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Mini-update from devs
On Russian forum from developers (not official statement):
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Also they say that current water is place-holder from DX9 version. New water will have a wave, surf, and will be transparent - you can see ships below waterline, submarine, bottom of the sea. But right now they fixing bugs and work on optimisation. |
thats awesome. This game is going to be awesome in about 2 years or so.
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Thanks to all production team, a really great game/simulation. :-P |
Excellent stuff, looking forward to seeing this grow as IL2 did :D
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are you kidding me:evil: |
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Well sounds good. Still, basically this is a confession that the game deliberately was released unfinished.
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Problem with it "being better" at some point in the future is we'll have played it so much by then, and been soured by it's problems for so long, we'll not enjoy it anywhere as near as much as we would have if it'd been playable out of the box. It's hard to articulate exactly what I'm getting at but I'm sure most of you know what I mean.
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I just want to be able to fix my tracers and convergence!
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Thats how IL2 worked and thats how CoD will work. The good thing about that is that just when u are about to get "bored" something new will be added. Unlike say, Battlefield 2 for ex. Or maby u want a "finished" game and all the support dropped as soon as it hit the shelf |
i didn't buy this sim to play it for 5 days and then forget about it.
I bought it in order to still be playing it 5 years from now. |
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+10 These people dont have any patience. Right now they are complaining that their 10 year old rigs wont play it, but instead of ponying up for new parts it MUST be the devs fault. If you played IL2 and know anything about that process, you wouldn't be crying like 4 year old girls right now. Trust me good things come to those who wait. |
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Interesting voice from an ex-programmer of MG discussing with an actual programmer of MG, despite the poor translation you see a whole world:
http://translate.google.it/translate...w.sukhoi.ru%2F KYA (ex MG) Re: Graphics of the landscape, water, and all nazemki and its damage. 2 Misha. I truly believe that the study of objects in the Sim should have been at a good level - higher than the world. The underwater part is justified if the show torpedo attacks. I was pleased when the team you replenished and several programmers. I begged Oleg take you to the team ... entire year and a half. That you completed the project of new technologies, which we lacked, but did not expect that it will strike on technologies that were already at a high level, as a result, the acute shortage of staff, half of them vypihnut driven or kicked ... Variations on the water you have not, afraid of the complexity of algorithms, apparently afraid that after my departure You can not handle it. A similar situation with the clouds, the physics that did not I, but you can not remake it ... Research is more than a year ... I wanted to deal with not only water but also the landscape, clouds, trying to contribute, who constantly tried to throw out and remake of his - well, and have rudimentary details of the surface, the band at the junction of the blocks (T-junction), otsutvie reflection, abnormal function of height at the junction of the cliff, otsutvie shadows from cliffs. My answer is why long does the water - she did not make a permanently altered, because with permanent alterations of the landscape, the transition to the new graphics API. As a result, version 2006 was irretrievably lost. , Where 1 fps to clean water This method of PR about glitches and 1 fps, we continue to write, especially against the backdrop of glitches and no FPS RELEASE bean. Alternative water which is now in a pod as FPS gives, it can still 1.5 times as easily accelerate. Alternative water that I offered (three-dimensional waves and surf) in 2006, gives more than 60fps. A simplified version of three-dimensional water with a submerged part of the surf and gave 40-70 FPS on the 260GTX. In general, I do not pour filth, and constructive criticism. If you would like to cooperate you have done this long ago. And by offering a reward. So far I have not received the promised made in advance of Six months ago ... Shl Let's measure all results, including graphics IL2 4.09 vs graphics Bob. I'm more than a year do you no harm Bugs edit and optimize. Working in another firm for only six months, contributed greatly to the optimization of the graphics that rival was in full pope. http://arstechnica.com/apple/reviews...s-review.ars/8 And you, you answer ... how FPSom ------------------------------ MuxaHuk 8actual MG) <QUOTE> Message from KYA (ex MG) I truly believe that the study of objects in the Sim should have been at a good level - higher than the world.