc/55...A55663CCB0744/

http://cloud.steampowered.com/ugc/55...886758F824203/

Bobb4 04-29-2011 06:59 AM

Ataros what settings you running your card at, I do not see the ATI blue lines on your screenshots?
Unless it is only the HD 6970's that have the problem?

Ataros 04-29-2011 03:51 PM

Quote:

Originally Posted by Bobb4 (Post 275628)
Ataros what settings you running your card at, I do not see the ATI blue lines on your screenshots?
Unless it is only the HD 6970's that have the problem?

Yes, as far as I know only 6970 and maybe 6950. I never had any lines with any settings

Ppl say 8x AA or aniso set in drivers may help you.

Ataros 05-11-2011 07:34 AM

New maps are put up on both Repka servers.

Repka DS #1 - France map with 5 small missions loading into the main mission creating a living airwar environment with various objectives. (uses this script http://forum.1cpublishing.eu/showpos...6&postcount=95 )

Repka DS #2 - completely reworked carriers map for good old IL-2 dogfight.

Feedback is appreciated.

JG14_Jagr 05-11-2011 12:44 PM

What game version are you using? Latest official, or one of the betas?

Ataros 05-11-2011 01:21 PM

Quote:

Originally Posted by JG14_Jagr (Post 281673)
What game version are you using? Latest official, or one of the betas?

14413, but feel free to join with other versions.

Ataros 05-12-2011 11:01 AM

ATM players experience long mission loading time on Repka #1 because landed aircraft are not removed quickly enough by the script we are running and number of objects in the mission increases every hour.

While we are working on the issue please be patient when mission loads. It may take 2-3 minutes atm. The server will be restarted at 16.00 GMT, you are welcome to join it later tonight when you can.

upd. Mission map. https://lh6.googleusercontent.com/_S...5-12_00049.jpg

mattebubben 05-12-2011 04:24 PM

i like the server and i play on it but i experience alot of netlagg (warping) from other planes they jump around alot so shooting something down is very hard my Ping is good always under 60ms
and its the only server i get it on.
its a shame as i love the maps it play

Ataros 05-12-2011 10:19 PM

Quote:

Originally Posted by mattebubben (Post 282165)
i like the server and i play on it but i experience alot of netlagg (warping) from other planes they jump around alot so shooting something down is very hard my Ping is good always under 60ms
and its the only server i get it on.
its a shame as i love the maps it play

Thanks for flying with us )

Ping and netlag are different things. I have seen some aircraft lagging today but not all at the same time. There could be a problem however due to too many objects on the server at the same time. We had to reduce number of aircrafts in missions by about 30-40% and increased time between missions to reduce load both on network and processing power.

The new version is up already. Please try it. Your feedback is very much appreciated.

Ataros 05-13-2011 02:51 PM

Looks like we have found a temporary solution to performance issues in our mission. Repka #1 server will be restarted within 15 minutes with a new version.

You are welcome to join and have some fun tonight. If performance drops we would restart it in 2-3 hours again. Sorry for any inconvenience.

S!

Ataros 05-14-2011 06:34 AM

Removed map-icons for better immersion. We have to leave externals on for troubleshooting purposes for testing period and to let novice pilots to get accustomed to the map a bit. I have seen some pilots having difficult time trying to find directions. We all started there. Sorry for any inconvenience ext.views may cause.

We set the server to restart every 4 hours to avoid lag. Please get back after restart quickly as restart takes only 1-2 minutes unless we manually update mission files. Then it can take 3-4 minutes.

Thanks for flying! There were 20-30 people on the server yesterday night before we got a repeating server error. Sorry, I was not there to restart it at that time.

Please note: a mission can take 1-2 minutes to load. Be patient please. It is worth it ))


.

MadTommy 05-14-2011 08:28 AM

Ataros thanks for the server.. had a blast on it last night. Struggled with fps a bit, but it did not distract from the fun. :)

klem 05-14-2011 08:32 AM

Hi Ataros,

two of us tried to use the server last night but there is still persistent blowing up when spawning. We had to give up in the end :(

It seems to be either an altitude thing (the a/c lurches around before blowing up) or the fact that these are usually in small shed-shaped brick buildings, not like hangars, and may just be bouncing off the walls when they try to spawn with a wing poking through the wall.

I'd like to know if you have found a way of fixing specific spawn points for a/c or if you are only using Spawn Areas. With Spawn Areas in my missions we have no problem spawning except when we spawn in one of those small curved-roof hangars (there are some at Hawkinge) where the door openings are too small to get through (!) so we just create another a/c but at least they don't blow up. When I set actual Aircaft on the runway for takeoff (with waypoints) all the aircraft spawn in exactly the same place off the runway and if we don't taxi off the spawn point the next spawn blows us up so its a slow process getting a few guys off, especially with the engine warm up periods. If you know any ways round this I'd appreciate it.

Ataros 05-14-2011 10:25 AM

1 Attachment(s)
Could you please report names of airfields with screenshots of troubled hungars. I'll pass them on to developers. Big hangars were fixed in the last beta based on our reports.

I noticed this issue only at Kokel airfield for Bf-109 and Markiz airfield for Blenheims and Baufighters when spawn at caponiers in my mission.

I will fix Kokel tomorrow by placing a new airfield object on top of the old airfield and moving spawnpoint closer to the center of new airfield. If you do not place a runway aircraft spawn on internal airfield radius. When runway is placed they spawn at external radius if no "airfield points" are placed. Airfield points are bagged as far as I understand, I usually do not use them. Adjust external and internal radius of new airfields to prevent the circles from crossing hangars, buildings or rough terrain.

upd. See mission with Kokel fixed attached.

Ataros 05-15-2011 07:36 PM

New mission version is up. Please share your impressions, we need your feedback.

- fixed script bugs. Many thanks go to ZaltysZ !
- fixed some hangars
- moved 1 red airfield to better location
- each side has 5 fields now
- many other small changes

Ataros 05-17-2011 06:09 PM

Testing new script randomizing submissions load on Repka #2. Thanks to FG28_Kodiak for making this possible!

jojovtx 05-18-2011 04:03 AM

Need a reboot as of 2330 Eastern Time. Planes stacked on top of each other on the runway and nothing going on. On Repka 2.

