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ATI Radeon 6970 Help
any help on why when i connect Hdmi cable to my Radeon 6970 and then to my samsung syncmaster which is full 1080p, its not picking it up,
I no the cables OK, because i can connect my hd laptop to the syncmaster ok But it just wont connect using the ati 6970 Drives i am using are 11.3 Any help plz guys regards Doc |
I do not have an ATI 6970 but I do have a ATI 6850.I have an HDMI cable going to my Sony TV as well as my monitor.I had to set it up in the CCC under desktop management.CCC and driver version 11.3.
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There is a setting in the CCC to enable that feature but I don't use that with my 6970
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cheers guys got it working now, and i have to say im very disappointed with the quality of ati hdmi
Plus It only lists 1920x1080 and not 1920x1080p as my highest screen res:confused: |
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The p in 1080p doesn't apply to PC resolutions its all the same 1080 pixel height. |
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My decktop colors are all wrong, I also cant find no desktop color settings
my Samsung syncmaster monitor, settings make no difference what so ever I think i will go back to Dvi cable it looks so much better |
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I think its just the ati card, i dont think there as good as nvidia, i mean look at the sky in this shot
its not zoomed in, this is what i see every time i look up http://img708.imageshack.us/img708/8...0425191646.jpg Im thinking of getting rid of this card, even though its only a few days old for a nvidia card, because im just not happy with it regards Doc |
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Did you uninstall all of your NVidia drivers before installing the 6970? Image quality should be identical on both cards.
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S!
Why use HDMI when DVI is good enough? I have no problems with colors or anything like that with my 6970HD. I run on a BenQ 24in 1920x1200 (16:10). |
Heya Doc,
That pixelated sky is def a bug in something you setup. I had it for a little while and unfortunately do not remember how I got rid of it again. (Only thing that comes to mind is your still running kegetys mipmap mod or something, Ill try later to see if I can replicate it) I do feel you though, it seems ATI cards have much more graphical bugs then Nvidia ones right now. (My main gripe still being the three blue lines on the horizon I can´t seem to get rid of :() |
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And the sky is very annoying The 3blue lines i only get if i run dx10, if i run dx9 i dont get them Ive also gone back to Dvi If you got anymore help on the sky, then plz add regards Doc |
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I'm using a 6970 with the Cat 11/3 drivers and I don't have the pixelated sky. I'm not sure what causes it in your case, but here is the contents of my conf file from "C:\Users\NJM\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\conf.ini". You could try temporarily renaming your conf.ini file to something else and putting the text below into a new conf.ini. If it fixes the sky, then you can try and work out which graphics setting causes it. I share your exasperation that 1C don't seem to have bothered testing the game on AMD Radeon cards. I bought my 6970 specifically for this game, but I'm not sure now that it was the best choice. The graphics error that winds me up the most is the lack of horizon haze and that blue line/lines on the horizon. That was missing on my Nvidia GTX285. Mind you, by the time they have fixed some of the other more serious problems (broken CEM etc) then they may well have got the graphics problems sorted out. Cheers, Nick [BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1080 ColourBits=32 FullScreen=1 ChangeScreenRes=1 posLeft=0 posTop=0 Frequency=60 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=0 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=1 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=1 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 TexFlags.SSAO=0 TexFlags.VSync=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 vgMaster=7 vgVoice=7 vgMusic=7 |
Well, ive just switched to dx10 mode, and the pixelated sky is gone, so its dx9 issue for me, but will stick with dx10 now, looks are much better:grin:
Thanks for all the help guys and yes blue line/lines on the horizon, are bad, so of putting Kind regards Doc |
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You are welcome Doc :) Did you file the Driver Feedback Form to AMD? I did describing the issues like those stripes etc. The more feedback they get the better. Make sure to put in detail how to reproduce the bugs, will help. Sure it can be hard for the driver teams to do something unless they get info from Luthier & Co too. But at least they are aware of the issues. |
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Feedback to the driver teams is all very well (assuming it's a driver issue at all and not just poor coding by 1C), but shouldn't 1C be in direct contact with them? In fact, shouldn't 1C know about and be fixing the "blue lines" Radeon problem? It's their responsibility, not ours.
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Well, I did test it with DX9 like Doc suggested and the blue lines dissapear there.
For me running the game in DX9 is a bit of a no go though since I seem to have only half fps as in DX10. Running the game in DX11 (yes, setting that in conf.ini actually works :P) has no blue lines but various other graphical bugs, suppose theyre still testing that out. But yeah, the three blue lines on the horizon seem to be a directX10 specific bug in combination with Radeon cards. |
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Woef, what do you put there to activate DirectX 11..D3D11_0? The link to AMD Driver feedback is on this CLICKY so get on it :) |
I didnt think this game used Dx11, might as well try it out:grin:
regards Doc |
Erm, I just set it in the conf.ini :P
You know where normally the D3D10_0 or something is, just change that to 9 or in my case 11. To be honest I don´t know if it actually works that way but it sure seemed to have an effect, but I should try setting it to 12 or something too I suppose, to see if it´s not a hoax ^^ I have to warn you though, it lead to some funky graphical bugs for me (most notably with the terrain transitions between land and water, black lines on the edges of what I take to be terrain blocks and the majority of the houses not rendering). But! No blue lines on the horizon XD But yeah, thats how I set it. |
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Well, I never said it would work with the pixelated sky..I did suffer from that for a little while but no clue what setting it was.
Anyway, maybe my conf.ini and other settings can help you a bit so here goes: [BOB] EpilepsyFilter=0 [window] DepthBits=32 StencilBits=16 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1360 height=768 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 posLeft=0 posTop=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=85.114.130.108 port=27016 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=15 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=0 DisableIME=1 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=4 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=4 MeshStatics=3 MeshStaticsDetail=4 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=1 TexFlags.FastTransparency=1 TexFlags.SSAO=1 TexFlags.VSync=0 My CCC settings are: 3D Application settings Anti-Aliasing - Use application settings Filter - Standard Anisotropic Filtering - Use application settings Tesselation - AMD optimized Catalyst A.I. - High Quality Enable surface optimizations - Enabled Wait for vertical Refresh - Quality Anti-Aliasing mode - Super-sample AA OpenGL settings - triple buffering checked Running 11.4 WHQL certified catalyst drivers. (I did tweak several stuff in the profiles.xmp from the ATI drivers, if you want I can copy/paste those too) In game settings - Everything maxed out. SSAO on. EDIT: Corrected DepthBits and Stencilbits since I set them differently now. p.s. The game does run like a dream for me at the moment, except the Anti-Aliasing issues and stupid blue lines, example below: http://img9.imageshack.us/img9/9703/...0427180312.png |
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The official 11.4 WHQL drivers are out, go grab them while hot :) Links on Guru3D forums at AMD drivers :) |
[BOB]
EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1080 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=85.114.130.108 port=27016 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=15 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=2 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=0 LandDetails=2 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=4 MeshStatics=1 MeshStaticsDetail=3 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 TexFlags.SSAO=1 TexFlags.VSync=1 This is what ive been using regards Doc |
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S! Shea.
Only way seems to be running the game in DX9 instead of DX10. For me running it in DX9 is unacceptable though since my fps suffer quite a bit doing so. |
maybe if you change to 24 bit?
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I experimented for days trying to sort it out. Only solution that works is setting the renderer in conf.ini to either DX9 or DX11, both of which either degrade fps or visual quality quite a bit. |
I'm happy with direct x 10 giving the current state of the game, 3 blue lines on the horizon is harmless compared to the big picture
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