</QUOTE> This is assuming that in addition to these facilities, everything else that is needed for the Sim at least present. Water alone can not eat. <QUOTE> Message from KYA (ex MG) Variations on the water you have not, afraid of the complexity of algorithms, apparently afraid that after I left you and she does not manage. </QUOTE> We're not easily frightened, but the players would be scared of 1 frame per second. Time of Your water comes later. All will see and be sure to praise. <QUOTE> Message from KYA (ex MG) A similar situation with the clouds, the physics that did not I, but you can not remake it ... </QUOTE> You are too emotional ... this prophecy? why write about what you did and did not even touch. <QUOTE> Message from KYA (ex MG) I wanted to deal with not only water but also the landscape, clouds, trying to contribute, who constantly tried to throw out and remake </QUOTE> Do you have enough time to do this if you like. But when you have already let out the game, the experiments are too risky, or else you can do indefinitely. <QUOTE> Message from KYA (ex MG) well, and have rudimentary details of the surface, the band at the junction of the blocks (T-junction), otsutvie reflection, abnormal function of height at the junction of the cliff, otsutvie shadows from cliffs. </QUOTE> Lose their qualifications? Previously outright bugs determined by eye, and then just past. <QUOTE> Message from KYA (ex MG) In general, I do not pour filth, and constructive criticism. </QUOTE> I've noticed, especially you like to do it in public </QUOTE> Message from KYA (ex MG) If you would like to cooperate you have done this long ago. </QUOTE> Agreed. <QUOTE> Message from KYA (ex MG) And by offering a reward. So far I have not received the promised made in advance of Six months ago ... </QUOTE> None of us knows what you did and for whom, really. You promised to finish the water, but a line was not up to you. Reminded of the famous story of a doctor, who threw to treat hopeless patients left to die, and when the patient survived and began to recover, suddenly reappeared and began to criticize that the patient was treated incorrectly, that all should have been done differently, only he knows how it can be cured nobody else can. Jura you a talented scientist, but your star fever stopping you. ---------------------------------------------------------------- hope all the best. > You have promised to finish the water, but a line was not up to you. You have refused (or rather, lead programmer) so I added these lines to the project. You have personally stated that the algorithm is too complicated, and it is dangerous to insert. I wish I could give shader code into the studio and screens ... but alas I have no right. To deceive hung IMHO not intentionally, but simply not controlling the situation ... Example 20 year old Union is not August 19, 1991 at one point collapsed because of the notorious Emergency Committee, and by incompetent governing authority in its "modernization" since 1985. Gorby, probably still do not understand how it happened, because everything was going so well ... Shl I threw the patient or other doctors I have accused me of too much cleverness techniques and were not allowed on the threshold of the operating room. From afar, I watched almost at random by the dying patient oprobyvayut different procedures, while realizing that dsotovernuyu medical history, which I wrote nobody wants to even casually glance ... Before the release I was constantly offered help ... apparently incorrigible altruism ... A critic in time, still under development, offering alternative solutions and it was a shame that my experience of silt and strategic developments are ignored ... Instead of constructive debate dab in the myths about 1 fpse and Uncorrectable nothing glitch ... I do not know how to break through this brick wall strange star ... Thank you for the title of scientist, very sorry that I can not move in this direction, even now. > Do you have enough time to do this if you like. But when you have already let out the game, the experiments are too risky, or else you can do indefinitely. Time was, but the conditions were constantly changing in the engine ... The water for the engine in 2006 was very well done. When going to release the game due to improper Management, it was not clear, it must be right to release tomorrow and then again six months later. How to plan tasks. Of experiments in Ile they do not interfere to improve graphics, varieties of water out there for starting with 3dfx. Well, not only water, do not dwell on it |
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What we are seeing in IL2 should not be problematic on modern rigs. The fact that there are no tree hitboxes but they "supposedly" (not idea if they do) track each bullet is insanse - you can track a bullet but not a tree? |
S!
From reading that discussion between the programmers it seems that CoD lacked firm leadership that kept on goal: release of the next gen sim. Too much was changed or something new tested all the time thus nothing was really finished properly and now release came. We got what we got. Not complaining, I enjoy CoD a lot even with it's bugs. The mini update gives good indication what we will get, but frankly many of these optimizations should have been there from the start. Not added after release in a frantic patching schedule. Anyways, greatly appreciate the updates as CoD is not abandoned :) Happy flying. |
I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.