Ataros 05-18-2011 08:59 AM

Map update. Airfield at F5 is also available for the blue side.

https://lh6.googleusercontent.com/_S...5-18_00004.jpg


Quote:

Originally Posted by jojovtx (Post 284681)
Need a reboot as of 2330 Eastern Time. Planes stacked on top of each other on the runway and nothing going on. On Repka 2.

Thank you very much for your notice.
Sorry, we left Repka #2 that way for developers to check what is going wrong with it as logs can not show all the problems. This morning we noticed some devs visiting the server. Repka#2 is used for testing of new features and hunting bugs. Sorry for any inconvenience it may cause. I think this will allow to have a better MP in the future.

Please join Repka #1 which is our primary server, however it also has issues sometimes of cause.

jojovtx 05-18-2011 03:01 PM

I may check out Repka 1 but I like full real and icons kinda kill that for me. I like ya'lls server so I may try 1 if 2 is still busy with dev work.

Ataros 05-18-2011 03:11 PM

Quote:

Originally Posted by jojovtx (Post 284870)
I may check out Repka 1 but I like full real and icons kinda kill that for me. I like ya'lls server so I may try 1 if 2 is still busy with dev work.

Thanks for your feedback again.

#1 is FullReal with ext. views
#2 has icons on

We are aiming to switch off ext.views soon. As many people do not fly on the server but just watching an airwar movie :grin: If you like airwar movies do not miss the possibility as it will be gone soon :grin:

Both servers were reloaded and are up. I hope we solved the problem you mentioned in your post.

The show starts at about 19.00 GMT )

Ataros 05-19-2011 10:58 AM

This funny sample mission from the devs is up on Repka #3 server.
http://forum.1cpublishing.eu/showpos...&postcount=133

Tanks capture airfields and move the frontline! So please check the frontline position before spawning or you can be killed by an enemy tank on spawn.

Just a sample version. More to come. have fun!

JG14_Jagr 05-19-2011 08:34 PM

I love the server guys..great setup and performance.. just enough AI activity to keep the targets available when the numbers online were low.. great work!

Ataros 05-20-2011 05:12 AM

Quote:

Originally Posted by JG14_Jagr (Post 285790)
I love the server guys..great setup and performance.. just enough AI activity to keep the targets available when the numbers online were low.. great work!

Thank you very much for your feedback! It is much appreciated!

JG14_Jagr 05-20-2011 01:07 PM

Had a wierd experience last night, logged in and was 1 of only 3 on the server.. spawned a Spitfire at an RAF field nearest the coast and the battle line.. lots of flak going on at the time.. when I first spawned in the fps was going from 2 to 62 did that for about 20 seconds then I exited and created a new plane...same field.. spawned and it worked fine..smooth and no stutters.. don't know if it was communication related or graphics..

Ataros 05-20-2011 02:33 PM

Probably the 1st time all the scenery was loading into vram from your harddrive. It takes some time. It is useful to switch to external views and then to several planes to have most of resources loaded into ram and vram before takeoff.

2 fps probably mean harddrive excess. Do you defrag your game files after each patch? I use gamebooster to do this. Works better than steam defrag for me.

Formula88 05-22-2011 05:42 AM

Nice server with plenty of AI to shoot at if theres not so many players in the server. However, its on a 24 hour cycle and its pointless to play when it gets dark...

Ataros 05-22-2011 12:19 PM

Thank yo for your feedback I hope we have automatic scheduled restarts soon to fix this issue.

Ataros 05-22-2011 01:30 PM

Repka #1 is running in Full Real now. NO ext.views finally!

jojovtx 05-23-2011 06:07 PM

I like it! Of course I do miss externals sometimes. These are good looking aircraft haha!

Ataros 05-24-2011 08:21 AM

Quote:

Originally Posted by jojovtx (Post 287822)
I like it! Of course I do miss externals sometimes. These are good looking aircraft haha!

Thank you!

BTW we got Bf-110s back to our server yesterday! Enjoy!

I feel like learning to fly it myself. 3 110s on comms should be deadly for anything )

jojovtx 05-24-2011 01:58 PM

Quote:

Originally Posted by Ataros (Post 288051)
I feel like learning to fly it myself. 3 110s on comms should be deadly for anything )

It's pretty easy and probably the easiest to get started. The only tricky part is managing your prop pitch to get the most speed out of it.

Taking off is a bit of a challenge too. Sometimes you blow your tires before you get off the ground. You gotta yank her up before she wants to fly and just hope she stays up for you.

Also not having a AI tailgunner kinda sucks right now, although it's been my experience that the AI TG ain't worth a dang. So I just fly with the rear gun empty now and hope that I get a slight performance boost from it.

Fragal 05-25-2011 08:36 AM

Had a blast last night guys great server.

Ataros 05-25-2011 08:45 AM

Quote:

Originally Posted by Fragal (Post 288622)
Had a blast last night guys great server.

Thank you very much for feedback.

Yesterday we had up to 30 people online at some times. I guess the key to enjoyment is number of players (or targets :grin: ) flying around.

Thanks for flying.

Unfortunately Steam looses connection with server for 30-60 seconds sometimes resulting in disconnecting players but usually it comes back very soon. So if you are disconnected from the server please try connecting again in a minute or two.

Official server restart time is 16.00 GMT / 19.00 MSK when it is not available for 5 minutes.

