Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   whats vertical convergence? (http://forum.fulqrumpublishing.com/showthread.php?t=21779)

raaaid 04-19-2011 08:26 PM

whats vertical convergence?
 
is it that weapons aim up?

if i can make the cross hair higher up from the nose with vertical convergence ill definitly will abandon wonderwoman view :)

JG14_Jagr 04-19-2011 08:42 PM

Usually it is the range at which the trajectory of the rounds arcs down through the line of sight of the gunsight. If you have the convergance for both at one spot and set your sight to that range, then in theory it should be harmonized to a single SPOT if the target is at that same range.

1.JaVA_Platypus 04-19-2011 09:03 PM

And people keep on biting the bait :D

Fredfetish 04-19-2011 09:07 PM

Quote:

Originally Posted by raaaid (Post 268292)
is it that weapons aim up?

if i can make the cross hair higher up from the nose with vertical convergence ill definitly will abandon wonderwoman view :)

I'd love that to! To be able to see the plane which I’m trying to lead in a tight turn or even to fire upwards or downwards at bombers rather than straight from behind. At a guess however I think it would be more relavent to multi row gun setups like the Me 110's, with the top guns firing at the same spot as the lower ones if their convergence align. So I don't think you can go ... say more positive then straight ahead, but I guess you can go negative until 100m, which means you would be able to have the bottom row of guns fire upwards and vice versa. It would be interesting to see if this is actually the case. Yes anyone? Has anyone seen any difference in the vertical convergence point of guns that are all fitted in a horizontal axis? If so, then you’d need to see which direction the convergence works, hopefully upwards.

swiss 04-19-2011 10:21 PM

Quote:

Originally Posted by Fredfetish (Post 268339)
I'd love that to! To be able to see the plane which I’m trying to lead in a tight turn or even to fire upwards or downwards at bombers rather than straight from behind.

"Schräge Musik" rings bell?
No?

Blackdog_kt 04-20-2011 03:47 AM

1 Attachment(s)
Quote:

Originally Posted by Fredfetish (Post 268339)
I'd love that to! To be able to see the plane which I’m trying to lead in a tight turn or even to fire upwards or downwards at bombers rather than straight from behind. At a guess however I think it would be more relavent to multi row gun setups like the Me 110's, with the top guns firing at the same spot as the lower ones if their convergence align. So I don't think you can go ... say more positive then straight ahead, but I guess you can go negative until 100m, which means you would be able to have the bottom row of guns fire upwards and vice versa. It would be interesting to see if this is actually the case. Yes anyone? Has anyone seen any difference in the vertical convergence point of guns that are all fitted in a horizontal axis? If so, then you’d need to see which direction the convergence works, hopefully upwards.

Convergence is how far away from you the rounds will be by the time they meet in the center of the gunsight. Assuming you fly straight and level and shoot at empty air as a test, closer than convergence the rounds will be going wide and high of the center of the gunsight, at convergence they will meet at the center of the gunsight and exceeding convergence they will be going wide (after crossing paths) and low of the gunsight center.

In any case, don't expect actually firing upwards unless the sim has some pretty unrealistic limits for mounting the guns, which would be a bug that would get reported and corrected in a patch. The guns could be arced upwards but only enough to lob the shells at an angle enough to counteract the effects of gravity, after all the guns can only have a little bit of "wiggle room" inside their housing and not rotate freely around any axis.

Vertical convergence is adjustable because
a) rounds travel in an arc and not a straight line due to the influence of gravity and
b) different rounds fired by different guns have different ballistic trajectories.

What it looks like is a bit like this crude picture:


http://forum.1cpublishing.eu/attachm...8&d=1303270474

In short, vertical convergence range doesn't mean "how far upwards i can shoot" but "how far away the rounds are when they meet on the vertical plane of motion that's defined by the aircraft as a reference point".

Hope it helps ;)

Wolf_Rider 04-20-2011 04:08 AM

http://img224.imageshack.us/img224/7...doarmasgs8.jpg


"Setting the gun convergence in a mark IX of the Czech 310 sqn, the usual collimation range was 275 yads, but it migh vary according to the pilot tastes."

swiss 04-20-2011 09:08 AM

Quote:

Originally Posted by Blackdog_kt (Post 268501)

In short, vertical convergence range doesn't mean "how far upwards i can shoot" but "how far away the rounds are when they meet on the vertical plane of motion that's defined by the aircraft as a reference point".