I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased. I hope I won't ever have to say anything else on the matter. |
we really don't care whether someone stole his samovar
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And the new engine is built to last at least as long as original one. In this sense it is good that it came out "unfinished". All finished games are created to make quick money for a publisher and are forgotten in 12 months. RoF and ArmA for instance were also issued "unfinished" which means they had potential to grow. We all know that "constant beta" is a trend in software development for almost 5 years already, which means that projects are created with growth in mind and this is just fantastic as it opens new never seen before horizons! |
So the horrible sounds and the awful AI are placeholders after all? Good to know that!
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And frankness, Luthier, would win you much credit. The community, on the whole, would like to think of itself as your partner in this, rather than mere customers who have been sold a non-functional game (as it was until the multicore revision, and still is for those without multicore CPUs). On a more positive note, it is, at least, my opinion that certain parts of the game are true genius. The DM is incredible. And the terrain, at maximum settings, is likewise. Other components, the sound particularly, are pale shadows by comparison. The bugs are just bugs, par for the course these days with most releases. The pseudo full-window...god knows what's going on with that. But after the multicore revision I have considerably more faith this sim can, and will, come good. It's just that I, and most others (be sure) would appreciate the courtesy of being given some idea of what went wrong. Everyone who put their money on the table did, after all, indulge in a risky investment. And I'm not talking only of the cost of the game but the significant amounts that were invested in new hardware (in my case over £1000). Keep going Luthier. If you can make this game what it should have been at release it will become a true milestone in simming history. :) |
As above. Re that partnership thing. Hate to keep banging on about DCS and their products.....but.
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Once again, I am NOT going to air out our dirty laundry. It's not because I see our relationship in a wrong way or I don't value you as both members and clients and fellow sim fans, but because this is simply not done. The only result of me going out here and telling you how and why would be me getting fired the next morning. |
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Thank you for your courtesy, Luthier, but I think that isn't a good idea to reply to the "dirty laundry", let your work speaks for you.
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INSTEAD of that, before release we got misleading answers from you like: "oh sounds (external) are great, much better than in old IL2"....then we saw movies where gameplay was smooth, no probs, no stupid antiepileptic filter, etc..... So sorry Luthier ppl are angry and dissappointed with full right...... tbh, "dirty loundry" is not what would "bury" you....its the game released totaly not optimised and advertised as complete product... |
Dear Luthier,
Honestly, most of us understood long time ago the kind of issues that were going on behind the SoW: BoB scenes, with the repeated delays as a consequence of technical, planning and staffing issues. Mr. KYA's words are just adding some technical details to that picture. On one hand I admire your courage and determination to finish the job begun by others (OM). Thank you for that, Luthier. On the other hand I join the people asking for a word of truth about this unsatisfactory state of affairs. My suggestion: ask your management to agree upon a communiqué, clarifying the current status, the missing components currently replaced by placeholders (terrain, clouds, CEM, what else?) and the remedial actions (hiring staff, as declared by your colleague?). We are not speaking about the 69 euros of my CE, but rather than the credibility of 1C / MG and of the involved individuals, and in turn of the long term success of this series. Believe me: telling the full truth to the customers, and a path forward to clear the issues, is less painful than letting them discover it by themselves, or learn it from frustrated ex-employees. Take action, please! Cheers, Insuber |
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I agree Tvrdi and Insuber. Tell the truth, otherwise it's jsut guessing, panic, modding and whatnot. If we know that you are aware of the problems and have a plan to fix them then we can support you, whereas if we get a product that leaves a lot to be desired without any explanations you'll get nothing but whining - and rightfully so.
777 studios and Rise of Flight is a great example. They're very good at communication (didn't use to be tho) and they're getting a massive support from the grateful community. |
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... and couldn't agree more. common sense and crystal clear feeling about overall stakes. *applause* ;) C'mon Luthier, be strong. |
Honestly, who cares what happened behind the scenes?