Example of Steam disconnect: half of players had lag and disco eventually.
Code:

[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198015561182
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198041324390
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198039736526
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198039785867
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198005731668
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561197970544252
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198036621634
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198000794789
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198039816514
[21:03:04]        Server: До свидания, No457_Mako!
[21:03:04]        Server: Dobry ушел с сервера.
[21:03:04]        Server: =RP=Envoy разъеденился.
[21:03:04]        Server: NN_Razorback разъеденился.
[21:03:04]        Server: Mallack ушел с сервера.
[21:03:04]        Server: =K=Ham ушел с сервера.
[21:03:04]        Server: До свидания, Kanalkrank!
[21:03:04]        Server: Hyde ушел с сервера.
[21:03:04]        Server: McLoud ушел с сервера.
[21:03:04]        Server: =No.609=Parazaine ушел с сервера.
[21:03:04]        Server: 3./JG52_Kosach разъеденился.
[21:03:04]        Server: До свидания, =K=Aspid!
[21:03:04]        Server: alfa1592 разъеденился.
[21:03:04]        Server: До свидания, Mokkeri!
[21:03:04]        Server: shammy ушел с сервера.
[21:03:04]        Server: До свидания, =AFJ=JaMz!
[21:03:04]        Server: Kirill ушел с сервера.
[21:03:04]        Server: До свидания, Alex!
[21:03:04]        Server: До свидания, maxi85!


Fragal 05-25-2011 09:30 AM

One thing i'm loving is the scale and the activeness of the server i.e the AI flights etc i had a lot of fun just running a patrol route from point A to point B and seeing what i came across majority of the time it was AI but it kept me interested and looking around to see what was coming when i did decide to dip into a bit of low level blasting around the 109 base at D3, it was very exciting always had to keep an eye out as what seemed like a small skirmish between 2 spits and a 109 to begin with could very quickly turn into a massive furball as more and more aircraft joined in that didn't spot entered the fight.

Only Downside i had was due to known issues currently i.e sound and the odd lag jitter but nothing that lasted long enough to be considered as anything more than a hiccup.
Many thanks for the server and will see you again.

S!

Ataros 05-26-2011 07:32 AM

Repka #2 now runs a tank battle mission as a test. Tanks fight for a neutral airfield at E3.

Known bugs:
- bombers are not landing atm


Repka #3 now runs an Online Dynamic Campaign by stillborn
http://forum.1cpublishing.eu/showthr...110#post289110
Quote:

Originally Posted by stillborn (Post 286918)
Campaign contains 14 static missions chained from red airfield to blue. 6 of them are ground based, 8 of them are naval. campaigh starts by spawning tankers moving towards enemy airfield, if they encounter each other they spawn AA guns over them and start to fight until one side is killed and the next mission towards the defeated side is loaded, if one of the ships is destroyed before encountering enemy the other ship continues to progress. When the ships reach the coast, they disembark and continue as AA trucks, when the trucks reach enemy airfield, spawn points change and players can spawn enemy's aircrafts from captured airfield. if the aa trucks are destroyed, spawn points restore and campaign reverts 3 missions.

Scripts contain a code for destroying aircrafts on player leave, crashland or land with a timeout, also the code does not trigger if the player is still inside or another player entered this aircraft in the meantime. Also airborne left aircrafts are not destroyed but damaged. Player checks contain the server too so you can use it with steam lobby.

I have created new airfields for spawning parked in front of the runway, only two aircrafts spawn in front of the runway, if these points are full the other aircrafts spawn in a tight circle next to them.

FMB has a limit for min airfield radius which also defines the spawning locations for extra aircrafts when all points are full, i overrided it in notepad, if you edit the airfields in main mission dont forget to change these.

There's also a single player version of main mission for testing at 16x, ground war is totally random but you can interact with it with unlimited ammo to preview all the missions quickly.

Server briefing page does not refresh the spawn points after you select army, so if a base capture occurs change your army twice to see the updated spawn points on map to use enemy's airfield.

I've made this campaign to share my approach for dynamic mission loading, feel free to copy/manipulate it, with the same logic and a more tidy-flexible code, multiple dynamic frontlines can be created.


Looking forward to your feedback.

Ataros 05-26-2011 04:30 PM

Reduced icons range on Repka #2 and #3.

Ataros 05-27-2011 11:12 AM

Vulching is prohibited on Repka #3 with small islands map. Server warning is up.

Ze-Jamz 05-27-2011 01:17 PM

Quote:

Originally Posted by Ataros (Post 289667)
Vulching is prohibited on Repka #3 with small islands map. Server warning is up.

Yay..lol

Good choice mate cuz its a decent server that you can just join and get quick into some action..and now you dont have to worry about some Numbnut straffing AF's so his score looks pretty

335th_GRAthos 05-29-2011 12:46 PM

Spent a couple of hours at your REPKA server, I am sorry I can't recall which of the three it was (was full real, blue and red in France), it was the one with most players online at that moment.

I do not know whether it was thanks to my new Ramdrive setup but it was a great server, no lag, no problems (constant fps > 55) flying non stop for so much time.

Maybe it should have some more Blue bombers attacking?
I saw at least six groups of two Wellington each, attacking whereas I think only one JU-88 group of two and one group of four JU-87 went out (I can be wrong of course).

What I found very annoying is that I could not correctly assess the dots' distance, I saw somebody posted it today as a bug in the forum - very annoying.

Excellent server, I am looking forward to see how it goes when 40-60 pilots are online!

~S~

icetbag 05-29-2011 03:56 PM

I think you where on the #1 server.

Warhound 05-29-2011 07:50 PM

All the Repka servers seem to have crashed :(
Managed to connect to Repka 1 but couldn't create a plane after choosing my base, bit later it timed out and all 3 repka servers are gone.

Ataros 05-29-2011 08:26 PM

Quote:

Originally Posted by Warhound (Post 290647)
All the Repka servers seem to have crashed :(

Thanks. That was a Steam disconnect. In some cases it requires manual restart and than servers could be down for several hours. Now all 3 are up again.

Ataros 05-29-2011 08:39 PM

Quote:

Originally Posted by 335th_GRAthos (Post 290472)
Maybe it should have some more Blue bombers attacking?
I saw at least six groups of two Wellington each, attacking whereas I think only one JU-88 group of two and one group of four JU-87 went out (I can be wrong of course).

Thank you for your comments and feedback.
Bomber groups are of cause balanced in terms of bomber quantities per side. Script selects sub-missions randomly and this is why you may see several red missions in a row sometimes but then several blue missions. Also if you fly mostly for one side you will usually meet bombers of the opposing side.

