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Dedicated servers crash logs repository
Sorry for opening one more thread, but let's post on this one all the crash logs and verified facts. Maybe it will help devs to sort out some bugs.
Please put code wraps to prevent from too much scrolling :-P [.code] your crash log [./code] <- Without the two points "." You may also post your specs. Here it is : Windows Server 2008 SP2 fully updated Intel Xeon X3450 8 GB Ram Only Steam, IL2 Launcher.exe running. Only Steam ports opened, including P2P ports. Crash : 1 CPU goes up to 100 %, and the others are no longer used. Laucher.exe may or may not close, but never responds. People on the server are kicked by a timeout. Sometimes, they all crash with the server and get a CTD with generic Windows message. We still can type text on the console and hit enter, but then nothing happens, even the "exit" command. While closing it, Windows informs us it crashed. Code:
Produit Code:
[16:06:27] SteamServer: onP2PSessionConnectFail:76561197979197568 |
Thank you for logs.
Seems log file is composite of logs from previous version of game, only last part is from new patch (network messages of incorrectly disconnected user, this can't shutdown server). Can you post more logs? |
Fresh logs ! :-P I'll post log every day.
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[11:24:01] ================================================= |
I can also PM links to memory dumps. They would be quite big, but as I would create them on a dedicated server, It would be fast to download.
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[13:30:48] ================================================= |
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[16:34:09] ================================================= |
Well it lasted, what five minutes, DOS box still up but not hosting
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------------ BEGIN log session ------------- |
Hi MuxaHuk,
I just sent you a PM containing a link where you will be able to download the memory dumps of Launcher.exe created just after it fails. Please tell me if it is useful for you as it takes me much time to build them :) |
Thank you, we have found 3 errors in server code, and fixing it. Next patch will be arrived soon.
Details about founded bugs: 1. Something strange with houses, they are borned outside gameplay region. Bug replicated near border of map. Fixed. 2. When more players log in to server, there was incorrectly processing of steam autherification. Fixed. 3. Strange custom skins on planes crash AI code. Fixed. Also fixed some minor bugs and leaks. |
1 Attachment(s)
11 hours and still up and running a few errors in logs still and quite a big log so zipped and attached FYI.
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1 Attachment(s)
Up for nearly 11 hours and I logged on to find it dark, so stopped battle with intention of doing a battle start command, lots of errors then and I had to reload the mission, then it dropped off the net within a minute and I reloaded again.
Again big log so text file attached |
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I'll post more logs but I'll take care to post errors that have not been posted before. |
....and thanks from me too, its reassuring to see the team tackling some of teh issues, I think once we can get stable dedicated servers up the rest should fall into place :grin:
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@ MuxaHuk
Will the patch comes over steam ? When will the patch comes out? Where can I get a manual for the dedicated server? Greez Fox Serveradmin KV13 und KV14 |
A new one :)
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[17:54:02] ================================================= |
Jwam, what script were you running?
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using System; |
That error was probably caused because script has tried to destroy actor (plane) referencing nothing (null) or trying to get place of non existing player. I do not know in what situation this could happen, but it could be player "leaving" after his plane was completely destroyed or something like that.
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This one crashed my server 5 mns ago. It crashed Launcher.exe on the clients too.
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[21:15:41] ================================================= |
like Zalty said the first one was from a script, i got a similar message when i was messing around with the script , the second one talked about
System exception :network and then object and tree's this may have been a ...Hiccup unless you are see it repeatably |
Attention server Admins , lets try and consolidate our info into one concise and informative post that we can send/post to developers.