Is it reasonable to be upset that the game released is missing a number of features advertised And/or buggy? Absolutely. Why that was the case is an perhaps an interesting topic for speculation but I don't see how we have any right to know nor does the dev have an obligation to inform us about all the difficult decisions and troubles they may or may not have had. The dev has an obligation to fix the problems And deliver on its advertised features in a timely manner it doesn't have to tell you what caused the problems. |
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Look at Silent Hunter 5. One crapy patch and thats all. And COD? 3 patches in 3 weeks. I really like this team trying everything to make us feel happy. |
Let the devs concentrate on the game. There is no need to waste time on dirty laundry.
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Honest Communication is all I want, no fibs to hold back the whining it always fails,
Its like telling a girl you like that you love her so you dont hurt her feelings, in the long run she is hurt more because she finds out its all been a lie. This coummunity is a big rosie cheeked chubby girl Luthier :) |
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I am not interested in recrimination, nor i am interested in exuses, i am only interested in solutions. And again a complete waste of time thread in this forum. |
I'd rather have a statement from Luthier what they are currently working on :(
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Let's try again: we need an honest statement re. the current status of development, missing features and their status, and the plan to correct things so to have something similar to the advertised product. Simple. Car makers, Intel and home appliance makers have learned long ago to communicate publicly the defects of their products and offer either a compensation or a fix. The position "do not disturb the driver" is simply not acceptable for paying customers. Cheers, Insuber |
Those of you expecting the devs of this game to provide detailed information for every aspect of this game are living in a fantasy. No company is ever going to do anything like that.
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I have put this game in the shelf til it gets properly fixed. Not that I don't like it, on the contrary. But too many annoying bugs at the moment for my taste.
So was it worth the 50 Euros I paid? If it will help MG to fix this game up properly and give us what we all dreamed about, sure was!!! Best luck to the team working their asses off to fix this mess, you'll get there one day! |
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We are owed a game that we have paid for, simple.
They are making very good headway to give us that, but what people are asking is how far have we come on the process? how long to go etc? when people understand what work is being done regulary then the whining goes away, with detailed knowledge comes peace and quiet. There is nothing disrepectful or rude about asking for this infomation |
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I think that 1C's response to date has been appropriate.
Luthier has provided us with a roadmap as to their patching priorities, the 1C team has provided us with two patches (as well as the betas of those patches) and has provided us with updates on progress at a frequency of at least one a week thus far. My view is that that is perfectly adequate and certainly well above the norm compared to most developers. What more do we want? Daily updates? Micro updates on every portion of the patches to come? There has to be a balance between managing communication with the community and getting on with the work that needs to be done. While I understand the frustration this release has caused, I think that OM/1C's past track record and current reaction to this fiasco of a release should earn them a little patience and respect. Just let them get on with it. To expect a higher frequency of updates is not realistic. A weekly update (not a weekly patch) strikes an adequate balance, imo. |
The thing that kills me is the Su-26. There are actually people who are angry that a Su-26 was not included in a game about the Battle of Britain. WTF?
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those open letters drama are behind ridiculous
the game is beta can't you just accept it ? go back watching Oprah, gossip girls |
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I'm going to wait, trying CloD for 20 minutes after every new patch release... just to see how the development is going on. You can't beat something with nothing. |
Speaking of dirty laundry it sounds like many of you expect Luthier to iron your shirts for you.
I love to read the behind-the-scenes stuff as much as the next guy but they don't owe us anything beyond the game you decided to buy of your own free will at the time you bought it really. Of course they should and are obligated to make it live up to the product they sold it as but nobody held a gun to your head and told you to ignore the problems reported here since release. It's a joke to think they should release some official document about the how's and why's of what went wrong over the past 8 years in the company. I'd like to hear about it just out of interest but it's hardly any obligation to them to tell anyone. On a related note, the biggest shame here is how Oleg, being sort of the father and guiding hand of this sim, has been distancing himself from the game and community over what went on between him and 1C. All that work and he can't/won't share in the pride of what I still consider - despite the issues - to be an incredible piece of work. Maybe he's just catching his breath and will comment more in the coming months. |
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I'm not interested in anything that isnt my business, only what is going to be in patches which is my business because i own the game. |
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When I spend money on something I expect to be able to play it especially when my rig beats the system requirements hands down. I would love to see your face if someone sold you a car and then told you he will fix the engine in 6 months. |
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How about instead of using some car sale analogy you compare it to what it is, a piece of software with ongoing development. Did you really expect it to work perfectly for everybody on day one? Look at some other examples of games being realeased and left in their buggy state forever. Some people here actually want an apology for 1c releasing this amazing sim, it's amost hilarious. |
I'm not dave, I'm trying to explain a way to stop the whining people are doing, by giving out the knowledge each week, you know what its like, "its thursday already and no update blah blah" I get tired of reading that crap too, but if 1C had been a little more forthright with some facts in the begining peeps wouldnt be nagging for info right now because they would trust the info will come is all I'm saying.