~S~ form 3GIAP and give our regards to 335th_GRTamel. We had a lot of great time with 335th in VEF2.

Ataros 06-01-2011 03:02 PM

Please check out Repka #4 server tonight. It is our test server we put up from time to time.

It runs a script form a member of the dev team where tanks move frontline and airfields change their side accordingly.

To finetune the mission I need your feedback on the following:
- ground battle intensity: should in be reduced or increased
- what you like about the mission
- what can be added to make things better

AI aircraft temporally switched off to test ground war exclusively.

Do not take off close to frontline or you could be vulched by a tank. (like here :grin: ) http://www.youtube.com/watch?v=exlofp86CoU
Probably you can not take off from a captured airfield till next patch anyway due to a game bug.

Qpassa 06-02-2011 09:05 AM

Its nice the REPKA server, I always enter there because I have a good ping there and there's a lot of people, but I would disable the external views and the automatic pilot.
A video of your server ;)
http://www.youtube.com/watch?v=0DgFX5GNjJA

Ataros 06-02-2011 10:54 AM

Quote:

Originally Posted by Qpassa (Post 292234)
A video of your server ;)

Thanks for sharing!

Repka #1 has externals and autopilot off.

Why do you think autopilot should be off? I think AI can not fly as good as humans anyway?

Autopilot will be off after next restart on #3 too.

Qpassa 06-02-2011 11:01 AM

A friend of mine told me that Autopilot helps you when you have a stall, for example. I havent tested it yet

335th_GRAthos 06-02-2011 11:08 AM

Quote:

Originally Posted by Qpassa (Post 292275)
A friend of mine told me that Autopilot helps you when you have a stall, for example. I havent tested it yet

So it would not be that god to ask for changes on things you have not tried yourself, right? ;)


Just on the autopilot thing, since I also have not tried it myself either, what does it do (or not do)?



Regarding external views, I like external views, they allow the magic of this game to come to realisation!
On the other side however, the "external view nearast enemy" gives an unfair advantage during dogfight.
IMHO "external view" is good, "enemy/friendly rotating view" (CTRL/SHIFT-F2) is good, "external view nearest enemy" is less good.

~S~

Qpassa 06-02-2011 11:14 AM

haha I was actually trying, and yes It helps you ;)
It helps you when you have a stall

335th_GRAthos 06-04-2011 10:03 PM

Quote:

Originally Posted by Qpassa (Post 292280)
haha I was actually trying, and yes It helps you ;)
It helps you when you have a stall

There was never a stall I did not get out from with my own skill (unless I was in a flat spin P-39 or P-38 :( ) Anyway, autopilot is not my cup, not my problem...


31 pilots on the REPKA server tonight, running like a dream! Congrats!


~S~

PS. ehem... that cannon on those ships seems a bit low (just behind the ships' propeller...) or the torpedo tubes seem seriously overmodelled ;)

Qpassa 06-05-2011 09:59 AM

Last night I flew in your server, 30 pilots, wow :)
Thanks, Its a pity that the people fly in that server with external views but well it could be worse haha

Ataros 06-05-2011 11:17 AM

Tell me why people prefer server #3 with externals and small islands map rather than #1 with 'fullreal' settings and the channel map?

I am slowly working on a new mission and wonder if I should concentrate on small islands maps instead of France map.

Qpassa 06-05-2011 12:14 PM

I think the people prefer small islands maps because they can see more enemies, and It's more simple

jojovtx 06-05-2011 02:12 PM

Quote:

Originally Posted by Ataros (Post 293685)
Tell me why people prefer server #3 with externals and small islands map rather than #1 with 'fullreal' settings and the channel map?

I am slowly working on a new mission and wonder if I should concentrate on small islands maps instead of France map.

I don't know and it is rather disheartening. I fly pretty much Repka#1 exclusively. I think the map size is perfect for now with the limited people playing the game online at the moment.

Please keep the France map around and continue future development with it.

Thanks.

Ataros 06-05-2011 02:53 PM

Thanks for comments. I know of this game bug but the plane looks so cool I do not what to get rid of it. On the other hand it would be absolutely helpless vs. 109 or 110 if it could not create a slideshow sometimes :grin:
A sort of balancing bug.

A lonely hero.

https://lh6.googleusercontent.com/-5...5-12_00063.jpg

TomcatViP 06-05-2011 05:22 PM

Hi,

I tried your server the other day and found it nice. IMHO at full realism the France map is too short with most airfield only 1 min of each other.

I'll try to visit your server more often as it look promising.

~S and Good luck in the future !

PS: I am sure we will soon see some factual documents proving the lineage of the B52 in the Walrus.. Hold on ! ;)

335th_GRAthos 06-05-2011 05:34 PM

Quote:

Originally Posted by TomcatViP (Post 293844)
full realism the France map is too short with most airfield only 1 min of each other.

+1
you take the wrong turn and you get the flak of your life... :D

the island map has one additional advantage, it is easy to navigate around without looking at the map.

ehem, but if I remember well, I was on a French map but the externals were on... :)

Anyway, there is too much eye candy and it would be a shame to lose all that be flying full real :(

my 2cts

Warhound 06-05-2011 05:44 PM

Quote:

Originally Posted by Ataros (Post 293685)
Tell me why people prefer server #3 with externals and small islands map rather than #1 with 'fullreal' settings and the channel map?
I am slowly working on a new mission and wonder if I should concentrate on small islands maps instead of France map.

Think it's because Repka 1 is in direct competition with Syndicate full real while repka 3 doesn't seem to have competition with its full CEM; 3rd person ; small map.
Please do keep working on the France map though, there's alot less vulching and perching when people have to do a little navigation and fly for more than 1 minute to the enemies base. The large map has alot more feel to it aswell.

If I could request one thing though it would be adding some targets for the jabo guys on Repka 1, right now there are only ships (which are bugged :/) and flak around the bases to bomb/strafe(either that or i fail to spot the other targets). Would be fun if there were some truck convoys, artillery/tank lines to attack and if possible some static aircraft to add some life to some airbases.

pirke 06-06-2011 04:37 PM

Quote:

Originally Posted by Ataros (Post 293685)
Tell me why people prefer server #3 with externals and small islands map rather than #1 with 'fullreal' settings and the channel map?