Hope it helps ;)


You forgot to mention; even if you got a high convergence, the (vertical) trajectory crosses the sighting line twice.
For instance, even if you enter 550m horizontal convergence - the result could be perfect for 150m too.
http://img219.imageshack.us/img219/5...benannt2tz.jpg



Too bad we dont have this graph in the game yet.

322Sqn_Dusty 04-20-2011 10:17 AM

Hmm must find these for the Spits and Hurri's.. Nice find on the NN.

Fredfetish 04-20-2011 12:01 PM

Quote:

Originally Posted by swiss (Post 268649)
You forgot to mention; even if you got a high convergence, the (vertical) trajectory crosses the sighting line twice.
For instance, even if you enter 550m horizontal convergence - the result could be perfect for 150m too.
http://img219.imageshack.us/img219/5...benannt2tz.jpg



Too bad we dont have this graph in the game yet.

Ah, awesome! Yes totally forgot about the arch. Anyway, if you knew the range and the trajectory of your ammo you can actually set the bottom range to very far and it would need to fire upwards to achieve this convergence point. So if you look at the graph and you know the elevation required for the set distance and where this intersects in the area close by, you'd be firing upwards with precision (or just use the tracers) .What is great, is that you don't actually have to worry about the top guns' convergent point aligning with this far point since you can set each gun's convergence point separately.
Have I done right?

Doc_uk 04-20-2011 12:03 PM

convergence, isnt it the point to were the bullets cross over

TeeJay82 04-20-2011 12:13 PM

Quote:

Originally Posted by Doc_uk (Post 268815)
convergence, isnt it the point to were the bullets cross over

yep... horisontal convergence = horisontal tilt og the guns (left/Right)
Vertical convergence= Vertical tilt of the guns (up/Down)

Now this is some complex stuff :P

raaaid 04-20-2011 12:58 PM

thanks guys

so would it make any sense set horizontal convergence to 50 and vertical to 1000?

TeeJay82 04-20-2011 01:05 PM

Quote:

Originally Posted by raaaid (Post 268844)
thanks guys

so would it make any sense set horizontal convergence to 50 and vertical to 1000?

That would be the same as lobbing rocks over a fence with both hands, trying to hit something 20 meters away on the other side

Id go with 200/200... that way when youre .20 behind your target, you know where your rounds will hit.. just my personal prefrence

raaaid 04-20-2011 03:33 PM

well my view on convergence:

why would you want 1000m convergence if bullets will be as effective as stones?

horizontal convergence:

it decreases with psicopathy

people like hartman or marseille shot with 10-20 m convergence

300 hundred unrepented murders and theyre worshipped

think about it you dont bail out of an smoking most expensive machine but land it and burn alive if necesary for your land

10-50 m convergence you aim for pilot or engine

200m convergence: you aim for the fuel and force a bail out

1000 m convergence you aim for the wings causing no damage but proving you perform better :)

imagine the fights the bosses i want you to go with 100 m convergence and the pilot what about 500?

now on vertical angle of convergence:

the advantages of aiming up with up convergence:

YOUR NEVER ON COLLISION COURSE NOT EVEN ON HEADS ON

you have a beteer view on deflection shots

when you dive after your foe you dive faster

when you climb after your foe you climb going faster even with less e :)

when shooting a bomber from death 6 the rear gunner thinks he has a zero defelction shot but acutally has a difficult defelction shot

so dont rewritte history and why the gun machines could be made aim up

just put on it the realitsitic limit

the gunsight? who needs it, what are tracers for:cool:

Blackdog_kt 04-21-2011 07:16 AM

Quote:

Originally Posted by swiss (Post 268649)
You forgot to mention; even if you got a high convergence, the (vertical) trajectory crosses the sighting line twice.
For instance, even if you enter 550m horizontal convergence - the result could be perfect for 150m too.
http://img219.imageshack.us/img219/5...benannt2tz.jpg



Too bad we dont have this graph in the game yet.

Actually that would be awesome to have in the interface.

In any case, once they de-bug the loadout screens we will still have a pretty powerful tool. I think the whole idea behind having separate settings for each gun is letting us do pattern boresighting.

There was a thread in the IL2:46 sub-forum about this and it seemed quite effective. Guns were setup in pairs and each pair had its own convergence. Using the effect you describe along with separate convergence settings, it was possible to have 3-4 different ranges where the guns would achieve a good grouping to ensure hits.


All times are GMT. The time now is 09:48 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.