I'm loving the game since the latest patch, online is becoming more and more fun. |
[QUOTE=vicinity;269846] Did you really expect it to work perfectly for everybody on day one? QUOTE]
Ummmm... perhaps not "perfectly" but it's not unreasonable to have expected it to work for more than 80% of customers with 90% of the functionality advertised. I'm a great supporter of 1C but I don't think anybody can argue that CloD was nowhere near that bar at release, nor is it near that bar now though it's getting closer. To suggest that because many other developers release buggy and/or incomplete software makes it an acceptable practice is a self-evidently absurd argument. That said, I'll restate my position that thus far 1C is doing a good job at correcting a lousy situation. |
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Part of the dissatisfaction expressed on these boards is a result of mismanaged expectation. We naturally expected a finished product, not one that would require some pretty fundamental patches to render it playable. This is the underlying reason people are pissed off. That said, as I stated before, I think that OM and 1C have already established a pretty solid track record of supporting the IL2 series, they should certainly be given credit for that. There's a vocal minority who clearly won't be happy no matter how many updates they get so long as their particular pet peeve is not addressed. Frankly, there's not much we can do about those people [except do our best to ignore them]. |
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I'm glad it's realeased and it's the best sim out there so that's why i'm not complaining. The sim lives up to my expectations and with time, probably most of the people on these forums expectations too. |
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I'm not defending all the ranting because it doesnt achieve anything and i'll be honest and say I was guilty of this too when i bought the game and it didnt work, but quite frankly at the time quite rightly so as i could even run the game. Since then they have bought the game very much up to speed to an acceptable level for my pc, but alas i digress. My honest opinion of why there is so much complaining is a trust issue, they are finding it hard to trust the company who in reality said there was quite a lot of things on the box that are not there. Sorry but I cant blame them for that, but I dont blame 1C either because i do think it had a lot to do with the Epi filter crap that they were forced to put in the game and in doing so had to remove 50% of the game according to some sources, thats a massive amount of game, so that's gonna run havoc with the code. So win back the trust with a routine and this moaning will stop. |
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Having said that, I think 777 is hinting that they might do a WW2 sim. If they do it will be probably be loaded with bugs at release. It's just the nature of the beast. |
You're kidding, right?
The situation as it exist now is that those that purchase the game have paid for a Release Candidate (RC). Even at that I would not rate this game as an RC. Looks more like a beta version.
From what I can tell the developers ran out of money and are selling an unfinished game to get an influx of funds. |
Dave maybe thats why there is the whining, between a rock and a hard place, though i think its nothing to do with flight sims i think some people now have the "believe it when i see it" bug.
Tthe IL2 community is sounding so dispondent, even after the first IL2 Sturmovik with its bumpy start people people didnt appear to seem so fed up, the only reason i joined the forum in 2007 was because that was when i had saved for a new pc so i could run the new IL2 46, before then i just read the forums. But maybe your right, maybe we've been just spoilt for choice, who knows all i know is....its thursday evening and there's still no info update dagnabbit!! :-P |
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Heliocon, do you really think they're not working on a faster algorithm to track tree collisions?
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hmm that brings up another subject of the SDK, how will us fans be able to use it and make user made mods if the mods will get us a permanent ban from steam?
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I'd like to see them work on different eras (like they are doing now). Korea, Arab/Israel, and Vietnam could all be updated. I'm willing to deal with lower initial quality in order to get more varied subjects. |
777 may very well do a less hardcore sim, EAW type game, we have room for that and it would be great, but jason is more interested into jet sim for now
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It just recently slipped into my head now. What would it be like, piloting the B-17, in IL-2 CloD expansion in the future? Think about it. 10 crew positions, full switch cockpit, norden bombsight, .50 cal turrets, damage model!!!, fire extinguishers, perhaps manual opening of bomb-bays and lowering of wheels in a different crew-position than the pilot's view. You could basically release a SINGLE third party expansion and call it B-17. Fly huge online Co-ops over germany/france against 190's, 109's and such.