I am slowly working on a new mission and wonder if I should concentrate on small islands maps instead of France map.


because i have 60FPS on small maps with all (very low) except plane model,visual effect and damage decal (on high) , on big map i have 20max in free flight and in fight its go to 1FPS :(
all below 60FPS for simulation is VERY BAD :)
not all have money for new computers only for CoD :(
for now i need only small map for 1vs1 practice to be know with aircraft and engine management and noting more :) for this kind of flight for now is EXCELLENT :) maybe next year SEOW will be on CoD (but just maybe).
next year if CoD replace old IL2 i will buy better computer :)

p.s. why SVAO duel server for CoD dont work ?
pls make me one 1vs1 small map :)

jojovtx 06-06-2011 04:47 PM

I am pretty certain that the human eye cannot distinguish the difference of anything above 30fps or thereabout?

Using a three year old laptop, listed below, and settings at 1680x1050/forest off/building amount low/land shading low/grass off/shadows off/roads on/everything else medium. In my nvidia console I have 2xAA 4xAF force vsync set to override application. I get average 33-36fps with high of 60(73 with vsync off) and low of 5 on black death.

Ataros 06-07-2011 07:30 AM

Quote:

Originally Posted by pirke (Post 294217)
pls make me one 1vs1 small map :)

You can take an existing online mission that came with the game and modify it in fmb according to your needs, move "birthplaces" closer for instance. It is easy and it's great when you learn something new ;)

Could you tell what SEOW is? Is it like 1vs1 ladders?

pirke 06-07-2011 01:47 PM

Quote:

Originally Posted by Ataros (Post 294439)
You can take an existing online mission that came with the game and modify it in fmb according to your needs, move "birthplaces" closer for instance. It is easy and it's great when you learn something new ;)

Could you tell what SEOW is? Is it like 1vs1 ladders?

i try to make 1vs1 mission from existing maps but i cant do it :(
i cant chose side and planes ???
PLS can you make me 1vs1 mission on some map to see where i do it wrong.

P.S.
SEOW is IL2 massive online war : http://wiki-seow-en.swil.fr/index.php/Main_Page

Ataros 06-07-2011 06:17 PM

Quote:

Originally Posted by pirke (Post 294582)
i cant chose side

Not possible. Post the interface screenshot in the thread you created. Keep discussion in 1 place.

phoenix1963 06-09-2011 05:00 PM

I'Ping problem
 
I'm really enjoying the server, but I had a really odd ping problem last night.
The Steam server ping was about ~70ms, but on entering the server properly my ping went up to 370ms. I tried the SYN server with no such effect. No AV or update was running. I pinged and tracerouted your ISP without problems with sensible 70ms results.
The effect was repeatable in game.
Any ideas?
56RAF_phoenix

Ataros 06-10-2011 08:46 AM

When Steam disconnects everyone experiences lag. Maybe ping is a part of this issue. Try reconnecting in 3-5 minutes when Steam is back.

I am not the server owner and can not tell if there were any issues server side. But in this case we would have more feedback on this here I think.

jg27_mc 06-10-2011 03:14 PM

First of all congrats for the Repka DS #1 server. :cool:

I am having in every (long) sorties disconnects (timeouts), I generally take off with 100% fuel.

Is there any hint/tip that can make me reduce or eliminate the discos? It is very frustrating to be in the air for more than 40 minutes and end up with a disco all the time. :(

The timeouts sometimes occur in the first 10/20 minutes of flight too, but they are more frequent in the long run.

Regards.

vranac 06-10-2011 09:55 PM

First of all I want to congratulate you for nice servers !!!

But I also have the same problem as jg27_mc on Repka 1 server.
On Repka 3 or SVAO no problems exept sound.

I supose there is something to do with scripts.

To confirm that I tried 1 evening on SYN server and I had discos,
and evening after that no disco at all ????

Keep up good work :smile:

we are all diggin in the dark I guess :)


I don't think that I have hardware problems because offline
I had few crashes offline in months.

Ataros 06-11-2011 07:24 AM

Thank you for your feedback.

Players are disconnected when the server looses connection to Steam. To solve the issue please provide bug reports to all appropriate threads. This one is the latest I think http://forum.1cpublishing.eu/showthr...nnection+steam

And here is my post in it.
http://forum.1cpublishing.eu/showpos...2&postcount=42

Please support it to get it a higher priority on the devs list. Now it is like No. 20 or 30 as no one is interested in solving it besides myself (1 vote only).

The messages say "Player is disconnected". The reason you can read in English. I have no information if these disconnects from Steam are linked to bots or processor load (when we have 30+ people flying the 1st core of server processor is loaded at about 80-90%, but other cores are not occupied.)

Code:


[0:48:37]        Loading mission ...
[0:48:37]        Server: Новые Синие самолеты (1xBf 110 C-4) замечены в секторе D,4.
[0:48:37]        Server: Новые Красные самолеты (2xBlenheim I) замечены в секторе C,1.
[0:48:37]        Mission loaded. time = 0,181
[0:48:50]        Server: Бомбардир Wellington () (Бот) погиб от рук Kanalkrank в кабине Kanalkrank.
[0:48:51]        Loading mission ...
[0:48:51]        Server: Новые Красные самолеты! 1 х Spitfire I были замечены в квадрате E,2.
[0:48:51]        Mission loaded. time = 0,012
[0:48:52]        Server: Kanalkrank в кабине Kanalkrank прикончил Стрелок Wellington () (Бот).
[0:48:54]        Server: Бот-экипаж Wellington-а () в свободном падении!
[0:48:54]        Server: Стрелок Wellington () (Бот) готов.
[0:48:54]        Server: Wellington () (Бот), Kanalkrank на Bf 109 E-3 () прикончил Наблюдатель Wellington () (Бот).
[0:48:55]        Server: Kanalkrank в Bf 109 E-3 () уничтожил ИИ на Wellington ().
[0:51:55]        Server: JG4_Widukind разъеденился.
[0:51:55]        Server: До свидания, Painless!
[0:51:55]        Server: No.501_Hollywood разъеденился.
[0:51:55]        Server: До свидания, =AFJ=JaMz!
[0:51:55]        Server: MDA разъеденился.
[0:51:55]        Server: marcus_total ушел с сервера.
[0:51:55]        Server: P_Gorubatto разъеденился.
[0:51:55]        Server: SUP_Aracno ушел с сервера.
[0:51:55]        Server: До свидания, =KAG=BRAVO!
[0:51:55]        Server: protOn разъеденился.
[0:51:55]        Server: До свидания, =KK=Frezak!
[0:51:55]        Server: До свидания, alfa1592!
[0:51:55]        Server: mr_stefano разъеденился.
[0:51:55]        Server: Adalbert разъеденился.
[0:51:55]        Server: До свидания, Kanalkrank!
[0:51:55]        Server: Gudari разъеденился.
[0:51:55]        Server: До свидания, 56RAF_klem!
[0:51:55]        Server: greg разъеденился.
[0:51:55]        Server: До свидания, JG4_Alter:_Fritz!
[0:51:55]        Server: 56RAF_Phoenix разъеденился.
[0:51:55]        Server: До свидания, sl!
[0:51:55]        Server: alexhfckr ушел с сервера.
[0:51:55]        Server: До свидания, 7BP_Hornet!
[0:51:55]        Server: =JG26=Absolut(wien) разъеденился.
[0:51:55]        Server: До свидания, 102nd-YU-vranac!
[0:51:55]        Server: Gnohm[RTK] решил полетать в оффлайне.
[0:51:55]        SteamServer: onP2PSessionConnectFail:76561197990423487
[0:51:55]        SteamServer: onP2PSessionConnectFail:76561198033522755
[0:51:56]        Server: Пилот Bf 109 E-3 B () (Бот) готов.
[0:51:56]        Server: Bf 109 E-3 B () (Бот) больше нет.
[0:51:59]        Server: Пилот Spitfire Ia () (Бот) готов.
[0:51:59]        Server: Spitfire Ia () (Бот) разбился.
[0:51:59]        Server: Пилот Bf 109 E-3 () (Бот) готов.
[0:51:59]        Server: ИИ на Bf 109 E-3 () влетел в ландшафт.
[0:52:00]        Server: Пилот Hurricane (Rotol) () (Бот) готов.
[0:52:00]        Server: ИИ на Hurricane (Rotol) () разбился.
[0:52:01]        Server: Пилот Bf 109 E-3 () (Бот) готов.
[0:52:01]        Server: ИИ на Bf 109 E-3 () разбился.
[0:52:03]        Server: Пилот Bf 109 E-3 () (Бот) готов.
[0:52:03]        Server: Bf 109 E-3 () (Бот) разбился.
[0:52:03]        Server: Пилот Hurricane (Rotol) () (Бот) готов.
[0:52:03]        Server: ИИ на Hurricane (Rotol) () разбился.
[0:52:04]        Server: Пилот Spitfire Ia () (Бот) готов.
[0:52:04]        Server: Spitfire Ia () (Бот) разбился.
[0:52:05]        Server: Пилот Bf 109 E-3 () (Бот) готов.
[0:52:05]        Server: ИИ на Bf 109 E-3 () разбился.
[0:52:06]        finding around path...Server: Пилот Hurricane (Rotol) () (Бот) готов.
[0:52:06]        Server: ИИ на Hurricane (Rotol) () разбился.
[0:52:06]        Server: Пилот Bf 109 E-3 B () (Бот) готов.
[0:52:07]        Server: ИИ на Bf 109 E-3 B () разбился.
[0:52:07]        Server: Пилот Hurricane (Rotol) () (Бот) готов.
[0:52:07]        Server: Hurricane (Rotol) () (Бот) разбился.
[0:52:08]        Server: Пилот Bf 109 E-3 () (Бот) готов.
[0:52:08]        Server: Bf 109 E-3 () (Бот) разбился.
[0:52:09]        Server: Пилот Bf 110 C-7 () (Бот) готов.
[0:52:09]        Server: Стрелок Bf 110 C-7 () (Бот) готов.
[0:52:09]        Server: Bf 110 C-7 () (Бот) разбился.
[0:52:09]        Server: Пилот Bf 110 C-7 () (Бот) готов.
[0:52:09]        Server: Стрелок Bf 110 C-7 () (Бот) готов.
[0:52:09]        Server: ИИ на Bf 110 C-7 () разбился.
[0:52:10]        Server: Пилот Bf 109 E-3 () (Бот) готов.
[0:52:10]        Server: Bf 109 E-3 () (Бот) разбился.
[0:52:11]        Server: Пилот Spitfire I () (Бот) готов.
[0:52:11]        Server: Spitfire I () (Бот) разбился.
[0:52:12]        Server: Пилот Spitfire Ia () (Бот) готов.
[0:52:12]        Server: Spitfire Ia () (Бот) разбился.
[0:52:13]        Server: Пилот Spitfire Ia () (Бот) готов.
[0:52:13]        Server: Painless на Spitfire Ia () даже не дал Spitfire Ia () (Бот) взлететь!
[0:52:14]        Server: Пилот Spitfire Ia () (Бот) готов.
[0:52:14]        Server: =KAG=BRAVO в Spitfire Ia () уничтожил своего ИИ на Spitfire Ia ().
[0:52:17]        Server: Пилот Bf 109 E-3 () (Бот) готов.
[0:52:17]        Server: Bf 109 E-3 () (Бот) разбился.
[0:52:19]        Server: Пилот Bf 109 E-3 () (Бот) готов.
[0:52:19]        Server: Bf 109 E-3 () (Бот) влетел в ландшафт.
[0:52:19]        Server: Пилот Spitfire Ia () (Бот) готов.
[0:52:19]        Server: marcus_total на Bf 109 E-3 B () уничтожил ИИ на Spitfire Ia ().
[0:52:22]        Server: Пилот Spitfire Ia () (Бот) готов.
[0:52:22]        Server: Spitfire Ia () (Бот) разбился.
[0:52:27]        SteamServer: onP2PSessionConnectFail:76561198039780371
[0:52:27]        SteamServer: onP2PSessionConnectFail:76561198040117822
[0:52:27]        SteamServer: onP2PSessionConnectFail:76561197975993614
[0:52:27]        SteamServer: onP2PSessionConnectFail:76561197978648885
[0:53:04]        Server: Пилот Ju 88 A-1 () (Бот) готов.
[0:53:04]        Server: Носовой стрелок Ju 88 A-1 () (Бот) готов.
[0:53:04]        Server: Верхний стрелок Ju 88 A-1 () (Бот) готов.
[0:53:04]        Server: Подфюзеляжный стрелок Ju 88 A-1 () (Бот) готов.
[0:53:04]        Server: ИИ на Ju 88 A-1 (), Бофорс уничтожил Ju 88 A-1 () (Бот).
[0:53:10]        Server: Пилот Blenheim I () (Бот) готов.
[0:53:11]        Server: Бомбардир Blenheim I () (Бот) готов.
[0:53:11]        Server: Стрелок Blenheim I () (Бот) готов.
[0:53:11]        Server: Blenheim I () (Бот) разбился.
[0:53:38]        SteamServer: onP2PSessionConnectFail:76561198039834190
[0:53:38]        SteamServer: onP2PSessionConnectFail:76561198040273164
[0:53:39]        Server: Пилот Bf 109 E-3 B () (Бот) готов.
[0:53:39]        Server: ИИ на Bf 109 E-3 B () влетел в ландшафт.
[0:53:42]        SteamServer: onP2PSessionConnectFail:76561198034295435
[0:53:43]        Server: JG4_Alter:_Fritz входит в бой.
[0:53:43]        SteamServer: onP2PSessionConnectFail:76561197997951463
[0:53:43]        SteamServer: onP2PSessionConnectFail:76561198039962988
[0:53:43]        SteamServer: onP2PSessionConnectFail:76561198040065874
[0:53:43]        SteamServer: onP2PSessionConnectFail:76561198040041590
[0:53:44]        SteamServer: onP2PSessionConnectFail:76561198040034508


