![]() |
whats vertical convergence?
is it that weapons aim up?
if i can make the cross hair higher up from the nose with vertical convergence ill definitly will abandon wonderwoman view :) |
Usually it is the range at which the trajectory of the rounds arcs down through the line of sight of the gunsight. If you have the convergance for both at one spot and set your sight to that range, then in theory it should be harmonized to a single SPOT if the target is at that same range.
|
And people keep on biting the bait :D
|
Quote:
|
Quote:
No? |
1 Attachment(s)
Quote:
In any case, don't expect actually firing upwards unless the sim has some pretty unrealistic limits for mounting the guns, which would be a bug that would get reported and corrected in a patch. The guns could be arced upwards but only enough to lob the shells at an angle enough to counteract the effects of gravity, after all the guns can only have a little bit of "wiggle room" inside their housing and not rotate freely around any axis. Vertical convergence is adjustable because a) rounds travel in an arc and not a straight line due to the influence of gravity and b) different rounds fired by different guns have different ballistic trajectories. What it looks like is a bit like this crude picture: http://forum.1cpublishing.eu/attachm...8&d=1303270474 In short, vertical convergence range doesn't mean "how far upwards i can shoot" but "how far away the rounds are when they meet on the vertical plane of motion that's defined by the aircraft as a reference point". Hope it helps ;) |
http://img224.imageshack.us/img224/7...doarmasgs8.jpg
"Setting the gun convergence in a mark IX of the Czech 310 sqn, the usual collimation range was 275 yads, but it migh vary according to the pilot tastes." |
Quote:
You forgot to mention; even if you got a high convergence, the (vertical) trajectory crosses the sighting line twice. For instance, even if you enter 550m horizontal convergence - the result could be perfect for 150m too. http://img219.imageshack.us/img219/5...benannt2tz.jpg Too bad we dont have this graph in the game yet. |
Hmm must find these for the Spits and Hurri's.. Nice find on the NN.
|
Quote:
Have I done right? |
convergence, isnt it the point to were the bullets cross over
|
Quote:
Vertical convergence= Vertical tilt of the guns (up/Down) Now this is some complex stuff :P |
thanks guys
so would it make any sense set horizontal convergence to 50 and vertical to 1000? |
Quote:
Id go with 200/200... that way when youre .20 behind your target, you know where your rounds will hit.. just my personal prefrence |
well my view on convergence:
why would you want 1000m convergence if bullets will be as effective as stones? horizontal convergence: it decreases with psicopathy people like hartman or marseille shot with 10-20 m convergence 300 hundred unrepented murders and theyre worshipped think about it you dont bail out of an smoking most expensive machine but land it and burn alive if necesary for your land 10-50 m convergence you aim for pilot or engine 200m convergence: you aim for the fuel and force a bail out 1000 m convergence you aim for the wings causing no damage but proving you perform better :) imagine the fights the bosses i want you to go with 100 m convergence and the pilot what about 500? now on vertical angle of convergence: the advantages of aiming up with up convergence: YOUR NEVER ON COLLISION COURSE NOT EVEN ON HEADS ON you have a beteer view on deflection shots when you dive after your foe you dive faster when you climb after your foe you climb going faster even with less e :) when shooting a bomber from death 6 the rear gunner thinks he has a zero defelction shot but acutally has a difficult defelction shot so dont rewritte history and why the gun machines could be made aim up just put on it the realitsitic limit the gunsight? who needs it, what are tracers for:cool: |
Quote:
In any case, once they de-bug the loadout screens we will still have a pretty powerful tool. I think the whole idea behind having separate settings for each gun is letting us do pattern boresighting. There was a thread in the IL2:46 sub-forum about this and it seemed quite effective. Guns were setup in pairs and each pair had its own convergence. Using the effect you describe along with separate convergence settings, it was possible to have 3-4 different ranges where the guns would achieve a good grouping to ensure hits. |
All times are GMT. The time now is 09:48 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.