Or imagine skimming the wavetops in a F4U firing those six .50's at japanese merchants etc with advanced ship damage models, perhaps set off internal cargo such as munitions etc. Or fly an IL-2 over the russian farmland hunting for armor divisions and roll in on the attacks strafing, firing rockets all over the place. I just cannot wait until the day the first expansion is released, say you get to climb into a 109 F-4 trop version or something and fly over the med, hunting gladiators, hurricanes, spits and such. The future could/will be AWESOME!! |
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If we get the chance in the new Il-2 I will be one seriously happy camper. |
Flyable B-17 would be VERY cool. Does anyone know why they never included it in IL-2?
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Yeah like I said. We already have 4 engined planes in CloD, we could certainly do with a B-17, lancaster or something alike to be able to carry out some industrial bombing. It would be awe-inspiring to see the world of IL-2 through a pilot/gunners point of view, especially with the nice new flak effects and ground explosions. Makes for a much more realistic setting too with the new damage model. You could sit inside the B-17 and look out of the gaping holes from your gunners position :p would be awesome!
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I've been really pleased to see the bombers so well represented in CoD. There really wasn't any need for the Br-20 in the scheme of things and yet there it is. Hopefully the trend will continue. If the series moves to mid/late-war Europe then maybe a 'Heavies' expansion pack might be in order.
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I just peed my pants. Thanks
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So that would be why. Plus as far as being useful in multiple theaters around World War II (Africa, Pacific, Europe, China/Burma, etc.) the B-24 is the real workhorse. |
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Any chance we could get a proper update on the timeframe for the next patch and what it will likely include?
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It is becoming more and more apparent, that COD has no future. The ammount of things which are not working as they should is just growing each day as people play it longer and longer. I like some parts of it, but generaly, is it realy big step from IL-2? I don't think so. Its not just the stuttering, low fps and other "technical" problems, this sim is missing a complete roadmap, to me it looks like a trip without a plan. And this insight from ex programmer (is it a coincidence that another key person announced his new plans at aproximately same time?) just shows that at certain point in development certain features were disabled (clouds for instance) because the thing was unplayable... I've done a lot of beta testing in my life for several projects, some games, some serious stuff, and COD at the time of release was just not ready, could be called advanced alpha at the best....and I more and more belive, that it never will be ready, because its not only the "broken" stuff which could be improved, but it is the general feeling which is, I'm sorry to say, pretty negative.
What keeps me wondering is emphesise on wrong features. Who the hell needs rolling grass, tank gun recoil, trains modeled in extreme detail, whole map of SE England..but at the same time blunt sounds, problematic AI and FM, tracers, envronemt (weather), game content are named placeholders? Recent development is certainly not reasuring. Before fanboys launch their attacks...I have quite a lot of flying time under my belt, from gliders to jet aircraft and considerable experience in project managment and execution...and I played Il-2 series from day one... |
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its not that I don't like it and express it. I'm saying all of this because I like some things in it, I like Il-2 series and I would realy, realy like COD to become mature peace of software. Otherwise I wouldn't bother to express my concerns...
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The thing I don't understand is why you feel the need to tell everyone that you think the game is doomed. Do you also enjoy torturing kittens? |
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By the way, I'd love to know how "all is doomed!" posts are going to help the game? |
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For your analogy to actually work, we would have to be talking about the last car on Earth, and only by paying this person for the car could we ever drive at all. It this case the only sensible answer to "It will be fixed in 6 months." is "well, ok then." |
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It's beyond my comprehension what kind of help to the game we can do acting like the prophet of Apocalypse... We all know at this time that the game was released unfinished,you are a bit late in telling us. But we all are seeing too the huge improvement the game received in a short time from release. So,you maybe are pissed off with MG staff and believe me I am too,but clearly the game is growing,not dying. But you can't see this if you don't want to see... |
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