jg27_mc 06-11-2011 12:43 PM

Thanks for the head up.
Regards.

adonys 06-12-2011 09:43 AM

it would be a good server, but unfortunately there's almost no english spoken in there, most of the comm is in russian.

Qpassa 06-12-2011 08:50 PM

video in your server :) : http://forum.1cpublishing.eu/showpos...&postcount=753

jg27_mc 06-12-2011 09:55 PM

Quote:

Originally Posted by Formula88 (Post 296514)
And its down....again. Everytime we start having some good fights with 20+ people in the server it crashes or discons everyone not to be seen again until the next day. Not trying to place blame on anyone but THIS IS SO ANNOYING PLEASE FIX IT!!! All other servers are a fail either because they have arcade settings on or theres never enough players to make it interesting. Damn steam sucks...

Yep... Experience it myself too. :evil:

Ataros 06-12-2011 10:25 PM

Quote:

Originally Posted by Qpassa (Post 296496)

Thank you very much for sharing! We appreciate positive posts :grin:

Quote:

Originally Posted by adonys (Post 296291)
it would be a good server, but unfortunately there's almost no english spoken in there, most of the comm is in russian.

Do you mean Teamspeak server? There is no other comms on Repka than Teamspeak. I think you can create a separate room for English speaking players there. Let me know if you want to have a permanent channel I will pass info to server owner.

Quote:

Originally Posted by Formula88 (Post 296514)
And its down....again. Everytime we start having some good fights with 20+ people in the server it crashes or discons everyone not to be seen again until the next day. Not trying to place blame on anyone but THIS IS SO ANNOYING PLEASE FIX IT!!! All other servers are a fail either because they have arcade settings on or theres never enough players to make it interesting. Damn steam sucks...

Everyone who experiences disconnects, lag or "server down" please report Steam disconnect error (SteamServer: onP2PSessionConnectFail:76561197997951463) in this thread http://forum.1cpublishing.eu/showthr...nnection+steam

Report it there every time you have the problem but only(!) if you want it to be fixed.

klem 06-14-2011 09:57 AM

Hi Ataros

I think you'll know I posted this elsewhere but I was wondering....


I have run my Game as a server, i.e. I start it normally and select Multiplayer... Server....Load a mission... etc and I do NOT start it with the -server in the command line. No-one playing on my 'server' has had the sound problem and my game has not crashed. True, I have only had about 10 people on it up to now, for 2+ hours, with good reports from the players and it's ony live when I choose to do it for my squad mates and any guests that decide to jump in.

Is it possible for you to try running your server like that for now until the 'server' bug is fixed? Would that help the sound and crash problem?

ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
850W PSU
Coolermaster HAF912+ case
Windows 7 64 bit Home Premium
Samsung 22" 226BW @ 1680 x 1050
X52 HOTAS
X45 miscellaneous controls

Ataros 06-14-2011 10:11 AM

Hi klem!

In the past I used to test my mission this way for 3-4 hours from my home PC and got Steam disconnects in the long run after 22-23.00GMT
I do not think this is a solution.

BigRepa runs the servers on remote location fully automated with scripts now I think. There is no one who can click buttons there.

However if you manage to run your server without disco for 48+ hours please let me know. I will pass the info to BigRepa.

Ataros 07-06-2011 10:52 AM

Could you please use Direct Connect when connecting to Repka servers. There is a chance this may help with timeouts and disconnects.

Please let me know if you experience less disconnects when direct-connected. I will pass this info to BigRepa for further testing.

Another important thing. Please do not use custom skins online. They create stutters and can not be switched off server side yet. This especially relates to those who use 5MB+ .bmp skins.

Ataros 07-11-2011 08:03 AM

New groundwar mission by a member of the dev team naryv is being tested on Repka #2. Please give it a try and report bugs.
Mission description http://forum.1cpublishing.eu/showpos...00&postcount=9

Stealth_Eagle 07-21-2011 07:35 PM

Repka 3 is down. Others still up.