Read what i have listed if there is an error thats turns out tobe common then we will move it. Copy A through C and just add you hardware to the list and then you individual errors (under Individual Errors: of course) with your server name and your name. I will start post my logs so we can isolate commonality's Criteria will be: A. Commons errors to all hosts B. Individual errors not experienced by others C.system specifications i.e hardware and connection speed Common Errors: 1. Spawn areas are invisible and not directly click able (appear tobe 160 degrees of center of spawn point and farther away when map is zoomed out) 2. People cannot always recreate and airplane after death, they must leave server and come back. there is an overall lag some times in just being able to create a plane 3.DOS window will become unresponsive CPU will be maxed at %100 4. "Steam has logged you off:exiting" this will shut our server's down 5. Abandoned planes do not destroy them selfs and become A.I. adding stress to the server ( we have a work a round at the moment with script) 6. upon starting server i get the following message "Failed to load Steam ServiceServiceStart : Failed to start" Individual Errors: MadMidget Porn Lab server (thee_oddball) Mission loaded. time = 0.XXX Every time this happens the launcher will use 10 more megs of ram this will continue to happen until it reached around 300 megs of use and the CPU is maxed at %100 per cent and the server locked DOS window is open but server is unresponsive, it also appears that the Steam.exe starts using more ram at the same pace as the server (about 5 megs) till it is using 80-90 megs it self (before crash) Hardware: Teat server, single core AMD 2.4ghz 2 gigs of DDR2-PC8600 ram 160GB sata2 HD, XP SP3 1.6mbps upstream 6mbps downstream |
To run a server without launching steam put
Steam.dll steamclient.dll tier0_s.dll vstdlib_s.dll into parts/core/ directory. You have to update them manually though if they are changed after a patch. (And the game itself too naturally.) |
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[14:40:35] ================================================= |
Windows report :
Code:
Produit |
When launching the beta patched server, I had an error to activate the loadFromRemoteSources switch.
I had to add the bold part of the code in Launcher.exe.config to be able to launch the server again. Code:
<runtime> |
Exception Code: c0000005
that has todo with memory i believe (running out of) urn:schemas-microsoft-com:asm.v1 and this is .NET which is part of the launcher i believe.. |
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http://www.sukhoi.ru/forum/showthrea...=1#post1603152 Maybe Steam has changed something since then. I asked admin of Repka server if it works for him now. http://www.sukhoi.ru/forum/showthrea...=1#post1605428 |
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We are getting the following error on occasion, and it appears after someone leaves the server quite often
steamserver: onp2psessionconnectfail:76561198039745321 The number is different every time. Have googled this... it brings me to this thread and one on sukhoi.ru in russian. SOmetimes the server then crashes, other times not. |
This error comes up quite often with one of my missions
[18:02:55] ================================================= [18:02:55] System.NullReferenceException: Object reference not set to an instance of an object. [18:02:55] at LFZYwvDEfKgqeJoHacP.0YFHxjDn2bgQYXUZwAf.wrpvZLhEJQ gsPsnNTuwR(Object ) [18:02:55] at LFZYwvDEfKgqeJoHacP.0YFHxjDn2bgQYXUZwAf.h6gZhDtSe3 M(Double ) [18:02:55] at LFZYwvDEfKgqeJoHacP.0YFHxjDn2bgQYXUZwAf.8d9Zh5SQKj p() [18:02:55] at LFZYwvDEfKgqeJoHacP.0YFHxjDn2bgQYXUZwAf.EPjTqSDwmi ki2Jbnm2w.tick() [18:02:55] at uIlIG0f3jSq7RkuAJBT.r9TmgNfYjs38ADefroG.RNjaJcaIge RmbMNg9Bhs(Object ) [18:02:55] at uIlIG0f3jSq7RkuAJBT.r9TmgNfYjs38ADefroG.1VtfxUFLk7 v() [18:02:55] at 1NT2CfJeLDI35FN68V.ntG07oAREH979OssZm.uFQCXhZR9iTo LBS5UYV(Object ) [18:02:55] at 1NT2CfJeLDI35FN68V.ntG07oAREH979OssZm.interpolateT ick() [18:02:55] ================================================= I have no idea what it refers to. I don't believe it refers to specific map/mission objects but i might well be long. When it starts it repreats every few seconds for a while, but again, I haven't been able to tie it to a specific mission event so far. i googled: System.NullReferenceException: Object reference not set to an instance of an object lots of posts come up refering to MS Visual studio and whatnot. |
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