Ataros 07-25-2011 08:12 AM

Some footage from Repka #3 is broadcasted in this channel http://ru.justin.tv/dip78/b/290925614

BTW changing icons settings on R3 again. No foe icons now, only friendly.

Please do not shoot down captured enemy planes which have a friendly icon.

bw_wolverine 07-26-2011 02:46 PM

I'll give the Repka servers a try later tonight. The missions sound great. My only worry is the ping I saw to them last night (why I didn't try them then).

We need some North American servers running these missions!

FFCW_Urizen 07-26-2011 09:28 PM

I´d say, don´t trust the showed latency in the serverbrowser, wolverine. It showed a ping of 350 and more, ingame it was a steady 140 oO .

I just took a 109 for a quick spin (first time "full" realism) and i enjoyed the performance of your server. I experienced far less lags than in cs1.6 (server location germany) than on yours.

i think you´ll see me more often from now on.

So Long
Uri

Ralith 07-27-2011 06:41 AM

I've been enjoying playing on the Repka dynamic mission servers on the smaller maps (bombing ships in the Stuka makes for a great change of pace, and the ground/sea battles give everyone a place to congregate for great big furballs) but there's a couple things I'd like to request you change:

First and foremost, it's presently impossible to multi-crew aircraft with friends; I recently wanted to attempt having human-crewed pilot and bomber positions in a Ju-88 with a friend, and was disappointed to discover that this has been disabled. The level bombers are quite hard to use effectively without a full crew, but quite important to actually participating in the ground/sea battles, especially as the allies have no dive bombers. As such, I think having this ability would improve the gameplay for all.

Second, it's currently possible to external-view spectate enemy aircraft, allowing them to be found fairly easily. Judging by the lack of map icons, I assume that this is not something you want.

Thanks for hosting such enjoyable servers! I hope you'll consider correcting these issues to improve what's already a great place to fly.

Ataros 07-27-2011 07:39 AM

Ralith, thank you for your comments.

Could you tell me how multi-crew option can be switched on. I think it is on, however I do not fly multi-crew aircraft and know nothing about it. I think I saw yesterday 2 players listed in the same Bf-110 in a score window.

We have more relaxed difficulty settings on R3 to make life a bit easier to newcomers especially when only 3-5 people fly on the server. For 'full-realism' settings please join Repka #1 server.

On R3 we run stillborn's mission. Please do not forget to thank him and post your comments there http://forum.1cpublishing.eu/showthread.php?t=23129

FFCW_Urizen 07-27-2011 11:24 AM

Ataros, what settings do you use for R3, as i myself consider a newcomer, i might give it a try later? Last time i flew on R1 just to check some things.

Thx
So Long
Uri

Ataros 07-27-2011 11:51 AM

Hi!
On R3 we have external views and friendly icons on. The rest is same as R1.
Anthropomorphic control is off as usual.
CEM is on as this is an essence of this game.

FFCW_Urizen 07-27-2011 11:55 AM

Thanks for the info Ataros.

So Long
Uri

Edit: R3 is down for 25 Minutes now. I guess hung up during restart.

Ralith 07-27-2011 07:04 PM

Quote:

Originally Posted by Ataros (Post 315506)
Ralith, thank you for your comments.

Could you tell me how multi-crew option can be switched on. I think it is on, however I do not fly multi-crew aircraft and know nothing about it. I think I saw yesterday 2 players listed in the same Bf-110 in a score window.

We have more relaxed difficulty settings on R3 to make life a bit easier to newcomers especially when only 3-5 people fly on the server. For 'full-realism' settings please join Repka #1 server.

On R3 we run stillborn's mission. Please do not forget to thank him and post your comments there http://forum.1cpublishing.eu/showthread.php?t=23129

I'm not sure how to configure the server the way I describe, unfortunately, and it's indeed quite possible that I messed up and it's already working. My understanding of how to multicrew a plane is that you have to select it instead of an airfield in the spawn menu, and can then select a crew position and spawn into it; when I tried this, I didn't see my friend's Ju-88 on the airfield. Is there another way to do this? Does what I described work for other people, and I just messed up or hit a rare bug?

I understand and appreciate that R3 isn't hardcore full-realism; that's one of the main reasons I play it. It just seems odd that you can spectate enemy aircraft and thereby get a good idea of where they are, as this somewhat counteracts map icons being turned off. I don't really mind much either way, personally, so if that's intentional for whatever reason then great. (edit: I also notice you mentioned that friendly icons are on; is this a recent change? I didn't see any yesterday.)

I'll be sure to let the mission author know my appreciation of his efforts.

FFCW_Urizen 07-27-2011 07:14 PM

Thanks to R3 i know how much of a rookie i am.

Thx Ataros, this one is now a favourite of mine.

So long
Uri

Ataros 07-27-2011 08:37 PM

Quote:

Originally Posted by Ralith (Post 315827)
Is there another way to do this?

Sorry, I have no idea. Maybe map icons are needed to do this.

Friendly icons appear at 1 km only.

Ataros 07-27-2011 08:40 PM

Quote:

Originally Posted by FFCW_Urizen (Post 315832)
Thanks to R3 i know how much of a rookie i am.

Thx Ataros, this one is now a favourite of mine.

So long
Uri

Welcome! Congratulations with your first online kill on R3 :)
If you fly red side try to master Hurri Rotol. Now it is a better match for 109 than Spit1a.

Ataros 07-29-2011 11:31 AM

Please try new excellent mission by stillborn running on Repka#2.

Players statistics is available here http://r2.repka.su/stats.htm

Targets: tanks, destroyers, bombers, airfields.

Mission description http://forum.1cpublishing.eu/showthread.php?t=24954

----------------------------------------

Another news is on Repka#3 SpitfireIIa is available for red side on blue airfield after reds capture it. Get on Repka TS3 and join your efforts to capture or protect this key airfield.
Live broadcast shows how reds are working together to capture it right now as I am writing this post. http://en.justin.tv/dip78#/w/1541339248


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